2 const vector OGRE_MIN = '-36 -36 -20';
3 const vector OGRE_MAX = '36 36 50';
6 string OGRE_MODEL = "models/monsters/ogre.dpm";
10 float autocvar_g_monster_ogre;
11 float autocvar_g_monster_ogre_health;
12 float autocvar_g_monster_ogre_chainsaw_damage;
13 float autocvar_g_monster_ogre_speed_walk;
14 float autocvar_g_monster_ogre_speed_run;
15 float autocvar_g_monster_ogre_attack_uzi_bullets;
16 float autocvar_g_monster_ogre_attack_uzi_damage;
17 float autocvar_g_monster_ogre_attack_uzi_force;
18 float autocvar_g_monster_ogre_attack_uzi_chance;
19 float autocvar_g_monster_ogre_attack_grenade_damage;
20 float autocvar_g_monster_ogre_attack_grenade_edgedamage;
21 float autocvar_g_monster_ogre_attack_grenade_force;
22 float autocvar_g_monster_ogre_attack_grenade_radius;
25 const float ogre_anim_idle = 0;
26 const float ogre_anim_walk = 1;
27 const float ogre_anim_run = 2;
28 const float ogre_anim_pain = 3;
29 const float ogre_anim_swing = 4;
30 const float ogre_anim_die = 5;
34 self.think = ogre_think;
35 self.nextthink = time + self.ticrate;
37 monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
43 self.ogre_cycles += 1;
44 self.angles_y = self.angles_y + random()* 25;
45 self.delay = time + 0.2;
46 self.monster_delayedattack = ogre_swing;
48 monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
50 if(self.ogre_cycles >= 4)
52 self.monster_delayedattack = func_null;
59 self.ogre_cycles += 1;
61 if(self.ogre_cycles > autocvar_g_monster_ogre_attack_uzi_bullets)
63 self.monster_delayedattack = func_null;
68 monster_makevectors(self.enemy);
70 W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
71 fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
72 endFireBallisticBullet();
74 self.delay = time + 0.1;
75 self.monster_delayedattack = ogre_uzi_fire;
78 void ogre_grenade_explode()
80 pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
81 sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
83 self.event_damage = func_null;
84 self.takedamage = DAMAGE_NO;
86 if(self.movetype == MOVETYPE_NONE)
87 self.velocity = self.oldvelocity;
89 RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
94 void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
99 if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
100 return; // g_projectiles_damage says to halt
102 self.health = self.health - damage;
104 if (self.health <= 0)
105 W_PrepareExplosionByDamage(attacker, self.use);
108 void ogre_grenade_touch()
115 void ogre_grenade_think()
117 self.nextthink = time;
121 ogre_grenade_explode();
130 W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
131 w_shotdir = v_forward; // no TrueAim for grenades please
134 gren.owner = gren.realowner = self;
135 gren.classname = "grenade";
136 gren.bot_dodge = TRUE;
137 gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
138 gren.movetype = MOVETYPE_BOUNCE;
139 PROJECTILE_MAKETRIGGER(gren);
140 gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
141 setorigin(gren, w_shotorg);
142 setsize(gren, '-3 -3 -3', '3 3 3');
145 gren.nextthink = time;
146 gren.think = ogre_grenade_think;
147 gren.use = ogre_grenade_explode;
148 gren.touch = ogre_grenade_touch;
150 gren.takedamage = DAMAGE_YES;
151 gren.health = autocvar_g_balance_grenadelauncher_primary_health;
152 gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
153 gren.event_damage = ogre_grenade_damage;
154 gren.damagedbycontents = TRUE;
155 gren.missile_flags = MIF_SPLASH | MIF_ARC;
156 W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
158 gren.angles = vectoangles (gren.velocity);
159 gren.flags = FL_PROJECTILE;
161 CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
164 float ogre_attack(float attack_type)
168 case MONSTER_ATTACK_MELEE:
170 self.ogre_cycles = 0;
171 monsters_setframe(ogre_anim_swing);
172 self.attack_finished_single = time + 1.3;
177 case MONSTER_ATTACK_RANGED:
179 self.ogre_cycles = 0;
180 if(random() <= autocvar_g_monster_ogre_attack_uzi_chance)
182 monsters_setframe(ogre_anim_pain);
183 self.attack_finished_single = time + 0.8;
184 self.delay = time + 0.1;
185 self.monster_delayedattack = ogre_uzi_fire;
189 monster_makevectors(self.enemy);
191 monsters_setframe(ogre_anim_pain);
192 self.attack_finished_single = time + 1.2;
204 Monster_CheckDropCvars ("ogre");
206 self.think = monster_dead_think;
207 self.nextthink = time + self.ticrate;
208 self.ltime = time + 5;
209 monsters_setframe(ogre_anim_die);
211 monster_hook_death(); // for post-death mods
217 self.health = autocvar_g_monster_ogre_health;
219 self.damageforcescale = 0.003;
220 self.classname = "monster_ogre";
221 self.monster_attackfunc = ogre_attack;
222 self.nextthink = time + random() * 0.5 + 0.1;
223 self.think = ogre_think;
224 self.weapon = WEP_GRENADE_LAUNCHER;
226 monsters_setframe(ogre_anim_idle);
228 monster_setupsounds("ogre");
230 monster_hook_spawn(); // for post-spawn mods
233 void spawnfunc_monster_ogre()
235 if not(autocvar_g_monster_ogre) { remove(self); return; }
237 self.monster_spawnfunc = spawnfunc_monster_ogre;
239 if(Monster_CheckAppearFlags(self))
242 if not (monster_initialize(
243 "Ogre", MONSTER_OGRE,
246 ogre_die, ogre_spawn))
252 weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);