1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
799 // we cannot disable porto in Nexball, we must force it
800 if(g_nexball && i == WEP_PORTO)
806 void readplayerstartcvars()
812 // initialize starting values for players
815 start_ammo_shells = 0;
816 start_ammo_nails = 0;
817 start_ammo_rockets = 0;
818 start_ammo_cells = 0;
819 start_health = cvar("g_balance_health_start");
820 start_armorvalue = cvar("g_balance_armor_start");
823 s = cvar_string("g_weaponarena");
824 if (s == "0" || s == "")
830 if (s == "0" || s == "")
836 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 e = get_weaponinfo(j);
844 g_weaponarena |= e.weapons;
845 weapon_action(e.weapon, WR_PRECACHE);
848 else if (s == "most")
850 g_weaponarena_list = "Most Weapons";
851 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853 e = get_weaponinfo(j);
854 if (e.spawnflags & WEP_FLAG_NORMAL)
856 g_weaponarena |= e.weapons;
857 weapon_action(e.weapon, WR_PRECACHE);
861 else if (s == "none")
863 g_weaponarena_list = "No Weapons";
864 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
868 t = tokenize_console(s);
869 g_weaponarena_list = "";
870 for (i = 0; i < t; ++i)
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
878 g_weaponarena |= e.weapons;
879 weapon_action(e.weapon, WR_PRECACHE);
880 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
886 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
889 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
893 g_weaponarena_random = cvar("g_weaponarena_random");
895 g_weaponarena_random = 0;
896 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
900 g_minstagib = 0; // incompatible
901 g_pinata = 0; // incompatible
902 g_weapon_stay = 0; // incompatible
903 start_weapons = g_weaponarena;
905 start_items |= IT_UNLIMITED_AMMO;
907 else if (g_minstagib)
909 g_pinata = 0; // incompatible
910 g_weapon_stay = 0; // incompatible
911 g_bloodloss = 0; // incompatible
913 start_armorvalue = 0;
914 start_weapons = WEPBIT_MINSTANEX;
915 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
916 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
917 start_items |= IT_UNLIMITED_SUPERWEAPONS;
919 if (g_minstagib_invis_alpha <= 0)
920 g_minstagib_invis_alpha = -1;
924 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
926 e = get_weaponinfo(i);
927 if(want_weapon("g_start_weapon_", e, FALSE))
928 start_weapons |= e.weapons;
932 if(!cvar("g_use_ammunition"))
933 start_items |= IT_UNLIMITED_AMMO;
935 if(cvar("g_nexball"))
936 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
940 start_ammo_cells = cvar("g_minstagib_ammo_start");
941 start_ammo_fuel = cvar("g_start_ammo_fuel");
943 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
945 start_ammo_rockets = 999;
946 start_ammo_shells = 999;
947 start_ammo_cells = 999;
948 start_ammo_nails = 999;
949 start_ammo_fuel = 999;
955 start_ammo_shells = cvar("g_lms_start_ammo_shells");
956 start_ammo_nails = cvar("g_lms_start_ammo_nails");
957 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
958 start_ammo_cells = cvar("g_lms_start_ammo_cells");
959 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
963 start_ammo_shells = cvar("g_start_ammo_shells");
964 start_ammo_nails = cvar("g_start_ammo_nails");
965 start_ammo_rockets = cvar("g_start_ammo_rockets");
966 start_ammo_cells = cvar("g_start_ammo_cells");
967 start_ammo_fuel = cvar("g_start_ammo_fuel");
973 start_health = cvar("g_lms_start_health");
974 start_armorvalue = cvar("g_lms_start_armor");
979 warmup_start_ammo_shells = start_ammo_shells;
980 warmup_start_ammo_nails = start_ammo_nails;
981 warmup_start_ammo_rockets = start_ammo_rockets;
982 warmup_start_ammo_cells = start_ammo_cells;
983 warmup_start_ammo_fuel = start_ammo_fuel;
984 warmup_start_health = start_health;
985 warmup_start_armorvalue = start_armorvalue;
986 warmup_start_weapons = start_weapons;
988 if (!g_weaponarena && !g_minstagib && !g_ca)
990 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
991 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
992 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
993 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
994 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
995 warmup_start_health = cvar("g_warmup_start_health");
996 warmup_start_armorvalue = cvar("g_warmup_start_armor");
997 warmup_start_weapons = 0;
998 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1000 e = get_weaponinfo(i);
1001 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1002 warmup_start_weapons |= e.weapons;
1007 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1009 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1010 start_items |= IT_FUEL_REGEN;
1011 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1012 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1016 start_items |= IT_JETPACK;
1018 MUTATOR_CALLHOOK(SetStartItems);
1020 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1022 e = get_weaponinfo(i);
1023 if(e.weapons & (start_weapons | warmup_start_weapons))
1024 weapon_action(e.weapon, WR_PRECACHE);
1027 start_ammo_shells = max(0, start_ammo_shells);
1028 start_ammo_nails = max(0, start_ammo_nails);
1029 start_ammo_cells = max(0, start_ammo_cells);
1030 start_ammo_rockets = max(0, start_ammo_rockets);
1031 start_ammo_fuel = max(0, start_ammo_fuel);
1033 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1034 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1035 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1036 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1037 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1041 float g_bugrigs_planar_movement;
1042 float g_bugrigs_planar_movement_car_jumping;
1043 float g_bugrigs_reverse_spinning;
1044 float g_bugrigs_reverse_speeding;
1045 float g_bugrigs_reverse_stopping;
1046 float g_bugrigs_air_steering;
1047 float g_bugrigs_angle_smoothing;
1048 float g_bugrigs_friction_floor;
1049 float g_bugrigs_friction_brake;
1050 float g_bugrigs_friction_air;
1051 float g_bugrigs_accel;
1052 float g_bugrigs_speed_ref;
1053 float g_bugrigs_speed_pow;
1054 float g_bugrigs_steer;
1056 float g_touchexplode;
1057 float g_touchexplode_radius;
1058 float g_touchexplode_damage;
1059 float g_touchexplode_edgedamage;
1060 float g_touchexplode_force;
1067 float sv_pitch_fixyaw;
1069 string GetGametype(); // g_world.qc
1070 void readlevelcvars(void)
1072 // first load all the mutators
1073 if(cvar("g_invincible_projectiles"))
1074 MUTATOR_ADD(mutator_invincibleprojectiles);
1076 MUTATOR_ADD(mutator_nix);
1077 if(cvar("g_dodging"))
1078 MUTATOR_ADD(mutator_dodging);
1079 if(cvar("g_rocket_flying"))
1080 MUTATOR_ADD(mutator_rocketflying);
1081 if(cvar("g_vampire"))
1082 MUTATOR_ADD(mutator_vampire);
1083 if(cvar("g_spawn_near_teammate"))
1084 MUTATOR_ADD(mutator_spawn_near_teammate);
1086 // is this a mutator? is this a mode?
1087 if(cvar("g_sandbox"))
1088 MUTATOR_ADD(sandbox);
1090 if(cvar("sv_allow_fullbright"))
1091 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1093 g_bugrigs = cvar("g_bugrigs");
1094 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1095 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1096 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1097 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1098 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1099 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1100 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1101 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1102 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1103 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1104 g_bugrigs_accel = cvar("g_bugrigs_accel");
1105 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1106 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1107 g_bugrigs_steer = cvar("g_bugrigs_steer");
1109 g_touchexplode = cvar("g_touchexplode");
1110 g_touchexplode_radius = cvar("g_touchexplode_radius");
1111 g_touchexplode_damage = cvar("g_touchexplode_damage");
1112 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1113 g_touchexplode_force = cvar("g_touchexplode_force");
1115 #ifdef ALLOW_FORCEMODELS
1116 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1119 sv_clones = cvar("sv_clones");
1120 sv_gentle = cvar("sv_gentle");
1121 sv_foginterval = cvar("sv_foginterval");
1122 g_cloaked = cvar("g_cloaked");
1124 g_cloaked = 1; // always enable cloak in CTS
1125 g_jump_grunt = cvar("g_jump_grunt");
1126 g_footsteps = cvar("g_footsteps");
1127 g_grappling_hook = cvar("g_grappling_hook");
1128 g_jetpack = cvar("g_jetpack");
1129 g_midair = cvar("g_midair");
1130 g_minstagib = cvar("g_minstagib");
1131 g_norecoil = cvar("g_norecoil");
1132 g_bloodloss = cvar("g_bloodloss");
1133 sv_maxidle = cvar("sv_maxidle");
1134 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1135 g_ctf_reverse = cvar("g_ctf_reverse");
1136 sv_autotaunt = cvar("sv_autotaunt");
1137 sv_taunt = cvar("sv_taunt");
1139 inWarmupStage = cvar("g_warmup");
1140 g_warmup_limit = cvar("g_warmup_limit");
1141 g_warmup_allguns = cvar("g_warmup_allguns");
1142 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1144 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1145 inWarmupStage = 0; // these modes cannot work together, sorry
1147 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1148 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1149 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1150 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1151 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1152 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1153 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1154 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1155 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1156 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1157 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1158 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1159 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1160 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1162 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1163 g_weaponratefactor = cvar("g_weaponratefactor");
1164 g_weapondamagefactor = cvar("g_weapondamagefactor");
1165 g_weaponforcefactor = cvar("g_weaponforcefactor");
1166 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1168 g_pickup_shells = cvar("g_pickup_shells");
1169 g_pickup_shells_max = cvar("g_pickup_shells_max");
1170 g_pickup_nails = cvar("g_pickup_nails");
1171 g_pickup_nails_max = cvar("g_pickup_nails_max");
1172 g_pickup_rockets = cvar("g_pickup_rockets");
1173 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1174 g_pickup_cells = cvar("g_pickup_cells");
1175 g_pickup_cells_max = cvar("g_pickup_cells_max");
1176 g_pickup_fuel = cvar("g_pickup_fuel");
1177 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1178 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1179 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1180 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1181 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1182 g_pickup_armormedium = cvar("g_pickup_armormedium");
1183 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1184 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1185 g_pickup_armorbig = cvar("g_pickup_armorbig");
1186 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1187 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1188 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1189 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1190 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1191 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1192 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1193 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1194 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1195 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1196 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1197 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1198 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1199 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1200 g_pickup_healthmega = cvar("g_pickup_healthmega");
1201 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1202 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1204 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1205 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1207 g_pinata = cvar("g_pinata");
1209 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1211 g_weapon_stay = cvar("g_weapon_stay");
1213 g_ghost_items = cvar("g_ghost_items");
1215 if(g_ghost_items >= 1)
1216 g_ghost_items = 0.25; // default alpha value
1218 if not(inWarmupStage && !g_ca)
1219 game_starttime = cvar("g_start_delay");
1221 sv_pitch_min = cvar("sv_pitch_min");
1222 sv_pitch_max = cvar("sv_pitch_max");
1223 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1225 readplayerstartcvars();
1231 string precache_sound (string s) = #19;
1232 float precache_sound_index (string s) = #19;
1234 #define SND_VOLUME 1
1235 #define SND_ATTENUATION 2
1236 #define SND_LARGEENTITY 8
1237 #define SND_LARGESOUND 16
1239 float sound_allowed(float dest, entity e)
1241 // sounds from world may always pass
1244 if (e.classname == "body")
1246 else if (e.realowner && e.realowner != e)
1248 else if (e.owner && e.owner != e)
1253 // sounds to self may always pass
1254 if (dest == MSG_ONE)
1255 if (e == msg_entity)
1257 // sounds by players can be removed
1258 if (autocvar_bot_sound_monopoly)
1259 if (clienttype(e) == CLIENTTYPE_REAL)
1261 // anything else may pass
1265 #ifdef COMPAT_XON010_CHANNELS
1266 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1267 void sound(entity e, float chan, string samp, float vol, float atten)
1269 if (!sound_allowed(MSG_BROADCAST, e))
1271 builtin_sound(e, chan, samp, vol, atten);
1275 void sound(entity e, float chan, string samp, float vol, float atten)
1277 if (!sound_allowed(MSG_BROADCAST, e))
1279 sound7(e, chan, samp, vol, atten, 0, 0);
1283 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1287 if (!sound_allowed(dest, e))
1290 entno = num_for_edict(e);
1291 idx = precache_sound_index(samp);
1296 atten = floor(atten * 64);
1297 vol = floor(vol * 255);
1300 sflags |= SND_VOLUME;
1302 sflags |= SND_ATTENUATION;
1303 if (entno >= 8192 || chan < 0 || chan > 7)
1304 sflags |= SND_LARGEENTITY;
1306 sflags |= SND_LARGESOUND;
1308 WriteByte(dest, SVC_SOUND);
1309 WriteByte(dest, sflags);
1310 if (sflags & SND_VOLUME)
1311 WriteByte(dest, vol);
1312 if (sflags & SND_ATTENUATION)
1313 WriteByte(dest, atten);
1314 if (sflags & SND_LARGEENTITY)
1316 WriteShort(dest, entno);
1317 WriteByte(dest, chan);
1321 WriteShort(dest, entno * 8 + chan);
1323 if (sflags & SND_LARGESOUND)
1324 WriteShort(dest, idx);
1326 WriteByte(dest, idx);
1328 WriteCoord(dest, o_x);
1329 WriteCoord(dest, o_y);
1330 WriteCoord(dest, o_z);
1332 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1336 if (!sound_allowed(dest, e))
1339 o = e.origin + 0.5 * (e.mins + e.maxs);
1340 soundtoat(dest, e, o, chan, samp, vol, atten);
1342 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1344 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1346 void stopsoundto(float dest, entity e, float chan)
1350 if (!sound_allowed(dest, e))
1353 entno = num_for_edict(e);
1355 if (entno >= 8192 || chan < 0 || chan > 7)
1358 idx = precache_sound_index("misc/null.wav");
1359 sflags = SND_LARGEENTITY;
1361 sflags |= SND_LARGESOUND;
1362 WriteByte(dest, SVC_SOUND);
1363 WriteByte(dest, sflags);
1364 WriteShort(dest, entno);
1365 WriteByte(dest, chan);
1366 if (sflags & SND_LARGESOUND)
1367 WriteShort(dest, idx);
1369 WriteByte(dest, idx);
1370 WriteCoord(dest, e.origin_x);
1371 WriteCoord(dest, e.origin_y);
1372 WriteCoord(dest, e.origin_z);
1376 WriteByte(dest, SVC_STOPSOUND);
1377 WriteShort(dest, entno * 8 + chan);
1380 void stopsound(entity e, float chan)
1382 if (!sound_allowed(MSG_BROADCAST, e))
1385 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1386 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1389 void play2(entity e, string filename)
1391 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1393 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1396 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1398 float spamsound(entity e, float chan, string samp, float vol, float atten)
1400 if (!sound_allowed(MSG_BROADCAST, e))
1403 if (time > e.spamtime)
1406 sound(e, chan, samp, vol, atten);
1412 void play2team(float t, string filename)
1416 if (autocvar_bot_sound_monopoly)
1419 FOR_EACH_REALPLAYER(head)
1422 play2(head, filename);
1426 void play2all(string samp)
1428 if (autocvar_bot_sound_monopoly)
1431 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1434 void PrecachePlayerSounds(string f);
1435 void precache_playermodel(string m)
1437 float globhandle, i, n;
1440 if(substring(m, -9,5) == "_lod1")
1442 if(substring(m, -9,5) == "_lod2")
1445 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1448 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1452 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1455 n = search_getsize(globhandle);
1456 for (i = 0; i < n; ++i)
1458 //print(search_getfilename(globhandle, i), "\n");
1459 f = search_getfilename(globhandle, i);
1460 PrecachePlayerSounds(f);
1462 search_end(globhandle);
1464 void precache_all_playermodels(string pattern)
1466 float globhandle, i, n;
1469 globhandle = search_begin(pattern, TRUE, FALSE);
1472 n = search_getsize(globhandle);
1473 for (i = 0; i < n; ++i)
1475 //print(search_getfilename(globhandle, i), "\n");
1476 f = search_getfilename(globhandle, i);
1477 precache_playermodel(f);
1479 search_end(globhandle);
1484 // gamemode related things
1485 precache_model ("models/misc/chatbubble.spr");
1488 precache_model ("models/runematch/curse.mdl");
1489 precache_model ("models/runematch/rune.mdl");
1492 #ifdef TTURRETS_ENABLED
1493 if (autocvar_g_turrets)
1497 // Precache all player models if desired
1498 if (autocvar_sv_precacheplayermodels)
1500 PrecachePlayerSounds("sound/player/default.sounds");
1501 precache_all_playermodels("models/player/*.zym");
1502 precache_all_playermodels("models/player/*.dpm");
1503 precache_all_playermodels("models/player/*.md3");
1504 precache_all_playermodels("models/player/*.psk");
1505 precache_all_playermodels("models/player/*.iqm");
1508 if (autocvar_sv_defaultcharacter)
1511 s = autocvar_sv_defaultplayermodel_red;
1513 precache_playermodel(s);
1514 s = autocvar_sv_defaultplayermodel_blue;
1516 precache_playermodel(s);
1517 s = autocvar_sv_defaultplayermodel_yellow;
1519 precache_playermodel(s);
1520 s = autocvar_sv_defaultplayermodel_pink;
1522 precache_playermodel(s);
1523 s = autocvar_sv_defaultplayermodel;
1525 precache_playermodel(s);
1530 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1531 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1534 // gore and miscellaneous sounds
1535 //precache_sound ("misc/h2ohit.wav");
1536 precache_model ("models/hook.md3");
1537 precache_sound ("misc/armorimpact.wav");
1538 precache_sound ("misc/bodyimpact1.wav");
1539 precache_sound ("misc/bodyimpact2.wav");
1540 precache_sound ("misc/gib.wav");
1541 precache_sound ("misc/gib_splat01.wav");
1542 precache_sound ("misc/gib_splat02.wav");
1543 precache_sound ("misc/gib_splat03.wav");
1544 precache_sound ("misc/gib_splat04.wav");
1545 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1546 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1547 precache_sound ("misc/null.wav");
1548 precache_sound ("misc/spawn.wav");
1549 precache_sound ("misc/talk.wav");
1550 precache_sound ("misc/teleport.wav");
1551 precache_sound ("misc/poweroff.wav");
1552 precache_sound ("player/lava.wav");
1553 precache_sound ("player/slime.wav");
1556 precache_sound ("misc/jetpack_fly.wav");
1558 precache_model ("models/sprites/0.spr32");
1559 precache_model ("models/sprites/1.spr32");
1560 precache_model ("models/sprites/2.spr32");
1561 precache_model ("models/sprites/3.spr32");
1562 precache_model ("models/sprites/4.spr32");
1563 precache_model ("models/sprites/5.spr32");
1564 precache_model ("models/sprites/6.spr32");
1565 precache_model ("models/sprites/7.spr32");
1566 precache_model ("models/sprites/8.spr32");
1567 precache_model ("models/sprites/9.spr32");
1568 precache_model ("models/sprites/10.spr32");
1570 // common weapon precaches
1571 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1572 precache_sound ("weapons/weapon_switch.wav");
1573 precache_sound ("weapons/weaponpickup.wav");
1574 precache_sound ("weapons/unavailable.wav");
1575 precache_sound ("weapons/dryfire.wav");
1576 if (g_grappling_hook)
1578 precache_sound ("weapons/hook_fire.wav"); // hook
1579 precache_sound ("weapons/hook_impact.wav"); // hook
1582 if(autocvar_sv_precacheweapons)
1584 //precache weapon models/sounds
1587 while (wep <= WEP_LAST)
1589 weapon_action(wep, WR_PRECACHE);
1594 precache_model("models/elaser.mdl");
1595 precache_model("models/laser.mdl");
1596 precache_model("models/ebomb.mdl");
1599 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1601 if (!self.noise && self.music) // quake 3 uses the music field
1602 self.noise = self.music;
1604 // plays music for the level if there is any
1607 precache_sound (self.noise);
1608 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1613 // sorry, but using \ in macros breaks line numbers
1614 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1615 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1616 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1619 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1621 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1624 WRITESPECTATABLE_MSG_ONE({
1625 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1626 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1627 WriteByte(MSG_ONE, id);
1628 WriteString(MSG_ONE, s);
1629 if (id != 0 && s != "")
1631 WriteByte(MSG_ONE, duration);
1632 WriteByte(MSG_ONE, countdown_num);
1637 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1639 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1641 // WARNING: this kills the trace globals
1642 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1643 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1645 #define INITPRIO_FIRST 0
1646 #define INITPRIO_GAMETYPE 0
1647 #define INITPRIO_GAMETYPE_FALLBACK 1
1648 #define INITPRIO_FINDTARGET 10
1649 #define INITPRIO_DROPTOFLOOR 20
1650 #define INITPRIO_SETLOCATION 90
1651 #define INITPRIO_LINKDOORS 91
1652 #define INITPRIO_LAST 99
1654 .void(void) initialize_entity;
1655 .float initialize_entity_order;
1656 .entity initialize_entity_next;
1657 entity initialize_entity_first;
1659 void make_safe_for_remove(entity e)
1661 if (e.initialize_entity)
1664 for (ent = initialize_entity_first; ent; )
1666 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1668 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1669 // skip it in linked list
1672 prev.initialize_entity_next = ent.initialize_entity_next;
1673 ent = prev.initialize_entity_next;
1677 initialize_entity_first = ent.initialize_entity_next;
1678 ent = initialize_entity_first;
1684 ent = ent.initialize_entity_next;
1690 void objerror(string s)
1692 make_safe_for_remove(self);
1693 builtin_objerror(s);
1696 .float remove_except_protected_forbidden;
1697 void remove_except_protected(entity e)
1699 if(e.remove_except_protected_forbidden)
1700 error("not allowed to remove this at this point");
1704 void remove_unsafely(entity e)
1706 if(e.classname == "spike")
1707 error("Removing spikes is forbidden (crylink bug), please report");
1711 void remove_safely(entity e)
1713 make_safe_for_remove(e);
1717 void InitializeEntity(entity e, void(void) func, float order)
1721 if (!e || e.initialize_entity)
1723 // make a proxy initializer entity
1727 e.classname = "initialize_entity";
1731 e.initialize_entity = func;
1732 e.initialize_entity_order = order;
1734 cur = initialize_entity_first;
1737 if (!cur || cur.initialize_entity_order > order)
1739 // insert between prev and cur
1741 prev.initialize_entity_next = e;
1743 initialize_entity_first = e;
1744 e.initialize_entity_next = cur;
1748 cur = cur.initialize_entity_next;
1751 void InitializeEntitiesRun()
1754 startoflist = initialize_entity_first;
1755 initialize_entity_first = world;
1756 remove = remove_except_protected;
1757 for (self = startoflist; self; self = self.initialize_entity_next)
1759 self.remove_except_protected_forbidden = 1;
1761 for (self = startoflist; self; )
1764 var void(void) func;
1765 e = self.initialize_entity_next;
1766 func = self.initialize_entity;
1767 self.initialize_entity_order = 0;
1768 self.initialize_entity = func_null;
1769 self.initialize_entity_next = world;
1770 self.remove_except_protected_forbidden = 0;
1771 if (self.classname == "initialize_entity")
1775 builtin_remove(self);
1778 //dprint("Delayed initialization: ", self.classname, "\n");
1779 if(func != func_null)
1784 backtrace(strcat("Null function in: ", self.classname, "\n"));
1788 remove = remove_unsafely;
1791 .float uncustomizeentityforclient_set;
1792 .void(void) uncustomizeentityforclient;
1793 void(void) SUB_Nullpointer = #0;
1794 void UncustomizeEntitiesRun()
1798 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1799 self.uncustomizeentityforclient();
1802 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1804 e.customizeentityforclient = customizer;
1805 e.uncustomizeentityforclient = uncustomizer;
1806 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1810 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1813 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1817 if (e.classname == "")
1818 e.classname = "net_linked";
1820 if (e.model == "" || self.modelindex == 0)
1824 setmodel(e, "null");
1828 e.SendEntity = sendfunc;
1829 e.SendFlags = 0xFFFFFF;
1832 e.effects |= EF_NODEPTHTEST;
1836 e.nextthink = time + dt;
1837 e.think = SUB_Remove;
1841 void adaptor_think2touch()
1850 void adaptor_think2use()
1862 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1864 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1865 self.projectiledeathtype |= HITTYPE_SPLASH;
1866 adaptor_think2use();
1869 // deferred dropping
1870 void DropToFloor_Handler()
1872 builtin_droptofloor();
1873 self.dropped_origin = self.origin;
1878 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1883 float trace_hits_box_a0, trace_hits_box_a1;
1885 float trace_hits_box_1d(float end, float thmi, float thma)
1889 // just check if x is in range
1897 // do the trace with respect to x
1898 // 0 -> end has to stay in thmi -> thma
1899 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1900 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1901 if (trace_hits_box_a0 > trace_hits_box_a1)
1907 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1912 // now it is a trace from 0 to end
1914 trace_hits_box_a0 = 0;
1915 trace_hits_box_a1 = 1;
1917 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1919 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1921 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1927 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1929 return trace_hits_box(start, end, thmi - ma, thma - mi);
1932 float SUB_NoImpactCheck()
1934 // zero hitcontents = this is not the real impact, but either the
1935 // mirror-impact of something hitting the projectile instead of the
1936 // projectile hitting the something, or a touchareagrid one. Neither of
1937 // these stop the projectile from moving, so...
1938 if(trace_dphitcontents == 0)
1940 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1941 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1944 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1946 if (other == world && self.size != '0 0 0')
1949 tic = self.velocity * sys_frametime;
1950 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1951 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1952 if (trace_fraction >= 1)
1954 dprint("Odd... did not hit...?\n");
1956 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1958 dprint("Detected and prevented the sky-grapple bug.\n");
1966 #define SUB_OwnerCheck() (other && (other == self.owner))
1968 void RemoveGrapplingHook(entity pl);
1969 void W_Crylink_Dequeue(entity e);
1970 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1972 if(SUB_OwnerCheck())
1974 if(SUB_NoImpactCheck())
1976 if(self.classname == "grapplinghook")
1977 RemoveGrapplingHook(self.realowner);
1978 else if(self.classname == "spike")
1980 W_Crylink_Dequeue(self);
1987 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1988 UpdateCSQCProjectile(self);
1991 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1993 void URI_Get_Callback(float id, float status, string data)
1995 if(url_URI_Get_Callback(id, status, data))
1999 else if (id == URI_GET_DISCARD)
2003 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2006 Curl_URI_Get_Callback(id, status, data);
2008 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2011 OnlineBanList_URI_Get_Callback(id, status, data);
2015 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2019 string uid2name(string myuid) {
2021 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2023 // FIXME remove this later after 0.6 release
2024 // convert old style broken records to correct style
2027 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2030 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2031 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2036 s = "^1Unregistered Player";
2040 float race_readTime(string map, float pos)
2048 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2051 string race_readUID(string map, float pos)
2059 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2062 float race_readPos(string map, float t) {
2064 for (i = 1; i <= RANKINGS_CNT; ++i)
2065 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2068 return 0; // pos is zero if unranked
2071 void race_writeTime(string map, float t, string myuid)
2080 newpos = race_readPos(map, t);
2083 for(i = 1; i <= RANKINGS_CNT; ++i)
2085 if(race_readUID(map, i) == myuid)
2088 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2089 for (i = prevpos; i > newpos; --i) {
2090 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2091 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2093 } else { // player has no ranked record yet
2094 for (i = RANKINGS_CNT; i > newpos; --i) {
2095 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2096 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2100 // store new time itself
2101 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2102 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2105 string race_readName(string map, float pos)
2113 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2116 string race_placeName(float pos) {
2117 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2119 if(mod(pos, 10) == 1)
2120 return strcat(ftos(pos), "st");
2121 else if(mod(pos, 10) == 2)
2122 return strcat(ftos(pos), "nd");
2123 else if(mod(pos, 10) == 3)
2124 return strcat(ftos(pos), "rd");
2126 return strcat(ftos(pos), "th");
2129 return strcat(ftos(pos), "th");
2132 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2135 vector start, org, delta, end, enddown, mstart;
2138 m = e.dphitcontentsmask;
2139 e.dphitcontentsmask = goodcontents | badcontents;
2142 delta = world.maxs - world.mins;
2144 for (i = 0; i < attempts; ++i)
2146 start_x = org_x + random() * delta_x;
2147 start_y = org_y + random() * delta_y;
2148 start_z = org_z + random() * delta_z;
2150 // rule 1: start inside world bounds, and outside
2151 // solid, and don't start from somewhere where you can
2152 // fall down to evil
2153 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2154 if (trace_fraction >= 1)
2156 if (trace_startsolid)
2158 if (trace_dphitcontents & badcontents)
2160 if (trace_dphitq3surfaceflags & badsurfaceflags)
2163 // rule 2: if we are too high, lower the point
2164 if (trace_fraction * delta_z > maxaboveground)
2165 start = trace_endpos + '0 0 1' * maxaboveground;
2166 enddown = trace_endpos;
2168 // rule 3: make sure we aren't outside the map. This only works
2169 // for somewhat well formed maps. A good rule of thumb is that
2170 // the map should have a convex outside hull.
2171 // these can be traceLINES as we already verified the starting box
2172 mstart = start + 0.5 * (e.mins + e.maxs);
2173 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2174 if (trace_fraction >= 1)
2176 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2177 if (trace_fraction >= 1)
2179 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2180 if (trace_fraction >= 1)
2182 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2183 if (trace_fraction >= 1)
2185 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2186 if (trace_fraction >= 1)
2189 // rule 4: we must "see" some spawnpoint
2190 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2191 if(checkpvs(mstart, sp))
2195 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2196 if(checkpvs(mstart, sp))
2202 // find a random vector to "look at"
2203 end_x = org_x + random() * delta_x;
2204 end_y = org_y + random() * delta_y;
2205 end_z = org_z + random() * delta_z;
2206 end = start + normalize(end - start) * vlen(delta);
2208 // rule 4: start TO end must not be too short
2209 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2210 if (trace_startsolid)
2212 if (trace_fraction < minviewdistance / vlen(delta))
2215 // rule 5: don't want to look at sky
2216 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2219 // rule 6: we must not end up in trigger_hurt
2220 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2226 e.dphitcontentsmask = m;
2230 setorigin(e, start);
2231 e.angles = vectoangles(end - start);
2232 dprint("Needed ", ftos(i + 1), " attempts\n");
2239 float zcurveparticles_effectno;
2240 vector zcurveparticles_start;
2241 float zcurveparticles_spd;
2243 void endzcurveparticles()
2245 if(zcurveparticles_effectno)
2248 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2250 zcurveparticles_effectno = 0;
2253 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2255 spd = bound(0, floor(spd / 16), 32767);
2256 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2258 endzcurveparticles();
2259 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2260 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2261 WriteShort(MSG_BROADCAST, effectno);
2262 WriteCoord(MSG_BROADCAST, start_x);
2263 WriteCoord(MSG_BROADCAST, start_y);
2264 WriteCoord(MSG_BROADCAST, start_z);
2265 zcurveparticles_effectno = effectno;
2266 zcurveparticles_start = start;
2269 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2270 WriteCoord(MSG_BROADCAST, end_x);
2271 WriteCoord(MSG_BROADCAST, end_y);
2272 WriteCoord(MSG_BROADCAST, end_z);
2273 WriteCoord(MSG_BROADCAST, end_dz);
2274 zcurveparticles_spd = spd;
2277 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2280 vector vecxy, velxy;
2282 vecxy = end - start;
2287 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2289 endzcurveparticles();
2290 trailparticles(world, effectno, start, end);
2294 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2295 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2298 void write_recordmarker(entity pl, float tstart, float dt)
2300 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2302 // also write a marker into demo files for demotc-race-record-extractor to find
2305 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2306 " ", ftos(tstart), " ", ftos(dt), "\n"));
2309 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2322 if(allowcenter) // 2: allow center handedness
2335 if(allowcenter) // 2: allow center handedness
2351 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2356 if (autocvar_g_shootfromeye)
2369 else if (autocvar_g_shootfromcenter)
2374 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2384 else if (autocvar_g_shootfromclient)
2386 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2391 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2393 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2397 void attach_sameorigin(entity e, entity to, string tag)
2399 vector org, t_forward, t_left, t_up, e_forward, e_up;
2406 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2407 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2408 t_forward = v_forward * tagscale;
2409 t_left = v_right * -tagscale;
2410 t_up = v_up * tagscale;
2412 e.origin_x = org * t_forward;
2413 e.origin_y = org * t_left;
2414 e.origin_z = org * t_up;
2416 // current forward and up directions
2417 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2418 e.angles = AnglesTransform_FromVAngles(e.angles);
2420 e.angles = AnglesTransform_FromAngles(e.angles);
2421 fixedmakevectors(e.angles);
2423 // untransform forward, up!
2424 e_forward_x = v_forward * t_forward;
2425 e_forward_y = v_forward * t_left;
2426 e_forward_z = v_forward * t_up;
2427 e_up_x = v_up * t_forward;
2428 e_up_y = v_up * t_left;
2429 e_up_z = v_up * t_up;
2431 e.angles = fixedvectoangles2(e_forward, e_up);
2432 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2433 e.angles = AnglesTransform_ToVAngles(e.angles);
2435 e.angles = AnglesTransform_ToAngles(e.angles);
2437 setattachment(e, to, tag);
2438 setorigin(e, e.origin);
2441 void detach_sameorigin(entity e)
2444 org = gettaginfo(e, 0);
2445 e.angles = fixedvectoangles2(v_forward, v_up);
2446 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2447 e.angles = AnglesTransform_ToVAngles(e.angles);
2449 e.angles = AnglesTransform_ToAngles(e.angles);
2451 setattachment(e, world, "");
2452 setorigin(e, e.origin);
2455 void follow_sameorigin(entity e, entity to)
2457 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2458 e.aiment = to; // make the hole follow bmodel
2459 e.punchangle = to.angles; // the original angles of bmodel
2460 e.view_ofs = e.origin - to.origin; // relative origin
2461 e.v_angle = e.angles - to.angles; // relative angles
2464 void unfollow_sameorigin(entity e)
2466 e.movetype = MOVETYPE_NONE;
2469 entity gettaginfo_relative_ent;
2470 vector gettaginfo_relative(entity e, float tag)
2472 if (!gettaginfo_relative_ent)
2474 gettaginfo_relative_ent = spawn();
2475 gettaginfo_relative_ent.effects = EF_NODRAW;
2477 gettaginfo_relative_ent.model = e.model;
2478 gettaginfo_relative_ent.modelindex = e.modelindex;
2479 gettaginfo_relative_ent.frame = e.frame;
2480 return gettaginfo(gettaginfo_relative_ent, tag);
2483 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2487 if (pl.soundentity.cnt & p)
2489 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2490 pl.soundentity.cnt |= p;
2493 void SoundEntity_StopSound(entity pl, float chan)
2497 if (pl.soundentity.cnt & p)
2499 stopsoundto(MSG_ALL, pl.soundentity, chan);
2500 pl.soundentity.cnt &~= p;
2504 void SoundEntity_Attach(entity pl)
2506 pl.soundentity = spawn();
2507 pl.soundentity.classname = "soundentity";
2508 pl.soundentity.owner = pl;
2509 setattachment(pl.soundentity, pl, "");
2510 setmodel(pl.soundentity, "null");
2513 void SoundEntity_Detach(entity pl)
2516 for (i = 0; i <= 7; ++i)
2517 SoundEntity_StopSound(pl, i);
2522 float modeleffect_SendEntity(entity to, float sf)
2525 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2528 if(self.velocity != '0 0 0')
2530 if(self.angles != '0 0 0')
2532 if(self.avelocity != '0 0 0')
2535 WriteByte(MSG_ENTITY, f);
2536 WriteShort(MSG_ENTITY, self.modelindex);
2537 WriteByte(MSG_ENTITY, self.skin);
2538 WriteByte(MSG_ENTITY, self.frame);
2539 WriteCoord(MSG_ENTITY, self.origin_x);
2540 WriteCoord(MSG_ENTITY, self.origin_y);
2541 WriteCoord(MSG_ENTITY, self.origin_z);
2544 WriteCoord(MSG_ENTITY, self.velocity_x);
2545 WriteCoord(MSG_ENTITY, self.velocity_y);
2546 WriteCoord(MSG_ENTITY, self.velocity_z);
2550 WriteCoord(MSG_ENTITY, self.angles_x);
2551 WriteCoord(MSG_ENTITY, self.angles_y);
2552 WriteCoord(MSG_ENTITY, self.angles_z);
2556 WriteCoord(MSG_ENTITY, self.avelocity_x);
2557 WriteCoord(MSG_ENTITY, self.avelocity_y);
2558 WriteCoord(MSG_ENTITY, self.avelocity_z);
2560 WriteShort(MSG_ENTITY, self.scale * 256.0);
2561 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2562 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2563 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2564 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2569 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2574 e.classname = "modeleffect";
2582 e.teleport_time = t1;
2586 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2590 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2593 sz = max(e.scale, e.scale2);
2594 setsize(e, e.mins * sz, e.maxs * sz);
2595 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2598 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2600 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2603 float randombit(float bits)
2605 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2614 for(f = 1; f <= bits; f *= 2)
2623 r = (r - 1) / (n - 1);
2630 float randombits(float bits, float k, float error_return)
2634 while(k > 0 && bits != r)
2636 r += randombit(bits - r);
2645 void randombit_test(float bits, float iter)
2649 print(ftos(randombit(bits)), "\n");
2654 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2656 if(halflifedist > 0)
2657 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2658 else if(halflifedist < 0)
2659 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2668 #define cvar_string_normal builtin_cvar_string
2669 #define cvar_normal builtin_cvar
2671 string cvar_string_normal(string n)
2673 if not(cvar_type(n) & 1)
2674 backtrace(strcat("Attempt to access undefined cvar: ", n));
2675 return builtin_cvar_string(n);
2678 float cvar_normal(string n)
2680 return stof(cvar_string_normal(n));
2683 #define cvar_set_normal builtin_cvar_set
2691 oself.think = SUB_Remove;
2692 oself.nextthink = time;
2698 Execute func() after time + fdelay.
2699 self when func is executed = self when defer is called
2701 void defer(float fdelay, void() func)
2708 e.think = defer_think;
2709 e.nextthink = time + fdelay;
2712 .string aiment_classname;
2713 .float aiment_deadflag;
2714 void SetMovetypeFollow(entity ent, entity e)
2716 // FIXME this may not be warpzone aware
2717 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2718 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2719 ent.aiment = e; // make the hole follow bmodel
2720 ent.punchangle = e.angles; // the original angles of bmodel
2721 ent.view_ofs = ent.origin - e.origin; // relative origin
2722 ent.v_angle = ent.angles - e.angles; // relative angles
2723 ent.aiment_classname = strzone(e.classname);
2724 ent.aiment_deadflag = e.deadflag;
2726 void UnsetMovetypeFollow(entity ent)
2728 ent.movetype = MOVETYPE_FLY;
2729 PROJECTILE_MAKETRIGGER(ent);
2732 float LostMovetypeFollow(entity ent)
2735 if(ent.movetype != MOVETYPE_FOLLOW)
2741 if(ent.aiment.classname != ent.aiment_classname)
2743 if(ent.aiment.deadflag != ent.aiment_deadflag)
2749 float isPushable(entity e)
2756 case "droppedweapon":
2757 case "keepawayball":
2758 case "nexball_basketball":
2759 case "nexball_football":
2761 case "bullet": // antilagged bullets can't hit this either
2764 if (e.projectiledeathtype)