1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_LASER);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
985 start_ammo_rockets = 999;
986 if (g_weaponarena & WEPBIT_SHOTGUN)
987 start_ammo_shells = 999;
988 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
989 start_ammo_cells = 999;
990 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
991 start_ammo_nails = 999;
992 if (g_weaponarena & WEPBIT_HOOK)
993 start_ammo_fuel = 999;
994 start_items |= IT_UNLIMITED_AMMO;
996 else if (g_minstagib)
999 start_armorvalue = 0;
1000 start_weapons = WEPBIT_MINSTANEX;
1001 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1002 start_ammo_cells = cvar("g_minstagib_ammo_start");
1003 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1006 if (g_minstagib_invis_alpha <= 0)
1007 g_minstagib_invis_alpha = -1;
1013 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1014 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1015 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1016 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1017 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1018 start_health = cvar("g_lms_start_health");
1019 start_armorvalue = cvar("g_lms_start_armor");
1023 start_ammo_shells = cvar("g_start_ammo_shells");
1024 start_ammo_nails = cvar("g_start_ammo_nails");
1025 start_ammo_rockets = cvar("g_start_ammo_rockets");
1026 start_ammo_cells = cvar("g_start_ammo_cells");
1027 start_ammo_fuel = cvar("g_start_ammo_fuel");
1030 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1032 e = get_weaponinfo(i);
1033 if(want_weapon("g_start_weapon_", e, FALSE))
1034 start_weapons |= e.weapons;
1040 warmup_start_ammo_shells = start_ammo_shells;
1041 warmup_start_ammo_nails = start_ammo_nails;
1042 warmup_start_ammo_rockets = start_ammo_rockets;
1043 warmup_start_ammo_cells = start_ammo_cells;
1044 warmup_start_ammo_fuel = start_ammo_fuel;
1045 warmup_start_health = start_health;
1046 warmup_start_armorvalue = start_armorvalue;
1047 warmup_start_weapons = start_weapons;
1049 if (!g_weaponarena && !g_minstagib && !g_ca)
1051 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1052 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1053 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1054 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1055 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1056 warmup_start_health = cvar("g_warmup_start_health");
1057 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1058 warmup_start_weapons = 0;
1059 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1061 e = get_weaponinfo(i);
1062 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1063 warmup_start_weapons |= e.weapons;
1068 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1070 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1071 start_items |= IT_FUEL_REGEN;
1072 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076 if(!cvar("g_use_ammunition"))
1078 start_ammo_shells = cvar("g_pickup_shells_max");
1079 start_ammo_nails = cvar("g_pickup_nails_max");
1080 start_ammo_rockets = cvar("g_pickup_rockets_max");
1081 start_ammo_cells = cvar("g_pickup_cells_max");
1082 start_ammo_fuel = cvar("g_pickup_fuel_max");
1083 start_items |= IT_UNLIMITED_AMMO;
1084 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1085 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1086 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1087 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1088 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1089 //warmup_start_items |= IT_UNLIMITED_AMMO;
1093 start_items |= IT_JETPACK;
1095 if (g_weapon_stay == 2)
1097 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1098 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1099 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1100 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1101 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1102 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1103 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1104 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1105 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1106 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109 MUTATOR_CALLHOOK(SetStartItems);
1111 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1113 e = get_weaponinfo(i);
1114 if(e.weapons & (start_weapons | warmup_start_weapons))
1115 weapon_action(e.weapon, WR_PRECACHE);
1118 start_ammo_shells = max(0, start_ammo_shells);
1119 start_ammo_nails = max(0, start_ammo_nails);
1120 start_ammo_cells = max(0, start_ammo_cells);
1121 start_ammo_rockets = max(0, start_ammo_rockets);
1122 start_ammo_fuel = max(0, start_ammo_fuel);
1124 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1125 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1126 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1127 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1128 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 float g_bugrigs_planar_movement;
1133 float g_bugrigs_planar_movement_car_jumping;
1134 float g_bugrigs_reverse_spinning;
1135 float g_bugrigs_reverse_speeding;
1136 float g_bugrigs_reverse_stopping;
1137 float g_bugrigs_air_steering;
1138 float g_bugrigs_angle_smoothing;
1139 float g_bugrigs_friction_floor;
1140 float g_bugrigs_friction_brake;
1141 float g_bugrigs_friction_air;
1142 float g_bugrigs_accel;
1143 float g_bugrigs_speed_ref;
1144 float g_bugrigs_speed_pow;
1145 float g_bugrigs_steer;
1147 float g_touchexplode;
1148 float g_touchexplode_radius;
1149 float g_touchexplode_damage;
1150 float g_touchexplode_edgedamage;
1151 float g_touchexplode_force;
1158 float sv_pitch_fixyaw;
1160 void readlevelcvars(void)
1162 // first load all the mutators
1164 MUTATOR_ADD(mutator_nix);
1165 if(cvar("g_dodging"))
1166 MUTATOR_ADD(mutator_dodging);
1167 if(cvar("g_rocket_flying"))
1168 MUTATOR_ADD(mutator_rocketflying);
1169 if(cvar("g_vampire"))
1170 MUTATOR_ADD(mutator_vampire);
1172 if(cvar("sv_allow_fullbright"))
1173 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1175 g_bugrigs = cvar("g_bugrigs");
1176 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1177 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1178 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1179 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1180 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1181 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1182 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1183 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1184 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1185 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1186 g_bugrigs_accel = cvar("g_bugrigs_accel");
1187 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1188 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1189 g_bugrigs_steer = cvar("g_bugrigs_steer");
1191 g_touchexplode = cvar("g_touchexplode");
1192 g_touchexplode_radius = cvar("g_touchexplode_radius");
1193 g_touchexplode_damage = cvar("g_touchexplode_damage");
1194 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1195 g_touchexplode_force = cvar("g_touchexplode_force");
1197 #ifdef ALLOW_FORCEMODELS
1198 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1200 sv_loddistance1 = cvar("sv_loddistance1");
1201 sv_loddistance2 = cvar("sv_loddistance2");
1203 if(sv_loddistance2 <= sv_loddistance1)
1204 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1206 sv_clones = cvar("sv_clones");
1207 sv_gentle = cvar("sv_gentle");
1208 sv_foginterval = cvar("sv_foginterval");
1209 g_cloaked = cvar("g_cloaked");
1210 g_jump_grunt = cvar("g_jump_grunt");
1211 g_footsteps = cvar("g_footsteps");
1212 g_grappling_hook = cvar("g_grappling_hook");
1213 g_jetpack = cvar("g_jetpack");
1214 g_midair = cvar("g_midair");
1215 g_minstagib = cvar("g_minstagib");
1216 g_norecoil = cvar("g_norecoil");
1217 g_bloodloss = cvar("g_bloodloss");
1218 sv_maxidle = cvar("sv_maxidle");
1219 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220 sv_pogostick = cvar("sv_pogostick");
1221 g_ctf_reverse = cvar("g_ctf_reverse");
1222 sv_autotaunt = cvar("sv_autotaunt");
1223 sv_taunt = cvar("sv_taunt");
1225 inWarmupStage = cvar("g_warmup");
1226 g_warmup_limit = cvar("g_warmup_limit");
1227 g_warmup_allguns = cvar("g_warmup_allguns");
1228 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1230 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231 inWarmupStage = 0; // these modes cannot work together, sorry
1233 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266 g_pickup_armormedium = cvar("g_pickup_armormedium");
1267 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269 g_pickup_armorbig = cvar("g_pickup_armorbig");
1270 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284 g_pickup_healthmega = cvar("g_pickup_healthmega");
1285 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1288 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1291 g_pinata = cvar("g_pinata");
1293 g_weapon_stay = cvar("g_weapon_stay");
1295 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298 g_ghost_items = cvar("g_ghost_items");
1300 if(g_ghost_items >= 1)
1301 g_ghost_items = 0.25; // default alpha value
1303 if not(inWarmupStage && !g_ca)
1304 game_starttime = cvar("g_start_delay");
1306 sv_pitch_min = cvar("sv_pitch_min");
1307 sv_pitch_max = cvar("sv_pitch_max");
1308 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1310 readplayerstartcvars();
1316 string precache_sound (string s) = #19;
1317 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1318 float precache_sound_index (string s) = #19;
1320 #define SND_VOLUME 1
1321 #define SND_ATTENUATION 2
1322 #define SND_LARGEENTITY 8
1323 #define SND_LARGESOUND 16
1325 float sound_allowed(float dest, entity e)
1327 // sounds from world may always pass
1330 if (e.classname == "body")
1332 if (e.owner && e.owner != e)
1337 // sounds to self may always pass
1338 if (dest == MSG_ONE)
1339 if (e == msg_entity)
1341 // sounds by players can be removed
1342 if (autocvar_bot_sound_monopoly)
1343 if (clienttype(e) == CLIENTTYPE_REAL)
1345 // anything else may pass
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1351 if (!sound_allowed(MSG_BROADCAST, e))
1353 sound_builtin(e, chan, samp, vol, atten);
1355 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(dest, e))
1362 entno = num_for_edict(e);
1363 idx = precache_sound_index(samp);
1368 atten = floor(atten * 64);
1369 vol = floor(vol * 255);
1372 sflags |= SND_VOLUME;
1374 sflags |= SND_ATTENUATION;
1376 sflags |= SND_LARGEENTITY;
1378 sflags |= SND_LARGESOUND;
1380 WriteByte(dest, SVC_SOUND);
1381 WriteByte(dest, sflags);
1382 if (sflags & SND_VOLUME)
1383 WriteByte(dest, vol);
1384 if (sflags & SND_ATTENUATION)
1385 WriteByte(dest, atten);
1386 if (sflags & SND_LARGEENTITY)
1388 WriteShort(dest, entno);
1389 WriteByte(dest, chan);
1393 WriteShort(dest, entno * 8 + chan);
1395 if (sflags & SND_LARGESOUND)
1396 WriteShort(dest, idx);
1398 WriteByte(dest, idx);
1400 WriteCoord(dest, o_x);
1401 WriteCoord(dest, o_y);
1402 WriteCoord(dest, o_z);
1404 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1408 if (!sound_allowed(dest, e))
1411 o = e.origin + 0.5 * (e.mins + e.maxs);
1412 soundtoat(dest, e, o, chan, samp, vol, atten);
1414 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1416 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1418 void stopsoundto(float dest, entity e, float chan)
1422 if (!sound_allowed(dest, e))
1425 entno = num_for_edict(e);
1430 idx = precache_sound_index("misc/null.wav");
1431 sflags = SND_LARGEENTITY;
1433 sflags |= SND_LARGESOUND;
1434 WriteByte(dest, SVC_SOUND);
1435 WriteByte(dest, sflags);
1436 WriteShort(dest, entno);
1437 WriteByte(dest, chan);
1438 if (sflags & SND_LARGESOUND)
1439 WriteShort(dest, idx);
1441 WriteByte(dest, idx);
1442 WriteCoord(dest, e.origin_x);
1443 WriteCoord(dest, e.origin_y);
1444 WriteCoord(dest, e.origin_z);
1448 WriteByte(dest, SVC_STOPSOUND);
1449 WriteShort(dest, entno * 8 + chan);
1452 void stopsound(entity e, float chan)
1454 if (!sound_allowed(MSG_BROADCAST, e))
1457 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1458 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1461 void play2(entity e, string filename)
1463 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1465 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1468 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1470 float spamsound(entity e, float chan, string samp, float vol, float atten)
1472 if (!sound_allowed(MSG_BROADCAST, e))
1475 if (time > e.spamtime)
1478 sound(e, chan, samp, vol, atten);
1484 void play2team(float t, string filename)
1488 if (autocvar_bot_sound_monopoly)
1491 FOR_EACH_REALPLAYER(head)
1494 play2(head, filename);
1498 void play2all(string samp)
1500 if (autocvar_bot_sound_monopoly)
1503 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1506 void PrecachePlayerSounds(string f);
1507 void precache_playermodel(string m)
1509 float globhandle, i, n;
1512 if(substring(m, -9,5) == "_lod1")
1514 if(substring(m, -9,5) == "_lod2")
1519 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1520 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1523 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1526 n = search_getsize(globhandle);
1527 for (i = 0; i < n; ++i)
1529 //print(search_getfilename(globhandle, i), "\n");
1530 f = search_getfilename(globhandle, i);
1531 PrecachePlayerSounds(f);
1533 search_end(globhandle);
1535 void precache_all_playermodels(string pattern)
1537 float globhandle, i, n;
1540 globhandle = search_begin(pattern, TRUE, FALSE);
1543 n = search_getsize(globhandle);
1544 for (i = 0; i < n; ++i)
1546 //print(search_getfilename(globhandle, i), "\n");
1547 f = search_getfilename(globhandle, i);
1548 precache_playermodel(f);
1550 search_end(globhandle);
1555 // gamemode related things
1556 precache_model ("models/misc/chatbubble.spr");
1557 precache_model ("models/misc/teambubble.spr");
1560 precache_model ("models/runematch/curse.mdl");
1561 precache_model ("models/runematch/rune.mdl");
1564 #ifdef TTURRETS_ENABLED
1565 if (autocvar_g_turrets)
1569 // Precache all player models if desired
1570 if (autocvar_sv_precacheplayermodels)
1572 PrecachePlayerSounds("sound/player/default.sounds");
1573 precache_all_playermodels("models/player/*.zym");
1574 precache_all_playermodels("models/player/*.dpm");
1575 precache_all_playermodels("models/player/*.md3");
1576 precache_all_playermodels("models/player/*.psk");
1577 precache_all_playermodels("models/player/*.iqm");
1580 if (autocvar_sv_defaultcharacter)
1583 s = autocvar_sv_defaultplayermodel_red;
1585 precache_playermodel(s);
1586 s = autocvar_sv_defaultplayermodel_blue;
1588 precache_playermodel(s);
1589 s = autocvar_sv_defaultplayermodel_yellow;
1591 precache_playermodel(s);
1592 s = autocvar_sv_defaultplayermodel_pink;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel;
1597 precache_playermodel(s);
1602 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1603 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1606 // gore and miscellaneous sounds
1607 //precache_sound ("misc/h2ohit.wav");
1608 precache_model ("models/hook.md3");
1609 precache_sound ("misc/armorimpact.wav");
1610 precache_sound ("misc/bodyimpact1.wav");
1611 precache_sound ("misc/bodyimpact2.wav");
1612 precache_sound ("misc/gib.wav");
1613 precache_sound ("misc/gib_splat01.wav");
1614 precache_sound ("misc/gib_splat02.wav");
1615 precache_sound ("misc/gib_splat03.wav");
1616 precache_sound ("misc/gib_splat04.wav");
1617 precache_sound ("misc/hit.wav");
1618 precache_sound ("misc/typehit.wav");
1619 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621 precache_sound ("misc/null.wav");
1622 precache_sound ("misc/spawn.wav");
1623 precache_sound ("misc/talk.wav");
1624 precache_sound ("misc/teleport.wav");
1625 precache_sound ("misc/poweroff.wav");
1626 precache_sound ("player/lava.wav");
1627 precache_sound ("player/slime.wav");
1630 precache_sound ("misc/jetpack_fly.wav");
1632 precache_model ("models/sprites/0.spr32");
1633 precache_model ("models/sprites/1.spr32");
1634 precache_model ("models/sprites/2.spr32");
1635 precache_model ("models/sprites/3.spr32");
1636 precache_model ("models/sprites/4.spr32");
1637 precache_model ("models/sprites/5.spr32");
1638 precache_model ("models/sprites/6.spr32");
1639 precache_model ("models/sprites/7.spr32");
1640 precache_model ("models/sprites/8.spr32");
1641 precache_model ("models/sprites/9.spr32");
1642 precache_model ("models/sprites/10.spr32");
1644 // common weapon precaches
1645 precache_sound ("weapons/weapon_switch.wav");
1646 precache_sound ("weapons/weaponpickup.wav");
1647 precache_sound ("weapons/unavailable.wav");
1648 precache_sound ("weapons/dryfire.wav");
1649 if (g_grappling_hook)
1651 precache_sound ("weapons/hook_fire.wav"); // hook
1652 precache_sound ("weapons/hook_impact.wav"); // hook
1655 if(autocvar_sv_precacheweapons)
1657 //precache weapon models/sounds
1660 while (wep <= WEP_LAST)
1662 weapon_action(wep, WR_PRECACHE);
1667 precache_model("models/elaser.mdl");
1668 precache_model("models/laser.mdl");
1669 precache_model("models/ebomb.mdl");
1672 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1674 if (!self.noise && self.music) // quake 3 uses the music field
1675 self.noise = self.music;
1677 // plays music for the level if there is any
1680 precache_sound (self.noise);
1681 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1686 // sorry, but using \ in macros breaks line numbers
1687 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1688 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1689 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1695 #define INITPRIO_FIRST 0
1696 #define INITPRIO_GAMETYPE 0
1697 #define INITPRIO_GAMETYPE_FALLBACK 1
1698 #define INITPRIO_FINDTARGET 10
1699 #define INITPRIO_DROPTOFLOOR 20
1700 #define INITPRIO_SETLOCATION 90
1701 #define INITPRIO_LINKDOORS 91
1702 #define INITPRIO_LAST 99
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1709 void make_safe_for_remove(entity e)
1711 if (e.initialize_entity)
1714 for (ent = initialize_entity_first; ent; )
1716 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719 // skip it in linked list
1722 prev.initialize_entity_next = ent.initialize_entity_next;
1723 ent = prev.initialize_entity_next;
1727 initialize_entity_first = ent.initialize_entity_next;
1728 ent = initialize_entity_first;
1734 ent = ent.initialize_entity_next;
1740 void objerror(string s)
1742 make_safe_for_remove(self);
1743 objerror_builtin(s);
1746 void remove_unsafely(entity e)
1751 void remove_safely(entity e)
1753 make_safe_for_remove(e);
1757 void InitializeEntity(entity e, void(void) func, float order)
1761 if (!e || e.initialize_entity)
1763 // make a proxy initializer entity
1767 e.classname = "initialize_entity";
1771 e.initialize_entity = func;
1772 e.initialize_entity_order = order;
1774 cur = initialize_entity_first;
1777 if (!cur || cur.initialize_entity_order > order)
1779 // insert between prev and cur
1781 prev.initialize_entity_next = e;
1783 initialize_entity_first = e;
1784 e.initialize_entity_next = cur;
1788 cur = cur.initialize_entity_next;
1791 void InitializeEntitiesRun()
1794 startoflist = initialize_entity_first;
1795 initialize_entity_first = world;
1796 for (self = startoflist; self; )
1799 var void(void) func;
1800 e = self.initialize_entity_next;
1801 func = self.initialize_entity;
1802 self.initialize_entity_order = 0;
1803 self.initialize_entity = func_null;
1804 self.initialize_entity_next = world;
1805 if (self.classname == "initialize_entity")
1809 remove_builtin(self);
1812 //dprint("Delayed initialization: ", self.classname, "\n");
1818 .float uncustomizeentityforclient_set;
1819 .void(void) uncustomizeentityforclient;
1820 void(void) SUB_Nullpointer = #0;
1821 void UncustomizeEntitiesRun()
1825 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1826 self.uncustomizeentityforclient();
1829 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1831 e.customizeentityforclient = customizer;
1832 e.uncustomizeentityforclient = uncustomizer;
1833 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1837 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1840 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1844 if (e.classname == "")
1845 e.classname = "net_linked";
1847 if (e.model == "" || self.modelindex == 0)
1851 setmodel(e, "null");
1855 e.SendEntity = sendfunc;
1856 e.SendFlags = 0xFFFFFF;
1859 e.effects |= EF_NODEPTHTEST;
1863 e.nextthink = time + dt;
1864 e.think = SUB_Remove;
1868 void adaptor_think2touch()
1877 void adaptor_think2use()
1889 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1891 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1892 self.projectiledeathtype |= HITTYPE_SPLASH;
1893 adaptor_think2use();
1896 // deferred dropping
1897 void DropToFloor_Handler()
1899 droptofloor_builtin();
1900 self.dropped_origin = self.origin;
1905 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1910 float trace_hits_box_a0, trace_hits_box_a1;
1912 float trace_hits_box_1d(float end, float thmi, float thma)
1916 // just check if x is in range
1924 // do the trace with respect to x
1925 // 0 -> end has to stay in thmi -> thma
1926 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1927 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1928 if (trace_hits_box_a0 > trace_hits_box_a1)
1934 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1939 // now it is a trace from 0 to end
1941 trace_hits_box_a0 = 0;
1942 trace_hits_box_a1 = 1;
1944 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1946 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1948 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1954 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1956 return trace_hits_box(start, end, thmi - ma, thma - mi);
1959 float SUB_NoImpactCheck()
1961 // zero hitcontents = this is not the real impact, but either the
1962 // mirror-impact of something hitting the projectile instead of the
1963 // projectile hitting the something, or a touchareagrid one. Neither of
1964 // these stop the projectile from moving, so...
1965 if(trace_dphitcontents == 0)
1967 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1970 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1972 if (other == world && self.size != '0 0 0')
1975 tic = self.velocity * sys_frametime;
1976 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1977 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1978 if (trace_fraction >= 1)
1980 dprint("Odd... did not hit...?\n");
1982 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1984 dprint("Detected and prevented the sky-grapple bug.\n");
1992 #define SUB_OwnerCheck() (other && (other == self.owner))
1994 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1996 if(SUB_OwnerCheck())
1998 if(SUB_NoImpactCheck())
2003 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2004 UpdateCSQCProjectileNextFrame(self);
2007 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2009 float MAX_IPBAN_URIS = 16;
2011 float URI_GET_DISCARD = 0;
2012 float URI_GET_IPBAN = 1;
2013 float URI_GET_IPBAN_END = 16;
2014 float URI_GET_PLAYERSTATS_SENT = 17;
2016 void URI_Get_Callback(float id, float status, string data)
2018 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2020 dprint("\nEnd of data.\n");
2022 if (id == URI_GET_DISCARD)
2026 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2029 OnlineBanList_URI_Get_Callback(id, status, data);
2031 else if (id == URI_GET_PLAYERSTATS_SENT)
2033 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2037 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2041 void print_to(entity e, string s)
2044 sprint(e, strcat(s, "\n"));
2049 string uid2name(string myuid) {
2051 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2054 s = "^1Unregistered Player";
2058 float race_readTime(string map, float pos)
2066 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2069 string race_readUID(string map, float pos)
2077 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2080 float race_readPos(string map, float t) {
2082 for (i = 1; i <= RANKINGS_CNT; ++i)
2083 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2086 return 0; // pos is zero if unranked
2089 void race_writeTime(string map, float t, string myuid)
2098 newpos = race_readPos(map, t);
2101 for(i = 1; i <= RANKINGS_CNT; ++i)
2103 if(race_readUID(map, i) == myuid)
2106 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2107 for (i = prevpos; i > newpos; --i) {
2108 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2109 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2111 } else { // player has no ranked record yet
2112 for (i = RANKINGS_CNT; i > newpos; --i) {
2113 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2114 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2118 // store new time itself
2119 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2120 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2123 string race_readName(string map, float pos)
2131 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2134 string race_placeName(float pos) {
2135 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2137 if(mod(pos, 10) == 1)
2138 return strcat(ftos(pos), "st");
2139 else if(mod(pos, 10) == 2)
2140 return strcat(ftos(pos), "nd");
2141 else if(mod(pos, 10) == 3)
2142 return strcat(ftos(pos), "rd");
2144 return strcat(ftos(pos), "th");
2147 return strcat(ftos(pos), "th");
2149 string getrecords(float page) // 50 records per page
2163 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2165 if (MapInfo_Get_ByID(i))
2167 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2171 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2172 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2180 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2182 if (MapInfo_Get_ByID(i))
2184 r = race_readTime(MapInfo_Map_bspname, 1);
2187 h = race_readName(MapInfo_Map_bspname, 1);
2188 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2196 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2198 if (MapInfo_Get_ByID(i))
2200 r = race_readTime(MapInfo_Map_bspname, 1);
2203 h = race_readName(MapInfo_Map_bspname, 1);
2204 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2210 MapInfo_ClearTemps();
2212 if (s == "" && page == 0)
2213 return "No records are available on this server.\n";
2218 string getrankings()
2231 for (i = 1; i <= RANKINGS_CNT; ++i)
2233 t = race_readTime(map, i);
2236 n = race_readName(map, i);
2237 p = race_placeName(i);
2238 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2241 MapInfo_ClearTemps();
2244 return strcat("No records are available for the map: ", map, "\n");
2246 return strcat("Records for ", map, ":\n", s);
2249 #define LADDER_FIRSTPOINT 100
2250 #define LADDER_CNT 10
2251 // position X still gives LADDER_FIRSTPOINT/X points
2252 #define LADDER_SIZE 30
2253 // ladder shows the top X players
2254 string top_uids[LADDER_SIZE];
2255 float top_scores[LADDER_SIZE];
2258 float i, j, k, uidcnt;
2272 for (k = 0; k < MapInfo_count; ++k)
2274 if (MapInfo_Get_ByID(k))
2276 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2277 if(i == 0) // speed award
2279 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2282 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2284 else // normal record, if it exists (else break)
2286 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2289 myuid = race_readUID(MapInfo_Map_bspname, i);
2292 // string s contains:
2293 // arg 0 = # of speed recs
2294 // arg 1 = # of 1st place recs
2295 // arg 2 = # of 2nd place recs
2297 // LADDER_CNT+1 = total points
2299 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2302 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2304 for (j = 0; j <= LADDER_CNT + 1; ++j)
2306 if(j != LADDER_CNT + 1)
2307 temp_s = strcat(temp_s, "0 ");
2309 temp_s = strcat(temp_s, "0");
2313 tokenize_console(temp_s);
2316 if(i == 0) // speed award
2317 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2319 if(j == 0) // speed award
2320 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2322 s = strcat(s, " ", argv(j)); // just copy over everything else
2325 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2328 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2329 else if(j == i) // wanted rec!
2330 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2332 s = strcat(s, " ", argv(j)); // just copy over everything else
2335 // total points are (by default) calculated like this:
2336 // speedrec = floor(100 / 10) = 10 points
2337 // 1st place = floor(100 / 1) = 100 points
2338 // 2nd place = floor(100 / 2) = 50 points
2339 // 3rd place = floor(100 / 3) = 33 points
2340 // 4th place = floor(100 / 4) = 25 points
2341 // 5th place = floor(100 / 5) = 20 points
2345 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2347 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2349 db_put(TemporaryDB, strcat("ladder", myuid), s);
2356 for (i = 0; i <= uidcnt; ++i) // for each known uid
2358 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2359 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2360 tokenize_console(temp_s);
2361 thiscnt = stof(argv(LADDER_CNT+1));
2363 if(thiscnt > top_scores[LADDER_SIZE-1])
2364 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2366 if(thiscnt > top_scores[j])
2368 for (k = LADDER_SIZE-1; k >= j; --k)
2370 top_uids[k] = top_uids[k-1];
2371 top_scores[k] = top_scores[k-1];
2373 top_uids[j] = thisuid;
2374 top_scores[j] = thiscnt;
2380 s = "^3-----------------------\n\n";
2382 s = strcat(s, "Pos ^3|");
2383 s = strcat(s, " ^7Total ^3|");
2384 for (i = 1; i <= LADDER_CNT; ++i)
2386 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2388 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2390 s = strcat(s, "\n^3----+--------");
2391 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2393 s = strcat(s, "+-----");
2396 for (i = 1; i <= LADDER_CNT - 9; ++i)
2398 s = strcat(s, "+------");
2402 s = strcat(s, "+--------------+--------------------\n");
2404 for (i = 0; i < LADDER_SIZE; ++i)
2406 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2407 tokenize_console(temp_s);
2408 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2410 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2411 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2412 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2414 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2417 for (j = 10; j <= LADDER_CNT; ++j)
2419 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2423 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2424 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2427 MapInfo_ClearTemps();
2430 return "No ladder on this server!\n";
2432 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2436 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2439 vector start, org, delta, end, enddown, mstart;
2441 m = e.dphitcontentsmask;
2442 e.dphitcontentsmask = goodcontents | badcontents;
2445 delta = world.maxs - world.mins;
2447 for (i = 0; i < attempts; ++i)
2449 start_x = org_x + random() * delta_x;
2450 start_y = org_y + random() * delta_y;
2451 start_z = org_z + random() * delta_z;
2453 // rule 1: start inside world bounds, and outside
2454 // solid, and don't start from somewhere where you can
2455 // fall down to evil
2456 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2457 if (trace_fraction >= 1)
2459 if (trace_startsolid)
2461 if (trace_dphitcontents & badcontents)
2463 if (trace_dphitq3surfaceflags & badsurfaceflags)
2466 // rule 2: if we are too high, lower the point
2467 if (trace_fraction * delta_z > maxaboveground)
2468 start = trace_endpos + '0 0 1' * maxaboveground;
2469 enddown = trace_endpos;
2471 // rule 3: make sure we aren't outside the map. This only works
2472 // for somewhat well formed maps. A good rule of thumb is that
2473 // the map should have a convex outside hull.
2474 // these can be traceLINES as we already verified the starting box
2475 mstart = start + 0.5 * (e.mins + e.maxs);
2476 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2477 if (trace_fraction >= 1)
2479 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2480 if (trace_fraction >= 1)
2482 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2483 if (trace_fraction >= 1)
2485 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2486 if (trace_fraction >= 1)
2488 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2492 // find a random vector to "look at"
2493 end_x = org_x + random() * delta_x;
2494 end_y = org_y + random() * delta_y;
2495 end_z = org_z + random() * delta_z;
2496 end = start + normalize(end - start) * vlen(delta);
2498 // rule 4: start TO end must not be too short
2499 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2500 if (trace_startsolid)
2502 if (trace_fraction < minviewdistance / vlen(delta))
2505 // rule 5: don't want to look at sky
2506 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2509 // rule 6: we must not end up in trigger_hurt
2510 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2512 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2519 e.dphitcontentsmask = m;
2523 setorigin(e, start);
2524 e.angles = vectoangles(end - start);
2525 dprint("Needed ", ftos(i + 1), " attempts\n");
2532 float zcurveparticles_effectno;
2533 vector zcurveparticles_start;
2534 float zcurveparticles_spd;
2536 void endzcurveparticles()
2538 if(zcurveparticles_effectno)
2541 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2543 zcurveparticles_effectno = 0;
2546 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2548 spd = bound(0, floor(spd / 16), 32767);
2549 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2551 endzcurveparticles();
2552 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2553 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2554 WriteShort(MSG_BROADCAST, effectno);
2555 WriteCoord(MSG_BROADCAST, start_x);
2556 WriteCoord(MSG_BROADCAST, start_y);
2557 WriteCoord(MSG_BROADCAST, start_z);
2558 zcurveparticles_effectno = effectno;
2559 zcurveparticles_start = start;
2562 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2563 WriteCoord(MSG_BROADCAST, end_x);
2564 WriteCoord(MSG_BROADCAST, end_y);
2565 WriteCoord(MSG_BROADCAST, end_z);
2566 WriteCoord(MSG_BROADCAST, end_dz);
2567 zcurveparticles_spd = spd;
2570 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2573 vector vecxy, velxy;
2575 vecxy = end - start;
2580 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2582 endzcurveparticles();
2583 trailparticles(world, effectno, start, end);
2587 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2588 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2591 string GetGametype(); // g_world.qc
2592 void write_recordmarker(entity pl, float tstart, float dt)
2594 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2596 // also write a marker into demo files for demotc-race-record-extractor to find
2599 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2600 " ", ftos(tstart), " ", ftos(dt), "\n"));
2603 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2616 if(allowcenter) // 2: allow center handedness
2629 if(allowcenter) // 2: allow center handedness
2645 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2650 if (autocvar_g_shootfromeye)
2654 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2662 else if (autocvar_g_shootfromcenter)
2666 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2674 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2684 else if (autocvar_g_shootfromclient)
2686 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2691 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2693 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2697 void attach_sameorigin(entity e, entity to, string tag)
2699 vector org, t_forward, t_left, t_up, e_forward, e_up;
2706 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2707 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2708 t_forward = v_forward * tagscale;
2709 t_left = v_right * -tagscale;
2710 t_up = v_up * tagscale;
2712 e.origin_x = org * t_forward;
2713 e.origin_y = org * t_left;
2714 e.origin_z = org * t_up;
2716 // current forward and up directions
2717 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2718 e.angles = AnglesTransform_FromVAngles(e.angles);
2720 e.angles = AnglesTransform_FromAngles(e.angles);
2721 fixedmakevectors(e.angles);
2723 // untransform forward, up!
2724 e_forward_x = v_forward * t_forward;
2725 e_forward_y = v_forward * t_left;
2726 e_forward_z = v_forward * t_up;
2727 e_up_x = v_up * t_forward;
2728 e_up_y = v_up * t_left;
2729 e_up_z = v_up * t_up;
2731 e.angles = fixedvectoangles2(e_forward, e_up);
2732 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2733 e.angles = AnglesTransform_ToVAngles(e.angles);
2735 e.angles = AnglesTransform_ToAngles(e.angles);
2737 setattachment(e, to, tag);
2738 setorigin(e, e.origin);
2741 void detach_sameorigin(entity e)
2744 org = gettaginfo(e, 0);
2745 e.angles = fixedvectoangles2(v_forward, v_up);
2746 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2747 e.angles = AnglesTransform_ToVAngles(e.angles);
2749 e.angles = AnglesTransform_ToAngles(e.angles);
2751 setattachment(e, world, "");
2752 setorigin(e, e.origin);
2755 void follow_sameorigin(entity e, entity to)
2757 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2758 e.aiment = to; // make the hole follow bmodel
2759 e.punchangle = to.angles; // the original angles of bmodel
2760 e.view_ofs = e.origin - to.origin; // relative origin
2761 e.v_angle = e.angles - to.angles; // relative angles
2764 void unfollow_sameorigin(entity e)
2766 e.movetype = MOVETYPE_NONE;
2769 entity gettaginfo_relative_ent;
2770 vector gettaginfo_relative(entity e, float tag)
2772 if (!gettaginfo_relative_ent)
2774 gettaginfo_relative_ent = spawn();
2775 gettaginfo_relative_ent.effects = EF_NODRAW;
2777 gettaginfo_relative_ent.model = e.model;
2778 gettaginfo_relative_ent.modelindex = e.modelindex;
2779 gettaginfo_relative_ent.frame = e.frame;
2780 return gettaginfo(gettaginfo_relative_ent, tag);
2783 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2787 if (pl.soundentity.cnt & p)
2789 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2790 pl.soundentity.cnt |= p;
2793 void SoundEntity_StopSound(entity pl, float chan)
2797 if (pl.soundentity.cnt & p)
2799 stopsoundto(MSG_ALL, pl.soundentity, chan);
2800 pl.soundentity.cnt &~= p;
2804 void SoundEntity_Attach(entity pl)
2806 pl.soundentity = spawn();
2807 pl.soundentity.classname = "soundentity";
2808 pl.soundentity.owner = pl;
2809 setattachment(pl.soundentity, pl, "");
2810 setmodel(pl.soundentity, "null");
2813 void SoundEntity_Detach(entity pl)
2816 for (i = 0; i <= 7; ++i)
2817 SoundEntity_StopSound(pl, i);
2821 float ParseCommandPlayerSlotTarget_firsttoken;
2822 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2830 ParseCommandPlayerSlotTarget_firsttoken = -1;
2834 if (substring(argv(idx), 0, 1) == "#")
2836 s = substring(argv(idx), 1, -1);
2844 ParseCommandPlayerSlotTarget_firsttoken = idx;
2845 if (s == ftos(stof(s)))
2847 e = edict_num(stof(s));
2848 if (e.flags & FL_CLIENT)
2854 // it must be a nick name
2857 ParseCommandPlayerSlotTarget_firsttoken = idx;
2860 FOR_EACH_CLIENT(head)
2861 if (head.netname == s)
2869 s = strdecolorize(s);
2871 FOR_EACH_CLIENT(head)
2872 if (strdecolorize(head.netname) == s)
2887 float modeleffect_SendEntity(entity to, float sf)
2890 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2893 if(self.velocity != '0 0 0')
2895 if(self.angles != '0 0 0')
2897 if(self.avelocity != '0 0 0')
2900 WriteByte(MSG_ENTITY, f);
2901 WriteShort(MSG_ENTITY, self.modelindex);
2902 WriteByte(MSG_ENTITY, self.skin);
2903 WriteByte(MSG_ENTITY, self.frame);
2904 WriteCoord(MSG_ENTITY, self.origin_x);
2905 WriteCoord(MSG_ENTITY, self.origin_y);
2906 WriteCoord(MSG_ENTITY, self.origin_z);
2909 WriteCoord(MSG_ENTITY, self.velocity_x);
2910 WriteCoord(MSG_ENTITY, self.velocity_y);
2911 WriteCoord(MSG_ENTITY, self.velocity_z);
2915 WriteCoord(MSG_ENTITY, self.angles_x);
2916 WriteCoord(MSG_ENTITY, self.angles_y);
2917 WriteCoord(MSG_ENTITY, self.angles_z);
2921 WriteCoord(MSG_ENTITY, self.avelocity_x);
2922 WriteCoord(MSG_ENTITY, self.avelocity_y);
2923 WriteCoord(MSG_ENTITY, self.avelocity_z);
2925 WriteShort(MSG_ENTITY, self.scale * 256.0);
2926 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2927 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2928 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2929 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2934 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2939 e.classname = "modeleffect";
2947 e.teleport_time = t1;
2951 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2955 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2958 sz = max(e.scale, e.scale2);
2959 setsize(e, e.mins * sz, e.maxs * sz);
2960 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2963 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2965 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2968 float randombit(float bits)
2970 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2979 for(f = 1; f <= bits; f *= 2)
2988 r = (r - 1) / (n - 1);
2995 float randombits(float bits, float k, float error_return)
2999 while(k > 0 && bits != r)
3001 r += randombit(bits - r);
3010 void randombit_test(float bits, float iter)
3014 print(ftos(randombit(bits)), "\n");
3019 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3021 if(halflifedist > 0)
3022 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3023 else if(halflifedist < 0)
3024 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3033 #define cvar_string_normal cvar_string_builtin
3034 #define cvar_normal cvar_builtin
3036 string cvar_string_normal(string n)
3038 if not(cvar_type(n) & 1)
3039 backtrace(strcat("Attempt to access undefined cvar: ", n));
3040 return cvar_string_builtin(n);
3043 float cvar_normal(string n)
3045 return stof(cvar_string_normal(n));
3048 #define cvar_set_normal cvar_set_builtin
3056 oself.think = SUB_Remove;
3057 oself.nextthink = time;
3063 Execute func() after time + fdelay.
3064 self when func is executed = self when defer is called
3066 void defer(float fdelay, void() func)
3073 e.think = defer_think;
3074 e.nextthink = time + fdelay;