1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
620 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
622 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
625 if (s == "cl_weaponpriority")
626 self.switchweapon = w_getbestweapon(self);
627 if (s == "cl_allow_uidtracking")
628 PlayerStats_AddPlayer(self);
632 void backtrace(string msg)
635 dev = autocvar_developer;
636 war = autocvar_prvm_backtraceforwarnings;
637 cvar_set("developer", "1");
638 cvar_set("prvm_backtraceforwarnings", "1");
640 print("--- CUT HERE ---\nWARNING: ");
643 remove(world); // isn't there any better way to cause a backtrace?
644 print("\n--- CUT UNTIL HERE ---\n");
645 cvar_set("developer", ftos(dev));
646 cvar_set("prvm_backtraceforwarnings", ftos(war));
649 string Team_ColorCode(float teamid)
651 if (teamid == COLOR_TEAM1)
653 else if (teamid == COLOR_TEAM2)
655 else if (teamid == COLOR_TEAM3)
657 else if (teamid == COLOR_TEAM4)
663 string Team_ColorName(float t)
665 // fixme: Search for team entities and get their .netname's!
666 if (t == COLOR_TEAM1)
668 if (t == COLOR_TEAM2)
670 if (t == COLOR_TEAM3)
672 if (t == COLOR_TEAM4)
677 string Team_ColorNameLowerCase(float t)
679 // fixme: Search for team entities and get their .netname's!
680 if (t == COLOR_TEAM1)
682 if (t == COLOR_TEAM2)
684 if (t == COLOR_TEAM3)
686 if (t == COLOR_TEAM4)
691 float ColourToNumber(string team_colour)
693 if (team_colour == "red")
696 if (team_colour == "blue")
699 if (team_colour == "yellow")
702 if (team_colour == "pink")
705 if (team_colour == "auto")
711 float NumberToTeamNumber(float number)
728 // decolorizes and team colors the player name when needed
729 string playername(entity p)
732 if (teamplay && !intermission_running && p.classname == "player")
734 t = Team_ColorCode(p.team);
735 return strcat(t, strdecolorize(p.netname));
741 vector randompos(vector m1, vector m2)
745 v_x = m2_x * random() + m1_x;
746 v_y = m2_y * random() + m1_y;
747 v_z = m2_z * random() + m1_z;
751 //#NO AUTOCVARS START
753 float g_pickup_shells;
754 float g_pickup_shells_max;
755 float g_pickup_nails;
756 float g_pickup_nails_max;
757 float g_pickup_rockets;
758 float g_pickup_rockets_max;
759 float g_pickup_cells;
760 float g_pickup_cells_max;
762 float g_pickup_fuel_jetpack;
763 float g_pickup_fuel_max;
764 float g_pickup_armorsmall;
765 float g_pickup_armorsmall_max;
766 float g_pickup_armorsmall_anyway;
767 float g_pickup_armormedium;
768 float g_pickup_armormedium_max;
769 float g_pickup_armormedium_anyway;
770 float g_pickup_armorbig;
771 float g_pickup_armorbig_max;
772 float g_pickup_armorbig_anyway;
773 float g_pickup_armorlarge;
774 float g_pickup_armorlarge_max;
775 float g_pickup_armorlarge_anyway;
776 float g_pickup_healthsmall;
777 float g_pickup_healthsmall_max;
778 float g_pickup_healthsmall_anyway;
779 float g_pickup_healthmedium;
780 float g_pickup_healthmedium_max;
781 float g_pickup_healthmedium_anyway;
782 float g_pickup_healthlarge;
783 float g_pickup_healthlarge_max;
784 float g_pickup_healthlarge_anyway;
785 float g_pickup_healthmega;
786 float g_pickup_healthmega_max;
787 float g_pickup_healthmega_anyway;
788 float g_pickup_ammo_anyway;
789 float g_pickup_weapons_anyway;
791 float g_weaponarena_random;
792 float g_weaponarena_random_with_laser;
793 string g_weaponarena_list;
794 float g_weaponspeedfactor;
795 float g_weaponratefactor;
796 float g_weapondamagefactor;
797 float g_weaponforcefactor;
798 float g_weaponspreadfactor;
802 float start_ammo_shells;
803 float start_ammo_nails;
804 float start_ammo_rockets;
805 float start_ammo_cells;
806 float start_ammo_fuel;
808 float start_armorvalue;
809 float warmup_start_weapons;
810 float warmup_start_ammo_shells;
811 float warmup_start_ammo_nails;
812 float warmup_start_ammo_rockets;
813 float warmup_start_ammo_cells;
814 float warmup_start_ammo_fuel;
815 float warmup_start_health;
816 float warmup_start_armorvalue;
820 entity get_weaponinfo(float w);
822 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
824 var float i = weaponinfo.weapon;
829 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
831 if (t < 0) // "default" weapon selection
833 if (g_lms || g_ca || allguns)
834 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
838 t = (i == WEP_SHOTGUN);
840 t = 0; // weapon is set a few lines later
842 t = (i == WEP_LASER || i == WEP_SHOTGUN);
843 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
844 t |= (i == WEP_HOOK);
847 // we cannot disable porto in Nexball, we must force it
848 if(g_nexball && i == WEP_PORTO)
854 void readplayerstartcvars()
860 // initialize starting values for players
863 start_ammo_shells = 0;
864 start_ammo_nails = 0;
865 start_ammo_rockets = 0;
866 start_ammo_cells = 0;
867 start_health = cvar("g_balance_health_start");
868 start_armorvalue = cvar("g_balance_armor_start");
871 s = cvar_string("g_weaponarena");
872 if (s == "0" || s == "")
878 if (s == "0" || s == "")
884 // forcibly turn off weaponarena
888 g_weaponarena_list = "All Weapons";
889 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
891 e = get_weaponinfo(j);
892 g_weaponarena |= e.weapons;
893 weapon_action(e.weapon, WR_PRECACHE);
896 else if (s == "most")
898 g_weaponarena_list = "Most Weapons";
899 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
901 e = get_weaponinfo(j);
902 if (e.spawnflags & WEP_FLAG_NORMAL)
904 g_weaponarena |= e.weapons;
905 weapon_action(e.weapon, WR_PRECACHE);
909 else if (s == "none")
911 g_weaponarena_list = "No Weapons";
912 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
916 t = tokenize_console(s);
917 g_weaponarena_list = "";
918 for (i = 0; i < t; ++i)
921 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
923 e = get_weaponinfo(j);
926 g_weaponarena |= e.weapons;
927 weapon_action(e.weapon, WR_PRECACHE);
928 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
934 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
937 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
941 g_weaponarena_random = cvar("g_weaponarena_random");
943 g_weaponarena_random = 0;
944 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
948 start_weapons = g_weaponarena;
950 start_items |= IT_UNLIMITED_AMMO;
952 else if (g_minstagib)
955 start_armorvalue = 0;
956 start_weapons = WEPBIT_MINSTANEX;
957 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
958 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
960 if (g_minstagib_invis_alpha <= 0)
961 g_minstagib_invis_alpha = -1;
965 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
967 e = get_weaponinfo(i);
968 if(want_weapon("g_start_weapon_", e, FALSE))
969 start_weapons |= e.weapons;
973 if(!cvar("g_use_ammunition"))
974 start_items |= IT_UNLIMITED_AMMO;
978 start_ammo_cells = cvar("g_minstagib_ammo_start");
979 start_ammo_fuel = cvar("g_start_ammo_fuel");
981 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
983 start_ammo_rockets = 999;
984 start_ammo_shells = 999;
985 start_ammo_cells = 999;
986 start_ammo_nails = 999;
987 start_ammo_fuel = 999;
993 start_ammo_shells = cvar("g_lms_start_ammo_shells");
994 start_ammo_nails = cvar("g_lms_start_ammo_nails");
995 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996 start_ammo_cells = cvar("g_lms_start_ammo_cells");
997 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1001 start_ammo_shells = cvar("g_start_ammo_shells");
1002 start_ammo_nails = cvar("g_start_ammo_nails");
1003 start_ammo_rockets = cvar("g_start_ammo_rockets");
1004 start_ammo_cells = cvar("g_start_ammo_cells");
1005 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011 start_health = cvar("g_lms_start_health");
1012 start_armorvalue = cvar("g_lms_start_armor");
1017 warmup_start_ammo_shells = start_ammo_shells;
1018 warmup_start_ammo_nails = start_ammo_nails;
1019 warmup_start_ammo_rockets = start_ammo_rockets;
1020 warmup_start_ammo_cells = start_ammo_cells;
1021 warmup_start_ammo_fuel = start_ammo_fuel;
1022 warmup_start_health = start_health;
1023 warmup_start_armorvalue = start_armorvalue;
1024 warmup_start_weapons = start_weapons;
1026 if (!g_weaponarena && !g_minstagib && !g_ca)
1028 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033 warmup_start_health = cvar("g_warmup_start_health");
1034 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035 warmup_start_weapons = 0;
1036 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038 e = get_weaponinfo(i);
1039 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1040 warmup_start_weapons |= e.weapons;
1045 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1047 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048 start_items |= IT_FUEL_REGEN;
1049 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1054 start_items |= IT_JETPACK;
1056 if (g_weapon_stay == 2)
1058 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1059 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1060 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1061 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1062 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1063 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1064 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1065 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1066 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1067 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1070 MUTATOR_CALLHOOK(SetStartItems);
1072 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074 e = get_weaponinfo(i);
1075 if(e.weapons & (start_weapons | warmup_start_weapons))
1076 weapon_action(e.weapon, WR_PRECACHE);
1079 start_ammo_shells = max(0, start_ammo_shells);
1080 start_ammo_nails = max(0, start_ammo_nails);
1081 start_ammo_cells = max(0, start_ammo_cells);
1082 start_ammo_rockets = max(0, start_ammo_rockets);
1083 start_ammo_fuel = max(0, start_ammo_fuel);
1085 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1086 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1087 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1088 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1089 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1093 float g_bugrigs_planar_movement;
1094 float g_bugrigs_planar_movement_car_jumping;
1095 float g_bugrigs_reverse_spinning;
1096 float g_bugrigs_reverse_speeding;
1097 float g_bugrigs_reverse_stopping;
1098 float g_bugrigs_air_steering;
1099 float g_bugrigs_angle_smoothing;
1100 float g_bugrigs_friction_floor;
1101 float g_bugrigs_friction_brake;
1102 float g_bugrigs_friction_air;
1103 float g_bugrigs_accel;
1104 float g_bugrigs_speed_ref;
1105 float g_bugrigs_speed_pow;
1106 float g_bugrigs_steer;
1108 float g_touchexplode;
1109 float g_touchexplode_radius;
1110 float g_touchexplode_damage;
1111 float g_touchexplode_edgedamage;
1112 float g_touchexplode_force;
1119 float sv_pitch_fixyaw;
1121 string GetGametype(); // g_world.qc
1122 void readlevelcvars(void)
1124 // first load all the mutators
1125 if(cvar("g_invincible_projectiles"))
1126 MUTATOR_ADD(mutator_invincibleprojectiles);
1128 MUTATOR_ADD(mutator_nix);
1129 if(cvar("g_dodging"))
1130 MUTATOR_ADD(mutator_dodging);
1131 if(cvar("g_rocket_flying"))
1132 MUTATOR_ADD(mutator_rocketflying);
1133 if(cvar("g_vampire"))
1134 MUTATOR_ADD(mutator_vampire);
1136 if(cvar("sv_allow_fullbright"))
1137 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1139 g_bugrigs = cvar("g_bugrigs");
1140 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1141 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1142 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1143 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1144 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1145 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1146 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1147 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1148 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1149 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1150 g_bugrigs_accel = cvar("g_bugrigs_accel");
1151 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1152 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1153 g_bugrigs_steer = cvar("g_bugrigs_steer");
1155 g_touchexplode = cvar("g_touchexplode");
1156 g_touchexplode_radius = cvar("g_touchexplode_radius");
1157 g_touchexplode_damage = cvar("g_touchexplode_damage");
1158 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1159 g_touchexplode_force = cvar("g_touchexplode_force");
1161 #ifdef ALLOW_FORCEMODELS
1162 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1164 sv_loddistance1 = cvar("sv_loddistance1");
1165 sv_loddistance2 = cvar("sv_loddistance2");
1167 if(sv_loddistance2 <= sv_loddistance1)
1168 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1170 sv_clones = cvar("sv_clones");
1171 sv_gentle = cvar("sv_gentle");
1172 sv_foginterval = cvar("sv_foginterval");
1173 g_cloaked = cvar("g_cloaked");
1175 g_cloaked = 1; // always enable cloak in CTS
1176 g_jump_grunt = cvar("g_jump_grunt");
1177 g_footsteps = cvar("g_footsteps");
1178 g_grappling_hook = cvar("g_grappling_hook");
1179 g_jetpack = cvar("g_jetpack");
1180 g_midair = cvar("g_midair");
1181 g_minstagib = cvar("g_minstagib");
1182 g_norecoil = cvar("g_norecoil");
1183 g_bloodloss = cvar("g_bloodloss");
1184 sv_maxidle = cvar("sv_maxidle");
1185 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1186 g_ctf_reverse = cvar("g_ctf_reverse");
1187 sv_autotaunt = cvar("sv_autotaunt");
1188 sv_taunt = cvar("sv_taunt");
1190 inWarmupStage = cvar("g_warmup");
1191 g_warmup_limit = cvar("g_warmup_limit");
1192 g_warmup_allguns = cvar("g_warmup_allguns");
1193 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1195 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1196 inWarmupStage = 0; // these modes cannot work together, sorry
1198 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1199 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1200 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1201 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1202 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1203 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1204 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1205 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1206 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1207 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1208 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1209 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1211 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1212 g_weaponratefactor = cvar("g_weaponratefactor");
1213 g_weapondamagefactor = cvar("g_weapondamagefactor");
1214 g_weaponforcefactor = cvar("g_weaponforcefactor");
1215 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1217 g_pickup_shells = cvar("g_pickup_shells");
1218 g_pickup_shells_max = cvar("g_pickup_shells_max");
1219 g_pickup_nails = cvar("g_pickup_nails");
1220 g_pickup_nails_max = cvar("g_pickup_nails_max");
1221 g_pickup_rockets = cvar("g_pickup_rockets");
1222 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1223 g_pickup_cells = cvar("g_pickup_cells");
1224 g_pickup_cells_max = cvar("g_pickup_cells_max");
1225 g_pickup_fuel = cvar("g_pickup_fuel");
1226 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1227 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1228 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1229 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1230 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1231 g_pickup_armormedium = cvar("g_pickup_armormedium");
1232 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1233 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1234 g_pickup_armorbig = cvar("g_pickup_armorbig");
1235 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1236 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1237 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1238 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1239 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1240 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1241 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1242 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1243 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1244 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1245 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1246 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1247 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1248 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1249 g_pickup_healthmega = cvar("g_pickup_healthmega");
1250 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1251 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1253 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1254 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1256 g_pinata = cvar("g_pinata");
1258 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1260 g_weapon_stay = cvar("g_weapon_stay");
1262 g_ghost_items = cvar("g_ghost_items");
1264 if(g_ghost_items >= 1)
1265 g_ghost_items = 0.25; // default alpha value
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1283 #define SND_VOLUME 1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND 16
1288 float sound_allowed(float dest, entity e)
1290 // sounds from world may always pass
1293 if (e.classname == "body")
1295 if (e.owner && e.owner != e)
1300 // sounds to self may always pass
1301 if (dest == MSG_ONE)
1302 if (e == msg_entity)
1304 // sounds by players can be removed
1305 if (autocvar_bot_sound_monopoly)
1306 if (clienttype(e) == CLIENTTYPE_REAL)
1308 // anything else may pass
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1316 if (!sound_allowed(MSG_BROADCAST, e))
1318 sound_builtin(e, chan, samp, vol, atten);
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1324 if (!sound_allowed(MSG_BROADCAST, e))
1326 sound7(e, chan, samp, vol, atten, 0, 0);
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1334 if (!sound_allowed(dest, e))
1337 entno = num_for_edict(e);
1338 idx = precache_sound_index(samp);
1343 atten = floor(atten * 64);
1344 vol = floor(vol * 255);
1347 sflags |= SND_VOLUME;
1349 sflags |= SND_ATTENUATION;
1350 if (entno >= 8192 || chan < 0 || chan > 7)
1351 sflags |= SND_LARGEENTITY;
1353 sflags |= SND_LARGESOUND;
1355 WriteByte(dest, SVC_SOUND);
1356 WriteByte(dest, sflags);
1357 if (sflags & SND_VOLUME)
1358 WriteByte(dest, vol);
1359 if (sflags & SND_ATTENUATION)
1360 WriteByte(dest, atten);
1361 if (sflags & SND_LARGEENTITY)
1363 WriteShort(dest, entno);
1364 WriteByte(dest, chan);
1368 WriteShort(dest, entno * 8 + chan);
1370 if (sflags & SND_LARGESOUND)
1371 WriteShort(dest, idx);
1373 WriteByte(dest, idx);
1375 WriteCoord(dest, o_x);
1376 WriteCoord(dest, o_y);
1377 WriteCoord(dest, o_z);
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 o = e.origin + 0.5 * (e.mins + e.maxs);
1387 soundtoat(dest, e, o, chan, samp, vol, atten);
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1391 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1393 void stopsoundto(float dest, entity e, float chan)
1397 if (!sound_allowed(dest, e))
1400 entno = num_for_edict(e);
1402 if (entno >= 8192 || chan < 0 || chan > 7)
1405 idx = precache_sound_index("misc/null.wav");
1406 sflags = SND_LARGEENTITY;
1408 sflags |= SND_LARGESOUND;
1409 WriteByte(dest, SVC_SOUND);
1410 WriteByte(dest, sflags);
1411 WriteShort(dest, entno);
1412 WriteByte(dest, chan);
1413 if (sflags & SND_LARGESOUND)
1414 WriteShort(dest, idx);
1416 WriteByte(dest, idx);
1417 WriteCoord(dest, e.origin_x);
1418 WriteCoord(dest, e.origin_y);
1419 WriteCoord(dest, e.origin_z);
1423 WriteByte(dest, SVC_STOPSOUND);
1424 WriteShort(dest, entno * 8 + chan);
1427 void stopsound(entity e, float chan)
1429 if (!sound_allowed(MSG_BROADCAST, e))
1432 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1436 void play2(entity e, string filename)
1438 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1440 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1447 if (!sound_allowed(MSG_BROADCAST, e))
1450 if (time > e.spamtime)
1453 sound(e, chan, samp, vol, atten);
1459 void play2team(float t, string filename)
1463 if (autocvar_bot_sound_monopoly)
1466 FOR_EACH_REALPLAYER(head)
1469 play2(head, filename);
1473 void play2all(string samp)
1475 if (autocvar_bot_sound_monopoly)
1478 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1484 float globhandle, i, n;
1487 if(substring(m, -9,5) == "_lod1")
1489 if(substring(m, -9,5) == "_lod2")
1494 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1497 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1502 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 PrecachePlayerSounds(f);
1512 search_end(globhandle);
1514 void precache_all_playermodels(string pattern)
1516 float globhandle, i, n;
1519 globhandle = search_begin(pattern, TRUE, FALSE);
1522 n = search_getsize(globhandle);
1523 for (i = 0; i < n; ++i)
1525 //print(search_getfilename(globhandle, i), "\n");
1526 f = search_getfilename(globhandle, i);
1527 precache_playermodel(f);
1529 search_end(globhandle);
1534 // gamemode related things
1535 precache_model ("models/misc/chatbubble.spr");
1538 precache_model ("models/runematch/curse.mdl");
1539 precache_model ("models/runematch/rune.mdl");
1542 #ifdef TTURRETS_ENABLED
1543 if (autocvar_g_turrets)
1547 // Precache all player models if desired
1548 if (autocvar_sv_precacheplayermodels)
1550 PrecachePlayerSounds("sound/player/default.sounds");
1551 precache_all_playermodels("models/player/*.zym");
1552 precache_all_playermodels("models/player/*.dpm");
1553 precache_all_playermodels("models/player/*.md3");
1554 precache_all_playermodels("models/player/*.psk");
1555 precache_all_playermodels("models/player/*.iqm");
1558 if (autocvar_sv_defaultcharacter)
1561 s = autocvar_sv_defaultplayermodel_red;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_blue;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_yellow;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel_pink;
1572 precache_playermodel(s);
1573 s = autocvar_sv_defaultplayermodel;
1575 precache_playermodel(s);
1580 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1581 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1584 // gore and miscellaneous sounds
1585 //precache_sound ("misc/h2ohit.wav");
1586 precache_model ("models/hook.md3");
1587 precache_sound ("misc/armorimpact.wav");
1588 precache_sound ("misc/bodyimpact1.wav");
1589 precache_sound ("misc/bodyimpact2.wav");
1590 precache_sound ("misc/gib.wav");
1591 precache_sound ("misc/gib_splat01.wav");
1592 precache_sound ("misc/gib_splat02.wav");
1593 precache_sound ("misc/gib_splat03.wav");
1594 precache_sound ("misc/gib_splat04.wav");
1595 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1596 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1597 precache_sound ("misc/null.wav");
1598 precache_sound ("misc/spawn.wav");
1599 precache_sound ("misc/talk.wav");
1600 precache_sound ("misc/teleport.wav");
1601 precache_sound ("misc/poweroff.wav");
1602 precache_sound ("player/lava.wav");
1603 precache_sound ("player/slime.wav");
1606 precache_sound ("misc/jetpack_fly.wav");
1608 precache_model ("models/sprites/0.spr32");
1609 precache_model ("models/sprites/1.spr32");
1610 precache_model ("models/sprites/2.spr32");
1611 precache_model ("models/sprites/3.spr32");
1612 precache_model ("models/sprites/4.spr32");
1613 precache_model ("models/sprites/5.spr32");
1614 precache_model ("models/sprites/6.spr32");
1615 precache_model ("models/sprites/7.spr32");
1616 precache_model ("models/sprites/8.spr32");
1617 precache_model ("models/sprites/9.spr32");
1618 precache_model ("models/sprites/10.spr32");
1620 // common weapon precaches
1621 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1622 precache_sound ("weapons/weapon_switch.wav");
1623 precache_sound ("weapons/weaponpickup.wav");
1624 precache_sound ("weapons/unavailable.wav");
1625 precache_sound ("weapons/dryfire.wav");
1626 if (g_grappling_hook)
1628 precache_sound ("weapons/hook_fire.wav"); // hook
1629 precache_sound ("weapons/hook_impact.wav"); // hook
1632 if(autocvar_sv_precacheweapons)
1634 //precache weapon models/sounds
1637 while (wep <= WEP_LAST)
1639 weapon_action(wep, WR_PRECACHE);
1644 precache_model("models/elaser.mdl");
1645 precache_model("models/laser.mdl");
1646 precache_model("models/ebomb.mdl");
1649 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1651 if (!self.noise && self.music) // quake 3 uses the music field
1652 self.noise = self.music;
1654 // plays music for the level if there is any
1657 precache_sound (self.noise);
1658 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1663 // sorry, but using \ in macros breaks line numbers
1664 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1665 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1666 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1669 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1671 if (clienttype(e) == CLIENTTYPE_REAL)
1674 WRITESPECTATABLE_MSG_ONE({
1675 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1676 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1677 WriteByte(MSG_ONE, id);
1678 WriteString(MSG_ONE, s);
1679 if (id != 0 && s != "")
1681 WriteByte(MSG_ONE, duration);
1682 WriteByte(MSG_ONE, countdown_num);
1687 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1689 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1695 #define INITPRIO_FIRST 0
1696 #define INITPRIO_GAMETYPE 0
1697 #define INITPRIO_GAMETYPE_FALLBACK 1
1698 #define INITPRIO_FINDTARGET 10
1699 #define INITPRIO_DROPTOFLOOR 20
1700 #define INITPRIO_SETLOCATION 90
1701 #define INITPRIO_LINKDOORS 91
1702 #define INITPRIO_LAST 99
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1709 void make_safe_for_remove(entity e)
1711 if (e.initialize_entity)
1714 for (ent = initialize_entity_first; ent; )
1716 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719 // skip it in linked list
1722 prev.initialize_entity_next = ent.initialize_entity_next;
1723 ent = prev.initialize_entity_next;
1727 initialize_entity_first = ent.initialize_entity_next;
1728 ent = initialize_entity_first;
1734 ent = ent.initialize_entity_next;
1740 void objerror(string s)
1742 make_safe_for_remove(self);
1743 objerror_builtin(s);
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1749 if(e.remove_except_protected_forbidden)
1750 error("not allowed to remove this at this point");
1754 void remove_unsafely(entity e)
1756 if(e.classname == "spike")
1757 error("Removing spikes is forbidden (crylink bug), please report");
1761 void remove_safely(entity e)
1763 make_safe_for_remove(e);
1767 void InitializeEntity(entity e, void(void) func, float order)
1771 if (!e || e.initialize_entity)
1773 // make a proxy initializer entity
1777 e.classname = "initialize_entity";
1781 e.initialize_entity = func;
1782 e.initialize_entity_order = order;
1784 cur = initialize_entity_first;
1787 if (!cur || cur.initialize_entity_order > order)
1789 // insert between prev and cur
1791 prev.initialize_entity_next = e;
1793 initialize_entity_first = e;
1794 e.initialize_entity_next = cur;
1798 cur = cur.initialize_entity_next;
1801 void InitializeEntitiesRun()
1804 startoflist = initialize_entity_first;
1805 initialize_entity_first = world;
1806 remove = remove_except_protected;
1807 for (self = startoflist; self; self = self.initialize_entity_next)
1809 self.remove_except_protected_forbidden = 1;
1811 for (self = startoflist; self; )
1814 var void(void) func;
1815 e = self.initialize_entity_next;
1816 func = self.initialize_entity;
1817 self.initialize_entity_order = 0;
1818 self.initialize_entity = func_null;
1819 self.initialize_entity_next = world;
1820 self.remove_except_protected_forbidden = 0;
1821 if (self.classname == "initialize_entity")
1825 remove_builtin(self);
1828 //dprint("Delayed initialization: ", self.classname, "\n");
1829 if(func != func_null)
1834 backtrace(strcat("Null function in: ", self.classname, "\n"));
1838 remove = remove_unsafely;
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1848 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849 self.uncustomizeentityforclient();
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1854 e.customizeentityforclient = customizer;
1855 e.uncustomizeentityforclient = uncustomizer;
1856 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1867 if (e.classname == "")
1868 e.classname = "net_linked";
1870 if (e.model == "" || self.modelindex == 0)
1874 setmodel(e, "null");
1878 e.SendEntity = sendfunc;
1879 e.SendFlags = 0xFFFFFF;
1882 e.effects |= EF_NODEPTHTEST;
1886 e.nextthink = time + dt;
1887 e.think = SUB_Remove;
1891 void adaptor_think2touch()
1900 void adaptor_think2use()
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1914 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915 self.projectiledeathtype |= HITTYPE_SPLASH;
1916 adaptor_think2use();
1919 // deferred dropping
1920 void DropToFloor_Handler()
1922 droptofloor_builtin();
1923 self.dropped_origin = self.origin;
1928 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 float trace_hits_box_a0, trace_hits_box_a1;
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1939 // just check if x is in range
1947 // do the trace with respect to x
1948 // 0 -> end has to stay in thmi -> thma
1949 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951 if (trace_hits_box_a0 > trace_hits_box_a1)
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 // now it is a trace from 0 to end
1964 trace_hits_box_a0 = 0;
1965 trace_hits_box_a1 = 1;
1967 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 float SUB_NoImpactCheck()
1984 // zero hitcontents = this is not the real impact, but either the
1985 // mirror-impact of something hitting the projectile instead of the
1986 // projectile hitting the something, or a touchareagrid one. Neither of
1987 // these stop the projectile from moving, so...
1988 if(trace_dphitcontents == 0)
1990 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1994 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996 if (other == world && self.size != '0 0 0')
1999 tic = self.velocity * sys_frametime;
2000 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2001 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2002 if (trace_fraction >= 1)
2004 dprint("Odd... did not hit...?\n");
2006 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008 dprint("Detected and prevented the sky-grapple bug.\n");
2016 #define SUB_OwnerCheck() (other && (other == self.owner))
2018 void RemoveGrapplingHook(entity pl);
2019 void W_Crylink_Dequeue(entity e);
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 if(SUB_OwnerCheck())
2024 if(SUB_NoImpactCheck())
2026 if(self.classname == "grapplinghook")
2027 RemoveGrapplingHook(self.realowner);
2028 else if(self.classname == "spike")
2030 W_Crylink_Dequeue(self);
2037 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2038 UpdateCSQCProjectile(self);
2041 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2043 float MAX_IPBAN_URIS = 16;
2045 float URI_GET_DISCARD = 0;
2046 float URI_GET_IPBAN = 1;
2047 float URI_GET_IPBAN_END = 16;
2049 void URI_Get_Callback(float id, float status, string data)
2051 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2053 dprint("\nEnd of data.\n");
2055 if(url_URI_Get_Callback(id, status, data))
2059 else if (id == URI_GET_DISCARD)
2063 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066 OnlineBanList_URI_Get_Callback(id, status, data);
2070 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2074 void print_to(entity e, string s)
2077 sprint(e, strcat(s, "\n"));
2082 string uid2name(string myuid) {
2084 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2087 s = "^1Unregistered Player";
2091 float race_readTime(string map, float pos)
2099 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2102 string race_readUID(string map, float pos)
2110 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2113 float race_readPos(string map, float t) {
2115 for (i = 1; i <= RANKINGS_CNT; ++i)
2116 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2119 return 0; // pos is zero if unranked
2122 void race_writeTime(string map, float t, string myuid)
2131 newpos = race_readPos(map, t);
2134 for(i = 1; i <= RANKINGS_CNT; ++i)
2136 if(race_readUID(map, i) == myuid)
2139 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2140 for (i = prevpos; i > newpos; --i) {
2141 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2144 } else { // player has no ranked record yet
2145 for (i = RANKINGS_CNT; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2151 // store new time itself
2152 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2153 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2156 string race_readName(string map, float pos)
2164 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2167 string race_placeName(float pos) {
2168 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2170 if(mod(pos, 10) == 1)
2171 return strcat(ftos(pos), "st");
2172 else if(mod(pos, 10) == 2)
2173 return strcat(ftos(pos), "nd");
2174 else if(mod(pos, 10) == 3)
2175 return strcat(ftos(pos), "rd");
2177 return strcat(ftos(pos), "th");
2180 return strcat(ftos(pos), "th");
2182 string getrecords(float page) // 50 records per page
2196 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2198 if (MapInfo_Get_ByID(i))
2200 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2204 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2205 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2213 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2215 if (MapInfo_Get_ByID(i))
2217 r = race_readTime(MapInfo_Map_bspname, 1);
2220 h = race_readName(MapInfo_Map_bspname, 1);
2221 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2229 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2231 if (MapInfo_Get_ByID(i))
2233 r = race_readTime(MapInfo_Map_bspname, 1);
2236 h = race_readName(MapInfo_Map_bspname, 1);
2237 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2243 MapInfo_ClearTemps();
2245 if (s == "" && page == 0)
2246 return "No records are available on this server.\n";
2251 string getrankings()
2264 for (i = 1; i <= RANKINGS_CNT; ++i)
2266 t = race_readTime(map, i);
2269 n = race_readName(map, i);
2270 p = race_placeName(i);
2271 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2274 MapInfo_ClearTemps();
2277 return strcat("No records are available for the map: ", map, "\n");
2279 return strcat("Records for ", map, ":\n", s);
2282 #define LADDER_FIRSTPOINT 100
2283 #define LADDER_CNT 10
2284 // position X still gives LADDER_FIRSTPOINT/X points
2285 #define LADDER_SIZE 30
2286 // ladder shows the top X players
2287 string top_uids[LADDER_SIZE];
2288 float top_scores[LADDER_SIZE];
2291 float i, j, k, uidcnt;
2305 for (k = 0; k < MapInfo_count; ++k)
2307 if (MapInfo_Get_ByID(k))
2309 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2310 if(i == 0) // speed award
2312 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2315 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2317 else // normal record, if it exists (else break)
2319 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2322 myuid = race_readUID(MapInfo_Map_bspname, i);
2325 // string s contains:
2326 // arg 0 = # of speed recs
2327 // arg 1 = # of 1st place recs
2328 // arg 2 = # of 2nd place recs
2330 // LADDER_CNT+1 = total points
2332 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2335 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2337 for (j = 0; j <= LADDER_CNT + 1; ++j)
2339 if(j != LADDER_CNT + 1)
2340 temp_s = strcat(temp_s, "0 ");
2342 temp_s = strcat(temp_s, "0");
2346 tokenize_console(temp_s);
2349 if(i == 0) // speed award
2350 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2352 if(j == 0) // speed award
2353 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2355 s = strcat(s, " ", argv(j)); // just copy over everything else
2358 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2361 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2362 else if(j == i) // wanted rec!
2363 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2365 s = strcat(s, " ", argv(j)); // just copy over everything else
2368 // total points are (by default) calculated like this:
2369 // speedrec = floor(100 / 10) = 10 points
2370 // 1st place = floor(100 / 1) = 100 points
2371 // 2nd place = floor(100 / 2) = 50 points
2372 // 3rd place = floor(100 / 3) = 33 points
2373 // 4th place = floor(100 / 4) = 25 points
2374 // 5th place = floor(100 / 5) = 20 points
2378 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2380 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2382 db_put(TemporaryDB, strcat("ladder", myuid), s);
2389 for (i = 0; i <= uidcnt; ++i) // for each known uid
2391 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2392 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2393 tokenize_console(temp_s);
2394 thiscnt = stof(argv(LADDER_CNT+1));
2396 if(thiscnt > top_scores[LADDER_SIZE-1])
2397 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2399 if(thiscnt > top_scores[j])
2401 for (k = LADDER_SIZE-1; k >= j; --k)
2403 top_uids[k] = top_uids[k-1];
2404 top_scores[k] = top_scores[k-1];
2406 top_uids[j] = thisuid;
2407 top_scores[j] = thiscnt;
2413 s = "^3-----------------------\n\n";
2415 s = strcat(s, "Pos ^3|");
2416 s = strcat(s, " ^7Total ^3|");
2417 for (i = 1; i <= LADDER_CNT; ++i)
2419 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2421 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2423 s = strcat(s, "\n^3----+--------");
2424 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2426 s = strcat(s, "+-----");
2429 for (i = 1; i <= LADDER_CNT - 9; ++i)
2431 s = strcat(s, "+------");
2435 s = strcat(s, "+--------------+--------------------\n");
2437 for (i = 0; i < LADDER_SIZE; ++i)
2439 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2440 tokenize_console(temp_s);
2441 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2443 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2444 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2445 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2447 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2450 for (j = 10; j <= LADDER_CNT; ++j)
2452 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2456 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2457 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2460 MapInfo_ClearTemps();
2463 return "No ladder on this server!\n";
2465 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2469 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2472 vector start, org, delta, end, enddown, mstart;
2475 m = e.dphitcontentsmask;
2476 e.dphitcontentsmask = goodcontents | badcontents;
2479 delta = world.maxs - world.mins;
2481 for (i = 0; i < attempts; ++i)
2483 start_x = org_x + random() * delta_x;
2484 start_y = org_y + random() * delta_y;
2485 start_z = org_z + random() * delta_z;
2487 // rule 1: start inside world bounds, and outside
2488 // solid, and don't start from somewhere where you can
2489 // fall down to evil
2490 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2491 if (trace_fraction >= 1)
2493 if (trace_startsolid)
2495 if (trace_dphitcontents & badcontents)
2497 if (trace_dphitq3surfaceflags & badsurfaceflags)
2500 // rule 2: if we are too high, lower the point
2501 if (trace_fraction * delta_z > maxaboveground)
2502 start = trace_endpos + '0 0 1' * maxaboveground;
2503 enddown = trace_endpos;
2505 // rule 3: make sure we aren't outside the map. This only works
2506 // for somewhat well formed maps. A good rule of thumb is that
2507 // the map should have a convex outside hull.
2508 // these can be traceLINES as we already verified the starting box
2509 mstart = start + 0.5 * (e.mins + e.maxs);
2510 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2511 if (trace_fraction >= 1)
2513 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2514 if (trace_fraction >= 1)
2516 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2526 // rule 4: we must "see" some spawnpoint
2527 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2528 if(checkpvs(mstart, sp))
2532 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2533 if(checkpvs(mstart, sp))
2539 // find a random vector to "look at"
2540 end_x = org_x + random() * delta_x;
2541 end_y = org_y + random() * delta_y;
2542 end_z = org_z + random() * delta_z;
2543 end = start + normalize(end - start) * vlen(delta);
2545 // rule 4: start TO end must not be too short
2546 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2547 if (trace_startsolid)
2549 if (trace_fraction < minviewdistance / vlen(delta))
2552 // rule 5: don't want to look at sky
2553 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2556 // rule 6: we must not end up in trigger_hurt
2557 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2563 e.dphitcontentsmask = m;
2567 setorigin(e, start);
2568 e.angles = vectoangles(end - start);
2569 dprint("Needed ", ftos(i + 1), " attempts\n");
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2580 void endzcurveparticles()
2582 if(zcurveparticles_effectno)
2585 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2587 zcurveparticles_effectno = 0;
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2592 spd = bound(0, floor(spd / 16), 32767);
2593 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2595 endzcurveparticles();
2596 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598 WriteShort(MSG_BROADCAST, effectno);
2599 WriteCoord(MSG_BROADCAST, start_x);
2600 WriteCoord(MSG_BROADCAST, start_y);
2601 WriteCoord(MSG_BROADCAST, start_z);
2602 zcurveparticles_effectno = effectno;
2603 zcurveparticles_start = start;
2606 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607 WriteCoord(MSG_BROADCAST, end_x);
2608 WriteCoord(MSG_BROADCAST, end_y);
2609 WriteCoord(MSG_BROADCAST, end_z);
2610 WriteCoord(MSG_BROADCAST, end_dz);
2611 zcurveparticles_spd = spd;
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2617 vector vecxy, velxy;
2619 vecxy = end - start;
2624 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2626 endzcurveparticles();
2627 trailparticles(world, effectno, start, end);
2631 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2635 void write_recordmarker(entity pl, float tstart, float dt)
2637 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2639 // also write a marker into demo files for demotc-race-record-extractor to find
2642 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643 " ", ftos(tstart), " ", ftos(dt), "\n"));
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2659 if(allowcenter) // 2: allow center handedness
2672 if(allowcenter) // 2: allow center handedness
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2693 if (autocvar_g_shootfromeye)
2706 else if (autocvar_g_shootfromcenter)
2711 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2721 else if (autocvar_g_shootfromclient)
2723 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2728 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2730 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2734 void attach_sameorigin(entity e, entity to, string tag)
2736 vector org, t_forward, t_left, t_up, e_forward, e_up;
2743 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2744 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2745 t_forward = v_forward * tagscale;
2746 t_left = v_right * -tagscale;
2747 t_up = v_up * tagscale;
2749 e.origin_x = org * t_forward;
2750 e.origin_y = org * t_left;
2751 e.origin_z = org * t_up;
2753 // current forward and up directions
2754 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2755 e.angles = AnglesTransform_FromVAngles(e.angles);
2757 e.angles = AnglesTransform_FromAngles(e.angles);
2758 fixedmakevectors(e.angles);
2760 // untransform forward, up!
2761 e_forward_x = v_forward * t_forward;
2762 e_forward_y = v_forward * t_left;
2763 e_forward_z = v_forward * t_up;
2764 e_up_x = v_up * t_forward;
2765 e_up_y = v_up * t_left;
2766 e_up_z = v_up * t_up;
2768 e.angles = fixedvectoangles2(e_forward, e_up);
2769 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2770 e.angles = AnglesTransform_ToVAngles(e.angles);
2772 e.angles = AnglesTransform_ToAngles(e.angles);
2774 setattachment(e, to, tag);
2775 setorigin(e, e.origin);
2778 void detach_sameorigin(entity e)
2781 org = gettaginfo(e, 0);
2782 e.angles = fixedvectoangles2(v_forward, v_up);
2783 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2784 e.angles = AnglesTransform_ToVAngles(e.angles);
2786 e.angles = AnglesTransform_ToAngles(e.angles);
2788 setattachment(e, world, "");
2789 setorigin(e, e.origin);
2792 void follow_sameorigin(entity e, entity to)
2794 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2795 e.aiment = to; // make the hole follow bmodel
2796 e.punchangle = to.angles; // the original angles of bmodel
2797 e.view_ofs = e.origin - to.origin; // relative origin
2798 e.v_angle = e.angles - to.angles; // relative angles
2801 void unfollow_sameorigin(entity e)
2803 e.movetype = MOVETYPE_NONE;
2806 entity gettaginfo_relative_ent;
2807 vector gettaginfo_relative(entity e, float tag)
2809 if (!gettaginfo_relative_ent)
2811 gettaginfo_relative_ent = spawn();
2812 gettaginfo_relative_ent.effects = EF_NODRAW;
2814 gettaginfo_relative_ent.model = e.model;
2815 gettaginfo_relative_ent.modelindex = e.modelindex;
2816 gettaginfo_relative_ent.frame = e.frame;
2817 return gettaginfo(gettaginfo_relative_ent, tag);
2820 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2824 if (pl.soundentity.cnt & p)
2826 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2827 pl.soundentity.cnt |= p;
2830 void SoundEntity_StopSound(entity pl, float chan)
2834 if (pl.soundentity.cnt & p)
2836 stopsoundto(MSG_ALL, pl.soundentity, chan);
2837 pl.soundentity.cnt &~= p;
2841 void SoundEntity_Attach(entity pl)
2843 pl.soundentity = spawn();
2844 pl.soundentity.classname = "soundentity";
2845 pl.soundentity.owner = pl;
2846 setattachment(pl.soundentity, pl, "");
2847 setmodel(pl.soundentity, "null");
2850 void SoundEntity_Detach(entity pl)
2853 for (i = 0; i <= 7; ++i)
2854 SoundEntity_StopSound(pl, i);
2858 float ParseCommandPlayerSlotTarget_firsttoken;
2859 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2867 ParseCommandPlayerSlotTarget_firsttoken = -1;
2871 if (substring(argv(idx), 0, 1) == "#")
2873 s = substring(argv(idx), 1, -1);
2875 if (s == "") if (tokens > idx)
2880 ParseCommandPlayerSlotTarget_firsttoken = idx;
2882 if (s == ftos(n) && n > 0 && n <= maxclients)
2885 if (e.flags & FL_CLIENT)
2891 // it must be a nick name
2894 ParseCommandPlayerSlotTarget_firsttoken = idx;
2897 FOR_EACH_CLIENT(head)
2898 if (head.netname == s)
2906 s = strdecolorize(s);
2908 FOR_EACH_CLIENT(head)
2909 if (strdecolorize(head.netname) == s)
2924 float modeleffect_SendEntity(entity to, float sf)
2927 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2930 if(self.velocity != '0 0 0')
2932 if(self.angles != '0 0 0')
2934 if(self.avelocity != '0 0 0')
2937 WriteByte(MSG_ENTITY, f);
2938 WriteShort(MSG_ENTITY, self.modelindex);
2939 WriteByte(MSG_ENTITY, self.skin);
2940 WriteByte(MSG_ENTITY, self.frame);
2941 WriteCoord(MSG_ENTITY, self.origin_x);
2942 WriteCoord(MSG_ENTITY, self.origin_y);
2943 WriteCoord(MSG_ENTITY, self.origin_z);
2946 WriteCoord(MSG_ENTITY, self.velocity_x);
2947 WriteCoord(MSG_ENTITY, self.velocity_y);
2948 WriteCoord(MSG_ENTITY, self.velocity_z);
2952 WriteCoord(MSG_ENTITY, self.angles_x);
2953 WriteCoord(MSG_ENTITY, self.angles_y);
2954 WriteCoord(MSG_ENTITY, self.angles_z);
2958 WriteCoord(MSG_ENTITY, self.avelocity_x);
2959 WriteCoord(MSG_ENTITY, self.avelocity_y);
2960 WriteCoord(MSG_ENTITY, self.avelocity_z);
2962 WriteShort(MSG_ENTITY, self.scale * 256.0);
2963 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2964 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2965 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2966 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2971 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2976 e.classname = "modeleffect";
2984 e.teleport_time = t1;
2988 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2995 sz = max(e.scale, e.scale2);
2996 setsize(e, e.mins * sz, e.maxs * sz);
2997 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3000 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3002 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3005 float randombit(float bits)
3007 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3016 for(f = 1; f <= bits; f *= 2)
3025 r = (r - 1) / (n - 1);
3032 float randombits(float bits, float k, float error_return)
3036 while(k > 0 && bits != r)
3038 r += randombit(bits - r);
3047 void randombit_test(float bits, float iter)
3051 print(ftos(randombit(bits)), "\n");
3056 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3058 if(halflifedist > 0)
3059 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3060 else if(halflifedist < 0)
3061 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3070 #define cvar_string_normal cvar_string_builtin
3071 #define cvar_normal cvar_builtin
3073 string cvar_string_normal(string n)
3075 if not(cvar_type(n) & 1)
3076 backtrace(strcat("Attempt to access undefined cvar: ", n));
3077 return cvar_string_builtin(n);
3080 float cvar_normal(string n)
3082 return stof(cvar_string_normal(n));
3085 #define cvar_set_normal cvar_set_builtin
3093 oself.think = SUB_Remove;
3094 oself.nextthink = time;
3100 Execute func() after time + fdelay.
3101 self when func is executed = self when defer is called
3103 void defer(float fdelay, void() func)
3110 e.think = defer_think;
3111 e.nextthink = time + fdelay;
3114 .string aiment_classname;
3115 .float aiment_deadflag;
3116 void SetMovetypeFollow(entity ent, entity e)
3118 // FIXME this may not be warpzone aware
3119 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3120 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3121 ent.aiment = e; // make the hole follow bmodel
3122 ent.punchangle = e.angles; // the original angles of bmodel
3123 ent.view_ofs = ent.origin - e.origin; // relative origin
3124 ent.v_angle = ent.angles - e.angles; // relative angles
3125 ent.aiment_classname = strzone(e.classname);
3126 ent.aiment_deadflag = e.deadflag;
3128 void UnsetMovetypeFollow(entity ent)
3130 ent.movetype = MOVETYPE_FLY;
3131 PROJECTILE_MAKETRIGGER(ent);
3134 float LostMovetypeFollow(entity ent)
3137 if(ent.movetype != MOVETYPE_FOLLOW)
3143 if(ent.aiment.classname != ent.aiment_classname)
3145 if(ent.aiment.deadflag != ent.aiment_deadflag)
3151 float isPushable(entity e)
3158 case "droppedweapon":
3159 case "keepawayball":
3160 case "nexball_basketball":
3161 case "nexball_football":
3163 case "bullet": // antilagged bullets can't hit this either
3166 if (e.projectiledeathtype)