1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230 ctf_EventLog("recieve", flag.team, player);
232 FOR_EACH_REALPLAYER(tmp_player)
234 if(tmp_player == sender)
235 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236 else if(tmp_player == player)
237 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238 else if(!IsDifferentTeam(tmp_player, sender))
239 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
242 // create new waypoint
243 ctf_FlagcarrierWaypoints(player);
245 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246 player.throw_antispam = sender.throw_antispam;
248 flag.pass_sender = world;
249 flag.pass_target = world;
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
254 entity flag = player.flagcarried;
256 if(!flag) { return; }
257 if((droptype == DROP_PASS) && !reciever) { return; }
259 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
262 setattachment(flag, world, "");
263 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264 flag.owner.flagcarried = world;
266 flag.solid = SOLID_TRIGGER;
267 flag.ctf_droptime = time;
269 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
275 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
276 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
282 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
289 flag.velocity = '0 0 0'; // do nothing
296 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
306 flag.movetype = MOVETYPE_FLY;
307 flag.takedamage = DAMAGE_NO;
308 flag.pass_sender = player;
309 flag.pass_target = reciever;
310 flag.ctf_status = FLAG_PASSING;
313 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314 ctf_EventLog("pass", flag.team, player);
315 te_lightning2(world, reciever.origin, player.origin);
329 ctf_Handle_Drop(flag, player, droptype);
334 // kill old waypointsprite
335 WaypointSprite_Ping(player.wps_flagcarrier);
336 WaypointSprite_Kill(player.wps_flagcarrier);
338 if(player.wps_enemyflagcarrier)
339 WaypointSprite_Kill(player.wps_enemyflagcarrier);
342 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
352 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
355 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
357 // messages and sounds
358 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
363 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
369 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
373 if(autocvar_g_ctf_flag_capture_effects)
375 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
380 if(capturetype == CAPTURE_NORMAL)
382 WaypointSprite_Kill(player.wps_flagcarrier);
383 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
451 if(tmp_player == player)
452 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453 else if(!IsDifferentTeam(tmp_player, player))
454 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455 else if(!IsDifferentTeam(tmp_player, flag))
456 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
461 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
467 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
478 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481 PlayerTeamScore_AddScore(player, pickup_dropped_score);
489 if(pickuptype == PICKUP_BASE)
491 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492 if((player.speedrunning) && (ctf_captimerecord))
493 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
497 if(autocvar_g_ctf_flag_pickup_effects)
498 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
501 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502 ctf_FlagcarrierWaypoints(player);
503 WaypointSprite_Ping(player.wps_flagcarrier);
507 // ===================
508 // Main Flag Functions
509 // ===================
511 void ctf_CheckFlagReturn(entity flag, float returntype)
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
519 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
526 { bprint("The ", flag.netname, " has returned to base\n"); break; }
528 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529 ctf_EventLog("returned", flag.team, world);
530 ctf_RespawnFlag(flag);
534 void ctf_CheckStalemate(void)
537 float stale_red_flags, stale_blue_flags;
540 // build list of stale flags
541 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
543 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
544 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
547 ctf_staleflaglist = tmp_entity;
549 switch(tmp_entity.team)
551 case COLOR_TEAM1: ++stale_red_flags; break;
552 case COLOR_TEAM2: ++stale_blue_flags; break;
557 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
558 if(stale_red_flags && stale_blue_flags)
560 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
562 if not(tmp_entity.owner.wps_enemyflagcarrier)
563 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
566 if not(wpforenemy_announced)
568 FOR_EACH_REALPLAYER(tmp_entity)
569 if(tmp_entity.flagcarried)
570 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
572 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
574 wpforenemy_announced = TRUE;
579 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
581 if(ITEM_DAMAGE_NEEDKILL(deathtype))
583 // automatically kill the flag and return it
585 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
588 if(autocvar_g_ctf_flag_return_damage)
590 // reduce health and check if it should be returned
591 self.health = self.health - damage;
592 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
602 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
605 if(self == ctf_worldflaglist) // only for the first flag
606 FOR_EACH_CLIENT(tmp_entity)
607 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
610 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
611 dprint("wtf the flag got squashed?\n");
612 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
613 if(!trace_startsolid) // can we resize it without getting stuck?
614 setsize(self, FLAG_MIN, FLAG_MAX); }
616 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
621 self.angles = '0 0 0';
629 switch(self.ctf_status)
633 if(autocvar_g_ctf_dropped_capture_radius)
635 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
636 if(tmp_entity.ctf_status == FLAG_DROPPED)
637 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
638 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
645 if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
646 self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
648 if(autocvar_g_ctf_flag_return_dropped)
650 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
653 ctf_CheckFlagReturn(self, RETURN_DROPPED);
657 if(autocvar_g_ctf_flag_return_time)
659 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
660 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
668 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
671 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
675 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
679 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
681 if(time >= wpforenemy_nextthink)
683 ctf_CheckStalemate();
684 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
690 case FLAG_PASSING: // todo make work with warpzones
692 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
693 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
695 if((self.pass_target.deadflag != DEAD_NO)
696 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
697 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
698 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
700 ctf_Handle_Drop(self, world, DROP_PASS);
702 else // still a viable target, go for it
704 vector desired_direction = normalize(targ_origin - self.origin);
705 vector current_direction = normalize(self.velocity);
707 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
712 default: // this should never happen
714 dprint("ctf_FlagThink(): Flag exists with no status?\n");
722 if(gameover) { return; }
724 entity toucher = other;
726 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
727 if(ITEM_TOUCH_NEEDKILL())
730 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
734 // special touch behaviors
735 if(toucher.vehicle_flags & VHF_ISVEHICLE)
737 if(autocvar_g_ctf_allow_vehicle_touch)
738 toucher = toucher.owner; // the player is actually the vehicle owner, not other
740 return; // do nothing
742 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
744 if(time > self.wait) // if we haven't in a while, play a sound/effect
746 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
747 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
748 self.wait = time + FLAG_TOUCHRATE;
752 else if(toucher.deadflag != DEAD_NO) { return; }
754 switch(self.ctf_status)
758 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
759 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
760 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
761 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
767 if(!IsDifferentTeam(toucher, self))
768 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
769 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
770 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
776 dprint("Someone touched a flag even though it was being carried?\n");
782 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
784 if(IsDifferentTeam(toucher, self.pass_sender))
785 ctf_Handle_Return(self, toucher);
787 ctf_Handle_Retrieve(self, toucher);
794 void ctf_RespawnFlag(entity flag)
796 // reset the player (if there is one)
797 if((flag.owner) && (flag.owner.flagcarried == flag))
799 if(flag.owner.wps_enemyflagcarrier)
800 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
802 WaypointSprite_Kill(flag.wps_flagcarrier);
804 flag.owner.flagcarried = world;
806 if(flag.speedrunning)
807 ctf_FakeTimeLimit(flag.owner, -1);
810 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
811 { WaypointSprite_Kill(flag.wps_flagdropped); }
814 setattachment(flag, world, "");
815 setorigin(flag, flag.ctf_spawnorigin);
817 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
818 flag.takedamage = DAMAGE_NO;
819 flag.health = flag.max_flag_health;
820 flag.solid = SOLID_TRIGGER;
821 flag.velocity = '0 0 0';
822 flag.angles = flag.mangle;
823 flag.flags = FL_ITEM | FL_NOTARGET;
825 flag.ctf_status = FLAG_BASE;
827 flag.pass_sender = world;
828 flag.pass_target = world;
829 flag.ctf_carrier = world;
830 flag.ctf_dropper = world;
831 flag.ctf_pickuptime = 0;
832 flag.ctf_droptime = 0;
834 wpforenemy_announced = FALSE;
840 if(self.owner.classname == "player")
841 ctf_Handle_Throw(self.owner, world, DROP_RESET);
843 ctf_RespawnFlag(self);
846 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
849 waypoint_spawnforitem_force(self, self.origin);
850 self.nearestwaypointtimeout = 0; // activate waypointing again
851 self.bot_basewaypoint = self.nearestwaypoint;
854 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
855 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
857 // captureshield setup
858 ctf_CaptureShield_Spawn(self);
861 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
864 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
865 self = flag; // for later usage with droptofloor()
868 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
869 ctf_worldflaglist = flag;
871 setattachment(flag, world, "");
873 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
874 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
875 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
876 flag.classname = "item_flag_team";
877 flag.target = "###item###"; // wut?
878 flag.flags = FL_ITEM | FL_NOTARGET;
879 flag.solid = SOLID_TRIGGER;
880 flag.takedamage = DAMAGE_NO;
881 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
882 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
883 flag.health = flag.max_flag_health;
884 flag.event_damage = ctf_FlagDamage;
885 flag.pushable = TRUE;
886 flag.teleportable = TELEPORT_NORMAL;
887 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
888 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
889 flag.velocity = '0 0 0';
890 flag.mangle = flag.angles;
891 flag.reset = ctf_Reset;
892 flag.touch = ctf_FlagTouch;
893 flag.think = ctf_FlagThink;
894 flag.nextthink = time + FLAG_THINKRATE;
895 flag.ctf_status = FLAG_BASE;
897 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
898 if(!flag.scale) { flag.scale = FLAG_SCALE; }
899 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
902 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
903 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
904 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
905 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
906 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
907 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
910 precache_sound(flag.snd_flag_taken);
911 precache_sound(flag.snd_flag_returned);
912 precache_sound(flag.snd_flag_capture);
913 precache_sound(flag.snd_flag_respawn);
914 precache_sound(flag.snd_flag_dropped);
915 precache_sound(flag.snd_flag_touch);
916 precache_model(flag.model);
917 precache_model("models/ctf/shield.md3");
918 precache_model("models/ctf/shockwavetransring.md3");
921 setmodel(flag, flag.model); // precision set below
922 setsize(flag, FLAG_MIN, FLAG_MAX);
923 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
925 if(autocvar_g_ctf_flag_glowtrails)
927 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
932 flag.effects |= EF_LOWPRECISION;
933 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
934 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
937 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
939 flag.dropped_origin = flag.origin;
941 flag.movetype = MOVETYPE_NONE;
943 else // drop to floor, automatically find a platform and set that as spawn origin
945 flag.noalign = FALSE;
948 flag.movetype = MOVETYPE_TOSS;
951 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
959 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
963 // initially clear items so they can be set as necessary later.
964 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
965 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
967 // scan through all the flags and notify the client about them
968 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
970 if(flag.ctf_status == FLAG_CARRY)
971 if(flag.owner == self)
972 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
974 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
975 else if(flag.ctf_status == FLAG_DROPPED)
976 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
979 // item for stopping players from capturing the flag too often
980 if(self.ctf_captureshielded)
981 self.items |= IT_CTF_SHIELDED;
983 // update the health of the flag carrier waypointsprite
984 if(self.wps_flagcarrier)
985 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
990 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
992 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
994 if(frag_target == frag_attacker) // damage done to yourself
996 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
997 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
999 else // damage done to everyone else
1001 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1002 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1005 else if(frag_target.flagcarried) // if the target is a flagcarrier
1007 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged)
1008 WaypointSprite_HelpMePing(self.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1013 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1015 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1017 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1018 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1021 if(frag_target.flagcarried)
1022 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1027 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1030 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1033 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1035 if(self.flagcarried)
1036 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1041 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1043 if(self.flagcarried)
1044 if(!autocvar_g_ctf_portalteleport)
1045 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1050 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1052 entity player = self;
1054 if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1056 // pass the flag to a team mate
1057 if(autocvar_g_ctf_pass)
1059 entity head, closest_target;
1060 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1062 while(head) // find the closest acceptable target to pass to
1064 if(head.classname == "player" && head.deadflag == DEAD_NO)
1065 if(head != player && !IsDifferentTeam(head, player))
1066 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1068 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1069 if not((trace_fraction < 1) && (trace_ent != head))
1071 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1073 if(clienttype(head) == CLIENTTYPE_BOT)
1075 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1076 ctf_Handle_Throw(head, player, DROP_PASS);
1080 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1081 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1083 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1086 else if(player.flagcarried)
1088 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1089 else { closest_target = head; }
1096 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1099 // throw the flag in front of you
1100 if(autocvar_g_ctf_drop && player.flagcarried)
1101 { ctf_Handle_Throw(player, world, DROP_THROW); }
1107 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1109 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1111 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1113 else // create a normal help me waypointsprite
1115 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1116 WaypointSprite_Ping(self.wps_helpme);
1122 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1124 if(other.flagcarried)
1126 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1128 ctf_Handle_Throw(self, world, DROP_NORMAL);
1132 setattachment(other.flagcarried, self, "");
1133 setorigin(other, VEHICLE_FLAG_OFFSET);
1134 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1135 //other.flagcarried.angles = '0 0 0';
1142 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1144 if(self.owner.flagcarried)
1146 setattachment(self.owner.flagcarried, self.owner, "");
1147 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1148 self.owner.flagcarried.scale = FLAG_SCALE;
1149 self.owner.flagcarried.angles = '0 0 0';
1155 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1157 if(self.flagcarried)
1159 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1160 ctf_RespawnFlag(self);
1166 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1168 entity flag; // temporary entity for the search method
1170 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1172 switch(flag.ctf_status)
1177 // lock the flag, game is over
1178 flag.movetype = MOVETYPE_NONE;
1179 flag.takedamage = DAMAGE_NO;
1180 flag.solid = SOLID_NOT;
1181 flag.nextthink = 0; // stop thinking
1183 print("stopping the ", flag.netname, " from moving.\n");
1191 // do nothing for these flags
1205 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1206 CTF Starting point for a player in team one (Red).
1207 Keys: "angle" viewing angle when spawning. */
1208 void spawnfunc_info_player_team1()
1210 if(g_assault) { remove(self); return; }
1212 self.team = COLOR_TEAM1; // red
1213 spawnfunc_info_player_deathmatch();
1217 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1218 CTF Starting point for a player in team two (Blue).
1219 Keys: "angle" viewing angle when spawning. */
1220 void spawnfunc_info_player_team2()
1222 if(g_assault) { remove(self); return; }
1224 self.team = COLOR_TEAM2; // blue
1225 spawnfunc_info_player_deathmatch();
1228 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1229 CTF Starting point for a player in team three (Yellow).
1230 Keys: "angle" viewing angle when spawning. */
1231 void spawnfunc_info_player_team3()
1233 if(g_assault) { remove(self); return; }
1235 self.team = COLOR_TEAM3; // yellow
1236 spawnfunc_info_player_deathmatch();
1240 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1241 CTF Starting point for a player in team four (Purple).
1242 Keys: "angle" viewing angle when spawning. */
1243 void spawnfunc_info_player_team4()
1245 if(g_assault) { remove(self); return; }
1247 self.team = COLOR_TEAM4; // purple
1248 spawnfunc_info_player_deathmatch();
1251 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1252 CTF flag for team one (Red).
1254 "angle" Angle the flag will point (minus 90 degrees)...
1255 "model" model to use, note this needs red and blue as skins 0 and 1...
1256 "noise" sound played when flag is picked up...
1257 "noise1" sound played when flag is returned by a teammate...
1258 "noise2" sound played when flag is captured...
1259 "noise3" sound played when flag is lost in the field and respawns itself...
1260 "noise4" sound played when flag is dropped by a player...
1261 "noise5" sound played when flag touches the ground... */
1262 void spawnfunc_item_flag_team1()
1264 if(!g_ctf) { remove(self); return; }
1266 ctf_FlagSetup(1, self); // 1 = red
1269 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1270 CTF flag for team two (Blue).
1272 "angle" Angle the flag will point (minus 90 degrees)...
1273 "model" model to use, note this needs red and blue as skins 0 and 1...
1274 "noise" sound played when flag is picked up...
1275 "noise1" sound played when flag is returned by a teammate...
1276 "noise2" sound played when flag is captured...
1277 "noise3" sound played when flag is lost in the field and respawns itself...
1278 "noise4" sound played when flag is dropped by a player...
1279 "noise5" sound played when flag touches the ground... */
1280 void spawnfunc_item_flag_team2()
1282 if(!g_ctf) { remove(self); return; }
1284 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1287 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1288 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1289 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1291 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1292 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1293 void spawnfunc_ctf_team()
1295 if(!g_ctf) { remove(self); return; }
1297 self.classname = "ctf_team";
1298 self.team = self.cnt + 1;
1306 // code from here on is just to support maps that don't have flag and team entities
1307 void ctf_SpawnTeam (string teamname, float teamcolor)
1312 self.classname = "ctf_team";
1313 self.netname = teamname;
1314 self.cnt = teamcolor;
1316 spawnfunc_ctf_team();
1321 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1323 // if no teams are found, spawn defaults
1324 if(find(world, classname, "ctf_team") == world)
1326 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1327 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1328 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1334 void ctf_Initialize()
1336 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1338 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1339 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1340 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1342 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1346 MUTATOR_DEFINITION(gamemode_ctf)
1348 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1349 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1350 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1351 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1352 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1353 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1354 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1355 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1356 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1357 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1358 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1359 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1360 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1364 if(time > 1) // game loads at time 1
1365 error("This is a game type and it cannot be added at runtime.");
1373 error("This is a game type and it cannot be removed at runtime.");