1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if not(other.ctf_captureshielded) { return FALSE; }
126 if(self.team == other.team) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if not(other.ctf_captureshielded) { return; }
134 if(self.team == other.team) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
163 // ====================
164 // Drop/Pass/Throw Code
165 // ====================
167 void ctf_Handle_Failed_Pass(entity flag)
169 print("ctf_Handle_Failed_Pass(entity flag) called.\n");
170 entity sender = flag.pass_sender;
172 flag.movetype = MOVETYPE_TOSS;
173 flag.takedamage = DAMAGE_YES;
174 flag.health = flag.max_flag_health;
175 flag.ctf_droptime = time;
176 flag.ctf_dropper = sender;
177 flag.ctf_status = FLAG_DROPPED;
179 // messages and sounds
180 Send_KillNotification(sender.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
181 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
182 ctf_EventLog("dropped", sender.team, sender);
185 PlayerTeamScore_AddScore(sender, -ctf_ReadScore("penalty_drop"));
186 PlayerScore_Add(sender, SP_CTF_DROPS, 1);
189 if(autocvar_g_ctf_flag_dropped_waypoint)
190 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : sender.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75'));
192 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
194 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
195 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
200 flag.pass_sender = world;
201 flag.pass_target = world;
204 void ctf_Handle_Retrieve(entity flag, entity player)
206 print("ctf_Handle_Retrieve(entity flag, entity player) called.\n");
207 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
208 entity sender = flag.pass_sender;
210 // transfer flag to player
211 flag.ctf_carrier = player;
213 flag.owner.flagcarried = flag;
216 setattachment(flag, player, "");
217 setorigin(flag, FLAG_CARRY_OFFSET);
218 flag.movetype = MOVETYPE_NONE;
219 flag.takedamage = DAMAGE_NO;
220 flag.solid = SOLID_NOT;
221 flag.ctf_carrier = player;
222 flag.ctf_status = FLAG_CARRY;
224 // messages and sounds
225 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
226 ctf_EventLog("recieve", flag.team, player);
227 FOR_EACH_PLAYER(tmp_player)
228 if(tmp_player == sender)
229 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
230 else if(tmp_player == player)
231 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
232 else if(tmp_player.team == sender.team)
233 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
235 // create new waypoint
236 ctf_FlagcarrierWaypoints(player);
238 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
239 player.throw_antispam = sender.throw_antispam;
241 flag.pass_sender = world;
242 flag.pass_target = world;
245 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
247 entity flag = player.flagcarried;
249 if(!flag) { return; }
250 if((droptype == DROPTYPE_PASS) && !reciever) { return; }
252 //if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
255 setattachment(flag, world, "");
256 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
257 flag.owner.flagcarried = world;
259 flag.solid = SOLID_TRIGGER;
260 flag.ctf_droptime = time;
266 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
267 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_throw_velocity);
273 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
274 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
281 flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
286 print("flag.velocity = ", vtos(flag.velocity), ".\n");
293 flag.movetype = MOVETYPE_FLY;
294 flag.takedamage = DAMAGE_NO;
295 flag.pass_sender = player;
296 flag.pass_target = reciever;
297 flag.ctf_status = FLAG_PASSING;
300 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
301 ctf_EventLog("pass", flag.team, player);
302 te_lightning2(world, reciever.origin, player.origin);
311 flag.movetype = MOVETYPE_TOSS;
312 flag.takedamage = DAMAGE_YES;
313 flag.health = flag.max_flag_health;
314 flag.ctf_dropper = player;
315 flag.ctf_status = FLAG_DROPPED;
317 // messages and sounds
318 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
319 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
320 ctf_EventLog("dropped", player.team, player);
323 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
324 PlayerScore_Add(player, SP_CTF_DROPS, 1);
327 if(autocvar_g_ctf_flag_dropped_waypoint)
328 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
330 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
332 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
333 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
339 // kill old waypointsprite
340 WaypointSprite_Ping(player.wps_flagcarrier);
341 WaypointSprite_Kill(player.wps_flagcarrier);
344 //ctf_CaptureShield_Update(player, 0); // shield only
352 void ctf_Handle_Dropped_Capture(entity flag, entity enemy_flag)
356 entity player = enemy_flag.ctf_dropper;
358 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
360 // messages and sounds
361 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
362 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
363 ctf_EventLog("droppedcapture", enemy_flag.team, player);
366 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
370 if(autocvar_g_ctf_flag_capture_effects)
372 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
376 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
379 ctf_RespawnFlag(enemy_flag);
382 void ctf_Handle_Capture(entity flag, entity player)
384 // messages and sounds
385 Send_KillNotification(player.netname, player.flagcarried.netname, ctf_CaptureRecord(player.flagcarried, player), INFO_CAPTUREFLAG, MSG_INFO);
386 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
387 ctf_EventLog("capture", player.flagcarried.team, player);
390 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
391 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
394 if(autocvar_g_ctf_flag_capture_effects)
396 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
397 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
401 WaypointSprite_Kill(player.wps_flagcarrier);
404 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
405 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
407 ctf_RespawnFlag(player.flagcarried);
410 void ctf_Handle_Return(entity flag, entity player)
412 // messages and sounds
413 //centerprint(player, strcat("You returned ", flag.netname));
414 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
415 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
416 ctf_EventLog("return", flag.team, player);
419 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
420 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
422 TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
423 FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
425 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
426 ctf_CaptureShield_Update(player, 0); // shield only
430 ctf_RespawnFlag(flag);
433 void ctf_Handle_Pickup_Common(entity flag, entity player)
436 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
437 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
439 // attach the flag to the player
441 player.flagcarried = flag;
442 setattachment(flag, player, "");
443 setorigin(flag, FLAG_CARRY_OFFSET);
446 flag.movetype = MOVETYPE_NONE;
447 flag.takedamage = DAMAGE_NO;
448 flag.solid = SOLID_NOT;
449 flag.angles = '0 0 0';
450 flag.ctf_carrier = player;
451 flag.ctf_status = FLAG_CARRY;
453 // messages and sounds
454 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
455 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
456 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
457 FOR_EACH_PLAYER(tmp_player)
458 if(tmp_player == player)
459 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
460 else if(tmp_player.team == player.team)
461 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
462 else if(tmp_player.team == flag.team)
463 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
466 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
469 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
470 if((player.speedrunning) && (ctf_captimerecord))
471 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
474 if(autocvar_g_ctf_flag_pickup_effects)
475 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
478 ctf_FlagcarrierWaypoints(player);
479 WaypointSprite_Ping(player.wps_flagcarrier);
482 void ctf_Handle_Pickup_Base(entity flag, entity player)
484 ctf_Handle_Pickup_Common(flag, player);
485 flag.ctf_pickuptime = time; // used for timing runs
486 ctf_EventLog("steal", flag.team, player);
487 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
490 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
491 if((player.speedrunning) && (ctf_captimerecord))
492 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
495 void ctf_Handle_Pickup_Dropped(entity flag, entity player)
497 float pickup_dropped_score;
499 ctf_Handle_Pickup_Common(flag, player);
500 flag.health = flag.max_flag_health;
501 ctf_EventLog("pickup", flag.team, player);
504 pickup_dropped_score = (autocvar_g_ctf_flag_returntime ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_returntime) - time) / autocvar_g_ctf_flag_returntime, 1) : 1);
505 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
506 PlayerTeamScore_AddScore(player, pickup_dropped_score);
507 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
510 WaypointSprite_Kill(flag.wps_flagdropped);
514 // ===================
515 // Main Flag Functions
516 // ===================
518 void ctf_CheckFlagReturn(entity flag)
520 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
522 if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
524 bprint("The ", flag.netname, " has returned to base\n");
525 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
526 ctf_EventLog("returned", flag.team, world);
527 ctf_RespawnFlag(flag);
531 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
533 if(ITEM_DAMAGE_NEEDKILL(deathtype))
535 // automatically kill the flag and return it
537 ctf_CheckFlagReturn(self);
540 if(autocvar_g_ctf_flag_take_damage)
542 self.health = self.health - damage;
543 ctf_CheckFlagReturn(self);
552 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
555 if(self == ctf_worldflaglist) // only for the first flag
556 FOR_EACH_CLIENT(tmp_entity)
557 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
560 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
561 dprint("wtf the flag got squashed?\n");
562 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
563 if(!trace_startsolid) // can we resize it without getting stuck?
564 setsize(self, FLAG_MIN, FLAG_MAX); }
567 switch(self.ctf_status)
571 if(autocvar_g_ctf_dropped_capture_radius)
573 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
574 if(tmp_entity.ctf_status == FLAG_DROPPED)
575 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
576 ctf_Handle_Dropped_Capture(self, tmp_entity);
583 if(autocvar_g_ctf_flag_returntime)
585 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
586 ctf_CheckFlagReturn(self);
593 if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord))
595 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
596 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
597 ctf_EventLog("returned", self.team, world);
598 ctf_RespawnFlag(tmp_entity);
602 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
611 vector targ_origin = (0.5 * (self.pass_target.absmin + self.pass_target.absmax));
613 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
615 if((self.pass_target.deadflag != DEAD_NO)
616 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
617 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
618 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
620 ctf_Handle_Failed_Pass(self);
622 else // still a viable target, go for it
624 vector desired_direction = normalize(targ_origin - self.origin);
625 vector current_direction = normalize(self.velocity);
627 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_throw_velocity);
632 default: // this should never happen
634 dprint("ctf_FlagThink(): Flag exists with no status?\n");
642 if(gameover) { return; }
643 if(!self) { return; }
644 if(other.deadflag != DEAD_NO) { return; }
645 if(ITEM_TOUCH_NEEDKILL())
647 // automatically kill the flag and return it
649 ctf_CheckFlagReturn(self);
652 if(other.classname != "player") // The flag just touched an object, most likely the world
654 if(time > self.wait) // if we haven't in a while, play a sound/effect
656 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
657 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
658 self.wait = time + FLAG_TOUCHRATE;
663 switch(self.ctf_status)
667 if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
668 ctf_Handle_Capture(self, other); // other just captured the enemies flag to his base
669 else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
670 ctf_Handle_Pickup_Base(self, other); // other just stole the enemies flag
676 if(other.team == self.team)
677 ctf_Handle_Return(self, other); // other just returned his own flag
678 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
679 ctf_Handle_Pickup_Dropped(self, other); // other just picked up a dropped enemy flag
685 dprint("Someone touched a flag even though it was being carried?\n");
691 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
693 if(IsDifferentTeam(other, self.pass_sender))
694 ctf_Handle_Return(self, other);
696 ctf_Handle_Retrieve(self, other);
701 default: // this should never happen
703 dprint("Touch: Flag exists with no status?\n");
709 void ctf_RespawnFlag(entity flag)
711 // reset the player (if there is one)
712 if((flag.owner) && (flag.owner.flagcarried == flag))
714 WaypointSprite_Kill(flag.wps_flagcarrier);
715 flag.owner.flagcarried = world;
717 if(flag.speedrunning)
718 ctf_FakeTimeLimit(flag.owner, -1);
721 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
722 { WaypointSprite_Kill(flag.wps_flagdropped); }
725 setattachment(flag, world, "");
726 setorigin(flag, flag.ctf_spawnorigin);
728 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
729 flag.takedamage = DAMAGE_NO;
730 flag.health = flag.max_flag_health;
731 flag.solid = SOLID_TRIGGER;
732 flag.velocity = '0 0 0';
733 flag.angles = flag.mangle;
734 flag.flags = FL_ITEM | FL_NOTARGET;
736 flag.ctf_status = FLAG_BASE;
738 flag.pass_sender = world;
739 flag.pass_target = world;
740 flag.ctf_carrier = world;
741 flag.ctf_dropper = world;
742 flag.ctf_pickuptime = 0;
743 flag.ctf_droptime = 0;
749 if(self.owner.classname == "player")
750 ctf_Handle_Throw(self.owner, world, DROPTYPE_DROP);
752 ctf_RespawnFlag(self);
755 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
758 float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
761 waypoint_spawnforitem_force(self, self.origin);
762 self.nearestwaypointtimeout = 0; // activate waypointing again
763 self.bot_basewaypoint = self.nearestwaypoint;
766 WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
767 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
769 // captureshield setup
770 ctf_CaptureShield_Spawn(self);
773 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
776 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
777 self = flag; // for later usage with droptofloor()
780 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
781 ctf_worldflaglist = flag;
783 setattachment(flag, world, "");
785 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
786 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
787 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
788 flag.classname = "item_flag_team";
789 flag.target = "###item###"; // wut?
790 flag.flags = FL_ITEM | FL_NOTARGET;
791 flag.solid = SOLID_TRIGGER;
792 flag.takedamage = DAMAGE_NO;
793 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
794 flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
795 flag.health = flag.max_flag_health;
796 flag.event_damage = ctf_FlagDamage;
797 flag.pushable = TRUE;
798 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
799 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
800 flag.velocity = '0 0 0';
801 flag.mangle = flag.angles;
802 flag.reset = ctf_Reset;
803 flag.touch = ctf_FlagTouch;
804 flag.think = ctf_FlagThink;
805 flag.nextthink = time + FLAG_THINKRATE;
806 flag.ctf_status = FLAG_BASE;
808 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
809 if(!flag.scale) { flag.scale = FLAG_SCALE; }
810 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
813 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
814 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
815 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
816 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
817 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
818 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
821 precache_sound(flag.snd_flag_taken);
822 precache_sound(flag.snd_flag_returned);
823 precache_sound(flag.snd_flag_capture);
824 precache_sound(flag.snd_flag_respawn);
825 precache_sound(flag.snd_flag_dropped);
826 precache_sound(flag.snd_flag_touch);
827 precache_model(flag.model);
828 precache_model("models/ctf/shield.md3");
829 precache_model("models/ctf/shockwavetransring.md3");
832 setmodel(flag, flag.model); // precision set below
833 setsize(flag, FLAG_MIN, FLAG_MAX);
834 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
836 if(autocvar_g_ctf_flag_glowtrails)
838 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
843 flag.effects |= EF_LOWPRECISION;
844 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
845 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
848 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
850 flag.dropped_origin = flag.origin;
852 flag.movetype = MOVETYPE_NONE;
854 else // drop to floor, automatically find a platform and set that as spawn origin
856 flag.noalign = FALSE;
859 flag.movetype = MOVETYPE_TOSS;
862 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
870 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
872 if(self.flagcarried) { ctf_Handle_Throw(self, world, DROPTYPE_DROP); }
876 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
880 // initially clear items so they can be set as necessary later.
881 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
882 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
884 // scan through all the flags and notify the client about them
885 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
887 if(flag.ctf_status == FLAG_CARRY)
888 if(flag.owner == self)
889 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
891 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
892 else if(flag.ctf_status == FLAG_DROPPED)
893 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
896 // item for stopping players from capturing the flag too often
897 if(self.ctf_captureshielded)
898 self.items |= IT_CTF_SHIELDED;
900 // update the health of the flag carrier waypointsprite
901 if(self.wps_flagcarrier)
902 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
907 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
909 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
911 if(frag_target == frag_attacker) // damage done to yourself
913 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
914 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
916 else // damage done everyone else
918 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
919 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
925 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
928 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
931 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
933 entity player = self;
935 if(time > player.throw_antispam)
937 // pass the flag to a team mate
938 if(autocvar_g_ctf_allow_pass)
940 entity head, closest_target;
941 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
943 while(head) // find the closest acceptable target to pass to
945 if(head.classname == "player" && head.deadflag == DEAD_NO)
946 if(head != player && !IsDifferentTeam(head, player))
947 if(!player.speedrunning && !head.speedrunning)
949 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
950 if not((trace_fraction < 1) && (trace_ent != head))
952 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
954 if(clienttype(head) == CLIENTTYPE_BOT)
956 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
957 ctf_Handle_Throw(head, player, DROPTYPE_PASS);
961 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
962 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
964 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
967 else if(player.flagcarried)
969 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
970 else { closest_target = head; }
977 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROPTYPE_PASS); return 0; }
980 // throw the flag in front of you
981 if(autocvar_g_ctf_allow_drop && player.flagcarried && !player.speedrunning)
982 { ctf_Handle_Throw(player, world, DROPTYPE_THROW); }
992 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
993 CTF Starting point for a player in team one (Red).
994 Keys: "angle" viewing angle when spawning. */
995 void spawnfunc_info_player_team1()
997 if(g_assault) { remove(self); return; }
999 self.team = COLOR_TEAM1; // red
1000 spawnfunc_info_player_deathmatch();
1004 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1005 CTF Starting point for a player in team two (Blue).
1006 Keys: "angle" viewing angle when spawning. */
1007 void spawnfunc_info_player_team2()
1009 if(g_assault) { remove(self); return; }
1011 self.team = COLOR_TEAM2; // blue
1012 spawnfunc_info_player_deathmatch();
1015 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1016 CTF Starting point for a player in team three (Yellow).
1017 Keys: "angle" viewing angle when spawning. */
1018 void spawnfunc_info_player_team3()
1020 if(g_assault) { remove(self); return; }
1022 self.team = COLOR_TEAM3; // yellow
1023 spawnfunc_info_player_deathmatch();
1027 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1028 CTF Starting point for a player in team four (Purple).
1029 Keys: "angle" viewing angle when spawning. */
1030 void spawnfunc_info_player_team4()
1032 if(g_assault) { remove(self); return; }
1034 self.team = COLOR_TEAM4; // purple
1035 spawnfunc_info_player_deathmatch();
1038 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1039 CTF flag for team one (Red).
1041 "angle" Angle the flag will point (minus 90 degrees)...
1042 "model" model to use, note this needs red and blue as skins 0 and 1...
1043 "noise" sound played when flag is picked up...
1044 "noise1" sound played when flag is returned by a teammate...
1045 "noise2" sound played when flag is captured...
1046 "noise3" sound played when flag is lost in the field and respawns itself...
1047 "noise4" sound played when flag is dropped by a player...
1048 "noise5" sound played when flag touches the ground... */
1049 void spawnfunc_item_flag_team1()
1051 if(!g_ctf) { remove(self); return; }
1053 ctf_FlagSetup(1, self); // 1 = red
1056 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1057 CTF flag for team two (Blue).
1059 "angle" Angle the flag will point (minus 90 degrees)...
1060 "model" model to use, note this needs red and blue as skins 0 and 1...
1061 "noise" sound played when flag is picked up...
1062 "noise1" sound played when flag is returned by a teammate...
1063 "noise2" sound played when flag is captured...
1064 "noise3" sound played when flag is lost in the field and respawns itself...
1065 "noise4" sound played when flag is dropped by a player...
1066 "noise5" sound played when flag touches the ground... */
1067 void spawnfunc_item_flag_team2()
1069 if(!g_ctf) { remove(self); return; }
1071 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1074 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1075 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1076 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1078 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1079 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1080 void spawnfunc_ctf_team()
1082 if(!g_ctf) { remove(self); return; }
1084 self.classname = "ctf_team";
1085 self.team = self.cnt + 1;
1093 // code from here on is just to support maps that don't have flag and team entities
1094 void ctf_SpawnTeam (string teamname, float teamcolor)
1099 self.classname = "ctf_team";
1100 self.netname = teamname;
1101 self.cnt = teamcolor;
1103 spawnfunc_ctf_team();
1108 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1110 // if no teams are found, spawn defaults
1111 if(find(world, classname, "ctf_team") == world)
1113 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1114 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1115 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1121 void ctf_Initialize()
1123 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1125 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1126 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1127 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1129 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1133 MUTATOR_DEFINITION(gamemode_ctf)
1135 MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1136 MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1137 MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1138 MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1139 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1140 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1141 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1142 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1146 if(time > 1) // game loads at time 1
1147 error("This is a game type and it cannot be added at runtime.");
1155 error("This is a game type and it cannot be removed at runtime.");