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Use monster_melee for all monster melee attacks
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1 // size
2 const vector OGRE_MIN = '-36 -36 -20';
3 const vector OGRE_MAX = '36 36 50';
4
5 // model
6 string OGRE_MODEL = "models/monsters/ogre.dpm";
7
8 #ifdef SVQC
9 // cvars
10 float autocvar_g_monster_ogre;
11 float autocvar_g_monster_ogre_health;
12 float autocvar_g_monster_ogre_chainsaw_damage;
13 float autocvar_g_monster_ogre_speed_walk;
14 float autocvar_g_monster_ogre_speed_run;
15 float autocvar_g_monster_ogre_attack_uzi_bullets;
16 float autocvar_g_monster_ogre_attack_uzi_damage;
17 float autocvar_g_monster_ogre_attack_uzi_force;
18 float autocvar_g_monster_ogre_attack_uzi_chance;
19 float autocvar_g_monster_ogre_attack_grenade_damage;
20 float autocvar_g_monster_ogre_attack_grenade_edgedamage;
21 float autocvar_g_monster_ogre_attack_grenade_force;
22 float autocvar_g_monster_ogre_attack_grenade_radius;
23
24 // animations
25 const float ogre_anim_idle              = 0;
26 const float ogre_anim_walk              = 1;
27 const float ogre_anim_run               = 2;
28 const float ogre_anim_pain              = 3;
29 const float ogre_anim_swing     = 4;
30 const float ogre_anim_die               = 5;
31
32 void ogre_think()
33 {
34         self.think = ogre_think;
35         self.nextthink = time + self.ticrate;
36         
37         if(self.delay != -1)
38                 self.nextthink = self.delay;
39         
40         monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
41 }
42
43 .float ogre_cycles;
44 void ogre_swing()
45 {
46         self.ogre_cycles += 1;
47         monsters_setframe(ogre_anim_swing);
48         if(self.ogre_cycles == 1)
49                 self.attack_finished_single = time + 1.3;
50         self.angles_y = self.angles_y + random()* 25;
51         self.delay = time + 0.2;
52         self.monster_delayedattack = ogre_swing;
53         
54         monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
55         
56         if(self.ogre_cycles >= 4)
57         {
58                 self.monster_delayedattack = func_null;
59                 self.delay = -1;
60         }
61 }
62
63 void ogre_uzi_fire()
64 {
65         self.ogre_cycles += 1;
66         
67         if(self.ogre_cycles > autocvar_g_monster_ogre_attack_uzi_bullets)
68         {
69                 self.monster_delayedattack = func_null;
70                 self.delay = -1;
71                 return;
72         }
73         
74         W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
75         fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
76         endFireBallisticBullet();
77         
78         self.delay = time + 0.1;
79         self.monster_delayedattack = ogre_uzi_fire;
80 }
81
82 void ogre_uzi()
83 {
84         monsters_setframe(ogre_anim_pain);
85         self.attack_finished_single = time + 0.8;
86         self.delay = time + 0.1;
87         self.monster_delayedattack = ogre_uzi_fire;
88 }
89
90 void ogre_grenade_explode()
91 {
92         pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
93         sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
94
95         self.event_damage = func_null;
96         self.takedamage = DAMAGE_NO;
97
98         if(self.movetype == MOVETYPE_NONE)
99                 self.velocity = self.oldvelocity;
100
101         RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
102
103         remove (self);
104 }
105
106 void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
107 {
108         if (self.health <= 0)
109                 return;
110                 
111         if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
112                 return; // g_projectiles_damage says to halt
113                 
114         self.health = self.health - damage;
115         
116         if (self.health <= 0)
117                 W_PrepareExplosionByDamage(attacker, self.use);
118 }
119
120 void ogre_grenade_touch()
121 {
122         PROJECTILE_TOUCH;
123         
124         self.use ();
125 }
126
127 void ogre_grenade_think()
128 {
129         self.nextthink = time;
130         if (time > self.cnt)
131         {
132                 other = world;
133                 ogre_grenade_explode();
134                 return;
135         }
136 }
137
138 void ogre_gl()
139 {
140         entity gren;
141
142         W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
143         w_shotdir = v_forward; // no TrueAim for grenades please
144
145         gren = spawn ();
146         gren.owner = gren.realowner = self;
147         gren.classname = "grenade";
148         gren.bot_dodge = TRUE;
149         gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
150         gren.movetype = MOVETYPE_BOUNCE;
151         PROJECTILE_MAKETRIGGER(gren);
152         gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
153         setorigin(gren, w_shotorg);
154         setsize(gren, '-3 -3 -3', '3 3 3');
155
156         gren.cnt = time + 5;
157         gren.nextthink = time;
158         gren.think = ogre_grenade_think;
159         gren.use = ogre_grenade_explode;
160         gren.touch = ogre_grenade_touch;
161
162         gren.takedamage = DAMAGE_YES;
163         gren.health = autocvar_g_balance_grenadelauncher_primary_health;
164         gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
165         gren.event_damage = ogre_grenade_damage;
166         gren.damagedbycontents = TRUE;
167         gren.missile_flags = MIF_SPLASH | MIF_ARC;
168         W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
169
170         gren.angles = vectoangles (gren.velocity);
171         gren.flags = FL_PROJECTILE;
172
173         CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
174         
175         
176         monsters_setframe(ogre_anim_pain);
177         self.attack_finished_single = time + 0.8;
178 }
179
180 float ogre_missile()
181 {
182         self.ogre_cycles = 0;
183         if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
184         {
185                 ogre_uzi();
186                 return TRUE;
187         }
188         else
189         {
190                 ogre_gl();
191                 return TRUE;
192         }
193 }
194
195 void ogre_melee()
196 {
197         self.ogre_cycles = 0;
198         ogre_swing();
199 }
200
201 void ogre_die()
202 {
203         Monster_CheckDropCvars ("ogre");
204         
205         self.think = monster_dead_think;
206         self.nextthink = time + self.ticrate;
207         self.ltime = time + 5;
208         monsters_setframe(ogre_anim_die);
209                 
210         monster_hook_death(); // for post-death mods
211 }
212
213 void ogre_spawn()
214 {
215         if not(self.health)
216                 self.health = autocvar_g_monster_ogre_health * self.scale;
217
218         self.damageforcescale   = 0.003;
219         self.classname                  = "monster_ogre";
220         self.checkattack                = GenericCheckAttack;
221         self.attack_melee               = ogre_melee;
222         self.attack_ranged              = ogre_missile;
223         self.nextthink                  = time + 0.1;
224         self.think                              = ogre_think;
225         self.weapon                             = WEP_GRENADE_LAUNCHER;
226         
227         monsters_setframe(ogre_anim_idle);
228         
229         monster_setupsounds("ogre");
230         
231         monster_hook_spawn(); // for post-spawn mods
232 }
233
234 void spawnfunc_monster_ogre()
235 {       
236         if not(autocvar_g_monster_ogre) { remove(self); return; }
237         
238         self.monster_spawnfunc = spawnfunc_monster_ogre;
239         
240         if(Monster_CheckAppearFlags(self))
241                 return;
242         
243         if not (monster_initialize(
244                          "Ogre", MONSTER_OGRE,
245                          OGRE_MIN, OGRE_MAX,
246                          FALSE,
247                          ogre_die, ogre_spawn))
248         {
249                 remove(self);
250                 return;
251         }
252         
253         weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);
254 }
255
256 #endif // SVQC