1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "p") {
464 if (self.last_selected_player)
465 replacement = self.last_selected_player.netname;
467 replacement = "(nobody)";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
588 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
589 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
590 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
603 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
604 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
629 float fexists(string f)
632 fh = fopen(f, FILE_READ);
639 void backtrace(string msg)
642 dev = autocvar_developer;
643 war = autocvar_prvm_backtraceforwarnings;
644 cvar_set("developer", "1");
645 cvar_set("prvm_backtraceforwarnings", "1");
647 print("--- CUT HERE ---\nWARNING: ");
650 remove(world); // isn't there any better way to cause a backtrace?
651 print("\n--- CUT UNTIL HERE ---\n");
652 cvar_set("developer", ftos(dev));
653 cvar_set("prvm_backtraceforwarnings", ftos(war));
656 string Team_ColorCode(float teamid)
658 if (teamid == COLOR_TEAM1)
660 else if (teamid == COLOR_TEAM2)
662 else if (teamid == COLOR_TEAM3)
664 else if (teamid == COLOR_TEAM4)
670 string Team_ColorName(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 string Team_ColorNameLowerCase(float t)
686 // fixme: Search for team entities and get their .netname's!
687 if (t == COLOR_TEAM1)
689 if (t == COLOR_TEAM2)
691 if (t == COLOR_TEAM3)
693 if (t == COLOR_TEAM4)
698 float ColourToNumber(string team_colour)
700 if (team_colour == "red")
703 if (team_colour == "blue")
706 if (team_colour == "yellow")
709 if (team_colour == "pink")
712 if (team_colour == "auto")
718 float NumberToTeamNumber(float number)
735 #define CENTERPRIO_POINT 1
736 #define CENTERPRIO_SPAM 2
737 #define CENTERPRIO_VOTE 4
738 #define CENTERPRIO_NORMAL 5
739 #define CENTERPRIO_SHIELDING 7
740 #define CENTERPRIO_MAPVOTE 9
741 #define CENTERPRIO_IDLEKICK 50
742 #define CENTERPRIO_ADMIN 99
743 .float centerprint_priority;
744 .float centerprint_expires;
745 void centerprint_atprio(entity e, float prio, string s)
747 if (intermission_running)
748 if (prio < CENTERPRIO_MAPVOTE)
750 if (time > e.centerprint_expires)
751 e.centerprint_priority = 0;
752 if (prio >= e.centerprint_priority)
754 e.centerprint_priority = prio;
755 if (timeoutStatus == 2)
756 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
758 e.centerprint_expires = time + e.cvar_scr_centertime;
759 centerprint_builtin(e, s);
762 void centerprint_expire(entity e, float prio)
764 if (prio == e.centerprint_priority)
766 e.centerprint_priority = 0;
767 centerprint_builtin(e, "");
770 void centerprint(entity e, string s)
772 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
775 // decolorizes and team colors the player name when needed
776 string playername(entity p)
779 if (teams_matter && !intermission_running && p.classname == "player")
781 t = Team_ColorCode(p.team);
782 return strcat(t, strdecolorize(p.netname));
788 vector randompos(vector m1, vector m2)
792 v_x = m2_x * random() + m1_x;
793 v_y = m2_y * random() + m1_y;
794 v_z = m2_z * random() + m1_z;
798 //#NO AUTOCVARS START
800 float g_pickup_shells;
801 float g_pickup_shells_max;
802 float g_pickup_nails;
803 float g_pickup_nails_max;
804 float g_pickup_rockets;
805 float g_pickup_rockets_max;
806 float g_pickup_cells;
807 float g_pickup_cells_max;
809 float g_pickup_fuel_jetpack;
810 float g_pickup_fuel_max;
811 float g_pickup_armorsmall;
812 float g_pickup_armorsmall_max;
813 float g_pickup_armorsmall_anyway;
814 float g_pickup_armormedium;
815 float g_pickup_armormedium_max;
816 float g_pickup_armormedium_anyway;
817 float g_pickup_armorbig;
818 float g_pickup_armorbig_max;
819 float g_pickup_armorbig_anyway;
820 float g_pickup_armorlarge;
821 float g_pickup_armorlarge_max;
822 float g_pickup_armorlarge_anyway;
823 float g_pickup_healthsmall;
824 float g_pickup_healthsmall_max;
825 float g_pickup_healthsmall_anyway;
826 float g_pickup_healthmedium;
827 float g_pickup_healthmedium_max;
828 float g_pickup_healthmedium_anyway;
829 float g_pickup_healthlarge;
830 float g_pickup_healthlarge_max;
831 float g_pickup_healthlarge_anyway;
832 float g_pickup_healthmega;
833 float g_pickup_healthmega_max;
834 float g_pickup_healthmega_anyway;
835 float g_pickup_ammo_anyway;
836 float g_pickup_weapons_anyway;
838 float g_weaponarena_random;
839 float g_weaponarena_random_with_laser;
840 string g_weaponarena_list;
841 float g_weaponspeedfactor;
842 float g_weaponratefactor;
843 float g_weapondamagefactor;
844 float g_weaponforcefactor;
845 float g_weaponspreadfactor;
849 float start_ammo_shells;
850 float start_ammo_nails;
851 float start_ammo_rockets;
852 float start_ammo_cells;
853 float start_ammo_fuel;
855 float start_armorvalue;
856 float warmup_start_weapons;
857 float warmup_start_ammo_shells;
858 float warmup_start_ammo_nails;
859 float warmup_start_ammo_rockets;
860 float warmup_start_ammo_cells;
861 float warmup_start_ammo_fuel;
862 float warmup_start_health;
863 float warmup_start_armorvalue;
867 entity get_weaponinfo(float w);
869 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
871 var float i = weaponinfo.weapon;
876 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
878 if (t < 0) // "default" weapon selection
880 if (g_lms || g_ca || allguns)
881 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
885 t = (i == WEP_SHOTGUN);
887 t = 0; // weapon is set a few lines later
889 t = (i == WEP_LASER || i == WEP_SHOTGUN);
890 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
891 t |= (i == WEP_HOOK);
894 // we cannot disable porto in Nexball, we must force it
895 if(g_nexball && i == WEP_PORTO)
901 void readplayerstartcvars()
907 // initialize starting values for players
910 start_ammo_shells = 0;
911 start_ammo_nails = 0;
912 start_ammo_rockets = 0;
913 start_ammo_cells = 0;
914 start_health = cvar("g_balance_health_start");
915 start_armorvalue = cvar("g_balance_armor_start");
918 s = cvar_string("g_weaponarena");
919 if (s == "0" || s == "")
925 if (s == "0" || s == "")
931 // forcibly turn off weaponarena
935 g_weaponarena_list = "All Weapons";
936 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938 e = get_weaponinfo(j);
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
943 else if (s == "most")
945 g_weaponarena_list = "Most Weapons";
946 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
948 e = get_weaponinfo(j);
949 if (e.spawnflags & WEP_FLAG_NORMAL)
951 g_weaponarena |= e.weapons;
952 weapon_action(e.weapon, WR_PRECACHE);
956 else if (s == "none")
958 g_weaponarena_list = "No Weapons";
959 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
963 t = tokenize_console(s);
964 g_weaponarena_list = "";
965 for (i = 0; i < t; ++i)
968 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
970 e = get_weaponinfo(j);
973 g_weaponarena |= e.weapons;
974 weapon_action(e.weapon, WR_PRECACHE);
975 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
981 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
984 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
988 g_weaponarena_random = cvar("g_weaponarena_random");
990 g_weaponarena_random = 0;
991 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
995 start_weapons = g_weaponarena;
997 start_items |= IT_UNLIMITED_AMMO;
999 else if (g_minstagib)
1002 start_armorvalue = 0;
1003 start_weapons = WEPBIT_MINSTANEX;
1004 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1005 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1007 if (g_minstagib_invis_alpha <= 0)
1008 g_minstagib_invis_alpha = -1;
1012 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1014 e = get_weaponinfo(i);
1015 if(want_weapon("g_start_weapon_", e, FALSE))
1016 start_weapons |= e.weapons;
1020 if(!cvar("g_use_ammunition"))
1021 start_items |= IT_UNLIMITED_AMMO;
1025 start_ammo_cells = cvar("g_minstagib_ammo_start");
1026 start_ammo_fuel = cvar("g_start_ammo_fuel");
1028 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1030 start_ammo_rockets = 999;
1031 start_ammo_shells = 999;
1032 start_ammo_cells = 999;
1033 start_ammo_nails = 999;
1034 start_ammo_fuel = 999;
1040 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1041 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1042 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1043 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1044 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1048 start_ammo_shells = cvar("g_start_ammo_shells");
1049 start_ammo_nails = cvar("g_start_ammo_nails");
1050 start_ammo_rockets = cvar("g_start_ammo_rockets");
1051 start_ammo_cells = cvar("g_start_ammo_cells");
1052 start_ammo_fuel = cvar("g_start_ammo_fuel");
1058 start_health = cvar("g_lms_start_health");
1059 start_armorvalue = cvar("g_lms_start_armor");
1064 warmup_start_ammo_shells = start_ammo_shells;
1065 warmup_start_ammo_nails = start_ammo_nails;
1066 warmup_start_ammo_rockets = start_ammo_rockets;
1067 warmup_start_ammo_cells = start_ammo_cells;
1068 warmup_start_ammo_fuel = start_ammo_fuel;
1069 warmup_start_health = start_health;
1070 warmup_start_armorvalue = start_armorvalue;
1071 warmup_start_weapons = start_weapons;
1073 if (!g_weaponarena && !g_minstagib && !g_ca)
1075 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1076 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1077 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1078 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1079 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1080 warmup_start_health = cvar("g_warmup_start_health");
1081 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1082 warmup_start_weapons = 0;
1083 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1085 e = get_weaponinfo(i);
1086 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1087 warmup_start_weapons |= e.weapons;
1092 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1094 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1095 start_items |= IT_FUEL_REGEN;
1096 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1097 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1101 start_items |= IT_JETPACK;
1103 if (g_weapon_stay == 2)
1105 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1106 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1107 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1108 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1109 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1110 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1111 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1112 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1113 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1114 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1117 MUTATOR_CALLHOOK(SetStartItems);
1119 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1121 e = get_weaponinfo(i);
1122 if(e.weapons & (start_weapons | warmup_start_weapons))
1123 weapon_action(e.weapon, WR_PRECACHE);
1126 start_ammo_shells = max(0, start_ammo_shells);
1127 start_ammo_nails = max(0, start_ammo_nails);
1128 start_ammo_cells = max(0, start_ammo_cells);
1129 start_ammo_rockets = max(0, start_ammo_rockets);
1130 start_ammo_fuel = max(0, start_ammo_fuel);
1132 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1133 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1134 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1135 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1136 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1140 float g_bugrigs_planar_movement;
1141 float g_bugrigs_planar_movement_car_jumping;
1142 float g_bugrigs_reverse_spinning;
1143 float g_bugrigs_reverse_speeding;
1144 float g_bugrigs_reverse_stopping;
1145 float g_bugrigs_air_steering;
1146 float g_bugrigs_angle_smoothing;
1147 float g_bugrigs_friction_floor;
1148 float g_bugrigs_friction_brake;
1149 float g_bugrigs_friction_air;
1150 float g_bugrigs_accel;
1151 float g_bugrigs_speed_ref;
1152 float g_bugrigs_speed_pow;
1153 float g_bugrigs_steer;
1155 float g_touchexplode;
1156 float g_touchexplode_radius;
1157 float g_touchexplode_damage;
1158 float g_touchexplode_edgedamage;
1159 float g_touchexplode_force;
1166 float sv_pitch_fixyaw;
1168 string GetGametype(); // g_world.qc
1169 void readlevelcvars(void)
1171 // first load all the mutators
1173 MUTATOR_ADD(mutator_nix);
1174 if(cvar("g_dodging"))
1175 MUTATOR_ADD(mutator_dodging);
1176 if(cvar("g_rocket_flying"))
1177 MUTATOR_ADD(mutator_rocketflying);
1178 if(cvar("g_vampire"))
1179 MUTATOR_ADD(mutator_vampire);
1181 if(cvar("sv_allow_fullbright"))
1182 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1184 g_bugrigs = cvar("g_bugrigs");
1185 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1186 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1187 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1188 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1189 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1190 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1191 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1192 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1193 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1194 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1195 g_bugrigs_accel = cvar("g_bugrigs_accel");
1196 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1197 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1198 g_bugrigs_steer = cvar("g_bugrigs_steer");
1200 g_touchexplode = cvar("g_touchexplode");
1201 g_touchexplode_radius = cvar("g_touchexplode_radius");
1202 g_touchexplode_damage = cvar("g_touchexplode_damage");
1203 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1204 g_touchexplode_force = cvar("g_touchexplode_force");
1206 #ifdef ALLOW_FORCEMODELS
1207 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1209 sv_loddistance1 = cvar("sv_loddistance1");
1210 sv_loddistance2 = cvar("sv_loddistance2");
1212 if(sv_loddistance2 <= sv_loddistance1)
1213 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1215 sv_clones = cvar("sv_clones");
1216 sv_gentle = cvar("sv_gentle");
1217 sv_foginterval = cvar("sv_foginterval");
1218 g_cloaked = cvar("g_cloaked");
1220 g_cloaked = 1; // always enable cloak in CTS
1221 g_jump_grunt = cvar("g_jump_grunt");
1222 g_footsteps = cvar("g_footsteps");
1223 g_grappling_hook = cvar("g_grappling_hook");
1224 g_jetpack = cvar("g_jetpack");
1225 g_midair = cvar("g_midair");
1226 g_minstagib = cvar("g_minstagib");
1227 g_norecoil = cvar("g_norecoil");
1228 g_bloodloss = cvar("g_bloodloss");
1229 sv_maxidle = cvar("sv_maxidle");
1230 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1231 sv_pogostick = cvar("sv_pogostick");
1232 g_ctf_reverse = cvar("g_ctf_reverse");
1233 sv_autotaunt = cvar("sv_autotaunt");
1234 sv_taunt = cvar("sv_taunt");
1236 inWarmupStage = cvar("g_warmup");
1237 g_warmup_limit = cvar("g_warmup_limit");
1238 g_warmup_allguns = cvar("g_warmup_allguns");
1239 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1241 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1242 inWarmupStage = 0; // these modes cannot work together, sorry
1244 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1245 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1246 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1247 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1248 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1249 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1250 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1251 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1252 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1253 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1254 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1255 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1257 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1258 g_weaponratefactor = cvar("g_weaponratefactor");
1259 g_weapondamagefactor = cvar("g_weapondamagefactor");
1260 g_weaponforcefactor = cvar("g_weaponforcefactor");
1261 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1263 g_pickup_shells = cvar("g_pickup_shells");
1264 g_pickup_shells_max = cvar("g_pickup_shells_max");
1265 g_pickup_nails = cvar("g_pickup_nails");
1266 g_pickup_nails_max = cvar("g_pickup_nails_max");
1267 g_pickup_rockets = cvar("g_pickup_rockets");
1268 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1269 g_pickup_cells = cvar("g_pickup_cells");
1270 g_pickup_cells_max = cvar("g_pickup_cells_max");
1271 g_pickup_fuel = cvar("g_pickup_fuel");
1272 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1273 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1274 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1275 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1276 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1277 g_pickup_armormedium = cvar("g_pickup_armormedium");
1278 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1279 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1280 g_pickup_armorbig = cvar("g_pickup_armorbig");
1281 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1282 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1283 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1284 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1285 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1286 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1287 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1288 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1289 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1290 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1291 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1292 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1293 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1294 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1295 g_pickup_healthmega = cvar("g_pickup_healthmega");
1296 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1297 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1299 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1300 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1302 g_pinata = cvar("g_pinata");
1304 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1306 g_weapon_stay = cvar("g_weapon_stay");
1308 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1311 g_ghost_items = cvar("g_ghost_items");
1313 if(g_ghost_items >= 1)
1314 g_ghost_items = 0.25; // default alpha value
1316 if not(inWarmupStage && !g_ca)
1317 game_starttime = cvar("g_start_delay");
1319 sv_pitch_min = cvar("sv_pitch_min");
1320 sv_pitch_max = cvar("sv_pitch_max");
1321 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1323 readplayerstartcvars();
1329 string precache_sound (string s) = #19;
1330 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1331 float precache_sound_index (string s) = #19;
1333 #define SND_VOLUME 1
1334 #define SND_ATTENUATION 2
1335 #define SND_LARGEENTITY 8
1336 #define SND_LARGESOUND 16
1338 float sound_allowed(float dest, entity e)
1340 // sounds from world may always pass
1343 if (e.classname == "body")
1345 if (e.owner && e.owner != e)
1350 // sounds to self may always pass
1351 if (dest == MSG_ONE)
1352 if (e == msg_entity)
1354 // sounds by players can be removed
1355 if (autocvar_bot_sound_monopoly)
1356 if (clienttype(e) == CLIENTTYPE_REAL)
1358 // anything else may pass
1362 void sound(entity e, float chan, string samp, float vol, float atten)
1364 if (!sound_allowed(MSG_BROADCAST, e))
1366 sound_builtin(e, chan, samp, vol, atten);
1368 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(dest, e))
1375 entno = num_for_edict(e);
1376 idx = precache_sound_index(samp);
1381 atten = floor(atten * 64);
1382 vol = floor(vol * 255);
1385 sflags |= SND_VOLUME;
1387 sflags |= SND_ATTENUATION;
1389 sflags |= SND_LARGEENTITY;
1391 sflags |= SND_LARGESOUND;
1393 WriteByte(dest, SVC_SOUND);
1394 WriteByte(dest, sflags);
1395 if (sflags & SND_VOLUME)
1396 WriteByte(dest, vol);
1397 if (sflags & SND_ATTENUATION)
1398 WriteByte(dest, atten);
1399 if (sflags & SND_LARGEENTITY)
1401 WriteShort(dest, entno);
1402 WriteByte(dest, chan);
1406 WriteShort(dest, entno * 8 + chan);
1408 if (sflags & SND_LARGESOUND)
1409 WriteShort(dest, idx);
1411 WriteByte(dest, idx);
1413 WriteCoord(dest, o_x);
1414 WriteCoord(dest, o_y);
1415 WriteCoord(dest, o_z);
1417 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1421 if (!sound_allowed(dest, e))
1424 o = e.origin + 0.5 * (e.mins + e.maxs);
1425 soundtoat(dest, e, o, chan, samp, vol, atten);
1427 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1429 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1431 void stopsoundto(float dest, entity e, float chan)
1435 if (!sound_allowed(dest, e))
1438 entno = num_for_edict(e);
1443 idx = precache_sound_index("misc/null.wav");
1444 sflags = SND_LARGEENTITY;
1446 sflags |= SND_LARGESOUND;
1447 WriteByte(dest, SVC_SOUND);
1448 WriteByte(dest, sflags);
1449 WriteShort(dest, entno);
1450 WriteByte(dest, chan);
1451 if (sflags & SND_LARGESOUND)
1452 WriteShort(dest, idx);
1454 WriteByte(dest, idx);
1455 WriteCoord(dest, e.origin_x);
1456 WriteCoord(dest, e.origin_y);
1457 WriteCoord(dest, e.origin_z);
1461 WriteByte(dest, SVC_STOPSOUND);
1462 WriteShort(dest, entno * 8 + chan);
1465 void stopsound(entity e, float chan)
1467 if (!sound_allowed(MSG_BROADCAST, e))
1470 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1471 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1474 void play2(entity e, string filename)
1476 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1478 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1481 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1483 float spamsound(entity e, float chan, string samp, float vol, float atten)
1485 if (!sound_allowed(MSG_BROADCAST, e))
1488 if (time > e.spamtime)
1491 sound(e, chan, samp, vol, atten);
1497 void play2team(float t, string filename)
1501 if (autocvar_bot_sound_monopoly)
1504 FOR_EACH_REALPLAYER(head)
1507 play2(head, filename);
1511 void play2all(string samp)
1513 if (autocvar_bot_sound_monopoly)
1516 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1519 void PrecachePlayerSounds(string f);
1520 void precache_playermodel(string m)
1522 float globhandle, i, n;
1525 if(substring(m, -9,5) == "_lod1")
1527 if(substring(m, -9,5) == "_lod2")
1532 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1535 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1540 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1543 n = search_getsize(globhandle);
1544 for (i = 0; i < n; ++i)
1546 //print(search_getfilename(globhandle, i), "\n");
1547 f = search_getfilename(globhandle, i);
1548 PrecachePlayerSounds(f);
1550 search_end(globhandle);
1552 void precache_all_playermodels(string pattern)
1554 float globhandle, i, n;
1557 globhandle = search_begin(pattern, TRUE, FALSE);
1560 n = search_getsize(globhandle);
1561 for (i = 0; i < n; ++i)
1563 //print(search_getfilename(globhandle, i), "\n");
1564 f = search_getfilename(globhandle, i);
1565 precache_playermodel(f);
1567 search_end(globhandle);
1572 // gamemode related things
1573 precache_model ("models/misc/chatbubble.spr");
1574 precache_model ("models/misc/teambubble.spr");
1577 precache_model ("models/runematch/curse.mdl");
1578 precache_model ("models/runematch/rune.mdl");
1581 #ifdef TTURRETS_ENABLED
1582 if (autocvar_g_turrets)
1586 // Precache all player models if desired
1587 if (autocvar_sv_precacheplayermodels)
1589 PrecachePlayerSounds("sound/player/default.sounds");
1590 precache_all_playermodels("models/player/*.zym");
1591 precache_all_playermodels("models/player/*.dpm");
1592 precache_all_playermodels("models/player/*.md3");
1593 precache_all_playermodels("models/player/*.psk");
1594 precache_all_playermodels("models/player/*.iqm");
1597 if (autocvar_sv_defaultcharacter)
1600 s = autocvar_sv_defaultplayermodel_red;
1602 precache_playermodel(s);
1603 s = autocvar_sv_defaultplayermodel_blue;
1605 precache_playermodel(s);
1606 s = autocvar_sv_defaultplayermodel_yellow;
1608 precache_playermodel(s);
1609 s = autocvar_sv_defaultplayermodel_pink;
1611 precache_playermodel(s);
1612 s = autocvar_sv_defaultplayermodel;
1614 precache_playermodel(s);
1619 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1620 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1623 // gore and miscellaneous sounds
1624 //precache_sound ("misc/h2ohit.wav");
1625 precache_model ("models/hook.md3");
1626 precache_sound ("misc/armorimpact.wav");
1627 precache_sound ("misc/bodyimpact1.wav");
1628 precache_sound ("misc/bodyimpact2.wav");
1629 precache_sound ("misc/gib.wav");
1630 precache_sound ("misc/gib_splat01.wav");
1631 precache_sound ("misc/gib_splat02.wav");
1632 precache_sound ("misc/gib_splat03.wav");
1633 precache_sound ("misc/gib_splat04.wav");
1634 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1635 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1636 precache_sound ("misc/null.wav");
1637 precache_sound ("misc/spawn.wav");
1638 precache_sound ("misc/talk.wav");
1639 precache_sound ("misc/teleport.wav");
1640 precache_sound ("misc/poweroff.wav");
1641 precache_sound ("player/lava.wav");
1642 precache_sound ("player/slime.wav");
1645 precache_sound ("misc/jetpack_fly.wav");
1647 precache_model ("models/sprites/0.spr32");
1648 precache_model ("models/sprites/1.spr32");
1649 precache_model ("models/sprites/2.spr32");
1650 precache_model ("models/sprites/3.spr32");
1651 precache_model ("models/sprites/4.spr32");
1652 precache_model ("models/sprites/5.spr32");
1653 precache_model ("models/sprites/6.spr32");
1654 precache_model ("models/sprites/7.spr32");
1655 precache_model ("models/sprites/8.spr32");
1656 precache_model ("models/sprites/9.spr32");
1657 precache_model ("models/sprites/10.spr32");
1659 // common weapon precaches
1660 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1661 precache_sound ("weapons/weapon_switch.wav");
1662 precache_sound ("weapons/weaponpickup.wav");
1663 precache_sound ("weapons/unavailable.wav");
1664 precache_sound ("weapons/dryfire.wav");
1665 if (g_grappling_hook)
1667 precache_sound ("weapons/hook_fire.wav"); // hook
1668 precache_sound ("weapons/hook_impact.wav"); // hook
1671 if(autocvar_sv_precacheweapons)
1673 //precache weapon models/sounds
1676 while (wep <= WEP_LAST)
1678 weapon_action(wep, WR_PRECACHE);
1683 precache_model("models/elaser.mdl");
1684 precache_model("models/laser.mdl");
1685 precache_model("models/ebomb.mdl");
1688 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1690 if (!self.noise && self.music) // quake 3 uses the music field
1691 self.noise = self.music;
1693 // plays music for the level if there is any
1696 precache_sound (self.noise);
1697 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1702 // sorry, but using \ in macros breaks line numbers
1703 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1704 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1705 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1707 // WARNING: this kills the trace globals
1708 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1709 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1711 #define INITPRIO_FIRST 0
1712 #define INITPRIO_GAMETYPE 0
1713 #define INITPRIO_GAMETYPE_FALLBACK 1
1714 #define INITPRIO_FINDTARGET 10
1715 #define INITPRIO_DROPTOFLOOR 20
1716 #define INITPRIO_SETLOCATION 90
1717 #define INITPRIO_LINKDOORS 91
1718 #define INITPRIO_LAST 99
1720 .void(void) initialize_entity;
1721 .float initialize_entity_order;
1722 .entity initialize_entity_next;
1723 entity initialize_entity_first;
1725 void make_safe_for_remove(entity e)
1727 if (e.initialize_entity)
1730 for (ent = initialize_entity_first; ent; )
1732 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1734 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1735 // skip it in linked list
1738 prev.initialize_entity_next = ent.initialize_entity_next;
1739 ent = prev.initialize_entity_next;
1743 initialize_entity_first = ent.initialize_entity_next;
1744 ent = initialize_entity_first;
1750 ent = ent.initialize_entity_next;
1756 void objerror(string s)
1758 make_safe_for_remove(self);
1759 objerror_builtin(s);
1762 .float remove_except_protected_forbidden;
1763 void remove_except_protected(entity e)
1765 if(e.remove_except_protected_forbidden)
1766 error("not allowed to remove this at this point");
1770 void remove_unsafely(entity e)
1775 void remove_safely(entity e)
1777 make_safe_for_remove(e);
1781 void InitializeEntity(entity e, void(void) func, float order)
1785 if (!e || e.initialize_entity)
1787 // make a proxy initializer entity
1791 e.classname = "initialize_entity";
1795 e.initialize_entity = func;
1796 e.initialize_entity_order = order;
1798 cur = initialize_entity_first;
1801 if (!cur || cur.initialize_entity_order > order)
1803 // insert between prev and cur
1805 prev.initialize_entity_next = e;
1807 initialize_entity_first = e;
1808 e.initialize_entity_next = cur;
1812 cur = cur.initialize_entity_next;
1815 void InitializeEntitiesRun()
1818 startoflist = initialize_entity_first;
1819 initialize_entity_first = world;
1820 remove = remove_except_protected;
1821 for (self = startoflist; self; self = self.initialize_entity_next)
1823 self.remove_except_protected_forbidden = 1;
1825 for (self = startoflist; self; )
1828 var void(void) func;
1829 e = self.initialize_entity_next;
1830 func = self.initialize_entity;
1831 self.initialize_entity_order = 0;
1832 self.initialize_entity = func_null;
1833 self.initialize_entity_next = world;
1834 self.remove_except_protected_forbidden = 0;
1835 if (self.classname == "initialize_entity")
1839 remove_builtin(self);
1842 //dprint("Delayed initialization: ", self.classname, "\n");
1843 if(func != func_null)
1848 backtrace(strcat("Null function in: ", self.classname, "\n"));
1852 remove = remove_unsafely;
1855 .float uncustomizeentityforclient_set;
1856 .void(void) uncustomizeentityforclient;
1857 void(void) SUB_Nullpointer = #0;
1858 void UncustomizeEntitiesRun()
1862 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1863 self.uncustomizeentityforclient();
1866 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1868 e.customizeentityforclient = customizer;
1869 e.uncustomizeentityforclient = uncustomizer;
1870 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1874 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1877 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1881 if (e.classname == "")
1882 e.classname = "net_linked";
1884 if (e.model == "" || self.modelindex == 0)
1888 setmodel(e, "null");
1892 e.SendEntity = sendfunc;
1893 e.SendFlags = 0xFFFFFF;
1896 e.effects |= EF_NODEPTHTEST;
1900 e.nextthink = time + dt;
1901 e.think = SUB_Remove;
1905 void adaptor_think2touch()
1914 void adaptor_think2use()
1926 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1928 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1929 self.projectiledeathtype |= HITTYPE_SPLASH;
1930 adaptor_think2use();
1933 // deferred dropping
1934 void DropToFloor_Handler()
1936 droptofloor_builtin();
1937 self.dropped_origin = self.origin;
1942 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1947 float trace_hits_box_a0, trace_hits_box_a1;
1949 float trace_hits_box_1d(float end, float thmi, float thma)
1953 // just check if x is in range
1961 // do the trace with respect to x
1962 // 0 -> end has to stay in thmi -> thma
1963 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1964 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1965 if (trace_hits_box_a0 > trace_hits_box_a1)
1971 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1976 // now it is a trace from 0 to end
1978 trace_hits_box_a0 = 0;
1979 trace_hits_box_a1 = 1;
1981 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1983 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1985 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1991 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1993 return trace_hits_box(start, end, thmi - ma, thma - mi);
1996 float SUB_NoImpactCheck()
1998 // zero hitcontents = this is not the real impact, but either the
1999 // mirror-impact of something hitting the projectile instead of the
2000 // projectile hitting the something, or a touchareagrid one. Neither of
2001 // these stop the projectile from moving, so...
2002 if(trace_dphitcontents == 0)
2004 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2005 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2008 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 if (other == world && self.size != '0 0 0')
2013 tic = self.velocity * sys_frametime;
2014 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2015 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2016 if (trace_fraction >= 1)
2018 dprint("Odd... did not hit...?\n");
2020 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2022 dprint("Detected and prevented the sky-grapple bug.\n");
2030 #define SUB_OwnerCheck() (other && (other == self.owner))
2032 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2034 if(SUB_OwnerCheck())
2036 if(SUB_NoImpactCheck())
2041 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042 UpdateCSQCProjectileNextFrame(self);
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2047 float MAX_IPBAN_URIS = 16;
2049 float URI_GET_DISCARD = 0;
2050 float URI_GET_IPBAN = 1;
2051 float URI_GET_IPBAN_END = 16;
2052 float URI_GET_PLAYERSTATS_SENT = 17;
2054 void URI_Get_Callback(float id, float status, string data)
2056 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058 dprint("\nEnd of data.\n");
2060 if (id == URI_GET_DISCARD)
2064 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067 OnlineBanList_URI_Get_Callback(id, status, data);
2069 else if (id == URI_GET_PLAYERSTATS_SENT)
2071 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2479 m = e.dphitcontentsmask;
2480 e.dphitcontentsmask = goodcontents | badcontents;
2483 delta = world.maxs - world.mins;
2485 for (i = 0; i < attempts; ++i)
2487 start_x = org_x + random() * delta_x;
2488 start_y = org_y + random() * delta_y;
2489 start_z = org_z + random() * delta_z;
2491 // rule 1: start inside world bounds, and outside
2492 // solid, and don't start from somewhere where you can
2493 // fall down to evil
2494 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 if (trace_startsolid)
2499 if (trace_dphitcontents & badcontents)
2501 if (trace_dphitq3surfaceflags & badsurfaceflags)
2504 // rule 2: if we are too high, lower the point
2505 if (trace_fraction * delta_z > maxaboveground)
2506 start = trace_endpos + '0 0 1' * maxaboveground;
2507 enddown = trace_endpos;
2509 // rule 3: make sure we aren't outside the map. This only works
2510 // for somewhat well formed maps. A good rule of thumb is that
2511 // the map should have a convex outside hull.
2512 // these can be traceLINES as we already verified the starting box
2513 mstart = start + 0.5 * (e.mins + e.maxs);
2514 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2530 // find a random vector to "look at"
2531 end_x = org_x + random() * delta_x;
2532 end_y = org_y + random() * delta_y;
2533 end_z = org_z + random() * delta_z;
2534 end = start + normalize(end - start) * vlen(delta);
2536 // rule 4: start TO end must not be too short
2537 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538 if (trace_startsolid)
2540 if (trace_fraction < minviewdistance / vlen(delta))
2543 // rule 5: don't want to look at sky
2544 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2547 // rule 6: we must not end up in trigger_hurt
2548 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2554 e.dphitcontentsmask = m;
2558 setorigin(e, start);
2559 e.angles = vectoangles(end - start);
2560 dprint("Needed ", ftos(i + 1), " attempts\n");
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2571 void endzcurveparticles()
2573 if(zcurveparticles_effectno)
2576 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2578 zcurveparticles_effectno = 0;
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2583 spd = bound(0, floor(spd / 16), 32767);
2584 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2586 endzcurveparticles();
2587 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589 WriteShort(MSG_BROADCAST, effectno);
2590 WriteCoord(MSG_BROADCAST, start_x);
2591 WriteCoord(MSG_BROADCAST, start_y);
2592 WriteCoord(MSG_BROADCAST, start_z);
2593 zcurveparticles_effectno = effectno;
2594 zcurveparticles_start = start;
2597 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598 WriteCoord(MSG_BROADCAST, end_x);
2599 WriteCoord(MSG_BROADCAST, end_y);
2600 WriteCoord(MSG_BROADCAST, end_z);
2601 WriteCoord(MSG_BROADCAST, end_dz);
2602 zcurveparticles_spd = spd;
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 vector vecxy, velxy;
2610 vecxy = end - start;
2615 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2617 endzcurveparticles();
2618 trailparticles(world, effectno, start, end);
2622 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 void write_recordmarker(entity pl, float tstart, float dt)
2628 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630 // also write a marker into demo files for demotc-race-record-extractor to find
2633 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634 " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2650 if(allowcenter) // 2: allow center handedness
2663 if(allowcenter) // 2: allow center handedness
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 if (autocvar_g_shootfromeye)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2696 else if (autocvar_g_shootfromcenter)
2700 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2708 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718 else if (autocvar_g_shootfromclient)
2720 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2725 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2727 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2731 void attach_sameorigin(entity e, entity to, string tag)
2733 vector org, t_forward, t_left, t_up, e_forward, e_up;
2740 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2741 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2742 t_forward = v_forward * tagscale;
2743 t_left = v_right * -tagscale;
2744 t_up = v_up * tagscale;
2746 e.origin_x = org * t_forward;
2747 e.origin_y = org * t_left;
2748 e.origin_z = org * t_up;
2750 // current forward and up directions
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_FromVAngles(e.angles);
2754 e.angles = AnglesTransform_FromAngles(e.angles);
2755 fixedmakevectors(e.angles);
2757 // untransform forward, up!
2758 e_forward_x = v_forward * t_forward;
2759 e_forward_y = v_forward * t_left;
2760 e_forward_z = v_forward * t_up;
2761 e_up_x = v_up * t_forward;
2762 e_up_y = v_up * t_left;
2763 e_up_z = v_up * t_up;
2765 e.angles = fixedvectoangles2(e_forward, e_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, to, tag);
2772 setorigin(e, e.origin);
2775 void detach_sameorigin(entity e)
2778 org = gettaginfo(e, 0);
2779 e.angles = fixedvectoangles2(v_forward, v_up);
2780 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2781 e.angles = AnglesTransform_ToVAngles(e.angles);
2783 e.angles = AnglesTransform_ToAngles(e.angles);
2785 setattachment(e, world, "");
2786 setorigin(e, e.origin);
2789 void follow_sameorigin(entity e, entity to)
2791 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2792 e.aiment = to; // make the hole follow bmodel
2793 e.punchangle = to.angles; // the original angles of bmodel
2794 e.view_ofs = e.origin - to.origin; // relative origin
2795 e.v_angle = e.angles - to.angles; // relative angles
2798 void unfollow_sameorigin(entity e)
2800 e.movetype = MOVETYPE_NONE;
2803 entity gettaginfo_relative_ent;
2804 vector gettaginfo_relative(entity e, float tag)
2806 if (!gettaginfo_relative_ent)
2808 gettaginfo_relative_ent = spawn();
2809 gettaginfo_relative_ent.effects = EF_NODRAW;
2811 gettaginfo_relative_ent.model = e.model;
2812 gettaginfo_relative_ent.modelindex = e.modelindex;
2813 gettaginfo_relative_ent.frame = e.frame;
2814 return gettaginfo(gettaginfo_relative_ent, tag);
2817 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2821 if (pl.soundentity.cnt & p)
2823 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2824 pl.soundentity.cnt |= p;
2827 void SoundEntity_StopSound(entity pl, float chan)
2831 if (pl.soundentity.cnt & p)
2833 stopsoundto(MSG_ALL, pl.soundentity, chan);
2834 pl.soundentity.cnt &~= p;
2838 void SoundEntity_Attach(entity pl)
2840 pl.soundentity = spawn();
2841 pl.soundentity.classname = "soundentity";
2842 pl.soundentity.owner = pl;
2843 setattachment(pl.soundentity, pl, "");
2844 setmodel(pl.soundentity, "null");
2847 void SoundEntity_Detach(entity pl)
2850 for (i = 0; i <= 7; ++i)
2851 SoundEntity_StopSound(pl, i);
2855 float ParseCommandPlayerSlotTarget_firsttoken;
2856 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2864 ParseCommandPlayerSlotTarget_firsttoken = -1;
2868 if (substring(argv(idx), 0, 1) == "#")
2870 s = substring(argv(idx), 1, -1);
2872 if (s == "") if (tokens > idx)
2877 ParseCommandPlayerSlotTarget_firsttoken = idx;
2879 if (s == ftos(n) && n > 0 && n <= maxclients)
2882 if (e.flags & FL_CLIENT)
2888 // it must be a nick name
2891 ParseCommandPlayerSlotTarget_firsttoken = idx;
2894 FOR_EACH_CLIENT(head)
2895 if (head.netname == s)
2903 s = strdecolorize(s);
2905 FOR_EACH_CLIENT(head)
2906 if (strdecolorize(head.netname) == s)
2921 float modeleffect_SendEntity(entity to, float sf)
2924 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927 if(self.velocity != '0 0 0')
2929 if(self.angles != '0 0 0')
2931 if(self.avelocity != '0 0 0')
2934 WriteByte(MSG_ENTITY, f);
2935 WriteShort(MSG_ENTITY, self.modelindex);
2936 WriteByte(MSG_ENTITY, self.skin);
2937 WriteByte(MSG_ENTITY, self.frame);
2938 WriteCoord(MSG_ENTITY, self.origin_x);
2939 WriteCoord(MSG_ENTITY, self.origin_y);
2940 WriteCoord(MSG_ENTITY, self.origin_z);
2943 WriteCoord(MSG_ENTITY, self.velocity_x);
2944 WriteCoord(MSG_ENTITY, self.velocity_y);
2945 WriteCoord(MSG_ENTITY, self.velocity_z);
2949 WriteCoord(MSG_ENTITY, self.angles_x);
2950 WriteCoord(MSG_ENTITY, self.angles_y);
2951 WriteCoord(MSG_ENTITY, self.angles_z);
2955 WriteCoord(MSG_ENTITY, self.avelocity_x);
2956 WriteCoord(MSG_ENTITY, self.avelocity_y);
2957 WriteCoord(MSG_ENTITY, self.avelocity_z);
2959 WriteShort(MSG_ENTITY, self.scale * 256.0);
2960 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2961 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2962 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2963 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2968 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2973 e.classname = "modeleffect";
2981 e.teleport_time = t1;
2985 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2989 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992 sz = max(e.scale, e.scale2);
2993 setsize(e, e.mins * sz, e.maxs * sz);
2994 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2999 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 float randombit(float bits)
3004 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3013 for(f = 1; f <= bits; f *= 2)
3022 r = (r - 1) / (n - 1);
3029 float randombits(float bits, float k, float error_return)
3033 while(k > 0 && bits != r)
3035 r += randombit(bits - r);
3044 void randombit_test(float bits, float iter)
3048 print(ftos(randombit(bits)), "\n");
3053 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3055 if(halflifedist > 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3057 else if(halflifedist < 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3067 #define cvar_string_normal cvar_string_builtin
3068 #define cvar_normal cvar_builtin
3070 string cvar_string_normal(string n)
3072 if not(cvar_type(n) & 1)
3073 backtrace(strcat("Attempt to access undefined cvar: ", n));
3074 return cvar_string_builtin(n);
3077 float cvar_normal(string n)
3079 return stof(cvar_string_normal(n));
3082 #define cvar_set_normal cvar_set_builtin
3090 oself.think = SUB_Remove;
3091 oself.nextthink = time;
3097 Execute func() after time + fdelay.
3098 self when func is executed = self when defer is called
3100 void defer(float fdelay, void() func)
3107 e.think = defer_think;
3108 e.nextthink = time + fdelay;