]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge remote branch 'origin/master' into tzork/csqc-items
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
756 float start_items;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
762 float start_health;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
774 float g_weapon_stay;
775
776 entity get_weaponinfo(float w);
777
778 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
779 {
780         var float i = weaponinfo.weapon;
781         var float d = 0;
782
783         if (!i)
784                 return 0;
785
786         if (g_lms || g_ca || allguns)
787                 d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
788         else if (g_cts)
789                 d = (i == WEP_SHOTGUN);
790         else if (g_nexball)
791                 d = 0; // weapon is set a few lines later
792         else
793                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
794         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
795                 d |= (i == WEP_HOOK);
796         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
797                 d = 0;
798
799         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
800         
801         // bit order in t:
802         // 1: want or not
803         // 2: is default?
804         // 4: is set by default?
805         if(t < 0)
806                 t = 4 | (3 * d);
807         else
808                 t |= (2 * d);
809
810         return t;
811 }
812
813 void readplayerstartcvars()
814 {
815         entity e;
816         float i, j, t;
817         string s;
818
819         // initialize starting values for players
820         WEPSET_CLEAR_A(start_weapons);
821         WEPSET_CLEAR_A(start_weapons_default);
822         WEPSET_CLEAR_A(start_weapons_defaultmask);
823         start_items = 0;
824         start_ammo_shells = 0;
825         start_ammo_nails = 0;
826         start_ammo_rockets = 0;
827         start_ammo_cells = 0;
828         start_health = cvar("g_balance_health_start");
829         start_armorvalue = cvar("g_balance_armor_start");
830
831         g_weaponarena = 0;
832         WEPSET_CLEAR_A(g_weaponarena_weapons);
833
834         s = cvar_string("g_weaponarena");
835         if (s == "0" || s == "")
836         {
837                 if(g_lms || g_ca)
838                         s = "most";
839         }
840
841         if (s == "0" || s == "")
842         {
843                 // no arena
844         }
845         else if (s == "off")
846         {
847                 // forcibly turn off weaponarena
848         }
849         else if (s == "all")
850         {
851                 g_weaponarena = 1;
852                 g_weaponarena_list = "All Weapons";
853                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
854                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
855                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
856         }
857         else if (s == "most")
858         {
859                 g_weaponarena = 1;
860                 g_weaponarena_list = "Most Weapons";
861                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
862                 {
863                         e = get_weaponinfo(j);
864                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
865                                 if (e.spawnflags & WEP_FLAG_NORMAL)
866                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
867                 }
868         }
869         else if (s == "none")
870         {
871                 g_weaponarena = 1;
872                 g_weaponarena_list = "No Weapons";
873         }
874         else
875         {
876                 g_weaponarena = 1;
877                 t = tokenize_console(s);
878                 g_weaponarena_list = "";
879                 for (i = 0; i < t; ++i)
880                 {
881                         s = argv(i);
882                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
883                         {
884                                 e = get_weaponinfo(j);
885                                 if (e.netname == s)
886                                 {
887                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
888                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
889                                         break;
890                                 }
891                         }
892                         if (j > WEP_LAST)
893                         {
894                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
895                         }
896                 }
897                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
898         }
899
900         if(g_weaponarena)
901                 g_weaponarena_random = cvar("g_weaponarena_random");
902         else
903                 g_weaponarena_random = 0;
904         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
905
906         if (g_weaponarena)
907         {
908                 g_minstagib = 0; // incompatible
909                 g_pinata = 0; // incompatible
910                 g_weapon_stay = 0; // incompatible
911                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
912                 if(!(g_lms || g_ca))
913                         start_items |= IT_UNLIMITED_AMMO;
914         }
915         else if (g_minstagib)
916         {
917                 g_pinata = 0; // incompatible
918                 g_weapon_stay = 0; // incompatible
919                 g_bloodloss = 0; // incompatible
920                 start_health = 100;
921                 start_armorvalue = 0;
922                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
923                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
924                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
925
926                 if (g_minstagib_invis_alpha <= 0)
927                         g_minstagib_invis_alpha = -1;
928         }
929         else
930         {
931                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
932                 {
933                         e = get_weaponinfo(i);
934                         float w = want_weapon("g_start_weapon_", e, FALSE);
935                         if(w & 1)
936                                 WEPSET_OR_AW(start_weapons, i);
937                         if(w & 2)
938                                 WEPSET_OR_AW(start_weapons_default, i);
939                         if(w & 4)
940                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
941                 }
942         }
943
944         if(!cvar("g_use_ammunition"))
945                 start_items |= IT_UNLIMITED_AMMO;
946
947         if(cvar("g_nexball"))
948                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
949
950         if(g_minstagib)
951         {
952                 start_ammo_cells = cvar("g_minstagib_ammo_start");
953                 start_ammo_fuel = cvar("g_start_ammo_fuel");
954         }
955         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
956         {
957                 start_ammo_rockets = 999;
958                 start_ammo_shells = 999;
959                 start_ammo_cells = 999;
960                 start_ammo_nails = 999;
961                 start_ammo_fuel = 999;
962         }
963         else
964         {
965                 if(g_lms || g_ca)
966                 {
967                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
968                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
969                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
970                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
971                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
972                 }
973                 else
974                 {
975                         start_ammo_shells = cvar("g_start_ammo_shells");
976                         start_ammo_nails = cvar("g_start_ammo_nails");
977                         start_ammo_rockets = cvar("g_start_ammo_rockets");
978                         start_ammo_cells = cvar("g_start_ammo_cells");
979                         start_ammo_fuel = cvar("g_start_ammo_fuel");
980                 }
981         }
982
983         if (g_lms || g_ca)
984         {
985                 start_health = cvar("g_lms_start_health");
986                 start_armorvalue = cvar("g_lms_start_armor");
987         }
988
989         if (inWarmupStage)
990         {
991                 warmup_start_ammo_shells = start_ammo_shells;
992                 warmup_start_ammo_nails = start_ammo_nails;
993                 warmup_start_ammo_rockets = start_ammo_rockets;
994                 warmup_start_ammo_cells = start_ammo_cells;
995                 warmup_start_ammo_fuel = start_ammo_fuel;
996                 warmup_start_health = start_health;
997                 warmup_start_armorvalue = start_armorvalue;
998                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
999                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1000                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1001
1002                 if (!g_weaponarena && !g_minstagib && !g_ca)
1003                 {
1004                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1005                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1006                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1007                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1008                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1009                         warmup_start_health = cvar("g_warmup_start_health");
1010                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1011                         WEPSET_CLEAR_A(warmup_start_weapons);
1012                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1013                         {
1014                                 e = get_weaponinfo(i);
1015                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1016                                 if(w & 1)
1017                                         WEPSET_OR_AW(warmup_start_weapons, i);
1018                                 if(w & 2)
1019                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1020                                 if(w & 4)
1021                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1022                         }
1023                 }
1024         }
1025
1026         if (g_jetpack)
1027                 start_items |= IT_JETPACK;
1028
1029         MUTATOR_CALLHOOK(SetStartItems);
1030
1031         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1032         {
1033                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1034                 start_items |= IT_FUEL_REGEN;
1035                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1036                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1037         }
1038
1039         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1040         {
1041                 e = get_weaponinfo(i);
1042                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1043                         weapon_action(i, WR_PRECACHE);
1044         }
1045
1046         start_ammo_shells = max(0, start_ammo_shells);
1047         start_ammo_nails = max(0, start_ammo_nails);
1048         start_ammo_cells = max(0, start_ammo_cells);
1049         start_ammo_rockets = max(0, start_ammo_rockets);
1050         start_ammo_fuel = max(0, start_ammo_fuel);
1051
1052         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1053         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1054         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1055         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1056         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1057 }
1058
1059 float g_bugrigs;
1060 float g_bugrigs_planar_movement;
1061 float g_bugrigs_planar_movement_car_jumping;
1062 float g_bugrigs_reverse_spinning;
1063 float g_bugrigs_reverse_speeding;
1064 float g_bugrigs_reverse_stopping;
1065 float g_bugrigs_air_steering;
1066 float g_bugrigs_angle_smoothing;
1067 float g_bugrigs_friction_floor;
1068 float g_bugrigs_friction_brake;
1069 float g_bugrigs_friction_air;
1070 float g_bugrigs_accel;
1071 float g_bugrigs_speed_ref;
1072 float g_bugrigs_speed_pow;
1073 float g_bugrigs_steer;
1074
1075 float g_touchexplode;
1076 float g_touchexplode_radius;
1077 float g_touchexplode_damage;
1078 float g_touchexplode_edgedamage;
1079 float g_touchexplode_force;
1080
1081 float sv_autotaunt;
1082 float sv_taunt;
1083
1084 float sv_pitch_min;
1085 float sv_pitch_max;
1086 float sv_pitch_fixyaw;
1087
1088 string GetGametype(); // g_world.qc
1089 void readlevelcvars(void)
1090 {
1091         g_minstagib = cvar("g_minstagib");
1092
1093         // load ALL the mutators
1094         if(cvar("g_dodging"))
1095                 MUTATOR_ADD(mutator_dodging);
1096         if(cvar("g_spawn_near_teammate"))
1097                 MUTATOR_ADD(mutator_spawn_near_teammate);
1098         if(!g_minstagib)
1099         {
1100                 if(cvar("g_invincible_projectiles"))
1101                         MUTATOR_ADD(mutator_invincibleprojectiles);
1102                 if(cvar("g_new_toys"))
1103                         MUTATOR_ADD(mutator_new_toys);
1104                 if(cvar("g_nix"))
1105                         MUTATOR_ADD(mutator_nix);
1106                 if(cvar("g_rocket_flying"))
1107                         MUTATOR_ADD(mutator_rocketflying);
1108                 if(cvar("g_vampire"))
1109                         MUTATOR_ADD(mutator_vampire);
1110         }
1111
1112         // is this a mutator? is this a mode?
1113         if(cvar("g_sandbox"))
1114                 MUTATOR_ADD(sandbox);
1115
1116         if(cvar("sv_allow_fullbright"))
1117                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1118
1119     g_bugrigs = cvar("g_bugrigs");
1120     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1121     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1122     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1123     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1124     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1125     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1126     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1127     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1128     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1129     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1130     g_bugrigs_accel = cvar("g_bugrigs_accel");
1131     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1132     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1133     g_bugrigs_steer = cvar("g_bugrigs_steer");
1134
1135     g_touchexplode = cvar("g_touchexplode");
1136     g_touchexplode_radius = cvar("g_touchexplode_radius");
1137     g_touchexplode_damage = cvar("g_touchexplode_damage");
1138     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1139     g_touchexplode_force = cvar("g_touchexplode_force");
1140
1141 #ifdef ALLOW_FORCEMODELS
1142         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1143 #endif
1144
1145         sv_clones = cvar("sv_clones");
1146         sv_gentle = cvar("sv_gentle");
1147         sv_foginterval = cvar("sv_foginterval");
1148         g_cloaked = cvar("g_cloaked");
1149     if(g_cts)
1150         g_cloaked = 1; // always enable cloak in CTS
1151         g_jump_grunt = cvar("g_jump_grunt");
1152         g_footsteps = cvar("g_footsteps");
1153         g_grappling_hook = cvar("g_grappling_hook");
1154         g_jetpack = cvar("g_jetpack");
1155         g_midair = cvar("g_midair");
1156         g_norecoil = cvar("g_norecoil");
1157         g_bloodloss = cvar("g_bloodloss");
1158         sv_maxidle = cvar("sv_maxidle");
1159         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1160         g_ctf_reverse = cvar("g_ctf_reverse");
1161         sv_autotaunt = cvar("sv_autotaunt");
1162         sv_taunt = cvar("sv_taunt");
1163
1164         inWarmupStage = cvar("g_warmup");
1165         g_warmup_limit = cvar("g_warmup_limit");
1166         g_warmup_allguns = cvar("g_warmup_allguns");
1167         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1168
1169         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1170                 inWarmupStage = 0; // these modes cannot work together, sorry
1171
1172         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1173         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1174         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1175         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1176         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1177         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1178         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1179         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1180         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1181         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1182         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1183         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1184         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1185         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1186
1187         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1188         g_weaponratefactor = cvar("g_weaponratefactor");
1189         g_weapondamagefactor = cvar("g_weapondamagefactor");
1190         g_weaponforcefactor = cvar("g_weaponforcefactor");
1191         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1192
1193         g_pickup_shells = cvar("g_pickup_shells");
1194         g_pickup_shells_max = cvar("g_pickup_shells_max");
1195         g_pickup_nails = cvar("g_pickup_nails");
1196         g_pickup_nails_max = cvar("g_pickup_nails_max");
1197         g_pickup_rockets = cvar("g_pickup_rockets");
1198         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1199         g_pickup_cells = cvar("g_pickup_cells");
1200         g_pickup_cells_max = cvar("g_pickup_cells_max");
1201         g_pickup_fuel = cvar("g_pickup_fuel");
1202         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1203         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1204         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1205         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1206         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1207         g_pickup_armormedium = cvar("g_pickup_armormedium");
1208         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1209         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1210         g_pickup_armorbig = cvar("g_pickup_armorbig");
1211         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1212         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1213         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1214         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1215         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1216         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1217         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1218         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1219         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1220         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1221         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1222         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1223         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1224         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1225         g_pickup_healthmega = cvar("g_pickup_healthmega");
1226         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1227         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1228
1229         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1230         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1231
1232         g_pinata = cvar("g_pinata");
1233
1234     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1235     if(!g_weapon_stay)
1236         g_weapon_stay = cvar("g_weapon_stay");
1237
1238         if not(inWarmupStage && !g_ca)
1239                 game_starttime = cvar("g_start_delay");
1240
1241         sv_pitch_min = cvar("sv_pitch_min");
1242         sv_pitch_max = cvar("sv_pitch_max");
1243         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1244
1245         readplayerstartcvars();
1246 }
1247
1248 //#NO AUTOCVARS END
1249
1250 // Sound functions
1251 string precache_sound (string s) = #19;
1252 float precache_sound_index (string s) = #19;
1253
1254 #define SND_VOLUME      1
1255 #define SND_ATTENUATION 2
1256 #define SND_LARGEENTITY 8
1257 #define SND_LARGESOUND  16
1258
1259 float sound_allowed(float dest, entity e)
1260 {
1261     // sounds from world may always pass
1262     for (;;)
1263     {
1264         if (e.classname == "body")
1265             e = e.enemy;
1266         else if (e.realowner && e.realowner != e)
1267             e = e.realowner;
1268         else if (e.owner && e.owner != e)
1269             e = e.owner;
1270         else
1271             break;
1272     }
1273     // sounds to self may always pass
1274     if (dest == MSG_ONE)
1275         if (e == msg_entity)
1276             return TRUE;
1277     // sounds by players can be removed
1278     if (autocvar_bot_sound_monopoly)
1279         if (clienttype(e) == CLIENTTYPE_REAL)
1280             return FALSE;
1281     // anything else may pass
1282     return TRUE;
1283 }
1284
1285 #ifdef COMPAT_XON010_CHANNELS
1286 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1287 void sound(entity e, float chan, string samp, float vol, float atten)
1288 {
1289     if (!sound_allowed(MSG_BROADCAST, e))
1290         return;
1291     builtin_sound(e, chan, samp, vol, atten);
1292 }
1293 #else
1294 #undef sound
1295 void sound(entity e, float chan, string samp, float vol, float atten)
1296 {
1297     if (!sound_allowed(MSG_BROADCAST, e))
1298         return;
1299     sound7(e, chan, samp, vol, atten, 0, 0);
1300 }
1301 #endif
1302
1303 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1304 {
1305     float entno, idx;
1306
1307     if (!sound_allowed(dest, e))
1308         return;
1309
1310     entno = num_for_edict(e);
1311     idx = precache_sound_index(samp);
1312
1313     float sflags;
1314     sflags = 0;
1315
1316     atten = floor(atten * 64);
1317     vol = floor(vol * 255);
1318
1319     if (vol != 255)
1320         sflags |= SND_VOLUME;
1321     if (atten != 64)
1322         sflags |= SND_ATTENUATION;
1323     if (entno >= 8192 || chan < 0 || chan > 7)
1324         sflags |= SND_LARGEENTITY;
1325     if (idx >= 256)
1326         sflags |= SND_LARGESOUND;
1327
1328     WriteByte(dest, SVC_SOUND);
1329     WriteByte(dest, sflags);
1330     if (sflags & SND_VOLUME)
1331         WriteByte(dest, vol);
1332     if (sflags & SND_ATTENUATION)
1333         WriteByte(dest, atten);
1334     if (sflags & SND_LARGEENTITY)
1335     {
1336         WriteShort(dest, entno);
1337         WriteByte(dest, chan);
1338     }
1339     else
1340     {
1341         WriteShort(dest, entno * 8 + chan);
1342     }
1343     if (sflags & SND_LARGESOUND)
1344         WriteShort(dest, idx);
1345     else
1346         WriteByte(dest, idx);
1347
1348     WriteCoord(dest, o_x);
1349     WriteCoord(dest, o_y);
1350     WriteCoord(dest, o_z);
1351 }
1352 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1353 {
1354     vector o;
1355
1356     if (!sound_allowed(dest, e))
1357         return;
1358
1359     o = e.origin + 0.5 * (e.mins + e.maxs);
1360     soundtoat(dest, e, o, chan, samp, vol, atten);
1361 }
1362 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1363 {
1364     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1365 }
1366 void stopsoundto(float dest, entity e, float chan)
1367 {
1368     float entno;
1369
1370     if (!sound_allowed(dest, e))
1371         return;
1372
1373     entno = num_for_edict(e);
1374
1375     if (entno >= 8192 || chan < 0 || chan > 7)
1376     {
1377         float idx, sflags;
1378         idx = precache_sound_index("misc/null.wav");
1379         sflags = SND_LARGEENTITY;
1380         if (idx >= 256)
1381             sflags |= SND_LARGESOUND;
1382         WriteByte(dest, SVC_SOUND);
1383         WriteByte(dest, sflags);
1384         WriteShort(dest, entno);
1385         WriteByte(dest, chan);
1386         if (sflags & SND_LARGESOUND)
1387             WriteShort(dest, idx);
1388         else
1389             WriteByte(dest, idx);
1390         WriteCoord(dest, e.origin_x);
1391         WriteCoord(dest, e.origin_y);
1392         WriteCoord(dest, e.origin_z);
1393     }
1394     else
1395     {
1396         WriteByte(dest, SVC_STOPSOUND);
1397         WriteShort(dest, entno * 8 + chan);
1398     }
1399 }
1400 void stopsound(entity e, float chan)
1401 {
1402     if (!sound_allowed(MSG_BROADCAST, e))
1403         return;
1404
1405     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1406     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1407 }
1408
1409 void play2(entity e, string filename)
1410 {
1411     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1412     msg_entity = e;
1413     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1414 }
1415
1416 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1417 .float spamtime;
1418 float spamsound(entity e, float chan, string samp, float vol, float atten)
1419 {
1420     if (!sound_allowed(MSG_BROADCAST, e))
1421         return FALSE;
1422
1423     if (time > e.spamtime)
1424     {
1425         e.spamtime = time;
1426         sound(e, chan, samp, vol, atten);
1427         return TRUE;
1428     }
1429     return FALSE;
1430 }
1431
1432 void play2team(float t, string filename)
1433 {
1434     entity head;
1435
1436     if (autocvar_bot_sound_monopoly)
1437         return;
1438
1439     FOR_EACH_REALPLAYER(head)
1440     {
1441         if (head.team == t)
1442             play2(head, filename);
1443     }
1444 }
1445
1446 void play2all(string samp)
1447 {
1448     if (autocvar_bot_sound_monopoly)
1449         return;
1450
1451     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1452 }
1453
1454 void PrecachePlayerSounds(string f);
1455 void precache_playermodel(string m)
1456 {
1457         float globhandle, i, n;
1458         string f;
1459
1460         if(substring(m, -9,5) == "_lod1")
1461                 return;
1462         if(substring(m, -9,5) == "_lod2")
1463                 return;
1464         precache_model(m);
1465         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1466         if(fexists(f))
1467                 precache_model(f);
1468         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1469         if(fexists(f))
1470                 precache_model(f);
1471
1472         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1473         if (globhandle < 0)
1474                 return;
1475         n = search_getsize(globhandle);
1476         for (i = 0; i < n; ++i)
1477         {
1478                 //print(search_getfilename(globhandle, i), "\n");
1479                 f = search_getfilename(globhandle, i);
1480                 PrecachePlayerSounds(f);
1481         }
1482         search_end(globhandle);
1483 }
1484 void precache_all_playermodels(string pattern)
1485 {
1486         float globhandle, i, n;
1487         string f;
1488
1489         globhandle = search_begin(pattern, TRUE, FALSE);
1490         if (globhandle < 0)
1491                 return;
1492         n = search_getsize(globhandle);
1493         for (i = 0; i < n; ++i)
1494         {
1495                 //print(search_getfilename(globhandle, i), "\n");
1496                 f = search_getfilename(globhandle, i);
1497                 precache_playermodel(f);
1498         }
1499         search_end(globhandle);
1500 }
1501
1502 void precache()
1503 {
1504     // gamemode related things
1505     precache_model ("models/misc/chatbubble.spr");
1506     if (g_runematch)
1507     {
1508         precache_model ("models/runematch/curse.mdl");
1509         precache_model ("models/runematch/rune.mdl");
1510     }
1511
1512 #ifdef TTURRETS_ENABLED
1513     if (autocvar_g_turrets)
1514         turrets_precash();
1515 #endif
1516
1517     // Precache all player models if desired
1518     if (autocvar_sv_precacheplayermodels)
1519     {
1520         PrecachePlayerSounds("sound/player/default.sounds");
1521         precache_all_playermodels("models/player/*.zym");
1522         precache_all_playermodels("models/player/*.dpm");
1523         precache_all_playermodels("models/player/*.md3");
1524         precache_all_playermodels("models/player/*.psk");
1525         precache_all_playermodels("models/player/*.iqm");
1526     }
1527
1528     if (autocvar_sv_defaultcharacter)
1529     {
1530         string s;
1531         s = autocvar_sv_defaultplayermodel_red;
1532         if (s != "")
1533             precache_playermodel(s);
1534         s = autocvar_sv_defaultplayermodel_blue;
1535         if (s != "")
1536             precache_playermodel(s);
1537         s = autocvar_sv_defaultplayermodel_yellow;
1538         if (s != "")
1539             precache_playermodel(s);
1540         s = autocvar_sv_defaultplayermodel_pink;
1541         if (s != "")
1542             precache_playermodel(s);
1543         s = autocvar_sv_defaultplayermodel;
1544         if (s != "")
1545             precache_playermodel(s);
1546     }
1547
1548     if (g_footsteps)
1549     {
1550         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1551         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1552     }
1553
1554     // gore and miscellaneous sounds
1555     //precache_sound ("misc/h2ohit.wav");
1556     precache_model ("models/hook.md3");
1557     precache_sound ("misc/armorimpact.wav");
1558     precache_sound ("misc/bodyimpact1.wav");
1559     precache_sound ("misc/bodyimpact2.wav");
1560     precache_sound ("misc/gib.wav");
1561     precache_sound ("misc/gib_splat01.wav");
1562     precache_sound ("misc/gib_splat02.wav");
1563     precache_sound ("misc/gib_splat03.wav");
1564     precache_sound ("misc/gib_splat04.wav");
1565     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1566     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1567     precache_sound ("misc/null.wav");
1568     precache_sound ("misc/spawn.wav");
1569     precache_sound ("misc/talk.wav");
1570     precache_sound ("misc/teleport.wav");
1571     precache_sound ("misc/poweroff.wav");
1572     precache_sound ("player/lava.wav");
1573     precache_sound ("player/slime.wav");
1574
1575     if (g_jetpack)
1576         precache_sound ("misc/jetpack_fly.wav");
1577
1578     precache_model ("models/sprites/0.spr32");
1579     precache_model ("models/sprites/1.spr32");
1580     precache_model ("models/sprites/2.spr32");
1581     precache_model ("models/sprites/3.spr32");
1582     precache_model ("models/sprites/4.spr32");
1583     precache_model ("models/sprites/5.spr32");
1584     precache_model ("models/sprites/6.spr32");
1585     precache_model ("models/sprites/7.spr32");
1586     precache_model ("models/sprites/8.spr32");
1587     precache_model ("models/sprites/9.spr32");
1588     precache_model ("models/sprites/10.spr32");
1589
1590     // common weapon precaches
1591         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1592     precache_sound ("weapons/weapon_switch.wav");
1593     precache_sound ("weapons/weaponpickup.wav");
1594     precache_sound ("weapons/unavailable.wav");
1595     precache_sound ("weapons/dryfire.wav");
1596     if (g_grappling_hook)
1597     {
1598         precache_sound ("weapons/hook_fire.wav"); // hook
1599         precache_sound ("weapons/hook_impact.wav"); // hook
1600     }
1601
1602     if(autocvar_sv_precacheweapons)
1603     {
1604         //precache weapon models/sounds
1605         float wep;
1606         wep = WEP_FIRST;
1607         while (wep <= WEP_LAST)
1608         {
1609             weapon_action(wep, WR_PRECACHE);
1610             wep = wep + 1;
1611         }
1612     }
1613
1614     precache_model("models/elaser.mdl");
1615     precache_model("models/laser.mdl");
1616     precache_model("models/ebomb.mdl");
1617
1618 #if 0
1619     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1620
1621     if (!self.noise && self.music) // quake 3 uses the music field
1622         self.noise = self.music;
1623
1624     // plays music for the level if there is any
1625     if (self.noise)
1626     {
1627         precache_sound (self.noise);
1628         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1629     }
1630 #endif
1631 }
1632
1633 // sorry, but using \ in macros breaks line numbers
1634 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1635 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1636 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1637
1638
1639 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1640 {
1641         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1642         {
1643                 msg_entity = e;
1644                 WRITESPECTATABLE_MSG_ONE({
1645                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1646                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1647                         WriteByte(MSG_ONE, id);
1648                         WriteString(MSG_ONE, s);
1649                         if (id != 0 && s != "")
1650                         {
1651                                 WriteByte(MSG_ONE, duration);
1652                                 WriteByte(MSG_ONE, countdown_num);
1653                         }
1654                 });
1655         }
1656 }
1657 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1658 {
1659         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1660 }
1661 // WARNING: this kills the trace globals
1662 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1663 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1664
1665 #define INITPRIO_FIRST              0
1666 #define INITPRIO_GAMETYPE           0
1667 #define INITPRIO_GAMETYPE_FALLBACK  1
1668 #define INITPRIO_FINDTARGET        10
1669 #define INITPRIO_DROPTOFLOOR       20
1670 #define INITPRIO_SETLOCATION       90
1671 #define INITPRIO_LINKDOORS         91
1672 #define INITPRIO_LAST              99
1673
1674 .void(void) initialize_entity;
1675 .float initialize_entity_order;
1676 .entity initialize_entity_next;
1677 entity initialize_entity_first;
1678
1679 void make_safe_for_remove(entity e)
1680 {
1681     if (e.initialize_entity)
1682     {
1683         entity ent, prev;
1684         for (ent = initialize_entity_first; ent; )
1685         {
1686             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1687             {
1688                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1689                 // skip it in linked list
1690                 if (prev)
1691                 {
1692                     prev.initialize_entity_next = ent.initialize_entity_next;
1693                     ent = prev.initialize_entity_next;
1694                 }
1695                 else
1696                 {
1697                     initialize_entity_first = ent.initialize_entity_next;
1698                     ent = initialize_entity_first;
1699                 }
1700             }
1701             else
1702             {
1703                 prev = ent;
1704                 ent = ent.initialize_entity_next;
1705             }
1706         }
1707     }
1708 }
1709
1710 void objerror(string s)
1711 {
1712     make_safe_for_remove(self);
1713     builtin_objerror(s);
1714 }
1715
1716 .float remove_except_protected_forbidden;
1717 void remove_except_protected(entity e)
1718 {
1719         if(e.remove_except_protected_forbidden)
1720                 error("not allowed to remove this at this point");
1721         builtin_remove(e);
1722 }
1723
1724 void remove_unsafely(entity e)
1725 {
1726     if(e.classname == "spike")
1727         error("Removing spikes is forbidden (crylink bug), please report");
1728     builtin_remove(e);
1729 }
1730
1731 void remove_safely(entity e)
1732 {
1733     make_safe_for_remove(e);
1734     builtin_remove(e);
1735 }
1736
1737 void InitializeEntity(entity e, void(void) func, float order)
1738 {
1739     entity prev, cur;
1740
1741     if (!e || e.initialize_entity)
1742     {
1743         // make a proxy initializer entity
1744         entity e_old;
1745         e_old = e;
1746         e = spawn();
1747         e.classname = "initialize_entity";
1748         e.enemy = e_old;
1749     }
1750
1751     e.initialize_entity = func;
1752     e.initialize_entity_order = order;
1753
1754     cur = initialize_entity_first;
1755     for (;;)
1756     {
1757         if (!cur || cur.initialize_entity_order > order)
1758         {
1759             // insert between prev and cur
1760             if (prev)
1761                 prev.initialize_entity_next = e;
1762             else
1763                 initialize_entity_first = e;
1764             e.initialize_entity_next = cur;
1765             return;
1766         }
1767         prev = cur;
1768         cur = cur.initialize_entity_next;
1769     }
1770 }
1771 void InitializeEntitiesRun()
1772 {
1773     entity startoflist;
1774     startoflist = initialize_entity_first;
1775     initialize_entity_first = world;
1776     remove = remove_except_protected;
1777     for (self = startoflist; self; self = self.initialize_entity_next)
1778     {
1779         self.remove_except_protected_forbidden = 1;
1780     }
1781     for (self = startoflist; self; )
1782     {
1783         entity e;
1784         var void(void) func;
1785         e = self.initialize_entity_next;
1786         func = self.initialize_entity;
1787         self.initialize_entity_order = 0;
1788         self.initialize_entity = func_null;
1789         self.initialize_entity_next = world;
1790         self.remove_except_protected_forbidden = 0;
1791         if (self.classname == "initialize_entity")
1792         {
1793             entity e_old;
1794             e_old = self.enemy;
1795             builtin_remove(self);
1796             self = e_old;
1797         }
1798         //dprint("Delayed initialization: ", self.classname, "\n");
1799         if(func != func_null)
1800             func();
1801         else
1802         {
1803             eprint(self);
1804             backtrace(strcat("Null function in: ", self.classname, "\n"));
1805         }
1806         self = e;
1807     }
1808     remove = remove_unsafely;
1809 }
1810
1811 .float uncustomizeentityforclient_set;
1812 .void(void) uncustomizeentityforclient;
1813 void(void) SUB_Nullpointer = #0;
1814 void UncustomizeEntitiesRun()
1815 {
1816     entity oldself;
1817     oldself = self;
1818     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1819         self.uncustomizeentityforclient();
1820     self = oldself;
1821 }
1822 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1823 {
1824     e.customizeentityforclient = customizer;
1825     e.uncustomizeentityforclient = uncustomizer;
1826     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1827 }
1828
1829 .float nottargeted;
1830 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1831
1832 void() SUB_Remove;
1833 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1834 {
1835     vector mi, ma;
1836
1837     if (e.classname == "")
1838         e.classname = "net_linked";
1839
1840     if (e.model == "" || self.modelindex == 0)
1841     {
1842         mi = e.mins;
1843         ma = e.maxs;
1844         setmodel(e, "null");
1845         setsize(e, mi, ma);
1846     }
1847
1848     e.SendEntity = sendfunc;
1849     e.SendFlags = 0xFFFFFF;
1850
1851     if (!docull)
1852         e.effects |= EF_NODEPTHTEST;
1853
1854     if (dt)
1855     {
1856         e.nextthink = time + dt;
1857         e.think = SUB_Remove;
1858     }
1859 }
1860
1861 void adaptor_think2touch()
1862 {
1863     entity o;
1864     o = other;
1865     other = world;
1866     self.touch();
1867     other = o;
1868 }
1869
1870 void adaptor_think2use()
1871 {
1872     entity o, a;
1873     o = other;
1874     a = activator;
1875     activator = world;
1876     other = world;
1877     self.use();
1878     other = o;
1879     activator = a;
1880 }
1881
1882 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1883 {
1884         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1885                 self.projectiledeathtype |= HITTYPE_SPLASH;
1886         adaptor_think2use();
1887 }
1888
1889 // deferred dropping
1890 void DropToFloor_Handler()
1891 {
1892     builtin_droptofloor();
1893     self.dropped_origin = self.origin;
1894 }
1895
1896 void droptofloor()
1897 {
1898     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1899 }
1900
1901
1902
1903 float trace_hits_box_a0, trace_hits_box_a1;
1904
1905 float trace_hits_box_1d(float end, float thmi, float thma)
1906 {
1907     if (end == 0)
1908     {
1909         // just check if x is in range
1910         if (0 < thmi)
1911             return FALSE;
1912         if (0 > thma)
1913             return FALSE;
1914     }
1915     else
1916     {
1917         // do the trace with respect to x
1918         // 0 -> end has to stay in thmi -> thma
1919         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1920         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1921         if (trace_hits_box_a0 > trace_hits_box_a1)
1922             return FALSE;
1923     }
1924     return TRUE;
1925 }
1926
1927 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1928 {
1929     end -= start;
1930     thmi -= start;
1931     thma -= start;
1932     // now it is a trace from 0 to end
1933
1934     trace_hits_box_a0 = 0;
1935     trace_hits_box_a1 = 1;
1936
1937     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1938         return FALSE;
1939     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1940         return FALSE;
1941     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1942         return FALSE;
1943
1944     return TRUE;
1945 }
1946
1947 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1948 {
1949     return trace_hits_box(start, end, thmi - ma, thma - mi);
1950 }
1951
1952 float SUB_NoImpactCheck()
1953 {
1954         // zero hitcontents = this is not the real impact, but either the
1955         // mirror-impact of something hitting the projectile instead of the
1956         // projectile hitting the something, or a touchareagrid one. Neither of
1957         // these stop the projectile from moving, so...
1958         if(trace_dphitcontents == 0)
1959         {
1960                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1961                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1962                 checkclient();
1963         }
1964     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1965         return 1;
1966     if (other == world && self.size != '0 0 0')
1967     {
1968         vector tic;
1969         tic = self.velocity * sys_frametime;
1970         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1971         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1972         if (trace_fraction >= 1)
1973         {
1974             dprint("Odd... did not hit...?\n");
1975         }
1976         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1977         {
1978             dprint("Detected and prevented the sky-grapple bug.\n");
1979             return 1;
1980         }
1981     }
1982
1983     return 0;
1984 }
1985
1986 #define SUB_OwnerCheck() (other && (other == self.owner))
1987
1988 void RemoveGrapplingHook(entity pl);
1989 void W_Crylink_Dequeue(entity e);
1990 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1991 {
1992         if(SUB_OwnerCheck())
1993                 return TRUE;
1994         if(SUB_NoImpactCheck())
1995         {
1996                 if(self.classname == "grapplinghook")
1997                         RemoveGrapplingHook(self.realowner);
1998                 else if(self.classname == "spike")
1999                 {
2000                         W_Crylink_Dequeue(self);
2001                         remove(self);
2002                 }
2003                 else
2004                         remove(self);
2005                 return TRUE;
2006         }
2007         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2008                 UpdateCSQCProjectile(self);
2009         return FALSE;
2010 }
2011 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2012
2013 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2014 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2015
2016 void URI_Get_Callback(float id, float status, string data)
2017 {
2018         if(url_URI_Get_Callback(id, status, data))
2019         {
2020                 // handled
2021         }
2022         else if (id == URI_GET_DISCARD)
2023         {
2024                 // discard
2025         }
2026         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2027         {
2028                 // sv_cmd curl
2029                 Curl_URI_Get_Callback(id, status, data);
2030         }
2031         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2032         {
2033                 // online ban list
2034                 OnlineBanList_URI_Get_Callback(id, status, data);
2035         }
2036         else
2037         {
2038                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2039         }
2040 }
2041
2042 string uid2name(string myuid) {
2043         string s;
2044         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2045
2046         // FIXME remove this later after 0.6 release
2047         // convert old style broken records to correct style
2048         if(s == "")
2049         {
2050                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2051                 if(s != "")
2052                 {
2053                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2054                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2055                 }
2056         }
2057         
2058         if(s == "")
2059                 s = "^1Unregistered Player";
2060         return s;
2061 }
2062
2063 float race_readTime(string map, float pos)
2064 {
2065         string rr;
2066         if(g_cts)
2067                 rr = CTS_RECORD;
2068         else
2069                 rr = RACE_RECORD;
2070
2071         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2072 }
2073
2074 string race_readUID(string map, float pos)
2075 {
2076         string rr;
2077         if(g_cts)
2078                 rr = CTS_RECORD;
2079         else
2080                 rr = RACE_RECORD;
2081
2082         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2083 }
2084
2085 float race_readPos(string map, float t) {
2086         float i;
2087         for (i = 1; i <= RANKINGS_CNT; ++i)
2088                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2089                         return i;
2090
2091         return 0; // pos is zero if unranked
2092 }
2093
2094 void race_writeTime(string map, float t, string myuid)
2095 {
2096         string rr;
2097         if(g_cts)
2098                 rr = CTS_RECORD;
2099         else
2100                 rr = RACE_RECORD;
2101
2102         float newpos;
2103         newpos = race_readPos(map, t);
2104
2105         float i, prevpos;
2106         for(i = 1; i <= RANKINGS_CNT; ++i)
2107         {
2108                 if(race_readUID(map, i) == myuid)
2109                         prevpos = i;
2110         }
2111         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2112                 for (i = prevpos; i > newpos; --i) {
2113                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2114                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2115                 }
2116         } else { // player has no ranked record yet
2117                 for (i = RANKINGS_CNT; i > newpos; --i) {
2118                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2119                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2120                 }
2121         }
2122
2123         // store new time itself
2124         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2125         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2126 }
2127
2128 string race_readName(string map, float pos)
2129 {
2130         string rr;
2131         if(g_cts)
2132                 rr = CTS_RECORD;
2133         else
2134                 rr = RACE_RECORD;
2135
2136         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2137 }
2138
2139 string race_placeName(float pos) {
2140         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2141         {
2142                 if(mod(pos, 10) == 1)
2143                         return strcat(ftos(pos), "st");
2144                 else if(mod(pos, 10) == 2)
2145                         return strcat(ftos(pos), "nd");
2146                 else if(mod(pos, 10) == 3)
2147                         return strcat(ftos(pos), "rd");
2148                 else
2149                         return strcat(ftos(pos), "th");
2150         }
2151         else
2152                 return strcat(ftos(pos), "th");
2153 }
2154
2155 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2156 {
2157     float m, i;
2158     vector start, org, delta, end, enddown, mstart;
2159     entity sp;
2160
2161     m = e.dphitcontentsmask;
2162     e.dphitcontentsmask = goodcontents | badcontents;
2163
2164     org = world.mins;
2165     delta = world.maxs - world.mins;
2166
2167     for (i = 0; i < attempts; ++i)
2168     {
2169         start_x = org_x + random() * delta_x;
2170         start_y = org_y + random() * delta_y;
2171         start_z = org_z + random() * delta_z;
2172
2173         // rule 1: start inside world bounds, and outside
2174         // solid, and don't start from somewhere where you can
2175         // fall down to evil
2176         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2177         if (trace_fraction >= 1)
2178             continue;
2179         if (trace_startsolid)
2180             continue;
2181         if (trace_dphitcontents & badcontents)
2182             continue;
2183         if (trace_dphitq3surfaceflags & badsurfaceflags)
2184             continue;
2185
2186         // rule 2: if we are too high, lower the point
2187         if (trace_fraction * delta_z > maxaboveground)
2188             start = trace_endpos + '0 0 1' * maxaboveground;
2189         enddown = trace_endpos;
2190
2191         // rule 3: make sure we aren't outside the map. This only works
2192         // for somewhat well formed maps. A good rule of thumb is that
2193         // the map should have a convex outside hull.
2194         // these can be traceLINES as we already verified the starting box
2195         mstart = start + 0.5 * (e.mins + e.maxs);
2196         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2197         if (trace_fraction >= 1)
2198             continue;
2199         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2200         if (trace_fraction >= 1)
2201             continue;
2202         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2203         if (trace_fraction >= 1)
2204             continue;
2205         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2206         if (trace_fraction >= 1)
2207             continue;
2208         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2209         if (trace_fraction >= 1)
2210             continue;
2211
2212         // rule 4: we must "see" some spawnpoint
2213         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2214                 if(checkpvs(mstart, sp))
2215                         break;
2216         if(!sp)
2217         {
2218                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2219                         if(checkpvs(mstart, sp))
2220                                 break;
2221                 if(!sp)
2222                         continue;
2223         }
2224
2225         // find a random vector to "look at"
2226         end_x = org_x + random() * delta_x;
2227         end_y = org_y + random() * delta_y;
2228         end_z = org_z + random() * delta_z;
2229         end = start + normalize(end - start) * vlen(delta);
2230
2231         // rule 4: start TO end must not be too short
2232         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2233         if (trace_startsolid)
2234             continue;
2235         if (trace_fraction < minviewdistance / vlen(delta))
2236             continue;
2237
2238         // rule 5: don't want to look at sky
2239         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2240             continue;
2241
2242         // rule 6: we must not end up in trigger_hurt
2243         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2244             continue;
2245
2246         break;
2247     }
2248
2249     e.dphitcontentsmask = m;
2250
2251     if (i < attempts)
2252     {
2253         setorigin(e, start);
2254         e.angles = vectoangles(end - start);
2255         dprint("Needed ", ftos(i + 1), " attempts\n");
2256         return TRUE;
2257     }
2258     else
2259         return FALSE;
2260 }
2261
2262 float zcurveparticles_effectno;
2263 vector zcurveparticles_start;
2264 float zcurveparticles_spd;
2265
2266 void endzcurveparticles()
2267 {
2268         if(zcurveparticles_effectno)
2269         {
2270                 // terminator
2271                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2272         }
2273         zcurveparticles_effectno = 0;
2274 }
2275
2276 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2277 {
2278         spd = bound(0, floor(spd / 16), 32767);
2279         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2280         {
2281                 endzcurveparticles();
2282                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2283                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2284                 WriteShort(MSG_BROADCAST, effectno);
2285                 WriteCoord(MSG_BROADCAST, start_x);
2286                 WriteCoord(MSG_BROADCAST, start_y);
2287                 WriteCoord(MSG_BROADCAST, start_z);
2288                 zcurveparticles_effectno = effectno;
2289                 zcurveparticles_start = start;
2290         }
2291         else
2292                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2293         WriteCoord(MSG_BROADCAST, end_x);
2294         WriteCoord(MSG_BROADCAST, end_y);
2295         WriteCoord(MSG_BROADCAST, end_z);
2296         WriteCoord(MSG_BROADCAST, end_dz);
2297         zcurveparticles_spd = spd;
2298 }
2299
2300 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2301 {
2302         float end_dz;
2303         vector vecxy, velxy;
2304
2305         vecxy = end - start;
2306         vecxy_z = 0;
2307         velxy = vel;
2308         velxy_z = 0;
2309
2310         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2311         {
2312                 endzcurveparticles();
2313                 trailparticles(world, effectno, start, end);
2314                 return;
2315         }
2316
2317         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2318         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2319 }
2320
2321 void write_recordmarker(entity pl, float tstart, float dt)
2322 {
2323     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2324
2325     // also write a marker into demo files for demotc-race-record-extractor to find
2326     stuffcmd(pl,
2327              strcat(
2328                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2329                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2330 }
2331
2332 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2333 {
2334         switch(algn)
2335         {
2336                 default:
2337                 case 3: // right
2338                         break;
2339
2340                 case 4: // left
2341                         vecs_y = -vecs_y;
2342                         break;
2343
2344                 case 1:
2345                         if(allowcenter) // 2: allow center handedness
2346                         {
2347                                 // center
2348                                 vecs_y = 0;
2349                                 vecs_z -= 2;
2350                         }
2351                         else
2352                         {
2353                                 // right
2354                         }
2355                         break;
2356
2357                 case 2:
2358                         if(allowcenter) // 2: allow center handedness
2359                         {
2360                                 // center
2361                                 vecs_y = 0;
2362                                 vecs_z -= 2;
2363                         }
2364                         else
2365                         {
2366                                 // left
2367                                 vecs_y = -vecs_y;
2368                         }
2369                         break;
2370         }
2371         return vecs;
2372 }
2373
2374 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2375 {
2376         string s;
2377         vector v;
2378
2379         if (autocvar_g_shootfromeye)
2380         {
2381                 if (visual)
2382                 {
2383                         vecs_y = 0;
2384                         vecs_z -= 2;
2385                 }
2386                 else
2387                 {
2388                         vecs_y = 0;
2389                         vecs_z = 0;
2390                 }
2391         }
2392         else if (autocvar_g_shootfromcenter)
2393         {
2394                 vecs_y = 0;
2395                 vecs_z -= 2;
2396         }
2397         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2398         {
2399                 v = stov(s);
2400                 if (y_is_right)
2401                         v_y = -v_y;
2402                 if (v_x != 0)
2403                         vecs_x = v_x;
2404                 vecs_y = v_y;
2405                 vecs_z = v_z;
2406         }
2407         else if (autocvar_g_shootfromclient)
2408         {
2409                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2410         }
2411         return vecs;
2412 }
2413
2414 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2415 {
2416         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2417 }
2418
2419
2420 void attach_sameorigin(entity e, entity to, string tag)
2421 {
2422     vector org, t_forward, t_left, t_up, e_forward, e_up;
2423     vector org0, ang0;
2424     float tagscale;
2425
2426     ang0 = e.angles;
2427     org0 = e.origin;
2428
2429     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2430     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2431     t_forward = v_forward * tagscale;
2432     t_left = v_right * -tagscale;
2433     t_up = v_up * tagscale;
2434
2435     e.origin_x = org * t_forward;
2436     e.origin_y = org * t_left;
2437     e.origin_z = org * t_up;
2438
2439     // current forward and up directions
2440     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2441                 e.angles = AnglesTransform_FromVAngles(e.angles);
2442         else
2443                 e.angles = AnglesTransform_FromAngles(e.angles);
2444     fixedmakevectors(e.angles);
2445
2446     // untransform forward, up!
2447     e_forward_x = v_forward * t_forward;
2448     e_forward_y = v_forward * t_left;
2449     e_forward_z = v_forward * t_up;
2450     e_up_x = v_up * t_forward;
2451     e_up_y = v_up * t_left;
2452     e_up_z = v_up * t_up;
2453
2454     e.angles = fixedvectoangles2(e_forward, e_up);
2455     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2456                 e.angles = AnglesTransform_ToVAngles(e.angles);
2457         else
2458                 e.angles = AnglesTransform_ToAngles(e.angles);
2459
2460     setattachment(e, to, tag);
2461     setorigin(e, e.origin);
2462 }
2463
2464 void detach_sameorigin(entity e)
2465 {
2466     vector org;
2467     org = gettaginfo(e, 0);
2468     e.angles = fixedvectoangles2(v_forward, v_up);
2469     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2470                 e.angles = AnglesTransform_ToVAngles(e.angles);
2471         else
2472                 e.angles = AnglesTransform_ToAngles(e.angles);
2473     setorigin(e, org);
2474     setattachment(e, world, "");
2475     setorigin(e, e.origin);
2476 }
2477
2478 void follow_sameorigin(entity e, entity to)
2479 {
2480     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2481     e.aiment = to; // make the hole follow bmodel
2482     e.punchangle = to.angles; // the original angles of bmodel
2483     e.view_ofs = e.origin - to.origin; // relative origin
2484     e.v_angle = e.angles - to.angles; // relative angles
2485 }
2486
2487 void unfollow_sameorigin(entity e)
2488 {
2489     e.movetype = MOVETYPE_NONE;
2490 }
2491
2492 entity gettaginfo_relative_ent;
2493 vector gettaginfo_relative(entity e, float tag)
2494 {
2495     if (!gettaginfo_relative_ent)
2496     {
2497         gettaginfo_relative_ent = spawn();
2498         gettaginfo_relative_ent.effects = EF_NODRAW;
2499     }
2500     gettaginfo_relative_ent.model = e.model;
2501     gettaginfo_relative_ent.modelindex = e.modelindex;
2502     gettaginfo_relative_ent.frame = e.frame;
2503     return gettaginfo(gettaginfo_relative_ent, tag);
2504 }
2505
2506 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2507 {
2508     float p;
2509     p = pow(2, chan);
2510     if (pl.soundentity.cnt & p)
2511         return;
2512     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2513     pl.soundentity.cnt |= p;
2514 }
2515
2516 void SoundEntity_StopSound(entity pl, float chan)
2517 {
2518     float p;
2519     p = pow(2, chan);
2520     if (pl.soundentity.cnt & p)
2521     {
2522         stopsoundto(MSG_ALL, pl.soundentity, chan);
2523         pl.soundentity.cnt &~= p;
2524     }
2525 }
2526
2527 void SoundEntity_Attach(entity pl)
2528 {
2529     pl.soundentity = spawn();
2530     pl.soundentity.classname = "soundentity";
2531     pl.soundentity.owner = pl;
2532     setattachment(pl.soundentity, pl, "");
2533     setmodel(pl.soundentity, "null");
2534 }
2535
2536 void SoundEntity_Detach(entity pl)
2537 {
2538     float i;
2539     for (i = 0; i <= 7; ++i)
2540         SoundEntity_StopSound(pl, i);
2541 }
2542
2543 .float scale2;
2544
2545 float modeleffect_SendEntity(entity to, float sf)
2546 {
2547         float f;
2548         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2549
2550         f = 0;
2551         if(self.velocity != '0 0 0')
2552                 f |= 1;
2553         if(self.angles != '0 0 0')
2554                 f |= 2;
2555         if(self.avelocity != '0 0 0')
2556                 f |= 4;
2557
2558         WriteByte(MSG_ENTITY, f);
2559         WriteShort(MSG_ENTITY, self.modelindex);
2560         WriteByte(MSG_ENTITY, self.skin);
2561         WriteByte(MSG_ENTITY, self.frame);
2562         WriteCoord(MSG_ENTITY, self.origin_x);
2563         WriteCoord(MSG_ENTITY, self.origin_y);
2564         WriteCoord(MSG_ENTITY, self.origin_z);
2565         if(f & 1)
2566         {
2567                 WriteCoord(MSG_ENTITY, self.velocity_x);
2568                 WriteCoord(MSG_ENTITY, self.velocity_y);
2569                 WriteCoord(MSG_ENTITY, self.velocity_z);
2570         }
2571         if(f & 2)
2572         {
2573                 WriteCoord(MSG_ENTITY, self.angles_x);
2574                 WriteCoord(MSG_ENTITY, self.angles_y);
2575                 WriteCoord(MSG_ENTITY, self.angles_z);
2576         }
2577         if(f & 4)
2578         {
2579                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2580                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2581                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2582         }
2583         WriteShort(MSG_ENTITY, self.scale * 256.0);
2584         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2585         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2586         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2587         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2588
2589         return TRUE;
2590 }
2591
2592 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2593 {
2594         entity e;
2595         float sz;
2596         e = spawn();
2597         e.classname = "modeleffect";
2598         setmodel(e, m);
2599         e.frame = f;
2600         setorigin(e, o);
2601         e.velocity = v;
2602         e.angles = ang;
2603         e.avelocity = angv;
2604         e.alpha = a;
2605         e.teleport_time = t1;
2606         e.fade_time = t2;
2607         e.skin = s;
2608         if(s0 >= 0)
2609                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2610         else
2611                 e.scale = -s0;
2612         if(s2 >= 0)
2613                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2614         else
2615                 e.scale2 = -s2;
2616         sz = max(e.scale, e.scale2);
2617         setsize(e, e.mins * sz, e.maxs * sz);
2618         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2619 }
2620
2621 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2622 {
2623         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2624 }
2625
2626 float randombit(float bits)
2627 {
2628         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2629                 return bits;
2630
2631         float n, f, b, r;
2632
2633         r = random();
2634         b = 0;
2635         n = 0;
2636
2637         for(f = 1; f <= bits; f *= 2)
2638         {
2639                 if(bits & f)
2640                 {
2641                         ++n;
2642                         r *= n;
2643                         if(r <= 1)
2644                                 b = f;
2645                         else
2646                                 r = (r - 1) / (n - 1);
2647                 }
2648         }
2649
2650         return b;
2651 }
2652
2653 float randombits(float bits, float k, float error_return)
2654 {
2655         float r;
2656         r = 0;
2657         while(k > 0 && bits != r)
2658         {
2659                 r += randombit(bits - r);
2660                 --k;
2661         }
2662         if(error_return)
2663                 if(k > 0)
2664                         return -1; // all
2665         return r;
2666 }
2667
2668 void randombit_test(float bits, float iter)
2669 {
2670         while(iter > 0)
2671         {
2672                 print(ftos(randombit(bits)), "\n");
2673                 --iter;
2674         }
2675 }
2676
2677 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2678 {
2679         if(halflifedist > 0)
2680                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2681         else if(halflifedist < 0)
2682                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2683         else
2684                 return 1;
2685 }
2686
2687
2688
2689
2690 #ifdef RELEASE
2691 #define cvar_string_normal builtin_cvar_string
2692 #define cvar_normal builtin_cvar
2693 #else
2694 string cvar_string_normal(string n)
2695 {
2696         if not(cvar_type(n) & 1)
2697                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2698         return builtin_cvar_string(n);
2699 }
2700
2701 float cvar_normal(string n)
2702 {
2703         return stof(cvar_string_normal(n));
2704 }
2705 #endif
2706 #define cvar_set_normal builtin_cvar_set
2707
2708 void defer_think()
2709 {
2710     entity oself;
2711
2712     oself           = self;
2713     self            = self.owner;
2714     oself.think     = SUB_Remove;
2715     oself.nextthink = time;
2716
2717     oself.use();
2718 }
2719
2720 /*
2721     Execute func() after time + fdelay.
2722     self when func is executed = self when defer is called
2723 */
2724 void defer(float fdelay, void() func)
2725 {
2726     entity e;
2727
2728     e           = spawn();
2729     e.owner     = self;
2730     e.use       = func;
2731     e.think     = defer_think;
2732     e.nextthink = time + fdelay;
2733 }
2734
2735 .string aiment_classname;
2736 .float aiment_deadflag;
2737 void SetMovetypeFollow(entity ent, entity e)
2738 {
2739         // FIXME this may not be warpzone aware
2740         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2741         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2742         ent.aiment = e; // make the hole follow bmodel
2743         ent.punchangle = e.angles; // the original angles of bmodel
2744         ent.view_ofs = ent.origin - e.origin; // relative origin
2745         ent.v_angle = ent.angles - e.angles; // relative angles
2746         ent.aiment_classname = strzone(e.classname);
2747         ent.aiment_deadflag = e.deadflag;
2748 }
2749 void UnsetMovetypeFollow(entity ent)
2750 {
2751         ent.movetype = MOVETYPE_FLY;
2752         PROJECTILE_MAKETRIGGER(ent);
2753         ent.aiment = world;
2754 }
2755 float LostMovetypeFollow(entity ent)
2756 {
2757 /*
2758         if(ent.movetype != MOVETYPE_FOLLOW)
2759                 if(ent.aiment)
2760                         error("???");
2761 */
2762         if(ent.aiment)
2763         {
2764                 if(ent.aiment.classname != ent.aiment_classname)
2765                         return 1;
2766                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2767                         return 1;
2768         }
2769         return 0;
2770 }
2771
2772 float isPushable(entity e)
2773 {
2774         if(e.iscreature)
2775                 return TRUE;
2776         switch(e.classname)
2777         {
2778                 case "body":
2779                 case "droppedweapon":
2780                 case "keepawayball":
2781                 case "nexball_basketball":
2782                 case "nexball_football":
2783                         return TRUE;
2784                 case "bullet": // antilagged bullets can't hit this either
2785                         return FALSE;
2786         }
2787         if (e.projectiledeathtype)
2788                 return TRUE;
2789         return FALSE;
2790 }