2 const vector SPIDER_MIN = '-18 -18 -25';
3 const vector SPIDER_MAX = '18 18 30';
6 string SPIDER_MODEL = "models/monsters/spider.dpm";
10 float autocvar_g_monster_spider;
11 float autocvar_g_monster_spider_stopspeed;
12 float autocvar_g_monster_spider_attack_leap_delay;
13 float autocvar_g_monster_spider_attack_stand_damage;
14 float autocvar_g_monster_spider_attack_stand_delay;
15 float autocvar_g_monster_spider_attack_fire_time;
16 float autocvar_g_monster_spider_health;
17 float autocvar_g_monster_spider_speed_walk;
18 float autocvar_g_monster_spider_speed_run;
19 float autocvar_g_monster_spider_attack_type;
22 const float spider_anim_idle = 0;
23 const float spider_anim_walk = 1;
24 const float spider_anim_attack = 2;
25 const float spider_anim_attack2 = 3;
27 .float spider_type; // used to switch between fire & ice attacks
28 const float SPIDER_TYPE_ICE = 0;
29 const float SPIDER_TYPE_FIRE = 1;
31 void spider_attack_standing()
33 monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
35 monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
37 self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
40 void spider_web_explode ()
42 float damg = 0, edamg = 0, rad = 1;
43 switch(self.realowner.spider_type)
47 case SPIDER_TYPE_FIRE:
54 RadiusDamage (self, self.realowner, damg, edamg, rad, world, 0, self.projectiledeathtype, other);
59 void spider_web_touch ()
63 if(other.takedamage == DAMAGE_AIM)
65 switch(self.realowner.spider_type)
68 Freeze(other, 0.3, frozen, revive_progress);
70 case SPIDER_TYPE_FIRE:
71 Fire_AddDamage(other, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
78 void spider_shootweb(float ptype)
85 p = PROJECTILE_ELECTRO;
87 snd = "weapons/electro_fire2.wav";
89 case SPIDER_TYPE_FIRE:
90 p = ((self.scale >= 2) ? PROJECTILE_FIREBALL : PROJECTILE_FIREMINE);
92 snd = "weapons/fireball_fire.wav";
96 vector fmins = ((self.scale >= 2) ? '-16 -16 -16' : '-4 -4 -4'), fmaxs = ((self.scale >= 2) ? '16 16 16' : '4 4 4');
100 makevectors(self.angles);
102 W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
104 w_shotdir = v_forward; // no TrueAim for grenades please
107 proj.classname = "plasma";
108 proj.owner = proj.realowner = self;
109 proj.use = spider_web_touch;
110 proj.think = adaptor_think2use_hittype_splash;
111 proj.bot_dodge = TRUE;
112 proj.bot_dodgerating = 0;
113 proj.nextthink = time + 5;
114 PROJECTILE_MAKETRIGGER(proj);
115 proj.projectiledeathtype = dt | HITTYPE_SECONDARY;
116 setorigin(proj, w_shotorg);
118 //proj.glow_size = 50;
119 //proj.glow_color = 45;
120 proj.movetype = MOVETYPE_BOUNCE;
121 W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
122 proj.touch = spider_web_touch;
123 setsize(proj, fmins, fmaxs);
124 proj.takedamage = DAMAGE_NO;
125 proj.damageforcescale = 0;
127 proj.event_damage = func_null;
128 proj.flags = FL_PROJECTILE;
129 proj.damagedbycontents = TRUE;
131 proj.bouncefactor = 0.3;
132 proj.bouncestop = 0.05;
133 proj.missile_flags = MIF_SPLASH | MIF_ARC;
135 CSQCProjectile(proj, TRUE, p, FALSE); // no culling, it has sound
138 void spider_attack_leap()
140 vector angles_face = vectoangles(self.enemy.origin - self.origin);
143 monsters_setframe(spider_anim_attack2);
144 self.angles_y = angles_face_y ;
145 self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
147 makevectors(self.angles);
149 spider_shootweb(self.spider_type);
152 float spider_attack_ranged()
154 if(self.enemy.frozen || self.enemy.freezetag_frozen)
157 spider_attack_leap();
163 self.think = spider_think;
164 self.nextthink = time + self.ticrate;
166 monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
171 Monster_CheckDropCvars ("spider");
173 self.think = monster_dead_think;
174 self.nextthink = time + self.ticrate;
175 self.ltime = time + 5;
176 monsters_setframe(spider_anim_attack);
177 self.angles += '180 0 0';
179 monster_hook_death(); // for post-death mods
185 self.health = autocvar_g_monster_spider_health * self.scale;
187 self.classname = "monster_spider";
188 self.nextthink = time + random() * 0.5 + 0.1;
189 self.checkattack = GenericCheckAttack;
190 self.attack_melee = spider_attack_standing;
191 self.attack_ranged = spider_attack_ranged;
192 self.think = spider_think;
194 monsters_setframe(spider_anim_idle);
196 monster_setupsounds("spider");
198 if not(self.spider_type)
199 self.spider_type = autocvar_g_monster_spider_attack_type;
201 monster_hook_spawn(); // for post-spawn mods
204 void spawnfunc_monster_spider()
206 if not(autocvar_g_monster_spider) { remove(self); return; }
208 self.monster_spawnfunc = spawnfunc_monster_spider;
210 if(Monster_CheckAppearFlags(self))
213 if not (monster_initialize(
214 "Spider", MONSTER_SPIDER,
215 SPIDER_MIN, SPIDER_MAX,
217 spider_die, spider_spawn))