2 const vector OGRE_MIN = '-36 -36 -20';
3 const vector OGRE_MAX = '36 36 50';
6 string OGRE_MODEL = "models/monsters/ogre.dpm";
10 float autocvar_g_monster_ogre;
11 float autocvar_g_monster_ogre_health;
12 float autocvar_g_monster_ogre_chainsaw_damage;
13 float autocvar_g_monster_ogre_speed_walk;
14 float autocvar_g_monster_ogre_speed_run;
15 float autocvar_g_monster_ogre_attack_uzi_bullets;
16 float autocvar_g_monster_ogre_attack_uzi_damage;
17 float autocvar_g_monster_ogre_attack_uzi_force;
18 float autocvar_g_monster_ogre_attack_uzi_chance;
19 float autocvar_g_monster_ogre_attack_grenade_damage;
20 float autocvar_g_monster_ogre_attack_grenade_edgedamage;
21 float autocvar_g_monster_ogre_attack_grenade_force;
22 float autocvar_g_monster_ogre_attack_grenade_radius;
25 const float ogre_anim_idle = 0;
26 const float ogre_anim_walk = 1;
27 const float ogre_anim_run = 2;
28 const float ogre_anim_pain = 3;
29 const float ogre_anim_swing = 4;
30 const float ogre_anim_die = 5;
34 self.think = ogre_think;
35 self.nextthink = time + self.ticrate;
38 self.nextthink = self.delay;
40 monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
46 self.ogre_cycles += 1;
47 monsters_setframe(ogre_anim_swing);
48 if(self.ogre_cycles == 1)
49 self.attack_finished_single = time + 1.3;
50 self.angles_y = self.angles_y + random()* 25;
51 self.delay = time + 0.2;
52 self.monster_delayedattack = ogre_swing;
54 monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
56 if(self.ogre_cycles >= 4)
58 self.monster_delayedattack = func_null;
65 self.ogre_cycles += 1;
67 if(self.ogre_cycles > autocvar_g_monster_ogre_attack_uzi_bullets)
69 self.monster_delayedattack = func_null;
74 W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
75 fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
76 endFireBallisticBullet();
78 self.delay = time + 0.1;
79 self.monster_delayedattack = ogre_uzi_fire;
84 monsters_setframe(ogre_anim_pain);
85 self.attack_finished_single = time + 0.8;
86 self.delay = time + 0.1;
87 self.monster_delayedattack = ogre_uzi_fire;
90 void ogre_grenade_explode()
92 pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
93 sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
95 self.event_damage = func_null;
96 self.takedamage = DAMAGE_NO;
98 if(self.movetype == MOVETYPE_NONE)
99 self.velocity = self.oldvelocity;
101 RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
106 void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
108 if (self.health <= 0)
111 if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
112 return; // g_projectiles_damage says to halt
114 self.health = self.health - damage;
116 if (self.health <= 0)
117 W_PrepareExplosionByDamage(attacker, self.use);
120 void ogre_grenade_touch()
127 void ogre_grenade_think()
129 self.nextthink = time;
133 ogre_grenade_explode();
142 W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
143 w_shotdir = v_forward; // no TrueAim for grenades please
146 gren.owner = gren.realowner = self;
147 gren.classname = "grenade";
148 gren.bot_dodge = TRUE;
149 gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
150 gren.movetype = MOVETYPE_BOUNCE;
151 PROJECTILE_MAKETRIGGER(gren);
152 gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
153 setorigin(gren, w_shotorg);
154 setsize(gren, '-3 -3 -3', '3 3 3');
157 gren.nextthink = time;
158 gren.think = ogre_grenade_think;
159 gren.use = ogre_grenade_explode;
160 gren.touch = ogre_grenade_touch;
162 gren.takedamage = DAMAGE_YES;
163 gren.health = autocvar_g_balance_grenadelauncher_primary_health;
164 gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
165 gren.event_damage = ogre_grenade_damage;
166 gren.damagedbycontents = TRUE;
167 gren.missile_flags = MIF_SPLASH | MIF_ARC;
168 W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
170 gren.angles = vectoangles (gren.velocity);
171 gren.flags = FL_PROJECTILE;
173 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
176 monsters_setframe(ogre_anim_pain);
177 self.attack_finished_single = time + 0.8;
182 self.ogre_cycles = 0;
183 if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
197 self.ogre_cycles = 0;
203 Monster_CheckDropCvars ("ogre");
205 self.think = monster_dead_think;
206 self.nextthink = time + self.ticrate;
207 self.ltime = time + 5;
208 monsters_setframe(ogre_anim_die);
210 monster_hook_death(); // for post-death mods
216 self.health = autocvar_g_monster_ogre_health * self.scale;
218 self.damageforcescale = 0.003;
219 self.classname = "monster_ogre";
220 self.checkattack = GenericCheckAttack;
221 self.attack_melee = ogre_melee;
222 self.attack_ranged = ogre_missile;
223 self.nextthink = time + 0.1;
224 self.think = ogre_think;
225 self.weapon = WEP_GRENADE_LAUNCHER;
227 monsters_setframe(ogre_anim_idle);
229 monster_setupsounds("ogre");
231 monster_hook_spawn(); // for post-spawn mods
234 void spawnfunc_monster_ogre()
236 if not(autocvar_g_monster_ogre) { remove(self); return; }
238 self.monster_spawnfunc = spawnfunc_monster_ogre;
240 if(Monster_CheckAppearFlags(self))
243 if not (monster_initialize(
244 "Ogre", MONSTER_OGRE,
247 ogre_die, ogre_spawn))
253 weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);