1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 have_noteam_spawns = 1;
242 if (autocvar_r_showbboxes)
244 // show where spawnpoints point at too
245 makevectors(self.angles);
248 e.classname = "info_player_foo";
249 setorigin(e, self.origin + v_forward * 24);
250 setsize(e, '-8 -8 -8', '8 8 8');
251 e.solid = SOLID_TRIGGER;
255 #define strstr strstrofs
257 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
258 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
259 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
260 // BE CONSTANT OR strzoneD!
261 float strstr(string haystack, string needle, float offset)
265 len = strlen(needle);
266 endpos = strlen(haystack) - len;
267 while(offset <= endpos)
269 found = substring(haystack, offset, len);
278 float NUM_NEAREST_ENTITIES = 4;
279 entity nearest_entity[NUM_NEAREST_ENTITIES];
280 float nearest_length[NUM_NEAREST_ENTITIES];
281 entity findnearest(vector point, .string field, string value, vector axismod)
292 localhead = find(world, field, value);
295 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
296 dist = localhead.oldorigin;
298 dist = localhead.origin;
300 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
303 for (i = 0; i < num_nearest; ++i)
305 if (len < nearest_length[i])
309 // now i tells us where to insert at
310 // INSERTION SORT! YOU'VE SEEN IT! RUN!
311 if (i < NUM_NEAREST_ENTITIES)
313 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
315 nearest_length[j + 1] = nearest_length[j];
316 nearest_entity[j + 1] = nearest_entity[j];
318 nearest_length[i] = len;
319 nearest_entity[i] = localhead;
320 if (num_nearest < NUM_NEAREST_ENTITIES)
321 num_nearest = num_nearest + 1;
324 localhead = find(localhead, field, value);
327 // now use the first one from our list that we can see
328 for (i = 0; i < num_nearest; ++i)
330 traceline(point, nearest_entity[i].origin, TRUE, world);
331 if (trace_fraction == 1)
335 dprint("Nearest point (");
336 dprint(nearest_entity[0].netname);
337 dprint(") is not visible, using a visible one.\n");
339 return nearest_entity[i];
343 if (num_nearest == 0)
346 dprint("Not seeing any location point, using nearest as fallback.\n");
348 dprint("Candidates were: ");
349 for(j = 0; j < num_nearest; ++j)
353 dprint(nearest_entity[j].netname);
358 return nearest_entity[0];
361 void spawnfunc_target_location()
363 self.classname = "target_location";
364 // location name in netname
365 // eventually support: count, teamgame selectors, line of sight?
368 void spawnfunc_info_location()
370 self.classname = "target_location";
371 self.message = self.netname;
374 string NearestLocation(vector p)
379 loc = findnearest(p, classname, "target_location", '1 1 1');
386 loc = findnearest(p, target, "###item###", '1 1 4');
393 string formatmessage(string msg)
404 WarpZone_crosshair_trace(self);
405 cursor = trace_endpos;
406 cursor_ent = trace_ent;
410 break; // too many replacements
413 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
414 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
427 replacement = substring(msg, p, 2);
428 escape = substring(msg, p + 1, 1);
432 else if (escape == "\\")
434 else if (escape == "n")
436 else if (escape == "a")
437 replacement = ftos(floor(self.armorvalue));
438 else if (escape == "h")
439 replacement = ftos(floor(self.health));
440 else if (escape == "l")
441 replacement = NearestLocation(self.origin);
442 else if (escape == "y")
443 replacement = NearestLocation(cursor);
444 else if (escape == "d")
445 replacement = NearestLocation(self.death_origin);
446 else if (escape == "w") {
450 wep = self.switchweapon;
453 replacement = W_Name(wep);
454 } else if (escape == "W") {
455 if (self.items & IT_SHELLS) replacement = "shells";
456 else if (self.items & IT_NAILS) replacement = "bullets";
457 else if (self.items & IT_ROCKETS) replacement = "rockets";
458 else if (self.items & IT_CELLS) replacement = "cells";
459 else replacement = "batteries"; // ;)
460 } else if (escape == "x") {
461 replacement = cursor_ent.netname;
462 if (!replacement || !cursor_ent)
463 replacement = "nothing";
464 } else if (escape == "s")
465 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
466 else if (escape == "S")
467 replacement = ftos(vlen(self.velocity));
469 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470 p = p + strlen(replacement);
475 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
476 return (value == 0) ? FALSE : TRUE;
485 >0: receives a cvar from name=argv(f) value=argv(f+1)
487 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 strunzone(self.field);
493 self.field = string_null;
497 if (thisname == name)
500 strunzone(self.field);
501 self.field = strzone(argv(f + 1));
505 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
507 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
509 GetCvars_handleString(thisname, f, field, name);
510 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
511 if (thisname == name)
514 s = func(strcat1(self.field));
517 strunzone(self.field);
518 self.field = strzone(s);
522 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
529 if (thisname == name)
530 self.field = stof(argv(f + 1));
533 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
535 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
542 if (thisname == name)
546 self.field = stof(argv(f + 1));
555 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
558 float w_getbestweapon(entity e);
559 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
562 o = W_FixWeaponOrder_ForceComplete(wo);
563 if(self.weaponorder_byimpulse)
565 strunzone(self.weaponorder_byimpulse);
566 self.weaponorder_byimpulse = string_null;
568 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
571 void GetCvars(float f)
576 s = strcat1(argv(f));
580 MUTATOR_CALLHOOK(GetCvars);
581 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
582 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
583 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
584 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
585 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
598 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
599 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
601 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
603 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
605 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
606 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
608 #ifdef ALLOW_FORCEMODELS
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
610 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
612 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
614 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
616 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
619 if (s == "cl_weaponpriority")
620 self.switchweapon = w_getbestweapon(self);
624 float fexists(string f)
627 fh = fopen(f, FILE_READ);
634 void backtrace(string msg)
637 dev = autocvar_developer;
638 war = autocvar_prvm_backtraceforwarnings;
639 cvar_set("developer", "1");
640 cvar_set("prvm_backtraceforwarnings", "1");
642 print("--- CUT HERE ---\nWARNING: ");
645 remove(world); // isn't there any better way to cause a backtrace?
646 print("\n--- CUT UNTIL HERE ---\n");
647 cvar_set("developer", ftos(dev));
648 cvar_set("prvm_backtraceforwarnings", ftos(war));
651 string Team_ColorCode(float teamid)
653 if (teamid == COLOR_TEAM1)
655 else if (teamid == COLOR_TEAM2)
657 else if (teamid == COLOR_TEAM3)
659 else if (teamid == COLOR_TEAM4)
665 string Team_ColorName(float t)
667 // fixme: Search for team entities and get their .netname's!
668 if (t == COLOR_TEAM1)
670 if (t == COLOR_TEAM2)
672 if (t == COLOR_TEAM3)
674 if (t == COLOR_TEAM4)
679 string Team_ColorNameLowerCase(float t)
681 // fixme: Search for team entities and get their .netname's!
682 if (t == COLOR_TEAM1)
684 if (t == COLOR_TEAM2)
686 if (t == COLOR_TEAM3)
688 if (t == COLOR_TEAM4)
693 float ColourToNumber(string team_colour)
695 if (team_colour == "red")
698 if (team_colour == "blue")
701 if (team_colour == "yellow")
704 if (team_colour == "pink")
707 if (team_colour == "auto")
713 float NumberToTeamNumber(float number)
730 #define CENTERPRIO_POINT 1
731 #define CENTERPRIO_SPAM 2
732 #define CENTERPRIO_VOTE 4
733 #define CENTERPRIO_NORMAL 5
734 #define CENTERPRIO_SHIELDING 7
735 #define CENTERPRIO_MAPVOTE 9
736 #define CENTERPRIO_IDLEKICK 50
737 #define CENTERPRIO_ADMIN 99
738 .float centerprint_priority;
739 .float centerprint_expires;
740 void centerprint_atprio(entity e, float prio, string s)
742 if (intermission_running)
743 if (prio < CENTERPRIO_MAPVOTE)
745 if (time > e.centerprint_expires)
746 e.centerprint_priority = 0;
747 if (prio >= e.centerprint_priority)
749 e.centerprint_priority = prio;
750 if (timeoutStatus == 2)
751 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
753 e.centerprint_expires = time + e.cvar_scr_centertime;
754 centerprint_builtin(e, s);
757 void centerprint_expire(entity e, float prio)
759 if (prio == e.centerprint_priority)
761 e.centerprint_priority = 0;
762 centerprint_builtin(e, "");
765 void centerprint(entity e, string s)
767 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
770 // decolorizes and team colors the player name when needed
771 string playername(entity p)
774 if (teams_matter && !intermission_running && p.classname == "player")
776 t = Team_ColorCode(p.team);
777 return strcat(t, strdecolorize(p.netname));
783 vector randompos(vector m1, vector m2)
787 v_x = m2_x * random() + m1_x;
788 v_y = m2_y * random() + m1_y;
789 v_z = m2_z * random() + m1_z;
793 //#NO AUTOCVARS START
795 float g_pickup_shells;
796 float g_pickup_shells_max;
797 float g_pickup_nails;
798 float g_pickup_nails_max;
799 float g_pickup_rockets;
800 float g_pickup_rockets_max;
801 float g_pickup_cells;
802 float g_pickup_cells_max;
804 float g_pickup_fuel_jetpack;
805 float g_pickup_fuel_max;
806 float g_pickup_armorsmall;
807 float g_pickup_armorsmall_max;
808 float g_pickup_armorsmall_anyway;
809 float g_pickup_armormedium;
810 float g_pickup_armormedium_max;
811 float g_pickup_armormedium_anyway;
812 float g_pickup_armorbig;
813 float g_pickup_armorbig_max;
814 float g_pickup_armorbig_anyway;
815 float g_pickup_armorlarge;
816 float g_pickup_armorlarge_max;
817 float g_pickup_armorlarge_anyway;
818 float g_pickup_healthsmall;
819 float g_pickup_healthsmall_max;
820 float g_pickup_healthsmall_anyway;
821 float g_pickup_healthmedium;
822 float g_pickup_healthmedium_max;
823 float g_pickup_healthmedium_anyway;
824 float g_pickup_healthlarge;
825 float g_pickup_healthlarge_max;
826 float g_pickup_healthlarge_anyway;
827 float g_pickup_healthmega;
828 float g_pickup_healthmega_max;
829 float g_pickup_healthmega_anyway;
830 float g_pickup_ammo_anyway;
831 float g_pickup_weapons_anyway;
833 float g_weaponarena_random;
834 float g_weaponarena_random_with_laser;
835 string g_weaponarena_list;
836 float g_weaponspeedfactor;
837 float g_weaponratefactor;
838 float g_weapondamagefactor;
839 float g_weaponforcefactor;
840 float g_weaponspreadfactor;
844 float start_ammo_shells;
845 float start_ammo_nails;
846 float start_ammo_rockets;
847 float start_ammo_cells;
848 float start_ammo_fuel;
850 float start_armorvalue;
851 float warmup_start_weapons;
852 float warmup_start_ammo_shells;
853 float warmup_start_ammo_nails;
854 float warmup_start_ammo_rockets;
855 float warmup_start_ammo_cells;
856 float warmup_start_ammo_fuel;
857 float warmup_start_health;
858 float warmup_start_armorvalue;
862 entity get_weaponinfo(float w);
864 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
866 var float i = weaponinfo.weapon;
871 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
873 if (t < 0) // "default" weapon selection
875 if (g_lms || g_ca || allguns)
876 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
880 t = (i == WEP_SHOTGUN);
882 t = 0; // weapon is set a few lines later
884 t = (i == WEP_LASER || i == WEP_SHOTGUN);
885 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
886 t |= (i == WEP_HOOK);
889 // we cannot disable porto in Nexball, we must force it
890 if(g_nexball && i == WEP_PORTO)
896 void readplayerstartcvars()
902 // initialize starting values for players
905 start_ammo_shells = 0;
906 start_ammo_nails = 0;
907 start_ammo_rockets = 0;
908 start_ammo_cells = 0;
909 start_health = cvar("g_balance_health_start");
910 start_armorvalue = cvar("g_balance_armor_start");
913 s = cvar_string("g_weaponarena");
914 if (s == "0" || s == "")
920 if (s == "0" || s == "")
926 // forcibly turn off weaponarena
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
986 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
990 start_weapons = g_weaponarena;
992 start_items |= IT_UNLIMITED_AMMO;
994 else if (g_minstagib)
997 start_armorvalue = 0;
998 start_weapons = WEPBIT_MINSTANEX;
999 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1002 if (g_minstagib_invis_alpha <= 0)
1003 g_minstagib_invis_alpha = -1;
1007 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1009 e = get_weaponinfo(i);
1010 if(want_weapon("g_start_weapon_", e, FALSE))
1011 start_weapons |= e.weapons;
1015 if(!cvar("g_use_ammunition"))
1016 start_items |= IT_UNLIMITED_AMMO;
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 start_ammo_fuel = cvar("g_start_ammo_fuel");
1023 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1025 start_ammo_rockets = 999;
1026 start_ammo_shells = 999;
1027 start_ammo_cells = 999;
1028 start_ammo_nails = 999;
1029 start_ammo_fuel = 999;
1035 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1036 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1037 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1038 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1039 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1043 start_ammo_shells = cvar("g_start_ammo_shells");
1044 start_ammo_nails = cvar("g_start_ammo_nails");
1045 start_ammo_rockets = cvar("g_start_ammo_rockets");
1046 start_ammo_cells = cvar("g_start_ammo_cells");
1047 start_ammo_fuel = cvar("g_start_ammo_fuel");
1053 start_health = cvar("g_lms_start_health");
1054 start_armorvalue = cvar("g_lms_start_armor");
1059 warmup_start_ammo_shells = start_ammo_shells;
1060 warmup_start_ammo_nails = start_ammo_nails;
1061 warmup_start_ammo_rockets = start_ammo_rockets;
1062 warmup_start_ammo_cells = start_ammo_cells;
1063 warmup_start_ammo_fuel = start_ammo_fuel;
1064 warmup_start_health = start_health;
1065 warmup_start_armorvalue = start_armorvalue;
1066 warmup_start_weapons = start_weapons;
1068 if (!g_weaponarena && !g_minstagib && !g_ca)
1070 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1071 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1072 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1073 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1074 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1075 warmup_start_health = cvar("g_warmup_start_health");
1076 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1077 warmup_start_weapons = 0;
1078 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1080 e = get_weaponinfo(i);
1081 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1082 warmup_start_weapons |= e.weapons;
1087 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1089 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1090 start_items |= IT_FUEL_REGEN;
1091 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1092 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1096 start_items |= IT_JETPACK;
1098 if (g_weapon_stay == 2)
1100 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1101 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1102 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1103 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1104 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1105 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1106 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1107 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1108 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1109 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1112 MUTATOR_CALLHOOK(SetStartItems);
1114 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1116 e = get_weaponinfo(i);
1117 if(e.weapons & (start_weapons | warmup_start_weapons))
1118 weapon_action(e.weapon, WR_PRECACHE);
1121 start_ammo_shells = max(0, start_ammo_shells);
1122 start_ammo_nails = max(0, start_ammo_nails);
1123 start_ammo_cells = max(0, start_ammo_cells);
1124 start_ammo_rockets = max(0, start_ammo_rockets);
1125 start_ammo_fuel = max(0, start_ammo_fuel);
1127 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1161 float sv_pitch_fixyaw;
1163 string GetGametype(); // g_world.qc
1164 void readlevelcvars(void)
1166 // first load all the mutators
1168 MUTATOR_ADD(mutator_nix);
1169 if(cvar("g_dodging"))
1170 MUTATOR_ADD(mutator_dodging);
1171 if(cvar("g_rocket_flying"))
1172 MUTATOR_ADD(mutator_rocketflying);
1173 if(cvar("g_vampire"))
1174 MUTATOR_ADD(mutator_vampire);
1176 if(cvar("sv_allow_fullbright"))
1177 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1179 g_bugrigs = cvar("g_bugrigs");
1180 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1181 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1182 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1183 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1184 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1185 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1186 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1187 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1188 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1189 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1190 g_bugrigs_accel = cvar("g_bugrigs_accel");
1191 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1192 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1193 g_bugrigs_steer = cvar("g_bugrigs_steer");
1195 g_touchexplode = cvar("g_touchexplode");
1196 g_touchexplode_radius = cvar("g_touchexplode_radius");
1197 g_touchexplode_damage = cvar("g_touchexplode_damage");
1198 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1199 g_touchexplode_force = cvar("g_touchexplode_force");
1201 #ifdef ALLOW_FORCEMODELS
1202 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1204 sv_loddistance1 = cvar("sv_loddistance1");
1205 sv_loddistance2 = cvar("sv_loddistance2");
1207 if(sv_loddistance2 <= sv_loddistance1)
1208 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1210 sv_clones = cvar("sv_clones");
1211 sv_gentle = cvar("sv_gentle");
1212 sv_foginterval = cvar("sv_foginterval");
1213 g_cloaked = cvar("g_cloaked");
1215 g_cloaked = 1; // always enable cloak in CTS
1216 g_jump_grunt = cvar("g_jump_grunt");
1217 g_footsteps = cvar("g_footsteps");
1218 g_grappling_hook = cvar("g_grappling_hook");
1219 g_jetpack = cvar("g_jetpack");
1220 g_midair = cvar("g_midair");
1221 g_minstagib = cvar("g_minstagib");
1222 g_norecoil = cvar("g_norecoil");
1223 g_bloodloss = cvar("g_bloodloss");
1224 sv_maxidle = cvar("sv_maxidle");
1225 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1226 sv_pogostick = cvar("sv_pogostick");
1227 g_ctf_reverse = cvar("g_ctf_reverse");
1228 sv_autotaunt = cvar("sv_autotaunt");
1229 sv_taunt = cvar("sv_taunt");
1231 inWarmupStage = cvar("g_warmup");
1232 g_warmup_limit = cvar("g_warmup_limit");
1233 g_warmup_allguns = cvar("g_warmup_allguns");
1234 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1236 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1237 inWarmupStage = 0; // these modes cannot work together, sorry
1239 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1240 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1241 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1242 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1243 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1244 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1245 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1246 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1247 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1248 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1249 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1250 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1252 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1253 g_weaponratefactor = cvar("g_weaponratefactor");
1254 g_weapondamagefactor = cvar("g_weapondamagefactor");
1255 g_weaponforcefactor = cvar("g_weaponforcefactor");
1256 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1258 g_pickup_shells = cvar("g_pickup_shells");
1259 g_pickup_shells_max = cvar("g_pickup_shells_max");
1260 g_pickup_nails = cvar("g_pickup_nails");
1261 g_pickup_nails_max = cvar("g_pickup_nails_max");
1262 g_pickup_rockets = cvar("g_pickup_rockets");
1263 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1264 g_pickup_cells = cvar("g_pickup_cells");
1265 g_pickup_cells_max = cvar("g_pickup_cells_max");
1266 g_pickup_fuel = cvar("g_pickup_fuel");
1267 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1268 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1269 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1270 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1271 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1272 g_pickup_armormedium = cvar("g_pickup_armormedium");
1273 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1274 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1275 g_pickup_armorbig = cvar("g_pickup_armorbig");
1276 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1277 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1278 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1279 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1280 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1281 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1282 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1283 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1284 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1285 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1286 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1287 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1288 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1289 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1290 g_pickup_healthmega = cvar("g_pickup_healthmega");
1291 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1292 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1294 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1295 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1297 g_pinata = cvar("g_pinata");
1299 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1301 g_weapon_stay = cvar("g_weapon_stay");
1303 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1306 g_ghost_items = cvar("g_ghost_items");
1308 if(g_ghost_items >= 1)
1309 g_ghost_items = 0.25; // default alpha value
1311 if not(inWarmupStage && !g_ca)
1312 game_starttime = cvar("g_start_delay");
1314 sv_pitch_min = cvar("sv_pitch_min");
1315 sv_pitch_max = cvar("sv_pitch_max");
1316 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1318 readplayerstartcvars();
1324 string precache_sound (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 float precache_sound_index (string s) = #19;
1328 #define SND_VOLUME 1
1329 #define SND_ATTENUATION 2
1330 #define SND_LARGEENTITY 8
1331 #define SND_LARGESOUND 16
1333 float sound_allowed(float dest, entity e)
1335 // sounds from world may always pass
1338 if (e.classname == "body")
1340 if (e.owner && e.owner != e)
1345 // sounds to self may always pass
1346 if (dest == MSG_ONE)
1347 if (e == msg_entity)
1349 // sounds by players can be removed
1350 if (autocvar_bot_sound_monopoly)
1351 if (clienttype(e) == CLIENTTYPE_REAL)
1353 // anything else may pass
1357 void sound(entity e, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(MSG_BROADCAST, e))
1361 sound_builtin(e, chan, samp, vol, atten);
1363 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1367 if (!sound_allowed(dest, e))
1370 entno = num_for_edict(e);
1371 idx = precache_sound_index(samp);
1376 atten = floor(atten * 64);
1377 vol = floor(vol * 255);
1380 sflags |= SND_VOLUME;
1382 sflags |= SND_ATTENUATION;
1384 sflags |= SND_LARGEENTITY;
1386 sflags |= SND_LARGESOUND;
1388 WriteByte(dest, SVC_SOUND);
1389 WriteByte(dest, sflags);
1390 if (sflags & SND_VOLUME)
1391 WriteByte(dest, vol);
1392 if (sflags & SND_ATTENUATION)
1393 WriteByte(dest, atten);
1394 if (sflags & SND_LARGEENTITY)
1396 WriteShort(dest, entno);
1397 WriteByte(dest, chan);
1401 WriteShort(dest, entno * 8 + chan);
1403 if (sflags & SND_LARGESOUND)
1404 WriteShort(dest, idx);
1406 WriteByte(dest, idx);
1408 WriteCoord(dest, o_x);
1409 WriteCoord(dest, o_y);
1410 WriteCoord(dest, o_z);
1412 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1416 if (!sound_allowed(dest, e))
1419 o = e.origin + 0.5 * (e.mins + e.maxs);
1420 soundtoat(dest, e, o, chan, samp, vol, atten);
1422 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1424 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1426 void stopsoundto(float dest, entity e, float chan)
1430 if (!sound_allowed(dest, e))
1433 entno = num_for_edict(e);
1438 idx = precache_sound_index("misc/null.wav");
1439 sflags = SND_LARGEENTITY;
1441 sflags |= SND_LARGESOUND;
1442 WriteByte(dest, SVC_SOUND);
1443 WriteByte(dest, sflags);
1444 WriteShort(dest, entno);
1445 WriteByte(dest, chan);
1446 if (sflags & SND_LARGESOUND)
1447 WriteShort(dest, idx);
1449 WriteByte(dest, idx);
1450 WriteCoord(dest, e.origin_x);
1451 WriteCoord(dest, e.origin_y);
1452 WriteCoord(dest, e.origin_z);
1456 WriteByte(dest, SVC_STOPSOUND);
1457 WriteShort(dest, entno * 8 + chan);
1460 void stopsound(entity e, float chan)
1462 if (!sound_allowed(MSG_BROADCAST, e))
1465 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1466 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1469 void play2(entity e, string filename)
1471 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1473 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1476 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1478 float spamsound(entity e, float chan, string samp, float vol, float atten)
1480 if (!sound_allowed(MSG_BROADCAST, e))
1483 if (time > e.spamtime)
1486 sound(e, chan, samp, vol, atten);
1492 void play2team(float t, string filename)
1496 if (autocvar_bot_sound_monopoly)
1499 FOR_EACH_REALPLAYER(head)
1502 play2(head, filename);
1506 void play2all(string samp)
1508 if (autocvar_bot_sound_monopoly)
1511 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1514 void PrecachePlayerSounds(string f);
1515 void precache_playermodel(string m)
1517 float globhandle, i, n;
1520 if(substring(m, -9,5) == "_lod1")
1522 if(substring(m, -9,5) == "_lod2")
1527 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1530 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1535 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1538 n = search_getsize(globhandle);
1539 for (i = 0; i < n; ++i)
1541 //print(search_getfilename(globhandle, i), "\n");
1542 f = search_getfilename(globhandle, i);
1543 PrecachePlayerSounds(f);
1545 search_end(globhandle);
1547 void precache_all_playermodels(string pattern)
1549 float globhandle, i, n;
1552 globhandle = search_begin(pattern, TRUE, FALSE);
1555 n = search_getsize(globhandle);
1556 for (i = 0; i < n; ++i)
1558 //print(search_getfilename(globhandle, i), "\n");
1559 f = search_getfilename(globhandle, i);
1560 precache_playermodel(f);
1562 search_end(globhandle);
1567 // gamemode related things
1568 precache_model ("models/misc/chatbubble.spr");
1569 precache_model ("models/misc/teambubble.spr");
1572 precache_model ("models/runematch/curse.mdl");
1573 precache_model ("models/runematch/rune.mdl");
1576 #ifdef TTURRETS_ENABLED
1577 if (autocvar_g_turrets)
1581 // Precache all player models if desired
1582 if (autocvar_sv_precacheplayermodels)
1584 PrecachePlayerSounds("sound/player/default.sounds");
1585 precache_all_playermodels("models/player/*.zym");
1586 precache_all_playermodels("models/player/*.dpm");
1587 precache_all_playermodels("models/player/*.md3");
1588 precache_all_playermodels("models/player/*.psk");
1589 precache_all_playermodels("models/player/*.iqm");
1592 if (autocvar_sv_defaultcharacter)
1595 s = autocvar_sv_defaultplayermodel_red;
1597 precache_playermodel(s);
1598 s = autocvar_sv_defaultplayermodel_blue;
1600 precache_playermodel(s);
1601 s = autocvar_sv_defaultplayermodel_yellow;
1603 precache_playermodel(s);
1604 s = autocvar_sv_defaultplayermodel_pink;
1606 precache_playermodel(s);
1607 s = autocvar_sv_defaultplayermodel;
1609 precache_playermodel(s);
1614 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1615 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1618 // gore and miscellaneous sounds
1619 //precache_sound ("misc/h2ohit.wav");
1620 precache_model ("models/hook.md3");
1621 precache_sound ("misc/armorimpact.wav");
1622 precache_sound ("misc/bodyimpact1.wav");
1623 precache_sound ("misc/bodyimpact2.wav");
1624 precache_sound ("misc/gib.wav");
1625 precache_sound ("misc/gib_splat01.wav");
1626 precache_sound ("misc/gib_splat02.wav");
1627 precache_sound ("misc/gib_splat03.wav");
1628 precache_sound ("misc/gib_splat04.wav");
1629 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1630 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1631 precache_sound ("misc/null.wav");
1632 precache_sound ("misc/spawn.wav");
1633 precache_sound ("misc/talk.wav");
1634 precache_sound ("misc/teleport.wav");
1635 precache_sound ("misc/poweroff.wav");
1636 precache_sound ("player/lava.wav");
1637 precache_sound ("player/slime.wav");
1640 precache_sound ("misc/jetpack_fly.wav");
1642 precache_model ("models/sprites/0.spr32");
1643 precache_model ("models/sprites/1.spr32");
1644 precache_model ("models/sprites/2.spr32");
1645 precache_model ("models/sprites/3.spr32");
1646 precache_model ("models/sprites/4.spr32");
1647 precache_model ("models/sprites/5.spr32");
1648 precache_model ("models/sprites/6.spr32");
1649 precache_model ("models/sprites/7.spr32");
1650 precache_model ("models/sprites/8.spr32");
1651 precache_model ("models/sprites/9.spr32");
1652 precache_model ("models/sprites/10.spr32");
1654 // common weapon precaches
1655 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1656 precache_sound ("weapons/weapon_switch.wav");
1657 precache_sound ("weapons/weaponpickup.wav");
1658 precache_sound ("weapons/unavailable.wav");
1659 precache_sound ("weapons/dryfire.wav");
1660 if (g_grappling_hook)
1662 precache_sound ("weapons/hook_fire.wav"); // hook
1663 precache_sound ("weapons/hook_impact.wav"); // hook
1666 if(autocvar_sv_precacheweapons)
1668 //precache weapon models/sounds
1671 while (wep <= WEP_LAST)
1673 weapon_action(wep, WR_PRECACHE);
1678 precache_model("models/elaser.mdl");
1679 precache_model("models/laser.mdl");
1680 precache_model("models/ebomb.mdl");
1683 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1685 if (!self.noise && self.music) // quake 3 uses the music field
1686 self.noise = self.music;
1688 // plays music for the level if there is any
1691 precache_sound (self.noise);
1692 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1697 // sorry, but using \ in macros breaks line numbers
1698 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1699 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1700 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1702 // WARNING: this kills the trace globals
1703 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1704 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1706 #define INITPRIO_FIRST 0
1707 #define INITPRIO_GAMETYPE 0
1708 #define INITPRIO_GAMETYPE_FALLBACK 1
1709 #define INITPRIO_FINDTARGET 10
1710 #define INITPRIO_DROPTOFLOOR 20
1711 #define INITPRIO_SETLOCATION 90
1712 #define INITPRIO_LINKDOORS 91
1713 #define INITPRIO_LAST 99
1715 .void(void) initialize_entity;
1716 .float initialize_entity_order;
1717 .entity initialize_entity_next;
1718 entity initialize_entity_first;
1720 void make_safe_for_remove(entity e)
1722 if (e.initialize_entity)
1725 for (ent = initialize_entity_first; ent; )
1727 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1729 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1730 // skip it in linked list
1733 prev.initialize_entity_next = ent.initialize_entity_next;
1734 ent = prev.initialize_entity_next;
1738 initialize_entity_first = ent.initialize_entity_next;
1739 ent = initialize_entity_first;
1745 ent = ent.initialize_entity_next;
1751 void objerror(string s)
1753 make_safe_for_remove(self);
1754 objerror_builtin(s);
1757 .float remove_except_protected_forbidden;
1758 void remove_except_protected(entity e)
1760 if(e.remove_except_protected_forbidden)
1761 error("not allowed to remove this at this point");
1765 void remove_unsafely(entity e)
1770 void remove_safely(entity e)
1772 make_safe_for_remove(e);
1776 void InitializeEntity(entity e, void(void) func, float order)
1780 if (!e || e.initialize_entity)
1782 // make a proxy initializer entity
1786 e.classname = "initialize_entity";
1790 e.initialize_entity = func;
1791 e.initialize_entity_order = order;
1793 cur = initialize_entity_first;
1796 if (!cur || cur.initialize_entity_order > order)
1798 // insert between prev and cur
1800 prev.initialize_entity_next = e;
1802 initialize_entity_first = e;
1803 e.initialize_entity_next = cur;
1807 cur = cur.initialize_entity_next;
1810 void InitializeEntitiesRun()
1813 startoflist = initialize_entity_first;
1814 initialize_entity_first = world;
1815 remove = remove_except_protected;
1816 for (self = startoflist; self; self = self.initialize_entity_next)
1818 self.remove_except_protected_forbidden = 1;
1820 for (self = startoflist; self; )
1823 var void(void) func;
1824 e = self.initialize_entity_next;
1825 func = self.initialize_entity;
1826 self.initialize_entity_order = 0;
1827 self.initialize_entity = func_null;
1828 self.initialize_entity_next = world;
1829 self.remove_except_protected_forbidden = 0;
1830 if (self.classname == "initialize_entity")
1834 remove_builtin(self);
1837 //dprint("Delayed initialization: ", self.classname, "\n");
1838 if(func != func_null)
1843 backtrace(strcat("Null function in: ", self.classname, "\n"));
1847 remove = remove_unsafely;
1850 .float uncustomizeentityforclient_set;
1851 .void(void) uncustomizeentityforclient;
1852 void(void) SUB_Nullpointer = #0;
1853 void UncustomizeEntitiesRun()
1857 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1858 self.uncustomizeentityforclient();
1861 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1863 e.customizeentityforclient = customizer;
1864 e.uncustomizeentityforclient = uncustomizer;
1865 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1869 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1872 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1876 if (e.classname == "")
1877 e.classname = "net_linked";
1879 if (e.model == "" || self.modelindex == 0)
1883 setmodel(e, "null");
1887 e.SendEntity = sendfunc;
1888 e.SendFlags = 0xFFFFFF;
1891 e.effects |= EF_NODEPTHTEST;
1895 e.nextthink = time + dt;
1896 e.think = SUB_Remove;
1900 void adaptor_think2touch()
1909 void adaptor_think2use()
1921 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1923 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1924 self.projectiledeathtype |= HITTYPE_SPLASH;
1925 adaptor_think2use();
1928 // deferred dropping
1929 void DropToFloor_Handler()
1931 droptofloor_builtin();
1932 self.dropped_origin = self.origin;
1937 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1942 float trace_hits_box_a0, trace_hits_box_a1;
1944 float trace_hits_box_1d(float end, float thmi, float thma)
1948 // just check if x is in range
1956 // do the trace with respect to x
1957 // 0 -> end has to stay in thmi -> thma
1958 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1959 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1960 if (trace_hits_box_a0 > trace_hits_box_a1)
1966 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1971 // now it is a trace from 0 to end
1973 trace_hits_box_a0 = 0;
1974 trace_hits_box_a1 = 1;
1976 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1978 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1980 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1986 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1988 return trace_hits_box(start, end, thmi - ma, thma - mi);
1991 float SUB_NoImpactCheck()
1993 // zero hitcontents = this is not the real impact, but either the
1994 // mirror-impact of something hitting the projectile instead of the
1995 // projectile hitting the something, or a touchareagrid one. Neither of
1996 // these stop the projectile from moving, so...
1997 if(trace_dphitcontents == 0)
1999 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2002 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2004 if (other == world && self.size != '0 0 0')
2007 tic = self.velocity * sys_frametime;
2008 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2009 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2010 if (trace_fraction >= 1)
2012 dprint("Odd... did not hit...?\n");
2014 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2016 dprint("Detected and prevented the sky-grapple bug.\n");
2024 #define SUB_OwnerCheck() (other && (other == self.owner))
2026 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2028 if(SUB_OwnerCheck())
2030 if(SUB_NoImpactCheck())
2035 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036 UpdateCSQCProjectileNextFrame(self);
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2041 float MAX_IPBAN_URIS = 16;
2043 float URI_GET_DISCARD = 0;
2044 float URI_GET_IPBAN = 1;
2045 float URI_GET_IPBAN_END = 16;
2046 float URI_GET_PLAYERSTATS_SENT = 17;
2048 void URI_Get_Callback(float id, float status, string data)
2050 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2052 dprint("\nEnd of data.\n");
2054 if (id == URI_GET_DISCARD)
2058 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2061 OnlineBanList_URI_Get_Callback(id, status, data);
2063 else if (id == URI_GET_PLAYERSTATS_SENT)
2065 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2069 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2073 void print_to(entity e, string s)
2076 sprint(e, strcat(s, "\n"));
2081 string uid2name(string myuid) {
2083 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2086 s = "^1Unregistered Player";
2090 float race_readTime(string map, float pos)
2098 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2101 string race_readUID(string map, float pos)
2109 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2112 float race_readPos(string map, float t) {
2114 for (i = 1; i <= RANKINGS_CNT; ++i)
2115 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2118 return 0; // pos is zero if unranked
2121 void race_writeTime(string map, float t, string myuid)
2130 newpos = race_readPos(map, t);
2133 for(i = 1; i <= RANKINGS_CNT; ++i)
2135 if(race_readUID(map, i) == myuid)
2138 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2139 for (i = prevpos; i > newpos; --i) {
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143 } else { // player has no ranked record yet
2144 for (i = RANKINGS_CNT; i > newpos; --i) {
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150 // store new time itself
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2155 string race_readName(string map, float pos)
2163 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2166 string race_placeName(float pos) {
2167 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2169 if(mod(pos, 10) == 1)
2170 return strcat(ftos(pos), "st");
2171 else if(mod(pos, 10) == 2)
2172 return strcat(ftos(pos), "nd");
2173 else if(mod(pos, 10) == 3)
2174 return strcat(ftos(pos), "rd");
2176 return strcat(ftos(pos), "th");
2179 return strcat(ftos(pos), "th");
2181 string getrecords(float page) // 50 records per page
2195 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2197 if (MapInfo_Get_ByID(i))
2199 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2203 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2204 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2212 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2214 if (MapInfo_Get_ByID(i))
2216 r = race_readTime(MapInfo_Map_bspname, 1);
2219 h = race_readName(MapInfo_Map_bspname, 1);
2220 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2228 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2230 if (MapInfo_Get_ByID(i))
2232 r = race_readTime(MapInfo_Map_bspname, 1);
2235 h = race_readName(MapInfo_Map_bspname, 1);
2236 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2242 MapInfo_ClearTemps();
2244 if (s == "" && page == 0)
2245 return "No records are available on this server.\n";
2250 string getrankings()
2263 for (i = 1; i <= RANKINGS_CNT; ++i)
2265 t = race_readTime(map, i);
2268 n = race_readName(map, i);
2269 p = race_placeName(i);
2270 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2273 MapInfo_ClearTemps();
2276 return strcat("No records are available for the map: ", map, "\n");
2278 return strcat("Records for ", map, ":\n", s);
2281 #define LADDER_FIRSTPOINT 100
2282 #define LADDER_CNT 10
2283 // position X still gives LADDER_FIRSTPOINT/X points
2284 #define LADDER_SIZE 30
2285 // ladder shows the top X players
2286 string top_uids[LADDER_SIZE];
2287 float top_scores[LADDER_SIZE];
2290 float i, j, k, uidcnt;
2304 for (k = 0; k < MapInfo_count; ++k)
2306 if (MapInfo_Get_ByID(k))
2308 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2309 if(i == 0) // speed award
2311 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2314 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2316 else // normal record, if it exists (else break)
2318 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2321 myuid = race_readUID(MapInfo_Map_bspname, i);
2324 // string s contains:
2325 // arg 0 = # of speed recs
2326 // arg 1 = # of 1st place recs
2327 // arg 2 = # of 2nd place recs
2329 // LADDER_CNT+1 = total points
2331 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2334 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2336 for (j = 0; j <= LADDER_CNT + 1; ++j)
2338 if(j != LADDER_CNT + 1)
2339 temp_s = strcat(temp_s, "0 ");
2341 temp_s = strcat(temp_s, "0");
2345 tokenize_console(temp_s);
2348 if(i == 0) // speed award
2349 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2351 if(j == 0) // speed award
2352 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2354 s = strcat(s, " ", argv(j)); // just copy over everything else
2357 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2360 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2361 else if(j == i) // wanted rec!
2362 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2364 s = strcat(s, " ", argv(j)); // just copy over everything else
2367 // total points are (by default) calculated like this:
2368 // speedrec = floor(100 / 10) = 10 points
2369 // 1st place = floor(100 / 1) = 100 points
2370 // 2nd place = floor(100 / 2) = 50 points
2371 // 3rd place = floor(100 / 3) = 33 points
2372 // 4th place = floor(100 / 4) = 25 points
2373 // 5th place = floor(100 / 5) = 20 points
2377 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2379 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2381 db_put(TemporaryDB, strcat("ladder", myuid), s);
2388 for (i = 0; i <= uidcnt; ++i) // for each known uid
2390 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2391 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2392 tokenize_console(temp_s);
2393 thiscnt = stof(argv(LADDER_CNT+1));
2395 if(thiscnt > top_scores[LADDER_SIZE-1])
2396 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2398 if(thiscnt > top_scores[j])
2400 for (k = LADDER_SIZE-1; k >= j; --k)
2402 top_uids[k] = top_uids[k-1];
2403 top_scores[k] = top_scores[k-1];
2405 top_uids[j] = thisuid;
2406 top_scores[j] = thiscnt;
2412 s = "^3-----------------------\n\n";
2414 s = strcat(s, "Pos ^3|");
2415 s = strcat(s, " ^7Total ^3|");
2416 for (i = 1; i <= LADDER_CNT; ++i)
2418 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2420 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2422 s = strcat(s, "\n^3----+--------");
2423 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2425 s = strcat(s, "+-----");
2428 for (i = 1; i <= LADDER_CNT - 9; ++i)
2430 s = strcat(s, "+------");
2434 s = strcat(s, "+--------------+--------------------\n");
2436 for (i = 0; i < LADDER_SIZE; ++i)
2438 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2439 tokenize_console(temp_s);
2440 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2442 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2443 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2444 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2446 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2449 for (j = 10; j <= LADDER_CNT; ++j)
2451 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2456 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2459 MapInfo_ClearTemps();
2462 return "No ladder on this server!\n";
2464 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2468 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2471 vector start, org, delta, end, enddown, mstart;
2473 m = e.dphitcontentsmask;
2474 e.dphitcontentsmask = goodcontents | badcontents;
2477 delta = world.maxs - world.mins;
2479 for (i = 0; i < attempts; ++i)
2481 start_x = org_x + random() * delta_x;
2482 start_y = org_y + random() * delta_y;
2483 start_z = org_z + random() * delta_z;
2485 // rule 1: start inside world bounds, and outside
2486 // solid, and don't start from somewhere where you can
2487 // fall down to evil
2488 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 if (trace_startsolid)
2493 if (trace_dphitcontents & badcontents)
2495 if (trace_dphitq3surfaceflags & badsurfaceflags)
2498 // rule 2: if we are too high, lower the point
2499 if (trace_fraction * delta_z > maxaboveground)
2500 start = trace_endpos + '0 0 1' * maxaboveground;
2501 enddown = trace_endpos;
2503 // rule 3: make sure we aren't outside the map. This only works
2504 // for somewhat well formed maps. A good rule of thumb is that
2505 // the map should have a convex outside hull.
2506 // these can be traceLINES as we already verified the starting box
2507 mstart = start + 0.5 * (e.mins + e.maxs);
2508 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2509 if (trace_fraction >= 1)
2511 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2514 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2524 // find a random vector to "look at"
2525 end_x = org_x + random() * delta_x;
2526 end_y = org_y + random() * delta_y;
2527 end_z = org_z + random() * delta_z;
2528 end = start + normalize(end - start) * vlen(delta);
2530 // rule 4: start TO end must not be too short
2531 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2532 if (trace_startsolid)
2534 if (trace_fraction < minviewdistance / vlen(delta))
2537 // rule 5: don't want to look at sky
2538 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2541 // rule 6: we must not end up in trigger_hurt
2542 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2548 e.dphitcontentsmask = m;
2552 setorigin(e, start);
2553 e.angles = vectoangles(end - start);
2554 dprint("Needed ", ftos(i + 1), " attempts\n");
2561 float zcurveparticles_effectno;
2562 vector zcurveparticles_start;
2563 float zcurveparticles_spd;
2565 void endzcurveparticles()
2567 if(zcurveparticles_effectno)
2570 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2572 zcurveparticles_effectno = 0;
2575 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2577 spd = bound(0, floor(spd / 16), 32767);
2578 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2580 endzcurveparticles();
2581 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2582 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2583 WriteShort(MSG_BROADCAST, effectno);
2584 WriteCoord(MSG_BROADCAST, start_x);
2585 WriteCoord(MSG_BROADCAST, start_y);
2586 WriteCoord(MSG_BROADCAST, start_z);
2587 zcurveparticles_effectno = effectno;
2588 zcurveparticles_start = start;
2591 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2592 WriteCoord(MSG_BROADCAST, end_x);
2593 WriteCoord(MSG_BROADCAST, end_y);
2594 WriteCoord(MSG_BROADCAST, end_z);
2595 WriteCoord(MSG_BROADCAST, end_dz);
2596 zcurveparticles_spd = spd;
2599 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2602 vector vecxy, velxy;
2604 vecxy = end - start;
2609 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2611 endzcurveparticles();
2612 trailparticles(world, effectno, start, end);
2616 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2617 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2620 void write_recordmarker(entity pl, float tstart, float dt)
2622 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2624 // also write a marker into demo files for demotc-race-record-extractor to find
2627 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2628 " ", ftos(tstart), " ", ftos(dt), "\n"));
2631 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2644 if(allowcenter) // 2: allow center handedness
2657 if(allowcenter) // 2: allow center handedness
2673 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2678 if (autocvar_g_shootfromeye)
2682 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2690 else if (autocvar_g_shootfromcenter)
2694 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2702 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2712 else if (autocvar_g_shootfromclient)
2714 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2719 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2721 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2725 void attach_sameorigin(entity e, entity to, string tag)
2727 vector org, t_forward, t_left, t_up, e_forward, e_up;
2734 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2735 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2736 t_forward = v_forward * tagscale;
2737 t_left = v_right * -tagscale;
2738 t_up = v_up * tagscale;
2740 e.origin_x = org * t_forward;
2741 e.origin_y = org * t_left;
2742 e.origin_z = org * t_up;
2744 // current forward and up directions
2745 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746 e.angles = AnglesTransform_FromVAngles(e.angles);
2748 e.angles = AnglesTransform_FromAngles(e.angles);
2749 fixedmakevectors(e.angles);
2751 // untransform forward, up!
2752 e_forward_x = v_forward * t_forward;
2753 e_forward_y = v_forward * t_left;
2754 e_forward_z = v_forward * t_up;
2755 e_up_x = v_up * t_forward;
2756 e_up_y = v_up * t_left;
2757 e_up_z = v_up * t_up;
2759 e.angles = fixedvectoangles2(e_forward, e_up);
2760 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761 e.angles = AnglesTransform_ToVAngles(e.angles);
2763 e.angles = AnglesTransform_ToAngles(e.angles);
2765 setattachment(e, to, tag);
2766 setorigin(e, e.origin);
2769 void detach_sameorigin(entity e)
2772 org = gettaginfo(e, 0);
2773 e.angles = fixedvectoangles2(v_forward, v_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, world, "");
2780 setorigin(e, e.origin);
2783 void follow_sameorigin(entity e, entity to)
2785 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2786 e.aiment = to; // make the hole follow bmodel
2787 e.punchangle = to.angles; // the original angles of bmodel
2788 e.view_ofs = e.origin - to.origin; // relative origin
2789 e.v_angle = e.angles - to.angles; // relative angles
2792 void unfollow_sameorigin(entity e)
2794 e.movetype = MOVETYPE_NONE;
2797 entity gettaginfo_relative_ent;
2798 vector gettaginfo_relative(entity e, float tag)
2800 if (!gettaginfo_relative_ent)
2802 gettaginfo_relative_ent = spawn();
2803 gettaginfo_relative_ent.effects = EF_NODRAW;
2805 gettaginfo_relative_ent.model = e.model;
2806 gettaginfo_relative_ent.modelindex = e.modelindex;
2807 gettaginfo_relative_ent.frame = e.frame;
2808 return gettaginfo(gettaginfo_relative_ent, tag);
2811 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2815 if (pl.soundentity.cnt & p)
2817 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2818 pl.soundentity.cnt |= p;
2821 void SoundEntity_StopSound(entity pl, float chan)
2825 if (pl.soundentity.cnt & p)
2827 stopsoundto(MSG_ALL, pl.soundentity, chan);
2828 pl.soundentity.cnt &~= p;
2832 void SoundEntity_Attach(entity pl)
2834 pl.soundentity = spawn();
2835 pl.soundentity.classname = "soundentity";
2836 pl.soundentity.owner = pl;
2837 setattachment(pl.soundentity, pl, "");
2838 setmodel(pl.soundentity, "null");
2841 void SoundEntity_Detach(entity pl)
2844 for (i = 0; i <= 7; ++i)
2845 SoundEntity_StopSound(pl, i);
2849 float ParseCommandPlayerSlotTarget_firsttoken;
2850 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2858 ParseCommandPlayerSlotTarget_firsttoken = -1;
2862 if (substring(argv(idx), 0, 1) == "#")
2864 s = substring(argv(idx), 1, -1);
2866 if (s == "") if (tokens > idx)
2871 ParseCommandPlayerSlotTarget_firsttoken = idx;
2873 if (s == ftos(n) && n > 0 && n <= maxclients)
2876 if (e.flags & FL_CLIENT)
2882 // it must be a nick name
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2888 FOR_EACH_CLIENT(head)
2889 if (head.netname == s)
2897 s = strdecolorize(s);
2899 FOR_EACH_CLIENT(head)
2900 if (strdecolorize(head.netname) == s)
2915 float modeleffect_SendEntity(entity to, float sf)
2918 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2921 if(self.velocity != '0 0 0')
2923 if(self.angles != '0 0 0')
2925 if(self.avelocity != '0 0 0')
2928 WriteByte(MSG_ENTITY, f);
2929 WriteShort(MSG_ENTITY, self.modelindex);
2930 WriteByte(MSG_ENTITY, self.skin);
2931 WriteByte(MSG_ENTITY, self.frame);
2932 WriteCoord(MSG_ENTITY, self.origin_x);
2933 WriteCoord(MSG_ENTITY, self.origin_y);
2934 WriteCoord(MSG_ENTITY, self.origin_z);
2937 WriteCoord(MSG_ENTITY, self.velocity_x);
2938 WriteCoord(MSG_ENTITY, self.velocity_y);
2939 WriteCoord(MSG_ENTITY, self.velocity_z);
2943 WriteCoord(MSG_ENTITY, self.angles_x);
2944 WriteCoord(MSG_ENTITY, self.angles_y);
2945 WriteCoord(MSG_ENTITY, self.angles_z);
2949 WriteCoord(MSG_ENTITY, self.avelocity_x);
2950 WriteCoord(MSG_ENTITY, self.avelocity_y);
2951 WriteCoord(MSG_ENTITY, self.avelocity_z);
2953 WriteShort(MSG_ENTITY, self.scale * 256.0);
2954 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2955 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2956 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2957 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2962 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2967 e.classname = "modeleffect";
2975 e.teleport_time = t1;
2979 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2983 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986 sz = max(e.scale, e.scale2);
2987 setsize(e, e.mins * sz, e.maxs * sz);
2988 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2991 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2993 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2996 float randombit(float bits)
2998 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3007 for(f = 1; f <= bits; f *= 2)
3016 r = (r - 1) / (n - 1);
3023 float randombits(float bits, float k, float error_return)
3027 while(k > 0 && bits != r)
3029 r += randombit(bits - r);
3038 void randombit_test(float bits, float iter)
3042 print(ftos(randombit(bits)), "\n");
3047 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3049 if(halflifedist > 0)
3050 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3051 else if(halflifedist < 0)
3052 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3061 #define cvar_string_normal cvar_string_builtin
3062 #define cvar_normal cvar_builtin
3064 string cvar_string_normal(string n)
3066 if not(cvar_type(n) & 1)
3067 backtrace(strcat("Attempt to access undefined cvar: ", n));
3068 return cvar_string_builtin(n);
3071 float cvar_normal(string n)
3073 return stof(cvar_string_normal(n));
3076 #define cvar_set_normal cvar_set_builtin
3084 oself.think = SUB_Remove;
3085 oself.nextthink = time;
3091 Execute func() after time + fdelay.
3092 self when func is executed = self when defer is called
3094 void defer(float fdelay, void() func)
3101 e.think = defer_think;
3102 e.nextthink = time + fdelay;