1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
625 if (s == "cl_allow_uidtracking")
626 PlayerStats_AddPlayer(self);
630 void backtrace(string msg)
633 dev = autocvar_developer;
634 war = autocvar_prvm_backtraceforwarnings;
635 cvar_set("developer", "1");
636 cvar_set("prvm_backtraceforwarnings", "1");
638 print("--- CUT HERE ---\nWARNING: ");
641 remove(world); // isn't there any better way to cause a backtrace?
642 print("\n--- CUT UNTIL HERE ---\n");
643 cvar_set("developer", ftos(dev));
644 cvar_set("prvm_backtraceforwarnings", ftos(war));
647 string Team_ColorCode(float teamid)
649 if (teamid == COLOR_TEAM1)
651 else if (teamid == COLOR_TEAM2)
653 else if (teamid == COLOR_TEAM3)
655 else if (teamid == COLOR_TEAM4)
661 string Team_ColorName(float t)
663 // fixme: Search for team entities and get their .netname's!
664 if (t == COLOR_TEAM1)
666 if (t == COLOR_TEAM2)
668 if (t == COLOR_TEAM3)
670 if (t == COLOR_TEAM4)
675 string Team_ColorNameLowerCase(float t)
677 // fixme: Search for team entities and get their .netname's!
678 if (t == COLOR_TEAM1)
680 if (t == COLOR_TEAM2)
682 if (t == COLOR_TEAM3)
684 if (t == COLOR_TEAM4)
689 float ColourToNumber(string team_colour)
691 if (team_colour == "red")
694 if (team_colour == "blue")
697 if (team_colour == "yellow")
700 if (team_colour == "pink")
703 if (team_colour == "auto")
709 float NumberToTeamNumber(float number)
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
730 if (teamplay && !intermission_running && p.classname == "player")
732 t = Team_ColorCode(p.team);
733 return strcat(t, strdecolorize(p.netname));
739 vector randompos(vector m1, vector m2)
743 v_x = m2_x * random() + m1_x;
744 v_y = m2_y * random() + m1_y;
745 v_z = m2_z * random() + m1_z;
749 //#NO AUTOCVARS START
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
818 entity get_weaponinfo(float w);
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
822 var float i = weaponinfo.weapon;
827 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
829 if (t < 0) // "default" weapon selection
831 if (g_lms || g_ca || allguns)
832 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
836 t = (i == WEP_SHOTGUN);
838 t = 0; // weapon is set a few lines later
840 t = (i == WEP_LASER || i == WEP_SHOTGUN);
841 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842 t |= (i == WEP_HOOK);
845 // we cannot disable porto in Nexball, we must force it
846 if(g_nexball && i == WEP_PORTO)
852 void readplayerstartcvars()
858 // initialize starting values for players
861 start_ammo_shells = 0;
862 start_ammo_nails = 0;
863 start_ammo_rockets = 0;
864 start_ammo_cells = 0;
865 start_health = cvar("g_balance_health_start");
866 start_armorvalue = cvar("g_balance_armor_start");
869 s = cvar_string("g_weaponarena");
870 if (s == "0" || s == "")
876 if (s == "0" || s == "")
882 // forcibly turn off weaponarena
886 g_weaponarena_list = "All Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 g_weaponarena |= e.weapons;
891 weapon_action(e.weapon, WR_PRECACHE);
894 else if (s == "most")
896 g_weaponarena_list = "Most Weapons";
897 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
899 e = get_weaponinfo(j);
900 if (e.spawnflags & WEP_FLAG_NORMAL)
902 g_weaponarena |= e.weapons;
903 weapon_action(e.weapon, WR_PRECACHE);
907 else if (s == "none")
909 g_weaponarena_list = "No Weapons";
910 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
914 t = tokenize_console(s);
915 g_weaponarena_list = "";
916 for (i = 0; i < t; ++i)
919 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921 e = get_weaponinfo(j);
924 g_weaponarena |= e.weapons;
925 weapon_action(e.weapon, WR_PRECACHE);
926 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
932 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
935 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
939 g_weaponarena_random = cvar("g_weaponarena_random");
941 g_weaponarena_random = 0;
942 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
946 start_weapons = g_weaponarena;
948 start_items |= IT_UNLIMITED_AMMO;
950 else if (g_minstagib)
953 start_armorvalue = 0;
954 start_weapons = WEPBIT_MINSTANEX;
955 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
958 if (g_minstagib_invis_alpha <= 0)
959 g_minstagib_invis_alpha = -1;
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965 e = get_weaponinfo(i);
966 if(want_weapon("g_start_weapon_", e, FALSE))
967 start_weapons |= e.weapons;
971 if(!cvar("g_use_ammunition"))
972 start_items |= IT_UNLIMITED_AMMO;
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 warmup_start_weapons = start_weapons;
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 warmup_start_weapons = 0;
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038 warmup_start_weapons |= e.weapons;
1043 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1045 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046 start_items |= IT_FUEL_REGEN;
1047 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052 start_items |= IT_JETPACK;
1054 if (g_weapon_stay == 2)
1056 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1068 MUTATOR_CALLHOOK(SetStartItems);
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(e.weapons & (start_weapons | warmup_start_weapons))
1074 weapon_action(e.weapon, WR_PRECACHE);
1077 start_ammo_shells = max(0, start_ammo_shells);
1078 start_ammo_nails = max(0, start_ammo_nails);
1079 start_ammo_cells = max(0, start_ammo_cells);
1080 start_ammo_rockets = max(0, start_ammo_rockets);
1081 start_ammo_fuel = max(0, start_ammo_fuel);
1083 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1117 float sv_pitch_fixyaw;
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1122 // first load all the mutators
1124 MUTATOR_ADD(mutator_nix);
1125 if(cvar("g_dodging"))
1126 MUTATOR_ADD(mutator_dodging);
1127 if(cvar("g_rocket_flying"))
1128 MUTATOR_ADD(mutator_rocketflying);
1129 if(cvar("g_vampire"))
1130 MUTATOR_ADD(mutator_vampire);
1132 if(cvar("sv_allow_fullbright"))
1133 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135 g_bugrigs = cvar("g_bugrigs");
1136 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146 g_bugrigs_accel = cvar("g_bugrigs_accel");
1147 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149 g_bugrigs_steer = cvar("g_bugrigs_steer");
1151 g_touchexplode = cvar("g_touchexplode");
1152 g_touchexplode_radius = cvar("g_touchexplode_radius");
1153 g_touchexplode_damage = cvar("g_touchexplode_damage");
1154 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155 g_touchexplode_force = cvar("g_touchexplode_force");
1157 #ifdef ALLOW_FORCEMODELS
1158 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1160 sv_loddistance1 = cvar("sv_loddistance1");
1161 sv_loddistance2 = cvar("sv_loddistance2");
1163 if(sv_loddistance2 <= sv_loddistance1)
1164 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1166 sv_clones = cvar("sv_clones");
1167 sv_gentle = cvar("sv_gentle");
1168 sv_foginterval = cvar("sv_foginterval");
1169 g_cloaked = cvar("g_cloaked");
1171 g_cloaked = 1; // always enable cloak in CTS
1172 g_jump_grunt = cvar("g_jump_grunt");
1173 g_footsteps = cvar("g_footsteps");
1174 g_grappling_hook = cvar("g_grappling_hook");
1175 g_jetpack = cvar("g_jetpack");
1176 g_midair = cvar("g_midair");
1177 g_minstagib = cvar("g_minstagib");
1178 g_norecoil = cvar("g_norecoil");
1179 g_bloodloss = cvar("g_bloodloss");
1180 sv_maxidle = cvar("sv_maxidle");
1181 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182 sv_pogostick = cvar("sv_pogostick");
1183 g_ctf_reverse = cvar("g_ctf_reverse");
1184 sv_autotaunt = cvar("sv_autotaunt");
1185 sv_taunt = cvar("sv_taunt");
1187 inWarmupStage = cvar("g_warmup");
1188 g_warmup_limit = cvar("g_warmup_limit");
1189 g_warmup_allguns = cvar("g_warmup_allguns");
1190 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193 inWarmupStage = 0; // these modes cannot work together, sorry
1195 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209 g_weaponratefactor = cvar("g_weaponratefactor");
1210 g_weapondamagefactor = cvar("g_weapondamagefactor");
1211 g_weaponforcefactor = cvar("g_weaponforcefactor");
1212 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214 g_pickup_shells = cvar("g_pickup_shells");
1215 g_pickup_shells_max = cvar("g_pickup_shells_max");
1216 g_pickup_nails = cvar("g_pickup_nails");
1217 g_pickup_nails_max = cvar("g_pickup_nails_max");
1218 g_pickup_rockets = cvar("g_pickup_rockets");
1219 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220 g_pickup_cells = cvar("g_pickup_cells");
1221 g_pickup_cells_max = cvar("g_pickup_cells_max");
1222 g_pickup_fuel = cvar("g_pickup_fuel");
1223 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228 g_pickup_armormedium = cvar("g_pickup_armormedium");
1229 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231 g_pickup_armorbig = cvar("g_pickup_armorbig");
1232 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246 g_pickup_healthmega = cvar("g_pickup_healthmega");
1247 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253 g_pinata = cvar("g_pinata");
1255 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257 g_weapon_stay = cvar("g_weapon_stay");
1259 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1262 g_ghost_items = cvar("g_ghost_items");
1264 if(g_ghost_items >= 1)
1265 g_ghost_items = 0.25; // default alpha value
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1283 #define SND_VOLUME 1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND 16
1288 float sound_allowed(float dest, entity e)
1290 // sounds from world may always pass
1293 if (e.classname == "body")
1295 if (e.owner && e.owner != e)
1300 // sounds to self may always pass
1301 if (dest == MSG_ONE)
1302 if (e == msg_entity)
1304 // sounds by players can be removed
1305 if (autocvar_bot_sound_monopoly)
1306 if (clienttype(e) == CLIENTTYPE_REAL)
1308 // anything else may pass
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1316 if (!sound_allowed(MSG_BROADCAST, e))
1318 sound_builtin(e, chan, samp, vol, atten);
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1324 if (!sound_allowed(MSG_BROADCAST, e))
1326 sound7(e, chan, samp, vol, atten, 0, 0);
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1334 if (!sound_allowed(dest, e))
1337 entno = num_for_edict(e);
1338 idx = precache_sound_index(samp);
1343 atten = floor(atten * 64);
1344 vol = floor(vol * 255);
1347 sflags |= SND_VOLUME;
1349 sflags |= SND_ATTENUATION;
1350 if (entno >= 8192 || chan < 0 || chan > 7)
1351 sflags |= SND_LARGEENTITY;
1353 sflags |= SND_LARGESOUND;
1355 WriteByte(dest, SVC_SOUND);
1356 WriteByte(dest, sflags);
1357 if (sflags & SND_VOLUME)
1358 WriteByte(dest, vol);
1359 if (sflags & SND_ATTENUATION)
1360 WriteByte(dest, atten);
1361 if (sflags & SND_LARGEENTITY)
1363 WriteShort(dest, entno);
1364 WriteByte(dest, chan);
1368 WriteShort(dest, entno * 8 + chan);
1370 if (sflags & SND_LARGESOUND)
1371 WriteShort(dest, idx);
1373 WriteByte(dest, idx);
1375 WriteCoord(dest, o_x);
1376 WriteCoord(dest, o_y);
1377 WriteCoord(dest, o_z);
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 o = e.origin + 0.5 * (e.mins + e.maxs);
1387 soundtoat(dest, e, o, chan, samp, vol, atten);
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1391 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1393 void stopsoundto(float dest, entity e, float chan)
1397 if (!sound_allowed(dest, e))
1400 entno = num_for_edict(e);
1402 if (entno >= 8192 || chan < 0 || chan > 7)
1405 idx = precache_sound_index("misc/null.wav");
1406 sflags = SND_LARGEENTITY;
1408 sflags |= SND_LARGESOUND;
1409 WriteByte(dest, SVC_SOUND);
1410 WriteByte(dest, sflags);
1411 WriteShort(dest, entno);
1412 WriteByte(dest, chan);
1413 if (sflags & SND_LARGESOUND)
1414 WriteShort(dest, idx);
1416 WriteByte(dest, idx);
1417 WriteCoord(dest, e.origin_x);
1418 WriteCoord(dest, e.origin_y);
1419 WriteCoord(dest, e.origin_z);
1423 WriteByte(dest, SVC_STOPSOUND);
1424 WriteShort(dest, entno * 8 + chan);
1427 void stopsound(entity e, float chan)
1429 if (!sound_allowed(MSG_BROADCAST, e))
1432 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1436 void play2(entity e, string filename)
1438 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1440 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1447 if (!sound_allowed(MSG_BROADCAST, e))
1450 if (time > e.spamtime)
1453 sound(e, chan, samp, vol, atten);
1459 void play2team(float t, string filename)
1463 if (autocvar_bot_sound_monopoly)
1466 FOR_EACH_REALPLAYER(head)
1469 play2(head, filename);
1473 void play2all(string samp)
1475 if (autocvar_bot_sound_monopoly)
1478 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1484 float globhandle, i, n;
1487 if(substring(m, -9,5) == "_lod1")
1489 if(substring(m, -9,5) == "_lod2")
1494 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1497 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1502 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 PrecachePlayerSounds(f);
1512 search_end(globhandle);
1514 void precache_all_playermodels(string pattern)
1516 float globhandle, i, n;
1519 globhandle = search_begin(pattern, TRUE, FALSE);
1522 n = search_getsize(globhandle);
1523 for (i = 0; i < n; ++i)
1525 //print(search_getfilename(globhandle, i), "\n");
1526 f = search_getfilename(globhandle, i);
1527 precache_playermodel(f);
1529 search_end(globhandle);
1534 // gamemode related things
1535 precache_model ("models/misc/chatbubble.spr");
1538 precache_model ("models/runematch/curse.mdl");
1539 precache_model ("models/runematch/rune.mdl");
1542 #ifdef TTURRETS_ENABLED
1543 if (autocvar_g_turrets)
1547 // Precache all player models if desired
1548 if (autocvar_sv_precacheplayermodels)
1550 PrecachePlayerSounds("sound/player/default.sounds");
1551 precache_all_playermodels("models/player/*.zym");
1552 precache_all_playermodels("models/player/*.dpm");
1553 precache_all_playermodels("models/player/*.md3");
1554 precache_all_playermodels("models/player/*.psk");
1555 precache_all_playermodels("models/player/*.iqm");
1558 if (autocvar_sv_defaultcharacter)
1561 s = autocvar_sv_defaultplayermodel_red;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_blue;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel_yellow;
1569 precache_playermodel(s);
1570 s = autocvar_sv_defaultplayermodel_pink;
1572 precache_playermodel(s);
1573 s = autocvar_sv_defaultplayermodel;
1575 precache_playermodel(s);
1580 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1581 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1584 // gore and miscellaneous sounds
1585 //precache_sound ("misc/h2ohit.wav");
1586 precache_model ("models/hook.md3");
1587 precache_sound ("misc/armorimpact.wav");
1588 precache_sound ("misc/bodyimpact1.wav");
1589 precache_sound ("misc/bodyimpact2.wav");
1590 precache_sound ("misc/gib.wav");
1591 precache_sound ("misc/gib_splat01.wav");
1592 precache_sound ("misc/gib_splat02.wav");
1593 precache_sound ("misc/gib_splat03.wav");
1594 precache_sound ("misc/gib_splat04.wav");
1595 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1596 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1597 precache_sound ("misc/null.wav");
1598 precache_sound ("misc/spawn.wav");
1599 precache_sound ("misc/talk.wav");
1600 precache_sound ("misc/teleport.wav");
1601 precache_sound ("misc/poweroff.wav");
1602 precache_sound ("player/lava.wav");
1603 precache_sound ("player/slime.wav");
1606 precache_sound ("misc/jetpack_fly.wav");
1608 precache_model ("models/sprites/0.spr32");
1609 precache_model ("models/sprites/1.spr32");
1610 precache_model ("models/sprites/2.spr32");
1611 precache_model ("models/sprites/3.spr32");
1612 precache_model ("models/sprites/4.spr32");
1613 precache_model ("models/sprites/5.spr32");
1614 precache_model ("models/sprites/6.spr32");
1615 precache_model ("models/sprites/7.spr32");
1616 precache_model ("models/sprites/8.spr32");
1617 precache_model ("models/sprites/9.spr32");
1618 precache_model ("models/sprites/10.spr32");
1620 // common weapon precaches
1621 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1622 precache_sound ("weapons/weapon_switch.wav");
1623 precache_sound ("weapons/weaponpickup.wav");
1624 precache_sound ("weapons/unavailable.wav");
1625 precache_sound ("weapons/dryfire.wav");
1626 if (g_grappling_hook)
1628 precache_sound ("weapons/hook_fire.wav"); // hook
1629 precache_sound ("weapons/hook_impact.wav"); // hook
1632 if(autocvar_sv_precacheweapons)
1634 //precache weapon models/sounds
1637 while (wep <= WEP_LAST)
1639 weapon_action(wep, WR_PRECACHE);
1644 precache_model("models/elaser.mdl");
1645 precache_model("models/laser.mdl");
1646 precache_model("models/ebomb.mdl");
1649 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1651 if (!self.noise && self.music) // quake 3 uses the music field
1652 self.noise = self.music;
1654 // plays music for the level if there is any
1657 precache_sound (self.noise);
1658 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1663 // sorry, but using \ in macros breaks line numbers
1664 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1665 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1666 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1669 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1671 if (clienttype(e) == CLIENTTYPE_REAL)
1674 WRITESPECTATABLE_MSG_ONE({
1675 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1676 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1677 WriteByte(MSG_ONE, id);
1678 WriteString(MSG_ONE, s);
1679 if (id != 0 && s != "")
1681 WriteByte(MSG_ONE, duration);
1682 WriteByte(MSG_ONE, countdown_num);
1687 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1689 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1695 #define INITPRIO_FIRST 0
1696 #define INITPRIO_GAMETYPE 0
1697 #define INITPRIO_GAMETYPE_FALLBACK 1
1698 #define INITPRIO_FINDTARGET 10
1699 #define INITPRIO_DROPTOFLOOR 20
1700 #define INITPRIO_SETLOCATION 90
1701 #define INITPRIO_LINKDOORS 91
1702 #define INITPRIO_LAST 99
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1709 void make_safe_for_remove(entity e)
1711 if (e.initialize_entity)
1714 for (ent = initialize_entity_first; ent; )
1716 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719 // skip it in linked list
1722 prev.initialize_entity_next = ent.initialize_entity_next;
1723 ent = prev.initialize_entity_next;
1727 initialize_entity_first = ent.initialize_entity_next;
1728 ent = initialize_entity_first;
1734 ent = ent.initialize_entity_next;
1740 void objerror(string s)
1742 make_safe_for_remove(self);
1743 objerror_builtin(s);
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1749 if(e.remove_except_protected_forbidden)
1750 error("not allowed to remove this at this point");
1754 void remove_unsafely(entity e)
1756 if(e.classname == "spike")
1757 error("Removing spikes is forbidden (crylink bug), please report");
1761 void remove_safely(entity e)
1763 make_safe_for_remove(e);
1767 void InitializeEntity(entity e, void(void) func, float order)
1771 if (!e || e.initialize_entity)
1773 // make a proxy initializer entity
1777 e.classname = "initialize_entity";
1781 e.initialize_entity = func;
1782 e.initialize_entity_order = order;
1784 cur = initialize_entity_first;
1787 if (!cur || cur.initialize_entity_order > order)
1789 // insert between prev and cur
1791 prev.initialize_entity_next = e;
1793 initialize_entity_first = e;
1794 e.initialize_entity_next = cur;
1798 cur = cur.initialize_entity_next;
1801 void InitializeEntitiesRun()
1804 startoflist = initialize_entity_first;
1805 initialize_entity_first = world;
1806 remove = remove_except_protected;
1807 for (self = startoflist; self; self = self.initialize_entity_next)
1809 self.remove_except_protected_forbidden = 1;
1811 for (self = startoflist; self; )
1814 var void(void) func;
1815 e = self.initialize_entity_next;
1816 func = self.initialize_entity;
1817 self.initialize_entity_order = 0;
1818 self.initialize_entity = func_null;
1819 self.initialize_entity_next = world;
1820 self.remove_except_protected_forbidden = 0;
1821 if (self.classname == "initialize_entity")
1825 remove_builtin(self);
1828 //dprint("Delayed initialization: ", self.classname, "\n");
1829 if(func != func_null)
1834 backtrace(strcat("Null function in: ", self.classname, "\n"));
1838 remove = remove_unsafely;
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1848 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849 self.uncustomizeentityforclient();
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1854 e.customizeentityforclient = customizer;
1855 e.uncustomizeentityforclient = uncustomizer;
1856 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1867 if (e.classname == "")
1868 e.classname = "net_linked";
1870 if (e.model == "" || self.modelindex == 0)
1874 setmodel(e, "null");
1878 e.SendEntity = sendfunc;
1879 e.SendFlags = 0xFFFFFF;
1882 e.effects |= EF_NODEPTHTEST;
1886 e.nextthink = time + dt;
1887 e.think = SUB_Remove;
1891 void adaptor_think2touch()
1900 void adaptor_think2use()
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1914 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915 self.projectiledeathtype |= HITTYPE_SPLASH;
1916 adaptor_think2use();
1919 // deferred dropping
1920 void DropToFloor_Handler()
1922 droptofloor_builtin();
1923 self.dropped_origin = self.origin;
1928 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 float trace_hits_box_a0, trace_hits_box_a1;
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1939 // just check if x is in range
1947 // do the trace with respect to x
1948 // 0 -> end has to stay in thmi -> thma
1949 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951 if (trace_hits_box_a0 > trace_hits_box_a1)
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 // now it is a trace from 0 to end
1964 trace_hits_box_a0 = 0;
1965 trace_hits_box_a1 = 1;
1967 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 float SUB_NoImpactCheck()
1984 // zero hitcontents = this is not the real impact, but either the
1985 // mirror-impact of something hitting the projectile instead of the
1986 // projectile hitting the something, or a touchareagrid one. Neither of
1987 // these stop the projectile from moving, so...
1988 if(trace_dphitcontents == 0)
1990 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1994 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996 if (other == world && self.size != '0 0 0')
1999 tic = self.velocity * sys_frametime;
2000 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2001 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2002 if (trace_fraction >= 1)
2004 dprint("Odd... did not hit...?\n");
2006 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008 dprint("Detected and prevented the sky-grapple bug.\n");
2016 #define SUB_OwnerCheck() (other && (other == self.owner))
2018 void RemoveGrapplingHook(entity pl);
2019 void W_Crylink_Dequeue(entity e);
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 if(SUB_OwnerCheck())
2024 if(SUB_NoImpactCheck())
2026 if(self.classname == "grapplinghook")
2027 RemoveGrapplingHook(self.realowner);
2028 else if(self.classname == "spike")
2030 W_Crylink_Dequeue(self);
2037 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2038 UpdateCSQCProjectile(self);
2041 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2043 float MAX_IPBAN_URIS = 16;
2045 float URI_GET_DISCARD = 0;
2046 float URI_GET_IPBAN = 1;
2047 float URI_GET_IPBAN_END = 16;
2048 float URI_GET_PLAYERSTATS_SENT = 17;
2050 void URI_Get_Callback(float id, float status, string data)
2052 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2054 dprint("\nEnd of data.\n");
2056 if(url_URI_Get_Callback(id, status, data))
2060 else if (id == URI_GET_DISCARD)
2064 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067 OnlineBanList_URI_Get_Callback(id, status, data);
2069 else if (id == URI_GET_PLAYERSTATS_SENT)
2071 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2480 m = e.dphitcontentsmask;
2481 e.dphitcontentsmask = goodcontents | badcontents;
2484 delta = world.maxs - world.mins;
2486 for (i = 0; i < attempts; ++i)
2488 start_x = org_x + random() * delta_x;
2489 start_y = org_y + random() * delta_y;
2490 start_z = org_z + random() * delta_z;
2492 // rule 1: start inside world bounds, and outside
2493 // solid, and don't start from somewhere where you can
2494 // fall down to evil
2495 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2496 if (trace_fraction >= 1)
2498 if (trace_startsolid)
2500 if (trace_dphitcontents & badcontents)
2502 if (trace_dphitq3surfaceflags & badsurfaceflags)
2505 // rule 2: if we are too high, lower the point
2506 if (trace_fraction * delta_z > maxaboveground)
2507 start = trace_endpos + '0 0 1' * maxaboveground;
2508 enddown = trace_endpos;
2510 // rule 3: make sure we aren't outside the map. This only works
2511 // for somewhat well formed maps. A good rule of thumb is that
2512 // the map should have a convex outside hull.
2513 // these can be traceLINES as we already verified the starting box
2514 mstart = start + 0.5 * (e.mins + e.maxs);
2515 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2531 // rule 4: we must "see" some spawnpoint
2532 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2533 if(checkpvs(mstart, sp))
2537 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2538 if(checkpvs(mstart, sp))
2544 // find a random vector to "look at"
2545 end_x = org_x + random() * delta_x;
2546 end_y = org_y + random() * delta_y;
2547 end_z = org_z + random() * delta_z;
2548 end = start + normalize(end - start) * vlen(delta);
2550 // rule 4: start TO end must not be too short
2551 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2552 if (trace_startsolid)
2554 if (trace_fraction < minviewdistance / vlen(delta))
2557 // rule 5: don't want to look at sky
2558 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2561 // rule 6: we must not end up in trigger_hurt
2562 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2568 e.dphitcontentsmask = m;
2572 setorigin(e, start);
2573 e.angles = vectoangles(end - start);
2574 dprint("Needed ", ftos(i + 1), " attempts\n");
2581 float zcurveparticles_effectno;
2582 vector zcurveparticles_start;
2583 float zcurveparticles_spd;
2585 void endzcurveparticles()
2587 if(zcurveparticles_effectno)
2590 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2592 zcurveparticles_effectno = 0;
2595 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2597 spd = bound(0, floor(spd / 16), 32767);
2598 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2600 endzcurveparticles();
2601 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2602 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2603 WriteShort(MSG_BROADCAST, effectno);
2604 WriteCoord(MSG_BROADCAST, start_x);
2605 WriteCoord(MSG_BROADCAST, start_y);
2606 WriteCoord(MSG_BROADCAST, start_z);
2607 zcurveparticles_effectno = effectno;
2608 zcurveparticles_start = start;
2611 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2612 WriteCoord(MSG_BROADCAST, end_x);
2613 WriteCoord(MSG_BROADCAST, end_y);
2614 WriteCoord(MSG_BROADCAST, end_z);
2615 WriteCoord(MSG_BROADCAST, end_dz);
2616 zcurveparticles_spd = spd;
2619 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2622 vector vecxy, velxy;
2624 vecxy = end - start;
2629 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2631 endzcurveparticles();
2632 trailparticles(world, effectno, start, end);
2636 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2637 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2640 void write_recordmarker(entity pl, float tstart, float dt)
2642 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2644 // also write a marker into demo files for demotc-race-record-extractor to find
2647 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2648 " ", ftos(tstart), " ", ftos(dt), "\n"));
2651 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2664 if(allowcenter) // 2: allow center handedness
2677 if(allowcenter) // 2: allow center handedness
2693 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2698 if (autocvar_g_shootfromeye)
2711 else if (autocvar_g_shootfromcenter)
2716 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2726 else if (autocvar_g_shootfromclient)
2728 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2733 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2739 void attach_sameorigin(entity e, entity to, string tag)
2741 vector org, t_forward, t_left, t_up, e_forward, e_up;
2748 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2749 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2750 t_forward = v_forward * tagscale;
2751 t_left = v_right * -tagscale;
2752 t_up = v_up * tagscale;
2754 e.origin_x = org * t_forward;
2755 e.origin_y = org * t_left;
2756 e.origin_z = org * t_up;
2758 // current forward and up directions
2759 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760 e.angles = AnglesTransform_FromVAngles(e.angles);
2762 e.angles = AnglesTransform_FromAngles(e.angles);
2763 fixedmakevectors(e.angles);
2765 // untransform forward, up!
2766 e_forward_x = v_forward * t_forward;
2767 e_forward_y = v_forward * t_left;
2768 e_forward_z = v_forward * t_up;
2769 e_up_x = v_up * t_forward;
2770 e_up_y = v_up * t_left;
2771 e_up_z = v_up * t_up;
2773 e.angles = fixedvectoangles2(e_forward, e_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, to, tag);
2780 setorigin(e, e.origin);
2783 void detach_sameorigin(entity e)
2786 org = gettaginfo(e, 0);
2787 e.angles = fixedvectoangles2(v_forward, v_up);
2788 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789 e.angles = AnglesTransform_ToVAngles(e.angles);
2791 e.angles = AnglesTransform_ToAngles(e.angles);
2793 setattachment(e, world, "");
2794 setorigin(e, e.origin);
2797 void follow_sameorigin(entity e, entity to)
2799 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2800 e.aiment = to; // make the hole follow bmodel
2801 e.punchangle = to.angles; // the original angles of bmodel
2802 e.view_ofs = e.origin - to.origin; // relative origin
2803 e.v_angle = e.angles - to.angles; // relative angles
2806 void unfollow_sameorigin(entity e)
2808 e.movetype = MOVETYPE_NONE;
2811 entity gettaginfo_relative_ent;
2812 vector gettaginfo_relative(entity e, float tag)
2814 if (!gettaginfo_relative_ent)
2816 gettaginfo_relative_ent = spawn();
2817 gettaginfo_relative_ent.effects = EF_NODRAW;
2819 gettaginfo_relative_ent.model = e.model;
2820 gettaginfo_relative_ent.modelindex = e.modelindex;
2821 gettaginfo_relative_ent.frame = e.frame;
2822 return gettaginfo(gettaginfo_relative_ent, tag);
2825 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2829 if (pl.soundentity.cnt & p)
2831 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2832 pl.soundentity.cnt |= p;
2835 void SoundEntity_StopSound(entity pl, float chan)
2839 if (pl.soundentity.cnt & p)
2841 stopsoundto(MSG_ALL, pl.soundentity, chan);
2842 pl.soundentity.cnt &~= p;
2846 void SoundEntity_Attach(entity pl)
2848 pl.soundentity = spawn();
2849 pl.soundentity.classname = "soundentity";
2850 pl.soundentity.owner = pl;
2851 setattachment(pl.soundentity, pl, "");
2852 setmodel(pl.soundentity, "null");
2855 void SoundEntity_Detach(entity pl)
2858 for (i = 0; i <= 7; ++i)
2859 SoundEntity_StopSound(pl, i);
2863 float ParseCommandPlayerSlotTarget_firsttoken;
2864 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2872 ParseCommandPlayerSlotTarget_firsttoken = -1;
2876 if (substring(argv(idx), 0, 1) == "#")
2878 s = substring(argv(idx), 1, -1);
2880 if (s == "") if (tokens > idx)
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2887 if (s == ftos(n) && n > 0 && n <= maxclients)
2890 if (e.flags & FL_CLIENT)
2896 // it must be a nick name
2899 ParseCommandPlayerSlotTarget_firsttoken = idx;
2902 FOR_EACH_CLIENT(head)
2903 if (head.netname == s)
2911 s = strdecolorize(s);
2913 FOR_EACH_CLIENT(head)
2914 if (strdecolorize(head.netname) == s)
2929 float modeleffect_SendEntity(entity to, float sf)
2932 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2935 if(self.velocity != '0 0 0')
2937 if(self.angles != '0 0 0')
2939 if(self.avelocity != '0 0 0')
2942 WriteByte(MSG_ENTITY, f);
2943 WriteShort(MSG_ENTITY, self.modelindex);
2944 WriteByte(MSG_ENTITY, self.skin);
2945 WriteByte(MSG_ENTITY, self.frame);
2946 WriteCoord(MSG_ENTITY, self.origin_x);
2947 WriteCoord(MSG_ENTITY, self.origin_y);
2948 WriteCoord(MSG_ENTITY, self.origin_z);
2951 WriteCoord(MSG_ENTITY, self.velocity_x);
2952 WriteCoord(MSG_ENTITY, self.velocity_y);
2953 WriteCoord(MSG_ENTITY, self.velocity_z);
2957 WriteCoord(MSG_ENTITY, self.angles_x);
2958 WriteCoord(MSG_ENTITY, self.angles_y);
2959 WriteCoord(MSG_ENTITY, self.angles_z);
2963 WriteCoord(MSG_ENTITY, self.avelocity_x);
2964 WriteCoord(MSG_ENTITY, self.avelocity_y);
2965 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967 WriteShort(MSG_ENTITY, self.scale * 256.0);
2968 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2969 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2976 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2981 e.classname = "modeleffect";
2989 e.teleport_time = t1;
2993 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3000 sz = max(e.scale, e.scale2);
3001 setsize(e, e.mins * sz, e.maxs * sz);
3002 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3005 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3010 float randombit(float bits)
3012 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3021 for(f = 1; f <= bits; f *= 2)
3030 r = (r - 1) / (n - 1);
3037 float randombits(float bits, float k, float error_return)
3041 while(k > 0 && bits != r)
3043 r += randombit(bits - r);
3052 void randombit_test(float bits, float iter)
3056 print(ftos(randombit(bits)), "\n");
3061 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 if(halflifedist > 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3065 else if(halflifedist < 0)
3066 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3075 #define cvar_string_normal cvar_string_builtin
3076 #define cvar_normal cvar_builtin
3078 string cvar_string_normal(string n)
3080 if not(cvar_type(n) & 1)
3081 backtrace(strcat("Attempt to access undefined cvar: ", n));
3082 return cvar_string_builtin(n);
3085 float cvar_normal(string n)
3087 return stof(cvar_string_normal(n));
3090 #define cvar_set_normal cvar_set_builtin
3098 oself.think = SUB_Remove;
3099 oself.nextthink = time;
3105 Execute func() after time + fdelay.
3106 self when func is executed = self when defer is called
3108 void defer(float fdelay, void() func)
3115 e.think = defer_think;
3116 e.nextthink = time + fdelay;
3119 .string aiment_classname;
3120 .float aiment_deadflag;
3121 void SetMovetypeFollow(entity ent, entity e)
3123 // FIXME this may not be warpzone aware
3124 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3125 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3126 ent.aiment = e; // make the hole follow bmodel
3127 ent.punchangle = e.angles; // the original angles of bmodel
3128 ent.view_ofs = ent.origin - e.origin; // relative origin
3129 ent.v_angle = ent.angles - e.angles; // relative angles
3130 ent.aiment_classname = strzone(e.classname);
3131 ent.aiment_deadflag = e.deadflag;
3133 void UnsetMovetypeFollow(entity ent)
3135 ent.movetype = MOVETYPE_FLY;
3136 PROJECTILE_MAKETRIGGER(ent);
3139 float LostMovetypeFollow(entity ent)
3142 if(ent.movetype != MOVETYPE_FOLLOW)
3148 if(ent.aiment.classname != ent.aiment_classname)
3150 if(ent.aiment.deadflag != ent.aiment_deadflag)
3156 float isPushable(entity e)
3163 case "droppedweapon":
3164 case "keepawayball":
3165 case "nexball_basketball":
3166 case "nexball_football":
3168 case "bullet": // antilagged bullets can't hit this either
3171 if (e.projectiledeathtype)