2 .float() attack_ranged;
7 .float spawn_time; // stop monster from moving around right after spawning
12 const float MONSTER_RESPAWN_DEATHPOINT = 8; // re-spawn where we died
14 .float monster_respawned; // used to make sure we're not recounting respawned monster stats
16 float monsters_spawned;
18 const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 2
19 const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 3
20 const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill 4
21 const float MONSTERSKILL_NOTINSANE = 2048; // monster will not spawn on skill 5
22 const float MONSTERSKILL_NOTNIGHTMARE = 4096; // monster will not spawn on skill >= 6
25 const float MONSTERFLAG_MINIBOSS = 1; // monster spawns as mini-boss (also has a chance of naturally becoming one)
26 const float MONSTERFLAG_APPEAR = 2; // delay spawn until triggered
27 const float MONSTERFLAG_NORESPAWN = 4;
28 const float MONSTERFLAG_SPAWNED = 512; // flag for spawned monsters
30 .float msound_delay; // restricts some monster sounds
33 .string msound_attack_melee;
34 .string msound_attack_ranged;
39 .void() monster_spawnfunc;
41 .void() monster_delayedattack;
43 .float monster_movestate; // used to tell what the monster is currently doing
44 const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
45 const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around
46 const float MONSTER_MOVE_SPAWNLOC = 3; // monster will move to its spawn location when not attacking
47 const float MONSTER_MOVE_NOMOVE = 4; // monster simply stands still
48 const float MONSTER_MOVE_ENEMY = 5; // used only as a movestate
50 const float MONSTER_STATE_ATTACK_LEAP = 1;
51 const float MONSTER_STATE_ATTACK_MELEE = 2;