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Rename tarbaby to slime & begin cleanup of monster_attack_melee function
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters / monster / ogre.qc
1 // size
2 const vector OGRE_MIN = '-36 -36 -20';
3 const vector OGRE_MAX = '36 36 50';
4
5 // model
6 string OGRE_MODEL = "models/monsters/ogre.dpm";
7
8 #ifdef SVQC
9 // cvars
10 float autocvar_g_monster_ogre;
11 float autocvar_g_monster_ogre_health;
12 float autocvar_g_monster_ogre_chainsaw_damage;
13 float autocvar_g_monster_ogre_speed_walk;
14 float autocvar_g_monster_ogre_speed_run;
15 float autocvar_g_monster_ogre_attack_uzi_bullets;
16 float autocvar_g_monster_ogre_attack_uzi_damage;
17 float autocvar_g_monster_ogre_attack_uzi_force;
18 float autocvar_g_monster_ogre_attack_uzi_chance;
19 float autocvar_g_monster_ogre_attack_grenade_damage;
20 float autocvar_g_monster_ogre_attack_grenade_edgedamage;
21 float autocvar_g_monster_ogre_attack_grenade_force;
22 float autocvar_g_monster_ogre_attack_grenade_radius;
23
24 // animations
25 const float ogre_anim_idle              = 0;
26 const float ogre_anim_walk              = 1;
27 const float ogre_anim_run               = 2;
28 const float ogre_anim_pain              = 3;
29 const float ogre_anim_swing     = 4;
30 const float ogre_anim_die               = 5;
31
32 void ogre_think()
33 {
34         self.think = ogre_think;
35         self.nextthink = time + self.ticrate;
36         
37         monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
38 }
39
40 .float ogre_cycles;
41 void ogre_swing()
42 {
43         self.ogre_cycles += 1;
44         monsters_setframe(ogre_anim_swing);
45         if(self.ogre_cycles == 1)
46                 self.attack_finished_single = time + 1.3;
47         self.angles_y = self.angles_y + random()* 25;
48         self.delay = time + 0.2;
49         self.monster_delayedattack = ogre_swing;
50         
51         monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
52         
53         if(self.ogre_cycles >= 4)
54         {
55                 self.monster_delayedattack = func_null;
56                 self.delay = -1;
57         }
58 }
59
60 void ogre_uzi_fire()
61 {
62         self.ogre_cycles += 1;
63         
64         if(self.ogre_cycles > autocvar_g_monster_ogre_attack_uzi_bullets)
65         {
66                 self.monster_delayedattack = func_null;
67                 self.delay = -1;
68                 return;
69         }
70         
71         monster_makevectors(self.enemy);
72         
73         W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
74         fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
75         endFireBallisticBullet();
76         
77         self.delay = time + 0.1;
78         self.monster_delayedattack = ogre_uzi_fire;
79 }
80
81 void ogre_uzi()
82 {
83         monsters_setframe(ogre_anim_pain);
84         self.attack_finished_single = time + 0.8;
85         self.delay = time + 0.1;
86         self.monster_delayedattack = ogre_uzi_fire;
87 }
88
89 void ogre_grenade_explode()
90 {
91         pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
92         sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
93
94         self.event_damage = func_null;
95         self.takedamage = DAMAGE_NO;
96
97         if(self.movetype == MOVETYPE_NONE)
98                 self.velocity = self.oldvelocity;
99
100         RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
101
102         remove (self);
103 }
104
105 void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
106 {
107         if (self.health <= 0)
108                 return;
109                 
110         if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
111                 return; // g_projectiles_damage says to halt
112                 
113         self.health = self.health - damage;
114         
115         if (self.health <= 0)
116                 W_PrepareExplosionByDamage(attacker, self.use);
117 }
118
119 void ogre_grenade_touch()
120 {
121         PROJECTILE_TOUCH;
122         
123         self.use ();
124 }
125
126 void ogre_grenade_think()
127 {
128         self.nextthink = time;
129         if (time > self.cnt)
130         {
131                 other = world;
132                 ogre_grenade_explode();
133                 return;
134         }
135 }
136
137 void ogre_gl()
138 {
139         entity gren;
140         
141         monster_makevectors(self.enemy);
142
143         W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
144         w_shotdir = v_forward; // no TrueAim for grenades please
145
146         gren = spawn ();
147         gren.owner = gren.realowner = self;
148         gren.classname = "grenade";
149         gren.bot_dodge = TRUE;
150         gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
151         gren.movetype = MOVETYPE_BOUNCE;
152         PROJECTILE_MAKETRIGGER(gren);
153         gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
154         setorigin(gren, w_shotorg);
155         setsize(gren, '-3 -3 -3', '3 3 3');
156
157         gren.cnt = time + 5;
158         gren.nextthink = time;
159         gren.think = ogre_grenade_think;
160         gren.use = ogre_grenade_explode;
161         gren.touch = ogre_grenade_touch;
162
163         gren.takedamage = DAMAGE_YES;
164         gren.health = autocvar_g_balance_grenadelauncher_primary_health;
165         gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
166         gren.event_damage = ogre_grenade_damage;
167         gren.damagedbycontents = TRUE;
168         gren.missile_flags = MIF_SPLASH | MIF_ARC;
169         W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
170
171         gren.angles = vectoangles (gren.velocity);
172         gren.flags = FL_PROJECTILE;
173
174         CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
175         
176         
177         monsters_setframe(ogre_anim_pain);
178         self.attack_finished_single = time + 1.2;
179 }
180
181 float ogre_missile()
182 {
183         self.ogre_cycles = 0;
184         if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
185         {
186                 ogre_uzi();
187                 return TRUE;
188         }
189         else
190         {
191                 ogre_gl();
192                 return TRUE;
193         }
194 }
195
196 float ogre_melee()
197 {
198         self.ogre_cycles = 0;
199         ogre_swing();
200         return TRUE;
201 }
202
203 void ogre_die()
204 {
205         Monster_CheckDropCvars ("ogre");
206         
207         self.think = monster_dead_think;
208         self.nextthink = time + self.ticrate;
209         self.ltime = time + 5;
210         monsters_setframe(ogre_anim_die);
211                 
212         monster_hook_death(); // for post-death mods
213 }
214
215 void ogre_spawn()
216 {
217         if not(self.health)
218                 self.health = autocvar_g_monster_ogre_health;
219
220         self.damageforcescale   = 0.003;
221         self.classname                  = "monster_ogre";
222         self.checkattack                = GenericCheckAttack;
223         self.attack_melee               = ogre_melee;
224         self.attack_ranged              = ogre_missile;
225         self.nextthink                  = time + random() * 0.5 + 0.1;
226         self.think                              = ogre_think;
227         self.weapon                             = WEP_GRENADE_LAUNCHER;
228         
229         monsters_setframe(ogre_anim_idle);
230         
231         monster_setupsounds("ogre");
232         
233         monster_hook_spawn(); // for post-spawn mods
234 }
235
236 void spawnfunc_monster_ogre()
237 {       
238         if not(autocvar_g_monster_ogre) { remove(self); return; }
239         
240         self.monster_spawnfunc = spawnfunc_monster_ogre;
241         
242         if(Monster_CheckAppearFlags(self))
243                 return;
244         
245         if not (monster_initialize(
246                          "Ogre", MONSTER_OGRE,
247                          OGRE_MIN, OGRE_MAX,
248                          FALSE,
249                          ogre_die, ogre_spawn))
250         {
251                 remove(self);
252                 return;
253         }
254         
255         weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);
256 }
257
258 #endif // SVQC