1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
799 // we cannot disable porto in Nexball, we must force it
800 if(g_nexball && i == WEP_PORTO)
806 void readplayerstartcvars()
812 // initialize starting values for players
815 start_ammo_shells = 0;
816 start_ammo_nails = 0;
817 start_ammo_rockets = 0;
818 start_ammo_cells = 0;
819 start_health = cvar("g_balance_health_start");
820 start_armorvalue = cvar("g_balance_armor_start");
823 s = cvar_string("g_weaponarena");
824 if (s == "0" || s == "")
830 if (s == "0" || s == "")
836 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 e = get_weaponinfo(j);
844 g_weaponarena |= e.weapons;
845 weapon_action(e.weapon, WR_PRECACHE);
848 else if (s == "most")
850 g_weaponarena_list = "Most Weapons";
851 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853 e = get_weaponinfo(j);
854 if (e.spawnflags & WEP_FLAG_NORMAL)
856 g_weaponarena |= e.weapons;
857 weapon_action(e.weapon, WR_PRECACHE);
861 else if (s == "none")
863 g_weaponarena_list = "No Weapons";
864 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
868 t = tokenize_console(s);
869 g_weaponarena_list = "";
870 for (i = 0; i < t; ++i)
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
878 g_weaponarena |= e.weapons;
879 weapon_action(e.weapon, WR_PRECACHE);
880 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
886 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
889 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
893 g_weaponarena_random = cvar("g_weaponarena_random");
895 g_weaponarena_random = 0;
896 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
900 start_weapons = g_weaponarena;
902 start_items |= IT_UNLIMITED_AMMO;
904 else if (g_minstagib)
907 start_armorvalue = 0;
908 start_weapons = WEPBIT_MINSTANEX;
909 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
910 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912 if (g_minstagib_invis_alpha <= 0)
913 g_minstagib_invis_alpha = -1;
917 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919 e = get_weaponinfo(i);
920 if(want_weapon("g_start_weapon_", e, FALSE))
921 start_weapons |= e.weapons;
925 if(!cvar("g_use_ammunition"))
926 start_items |= IT_UNLIMITED_AMMO;
930 start_ammo_cells = cvar("g_minstagib_ammo_start");
931 start_ammo_fuel = cvar("g_start_ammo_fuel");
933 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
935 start_ammo_rockets = 999;
936 start_ammo_shells = 999;
937 start_ammo_cells = 999;
938 start_ammo_nails = 999;
939 start_ammo_fuel = 999;
945 start_ammo_shells = cvar("g_lms_start_ammo_shells");
946 start_ammo_nails = cvar("g_lms_start_ammo_nails");
947 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
948 start_ammo_cells = cvar("g_lms_start_ammo_cells");
949 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
953 start_ammo_shells = cvar("g_start_ammo_shells");
954 start_ammo_nails = cvar("g_start_ammo_nails");
955 start_ammo_rockets = cvar("g_start_ammo_rockets");
956 start_ammo_cells = cvar("g_start_ammo_cells");
957 start_ammo_fuel = cvar("g_start_ammo_fuel");
963 start_health = cvar("g_lms_start_health");
964 start_armorvalue = cvar("g_lms_start_armor");
969 warmup_start_ammo_shells = start_ammo_shells;
970 warmup_start_ammo_nails = start_ammo_nails;
971 warmup_start_ammo_rockets = start_ammo_rockets;
972 warmup_start_ammo_cells = start_ammo_cells;
973 warmup_start_ammo_fuel = start_ammo_fuel;
974 warmup_start_health = start_health;
975 warmup_start_armorvalue = start_armorvalue;
976 warmup_start_weapons = start_weapons;
978 if (!g_weaponarena && !g_minstagib && !g_ca)
980 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
981 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
982 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
983 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
984 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
985 warmup_start_health = cvar("g_warmup_start_health");
986 warmup_start_armorvalue = cvar("g_warmup_start_armor");
987 warmup_start_weapons = 0;
988 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
990 e = get_weaponinfo(i);
991 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
992 warmup_start_weapons |= e.weapons;
997 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
999 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1000 start_items |= IT_FUEL_REGEN;
1001 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1002 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1006 start_items |= IT_JETPACK;
1008 MUTATOR_CALLHOOK(SetStartItems);
1010 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1012 e = get_weaponinfo(i);
1013 if(e.weapons & (start_weapons | warmup_start_weapons))
1014 weapon_action(e.weapon, WR_PRECACHE);
1017 start_ammo_shells = max(0, start_ammo_shells);
1018 start_ammo_nails = max(0, start_ammo_nails);
1019 start_ammo_cells = max(0, start_ammo_cells);
1020 start_ammo_rockets = max(0, start_ammo_rockets);
1021 start_ammo_fuel = max(0, start_ammo_fuel);
1023 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1024 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1025 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1026 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1027 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1031 float g_bugrigs_planar_movement;
1032 float g_bugrigs_planar_movement_car_jumping;
1033 float g_bugrigs_reverse_spinning;
1034 float g_bugrigs_reverse_speeding;
1035 float g_bugrigs_reverse_stopping;
1036 float g_bugrigs_air_steering;
1037 float g_bugrigs_angle_smoothing;
1038 float g_bugrigs_friction_floor;
1039 float g_bugrigs_friction_brake;
1040 float g_bugrigs_friction_air;
1041 float g_bugrigs_accel;
1042 float g_bugrigs_speed_ref;
1043 float g_bugrigs_speed_pow;
1044 float g_bugrigs_steer;
1046 float g_touchexplode;
1047 float g_touchexplode_radius;
1048 float g_touchexplode_damage;
1049 float g_touchexplode_edgedamage;
1050 float g_touchexplode_force;
1057 float sv_pitch_fixyaw;
1059 string GetGametype(); // g_world.qc
1060 void readlevelcvars(void)
1062 // first load all the mutators
1063 if(cvar("g_invincible_projectiles"))
1064 MUTATOR_ADD(mutator_invincibleprojectiles);
1066 MUTATOR_ADD(mutator_nix);
1067 if(cvar("g_dodging"))
1068 MUTATOR_ADD(mutator_dodging);
1069 if(cvar("g_rocket_flying"))
1070 MUTATOR_ADD(mutator_rocketflying);
1071 if(cvar("g_vampire"))
1072 MUTATOR_ADD(mutator_vampire);
1073 if(cvar("g_spawn_near_teammate"))
1074 MUTATOR_ADD(mutator_spawn_near_teammate);
1076 // is this a mutator? is this a mode?
1077 if(cvar("g_sandbox"))
1078 MUTATOR_ADD(sandbox);
1080 if(cvar("sv_allow_fullbright"))
1081 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1083 g_bugrigs = cvar("g_bugrigs");
1084 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1085 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1086 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1087 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1088 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1089 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1090 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1091 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1092 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1093 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1094 g_bugrigs_accel = cvar("g_bugrigs_accel");
1095 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1096 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1097 g_bugrigs_steer = cvar("g_bugrigs_steer");
1099 g_touchexplode = cvar("g_touchexplode");
1100 g_touchexplode_radius = cvar("g_touchexplode_radius");
1101 g_touchexplode_damage = cvar("g_touchexplode_damage");
1102 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1103 g_touchexplode_force = cvar("g_touchexplode_force");
1105 #ifdef ALLOW_FORCEMODELS
1106 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1109 sv_clones = cvar("sv_clones");
1110 sv_gentle = cvar("sv_gentle");
1111 sv_foginterval = cvar("sv_foginterval");
1112 g_cloaked = cvar("g_cloaked");
1114 g_cloaked = 1; // always enable cloak in CTS
1115 g_jump_grunt = cvar("g_jump_grunt");
1116 g_footsteps = cvar("g_footsteps");
1117 g_grappling_hook = cvar("g_grappling_hook");
1118 g_jetpack = cvar("g_jetpack");
1119 g_midair = cvar("g_midair");
1120 g_minstagib = cvar("g_minstagib");
1121 g_norecoil = cvar("g_norecoil");
1122 g_bloodloss = cvar("g_bloodloss");
1123 sv_maxidle = cvar("sv_maxidle");
1124 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1125 g_ctf_reverse = cvar("g_ctf_reverse");
1126 sv_autotaunt = cvar("sv_autotaunt");
1127 sv_taunt = cvar("sv_taunt");
1129 inWarmupStage = cvar("g_warmup");
1130 g_warmup_limit = cvar("g_warmup_limit");
1131 g_warmup_allguns = cvar("g_warmup_allguns");
1132 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1134 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1135 inWarmupStage = 0; // these modes cannot work together, sorry
1137 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1138 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1139 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1140 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1141 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1142 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1143 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1144 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1145 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1146 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1147 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1148 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1150 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1151 g_weaponratefactor = cvar("g_weaponratefactor");
1152 g_weapondamagefactor = cvar("g_weapondamagefactor");
1153 g_weaponforcefactor = cvar("g_weaponforcefactor");
1154 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1156 g_pickup_shells = cvar("g_pickup_shells");
1157 g_pickup_shells_max = cvar("g_pickup_shells_max");
1158 g_pickup_nails = cvar("g_pickup_nails");
1159 g_pickup_nails_max = cvar("g_pickup_nails_max");
1160 g_pickup_rockets = cvar("g_pickup_rockets");
1161 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1162 g_pickup_cells = cvar("g_pickup_cells");
1163 g_pickup_cells_max = cvar("g_pickup_cells_max");
1164 g_pickup_fuel = cvar("g_pickup_fuel");
1165 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1166 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1167 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1168 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1169 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1170 g_pickup_armormedium = cvar("g_pickup_armormedium");
1171 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1172 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1173 g_pickup_armorbig = cvar("g_pickup_armorbig");
1174 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1175 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1176 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1177 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1178 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1179 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1180 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1181 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1182 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1183 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1184 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1185 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1186 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1187 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1188 g_pickup_healthmega = cvar("g_pickup_healthmega");
1189 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1190 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1192 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1193 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1195 g_pinata = cvar("g_pinata");
1197 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1199 g_weapon_stay = cvar("g_weapon_stay");
1201 g_ghost_items = cvar("g_ghost_items");
1203 if(g_ghost_items >= 1)
1204 g_ghost_items = 0.25; // default alpha value
1206 if not(inWarmupStage && !g_ca)
1207 game_starttime = cvar("g_start_delay");
1209 sv_pitch_min = cvar("sv_pitch_min");
1210 sv_pitch_max = cvar("sv_pitch_max");
1211 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1213 readplayerstartcvars();
1219 string precache_sound (string s) = #19;
1220 float precache_sound_index (string s) = #19;
1222 #define SND_VOLUME 1
1223 #define SND_ATTENUATION 2
1224 #define SND_LARGEENTITY 8
1225 #define SND_LARGESOUND 16
1227 float sound_allowed(float dest, entity e)
1229 // sounds from world may always pass
1232 if (e.classname == "body")
1234 else if (e.realowner && e.realowner != e)
1236 else if (e.owner && e.owner != e)
1241 // sounds to self may always pass
1242 if (dest == MSG_ONE)
1243 if (e == msg_entity)
1245 // sounds by players can be removed
1246 if (autocvar_bot_sound_monopoly)
1247 if (clienttype(e) == CLIENTTYPE_REAL)
1249 // anything else may pass
1253 #ifdef COMPAT_XON010_CHANNELS
1254 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1255 void sound(entity e, float chan, string samp, float vol, float atten)
1257 if (!sound_allowed(MSG_BROADCAST, e))
1259 builtin_sound(e, chan, samp, vol, atten);
1263 void sound(entity e, float chan, string samp, float vol, float atten)
1265 if (!sound_allowed(MSG_BROADCAST, e))
1267 sound7(e, chan, samp, vol, atten, 0, 0);
1271 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1275 if (!sound_allowed(dest, e))
1278 entno = num_for_edict(e);
1279 idx = precache_sound_index(samp);
1284 atten = floor(atten * 64);
1285 vol = floor(vol * 255);
1288 sflags |= SND_VOLUME;
1290 sflags |= SND_ATTENUATION;
1291 if (entno >= 8192 || chan < 0 || chan > 7)
1292 sflags |= SND_LARGEENTITY;
1294 sflags |= SND_LARGESOUND;
1296 WriteByte(dest, SVC_SOUND);
1297 WriteByte(dest, sflags);
1298 if (sflags & SND_VOLUME)
1299 WriteByte(dest, vol);
1300 if (sflags & SND_ATTENUATION)
1301 WriteByte(dest, atten);
1302 if (sflags & SND_LARGEENTITY)
1304 WriteShort(dest, entno);
1305 WriteByte(dest, chan);
1309 WriteShort(dest, entno * 8 + chan);
1311 if (sflags & SND_LARGESOUND)
1312 WriteShort(dest, idx);
1314 WriteByte(dest, idx);
1316 WriteCoord(dest, o_x);
1317 WriteCoord(dest, o_y);
1318 WriteCoord(dest, o_z);
1320 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1324 if (!sound_allowed(dest, e))
1327 o = e.origin + 0.5 * (e.mins + e.maxs);
1328 soundtoat(dest, e, o, chan, samp, vol, atten);
1330 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1332 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1334 void stopsoundto(float dest, entity e, float chan)
1338 if (!sound_allowed(dest, e))
1341 entno = num_for_edict(e);
1343 if (entno >= 8192 || chan < 0 || chan > 7)
1346 idx = precache_sound_index("misc/null.wav");
1347 sflags = SND_LARGEENTITY;
1349 sflags |= SND_LARGESOUND;
1350 WriteByte(dest, SVC_SOUND);
1351 WriteByte(dest, sflags);
1352 WriteShort(dest, entno);
1353 WriteByte(dest, chan);
1354 if (sflags & SND_LARGESOUND)
1355 WriteShort(dest, idx);
1357 WriteByte(dest, idx);
1358 WriteCoord(dest, e.origin_x);
1359 WriteCoord(dest, e.origin_y);
1360 WriteCoord(dest, e.origin_z);
1364 WriteByte(dest, SVC_STOPSOUND);
1365 WriteShort(dest, entno * 8 + chan);
1368 void stopsound(entity e, float chan)
1370 if (!sound_allowed(MSG_BROADCAST, e))
1373 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1374 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1377 void play2(entity e, string filename)
1379 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1381 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1384 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1386 float spamsound(entity e, float chan, string samp, float vol, float atten)
1388 if (!sound_allowed(MSG_BROADCAST, e))
1391 if (time > e.spamtime)
1394 sound(e, chan, samp, vol, atten);
1400 void play2team(float t, string filename)
1404 if (autocvar_bot_sound_monopoly)
1407 FOR_EACH_REALPLAYER(head)
1410 play2(head, filename);
1414 void play2all(string samp)
1416 if (autocvar_bot_sound_monopoly)
1419 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1422 void PrecachePlayerSounds(string f);
1423 void precache_playermodel(string m)
1425 float globhandle, i, n;
1428 if(substring(m, -9,5) == "_lod1")
1430 if(substring(m, -9,5) == "_lod2")
1433 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1436 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1440 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1443 n = search_getsize(globhandle);
1444 for (i = 0; i < n; ++i)
1446 //print(search_getfilename(globhandle, i), "\n");
1447 f = search_getfilename(globhandle, i);
1448 PrecachePlayerSounds(f);
1450 search_end(globhandle);
1452 void precache_all_playermodels(string pattern)
1454 float globhandle, i, n;
1457 globhandle = search_begin(pattern, TRUE, FALSE);
1460 n = search_getsize(globhandle);
1461 for (i = 0; i < n; ++i)
1463 //print(search_getfilename(globhandle, i), "\n");
1464 f = search_getfilename(globhandle, i);
1465 precache_playermodel(f);
1467 search_end(globhandle);
1472 // gamemode related things
1473 precache_model ("models/misc/chatbubble.spr");
1476 precache_model ("models/runematch/curse.mdl");
1477 precache_model ("models/runematch/rune.mdl");
1480 #ifdef TTURRETS_ENABLED
1481 if (autocvar_g_turrets)
1485 // Precache all player models if desired
1486 if (autocvar_sv_precacheplayermodels)
1488 PrecachePlayerSounds("sound/player/default.sounds");
1489 precache_all_playermodels("models/player/*.zym");
1490 precache_all_playermodels("models/player/*.dpm");
1491 precache_all_playermodels("models/player/*.md3");
1492 precache_all_playermodels("models/player/*.psk");
1493 precache_all_playermodels("models/player/*.iqm");
1496 if (autocvar_sv_defaultcharacter)
1499 s = autocvar_sv_defaultplayermodel_red;
1501 precache_playermodel(s);
1502 s = autocvar_sv_defaultplayermodel_blue;
1504 precache_playermodel(s);
1505 s = autocvar_sv_defaultplayermodel_yellow;
1507 precache_playermodel(s);
1508 s = autocvar_sv_defaultplayermodel_pink;
1510 precache_playermodel(s);
1511 s = autocvar_sv_defaultplayermodel;
1513 precache_playermodel(s);
1518 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1519 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1522 // gore and miscellaneous sounds
1523 //precache_sound ("misc/h2ohit.wav");
1524 precache_model ("models/hook.md3");
1525 precache_sound ("misc/armorimpact.wav");
1526 precache_sound ("misc/bodyimpact1.wav");
1527 precache_sound ("misc/bodyimpact2.wav");
1528 precache_sound ("misc/gib.wav");
1529 precache_sound ("misc/gib_splat01.wav");
1530 precache_sound ("misc/gib_splat02.wav");
1531 precache_sound ("misc/gib_splat03.wav");
1532 precache_sound ("misc/gib_splat04.wav");
1533 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1534 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1535 precache_sound ("misc/null.wav");
1536 precache_sound ("misc/spawn.wav");
1537 precache_sound ("misc/talk.wav");
1538 precache_sound ("misc/teleport.wav");
1539 precache_sound ("misc/poweroff.wav");
1540 precache_sound ("player/lava.wav");
1541 precache_sound ("player/slime.wav");
1544 precache_sound ("misc/jetpack_fly.wav");
1546 precache_model ("models/sprites/0.spr32");
1547 precache_model ("models/sprites/1.spr32");
1548 precache_model ("models/sprites/2.spr32");
1549 precache_model ("models/sprites/3.spr32");
1550 precache_model ("models/sprites/4.spr32");
1551 precache_model ("models/sprites/5.spr32");
1552 precache_model ("models/sprites/6.spr32");
1553 precache_model ("models/sprites/7.spr32");
1554 precache_model ("models/sprites/8.spr32");
1555 precache_model ("models/sprites/9.spr32");
1556 precache_model ("models/sprites/10.spr32");
1558 // common weapon precaches
1559 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1560 precache_sound ("weapons/weapon_switch.wav");
1561 precache_sound ("weapons/weaponpickup.wav");
1562 precache_sound ("weapons/unavailable.wav");
1563 precache_sound ("weapons/dryfire.wav");
1564 if (g_grappling_hook)
1566 precache_sound ("weapons/hook_fire.wav"); // hook
1567 precache_sound ("weapons/hook_impact.wav"); // hook
1570 if(autocvar_sv_precacheweapons)
1572 //precache weapon models/sounds
1575 while (wep <= WEP_LAST)
1577 weapon_action(wep, WR_PRECACHE);
1582 precache_model("models/elaser.mdl");
1583 precache_model("models/laser.mdl");
1584 precache_model("models/ebomb.mdl");
1587 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1589 if (!self.noise && self.music) // quake 3 uses the music field
1590 self.noise = self.music;
1592 // plays music for the level if there is any
1595 precache_sound (self.noise);
1596 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1601 // sorry, but using \ in macros breaks line numbers
1602 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1603 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1604 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1607 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1609 if (clienttype(e) == CLIENTTYPE_REAL)
1612 WRITESPECTATABLE_MSG_ONE({
1613 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1614 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1615 WriteByte(MSG_ONE, id);
1616 WriteString(MSG_ONE, s);
1617 if (id != 0 && s != "")
1619 WriteByte(MSG_ONE, duration);
1620 WriteByte(MSG_ONE, countdown_num);
1625 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1627 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1629 // WARNING: this kills the trace globals
1630 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1631 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1633 #define INITPRIO_FIRST 0
1634 #define INITPRIO_GAMETYPE 0
1635 #define INITPRIO_GAMETYPE_FALLBACK 1
1636 #define INITPRIO_FINDTARGET 10
1637 #define INITPRIO_DROPTOFLOOR 20
1638 #define INITPRIO_SETLOCATION 90
1639 #define INITPRIO_LINKDOORS 91
1640 #define INITPRIO_LAST 99
1642 .void(void) initialize_entity;
1643 .float initialize_entity_order;
1644 .entity initialize_entity_next;
1645 entity initialize_entity_first;
1647 void make_safe_for_remove(entity e)
1649 if (e.initialize_entity)
1652 for (ent = initialize_entity_first; ent; )
1654 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1656 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1657 // skip it in linked list
1660 prev.initialize_entity_next = ent.initialize_entity_next;
1661 ent = prev.initialize_entity_next;
1665 initialize_entity_first = ent.initialize_entity_next;
1666 ent = initialize_entity_first;
1672 ent = ent.initialize_entity_next;
1678 void objerror(string s)
1680 make_safe_for_remove(self);
1681 builtin_objerror(s);
1684 .float remove_except_protected_forbidden;
1685 void remove_except_protected(entity e)
1687 if(e.remove_except_protected_forbidden)
1688 error("not allowed to remove this at this point");
1692 void remove_unsafely(entity e)
1694 if(e.classname == "spike")
1695 error("Removing spikes is forbidden (crylink bug), please report");
1699 void remove_safely(entity e)
1701 make_safe_for_remove(e);
1705 void InitializeEntity(entity e, void(void) func, float order)
1709 if (!e || e.initialize_entity)
1711 // make a proxy initializer entity
1715 e.classname = "initialize_entity";
1719 e.initialize_entity = func;
1720 e.initialize_entity_order = order;
1722 cur = initialize_entity_first;
1725 if (!cur || cur.initialize_entity_order > order)
1727 // insert between prev and cur
1729 prev.initialize_entity_next = e;
1731 initialize_entity_first = e;
1732 e.initialize_entity_next = cur;
1736 cur = cur.initialize_entity_next;
1739 void InitializeEntitiesRun()
1742 startoflist = initialize_entity_first;
1743 initialize_entity_first = world;
1744 remove = remove_except_protected;
1745 for (self = startoflist; self; self = self.initialize_entity_next)
1747 self.remove_except_protected_forbidden = 1;
1749 for (self = startoflist; self; )
1752 var void(void) func;
1753 e = self.initialize_entity_next;
1754 func = self.initialize_entity;
1755 self.initialize_entity_order = 0;
1756 self.initialize_entity = func_null;
1757 self.initialize_entity_next = world;
1758 self.remove_except_protected_forbidden = 0;
1759 if (self.classname == "initialize_entity")
1763 builtin_remove(self);
1766 //dprint("Delayed initialization: ", self.classname, "\n");
1767 if(func != func_null)
1772 backtrace(strcat("Null function in: ", self.classname, "\n"));
1776 remove = remove_unsafely;
1779 .float uncustomizeentityforclient_set;
1780 .void(void) uncustomizeentityforclient;
1781 void(void) SUB_Nullpointer = #0;
1782 void UncustomizeEntitiesRun()
1786 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1787 self.uncustomizeentityforclient();
1790 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1792 e.customizeentityforclient = customizer;
1793 e.uncustomizeentityforclient = uncustomizer;
1794 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1798 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1801 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1805 if (e.classname == "")
1806 e.classname = "net_linked";
1808 if (e.model == "" || self.modelindex == 0)
1812 setmodel(e, "null");
1816 e.SendEntity = sendfunc;
1817 e.SendFlags = 0xFFFFFF;
1820 e.effects |= EF_NODEPTHTEST;
1824 e.nextthink = time + dt;
1825 e.think = SUB_Remove;
1829 void adaptor_think2touch()
1838 void adaptor_think2use()
1850 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1852 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1853 self.projectiledeathtype |= HITTYPE_SPLASH;
1854 adaptor_think2use();
1857 // deferred dropping
1858 void DropToFloor_Handler()
1860 builtin_droptofloor();
1861 self.dropped_origin = self.origin;
1866 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1871 float trace_hits_box_a0, trace_hits_box_a1;
1873 float trace_hits_box_1d(float end, float thmi, float thma)
1877 // just check if x is in range
1885 // do the trace with respect to x
1886 // 0 -> end has to stay in thmi -> thma
1887 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1888 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1889 if (trace_hits_box_a0 > trace_hits_box_a1)
1895 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1900 // now it is a trace from 0 to end
1902 trace_hits_box_a0 = 0;
1903 trace_hits_box_a1 = 1;
1905 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1907 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1909 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1915 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1917 return trace_hits_box(start, end, thmi - ma, thma - mi);
1920 float SUB_NoImpactCheck()
1922 // zero hitcontents = this is not the real impact, but either the
1923 // mirror-impact of something hitting the projectile instead of the
1924 // projectile hitting the something, or a touchareagrid one. Neither of
1925 // these stop the projectile from moving, so...
1926 if(trace_dphitcontents == 0)
1928 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1929 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1932 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1934 if (other == world && self.size != '0 0 0')
1937 tic = self.velocity * sys_frametime;
1938 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1939 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1940 if (trace_fraction >= 1)
1942 dprint("Odd... did not hit...?\n");
1944 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1946 dprint("Detected and prevented the sky-grapple bug.\n");
1954 #define SUB_OwnerCheck() (other && (other == self.owner))
1956 void RemoveGrapplingHook(entity pl);
1957 void W_Crylink_Dequeue(entity e);
1958 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1960 if(SUB_OwnerCheck())
1962 if(SUB_NoImpactCheck())
1964 if(self.classname == "grapplinghook")
1965 RemoveGrapplingHook(self.realowner);
1966 else if(self.classname == "spike")
1968 W_Crylink_Dequeue(self);
1975 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1976 UpdateCSQCProjectile(self);
1979 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1981 float MAX_IPBAN_URIS = 16;
1983 float URI_GET_DISCARD = 0;
1984 float URI_GET_IPBAN = 1;
1985 float URI_GET_IPBAN_END = 16;
1987 void URI_Get_Callback(float id, float status, string data)
1989 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1991 dprint("\nEnd of data.\n");
1993 if(url_URI_Get_Callback(id, status, data))
1997 else if (id == URI_GET_DISCARD)
2001 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2004 OnlineBanList_URI_Get_Callback(id, status, data);
2008 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2012 void print_to(entity e, string s)
2015 sprint(e, strcat(s, "\n"));
2020 string uid2name(string myuid) {
2022 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2024 // FIXME remove this later after 0.6 release
2025 // convert old style broken records to correct style
2028 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2031 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2032 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2037 s = "^1Unregistered Player";
2041 float race_readTime(string map, float pos)
2049 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2052 string race_readUID(string map, float pos)
2060 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2063 float race_readPos(string map, float t) {
2065 for (i = 1; i <= RANKINGS_CNT; ++i)
2066 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2069 return 0; // pos is zero if unranked
2072 void race_writeTime(string map, float t, string myuid)
2081 newpos = race_readPos(map, t);
2084 for(i = 1; i <= RANKINGS_CNT; ++i)
2086 if(race_readUID(map, i) == myuid)
2089 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2090 for (i = prevpos; i > newpos; --i) {
2091 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2092 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2094 } else { // player has no ranked record yet
2095 for (i = RANKINGS_CNT; i > newpos; --i) {
2096 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2097 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2101 // store new time itself
2102 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2103 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2106 string race_readName(string map, float pos)
2114 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2117 string race_placeName(float pos) {
2118 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2120 if(mod(pos, 10) == 1)
2121 return strcat(ftos(pos), "st");
2122 else if(mod(pos, 10) == 2)
2123 return strcat(ftos(pos), "nd");
2124 else if(mod(pos, 10) == 3)
2125 return strcat(ftos(pos), "rd");
2127 return strcat(ftos(pos), "th");
2130 return strcat(ftos(pos), "th");
2132 string getrecords(float page) // 50 records per page
2146 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2148 if (MapInfo_Get_ByID(i))
2150 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2154 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2155 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2163 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2165 if (MapInfo_Get_ByID(i))
2167 r = race_readTime(MapInfo_Map_bspname, 1);
2170 h = race_readName(MapInfo_Map_bspname, 1);
2171 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2179 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2181 if (MapInfo_Get_ByID(i))
2183 r = race_readTime(MapInfo_Map_bspname, 1);
2186 h = race_readName(MapInfo_Map_bspname, 1);
2187 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2193 MapInfo_ClearTemps();
2195 if (s == "" && page == 0)
2196 return "No records are available on this server.\n";
2201 string getrankings()
2214 for (i = 1; i <= RANKINGS_CNT; ++i)
2216 t = race_readTime(map, i);
2219 n = race_readName(map, i);
2220 p = race_placeName(i);
2221 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2224 MapInfo_ClearTemps();
2227 return strcat("No records are available for the map: ", map, "\n");
2229 return strcat("Records for ", map, ":\n", s);
2232 #define LADDER_FIRSTPOINT 100
2233 #define LADDER_CNT 10
2234 // position X still gives LADDER_FIRSTPOINT/X points
2235 #define LADDER_SIZE 30
2236 // ladder shows the top X players
2237 string top_uids[LADDER_SIZE];
2238 float top_scores[LADDER_SIZE];
2241 float i, j, k, uidcnt;
2255 for (k = 0; k < MapInfo_count; ++k)
2257 if (MapInfo_Get_ByID(k))
2259 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2260 if(i == 0) // speed award
2262 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2265 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2267 else // normal record, if it exists (else break)
2269 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2272 myuid = race_readUID(MapInfo_Map_bspname, i);
2275 // string s contains:
2276 // arg 0 = # of speed recs
2277 // arg 1 = # of 1st place recs
2278 // arg 2 = # of 2nd place recs
2280 // LADDER_CNT+1 = total points
2282 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2285 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2287 for (j = 0; j <= LADDER_CNT + 1; ++j)
2289 if(j != LADDER_CNT + 1)
2290 temp_s = strcat(temp_s, "0 ");
2292 temp_s = strcat(temp_s, "0");
2296 tokenize_console(temp_s);
2299 if(i == 0) // speed award
2300 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2302 if(j == 0) // speed award
2303 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2305 s = strcat(s, " ", argv(j)); // just copy over everything else
2308 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2311 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2312 else if(j == i) // wanted rec!
2313 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2315 s = strcat(s, " ", argv(j)); // just copy over everything else
2318 // total points are (by default) calculated like this:
2319 // speedrec = floor(100 / 10) = 10 points
2320 // 1st place = floor(100 / 1) = 100 points
2321 // 2nd place = floor(100 / 2) = 50 points
2322 // 3rd place = floor(100 / 3) = 33 points
2323 // 4th place = floor(100 / 4) = 25 points
2324 // 5th place = floor(100 / 5) = 20 points
2328 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2330 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2332 db_put(TemporaryDB, strcat("ladder", myuid), s);
2339 for (i = 0; i <= uidcnt; ++i) // for each known uid
2341 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2342 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2343 tokenize_console(temp_s);
2344 thiscnt = stof(argv(LADDER_CNT+1));
2346 if(thiscnt > top_scores[LADDER_SIZE-1])
2347 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2349 if(thiscnt > top_scores[j])
2351 for (k = LADDER_SIZE-1; k >= j; --k)
2353 top_uids[k] = top_uids[k-1];
2354 top_scores[k] = top_scores[k-1];
2356 top_uids[j] = thisuid;
2357 top_scores[j] = thiscnt;
2363 s = "^3-----------------------\n\n";
2365 s = strcat(s, "Pos ^3|");
2366 s = strcat(s, " ^7Total ^3|");
2367 for (i = 1; i <= LADDER_CNT; ++i)
2369 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2371 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2373 s = strcat(s, "\n^3----+--------");
2374 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2376 s = strcat(s, "+-----");
2379 for (i = 1; i <= LADDER_CNT - 9; ++i)
2381 s = strcat(s, "+------");
2385 s = strcat(s, "+--------------+--------------------\n");
2387 for (i = 0; i < LADDER_SIZE; ++i)
2389 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2390 tokenize_console(temp_s);
2391 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2393 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2394 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2395 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2397 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2400 for (j = 10; j <= LADDER_CNT; ++j)
2402 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2406 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2407 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2410 MapInfo_ClearTemps();
2413 return "No ladder on this server!\n";
2415 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2419 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2422 vector start, org, delta, end, enddown, mstart;
2425 m = e.dphitcontentsmask;
2426 e.dphitcontentsmask = goodcontents | badcontents;
2429 delta = world.maxs - world.mins;
2431 for (i = 0; i < attempts; ++i)
2433 start_x = org_x + random() * delta_x;
2434 start_y = org_y + random() * delta_y;
2435 start_z = org_z + random() * delta_z;
2437 // rule 1: start inside world bounds, and outside
2438 // solid, and don't start from somewhere where you can
2439 // fall down to evil
2440 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2441 if (trace_fraction >= 1)
2443 if (trace_startsolid)
2445 if (trace_dphitcontents & badcontents)
2447 if (trace_dphitq3surfaceflags & badsurfaceflags)
2450 // rule 2: if we are too high, lower the point
2451 if (trace_fraction * delta_z > maxaboveground)
2452 start = trace_endpos + '0 0 1' * maxaboveground;
2453 enddown = trace_endpos;
2455 // rule 3: make sure we aren't outside the map. This only works
2456 // for somewhat well formed maps. A good rule of thumb is that
2457 // the map should have a convex outside hull.
2458 // these can be traceLINES as we already verified the starting box
2459 mstart = start + 0.5 * (e.mins + e.maxs);
2460 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2461 if (trace_fraction >= 1)
2463 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2464 if (trace_fraction >= 1)
2466 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2467 if (trace_fraction >= 1)
2469 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2470 if (trace_fraction >= 1)
2472 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2473 if (trace_fraction >= 1)
2476 // rule 4: we must "see" some spawnpoint
2477 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2478 if(checkpvs(mstart, sp))
2482 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2483 if(checkpvs(mstart, sp))
2489 // find a random vector to "look at"
2490 end_x = org_x + random() * delta_x;
2491 end_y = org_y + random() * delta_y;
2492 end_z = org_z + random() * delta_z;
2493 end = start + normalize(end - start) * vlen(delta);
2495 // rule 4: start TO end must not be too short
2496 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2497 if (trace_startsolid)
2499 if (trace_fraction < minviewdistance / vlen(delta))
2502 // rule 5: don't want to look at sky
2503 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2506 // rule 6: we must not end up in trigger_hurt
2507 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2513 e.dphitcontentsmask = m;
2517 setorigin(e, start);
2518 e.angles = vectoangles(end - start);
2519 dprint("Needed ", ftos(i + 1), " attempts\n");
2526 float zcurveparticles_effectno;
2527 vector zcurveparticles_start;
2528 float zcurveparticles_spd;
2530 void endzcurveparticles()
2532 if(zcurveparticles_effectno)
2535 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2537 zcurveparticles_effectno = 0;
2540 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2542 spd = bound(0, floor(spd / 16), 32767);
2543 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2545 endzcurveparticles();
2546 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2547 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2548 WriteShort(MSG_BROADCAST, effectno);
2549 WriteCoord(MSG_BROADCAST, start_x);
2550 WriteCoord(MSG_BROADCAST, start_y);
2551 WriteCoord(MSG_BROADCAST, start_z);
2552 zcurveparticles_effectno = effectno;
2553 zcurveparticles_start = start;
2556 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2557 WriteCoord(MSG_BROADCAST, end_x);
2558 WriteCoord(MSG_BROADCAST, end_y);
2559 WriteCoord(MSG_BROADCAST, end_z);
2560 WriteCoord(MSG_BROADCAST, end_dz);
2561 zcurveparticles_spd = spd;
2564 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2567 vector vecxy, velxy;
2569 vecxy = end - start;
2574 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2576 endzcurveparticles();
2577 trailparticles(world, effectno, start, end);
2581 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2582 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2585 void write_recordmarker(entity pl, float tstart, float dt)
2587 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2589 // also write a marker into demo files for demotc-race-record-extractor to find
2592 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2593 " ", ftos(tstart), " ", ftos(dt), "\n"));
2596 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2609 if(allowcenter) // 2: allow center handedness
2622 if(allowcenter) // 2: allow center handedness
2638 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2643 if (autocvar_g_shootfromeye)
2656 else if (autocvar_g_shootfromcenter)
2661 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2671 else if (autocvar_g_shootfromclient)
2673 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2678 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2680 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2684 void attach_sameorigin(entity e, entity to, string tag)
2686 vector org, t_forward, t_left, t_up, e_forward, e_up;
2693 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2694 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2695 t_forward = v_forward * tagscale;
2696 t_left = v_right * -tagscale;
2697 t_up = v_up * tagscale;
2699 e.origin_x = org * t_forward;
2700 e.origin_y = org * t_left;
2701 e.origin_z = org * t_up;
2703 // current forward and up directions
2704 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2705 e.angles = AnglesTransform_FromVAngles(e.angles);
2707 e.angles = AnglesTransform_FromAngles(e.angles);
2708 fixedmakevectors(e.angles);
2710 // untransform forward, up!
2711 e_forward_x = v_forward * t_forward;
2712 e_forward_y = v_forward * t_left;
2713 e_forward_z = v_forward * t_up;
2714 e_up_x = v_up * t_forward;
2715 e_up_y = v_up * t_left;
2716 e_up_z = v_up * t_up;
2718 e.angles = fixedvectoangles2(e_forward, e_up);
2719 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2720 e.angles = AnglesTransform_ToVAngles(e.angles);
2722 e.angles = AnglesTransform_ToAngles(e.angles);
2724 setattachment(e, to, tag);
2725 setorigin(e, e.origin);
2728 void detach_sameorigin(entity e)
2731 org = gettaginfo(e, 0);
2732 e.angles = fixedvectoangles2(v_forward, v_up);
2733 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2734 e.angles = AnglesTransform_ToVAngles(e.angles);
2736 e.angles = AnglesTransform_ToAngles(e.angles);
2738 setattachment(e, world, "");
2739 setorigin(e, e.origin);
2742 void follow_sameorigin(entity e, entity to)
2744 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2745 e.aiment = to; // make the hole follow bmodel
2746 e.punchangle = to.angles; // the original angles of bmodel
2747 e.view_ofs = e.origin - to.origin; // relative origin
2748 e.v_angle = e.angles - to.angles; // relative angles
2751 void unfollow_sameorigin(entity e)
2753 e.movetype = MOVETYPE_NONE;
2756 entity gettaginfo_relative_ent;
2757 vector gettaginfo_relative(entity e, float tag)
2759 if (!gettaginfo_relative_ent)
2761 gettaginfo_relative_ent = spawn();
2762 gettaginfo_relative_ent.effects = EF_NODRAW;
2764 gettaginfo_relative_ent.model = e.model;
2765 gettaginfo_relative_ent.modelindex = e.modelindex;
2766 gettaginfo_relative_ent.frame = e.frame;
2767 return gettaginfo(gettaginfo_relative_ent, tag);
2770 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2774 if (pl.soundentity.cnt & p)
2776 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2777 pl.soundentity.cnt |= p;
2780 void SoundEntity_StopSound(entity pl, float chan)
2784 if (pl.soundentity.cnt & p)
2786 stopsoundto(MSG_ALL, pl.soundentity, chan);
2787 pl.soundentity.cnt &~= p;
2791 void SoundEntity_Attach(entity pl)
2793 pl.soundentity = spawn();
2794 pl.soundentity.classname = "soundentity";
2795 pl.soundentity.owner = pl;
2796 setattachment(pl.soundentity, pl, "");
2797 setmodel(pl.soundentity, "null");
2800 void SoundEntity_Detach(entity pl)
2803 for (i = 0; i <= 7; ++i)
2804 SoundEntity_StopSound(pl, i);
2808 float ParseCommandPlayerSlotTarget_firsttoken;
2809 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2817 ParseCommandPlayerSlotTarget_firsttoken = -1;
2821 if (substring(argv(idx), 0, 1) == "#")
2823 s = substring(argv(idx), 1, -1);
2825 if (s == "") if (tokens > idx)
2830 ParseCommandPlayerSlotTarget_firsttoken = idx;
2832 if (s == ftos(n) && n > 0 && n <= maxclients)
2835 if (e.flags & FL_CLIENT)
2841 // it must be a nick name
2844 ParseCommandPlayerSlotTarget_firsttoken = idx;
2847 FOR_EACH_CLIENT(head)
2848 if (head.netname == s)
2856 s = strdecolorize(s);
2858 FOR_EACH_CLIENT(head)
2859 if (strdecolorize(head.netname) == s)
2874 float modeleffect_SendEntity(entity to, float sf)
2877 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2880 if(self.velocity != '0 0 0')
2882 if(self.angles != '0 0 0')
2884 if(self.avelocity != '0 0 0')
2887 WriteByte(MSG_ENTITY, f);
2888 WriteShort(MSG_ENTITY, self.modelindex);
2889 WriteByte(MSG_ENTITY, self.skin);
2890 WriteByte(MSG_ENTITY, self.frame);
2891 WriteCoord(MSG_ENTITY, self.origin_x);
2892 WriteCoord(MSG_ENTITY, self.origin_y);
2893 WriteCoord(MSG_ENTITY, self.origin_z);
2896 WriteCoord(MSG_ENTITY, self.velocity_x);
2897 WriteCoord(MSG_ENTITY, self.velocity_y);
2898 WriteCoord(MSG_ENTITY, self.velocity_z);
2902 WriteCoord(MSG_ENTITY, self.angles_x);
2903 WriteCoord(MSG_ENTITY, self.angles_y);
2904 WriteCoord(MSG_ENTITY, self.angles_z);
2908 WriteCoord(MSG_ENTITY, self.avelocity_x);
2909 WriteCoord(MSG_ENTITY, self.avelocity_y);
2910 WriteCoord(MSG_ENTITY, self.avelocity_z);
2912 WriteShort(MSG_ENTITY, self.scale * 256.0);
2913 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2914 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2915 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2916 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2921 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2926 e.classname = "modeleffect";
2934 e.teleport_time = t1;
2938 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2942 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2945 sz = max(e.scale, e.scale2);
2946 setsize(e, e.mins * sz, e.maxs * sz);
2947 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2950 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2952 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2955 float randombit(float bits)
2957 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2966 for(f = 1; f <= bits; f *= 2)
2975 r = (r - 1) / (n - 1);
2982 float randombits(float bits, float k, float error_return)
2986 while(k > 0 && bits != r)
2988 r += randombit(bits - r);
2997 void randombit_test(float bits, float iter)
3001 print(ftos(randombit(bits)), "\n");
3006 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3008 if(halflifedist > 0)
3009 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3010 else if(halflifedist < 0)
3011 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3020 #define cvar_string_normal builtin_cvar_string
3021 #define cvar_normal builtin_cvar
3023 string cvar_string_normal(string n)
3025 if not(cvar_type(n) & 1)
3026 backtrace(strcat("Attempt to access undefined cvar: ", n));
3027 return builtin_cvar_string(n);
3030 float cvar_normal(string n)
3032 return stof(cvar_string_normal(n));
3035 #define cvar_set_normal builtin_cvar_set
3043 oself.think = SUB_Remove;
3044 oself.nextthink = time;
3050 Execute func() after time + fdelay.
3051 self when func is executed = self when defer is called
3053 void defer(float fdelay, void() func)
3060 e.think = defer_think;
3061 e.nextthink = time + fdelay;
3064 .string aiment_classname;
3065 .float aiment_deadflag;
3066 void SetMovetypeFollow(entity ent, entity e)
3068 // FIXME this may not be warpzone aware
3069 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3070 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3071 ent.aiment = e; // make the hole follow bmodel
3072 ent.punchangle = e.angles; // the original angles of bmodel
3073 ent.view_ofs = ent.origin - e.origin; // relative origin
3074 ent.v_angle = ent.angles - e.angles; // relative angles
3075 ent.aiment_classname = strzone(e.classname);
3076 ent.aiment_deadflag = e.deadflag;
3078 void UnsetMovetypeFollow(entity ent)
3080 ent.movetype = MOVETYPE_FLY;
3081 PROJECTILE_MAKETRIGGER(ent);
3084 float LostMovetypeFollow(entity ent)
3087 if(ent.movetype != MOVETYPE_FOLLOW)
3093 if(ent.aiment.classname != ent.aiment_classname)
3095 if(ent.aiment.deadflag != ent.aiment_deadflag)
3101 float isPushable(entity e)
3108 case "droppedweapon":
3109 case "keepawayball":
3110 case "nexball_basketball":
3111 case "nexball_football":
3113 case "bullet": // antilagged bullets can't hit this either
3116 if (e.projectiledeathtype)