2 const vector WYVERN_MIN = '-20 -20 -58';
3 const vector WYVERN_MAX = '20 20 20';
6 string WYVERN_MODEL = "models/monsters/wizard.mdl";
10 float autocvar_g_monster_wyvern;
11 float autocvar_g_monster_wyvern_health;
12 float autocvar_g_monster_wyvern_speed_walk;
13 float autocvar_g_monster_wyvern_speed_run;
14 float autocvar_g_monster_wyvern_fireball_damage;
15 float autocvar_g_monster_wyvern_fireball_force;
16 float autocvar_g_monster_wyvern_fireball_radius;
17 float autocvar_g_monster_wyvern_fireball_edgedamage;
18 float autocvar_g_monster_wyvern_fireball_damagetime;
19 float autocvar_g_monster_wyvern_fireball_speed;
22 const float wyvern_anim_hover = 0;
23 const float wyvern_anim_fly = 1;
24 const float wyvern_anim_magic = 2;
25 const float wyvern_anim_pain = 3;
26 const float wyvern_anim_death = 4;
30 self.think = wyvern_think;
31 self.nextthink = time + self.ticrate;
33 monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
36 void wyvern_fireball_explode()
41 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
43 RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
45 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
46 Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
52 void wyvern_fireball_touch()
56 wyvern_fireball_explode();
59 void wyvern_fireball()
61 entity missile = spawn();
62 vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
64 monster_makevectors(self.enemy);
66 missile.owner = missile.realowner = self;
67 missile.solid = SOLID_TRIGGER;
68 missile.movetype = MOVETYPE_FLYMISSILE;
69 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
70 setsize (missile, '-6 -6 -6', '6 6 6');
71 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
72 missile.flags = FL_PROJECTILE;
73 missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
74 missile.avelocity = '300 300 300';
75 missile.nextthink = time + 5;
76 missile.think = wyvern_fireball_explode;
77 missile.enemy = self.enemy;
78 missile.touch = wyvern_fireball_touch;
79 CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
82 float wyvern_attack(float attack_type)
86 case MONSTER_ATTACK_MELEE:
87 case MONSTER_ATTACK_RANGED:
89 self.attack_finished_single = time + 1.2;
102 Monster_CheckDropCvars ("wyvern");
104 self.think = monster_dead_think;
105 self.nextthink = time + self.ticrate;
106 self.ltime = time + 5;
107 self.velocity_x = -200 + 400 * random();
108 self.velocity_y = -200 + 400 * random();
109 self.velocity_z = 100 + 100 * random();
111 monsters_setframe(wyvern_anim_death);
113 monster_hook_death(); // for post-death mods
119 self.health = autocvar_g_monster_wyvern_health;
121 self.classname = "monster_wyvern";
122 self.monster_attackfunc = wyvern_attack;
123 self.nextthink = time + random() * 0.5 + 0.1;
124 self.movetype = MOVETYPE_FLY;
125 self.flags |= FL_FLY;
126 self.think = wyvern_think;
128 monster_setupsounds("wyvern");
130 monster_hook_spawn(); // for post-spawn mods
133 void spawnfunc_monster_wyvern()
135 if not(autocvar_g_monster_wyvern) { remove(self); return; }
137 self.monster_spawnfunc = spawnfunc_monster_wyvern;
139 if(Monster_CheckAppearFlags(self))
144 if not (monster_initialize(
145 "Wyvern", MONSTER_WYVERN,
146 WYVERN_MIN, WYVERN_MAX,
148 wyvern_die, wyvern_spawn))
155 // compatibility with old spawns
156 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }