1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: September, 2012
4 // ================================================================
6 void ctf_FakeTimeLimit(entity e, float t)
9 WriteByte(MSG_ONE, 3); // svc_updatestat
10 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
12 WriteCoord(MSG_ONE, autocvar_timelimit);
14 WriteCoord(MSG_ONE, (t + 1) / 60);
17 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
19 if(autocvar_sv_eventlog)
20 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
23 void ctf_CaptureRecord(entity flag, entity player)
26 float cap_record = ctf_captimerecord;
27 float cap_time = (time - flag.ctf_pickuptime);
28 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
31 FOR_EACH_REALCLIENT(tmp_entity)
33 if(tmp_entity.CAPTURE_VERBOSE)
35 if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
36 else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
37 else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
39 else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
42 // the previous notification broadcast is only sent to real clients, this will notify server log too
43 if(server_is_dedicated)
45 if(autocvar_notification_ctf_capture_verbose)
47 if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
48 else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
49 else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
51 else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
54 // write that shit in the database
55 if((!ctf_captimerecord) || (cap_time < cap_record))
57 ctf_captimerecord = cap_time;
58 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
59 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
60 write_recordmarker(player, (time - cap_time), cap_time);
64 void ctf_FlagcarrierWaypoints(entity player)
66 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
67 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
68 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
69 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
74 float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
75 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
76 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
77 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
80 if(current_height) // make sure we can actually do this arcing path
82 targpos = (to + ('0 0 1' * current_height));
83 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
84 if(trace_fraction < 1)
86 //print("normal arc line failed, trying to find new pos...");
87 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
88 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
89 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
90 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
91 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
94 else { targpos = to; }
96 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
98 vector desired_direction = normalize(targpos - from);
99 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
100 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
103 float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
105 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
107 // directional tracing only
109 makevectors(passer_angle);
111 // find the closest point on the enemy to the center of the attack
112 float ang; // angle between shotdir and h
113 float h; // hypotenuse, which is the distance between attacker to head
114 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
116 h = vlen(head_center - passer_center);
117 ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
120 vector nearest_on_line = (passer_center + a * v_forward);
121 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
123 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
124 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
126 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
131 else { return TRUE; }
135 // =======================
136 // CaptureShield Functions
137 // =======================
139 float ctf_CaptureShield_CheckStatus(entity p)
143 float players_worseeq, players_total;
145 if(ctf_captureshield_max_ratio <= 0)
148 s = PlayerScore_Add(p, SP_SCORE, 0);
149 if(s >= -ctf_captureshield_min_negscore)
152 players_total = players_worseeq = 0;
155 if(IsDifferentTeam(e, p))
157 se = PlayerScore_Add(e, SP_SCORE, 0);
163 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
164 // use this rule here
166 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
172 void ctf_CaptureShield_Update(entity player, float wanted_status)
174 float updated_status = ctf_CaptureShield_CheckStatus(player);
175 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
177 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
178 player.ctf_captureshielded = updated_status;
182 float ctf_CaptureShield_Customize()
184 if(!other.ctf_captureshielded) { return FALSE; }
185 if(!IsDifferentTeam(self, other)) { return FALSE; }
190 void ctf_CaptureShield_Touch()
192 if(!other.ctf_captureshielded) { return; }
193 if(!IsDifferentTeam(self, other)) { return; }
195 vector mymid = (self.absmin + self.absmax) * 0.5;
196 vector othermid = (other.absmin + other.absmax) * 0.5;
198 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
199 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
202 void ctf_CaptureShield_Spawn(entity flag)
204 entity shield = spawn();
207 shield.team = self.team;
208 shield.touch = ctf_CaptureShield_Touch;
209 shield.customizeentityforclient = ctf_CaptureShield_Customize;
210 shield.classname = "ctf_captureshield";
211 shield.effects = EF_ADDITIVE;
212 shield.movetype = MOVETYPE_NOCLIP;
213 shield.solid = SOLID_TRIGGER;
214 shield.avelocity = '7 0 11';
217 setorigin(shield, self.origin);
218 setmodel(shield, "models/ctf/shield.md3");
219 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
223 // ====================
224 // Drop/Pass/Throw Code
225 // ====================
227 void ctf_Handle_Drop(entity flag, entity player, float droptype)
230 player = (player ? player : flag.pass_sender);
233 flag.movetype = MOVETYPE_TOSS;
234 flag.takedamage = DAMAGE_YES;
235 flag.angles = '0 0 0';
236 flag.health = flag.max_flag_health;
237 flag.ctf_droptime = time;
238 flag.ctf_dropper = player;
239 flag.ctf_status = FLAG_DROPPED;
241 // messages and sounds
242 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
243 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
244 ctf_EventLog("dropped", player.team, player);
247 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
248 PlayerScore_Add(player, SP_CTF_DROPS, 1);
251 if(autocvar_g_ctf_flag_dropped_waypoint)
252 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
254 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
256 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
257 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
260 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
262 if(droptype == DROP_PASS)
264 flag.pass_distance = 0;
265 flag.pass_sender = world;
266 flag.pass_target = world;
270 void ctf_Handle_Retrieve(entity flag, entity player)
272 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
273 entity sender = flag.pass_sender;
275 // transfer flag to player
277 flag.owner.flagcarried = flag;
280 setattachment(flag, player, "");
281 setorigin(flag, FLAG_CARRY_OFFSET);
282 flag.movetype = MOVETYPE_NONE;
283 flag.takedamage = DAMAGE_NO;
284 flag.solid = SOLID_NOT;
285 flag.angles = '0 0 0';
286 flag.ctf_status = FLAG_CARRY;
288 // messages and sounds
289 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
290 ctf_EventLog("receive", flag.team, player);
292 FOR_EACH_REALPLAYER(tmp_player)
294 if(tmp_player == sender)
295 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
296 else if(tmp_player == player)
297 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
298 else if(!IsDifferentTeam(tmp_player, sender))
299 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
302 // create new waypoint
303 ctf_FlagcarrierWaypoints(player);
305 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
306 player.throw_antispam = sender.throw_antispam;
308 flag.pass_distance = 0;
309 flag.pass_sender = world;
310 flag.pass_target = world;
313 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
315 entity flag = player.flagcarried;
316 vector targ_origin, flag_velocity;
318 if(!flag) { return; }
319 if((droptype == DROP_PASS) && !receiver) { return; }
321 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
324 setattachment(flag, world, "");
325 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
326 flag.owner.flagcarried = world;
328 flag.solid = SOLID_TRIGGER;
329 flag.ctf_dropper = player;
330 flag.ctf_droptime = time;
332 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
339 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
340 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
341 WarpZone_RefSys_Copy(flag, receiver);
342 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
343 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
345 flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
346 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
349 flag.movetype = MOVETYPE_FLY;
350 flag.takedamage = DAMAGE_NO;
351 flag.pass_sender = player;
352 flag.pass_target = receiver;
353 flag.ctf_status = FLAG_PASSING;
356 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
357 WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), player.origin, targ_origin);
358 ctf_EventLog("pass", flag.team, player);
364 makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
366 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
367 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
368 ctf_Handle_Drop(flag, player, droptype);
374 flag.velocity = '0 0 0'; // do nothing
381 flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
382 ctf_Handle_Drop(flag, player, droptype);
387 // kill old waypointsprite
388 WaypointSprite_Ping(player.wps_flagcarrier);
389 WaypointSprite_Kill(player.wps_flagcarrier);
391 if(player.wps_enemyflagcarrier)
392 WaypointSprite_Kill(player.wps_enemyflagcarrier);
395 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
403 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
405 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
406 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
407 float old_time, new_time;
409 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
411 // messages and sounds
412 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
413 ctf_CaptureRecord(enemy_flag, player);
414 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
418 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
419 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
424 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
425 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
427 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
428 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
429 if(!old_time || new_time < old_time)
430 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
433 pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
434 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
437 if(capturetype == CAPTURE_NORMAL)
439 WaypointSprite_Kill(player.wps_flagcarrier);
440 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
442 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
443 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
447 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
448 ctf_RespawnFlag(enemy_flag);
451 void ctf_Handle_Return(entity flag, entity player)
453 // messages and sounds
454 if(player.classname == "player")
455 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
457 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
458 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
459 ctf_EventLog("return", flag.team, player);
462 if(player.classname == "player")
464 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
465 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
468 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
472 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
473 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
474 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
478 ctf_RespawnFlag(flag);
481 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
484 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
485 float pickup_dropped_score; // used to calculate dropped pickup score
487 // attach the flag to the player
489 player.flagcarried = flag;
490 setattachment(flag, player, "");
491 setorigin(flag, FLAG_CARRY_OFFSET);
494 flag.movetype = MOVETYPE_NONE;
495 flag.takedamage = DAMAGE_NO;
496 flag.solid = SOLID_NOT;
497 flag.angles = '0 0 0';
498 flag.ctf_status = FLAG_CARRY;
502 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
503 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
507 // messages and sounds
508 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
509 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
511 FOR_EACH_REALPLAYER(tmp_player)
513 if(tmp_player == player)
515 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
516 if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
518 else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
520 if(tmp_player.PICKUP_TEAM_VERBOSE)
521 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_VERBOSE, Team_ColorCode(player.team), player.netname);
523 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, Team_ColorCode(player.team));
525 else if(IsDifferentTeam(tmp_player, player))
527 if(tmp_player.PICKUP_ENEMY_VERBOSE)
528 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
530 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
535 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
540 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
541 ctf_EventLog("steal", flag.team, player);
547 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
548 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
549 dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
550 PlayerTeamScore_AddScore(player, pickup_dropped_score);
551 ctf_EventLog("pickup", flag.team, player);
559 if(pickuptype == PICKUP_BASE)
561 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
562 if((player.speedrunning) && (ctf_captimerecord))
563 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
567 pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
570 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
571 ctf_FlagcarrierWaypoints(player);
572 WaypointSprite_Ping(player.wps_flagcarrier);
576 // ===================
577 // Main Flag Functions
578 // ===================
580 void ctf_CheckFlagReturn(entity flag, float returntype)
582 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
584 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
586 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
590 case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
591 case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
592 case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
593 case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
597 { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
599 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
600 ctf_EventLog("returned", flag.team, world);
601 ctf_RespawnFlag(flag);
606 void ctf_CheckStalemate(void)
609 float stale_red_flags = 0, stale_blue_flags = 0;
612 entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
614 // build list of stale flags
615 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
617 if(autocvar_g_ctf_stalemate)
618 if(tmp_entity.ctf_status != FLAG_BASE)
619 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
621 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
622 ctf_staleflaglist = tmp_entity;
624 switch(tmp_entity.team)
626 case NUM_TEAM_1: ++stale_red_flags; break;
627 case NUM_TEAM_2: ++stale_blue_flags; break;
632 if(stale_red_flags && stale_blue_flags)
633 ctf_stalemate = TRUE;
634 else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
635 { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
636 else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
637 { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
639 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
642 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
644 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
645 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
648 if not(wpforenemy_announced)
650 FOR_EACH_REALPLAYER(tmp_entity)
651 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
653 wpforenemy_announced = TRUE;
658 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
660 if(ITEM_DAMAGE_NEEDKILL(deathtype))
662 // automatically kill the flag and return it
664 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
667 if(autocvar_g_ctf_flag_return_damage)
669 // reduce health and check if it should be returned
670 self.health = self.health - damage;
671 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
681 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
684 if(self == ctf_worldflaglist) // only for the first flag
685 FOR_EACH_CLIENT(tmp_entity)
686 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
689 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
690 dprint("wtf the flag got squashed?\n");
691 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
692 if(!trace_startsolid) // can we resize it without getting stuck?
693 setsize(self, FLAG_MIN, FLAG_MAX); }
695 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
699 self.angles = '0 0 0';
707 switch(self.ctf_status)
711 if(autocvar_g_ctf_dropped_capture_radius)
713 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
714 if(tmp_entity.ctf_status == FLAG_DROPPED)
715 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
716 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
717 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
724 if(autocvar_g_ctf_flag_dropped_floatinwater)
726 vector midpoint = ((self.absmin + self.absmax) * 0.5);
727 if(pointcontents(midpoint) == CONTENT_WATER)
729 self.velocity = self.velocity * 0.5;
731 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
732 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
734 { self.movetype = MOVETYPE_FLY; }
736 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
738 if(autocvar_g_ctf_flag_return_dropped)
740 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
743 ctf_CheckFlagReturn(self, RETURN_DROPPED);
747 if(autocvar_g_ctf_flag_return_time)
749 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
750 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
758 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
761 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
765 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
769 if(autocvar_g_ctf_stalemate)
771 if(time >= wpforenemy_nextthink)
773 ctf_CheckStalemate();
774 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
782 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
783 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
784 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
786 if((self.pass_target == world)
787 || (self.pass_target.deadflag != DEAD_NO)
788 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
789 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
790 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
792 // give up, pass failed
793 ctf_Handle_Drop(self, world, DROP_PASS);
797 // still a viable target, go for it
798 ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
803 default: // this should never happen
805 dprint("ctf_FlagThink(): Flag exists with no status?\n");
813 if(gameover) { return; }
815 entity toucher = other;
817 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
818 if(ITEM_TOUCH_NEEDKILL())
821 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
825 // special touch behaviors
826 if(toucher.vehicle_flags & VHF_ISVEHICLE)
828 if(autocvar_g_ctf_allow_vehicle_touch)
829 toucher = toucher.owner; // the player is actually the vehicle owner, not other
831 return; // do nothing
833 else if(toucher.flags & FL_MONSTER)
835 if not(autocvar_g_ctf_allow_monster_touch)
836 return; // do nothing
838 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
840 if(time > self.wait) // if we haven't in a while, play a sound/effect
842 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
843 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
844 self.wait = time + FLAG_TOUCHRATE;
848 else if(toucher.deadflag != DEAD_NO) { return; }
850 switch(self.ctf_status)
854 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self) && !(toucher.flags & FL_MONSTER))
855 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
856 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && !(toucher.flags & FL_MONSTER))
857 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
863 if(!IsDifferentTeam(toucher, self))
864 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
865 else if(!(toucher.flags & FL_MONSTER) && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
866 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
872 dprint("Someone touched a flag even though it was being carried?\n");
878 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
880 if(IsDifferentTeam(toucher, self.pass_sender))
881 ctf_Handle_Return(self, toucher);
883 ctf_Handle_Retrieve(self, toucher);
891 void ctf_RespawnFlag(entity flag)
893 // check for flag respawn being called twice in a row
894 if(flag.last_respawn > time - 0.5)
895 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
897 flag.last_respawn = time;
899 // reset the player (if there is one)
900 if((flag.owner) && (flag.owner.flagcarried == flag))
902 if(flag.owner.wps_enemyflagcarrier)
903 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
905 WaypointSprite_Kill(flag.wps_flagcarrier);
907 flag.owner.flagcarried = world;
909 if(flag.speedrunning)
910 ctf_FakeTimeLimit(flag.owner, -1);
913 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
914 { WaypointSprite_Kill(flag.wps_flagdropped); }
917 setattachment(flag, world, "");
918 setorigin(flag, flag.ctf_spawnorigin);
920 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
921 flag.takedamage = DAMAGE_NO;
922 flag.health = flag.max_flag_health;
923 flag.solid = SOLID_TRIGGER;
924 flag.velocity = '0 0 0';
925 flag.angles = flag.mangle;
926 flag.flags = FL_ITEM | FL_NOTARGET;
928 flag.ctf_status = FLAG_BASE;
930 flag.pass_distance = 0;
931 flag.pass_sender = world;
932 flag.pass_target = world;
933 flag.ctf_dropper = world;
934 flag.ctf_pickuptime = 0;
935 flag.ctf_droptime = 0;
941 if(self.owner.classname == "player")
942 ctf_Handle_Throw(self.owner, world, DROP_RESET);
944 ctf_RespawnFlag(self);
947 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
950 waypoint_spawnforitem_force(self, self.origin);
951 self.nearestwaypointtimeout = 0; // activate waypointing again
952 self.bot_basewaypoint = self.nearestwaypoint;
955 WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
956 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
958 // captureshield setup
959 ctf_CaptureShield_Spawn(self);
962 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
965 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
966 self = flag; // for later usage with droptofloor()
969 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
970 ctf_worldflaglist = flag;
972 setattachment(flag, world, "");
974 flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
975 flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
976 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
977 flag.classname = "item_flag_team";
978 flag.target = "###item###"; // wut?
979 flag.flags = FL_ITEM | FL_NOTARGET;
980 flag.solid = SOLID_TRIGGER;
981 flag.takedamage = DAMAGE_NO;
982 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
983 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
984 flag.health = flag.max_flag_health;
985 flag.event_damage = ctf_FlagDamage;
986 flag.pushable = TRUE;
987 flag.teleportable = TELEPORT_NORMAL;
988 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
989 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
990 flag.velocity = '0 0 0';
991 flag.mangle = flag.angles;
992 flag.reset = ctf_Reset;
993 flag.touch = ctf_FlagTouch;
994 flag.think = ctf_FlagThink;
995 flag.nextthink = time + FLAG_THINKRATE;
996 flag.ctf_status = FLAG_BASE;
998 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
999 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1000 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
1001 if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
1002 if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
1003 if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
1006 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
1007 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
1008 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
1009 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
1010 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
1011 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
1012 if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
1015 precache_sound(flag.snd_flag_taken);
1016 precache_sound(flag.snd_flag_returned);
1017 precache_sound(flag.snd_flag_capture);
1018 precache_sound(flag.snd_flag_respawn);
1019 precache_sound(flag.snd_flag_dropped);
1020 precache_sound(flag.snd_flag_touch);
1021 precache_sound(flag.snd_flag_pass);
1022 precache_model(flag.model);
1023 precache_model("models/ctf/shield.md3");
1024 precache_model("models/ctf/shockwavetransring.md3");
1027 setmodel(flag, flag.model); // precision set below
1028 setsize(flag, FLAG_MIN, FLAG_MAX);
1029 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1031 if(autocvar_g_ctf_flag_glowtrails)
1033 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
1034 flag.glow_size = 25;
1035 flag.glow_trail = 1;
1038 flag.effects |= EF_LOWPRECISION;
1039 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1040 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
1043 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1045 flag.dropped_origin = flag.origin;
1046 flag.noalign = TRUE;
1047 flag.movetype = MOVETYPE_NONE;
1049 else // drop to floor, automatically find a platform and set that as spawn origin
1051 flag.noalign = FALSE;
1054 flag.movetype = MOVETYPE_TOSS;
1057 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1065 // NOTE: LEGACY CODE, needs to be re-written!
1067 void havocbot_calculate_middlepoint()
1071 vector fo = '0 0 0';
1074 f = ctf_worldflaglist;
1079 f = f.ctf_worldflagnext;
1083 havocbot_ctf_middlepoint = s * (1.0 / n);
1084 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1088 entity havocbot_ctf_find_flag(entity bot)
1091 f = ctf_worldflaglist;
1094 if (bot.team == f.team)
1096 f = f.ctf_worldflagnext;
1101 entity havocbot_ctf_find_enemy_flag(entity bot)
1104 f = ctf_worldflaglist;
1107 if (bot.team != f.team)
1109 f = f.ctf_worldflagnext;
1114 float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1122 FOR_EACH_PLAYER(head)
1124 if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
1127 if(vlen(head.origin - org) < tc_radius)
1134 void havocbot_goalrating_ctf_ourflag(float ratingscale)
1137 head = ctf_worldflaglist;
1140 if (self.team == head.team)
1142 head = head.ctf_worldflagnext;
1145 navigation_routerating(head, ratingscale, 10000);
1148 void havocbot_goalrating_ctf_ourbase(float ratingscale)
1151 head = ctf_worldflaglist;
1154 if (self.team == head.team)
1156 head = head.ctf_worldflagnext;
1161 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1164 void havocbot_goalrating_ctf_enemyflag(float ratingscale)
1167 head = ctf_worldflaglist;
1170 if (self.team != head.team)
1172 head = head.ctf_worldflagnext;
1175 navigation_routerating(head, ratingscale, 10000);
1178 void havocbot_goalrating_ctf_enemybase(float ratingscale)
1180 if not(bot_waypoints_for_items)
1182 havocbot_goalrating_ctf_enemyflag(ratingscale);
1188 head = havocbot_ctf_find_enemy_flag(self);
1193 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1196 void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
1200 mf = havocbot_ctf_find_flag(self);
1202 if(mf.ctf_status == FLAG_BASE)
1206 navigation_routerating(mf.tag_entity, ratingscale, 10000);
1209 void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
1212 head = ctf_worldflaglist;
1215 // flag is out in the field
1216 if(head.ctf_status != FLAG_BASE)
1217 if(head.tag_entity==world) // dropped
1221 if(vlen(org-head.origin)<df_radius)
1222 navigation_routerating(head, ratingscale, 10000);
1225 navigation_routerating(head, ratingscale, 10000);
1228 head = head.ctf_worldflagnext;
1232 void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
1236 head = findchainfloat(bot_pickup, TRUE);
1239 // gather health and armor only
1241 if (head.health || head.armorvalue)
1242 if (vlen(head.origin - org) < sradius)
1244 // get the value of the item
1245 t = head.bot_pickupevalfunc(self, head) * 0.0001;
1247 navigation_routerating(head, t * ratingscale, 500);
1253 void havocbot_ctf_reset_role(entity bot)
1255 float cdefense, cmiddle, coffense;
1256 entity mf, ef, head;
1259 if(bot.deadflag != DEAD_NO)
1262 if(vlen(havocbot_ctf_middlepoint)==0)
1263 havocbot_calculate_middlepoint();
1266 if (bot.flagcarried)
1268 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
1272 mf = havocbot_ctf_find_flag(bot);
1273 ef = havocbot_ctf_find_enemy_flag(bot);
1275 // Retrieve stolen flag
1276 if(mf.ctf_status!=FLAG_BASE)
1278 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
1282 // If enemy flag is taken go to the middle to intercept pursuers
1283 if(ef.ctf_status!=FLAG_BASE)
1285 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1289 // if there is only me on the team switch to offense
1291 FOR_EACH_PLAYER(head)
1292 if(head.team==bot.team)
1297 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1301 // Evaluate best position to take
1302 // Count mates on middle position
1303 cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1305 // Count mates on defense position
1306 cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1308 // Count mates on offense position
1309 coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1311 if(cdefense<=coffense)
1312 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
1313 else if(coffense<=cmiddle)
1314 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1316 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1319 void havocbot_role_ctf_carrier()
1321 if(self.deadflag != DEAD_NO)
1323 havocbot_ctf_reset_role(self);
1327 if (self.flagcarried == world)
1329 havocbot_ctf_reset_role(self);
1333 if (self.bot_strategytime < time)
1335 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1337 navigation_goalrating_start();
1338 havocbot_goalrating_ctf_ourbase(50000);
1341 havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
1343 navigation_goalrating_end();
1345 if (self.navigation_hasgoals)
1346 self.havocbot_cantfindflag = time + 10;
1347 else if (time > self.havocbot_cantfindflag)
1349 // Can't navigate to my own base, suicide!
1350 // TODO: drop it and wander around
1351 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1357 void havocbot_role_ctf_escort()
1361 if(self.deadflag != DEAD_NO)
1363 havocbot_ctf_reset_role(self);
1367 if (self.flagcarried)
1369 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1373 // If enemy flag is back on the base switch to previous role
1374 ef = havocbot_ctf_find_enemy_flag(self);
1375 if(ef.ctf_status==FLAG_BASE)
1377 self.havocbot_role = self.havocbot_previous_role;
1378 self.havocbot_role_timeout = 0;
1382 // If the flag carrier reached the base switch to defense
1383 mf = havocbot_ctf_find_flag(self);
1384 if(mf.ctf_status!=FLAG_BASE)
1385 if(vlen(ef.origin - mf.dropped_origin) < 300)
1387 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
1391 // Set the role timeout if necessary
1392 if (!self.havocbot_role_timeout)
1394 self.havocbot_role_timeout = time + random() * 30 + 60;
1397 // If nothing happened just switch to previous role
1398 if (time > self.havocbot_role_timeout)
1400 self.havocbot_role = self.havocbot_previous_role;
1401 self.havocbot_role_timeout = 0;
1405 // Chase the flag carrier
1406 if (self.bot_strategytime < time)
1408 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1409 navigation_goalrating_start();
1410 havocbot_goalrating_ctf_enemyflag(30000);
1411 havocbot_goalrating_ctf_ourstolenflag(40000);
1412 havocbot_goalrating_items(10000, self.origin, 10000);
1413 navigation_goalrating_end();
1417 void havocbot_role_ctf_offense()
1422 if(self.deadflag != DEAD_NO)
1424 havocbot_ctf_reset_role(self);
1428 if (self.flagcarried)
1430 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1435 mf = havocbot_ctf_find_flag(self);
1436 ef = havocbot_ctf_find_enemy_flag(self);
1439 if(mf.ctf_status!=FLAG_BASE)
1442 pos = mf.tag_entity.origin;
1446 // Try to get it if closer than the enemy base
1447 if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
1449 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1454 // Escort flag carrier
1455 if(ef.ctf_status!=FLAG_BASE)
1458 pos = ef.tag_entity.origin;
1462 if(vlen(pos-mf.dropped_origin)>700)
1464 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
1469 // About to fail, switch to middlefield
1472 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
1476 // Set the role timeout if necessary
1477 if (!self.havocbot_role_timeout)
1478 self.havocbot_role_timeout = time + 120;
1480 if (time > self.havocbot_role_timeout)
1482 havocbot_ctf_reset_role(self);
1486 if (self.bot_strategytime < time)
1488 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1489 navigation_goalrating_start();
1490 havocbot_goalrating_ctf_ourstolenflag(50000);
1491 havocbot_goalrating_ctf_enemybase(20000);
1492 havocbot_goalrating_items(5000, self.origin, 1000);
1493 havocbot_goalrating_items(1000, self.origin, 10000);
1494 navigation_goalrating_end();
1498 // Retriever (temporary role):
1499 void havocbot_role_ctf_retriever()
1503 if(self.deadflag != DEAD_NO)
1505 havocbot_ctf_reset_role(self);
1509 if (self.flagcarried)
1511 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1515 // If flag is back on the base switch to previous role
1516 mf = havocbot_ctf_find_flag(self);
1517 if(mf.ctf_status==FLAG_BASE)
1519 havocbot_ctf_reset_role(self);
1523 if (!self.havocbot_role_timeout)
1524 self.havocbot_role_timeout = time + 20;
1526 if (time > self.havocbot_role_timeout)
1528 havocbot_ctf_reset_role(self);
1532 if (self.bot_strategytime < time)
1537 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1538 navigation_goalrating_start();
1539 havocbot_goalrating_ctf_ourstolenflag(50000);
1540 havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
1541 havocbot_goalrating_ctf_enemybase(30000);
1542 havocbot_goalrating_items(500, self.origin, rt_radius);
1543 navigation_goalrating_end();
1547 void havocbot_role_ctf_middle()
1551 if(self.deadflag != DEAD_NO)
1553 havocbot_ctf_reset_role(self);
1557 if (self.flagcarried)
1559 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1563 mf = havocbot_ctf_find_flag(self);
1564 if(mf.ctf_status!=FLAG_BASE)
1566 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1570 if (!self.havocbot_role_timeout)
1571 self.havocbot_role_timeout = time + 10;
1573 if (time > self.havocbot_role_timeout)
1575 havocbot_ctf_reset_role(self);
1579 if (self.bot_strategytime < time)
1583 org = havocbot_ctf_middlepoint;
1584 org_z = self.origin_z;
1586 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1587 navigation_goalrating_start();
1588 havocbot_goalrating_ctf_ourstolenflag(50000);
1589 havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
1590 havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
1591 havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
1592 havocbot_goalrating_items(2500, self.origin, 10000);
1593 havocbot_goalrating_ctf_enemybase(2500);
1594 navigation_goalrating_end();
1598 void havocbot_role_ctf_defense()
1602 if(self.deadflag != DEAD_NO)
1604 havocbot_ctf_reset_role(self);
1608 if (self.flagcarried)
1610 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1614 // If own flag was captured
1615 mf = havocbot_ctf_find_flag(self);
1616 if(mf.ctf_status!=FLAG_BASE)
1618 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1622 if (!self.havocbot_role_timeout)
1623 self.havocbot_role_timeout = time + 30;
1625 if (time > self.havocbot_role_timeout)
1627 havocbot_ctf_reset_role(self);
1630 if (self.bot_strategytime < time)
1635 org = mf.dropped_origin;
1636 mp_radius = havocbot_ctf_middlepoint_radius;
1638 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1639 navigation_goalrating_start();
1641 // if enemies are closer to our base, go there
1642 entity head, closestplayer = world;
1643 float distance, bestdistance = 10000;
1644 FOR_EACH_PLAYER(head)
1646 if(head.deadflag!=DEAD_NO)
1649 distance = vlen(org - head.origin);
1650 if(distance<bestdistance)
1652 closestplayer = head;
1653 bestdistance = distance;
1658 if(closestplayer.team!=self.team)
1659 if(vlen(org - self.origin)>1000)
1660 if(checkpvs(self.origin,closestplayer)||random()<0.5)
1661 havocbot_goalrating_ctf_ourbase(30000);
1663 havocbot_goalrating_ctf_ourstolenflag(20000);
1664 havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
1665 havocbot_goalrating_enemyplayers(15000, org, mp_radius);
1666 havocbot_goalrating_items(10000, org, mp_radius);
1667 havocbot_goalrating_items(5000, self.origin, 10000);
1668 navigation_goalrating_end();
1672 void havocbot_role_ctf_setrole(entity bot, float role)
1674 dprint(strcat(bot.netname," switched to "));
1677 case HAVOCBOT_CTF_ROLE_CARRIER:
1679 bot.havocbot_role = havocbot_role_ctf_carrier;
1680 bot.havocbot_role_timeout = 0;
1681 bot.havocbot_cantfindflag = time + 10;
1682 bot.bot_strategytime = 0;
1684 case HAVOCBOT_CTF_ROLE_DEFENSE:
1686 bot.havocbot_role = havocbot_role_ctf_defense;
1687 bot.havocbot_role_timeout = 0;
1689 case HAVOCBOT_CTF_ROLE_MIDDLE:
1691 bot.havocbot_role = havocbot_role_ctf_middle;
1692 bot.havocbot_role_timeout = 0;
1694 case HAVOCBOT_CTF_ROLE_OFFENSE:
1696 bot.havocbot_role = havocbot_role_ctf_offense;
1697 bot.havocbot_role_timeout = 0;
1699 case HAVOCBOT_CTF_ROLE_RETRIEVER:
1700 dprint("retriever");
1701 bot.havocbot_previous_role = bot.havocbot_role;
1702 bot.havocbot_role = havocbot_role_ctf_retriever;
1703 bot.havocbot_role_timeout = time + 10;
1704 bot.bot_strategytime = 0;
1706 case HAVOCBOT_CTF_ROLE_ESCORT:
1708 bot.havocbot_previous_role = bot.havocbot_role;
1709 bot.havocbot_role = havocbot_role_ctf_escort;
1710 bot.havocbot_role_timeout = time + 30;
1711 bot.bot_strategytime = 0;
1722 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
1726 // initially clear items so they can be set as necessary later.
1727 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
1728 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
1730 // scan through all the flags and notify the client about them
1731 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1733 switch(flag.ctf_status)
1738 if((flag.owner == self) || (flag.pass_sender == self))
1739 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1741 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1746 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1752 // item for stopping players from capturing the flag too often
1753 if(self.ctf_captureshielded)
1754 self.items |= IT_CTF_SHIELDED;
1756 // update the health of the flag carrier waypointsprite
1757 if(self.wps_flagcarrier)
1758 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
1763 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1765 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1767 if(frag_target == frag_attacker) // damage done to yourself
1769 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1770 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1772 else // damage done to everyone else
1774 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1775 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1778 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1780 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
1781 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
1783 frag_target.wps_helpme_time = time;
1784 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
1786 // todo: add notification for when flag carrier needs help?
1791 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1793 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1795 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
1796 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1799 if(frag_target.flagcarried)
1800 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1805 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1808 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1811 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1813 entity flag; // temporary entity for the search method
1815 if(self.flagcarried)
1816 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1818 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1820 if(flag.pass_sender == self) { flag.pass_sender = world; }
1821 if(flag.pass_target == self) { flag.pass_target = world; }
1822 if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
1828 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1830 if(self.flagcarried)
1831 if(!autocvar_g_ctf_portalteleport)
1832 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1837 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1839 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
1841 entity player = self;
1843 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1845 // pass the flag to a team mate
1846 if(autocvar_g_ctf_pass)
1848 entity head, closest_target = world;
1849 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1851 while(head) // find the closest acceptable target to pass to
1853 if(head.classname == "player" && head.deadflag == DEAD_NO)
1854 if(head != player && !IsDifferentTeam(head, player))
1855 if(!head.speedrunning && !head.vehicle)
1857 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
1858 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
1859 vector passer_center = CENTER_OR_VIEWOFS(player);
1861 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
1863 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1865 if(clienttype(head) == CLIENTTYPE_BOT)
1867 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
1868 ctf_Handle_Throw(head, player, DROP_PASS);
1872 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
1873 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
1875 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1878 else if(player.flagcarried)
1882 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
1883 if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
1884 { closest_target = head; }
1886 else { closest_target = head; }
1893 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
1896 // throw the flag in front of you
1897 if(autocvar_g_ctf_throw && player.flagcarried)
1899 if(player.throw_count == -1)
1901 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
1903 player.throw_prevtime = time;
1904 player.throw_count = 1;
1905 ctf_Handle_Throw(player, world, DROP_THROW);
1910 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
1916 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
1917 else { player.throw_count += 1; }
1918 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
1920 player.throw_prevtime = time;
1921 ctf_Handle_Throw(player, world, DROP_THROW);
1930 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1932 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1934 self.wps_helpme_time = time;
1935 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1937 else // create a normal help me waypointsprite
1939 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1940 WaypointSprite_Ping(self.wps_helpme);
1946 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1948 if(vh_player.flagcarried)
1950 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
1952 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
1956 setattachment(vh_player.flagcarried, vh_vehicle, "");
1957 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
1958 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
1959 //vh_player.flagcarried.angles = '0 0 0';
1967 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1969 if(vh_player.flagcarried)
1971 setattachment(vh_player.flagcarried, vh_player, "");
1972 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
1973 vh_player.flagcarried.scale = FLAG_SCALE;
1974 vh_player.flagcarried.angles = '0 0 0';
1981 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1983 if(self.flagcarried)
1985 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
1986 ctf_RespawnFlag(self.flagcarried);
1993 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1995 entity flag; // temporary entity for the search method
1997 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1999 switch(flag.ctf_status)
2004 // lock the flag, game is over
2005 flag.movetype = MOVETYPE_NONE;
2006 flag.takedamage = DAMAGE_NO;
2007 flag.solid = SOLID_NOT;
2008 flag.nextthink = FALSE; // stop thinking
2010 //dprint("stopping the ", flag.netname, " from moving.\n");
2018 // do nothing for these flags
2027 MUTATOR_HOOKFUNCTION(ctf_BotRoles)
2029 havocbot_ctf_reset_role(self);
2033 MUTATOR_HOOKFUNCTION(ctf_GetCvars)
2035 GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
2036 GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
2037 GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
2046 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
2047 CTF Starting point for a player in team one (Red).
2048 Keys: "angle" viewing angle when spawning. */
2049 void spawnfunc_info_player_team1()
2051 if(g_assault) { remove(self); return; }
2053 self.team = NUM_TEAM_1; // red
2054 spawnfunc_info_player_deathmatch();
2058 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
2059 CTF Starting point for a player in team two (Blue).
2060 Keys: "angle" viewing angle when spawning. */
2061 void spawnfunc_info_player_team2()
2063 if(g_assault) { remove(self); return; }
2065 self.team = NUM_TEAM_2; // blue
2066 spawnfunc_info_player_deathmatch();
2069 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
2070 CTF Starting point for a player in team three (Yellow).
2071 Keys: "angle" viewing angle when spawning. */
2072 void spawnfunc_info_player_team3()
2074 if(g_assault) { remove(self); return; }
2076 self.team = NUM_TEAM_3; // yellow
2077 spawnfunc_info_player_deathmatch();
2081 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
2082 CTF Starting point for a player in team four (Purple).
2083 Keys: "angle" viewing angle when spawning. */
2084 void spawnfunc_info_player_team4()
2086 if(g_assault) { remove(self); return; }
2088 self.team = NUM_TEAM_4; // purple
2089 spawnfunc_info_player_deathmatch();
2092 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2093 CTF flag for team one (Red).
2095 "angle" Angle the flag will point (minus 90 degrees)...
2096 "model" model to use, note this needs red and blue as skins 0 and 1...
2097 "noise" sound played when flag is picked up...
2098 "noise1" sound played when flag is returned by a teammate...
2099 "noise2" sound played when flag is captured...
2100 "noise3" sound played when flag is lost in the field and respawns itself...
2101 "noise4" sound played when flag is dropped by a player...
2102 "noise5" sound played when flag touches the ground... */
2103 void spawnfunc_item_flag_team1()
2105 if(!g_ctf) { remove(self); return; }
2107 ctf_FlagSetup(1, self); // 1 = red
2110 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2111 CTF flag for team two (Blue).
2113 "angle" Angle the flag will point (minus 90 degrees)...
2114 "model" model to use, note this needs red and blue as skins 0 and 1...
2115 "noise" sound played when flag is picked up...
2116 "noise1" sound played when flag is returned by a teammate...
2117 "noise2" sound played when flag is captured...
2118 "noise3" sound played when flag is lost in the field and respawns itself...
2119 "noise4" sound played when flag is dropped by a player...
2120 "noise5" sound played when flag touches the ground... */
2121 void spawnfunc_item_flag_team2()
2123 if(!g_ctf) { remove(self); return; }
2125 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
2128 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2129 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2130 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2132 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2133 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2134 void spawnfunc_ctf_team()
2136 if(!g_ctf) { remove(self); return; }
2138 self.classname = "ctf_team";
2139 self.team = self.cnt + 1;
2142 // compatibility for quake maps
2143 void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
2144 void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
2145 void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
2146 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
2147 void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
2148 void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
2156 void ctf_ScoreRules()
2158 ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
2159 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2160 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2161 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2162 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2163 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2164 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2165 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2166 ScoreRules_basics_end();
2169 // code from here on is just to support maps that don't have flag and team entities
2170 void ctf_SpawnTeam (string teamname, float teamcolor)
2175 self.classname = "ctf_team";
2176 self.netname = teamname;
2177 self.cnt = teamcolor;
2179 spawnfunc_ctf_team();
2184 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
2186 // if no teams are found, spawn defaults
2187 if(find(world, classname, "ctf_team") == world)
2189 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
2190 ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
2191 ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
2197 void ctf_Initialize()
2199 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2201 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2202 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2203 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2205 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
2209 MUTATOR_DEFINITION(gamemode_ctf)
2211 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
2212 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
2213 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
2214 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
2215 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
2216 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
2217 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
2218 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
2219 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
2220 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
2221 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
2222 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
2223 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
2224 MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
2225 MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
2229 if(time > 1) // game loads at time 1
2230 error("This is a game type and it cannot be added at runtime.");
2234 MUTATOR_ONROLLBACK_OR_REMOVE
2236 // we actually cannot roll back ctf_Initialize here
2237 // BUT: we don't need to! If this gets called, adding always
2243 print("This is a game type and it cannot be removed at runtime.");