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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(e.team != p.team)
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if not(other.ctf_captureshielded) { return FALSE; }
126         if(self.team == other.team) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if not(other.ctf_captureshielded) { return; }
134         if(self.team == other.team) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_PLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(tmp_player.team == sender.team)
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_throw_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 default:
285                 case DROP_RESET:
286                 case DROP_NORMAL:
287                 {
288                         flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
289                         break;
290                 }
291         }
292         
293         switch(droptype)
294         {
295                 case DROP_PASS:
296                 {
297                         // main
298                         flag.movetype = MOVETYPE_FLY;
299                         flag.takedamage = DAMAGE_NO;
300                         flag.pass_sender = player;
301                         flag.pass_target = reciever;
302                         flag.ctf_status = FLAG_PASSING;
303                         
304                         // other
305                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
306                         ctf_EventLog("pass", flag.team, player);
307                         te_lightning2(world, reciever.origin, player.origin);
308                         break;
309                 }
310
311                 case DROP_RESET: 
312                 {
313                         // do nothing
314                         break;
315                 }
316                 
317                 default:
318                 case DROP_THROW:
319                 case DROP_NORMAL:
320                 {
321                         ctf_Handle_Drop(flag, player, droptype);
322                         break;
323                 }
324         }
325
326         // kill old waypointsprite
327         WaypointSprite_Ping(player.wps_flagcarrier);
328         WaypointSprite_Kill(player.wps_flagcarrier);
329         
330         // captureshield
331         //ctf_CaptureShield_Update(player, 0); // shield only
332 }
333
334
335 // ==============
336 // Event Handlers
337 // ==============
338
339 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
340 {
341         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
342         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
343         
344         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
345         
346         // messages and sounds
347         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
348         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
349         
350         switch(capturetype)
351         {
352                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
353                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
354                 default: break;
355         }
356         
357         // scoring
358         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
359         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
360
361         // effects
362         if(autocvar_g_ctf_flag_capture_effects) 
363         {
364                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
365                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
366         }
367
368         // other
369         if(capturetype == CAPTURE_NORMAL)
370         {
371                 WaypointSprite_Kill(player.wps_flagcarrier);
372                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
373         }
374         
375         // reset the flag
376         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
377         ctf_RespawnFlag(enemy_flag);
378 }
379
380 void ctf_Handle_Return(entity flag, entity player)
381 {
382         // messages and sounds
383         //centerprint(player, strcat("You returned the ", flag.netname));
384         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
385         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
386         ctf_EventLog("return", flag.team, player);
387
388         // scoring
389         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
390         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
391
392         TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
393         FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
394         {
395                 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
396                 ctf_CaptureShield_Update(player, 0); // shield only
397         }
398         
399         // reset the flag
400         ctf_RespawnFlag(flag);
401 }
402
403 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
404 {
405         // declarations
406         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
407         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
408         float pickup_dropped_score; // used to calculate dropped pickup score
409         
410         // attach the flag to the player
411         flag.owner = player;
412         player.flagcarried = flag;
413         setattachment(flag, player, "");
414         setorigin(flag, FLAG_CARRY_OFFSET);
415         
416         // flag setup
417         flag.movetype = MOVETYPE_NONE;
418         flag.takedamage = DAMAGE_NO;
419         flag.solid = SOLID_NOT;
420         flag.angles = '0 0 0';
421         flag.ctf_carrier = player;
422         flag.ctf_status = FLAG_CARRY;
423         
424         switch(pickuptype)
425         {
426                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
427                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
428                 default: break;
429         }
430
431         // messages and sounds
432         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
433         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
434         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
435         
436         FOR_EACH_PLAYER(tmp_player)
437                 if(tmp_player == player)
438                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
439                 else if(tmp_player.team == player.team)
440                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
441                 else if(tmp_player.team == flag.team)
442                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
443                         
444         switch(pickuptype)
445         {
446                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
447                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
448                 default: break;
449         }
450         
451         // scoring
452         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
453         switch(pickuptype)
454         {               
455                 case PICKUP_BASE:
456                 {
457                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
458                         break;
459                 }
460                 
461                 case PICKUP_DROPPED:
462                 {
463                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
464                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
465                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
466                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
467                         break;
468                 }
469                 
470                 default: break;
471         }
472         
473         // speedrunning
474         if(pickuptype == PICKUP_BASE)
475         {
476                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
477                 if((player.speedrunning) && (ctf_captimerecord))
478                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
479         }
480                 
481         // effects
482         if(autocvar_g_ctf_flag_pickup_effects)
483                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
484         
485         // waypoints 
486         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
487         ctf_FlagcarrierWaypoints(player);
488         WaypointSprite_Ping(player.wps_flagcarrier);
489 }
490
491
492 // ===================
493 // Main Flag Functions
494 // ===================
495
496 void ctf_CheckFlagReturn(entity flag)
497 {
498         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
499         
500         if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
501         {
502                 bprint("The ", flag.netname, " has returned to base\n");
503                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
504                 ctf_EventLog("returned", flag.team, world);
505                 ctf_RespawnFlag(flag);
506         }
507 }
508
509 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
510 {
511         if(ITEM_DAMAGE_NEEDKILL(deathtype))
512         {
513                 // automatically kill the flag and return it
514                 self.health = 0;
515                 ctf_CheckFlagReturn(self);
516                 return;
517         }
518         
519         if(autocvar_g_ctf_flag_return_damage) 
520         {
521                 self.health = self.health - damage;
522                 ctf_CheckFlagReturn(self);
523                 return;
524         }
525 }
526
527 void ctf_FlagThink()
528 {
529         // declarations
530         entity tmp_entity;
531
532         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
533
534         // captureshield
535         if(self == ctf_worldflaglist) // only for the first flag
536                 FOR_EACH_CLIENT(tmp_entity)
537                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
538
539         // sanity checks
540         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
541                 dprint("wtf the flag got squashed?\n");
542                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
543                 if(!trace_startsolid) // can we resize it without getting stuck?
544                         setsize(self, FLAG_MIN, FLAG_MAX); }
545
546         // main think method
547         switch(self.ctf_status)
548         {       
549                 case FLAG_BASE:
550                 {
551                         if(autocvar_g_ctf_dropped_capture_radius)
552                         {
553                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
554                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
555                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
556                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
557                         }
558                         return;
559                 }
560                 
561                 case FLAG_DROPPED:
562                 {
563                         if(autocvar_g_ctf_flag_return_dropped)
564                         {
565                                 if((vlen(self.origin - self.ctf_spawnorigin) < autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
566                                 {
567                                         self.health = 0;
568                                         ctf_CheckFlagReturn(self);
569                                         return;
570                                 }
571                         }
572                         if(autocvar_g_ctf_flag_return_time)
573                         {
574                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
575                                 ctf_CheckFlagReturn(self);
576                                 return;
577                         } 
578                         return;
579                 }
580                         
581                 case FLAG_CARRY:
582                 {
583                         if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
584                         {
585                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
586                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
587                                 ctf_EventLog("returned", self.team, world);
588                                 ctf_RespawnFlag(tmp_entity);
589
590                                 tmp_entity = self;
591                                 self = self.owner;
592                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
593                                 ImpulseCommands();
594                                 self = tmp_entity;
595                         }
596                         return;
597                 }
598                 
599                 case FLAG_PASSING: // todo make work with warpzones
600                 {                       
601                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
602                         
603                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
604                         
605                         if((self.pass_target.deadflag != DEAD_NO)
606                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
607                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
608                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
609                         {
610                                 ctf_Handle_Drop(self, world, DROP_PASS);
611                         }
612                         else // still a viable target, go for it
613                         {
614                                 vector desired_direction = normalize(targ_origin - self.origin);
615                                 vector current_direction = normalize(self.velocity);
616                                 
617                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_throw_velocity); 
618                         }
619                         return;
620                 }
621
622                 default: // this should never happen
623                 {
624                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
625                         return;
626                 }
627         }
628 }
629
630 void ctf_FlagTouch()
631 {
632         if(gameover) { return; }
633         if(!self) { return; }
634         if(other.deadflag != DEAD_NO) { return; }
635         if(ITEM_TOUCH_NEEDKILL())
636         {
637                 // automatically kill the flag and return it
638                 self.health = 0;
639                 ctf_CheckFlagReturn(self);
640                 return;
641         }
642         if(other.classname != "player") // The flag just touched an object, most likely the world
643         {
644                 if(time > self.wait) // if we haven't in a while, play a sound/effect
645                 {
646                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
647                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
648                         self.wait = time + FLAG_TOUCHRATE;
649                 }
650                 return;
651         }
652
653         switch(self.ctf_status) 
654         {       
655                 case FLAG_BASE:
656                 {
657                         if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
658                                 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
659                         else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
660                                 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
661                         break;
662                 }
663                 
664                 case FLAG_DROPPED:
665                 {
666                         if(other.team == self.team)
667                                 ctf_Handle_Return(self, other); // other just returned his own flag
668                         else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
669                                 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
670                         break;
671                 }
672                         
673                 case FLAG_CARRY:
674                 {
675                         dprint("Someone touched a flag even though it was being carried?\n");
676                         break;
677                 }
678                 
679                 case FLAG_PASSING:
680                 {
681                         if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
682                         {
683                                 if(IsDifferentTeam(other, self.pass_sender))
684                                         ctf_Handle_Return(self, other);
685                                 else
686                                         ctf_Handle_Retrieve(self, other);
687                         }
688                         break;
689                 }
690                 
691                 default: // this should never happen
692                 {
693                         dprint("Touch: Flag exists with no status?\n");
694                         break;
695                 }
696         }
697 }
698
699 void ctf_RespawnFlag(entity flag)
700 {
701         // reset the player (if there is one)
702         if((flag.owner) && (flag.owner.flagcarried == flag))
703         {
704                 WaypointSprite_Kill(flag.wps_flagcarrier);
705                 flag.owner.flagcarried = world;
706
707                 if(flag.speedrunning)
708                         ctf_FakeTimeLimit(flag.owner, -1);
709         }
710
711         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
712                 { WaypointSprite_Kill(flag.wps_flagdropped); }
713
714         // reset the flag
715         setattachment(flag, world, "");
716         setorigin(flag, flag.ctf_spawnorigin);
717         
718         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
719         flag.takedamage = DAMAGE_NO;
720         flag.health = flag.max_flag_health;
721         flag.solid = SOLID_TRIGGER;
722         flag.velocity = '0 0 0';
723         flag.angles = flag.mangle;
724         flag.flags = FL_ITEM | FL_NOTARGET;
725         
726         flag.ctf_status = FLAG_BASE;
727         flag.owner = world;
728         flag.pass_sender = world;
729         flag.pass_target = world;
730         flag.ctf_carrier = world;
731         flag.ctf_dropper = world;
732         flag.ctf_pickuptime = 0;
733         flag.ctf_droptime = 0;
734 }
735
736 void ctf_Reset()
737 {
738         if(self.owner)
739                 if(self.owner.classname == "player")
740                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
741                         
742         ctf_RespawnFlag(self);
743 }
744
745 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
746 {
747         // declarations
748         float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
749
750         // bot waypoints
751         waypoint_spawnforitem_force(self, self.origin);
752         self.nearestwaypointtimeout = 0; // activate waypointing again
753         self.bot_basewaypoint = self.nearestwaypoint;
754
755         // waypointsprites
756         WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
757         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
758
759         // captureshield setup
760         ctf_CaptureShield_Spawn(self);
761 }
762
763 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
764 {       
765         // declarations
766         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
767         self = flag; // for later usage with droptofloor()
768         
769         // main setup
770         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
771         ctf_worldflaglist = flag;
772
773         setattachment(flag, world, ""); 
774
775         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
776         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
777         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
778         flag.classname = "item_flag_team";
779         flag.target = "###item###"; // wut?
780         flag.flags = FL_ITEM | FL_NOTARGET;
781         flag.solid = SOLID_TRIGGER;
782         flag.takedamage = DAMAGE_NO;
783         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
784         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
785         flag.health = flag.max_flag_health;
786         flag.event_damage = ctf_FlagDamage;
787         flag.pushable = TRUE;
788         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
789         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
790         flag.velocity = '0 0 0';
791         flag.mangle = flag.angles;
792         flag.reset = ctf_Reset;
793         flag.touch = ctf_FlagTouch;
794         flag.think = ctf_FlagThink;
795         flag.nextthink = time + FLAG_THINKRATE;
796         flag.ctf_status = FLAG_BASE;
797         
798         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
799         if(!flag.scale) { flag.scale = FLAG_SCALE; }
800         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
801         
802         // sound 
803         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
804         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
805         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
806         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
807         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
808         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
809         
810         // precache
811         precache_sound(flag.snd_flag_taken);
812         precache_sound(flag.snd_flag_returned);
813         precache_sound(flag.snd_flag_capture);
814         precache_sound(flag.snd_flag_respawn);
815         precache_sound(flag.snd_flag_dropped);
816         precache_sound(flag.snd_flag_touch);
817         precache_model(flag.model);
818         precache_model("models/ctf/shield.md3");
819         precache_model("models/ctf/shockwavetransring.md3");
820
821         // appearence
822         setmodel(flag, flag.model); // precision set below
823         setsize(flag, FLAG_MIN, FLAG_MAX);
824         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
825         
826         if(autocvar_g_ctf_flag_glowtrails)
827         {
828                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
829                 flag.glow_size = 25;
830                 flag.glow_trail = 1;
831         }
832         
833         flag.effects |= EF_LOWPRECISION;
834         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
835         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
836         
837         // flag placement
838         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
839         {       
840                 flag.dropped_origin = flag.origin; 
841                 flag.noalign = TRUE;
842                 flag.movetype = MOVETYPE_NONE;
843         }
844         else // drop to floor, automatically find a platform and set that as spawn origin
845         { 
846                 flag.noalign = FALSE;
847                 self = flag;
848                 droptofloor();
849                 flag.movetype = MOVETYPE_TOSS; 
850         }       
851         
852         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
853 }
854
855
856 // ==============
857 // Hook Functions
858 // ==============
859
860 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
861 {
862         if(self.flagcarried) { ctf_Handle_Throw(self, world, DROP_NORMAL); }
863         return 0;
864 }
865
866 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
867 {
868         entity flag;
869         
870         // initially clear items so they can be set as necessary later.
871         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
872                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
873
874         // scan through all the flags and notify the client about them 
875         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
876         {
877                 if(flag.ctf_status == FLAG_CARRY)
878                         if(flag.owner == self)
879                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
880                         else 
881                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
882                 else if(flag.ctf_status == FLAG_DROPPED) 
883                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
884         }
885         
886         // item for stopping players from capturing the flag too often
887         if(self.ctf_captureshielded)
888                 self.items |= IT_CTF_SHIELDED;
889         
890         // update the health of the flag carrier waypointsprite
891         if(self.wps_flagcarrier) 
892                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
893         
894         return 0;
895 }
896
897 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
898 {
899         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
900         {
901                 if(frag_target == frag_attacker) // damage done to yourself
902                 {
903                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
904                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
905                 }
906                 else // damage done everyone else
907                 {
908                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
909                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
910                 }
911         }
912         return 0;
913 }
914
915 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
916 {
917         frag_score = 0;
918         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
919 }
920
921 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
922 {
923         entity player = self;
924
925         if(time > player.throw_antispam)
926         {
927                 // pass the flag to a team mate
928                 if(autocvar_g_ctf_allow_pass)
929                 {
930                         entity head, closest_target;
931                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
932                         
933                         while(head) // find the closest acceptable target to pass to
934                         {
935                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
936                                 if(head != player && !IsDifferentTeam(head, player))
937                                 if(!player.speedrunning && !head.speedrunning)
938                                 {
939                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
940                                         if not((trace_fraction < 1) && (trace_ent != head))
941                                         {
942                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
943                                                 { 
944                                                         if(clienttype(head) == CLIENTTYPE_BOT)
945                                                         {
946                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
947                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
948                                                         }
949                                                         else
950                                                         {
951                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
952                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
953                                                         }
954                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
955                                                         return 0; 
956                                                 }
957                                                 else if(player.flagcarried)
958                                                 {
959                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
960                                                         else { closest_target = head; }
961                                                 }
962                                         }
963                                 }
964                                 head = head.chain;
965                         }
966                         
967                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
968                 }
969                 
970                 // throw the flag in front of you
971                 if(autocvar_g_ctf_allow_drop && player.flagcarried && !player.speedrunning)
972                         { ctf_Handle_Throw(player, world, DROP_THROW); }
973         }
974                 
975         return 0;
976 }
977
978 // ==========
979 // Spawnfuncs
980 // ==========
981
982 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
983 CTF Starting point for a player in team one (Red).
984 Keys: "angle" viewing angle when spawning. */
985 void spawnfunc_info_player_team1()
986 {
987         if(g_assault) { remove(self); return; }
988         
989         self.team = COLOR_TEAM1; // red
990         spawnfunc_info_player_deathmatch();
991 }
992
993
994 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
995 CTF Starting point for a player in team two (Blue).
996 Keys: "angle" viewing angle when spawning. */
997 void spawnfunc_info_player_team2()
998 {
999         if(g_assault) { remove(self); return; }
1000         
1001         self.team = COLOR_TEAM2; // blue
1002         spawnfunc_info_player_deathmatch();
1003 }
1004
1005 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1006 CTF Starting point for a player in team three (Yellow).
1007 Keys: "angle" viewing angle when spawning. */
1008 void spawnfunc_info_player_team3()
1009 {
1010         if(g_assault) { remove(self); return; }
1011         
1012         self.team = COLOR_TEAM3; // yellow
1013         spawnfunc_info_player_deathmatch();
1014 }
1015
1016
1017 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1018 CTF Starting point for a player in team four (Purple).
1019 Keys: "angle" viewing angle when spawning. */
1020 void spawnfunc_info_player_team4()
1021 {
1022         if(g_assault) { remove(self); return; }
1023         
1024         self.team = COLOR_TEAM4; // purple
1025         spawnfunc_info_player_deathmatch();
1026 }
1027
1028 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1029 CTF flag for team one (Red).
1030 Keys: 
1031 "angle" Angle the flag will point (minus 90 degrees)... 
1032 "model" model to use, note this needs red and blue as skins 0 and 1...
1033 "noise" sound played when flag is picked up...
1034 "noise1" sound played when flag is returned by a teammate...
1035 "noise2" sound played when flag is captured...
1036 "noise3" sound played when flag is lost in the field and respawns itself... 
1037 "noise4" sound played when flag is dropped by a player...
1038 "noise5" sound played when flag touches the ground... */
1039 void spawnfunc_item_flag_team1()
1040 {
1041         if(!g_ctf) { remove(self); return; }
1042
1043         ctf_FlagSetup(1, self); // 1 = red
1044 }
1045
1046 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1047 CTF flag for team two (Blue).
1048 Keys: 
1049 "angle" Angle the flag will point (minus 90 degrees)... 
1050 "model" model to use, note this needs red and blue as skins 0 and 1...
1051 "noise" sound played when flag is picked up...
1052 "noise1" sound played when flag is returned by a teammate...
1053 "noise2" sound played when flag is captured...
1054 "noise3" sound played when flag is lost in the field and respawns itself... 
1055 "noise4" sound played when flag is dropped by a player...
1056 "noise5" sound played when flag touches the ground... */
1057 void spawnfunc_item_flag_team2()
1058 {
1059         if(!g_ctf) { remove(self); return; }
1060
1061         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1062 }
1063
1064 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1065 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1066 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1067 Keys:
1068 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1069 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1070 void spawnfunc_ctf_team()
1071 {
1072         if(!g_ctf) { remove(self); return; }
1073         
1074         self.classname = "ctf_team";
1075         self.team = self.cnt + 1;
1076 }
1077
1078
1079 // ==============
1080 // Initialization
1081 // ==============
1082
1083 // code from here on is just to support maps that don't have flag and team entities
1084 void ctf_SpawnTeam (string teamname, float teamcolor)
1085 {
1086         entity oldself;
1087         oldself = self;
1088         self = spawn();
1089         self.classname = "ctf_team";
1090         self.netname = teamname;
1091         self.cnt = teamcolor;
1092
1093         spawnfunc_ctf_team();
1094
1095         self = oldself;
1096 }
1097
1098 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1099 {
1100         // if no teams are found, spawn defaults
1101         if(find(world, classname, "ctf_team") == world)
1102         {
1103                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1104                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1105                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1106         }
1107         
1108         ScoreRules_ctf();
1109 }
1110
1111 void ctf_Initialize()
1112 {
1113         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1114
1115         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1116         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1117         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1118         
1119         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1120 }
1121
1122
1123 MUTATOR_DEFINITION(gamemode_ctf)
1124 {
1125         MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1126         MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1127         MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1128         MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1129         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1130         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1131         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1132         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1133
1134         MUTATOR_ONADD
1135         {
1136                 if(time > 1) // game loads at time 1
1137                         error("This is a game type and it cannot be added at runtime.");
1138                 g_ctf = 1;
1139                 ctf_Initialize();
1140         }
1141
1142         MUTATOR_ONREMOVE
1143         {
1144                 g_ctf = 0;
1145                 error("This is a game type and it cannot be removed at runtime.");
1146         }
1147
1148         return 0;
1149 }