1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606 #ifdef ALLOW_FORCEMODELS
607 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
617 if (s == "cl_weaponpriority")
618 self.switchweapon = w_getbestweapon(self);
619 if (s == "cl_allow_uidtracking")
620 PlayerStats_AddPlayer(self);
624 void backtrace(string msg)
627 dev = autocvar_developer;
628 war = autocvar_prvm_backtraceforwarnings;
629 cvar_set("developer", "1");
630 cvar_set("prvm_backtraceforwarnings", "1");
632 print("--- CUT HERE ---\nWARNING: ");
635 remove(world); // isn't there any better way to cause a backtrace?
636 print("\n--- CUT UNTIL HERE ---\n");
637 cvar_set("developer", ftos(dev));
638 cvar_set("prvm_backtraceforwarnings", ftos(war));
641 string Team_ColorCode(float teamid)
643 if (teamid == COLOR_TEAM1)
645 else if (teamid == COLOR_TEAM2)
647 else if (teamid == COLOR_TEAM3)
649 else if (teamid == COLOR_TEAM4)
655 string Team_ColorName(float t)
657 // fixme: Search for team entities and get their .netname's!
658 if (t == COLOR_TEAM1)
660 if (t == COLOR_TEAM2)
662 if (t == COLOR_TEAM3)
664 if (t == COLOR_TEAM4)
669 string Team_ColorNameLowerCase(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 float ColourToNumber(string team_colour)
685 if (team_colour == "red")
688 if (team_colour == "blue")
691 if (team_colour == "yellow")
694 if (team_colour == "pink")
697 if (team_colour == "auto")
703 float NumberToTeamNumber(float number)
720 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
721 void centerprint(entity e, string s)
723 Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
726 // decolorizes and team colors the player name when needed
727 string playername(entity p)
730 if (teamplay && !intermission_running && p.classname == "player")
732 t = Team_ColorCode(p.team);
733 return strcat(t, strdecolorize(p.netname));
739 vector randompos(vector m1, vector m2)
743 v_x = m2_x * random() + m1_x;
744 v_y = m2_y * random() + m1_y;
745 v_z = m2_z * random() + m1_z;
749 //#NO AUTOCVARS START
751 float g_pickup_shells;
752 float g_pickup_shells_max;
753 float g_pickup_nails;
754 float g_pickup_nails_max;
755 float g_pickup_rockets;
756 float g_pickup_rockets_max;
757 float g_pickup_cells;
758 float g_pickup_cells_max;
760 float g_pickup_fuel_jetpack;
761 float g_pickup_fuel_max;
762 float g_pickup_armorsmall;
763 float g_pickup_armorsmall_max;
764 float g_pickup_armorsmall_anyway;
765 float g_pickup_armormedium;
766 float g_pickup_armormedium_max;
767 float g_pickup_armormedium_anyway;
768 float g_pickup_armorbig;
769 float g_pickup_armorbig_max;
770 float g_pickup_armorbig_anyway;
771 float g_pickup_armorlarge;
772 float g_pickup_armorlarge_max;
773 float g_pickup_armorlarge_anyway;
774 float g_pickup_healthsmall;
775 float g_pickup_healthsmall_max;
776 float g_pickup_healthsmall_anyway;
777 float g_pickup_healthmedium;
778 float g_pickup_healthmedium_max;
779 float g_pickup_healthmedium_anyway;
780 float g_pickup_healthlarge;
781 float g_pickup_healthlarge_max;
782 float g_pickup_healthlarge_anyway;
783 float g_pickup_healthmega;
784 float g_pickup_healthmega_max;
785 float g_pickup_healthmega_anyway;
786 float g_pickup_ammo_anyway;
787 float g_pickup_weapons_anyway;
789 float g_weaponarena_random;
790 float g_weaponarena_random_with_laser;
791 string g_weaponarena_list;
792 float g_weaponspeedfactor;
793 float g_weaponratefactor;
794 float g_weapondamagefactor;
795 float g_weaponforcefactor;
796 float g_weaponspreadfactor;
800 float start_ammo_shells;
801 float start_ammo_nails;
802 float start_ammo_rockets;
803 float start_ammo_cells;
804 float start_ammo_fuel;
806 float start_armorvalue;
807 float warmup_start_weapons;
808 float warmup_start_ammo_shells;
809 float warmup_start_ammo_nails;
810 float warmup_start_ammo_rockets;
811 float warmup_start_ammo_cells;
812 float warmup_start_ammo_fuel;
813 float warmup_start_health;
814 float warmup_start_armorvalue;
818 entity get_weaponinfo(float w);
820 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
822 var float i = weaponinfo.weapon;
827 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
829 if (t < 0) // "default" weapon selection
831 if (g_lms || g_ca || allguns)
832 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
836 t = (i == WEP_SHOTGUN);
838 t = 0; // weapon is set a few lines later
840 t = (i == WEP_LASER || i == WEP_SHOTGUN);
841 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
842 t |= (i == WEP_HOOK);
845 // we cannot disable porto in Nexball, we must force it
846 if(g_nexball && i == WEP_PORTO)
852 void readplayerstartcvars()
858 // initialize starting values for players
861 start_ammo_shells = 0;
862 start_ammo_nails = 0;
863 start_ammo_rockets = 0;
864 start_ammo_cells = 0;
865 start_health = cvar("g_balance_health_start");
866 start_armorvalue = cvar("g_balance_armor_start");
869 s = cvar_string("g_weaponarena");
870 if (s == "0" || s == "")
876 if (s == "0" || s == "")
882 // forcibly turn off weaponarena
886 g_weaponarena_list = "All Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 g_weaponarena |= e.weapons;
891 weapon_action(e.weapon, WR_PRECACHE);
894 else if (s == "most")
896 g_weaponarena_list = "Most Weapons";
897 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
899 e = get_weaponinfo(j);
900 if (e.spawnflags & WEP_FLAG_NORMAL)
902 g_weaponarena |= e.weapons;
903 weapon_action(e.weapon, WR_PRECACHE);
907 else if (s == "none")
909 g_weaponarena_list = "No Weapons";
910 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
914 t = tokenize_console(s);
915 g_weaponarena_list = "";
916 for (i = 0; i < t; ++i)
919 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921 e = get_weaponinfo(j);
924 g_weaponarena |= e.weapons;
925 weapon_action(e.weapon, WR_PRECACHE);
926 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
932 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
935 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
939 g_weaponarena_random = cvar("g_weaponarena_random");
941 g_weaponarena_random = 0;
942 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
946 start_weapons = g_weaponarena;
948 start_items |= IT_UNLIMITED_AMMO;
950 else if (g_minstagib)
953 start_armorvalue = 0;
954 start_weapons = WEPBIT_MINSTANEX;
955 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
956 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
958 if (g_minstagib_invis_alpha <= 0)
959 g_minstagib_invis_alpha = -1;
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965 e = get_weaponinfo(i);
966 if(want_weapon("g_start_weapon_", e, FALSE))
967 start_weapons |= e.weapons;
971 if(!cvar("g_use_ammunition"))
972 start_items |= IT_UNLIMITED_AMMO;
976 start_ammo_cells = cvar("g_minstagib_ammo_start");
977 start_ammo_fuel = cvar("g_start_ammo_fuel");
979 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981 start_ammo_rockets = 999;
982 start_ammo_shells = 999;
983 start_ammo_cells = 999;
984 start_ammo_nails = 999;
985 start_ammo_fuel = 999;
991 start_ammo_shells = cvar("g_lms_start_ammo_shells");
992 start_ammo_nails = cvar("g_lms_start_ammo_nails");
993 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994 start_ammo_cells = cvar("g_lms_start_ammo_cells");
995 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999 start_ammo_shells = cvar("g_start_ammo_shells");
1000 start_ammo_nails = cvar("g_start_ammo_nails");
1001 start_ammo_rockets = cvar("g_start_ammo_rockets");
1002 start_ammo_cells = cvar("g_start_ammo_cells");
1003 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 start_health = cvar("g_lms_start_health");
1010 start_armorvalue = cvar("g_lms_start_armor");
1015 warmup_start_ammo_shells = start_ammo_shells;
1016 warmup_start_ammo_nails = start_ammo_nails;
1017 warmup_start_ammo_rockets = start_ammo_rockets;
1018 warmup_start_ammo_cells = start_ammo_cells;
1019 warmup_start_ammo_fuel = start_ammo_fuel;
1020 warmup_start_health = start_health;
1021 warmup_start_armorvalue = start_armorvalue;
1022 warmup_start_weapons = start_weapons;
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 warmup_start_weapons = 0;
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1038 warmup_start_weapons |= e.weapons;
1043 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1045 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1046 start_items |= IT_FUEL_REGEN;
1047 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1048 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052 start_items |= IT_JETPACK;
1054 if (g_weapon_stay == 2)
1056 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1057 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1058 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1059 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1060 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1061 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1062 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1063 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1064 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1065 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1068 MUTATOR_CALLHOOK(SetStartItems);
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(e.weapons & (start_weapons | warmup_start_weapons))
1074 weapon_action(e.weapon, WR_PRECACHE);
1077 start_ammo_shells = max(0, start_ammo_shells);
1078 start_ammo_nails = max(0, start_ammo_nails);
1079 start_ammo_cells = max(0, start_ammo_cells);
1080 start_ammo_rockets = max(0, start_ammo_rockets);
1081 start_ammo_fuel = max(0, start_ammo_fuel);
1083 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1084 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1085 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1086 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1087 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1091 float g_bugrigs_planar_movement;
1092 float g_bugrigs_planar_movement_car_jumping;
1093 float g_bugrigs_reverse_spinning;
1094 float g_bugrigs_reverse_speeding;
1095 float g_bugrigs_reverse_stopping;
1096 float g_bugrigs_air_steering;
1097 float g_bugrigs_angle_smoothing;
1098 float g_bugrigs_friction_floor;
1099 float g_bugrigs_friction_brake;
1100 float g_bugrigs_friction_air;
1101 float g_bugrigs_accel;
1102 float g_bugrigs_speed_ref;
1103 float g_bugrigs_speed_pow;
1104 float g_bugrigs_steer;
1106 float g_touchexplode;
1107 float g_touchexplode_radius;
1108 float g_touchexplode_damage;
1109 float g_touchexplode_edgedamage;
1110 float g_touchexplode_force;
1117 float sv_pitch_fixyaw;
1119 string GetGametype(); // g_world.qc
1120 void readlevelcvars(void)
1122 // first load all the mutators
1124 MUTATOR_ADD(mutator_nix);
1125 if(cvar("g_dodging"))
1126 MUTATOR_ADD(mutator_dodging);
1127 if(cvar("g_rocket_flying"))
1128 MUTATOR_ADD(mutator_rocketflying);
1129 if(cvar("g_vampire"))
1130 MUTATOR_ADD(mutator_vampire);
1132 if(cvar("sv_allow_fullbright"))
1133 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135 g_bugrigs = cvar("g_bugrigs");
1136 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1137 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1138 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1139 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1140 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1141 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1142 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1143 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1144 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1145 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1146 g_bugrigs_accel = cvar("g_bugrigs_accel");
1147 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1148 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1149 g_bugrigs_steer = cvar("g_bugrigs_steer");
1151 g_touchexplode = cvar("g_touchexplode");
1152 g_touchexplode_radius = cvar("g_touchexplode_radius");
1153 g_touchexplode_damage = cvar("g_touchexplode_damage");
1154 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1155 g_touchexplode_force = cvar("g_touchexplode_force");
1157 #ifdef ALLOW_FORCEMODELS
1158 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1160 sv_loddistance1 = cvar("sv_loddistance1");
1161 sv_loddistance2 = cvar("sv_loddistance2");
1163 if(sv_loddistance2 <= sv_loddistance1)
1164 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1166 sv_clones = cvar("sv_clones");
1167 sv_gentle = cvar("sv_gentle");
1168 sv_foginterval = cvar("sv_foginterval");
1169 g_cloaked = cvar("g_cloaked");
1171 g_cloaked = 1; // always enable cloak in CTS
1172 g_jump_grunt = cvar("g_jump_grunt");
1173 g_footsteps = cvar("g_footsteps");
1174 g_grappling_hook = cvar("g_grappling_hook");
1175 g_jetpack = cvar("g_jetpack");
1176 g_midair = cvar("g_midair");
1177 g_minstagib = cvar("g_minstagib");
1178 g_norecoil = cvar("g_norecoil");
1179 g_bloodloss = cvar("g_bloodloss");
1180 sv_maxidle = cvar("sv_maxidle");
1181 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1182 sv_pogostick = cvar("sv_pogostick");
1183 g_ctf_reverse = cvar("g_ctf_reverse");
1184 sv_autotaunt = cvar("sv_autotaunt");
1185 sv_taunt = cvar("sv_taunt");
1187 inWarmupStage = cvar("g_warmup");
1188 g_warmup_limit = cvar("g_warmup_limit");
1189 g_warmup_allguns = cvar("g_warmup_allguns");
1190 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1193 inWarmupStage = 0; // these modes cannot work together, sorry
1195 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1196 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1197 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1198 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1199 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1200 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1201 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1202 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1203 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1204 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1205 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1206 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1209 g_weaponratefactor = cvar("g_weaponratefactor");
1210 g_weapondamagefactor = cvar("g_weapondamagefactor");
1211 g_weaponforcefactor = cvar("g_weaponforcefactor");
1212 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214 g_pickup_shells = cvar("g_pickup_shells");
1215 g_pickup_shells_max = cvar("g_pickup_shells_max");
1216 g_pickup_nails = cvar("g_pickup_nails");
1217 g_pickup_nails_max = cvar("g_pickup_nails_max");
1218 g_pickup_rockets = cvar("g_pickup_rockets");
1219 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1220 g_pickup_cells = cvar("g_pickup_cells");
1221 g_pickup_cells_max = cvar("g_pickup_cells_max");
1222 g_pickup_fuel = cvar("g_pickup_fuel");
1223 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1224 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1225 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1226 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1227 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1228 g_pickup_armormedium = cvar("g_pickup_armormedium");
1229 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1230 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1231 g_pickup_armorbig = cvar("g_pickup_armorbig");
1232 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1233 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1234 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1235 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1236 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1237 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1238 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1239 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1240 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1241 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1242 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1243 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1244 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1245 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1246 g_pickup_healthmega = cvar("g_pickup_healthmega");
1247 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1248 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1251 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253 g_pinata = cvar("g_pinata");
1255 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257 g_weapon_stay = cvar("g_weapon_stay");
1259 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1262 g_ghost_items = cvar("g_ghost_items");
1264 if(g_ghost_items >= 1)
1265 g_ghost_items = 0.25; // default alpha value
1267 if not(inWarmupStage && !g_ca)
1268 game_starttime = cvar("g_start_delay");
1270 sv_pitch_min = cvar("sv_pitch_min");
1271 sv_pitch_max = cvar("sv_pitch_max");
1272 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274 readplayerstartcvars();
1280 string precache_sound (string s) = #19;
1281 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1282 float precache_sound_index (string s) = #19;
1284 #define SND_VOLUME 1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND 16
1289 float sound_allowed(float dest, entity e)
1291 // sounds from world may always pass
1294 if (e.classname == "body")
1296 if (e.owner && e.owner != e)
1301 // sounds to self may always pass
1302 if (dest == MSG_ONE)
1303 if (e == msg_entity)
1305 // sounds by players can be removed
1306 if (autocvar_bot_sound_monopoly)
1307 if (clienttype(e) == CLIENTTYPE_REAL)
1309 // anything else may pass
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1315 if (!sound_allowed(MSG_BROADCAST, e))
1317 sound_builtin(e, chan, samp, vol, atten);
1319 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(dest, e))
1326 entno = num_for_edict(e);
1327 idx = precache_sound_index(samp);
1332 atten = floor(atten * 64);
1333 vol = floor(vol * 255);
1336 sflags |= SND_VOLUME;
1338 sflags |= SND_ATTENUATION;
1340 sflags |= SND_LARGEENTITY;
1342 sflags |= SND_LARGESOUND;
1344 WriteByte(dest, SVC_SOUND);
1345 WriteByte(dest, sflags);
1346 if (sflags & SND_VOLUME)
1347 WriteByte(dest, vol);
1348 if (sflags & SND_ATTENUATION)
1349 WriteByte(dest, atten);
1350 if (sflags & SND_LARGEENTITY)
1352 WriteShort(dest, entno);
1353 WriteByte(dest, chan);
1357 WriteShort(dest, entno * 8 + chan);
1359 if (sflags & SND_LARGESOUND)
1360 WriteShort(dest, idx);
1362 WriteByte(dest, idx);
1364 WriteCoord(dest, o_x);
1365 WriteCoord(dest, o_y);
1366 WriteCoord(dest, o_z);
1368 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(dest, e))
1375 o = e.origin + 0.5 * (e.mins + e.maxs);
1376 soundtoat(dest, e, o, chan, samp, vol, atten);
1378 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1380 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1382 void stopsoundto(float dest, entity e, float chan)
1386 if (!sound_allowed(dest, e))
1389 entno = num_for_edict(e);
1394 idx = precache_sound_index("misc/null.wav");
1395 sflags = SND_LARGEENTITY;
1397 sflags |= SND_LARGESOUND;
1398 WriteByte(dest, SVC_SOUND);
1399 WriteByte(dest, sflags);
1400 WriteShort(dest, entno);
1401 WriteByte(dest, chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1406 WriteCoord(dest, e.origin_x);
1407 WriteCoord(dest, e.origin_y);
1408 WriteCoord(dest, e.origin_z);
1412 WriteByte(dest, SVC_STOPSOUND);
1413 WriteShort(dest, entno * 8 + chan);
1416 void stopsound(entity e, float chan)
1418 if (!sound_allowed(MSG_BROADCAST, e))
1421 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1422 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1425 void play2(entity e, string filename)
1427 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1429 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1432 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1434 float spamsound(entity e, float chan, string samp, float vol, float atten)
1436 if (!sound_allowed(MSG_BROADCAST, e))
1439 if (time > e.spamtime)
1442 sound(e, chan, samp, vol, atten);
1448 void play2team(float t, string filename)
1452 if (autocvar_bot_sound_monopoly)
1455 FOR_EACH_REALPLAYER(head)
1458 play2(head, filename);
1462 void play2all(string samp)
1464 if (autocvar_bot_sound_monopoly)
1467 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1470 void PrecachePlayerSounds(string f);
1471 void precache_playermodel(string m)
1473 float globhandle, i, n;
1476 if(substring(m, -9,5) == "_lod1")
1478 if(substring(m, -9,5) == "_lod2")
1483 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1486 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1491 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1494 n = search_getsize(globhandle);
1495 for (i = 0; i < n; ++i)
1497 //print(search_getfilename(globhandle, i), "\n");
1498 f = search_getfilename(globhandle, i);
1499 PrecachePlayerSounds(f);
1501 search_end(globhandle);
1503 void precache_all_playermodels(string pattern)
1505 float globhandle, i, n;
1508 globhandle = search_begin(pattern, TRUE, FALSE);
1511 n = search_getsize(globhandle);
1512 for (i = 0; i < n; ++i)
1514 //print(search_getfilename(globhandle, i), "\n");
1515 f = search_getfilename(globhandle, i);
1516 precache_playermodel(f);
1518 search_end(globhandle);
1523 // gamemode related things
1524 precache_model ("models/misc/chatbubble.spr");
1527 precache_model ("models/runematch/curse.mdl");
1528 precache_model ("models/runematch/rune.mdl");
1531 #ifdef TTURRETS_ENABLED
1532 if (autocvar_g_turrets)
1536 // Precache all player models if desired
1537 if (autocvar_sv_precacheplayermodels)
1539 PrecachePlayerSounds("sound/player/default.sounds");
1540 precache_all_playermodels("models/player/*.zym");
1541 precache_all_playermodels("models/player/*.dpm");
1542 precache_all_playermodels("models/player/*.md3");
1543 precache_all_playermodels("models/player/*.psk");
1544 precache_all_playermodels("models/player/*.iqm");
1547 if (autocvar_sv_defaultcharacter)
1550 s = autocvar_sv_defaultplayermodel_red;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_blue;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel_yellow;
1558 precache_playermodel(s);
1559 s = autocvar_sv_defaultplayermodel_pink;
1561 precache_playermodel(s);
1562 s = autocvar_sv_defaultplayermodel;
1564 precache_playermodel(s);
1569 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1570 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1573 // gore and miscellaneous sounds
1574 //precache_sound ("misc/h2ohit.wav");
1575 precache_model ("models/hook.md3");
1576 precache_sound ("misc/armorimpact.wav");
1577 precache_sound ("misc/bodyimpact1.wav");
1578 precache_sound ("misc/bodyimpact2.wav");
1579 precache_sound ("misc/gib.wav");
1580 precache_sound ("misc/gib_splat01.wav");
1581 precache_sound ("misc/gib_splat02.wav");
1582 precache_sound ("misc/gib_splat03.wav");
1583 precache_sound ("misc/gib_splat04.wav");
1584 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1585 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1586 precache_sound ("misc/null.wav");
1587 precache_sound ("misc/spawn.wav");
1588 precache_sound ("misc/talk.wav");
1589 precache_sound ("misc/teleport.wav");
1590 precache_sound ("misc/poweroff.wav");
1591 precache_sound ("player/lava.wav");
1592 precache_sound ("player/slime.wav");
1595 precache_sound ("misc/jetpack_fly.wav");
1597 precache_model ("models/sprites/0.spr32");
1598 precache_model ("models/sprites/1.spr32");
1599 precache_model ("models/sprites/2.spr32");
1600 precache_model ("models/sprites/3.spr32");
1601 precache_model ("models/sprites/4.spr32");
1602 precache_model ("models/sprites/5.spr32");
1603 precache_model ("models/sprites/6.spr32");
1604 precache_model ("models/sprites/7.spr32");
1605 precache_model ("models/sprites/8.spr32");
1606 precache_model ("models/sprites/9.spr32");
1607 precache_model ("models/sprites/10.spr32");
1609 // common weapon precaches
1610 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1611 precache_sound ("weapons/weapon_switch.wav");
1612 precache_sound ("weapons/weaponpickup.wav");
1613 precache_sound ("weapons/unavailable.wav");
1614 precache_sound ("weapons/dryfire.wav");
1615 if (g_grappling_hook)
1617 precache_sound ("weapons/hook_fire.wav"); // hook
1618 precache_sound ("weapons/hook_impact.wav"); // hook
1621 if(autocvar_sv_precacheweapons)
1623 //precache weapon models/sounds
1626 while (wep <= WEP_LAST)
1628 weapon_action(wep, WR_PRECACHE);
1633 precache_model("models/elaser.mdl");
1634 precache_model("models/laser.mdl");
1635 precache_model("models/ebomb.mdl");
1638 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1640 if (!self.noise && self.music) // quake 3 uses the music field
1641 self.noise = self.music;
1643 // plays music for the level if there is any
1646 precache_sound (self.noise);
1647 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1652 // sorry, but using \ in macros breaks line numbers
1653 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1654 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1655 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1658 void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num)
1660 if (clienttype(e) == CLIENTTYPE_REAL)
1663 WRITESPECTATABLE_MSG_ONE({
1664 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1665 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1666 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1667 WriteByte(MSG_ONE, id);
1668 WriteString(MSG_ONE, s1);
1671 WriteByte(MSG_ONE, duration);
1672 WriteByte(MSG_ONE, countdown_num);
1677 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1679 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1681 // WARNING: this kills the trace globals
1682 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1683 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1685 #define INITPRIO_FIRST 0
1686 #define INITPRIO_GAMETYPE 0
1687 #define INITPRIO_GAMETYPE_FALLBACK 1
1688 #define INITPRIO_FINDTARGET 10
1689 #define INITPRIO_DROPTOFLOOR 20
1690 #define INITPRIO_SETLOCATION 90
1691 #define INITPRIO_LINKDOORS 91
1692 #define INITPRIO_LAST 99
1694 .void(void) initialize_entity;
1695 .float initialize_entity_order;
1696 .entity initialize_entity_next;
1697 entity initialize_entity_first;
1699 void make_safe_for_remove(entity e)
1701 if (e.initialize_entity)
1704 for (ent = initialize_entity_first; ent; )
1706 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1708 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1709 // skip it in linked list
1712 prev.initialize_entity_next = ent.initialize_entity_next;
1713 ent = prev.initialize_entity_next;
1717 initialize_entity_first = ent.initialize_entity_next;
1718 ent = initialize_entity_first;
1724 ent = ent.initialize_entity_next;
1730 void objerror(string s)
1732 make_safe_for_remove(self);
1733 objerror_builtin(s);
1736 .float remove_except_protected_forbidden;
1737 void remove_except_protected(entity e)
1739 if(e.remove_except_protected_forbidden)
1740 error("not allowed to remove this at this point");
1744 void remove_unsafely(entity e)
1749 void remove_safely(entity e)
1751 make_safe_for_remove(e);
1755 void InitializeEntity(entity e, void(void) func, float order)
1759 if (!e || e.initialize_entity)
1761 // make a proxy initializer entity
1765 e.classname = "initialize_entity";
1769 e.initialize_entity = func;
1770 e.initialize_entity_order = order;
1772 cur = initialize_entity_first;
1775 if (!cur || cur.initialize_entity_order > order)
1777 // insert between prev and cur
1779 prev.initialize_entity_next = e;
1781 initialize_entity_first = e;
1782 e.initialize_entity_next = cur;
1786 cur = cur.initialize_entity_next;
1789 void InitializeEntitiesRun()
1792 startoflist = initialize_entity_first;
1793 initialize_entity_first = world;
1794 remove = remove_except_protected;
1795 for (self = startoflist; self; self = self.initialize_entity_next)
1797 self.remove_except_protected_forbidden = 1;
1799 for (self = startoflist; self; )
1802 var void(void) func;
1803 e = self.initialize_entity_next;
1804 func = self.initialize_entity;
1805 self.initialize_entity_order = 0;
1806 self.initialize_entity = func_null;
1807 self.initialize_entity_next = world;
1808 self.remove_except_protected_forbidden = 0;
1809 if (self.classname == "initialize_entity")
1813 remove_builtin(self);
1816 //dprint("Delayed initialization: ", self.classname, "\n");
1817 if(func != func_null)
1822 backtrace(strcat("Null function in: ", self.classname, "\n"));
1826 remove = remove_unsafely;
1829 .float uncustomizeentityforclient_set;
1830 .void(void) uncustomizeentityforclient;
1831 void(void) SUB_Nullpointer = #0;
1832 void UncustomizeEntitiesRun()
1836 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1837 self.uncustomizeentityforclient();
1840 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1842 e.customizeentityforclient = customizer;
1843 e.uncustomizeentityforclient = uncustomizer;
1844 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1848 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1851 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1855 if (e.classname == "")
1856 e.classname = "net_linked";
1858 if (e.model == "" || self.modelindex == 0)
1862 setmodel(e, "null");
1866 e.SendEntity = sendfunc;
1867 e.SendFlags = 0xFFFFFF;
1870 e.effects |= EF_NODEPTHTEST;
1874 e.nextthink = time + dt;
1875 e.think = SUB_Remove;
1879 void adaptor_think2touch()
1888 void adaptor_think2use()
1900 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1902 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1903 self.projectiledeathtype |= HITTYPE_SPLASH;
1904 adaptor_think2use();
1907 // deferred dropping
1908 void DropToFloor_Handler()
1910 droptofloor_builtin();
1911 self.dropped_origin = self.origin;
1916 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1921 float trace_hits_box_a0, trace_hits_box_a1;
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1927 // just check if x is in range
1935 // do the trace with respect to x
1936 // 0 -> end has to stay in thmi -> thma
1937 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939 if (trace_hits_box_a0 > trace_hits_box_a1)
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1950 // now it is a trace from 0 to end
1952 trace_hits_box_a0 = 0;
1953 trace_hits_box_a1 = 1;
1955 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1957 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1959 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1967 return trace_hits_box(start, end, thmi - ma, thma - mi);
1970 float SUB_NoImpactCheck()
1972 // zero hitcontents = this is not the real impact, but either the
1973 // mirror-impact of something hitting the projectile instead of the
1974 // projectile hitting the something, or a touchareagrid one. Neither of
1975 // these stop the projectile from moving, so...
1976 if(trace_dphitcontents == 0)
1978 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1979 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1982 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1984 if (other == world && self.size != '0 0 0')
1987 tic = self.velocity * sys_frametime;
1988 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1989 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1990 if (trace_fraction >= 1)
1992 dprint("Odd... did not hit...?\n");
1994 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996 dprint("Detected and prevented the sky-grapple bug.\n");
2004 #define SUB_OwnerCheck() (other && (other == self.owner))
2006 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2008 if(SUB_OwnerCheck())
2010 if(SUB_NoImpactCheck())
2015 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2016 UpdateCSQCProjectileNextFrame(self);
2019 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2021 float MAX_IPBAN_URIS = 16;
2023 float URI_GET_DISCARD = 0;
2024 float URI_GET_IPBAN = 1;
2025 float URI_GET_IPBAN_END = 16;
2026 float URI_GET_PLAYERSTATS_SENT = 17;
2028 void URI_Get_Callback(float id, float status, string data)
2030 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2032 dprint("\nEnd of data.\n");
2034 if (id == URI_GET_DISCARD)
2038 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2041 OnlineBanList_URI_Get_Callback(id, status, data);
2043 else if (id == URI_GET_PLAYERSTATS_SENT)
2045 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2049 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2053 void print_to(entity e, string s)
2056 sprint(e, strcat(s, "\n"));
2061 string uid2name(string myuid) {
2063 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2066 s = "^1Unregistered Player";
2070 float race_readTime(string map, float pos)
2078 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2081 string race_readUID(string map, float pos)
2089 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2092 float race_readPos(string map, float t) {
2094 for (i = 1; i <= RANKINGS_CNT; ++i)
2095 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2098 return 0; // pos is zero if unranked
2101 void race_writeTime(string map, float t, string myuid)
2110 newpos = race_readPos(map, t);
2113 for(i = 1; i <= RANKINGS_CNT; ++i)
2115 if(race_readUID(map, i) == myuid)
2118 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2119 for (i = prevpos; i > newpos; --i) {
2120 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2121 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2123 } else { // player has no ranked record yet
2124 for (i = RANKINGS_CNT; i > newpos; --i) {
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2130 // store new time itself
2131 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2132 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2135 string race_readName(string map, float pos)
2143 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2146 string race_placeName(float pos) {
2147 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2149 if(mod(pos, 10) == 1)
2150 return strcat(ftos(pos), "st");
2151 else if(mod(pos, 10) == 2)
2152 return strcat(ftos(pos), "nd");
2153 else if(mod(pos, 10) == 3)
2154 return strcat(ftos(pos), "rd");
2156 return strcat(ftos(pos), "th");
2159 return strcat(ftos(pos), "th");
2161 string getrecords(float page) // 50 records per page
2175 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2177 if (MapInfo_Get_ByID(i))
2179 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2183 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2184 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2192 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2194 if (MapInfo_Get_ByID(i))
2196 r = race_readTime(MapInfo_Map_bspname, 1);
2199 h = race_readName(MapInfo_Map_bspname, 1);
2200 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2208 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2210 if (MapInfo_Get_ByID(i))
2212 r = race_readTime(MapInfo_Map_bspname, 1);
2215 h = race_readName(MapInfo_Map_bspname, 1);
2216 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2222 MapInfo_ClearTemps();
2224 if (s == "" && page == 0)
2225 return "No records are available on this server.\n";
2230 string getrankings()
2243 for (i = 1; i <= RANKINGS_CNT; ++i)
2245 t = race_readTime(map, i);
2248 n = race_readName(map, i);
2249 p = race_placeName(i);
2250 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2253 MapInfo_ClearTemps();
2256 return strcat("No records are available for the map: ", map, "\n");
2258 return strcat("Records for ", map, ":\n", s);
2261 #define LADDER_FIRSTPOINT 100
2262 #define LADDER_CNT 10
2263 // position X still gives LADDER_FIRSTPOINT/X points
2264 #define LADDER_SIZE 30
2265 // ladder shows the top X players
2266 string top_uids[LADDER_SIZE];
2267 float top_scores[LADDER_SIZE];
2270 float i, j, k, uidcnt;
2284 for (k = 0; k < MapInfo_count; ++k)
2286 if (MapInfo_Get_ByID(k))
2288 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2289 if(i == 0) // speed award
2291 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2294 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2296 else // normal record, if it exists (else break)
2298 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2301 myuid = race_readUID(MapInfo_Map_bspname, i);
2304 // string s contains:
2305 // arg 0 = # of speed recs
2306 // arg 1 = # of 1st place recs
2307 // arg 2 = # of 2nd place recs
2309 // LADDER_CNT+1 = total points
2311 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2314 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2316 for (j = 0; j <= LADDER_CNT + 1; ++j)
2318 if(j != LADDER_CNT + 1)
2319 temp_s = strcat(temp_s, "0 ");
2321 temp_s = strcat(temp_s, "0");
2325 tokenize_console(temp_s);
2328 if(i == 0) // speed award
2329 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2331 if(j == 0) // speed award
2332 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2334 s = strcat(s, " ", argv(j)); // just copy over everything else
2337 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2340 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2341 else if(j == i) // wanted rec!
2342 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2344 s = strcat(s, " ", argv(j)); // just copy over everything else
2347 // total points are (by default) calculated like this:
2348 // speedrec = floor(100 / 10) = 10 points
2349 // 1st place = floor(100 / 1) = 100 points
2350 // 2nd place = floor(100 / 2) = 50 points
2351 // 3rd place = floor(100 / 3) = 33 points
2352 // 4th place = floor(100 / 4) = 25 points
2353 // 5th place = floor(100 / 5) = 20 points
2357 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2359 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2361 db_put(TemporaryDB, strcat("ladder", myuid), s);
2368 for (i = 0; i <= uidcnt; ++i) // for each known uid
2370 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2371 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2372 tokenize_console(temp_s);
2373 thiscnt = stof(argv(LADDER_CNT+1));
2375 if(thiscnt > top_scores[LADDER_SIZE-1])
2376 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2378 if(thiscnt > top_scores[j])
2380 for (k = LADDER_SIZE-1; k >= j; --k)
2382 top_uids[k] = top_uids[k-1];
2383 top_scores[k] = top_scores[k-1];
2385 top_uids[j] = thisuid;
2386 top_scores[j] = thiscnt;
2392 s = "^3-----------------------\n\n";
2394 s = strcat(s, "Pos ^3|");
2395 s = strcat(s, " ^7Total ^3|");
2396 for (i = 1; i <= LADDER_CNT; ++i)
2398 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2400 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2402 s = strcat(s, "\n^3----+--------");
2403 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2405 s = strcat(s, "+-----");
2408 for (i = 1; i <= LADDER_CNT - 9; ++i)
2410 s = strcat(s, "+------");
2414 s = strcat(s, "+--------------+--------------------\n");
2416 for (i = 0; i < LADDER_SIZE; ++i)
2418 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2419 tokenize_console(temp_s);
2420 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2422 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2423 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2424 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2426 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2429 for (j = 10; j <= LADDER_CNT; ++j)
2431 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2435 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2436 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2439 MapInfo_ClearTemps();
2442 return "No ladder on this server!\n";
2444 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2448 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2451 vector start, org, delta, end, enddown, mstart;
2453 m = e.dphitcontentsmask;
2454 e.dphitcontentsmask = goodcontents | badcontents;
2457 delta = world.maxs - world.mins;
2459 for (i = 0; i < attempts; ++i)
2461 start_x = org_x + random() * delta_x;
2462 start_y = org_y + random() * delta_y;
2463 start_z = org_z + random() * delta_z;
2465 // rule 1: start inside world bounds, and outside
2466 // solid, and don't start from somewhere where you can
2467 // fall down to evil
2468 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2469 if (trace_fraction >= 1)
2471 if (trace_startsolid)
2473 if (trace_dphitcontents & badcontents)
2475 if (trace_dphitq3surfaceflags & badsurfaceflags)
2478 // rule 2: if we are too high, lower the point
2479 if (trace_fraction * delta_z > maxaboveground)
2480 start = trace_endpos + '0 0 1' * maxaboveground;
2481 enddown = trace_endpos;
2483 // rule 3: make sure we aren't outside the map. This only works
2484 // for somewhat well formed maps. A good rule of thumb is that
2485 // the map should have a convex outside hull.
2486 // these can be traceLINES as we already verified the starting box
2487 mstart = start + 0.5 * (e.mins + e.maxs);
2488 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2498 if (trace_fraction >= 1)
2500 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2504 // find a random vector to "look at"
2505 end_x = org_x + random() * delta_x;
2506 end_y = org_y + random() * delta_y;
2507 end_z = org_z + random() * delta_z;
2508 end = start + normalize(end - start) * vlen(delta);
2510 // rule 4: start TO end must not be too short
2511 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2512 if (trace_startsolid)
2514 if (trace_fraction < minviewdistance / vlen(delta))
2517 // rule 5: don't want to look at sky
2518 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2521 // rule 6: we must not end up in trigger_hurt
2522 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2528 e.dphitcontentsmask = m;
2532 setorigin(e, start);
2533 e.angles = vectoangles(end - start);
2534 dprint("Needed ", ftos(i + 1), " attempts\n");
2541 float zcurveparticles_effectno;
2542 vector zcurveparticles_start;
2543 float zcurveparticles_spd;
2545 void endzcurveparticles()
2547 if(zcurveparticles_effectno)
2550 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2552 zcurveparticles_effectno = 0;
2555 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2557 spd = bound(0, floor(spd / 16), 32767);
2558 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2560 endzcurveparticles();
2561 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2562 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2563 WriteShort(MSG_BROADCAST, effectno);
2564 WriteCoord(MSG_BROADCAST, start_x);
2565 WriteCoord(MSG_BROADCAST, start_y);
2566 WriteCoord(MSG_BROADCAST, start_z);
2567 zcurveparticles_effectno = effectno;
2568 zcurveparticles_start = start;
2571 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2572 WriteCoord(MSG_BROADCAST, end_x);
2573 WriteCoord(MSG_BROADCAST, end_y);
2574 WriteCoord(MSG_BROADCAST, end_z);
2575 WriteCoord(MSG_BROADCAST, end_dz);
2576 zcurveparticles_spd = spd;
2579 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2582 vector vecxy, velxy;
2584 vecxy = end - start;
2589 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2591 endzcurveparticles();
2592 trailparticles(world, effectno, start, end);
2596 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2597 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2600 void write_recordmarker(entity pl, float tstart, float dt)
2602 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2604 // also write a marker into demo files for demotc-race-record-extractor to find
2607 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2608 " ", ftos(tstart), " ", ftos(dt), "\n"));
2611 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2624 if(allowcenter) // 2: allow center handedness
2637 if(allowcenter) // 2: allow center handedness
2653 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2658 if (autocvar_g_shootfromeye)
2671 else if (autocvar_g_shootfromcenter)
2676 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2686 else if (autocvar_g_shootfromclient)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2693 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2695 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2699 void attach_sameorigin(entity e, entity to, string tag)
2701 vector org, t_forward, t_left, t_up, e_forward, e_up;
2708 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2709 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2710 t_forward = v_forward * tagscale;
2711 t_left = v_right * -tagscale;
2712 t_up = v_up * tagscale;
2714 e.origin_x = org * t_forward;
2715 e.origin_y = org * t_left;
2716 e.origin_z = org * t_up;
2718 // current forward and up directions
2719 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2720 e.angles = AnglesTransform_FromVAngles(e.angles);
2722 e.angles = AnglesTransform_FromAngles(e.angles);
2723 fixedmakevectors(e.angles);
2725 // untransform forward, up!
2726 e_forward_x = v_forward * t_forward;
2727 e_forward_y = v_forward * t_left;
2728 e_forward_z = v_forward * t_up;
2729 e_up_x = v_up * t_forward;
2730 e_up_y = v_up * t_left;
2731 e_up_z = v_up * t_up;
2733 e.angles = fixedvectoangles2(e_forward, e_up);
2734 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735 e.angles = AnglesTransform_ToVAngles(e.angles);
2737 e.angles = AnglesTransform_ToAngles(e.angles);
2739 setattachment(e, to, tag);
2740 setorigin(e, e.origin);
2743 void detach_sameorigin(entity e)
2746 org = gettaginfo(e, 0);
2747 e.angles = fixedvectoangles2(v_forward, v_up);
2748 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2749 e.angles = AnglesTransform_ToVAngles(e.angles);
2751 e.angles = AnglesTransform_ToAngles(e.angles);
2753 setattachment(e, world, "");
2754 setorigin(e, e.origin);
2757 void follow_sameorigin(entity e, entity to)
2759 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2760 e.aiment = to; // make the hole follow bmodel
2761 e.punchangle = to.angles; // the original angles of bmodel
2762 e.view_ofs = e.origin - to.origin; // relative origin
2763 e.v_angle = e.angles - to.angles; // relative angles
2766 void unfollow_sameorigin(entity e)
2768 e.movetype = MOVETYPE_NONE;
2771 entity gettaginfo_relative_ent;
2772 vector gettaginfo_relative(entity e, float tag)
2774 if (!gettaginfo_relative_ent)
2776 gettaginfo_relative_ent = spawn();
2777 gettaginfo_relative_ent.effects = EF_NODRAW;
2779 gettaginfo_relative_ent.model = e.model;
2780 gettaginfo_relative_ent.modelindex = e.modelindex;
2781 gettaginfo_relative_ent.frame = e.frame;
2782 return gettaginfo(gettaginfo_relative_ent, tag);
2785 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2789 if (pl.soundentity.cnt & p)
2791 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2792 pl.soundentity.cnt |= p;
2795 void SoundEntity_StopSound(entity pl, float chan)
2799 if (pl.soundentity.cnt & p)
2801 stopsoundto(MSG_ALL, pl.soundentity, chan);
2802 pl.soundentity.cnt &~= p;
2806 void SoundEntity_Attach(entity pl)
2808 pl.soundentity = spawn();
2809 pl.soundentity.classname = "soundentity";
2810 pl.soundentity.owner = pl;
2811 setattachment(pl.soundentity, pl, "");
2812 setmodel(pl.soundentity, "null");
2815 void SoundEntity_Detach(entity pl)
2818 for (i = 0; i <= 7; ++i)
2819 SoundEntity_StopSound(pl, i);
2823 float ParseCommandPlayerSlotTarget_firsttoken;
2824 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2832 ParseCommandPlayerSlotTarget_firsttoken = -1;
2836 if (substring(argv(idx), 0, 1) == "#")
2838 s = substring(argv(idx), 1, -1);
2840 if (s == "") if (tokens > idx)
2845 ParseCommandPlayerSlotTarget_firsttoken = idx;
2847 if (s == ftos(n) && n > 0 && n <= maxclients)
2850 if (e.flags & FL_CLIENT)
2856 // it must be a nick name
2859 ParseCommandPlayerSlotTarget_firsttoken = idx;
2862 FOR_EACH_CLIENT(head)
2863 if (head.netname == s)
2871 s = strdecolorize(s);
2873 FOR_EACH_CLIENT(head)
2874 if (strdecolorize(head.netname) == s)
2889 float modeleffect_SendEntity(entity to, float sf)
2892 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2895 if(self.velocity != '0 0 0')
2897 if(self.angles != '0 0 0')
2899 if(self.avelocity != '0 0 0')
2902 WriteByte(MSG_ENTITY, f);
2903 WriteShort(MSG_ENTITY, self.modelindex);
2904 WriteByte(MSG_ENTITY, self.skin);
2905 WriteByte(MSG_ENTITY, self.frame);
2906 WriteCoord(MSG_ENTITY, self.origin_x);
2907 WriteCoord(MSG_ENTITY, self.origin_y);
2908 WriteCoord(MSG_ENTITY, self.origin_z);
2911 WriteCoord(MSG_ENTITY, self.velocity_x);
2912 WriteCoord(MSG_ENTITY, self.velocity_y);
2913 WriteCoord(MSG_ENTITY, self.velocity_z);
2917 WriteCoord(MSG_ENTITY, self.angles_x);
2918 WriteCoord(MSG_ENTITY, self.angles_y);
2919 WriteCoord(MSG_ENTITY, self.angles_z);
2923 WriteCoord(MSG_ENTITY, self.avelocity_x);
2924 WriteCoord(MSG_ENTITY, self.avelocity_y);
2925 WriteCoord(MSG_ENTITY, self.avelocity_z);
2927 WriteShort(MSG_ENTITY, self.scale * 256.0);
2928 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2929 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2930 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2931 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2936 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2941 e.classname = "modeleffect";
2949 e.teleport_time = t1;
2953 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2957 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2960 sz = max(e.scale, e.scale2);
2961 setsize(e, e.mins * sz, e.maxs * sz);
2962 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2965 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2967 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2970 float randombit(float bits)
2972 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2981 for(f = 1; f <= bits; f *= 2)
2990 r = (r - 1) / (n - 1);
2997 float randombits(float bits, float k, float error_return)
3001 while(k > 0 && bits != r)
3003 r += randombit(bits - r);
3012 void randombit_test(float bits, float iter)
3016 print(ftos(randombit(bits)), "\n");
3021 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3023 if(halflifedist > 0)
3024 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3025 else if(halflifedist < 0)
3026 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3035 #define cvar_string_normal cvar_string_builtin
3036 #define cvar_normal cvar_builtin
3038 string cvar_string_normal(string n)
3040 if not(cvar_type(n) & 1)
3041 backtrace(strcat("Attempt to access undefined cvar: ", n));
3042 return cvar_string_builtin(n);
3045 float cvar_normal(string n)
3047 return stof(cvar_string_normal(n));
3050 #define cvar_set_normal cvar_set_builtin
3058 oself.think = SUB_Remove;
3059 oself.nextthink = time;
3065 Execute func() after time + fdelay.
3066 self when func is executed = self when defer is called
3068 void defer(float fdelay, void() func)
3075 e.think = defer_think;
3076 e.nextthink = time + fdelay;
3079 .string aiment_classname;
3080 .float aiment_deadflag;
3081 void SetMovetypeFollow(entity ent, entity e)
3083 // FIXME this may not be warpzone aware
3084 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3085 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3086 ent.aiment = e; // make the hole follow bmodel
3087 ent.punchangle = e.angles; // the original angles of bmodel
3088 ent.view_ofs = ent.origin - e.origin; // relative origin
3089 ent.v_angle = ent.angles - e.angles; // relative angles
3090 ent.aiment_classname = strzone(e.classname);
3091 ent.aiment_deadflag = e.deadflag;
3093 void UnsetMovetypeFollow(entity ent)
3095 ent.movetype = MOVETYPE_FLY;
3096 PROJECTILE_MAKETRIGGER(ent);
3099 float LostMovetypeFollow(entity ent)
3102 if(ent.movetype != MOVETYPE_FOLLOW)
3108 if(ent.aiment.classname != ent.aiment_classname)
3110 if(ent.aiment.deadflag != ent.aiment_deadflag)