1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
230 ctf_EventLog("recieve", flag.team, player);
232 FOR_EACH_REALPLAYER(tmp_player)
234 if(tmp_player == sender)
235 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236 else if(tmp_player == player)
237 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238 else if(!IsDifferentTeam(tmp_player, sender))
239 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
242 // create new waypoint
243 ctf_FlagcarrierWaypoints(player);
245 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246 player.throw_antispam = sender.throw_antispam;
248 flag.pass_sender = world;
249 flag.pass_target = world;
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
254 entity flag = player.flagcarried;
256 if(!flag) { return; }
257 if((droptype == DROP_PASS) && !reciever) { return; }
259 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
262 setattachment(flag, world, "");
263 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264 flag.owner.flagcarried = world;
266 flag.solid = SOLID_TRIGGER;
267 flag.ctf_droptime = time;
269 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
275 vector targ_origin = WarpZone_RefSys_TransformOrigin(player, reciever, (0.5 * (reciever.absmin + reciever.absmax)));
276 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
282 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
289 flag.velocity = '0 0 0'; // do nothing
296 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
306 flag.movetype = MOVETYPE_FLY;
307 flag.takedamage = DAMAGE_NO;
308 flag.pass_sender = player;
309 flag.pass_target = reciever;
310 flag.ctf_status = FLAG_PASSING;
313 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314 ctf_EventLog("pass", flag.team, player);
315 te_lightning2(world, reciever.origin, player.origin);
329 ctf_Handle_Drop(flag, player, droptype);
334 // kill old waypointsprite
335 WaypointSprite_Ping(player.wps_flagcarrier);
336 WaypointSprite_Kill(player.wps_flagcarrier);
338 if(player.wps_enemyflagcarrier)
339 WaypointSprite_Kill(player.wps_enemyflagcarrier);
342 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
352 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
355 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
357 // messages and sounds
358 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
363 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
369 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
373 if(autocvar_g_ctf_flag_capture_effects)
375 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
380 if(capturetype == CAPTURE_NORMAL)
382 WaypointSprite_Kill(player.wps_flagcarrier);
383 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
451 if(tmp_player == player)
452 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453 else if(!IsDifferentTeam(tmp_player, player))
454 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455 else if(!IsDifferentTeam(tmp_player, flag))
456 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
461 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
467 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
478 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481 PlayerTeamScore_AddScore(player, pickup_dropped_score);
489 if(pickuptype == PICKUP_BASE)
491 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492 if((player.speedrunning) && (ctf_captimerecord))
493 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
497 if(autocvar_g_ctf_flag_pickup_effects)
498 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
501 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502 ctf_FlagcarrierWaypoints(player);
503 WaypointSprite_Ping(player.wps_flagcarrier);
507 // ===================
508 // Main Flag Functions
509 // ===================
511 void ctf_CheckFlagReturn(entity flag, float returntype)
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
519 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
526 { bprint("The ", flag.netname, " has returned to base\n"); break; }
528 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529 ctf_EventLog("returned", flag.team, world);
530 ctf_RespawnFlag(flag);
534 void ctf_CheckStalemate(void)
537 float stale_red_flags, stale_blue_flags;
540 entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
542 // build list of stale flags
543 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
545 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546 if(tmp_entity.ctf_status != FLAG_BASE)
547 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
549 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
550 ctf_staleflaglist = tmp_entity;
552 switch(tmp_entity.team)
554 case COLOR_TEAM1: ++stale_red_flags; break;
555 case COLOR_TEAM2: ++stale_blue_flags; break;
560 if(stale_red_flags && stale_blue_flags)
561 ctf_stalemate = TRUE;
562 else if(!stale_red_flags && !stale_blue_flags)
563 ctf_stalemate = FALSE;
565 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
568 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
570 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
571 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
574 if not(wpforenemy_announced)
576 FOR_EACH_REALPLAYER(tmp_entity)
577 if(tmp_entity.flagcarried)
578 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
580 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
582 wpforenemy_announced = TRUE;
587 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
589 if(ITEM_DAMAGE_NEEDKILL(deathtype))
591 // automatically kill the flag and return it
593 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
596 if(autocvar_g_ctf_flag_return_damage)
598 // reduce health and check if it should be returned
599 self.health = self.health - damage;
600 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
610 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
613 if(self == ctf_worldflaglist) // only for the first flag
614 FOR_EACH_CLIENT(tmp_entity)
615 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
618 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
619 dprint("wtf the flag got squashed?\n");
620 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
621 if(!trace_startsolid) // can we resize it without getting stuck?
622 setsize(self, FLAG_MIN, FLAG_MAX); }
624 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
629 self.angles = '0 0 0';
637 switch(self.ctf_status)
641 if(autocvar_g_ctf_dropped_capture_radius)
643 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
644 if(tmp_entity.ctf_status == FLAG_DROPPED)
645 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
646 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
653 if(autocvar_g_ctf_flag_dropped_floatinwater)
655 vector midpoint = ((self.absmin + self.absmax) * 0.5);
656 if(pointcontents(midpoint) == CONTENT_WATER)
658 self.velocity = self.velocity * 0.5;
660 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
661 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
663 { self.movetype = MOVETYPE_FLY; }
665 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
667 if(autocvar_g_ctf_flag_return_dropped)
669 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
672 ctf_CheckFlagReturn(self, RETURN_DROPPED);
676 if(autocvar_g_ctf_flag_return_time)
678 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
679 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
687 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
690 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
694 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
698 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
700 if(time >= wpforenemy_nextthink)
702 ctf_CheckStalemate();
703 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
709 case FLAG_PASSING: // todo make work with warpzones
711 /*vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
712 vector old_targ_origin = targ_origin;
713 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_sender, self.pass_target, targ_origin);
715 print("old: ", vtos(old_targ_origin), ", transformed: ", vtos(targ_origin), ".\n");
717 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
719 te_customflash(self.origin, 40, 2, '1 1 1');
720 te_customflash(targ_origin, 200, 2, '15 0 0');
722 if((self.pass_target.deadflag != DEAD_NO)
723 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
724 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
725 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
727 ctf_Handle_Drop(self, world, DROP_PASS);
729 else // still a viable target, go for it
731 vector desired_direction = normalize(targ_origin - self.origin);
732 vector current_direction = normalize(self.velocity);
734 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
738 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
739 vector old_targ_origin = targ_origin;
740 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_sender, self.pass_target, targ_origin);
741 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
743 print("old: ", vtos(old_targ_origin), ", transformed: ", vtos(targ_origin), ".\n");
745 if((self.pass_target.deadflag != DEAD_NO)
746 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
747 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
748 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
750 ctf_Handle_Drop(self, world, DROP_PASS);
752 else // still a viable target, go for it
754 vector desired_direction = normalize(targ_origin - self.origin);
755 vector current_direction = normalize(self.velocity);
757 // self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
758 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
763 default: // this should never happen
765 dprint("ctf_FlagThink(): Flag exists with no status?\n");
773 if(gameover) { return; }
775 entity toucher = other;
777 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
778 if(ITEM_TOUCH_NEEDKILL())
781 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
785 // special touch behaviors
786 if(toucher.vehicle_flags & VHF_ISVEHICLE)
788 if(autocvar_g_ctf_allow_vehicle_touch)
789 toucher = toucher.owner; // the player is actually the vehicle owner, not other
791 return; // do nothing
793 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
795 if(time > self.wait) // if we haven't in a while, play a sound/effect
797 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
798 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
799 self.wait = time + FLAG_TOUCHRATE;
803 else if(toucher.deadflag != DEAD_NO) { return; }
805 switch(self.ctf_status)
809 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
810 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
811 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
812 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
818 if(!IsDifferentTeam(toucher, self))
819 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
820 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
821 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
827 dprint("Someone touched a flag even though it was being carried?\n");
833 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
835 if(IsDifferentTeam(toucher, self.pass_sender))
836 ctf_Handle_Return(self, toucher);
838 ctf_Handle_Retrieve(self, toucher);
845 void ctf_RespawnFlag(entity flag)
847 // reset the player (if there is one)
848 if((flag.owner) && (flag.owner.flagcarried == flag))
850 if(flag.owner.wps_enemyflagcarrier)
851 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
853 WaypointSprite_Kill(flag.wps_flagcarrier);
855 flag.owner.flagcarried = world;
857 if(flag.speedrunning)
858 ctf_FakeTimeLimit(flag.owner, -1);
861 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
862 { WaypointSprite_Kill(flag.wps_flagdropped); }
865 setattachment(flag, world, "");
866 setorigin(flag, flag.ctf_spawnorigin);
868 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
869 flag.takedamage = DAMAGE_NO;
870 flag.health = flag.max_flag_health;
871 flag.solid = SOLID_TRIGGER;
872 flag.velocity = '0 0 0';
873 flag.angles = flag.mangle;
874 flag.flags = FL_ITEM | FL_NOTARGET;
876 flag.ctf_status = FLAG_BASE;
878 flag.pass_sender = world;
879 flag.pass_target = world;
880 flag.ctf_carrier = world;
881 flag.ctf_dropper = world;
882 flag.ctf_pickuptime = 0;
883 flag.ctf_droptime = 0;
885 wpforenemy_announced = FALSE;
891 if(self.owner.classname == "player")
892 ctf_Handle_Throw(self.owner, world, DROP_RESET);
894 ctf_RespawnFlag(self);
897 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
900 waypoint_spawnforitem_force(self, self.origin);
901 self.nearestwaypointtimeout = 0; // activate waypointing again
902 self.bot_basewaypoint = self.nearestwaypoint;
905 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
906 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
908 // captureshield setup
909 ctf_CaptureShield_Spawn(self);
912 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
915 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
916 self = flag; // for later usage with droptofloor()
919 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
920 ctf_worldflaglist = flag;
922 setattachment(flag, world, "");
924 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
925 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
926 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
927 flag.classname = "item_flag_team";
928 flag.target = "###item###"; // wut?
929 flag.flags = FL_ITEM | FL_NOTARGET;
930 flag.solid = SOLID_TRIGGER;
931 flag.takedamage = DAMAGE_NO;
932 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
933 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
934 flag.health = flag.max_flag_health;
935 flag.event_damage = ctf_FlagDamage;
936 flag.pushable = TRUE;
937 flag.teleportable = TELEPORT_NORMAL;
938 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
939 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
940 flag.velocity = '0 0 0';
941 flag.mangle = flag.angles;
942 flag.reset = ctf_Reset;
943 flag.touch = ctf_FlagTouch;
944 flag.think = ctf_FlagThink;
945 flag.nextthink = time + FLAG_THINKRATE;
946 flag.ctf_status = FLAG_BASE;
948 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
949 if(!flag.scale) { flag.scale = FLAG_SCALE; }
950 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
951 if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
954 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
955 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
956 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
957 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
958 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
959 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
960 if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
963 precache_sound(flag.snd_flag_taken);
964 precache_sound(flag.snd_flag_returned);
965 precache_sound(flag.snd_flag_capture);
966 precache_sound(flag.snd_flag_respawn);
967 precache_sound(flag.snd_flag_dropped);
968 precache_sound(flag.snd_flag_touch);
969 precache_sound(flag.snd_flag_pass);
970 precache_model(flag.model);
971 precache_model("models/ctf/shield.md3");
972 precache_model("models/ctf/shockwavetransring.md3");
975 setmodel(flag, flag.model); // precision set below
976 setsize(flag, FLAG_MIN, FLAG_MAX);
977 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
979 if(autocvar_g_ctf_flag_glowtrails)
981 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
986 flag.effects |= EF_LOWPRECISION;
987 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
988 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
991 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
993 flag.dropped_origin = flag.origin;
995 flag.movetype = MOVETYPE_NONE;
997 else // drop to floor, automatically find a platform and set that as spawn origin
999 flag.noalign = FALSE;
1002 flag.movetype = MOVETYPE_TOSS;
1005 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1013 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
1017 // initially clear items so they can be set as necessary later.
1018 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
1019 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
1021 // scan through all the flags and notify the client about them
1022 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1024 switch(flag.ctf_status)
1028 if(flag.owner == self)
1029 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1031 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1036 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1042 // item for stopping players from capturing the flag too often
1043 if(self.ctf_captureshielded)
1044 self.items |= IT_CTF_SHIELDED;
1046 // update the health of the flag carrier waypointsprite
1047 if(self.wps_flagcarrier)
1048 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
1053 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1055 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1057 if(frag_target == frag_attacker) // damage done to yourself
1059 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1060 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1062 else // damage done to everyone else
1064 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1065 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1068 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1070 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > frag_target.health)
1071 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1076 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1078 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1080 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1081 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1084 if(frag_target.flagcarried)
1085 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1090 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1093 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1096 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1098 if(self.flagcarried)
1099 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1104 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1106 if(self.flagcarried)
1107 if(!autocvar_g_ctf_portalteleport)
1108 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1113 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1115 entity player = self;
1117 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1119 // pass the flag to a team mate
1120 if(autocvar_g_ctf_pass)
1122 entity head, closest_target;
1123 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1125 while(head) // find the closest acceptable target to pass to
1127 if(head.classname == "player" && head.deadflag == DEAD_NO)
1128 if(head != player && !IsDifferentTeam(head, player))
1129 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1131 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1133 if(clienttype(head) == CLIENTTYPE_BOT)
1135 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1136 ctf_Handle_Throw(head, player, DROP_PASS);
1140 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1141 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1143 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1146 else if(player.flagcarried)
1150 if(vlen(player.origin - WarpZone_RefSys_TransformOrigin(player, head, head.origin)) < vlen(player.origin - WarpZone_RefSys_TransformOrigin(player, head, closest_target.origin)))
1151 { closest_target = head; }
1153 else { closest_target = head; }
1159 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1162 // throw the flag in front of you
1163 if(autocvar_g_ctf_drop && player.flagcarried)
1164 { ctf_Handle_Throw(player, world, DROP_THROW); }
1170 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1172 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1174 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1176 else // create a normal help me waypointsprite
1178 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1179 WaypointSprite_Ping(self.wps_helpme);
1185 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1187 if(other.flagcarried)
1189 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1191 ctf_Handle_Throw(self, world, DROP_NORMAL);
1195 setattachment(other.flagcarried, self, "");
1196 setorigin(other, VEHICLE_FLAG_OFFSET);
1197 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1198 //other.flagcarried.angles = '0 0 0';
1205 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1207 if(self.owner.flagcarried)
1209 setattachment(self.owner.flagcarried, self.owner, "");
1210 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1211 self.owner.flagcarried.scale = FLAG_SCALE;
1212 self.owner.flagcarried.angles = '0 0 0';
1218 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1220 if(self.flagcarried)
1222 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1223 ctf_RespawnFlag(self);
1229 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1231 entity flag; // temporary entity for the search method
1233 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1235 switch(flag.ctf_status)
1240 // lock the flag, game is over
1241 flag.movetype = MOVETYPE_NONE;
1242 flag.takedamage = DAMAGE_NO;
1243 flag.solid = SOLID_NOT;
1244 flag.nextthink = 0; // stop thinking
1246 print("stopping the ", flag.netname, " from moving.\n");
1254 // do nothing for these flags
1268 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1269 CTF Starting point for a player in team one (Red).
1270 Keys: "angle" viewing angle when spawning. */
1271 void spawnfunc_info_player_team1()
1273 if(g_assault) { remove(self); return; }
1275 self.team = COLOR_TEAM1; // red
1276 spawnfunc_info_player_deathmatch();
1280 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1281 CTF Starting point for a player in team two (Blue).
1282 Keys: "angle" viewing angle when spawning. */
1283 void spawnfunc_info_player_team2()
1285 if(g_assault) { remove(self); return; }
1287 self.team = COLOR_TEAM2; // blue
1288 spawnfunc_info_player_deathmatch();
1291 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1292 CTF Starting point for a player in team three (Yellow).
1293 Keys: "angle" viewing angle when spawning. */
1294 void spawnfunc_info_player_team3()
1296 if(g_assault) { remove(self); return; }
1298 self.team = COLOR_TEAM3; // yellow
1299 spawnfunc_info_player_deathmatch();
1303 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1304 CTF Starting point for a player in team four (Purple).
1305 Keys: "angle" viewing angle when spawning. */
1306 void spawnfunc_info_player_team4()
1308 if(g_assault) { remove(self); return; }
1310 self.team = COLOR_TEAM4; // purple
1311 spawnfunc_info_player_deathmatch();
1314 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1315 CTF flag for team one (Red).
1317 "angle" Angle the flag will point (minus 90 degrees)...
1318 "model" model to use, note this needs red and blue as skins 0 and 1...
1319 "noise" sound played when flag is picked up...
1320 "noise1" sound played when flag is returned by a teammate...
1321 "noise2" sound played when flag is captured...
1322 "noise3" sound played when flag is lost in the field and respawns itself...
1323 "noise4" sound played when flag is dropped by a player...
1324 "noise5" sound played when flag touches the ground... */
1325 void spawnfunc_item_flag_team1()
1327 if(!g_ctf) { remove(self); return; }
1329 ctf_FlagSetup(1, self); // 1 = red
1332 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1333 CTF flag for team two (Blue).
1335 "angle" Angle the flag will point (minus 90 degrees)...
1336 "model" model to use, note this needs red and blue as skins 0 and 1...
1337 "noise" sound played when flag is picked up...
1338 "noise1" sound played when flag is returned by a teammate...
1339 "noise2" sound played when flag is captured...
1340 "noise3" sound played when flag is lost in the field and respawns itself...
1341 "noise4" sound played when flag is dropped by a player...
1342 "noise5" sound played when flag touches the ground... */
1343 void spawnfunc_item_flag_team2()
1345 if(!g_ctf) { remove(self); return; }
1347 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1350 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1351 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1352 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1354 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1355 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1356 void spawnfunc_ctf_team()
1358 if(!g_ctf) { remove(self); return; }
1360 self.classname = "ctf_team";
1361 self.team = self.cnt + 1;
1369 // code from here on is just to support maps that don't have flag and team entities
1370 void ctf_SpawnTeam (string teamname, float teamcolor)
1375 self.classname = "ctf_team";
1376 self.netname = teamname;
1377 self.cnt = teamcolor;
1379 spawnfunc_ctf_team();
1384 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1386 // if no teams are found, spawn defaults
1387 if(find(world, classname, "ctf_team") == world)
1389 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1390 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1391 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1397 void ctf_Initialize()
1399 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1401 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1402 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1403 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1405 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1409 MUTATOR_DEFINITION(gamemode_ctf)
1411 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1412 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1413 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1414 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1415 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1416 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1417 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1418 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1419 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1420 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1421 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1422 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1423 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1427 if(time > 1) // game loads at time 1
1428 error("This is a game type and it cannot be added at runtime.");
1436 error("This is a game type and it cannot be removed at runtime.");