1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
101 // copies a string to a tempstring (so one can strunzone it)
102 string strcat1(string s) = #115; // FRIK_FILE
107 void bcenterprint(string s)
109 // TODO replace by MSG_ALL (would show it to spectators too, though)?
111 FOR_EACH_PLAYER(head)
112 if (clienttype(head) == CLIENTTYPE_REAL)
113 centerprint(head, s);
116 void GameLogEcho(string s)
121 if (autocvar_sv_eventlog_files)
126 matches = autocvar_sv_eventlog_files_counter + 1;
127 cvar_set("sv_eventlog_files_counter", ftos(matches));
130 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
131 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
132 logfile = fopen(fn, FILE_APPEND);
133 fputs(logfile, ":logversion:3\n");
137 if (autocvar_sv_eventlog_files_timestamps)
138 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
140 fputs(logfile, strcat(s, "\n"));
143 if (autocvar_sv_eventlog_console)
152 // will be opened later
157 if (logfile_open && logfile >= 0)
164 float spawnpoint_nag;
165 void relocate_spawnpoint()
167 // nudge off the floor
168 setorigin(self, self.origin + '0 0 1');
170 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
171 if (trace_startsolid)
177 if (!move_out_of_solid(self))
178 objerror("could not get out of solid at all!");
179 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
180 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
181 print(" ", ftos(self.origin_y - o_y));
182 print(" ", ftos(self.origin_z - o_z), "'\n");
183 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
186 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
192 self.mins = self.maxs = '0 0 0';
193 objerror("player spawn point in solid, mapper sucks!\n");
198 self.use = spawnpoint_use;
199 self.team_saved = self.team;
203 if (have_team_spawns != 0)
205 have_team_spawns = 1;
206 have_team_spawns_forteam[self.team] = 1;
208 if (autocvar_r_showbboxes)
210 // show where spawnpoints point at too
211 makevectors(self.angles);
214 e.classname = "info_player_foo";
215 setorigin(e, self.origin + v_forward * 24);
216 setsize(e, '-8 -8 -8', '8 8 8');
217 e.solid = SOLID_TRIGGER;
221 #define strstr strstrofs
223 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
224 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
225 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
226 // BE CONSTANT OR strzoneD!
227 float strstr(string haystack, string needle, float offset)
231 len = strlen(needle);
232 endpos = strlen(haystack) - len;
233 while(offset <= endpos)
235 found = substring(haystack, offset, len);
244 float NUM_NEAREST_ENTITIES = 4;
245 entity nearest_entity[NUM_NEAREST_ENTITIES];
246 float nearest_length[NUM_NEAREST_ENTITIES];
247 entity findnearest(vector point, .string field, string value, vector axismod)
258 localhead = find(world, field, value);
261 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
262 dist = localhead.oldorigin;
264 dist = localhead.origin;
266 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
269 for (i = 0; i < num_nearest; ++i)
271 if (len < nearest_length[i])
275 // now i tells us where to insert at
276 // INSERTION SORT! YOU'VE SEEN IT! RUN!
277 if (i < NUM_NEAREST_ENTITIES)
279 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
281 nearest_length[j + 1] = nearest_length[j];
282 nearest_entity[j + 1] = nearest_entity[j];
284 nearest_length[i] = len;
285 nearest_entity[i] = localhead;
286 if (num_nearest < NUM_NEAREST_ENTITIES)
287 num_nearest = num_nearest + 1;
290 localhead = find(localhead, field, value);
293 // now use the first one from our list that we can see
294 for (i = 0; i < num_nearest; ++i)
296 traceline(point, nearest_entity[i].origin, TRUE, world);
297 if (trace_fraction == 1)
301 dprint("Nearest point (");
302 dprint(nearest_entity[0].netname);
303 dprint(") is not visible, using a visible one.\n");
305 return nearest_entity[i];
309 if (num_nearest == 0)
312 dprint("Not seeing any location point, using nearest as fallback.\n");
314 dprint("Candidates were: ");
315 for(j = 0; j < num_nearest; ++j)
319 dprint(nearest_entity[j].netname);
324 return nearest_entity[0];
327 void spawnfunc_target_location()
329 self.classname = "target_location";
330 // location name in netname
331 // eventually support: count, teamgame selectors, line of sight?
334 void spawnfunc_info_location()
336 self.classname = "target_location";
337 self.message = self.netname;
340 string NearestLocation(vector p)
345 loc = findnearest(p, classname, "target_location", '1 1 1');
352 loc = findnearest(p, target, "###item###", '1 1 4');
359 string formatmessage(string msg)
370 WarpZone_crosshair_trace(self);
371 cursor = trace_endpos;
372 cursor_ent = trace_ent;
376 break; // too many replacements
379 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
380 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
393 replacement = substring(msg, p, 2);
394 escape = substring(msg, p + 1, 1);
398 else if (escape == "\\")
400 else if (escape == "n")
402 else if (escape == "a")
403 replacement = ftos(floor(self.armorvalue));
404 else if (escape == "h")
405 replacement = ftos(floor(self.health));
406 else if (escape == "l")
407 replacement = NearestLocation(self.origin);
408 else if (escape == "y")
409 replacement = NearestLocation(cursor);
410 else if (escape == "d")
411 replacement = NearestLocation(self.death_origin);
412 else if (escape == "w") {
416 wep = self.switchweapon;
419 replacement = W_Name(wep);
420 } else if (escape == "W") {
421 if (self.items & IT_SHELLS) replacement = "shells";
422 else if (self.items & IT_NAILS) replacement = "bullets";
423 else if (self.items & IT_ROCKETS) replacement = "rockets";
424 else if (self.items & IT_CELLS) replacement = "cells";
425 else replacement = "batteries"; // ;)
426 } else if (escape == "x") {
427 replacement = cursor_ent.netname;
428 if (!replacement || !cursor_ent)
429 replacement = "nothing";
430 } else if (escape == "s")
431 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
432 else if (escape == "S")
433 replacement = ftos(vlen(self.velocity));
435 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
436 p = p + strlen(replacement);
441 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
442 return (value == 0) ? FALSE : TRUE;
451 >0: receives a cvar from name=argv(f) value=argv(f+1)
453 void GetCvars_handleString(string thisname, float f, .string field, string name)
458 strunzone(self.field);
459 self.field = string_null;
463 if (thisname == name)
466 strunzone(self.field);
467 self.field = strzone(argv(f + 1));
471 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
473 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
475 GetCvars_handleString(thisname, f, field, name);
476 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
477 if (thisname == name)
480 s = func(strcat1(self.field));
483 strunzone(self.field);
484 self.field = strzone(s);
488 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
495 if (thisname == name)
496 self.field = stof(argv(f + 1));
499 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
501 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
508 if (thisname == name)
512 self.field = stof(argv(f + 1));
521 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
524 float w_getbestweapon(entity e);
525 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
528 o = W_FixWeaponOrder_ForceComplete(wo);
529 if(self.weaponorder_byimpulse)
531 strunzone(self.weaponorder_byimpulse);
532 self.weaponorder_byimpulse = string_null;
534 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
537 void GetCvars(float f)
539 string s = string_null;
542 s = strcat1(argv(f));
546 MUTATOR_CALLHOOK(GetCvars);
547 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
548 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
549 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
550 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
551 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
564 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
565 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
566 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
567 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
568 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
569 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
571 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
572 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
574 #ifdef ALLOW_FORCEMODELS
575 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
576 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
578 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
579 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
580 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
581 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
582 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
584 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
587 if (s == "cl_weaponpriority")
588 self.switchweapon = w_getbestweapon(self);
589 if (s == "cl_allow_uidtracking")
590 PlayerStats_AddPlayer(self);
594 void backtrace(string msg)
597 dev = autocvar_developer;
598 war = autocvar_prvm_backtraceforwarnings;
599 cvar_set("developer", "1");
600 cvar_set("prvm_backtraceforwarnings", "1");
602 print("--- CUT HERE ---\nWARNING: ");
605 remove(world); // isn't there any better way to cause a backtrace?
606 print("\n--- CUT UNTIL HERE ---\n");
607 cvar_set("developer", ftos(dev));
608 cvar_set("prvm_backtraceforwarnings", ftos(war));
611 string Team_ColorCode(float teamid)
613 if (teamid == COLOR_TEAM1)
615 else if (teamid == COLOR_TEAM2)
617 else if (teamid == COLOR_TEAM3)
619 else if (teamid == COLOR_TEAM4)
625 string Team_ColorName(float t)
627 // fixme: Search for team entities and get their .netname's!
628 if (t == COLOR_TEAM1)
630 if (t == COLOR_TEAM2)
632 if (t == COLOR_TEAM3)
634 if (t == COLOR_TEAM4)
639 string Team_ColorNameLowerCase(float t)
641 // fixme: Search for team entities and get their .netname's!
642 if (t == COLOR_TEAM1)
644 if (t == COLOR_TEAM2)
646 if (t == COLOR_TEAM3)
648 if (t == COLOR_TEAM4)
653 float ColourToNumber(string team_colour)
655 if (team_colour == "red")
658 if (team_colour == "blue")
661 if (team_colour == "yellow")
664 if (team_colour == "pink")
667 if (team_colour == "auto")
673 float NumberToTeamNumber(float number)
690 // decolorizes and team colors the player name when needed
691 string playername(entity p)
694 if (teamplay && !intermission_running && p.classname == "player")
696 t = Team_ColorCode(p.team);
697 return strcat(t, strdecolorize(p.netname));
703 vector randompos(vector m1, vector m2)
707 v_x = m2_x * random() + m1_x;
708 v_y = m2_y * random() + m1_y;
709 v_z = m2_z * random() + m1_z;
713 //#NO AUTOCVARS START
715 float g_pickup_shells;
716 float g_pickup_shells_max;
717 float g_pickup_nails;
718 float g_pickup_nails_max;
719 float g_pickup_rockets;
720 float g_pickup_rockets_max;
721 float g_pickup_cells;
722 float g_pickup_cells_max;
724 float g_pickup_fuel_jetpack;
725 float g_pickup_fuel_max;
726 float g_pickup_armorsmall;
727 float g_pickup_armorsmall_max;
728 float g_pickup_armorsmall_anyway;
729 float g_pickup_armormedium;
730 float g_pickup_armormedium_max;
731 float g_pickup_armormedium_anyway;
732 float g_pickup_armorbig;
733 float g_pickup_armorbig_max;
734 float g_pickup_armorbig_anyway;
735 float g_pickup_armorlarge;
736 float g_pickup_armorlarge_max;
737 float g_pickup_armorlarge_anyway;
738 float g_pickup_healthsmall;
739 float g_pickup_healthsmall_max;
740 float g_pickup_healthsmall_anyway;
741 float g_pickup_healthmedium;
742 float g_pickup_healthmedium_max;
743 float g_pickup_healthmedium_anyway;
744 float g_pickup_healthlarge;
745 float g_pickup_healthlarge_max;
746 float g_pickup_healthlarge_anyway;
747 float g_pickup_healthmega;
748 float g_pickup_healthmega_max;
749 float g_pickup_healthmega_anyway;
750 float g_pickup_ammo_anyway;
751 float g_pickup_weapons_anyway;
753 WEPSET_DECLARE_A(g_weaponarena_weapons);
754 float g_weaponarena_random;
755 float g_weaponarena_random_with_laser;
756 string g_weaponarena_list;
757 float g_weaponspeedfactor;
758 float g_weaponratefactor;
759 float g_weapondamagefactor;
760 float g_weaponforcefactor;
761 float g_weaponspreadfactor;
763 WEPSET_DECLARE_A(start_weapons);
764 WEPSET_DECLARE_A(start_weapons_default);
765 WEPSET_DECLARE_A(start_weapons_defaultmask);
767 float start_ammo_shells;
768 float start_ammo_nails;
769 float start_ammo_rockets;
770 float start_ammo_cells;
771 float start_ammo_fuel;
773 float start_armorvalue;
774 WEPSET_DECLARE_A(warmup_start_weapons);
775 WEPSET_DECLARE_A(warmup_start_weapons_default);
776 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
777 float warmup_start_ammo_shells;
778 float warmup_start_ammo_nails;
779 float warmup_start_ammo_rockets;
780 float warmup_start_ammo_cells;
781 float warmup_start_ammo_fuel;
782 float warmup_start_health;
783 float warmup_start_armorvalue;
786 entity get_weaponinfo(float w);
788 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
790 var float i = weaponinfo.weapon;
796 if (g_lms || g_ca || allguns)
798 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
804 d = (i == WEP_SHOTGUN); // todo: how to handle shotgun in CTS mode? we're removing it.. so....
806 d = 0; // weapon is set a few lines later
808 d = (i == WEP_LASER);
810 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
811 d |= (i == WEP_HOOK);
812 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
815 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
817 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
822 // 4: is set by default?
831 void readplayerstartcvars()
837 // initialize starting values for players
838 WEPSET_CLEAR_A(start_weapons);
839 WEPSET_CLEAR_A(start_weapons_default);
840 WEPSET_CLEAR_A(start_weapons_defaultmask);
842 start_ammo_shells = 0;
843 start_ammo_nails = 0;
844 start_ammo_rockets = 0;
845 start_ammo_cells = 0;
846 start_health = cvar("g_balance_health_start");
847 start_armorvalue = cvar("g_balance_armor_start");
850 WEPSET_CLEAR_A(g_weaponarena_weapons);
852 s = cvar_string("g_weaponarena");
853 if (s == "0" || s == "")
859 if (s == "0" || s == "")
865 // forcibly turn off weaponarena
870 g_weaponarena_list = "All Weapons";
871 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
873 e = get_weaponinfo(j);
874 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
875 WEPSET_OR_AW(g_weaponarena_weapons, j);
878 else if (s == "most")
881 g_weaponarena_list = "Most Weapons";
882 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
884 e = get_weaponinfo(j);
885 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
886 if (e.spawnflags & WEP_FLAG_NORMAL)
887 WEPSET_OR_AW(g_weaponarena_weapons, j);
890 else if (s == "none")
893 g_weaponarena_list = "No Weapons";
898 t = tokenize_console(s);
899 g_weaponarena_list = "";
900 for (i = 0; i < t; ++i)
903 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
905 e = get_weaponinfo(j);
908 WEPSET_OR_AW(g_weaponarena_weapons, j);
909 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
915 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
918 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
922 g_weaponarena_random = cvar("g_weaponarena_random");
924 g_weaponarena_random = 0;
925 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
929 g_minstagib = 0; // incompatible
930 g_pinata = 0; // incompatible
931 g_weapon_stay = 0; // incompatible
932 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
934 start_items |= IT_UNLIMITED_AMMO;
936 else if (g_minstagib)
938 g_pinata = 0; // incompatible
939 g_weapon_stay = 0; // incompatible
940 g_bloodloss = 0; // incompatible
942 start_armorvalue = 0;
943 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
944 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
945 start_items |= IT_UNLIMITED_SUPERWEAPONS;
947 if (g_minstagib_invis_alpha <= 0)
948 g_minstagib_invis_alpha = -1;
952 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
954 e = get_weaponinfo(i);
955 float w = want_weapon("g_start_weapon_", e, FALSE);
957 WEPSET_OR_AW(start_weapons, i);
959 WEPSET_OR_AW(start_weapons_default, i);
961 WEPSET_OR_AW(start_weapons_defaultmask, i);
965 if(!cvar("g_use_ammunition"))
966 start_items |= IT_UNLIMITED_AMMO;
968 if(cvar("g_nexball"))
969 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
973 start_ammo_cells = cvar("g_minstagib_ammo_start");
974 start_ammo_fuel = cvar("g_start_ammo_fuel");
976 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
978 start_ammo_rockets = 999;
979 start_ammo_shells = 999;
980 start_ammo_cells = 999;
981 start_ammo_nails = 999;
982 start_ammo_fuel = 999;
988 start_ammo_shells = cvar("g_lms_start_ammo_shells");
989 start_ammo_nails = cvar("g_lms_start_ammo_nails");
990 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
991 start_ammo_cells = cvar("g_lms_start_ammo_cells");
992 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
996 start_ammo_shells = cvar("g_start_ammo_shells");
997 start_ammo_nails = cvar("g_start_ammo_nails");
998 start_ammo_rockets = cvar("g_start_ammo_rockets");
999 start_ammo_cells = cvar("g_start_ammo_cells");
1000 start_ammo_fuel = cvar("g_start_ammo_fuel");
1006 start_health = cvar("g_lms_start_health");
1007 start_armorvalue = cvar("g_lms_start_armor");
1012 warmup_start_ammo_shells = start_ammo_shells;
1013 warmup_start_ammo_nails = start_ammo_nails;
1014 warmup_start_ammo_rockets = start_ammo_rockets;
1015 warmup_start_ammo_cells = start_ammo_cells;
1016 warmup_start_ammo_fuel = start_ammo_fuel;
1017 warmup_start_health = start_health;
1018 warmup_start_armorvalue = start_armorvalue;
1019 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1020 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1021 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1023 if (!g_weaponarena && !g_minstagib && !g_ca)
1025 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1026 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1027 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1028 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1029 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1030 warmup_start_health = cvar("g_warmup_start_health");
1031 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1032 WEPSET_CLEAR_A(warmup_start_weapons);
1033 WEPSET_CLEAR_A(warmup_start_weapons_default);
1034 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1040 WEPSET_OR_AW(warmup_start_weapons, i);
1042 WEPSET_OR_AW(warmup_start_weapons_default, i);
1044 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1050 start_items |= IT_JETPACK;
1052 MUTATOR_CALLHOOK(SetStartItems);
1054 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1056 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1057 start_items |= IT_FUEL_REGEN;
1058 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1059 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1062 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1064 e = get_weaponinfo(i);
1065 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1066 weapon_action(i, WR_PRECACHE);
1069 start_ammo_shells = max(0, start_ammo_shells);
1070 start_ammo_nails = max(0, start_ammo_nails);
1071 start_ammo_cells = max(0, start_ammo_cells);
1072 start_ammo_rockets = max(0, start_ammo_rockets);
1073 start_ammo_fuel = max(0, start_ammo_fuel);
1075 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1076 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1077 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1078 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1079 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1083 float g_bugrigs_planar_movement;
1084 float g_bugrigs_planar_movement_car_jumping;
1085 float g_bugrigs_reverse_spinning;
1086 float g_bugrigs_reverse_speeding;
1087 float g_bugrigs_reverse_stopping;
1088 float g_bugrigs_air_steering;
1089 float g_bugrigs_angle_smoothing;
1090 float g_bugrigs_friction_floor;
1091 float g_bugrigs_friction_brake;
1092 float g_bugrigs_friction_air;
1093 float g_bugrigs_accel;
1094 float g_bugrigs_speed_ref;
1095 float g_bugrigs_speed_pow;
1096 float g_bugrigs_steer;
1098 float g_touchexplode;
1099 float g_touchexplode_radius;
1100 float g_touchexplode_damage;
1101 float g_touchexplode_edgedamage;
1102 float g_touchexplode_force;
1109 float sv_pitch_fixyaw;
1111 string GetGametype(); // g_world.qc
1112 void readlevelcvars(void)
1114 g_minstagib = cvar("g_minstagib");
1116 // load ALL the mutators
1117 if(cvar("g_dodging"))
1118 MUTATOR_ADD(mutator_dodging);
1119 if(cvar("g_spawn_near_teammate"))
1120 MUTATOR_ADD(mutator_spawn_near_teammate);
1123 if(cvar("g_invincible_projectiles"))
1124 MUTATOR_ADD(mutator_invincibleprojectiles);
1125 if(cvar("g_new_toys"))
1126 MUTATOR_ADD(mutator_new_toys);
1128 MUTATOR_ADD(mutator_nix);
1129 if(cvar("g_rocket_flying"))
1130 MUTATOR_ADD(mutator_rocketflying);
1131 if(cvar("g_vampire"))
1132 MUTATOR_ADD(mutator_vampire);
1133 if(cvar("g_superspectate"))
1134 MUTATOR_ADD(mutator_superspec);
1137 // is this a mutator? is this a mode?
1138 if(cvar("g_sandbox"))
1139 MUTATOR_ADD(sandbox);
1141 if(cvar("sv_allow_fullbright"))
1142 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1144 g_bugrigs = cvar("g_bugrigs");
1145 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1146 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1147 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1148 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1149 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1150 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1151 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1152 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1153 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1154 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1155 g_bugrigs_accel = cvar("g_bugrigs_accel");
1156 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1157 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1158 g_bugrigs_steer = cvar("g_bugrigs_steer");
1160 g_touchexplode = cvar("g_touchexplode");
1161 g_touchexplode_radius = cvar("g_touchexplode_radius");
1162 g_touchexplode_damage = cvar("g_touchexplode_damage");
1163 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1164 g_touchexplode_force = cvar("g_touchexplode_force");
1166 #ifdef ALLOW_FORCEMODELS
1167 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1170 sv_clones = cvar("sv_clones");
1171 sv_gentle = cvar("sv_gentle");
1172 sv_foginterval = cvar("sv_foginterval");
1173 g_cloaked = cvar("g_cloaked");
1175 g_cloaked = 1; // always enable cloak in CTS
1176 g_jump_grunt = cvar("g_jump_grunt");
1177 g_footsteps = cvar("g_footsteps");
1178 g_grappling_hook = cvar("g_grappling_hook");
1179 g_jetpack = cvar("g_jetpack");
1180 g_midair = cvar("g_midair");
1181 g_norecoil = cvar("g_norecoil");
1182 g_bloodloss = cvar("g_bloodloss");
1183 sv_maxidle = cvar("sv_maxidle");
1184 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1185 g_ctf_reverse = cvar("g_ctf_reverse");
1186 sv_autotaunt = cvar("sv_autotaunt");
1187 sv_taunt = cvar("sv_taunt");
1189 inWarmupStage = cvar("g_warmup");
1190 g_warmup_limit = cvar("g_warmup_limit");
1191 g_warmup_allguns = cvar("g_warmup_allguns");
1192 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1194 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1195 inWarmupStage = 0; // these modes cannot work together, sorry
1197 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1198 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1199 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1200 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1201 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1202 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1203 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1204 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1205 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1206 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1207 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1208 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1209 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1210 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1212 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1213 g_weaponratefactor = cvar("g_weaponratefactor");
1214 g_weapondamagefactor = cvar("g_weapondamagefactor");
1215 g_weaponforcefactor = cvar("g_weaponforcefactor");
1216 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1218 g_pickup_shells = cvar("g_pickup_shells");
1219 g_pickup_shells_max = cvar("g_pickup_shells_max");
1220 g_pickup_nails = cvar("g_pickup_nails");
1221 g_pickup_nails_max = cvar("g_pickup_nails_max");
1222 g_pickup_rockets = cvar("g_pickup_rockets");
1223 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1224 g_pickup_cells = cvar("g_pickup_cells");
1225 g_pickup_cells_max = cvar("g_pickup_cells_max");
1226 g_pickup_fuel = cvar("g_pickup_fuel");
1227 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1228 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1229 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1230 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1231 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1232 g_pickup_armormedium = cvar("g_pickup_armormedium");
1233 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1234 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1235 g_pickup_armorbig = cvar("g_pickup_armorbig");
1236 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1237 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1238 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1239 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1240 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1241 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1242 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1243 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1244 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1245 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1246 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1247 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1248 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1249 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1250 g_pickup_healthmega = cvar("g_pickup_healthmega");
1251 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1252 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1254 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1255 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1257 g_pinata = cvar("g_pinata");
1259 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1261 g_weapon_stay = cvar("g_weapon_stay");
1263 if not(inWarmupStage && !g_ca)
1264 game_starttime = cvar("g_start_delay");
1266 sv_pitch_min = cvar("sv_pitch_min");
1267 sv_pitch_max = cvar("sv_pitch_max");
1268 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1270 readplayerstartcvars();
1276 string precache_sound (string s) = #19;
1277 float precache_sound_index (string s) = #19;
1279 #define SND_VOLUME 1
1280 #define SND_ATTENUATION 2
1281 #define SND_LARGEENTITY 8
1282 #define SND_LARGESOUND 16
1284 float sound_allowed(float dest, entity e)
1286 // sounds from world may always pass
1289 if (e.classname == "body")
1291 else if (e.realowner && e.realowner != e)
1293 else if (e.owner && e.owner != e)
1298 // sounds to self may always pass
1299 if (dest == MSG_ONE)
1300 if (e == msg_entity)
1302 // sounds by players can be removed
1303 if (autocvar_bot_sound_monopoly)
1304 if (clienttype(e) == CLIENTTYPE_REAL)
1306 // anything else may pass
1310 #ifdef COMPAT_XON010_CHANNELS
1311 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1312 void sound(entity e, float chan, string samp, float vol, float atten)
1314 if (!sound_allowed(MSG_BROADCAST, e))
1316 builtin_sound(e, chan, samp, vol, atten);
1320 void sound(entity e, float chan, string samp, float vol, float atten)
1322 if (!sound_allowed(MSG_BROADCAST, e))
1324 sound7(e, chan, samp, vol, atten, 0, 0);
1328 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1332 if (!sound_allowed(dest, e))
1335 entno = num_for_edict(e);
1336 idx = precache_sound_index(samp);
1341 atten = floor(atten * 64);
1342 vol = floor(vol * 255);
1345 sflags |= SND_VOLUME;
1347 sflags |= SND_ATTENUATION;
1348 if (entno >= 8192 || chan < 0 || chan > 7)
1349 sflags |= SND_LARGEENTITY;
1351 sflags |= SND_LARGESOUND;
1353 WriteByte(dest, SVC_SOUND);
1354 WriteByte(dest, sflags);
1355 if (sflags & SND_VOLUME)
1356 WriteByte(dest, vol);
1357 if (sflags & SND_ATTENUATION)
1358 WriteByte(dest, atten);
1359 if (sflags & SND_LARGEENTITY)
1361 WriteShort(dest, entno);
1362 WriteByte(dest, chan);
1366 WriteShort(dest, entno * 8 + chan);
1368 if (sflags & SND_LARGESOUND)
1369 WriteShort(dest, idx);
1371 WriteByte(dest, idx);
1373 WriteCoord(dest, o_x);
1374 WriteCoord(dest, o_y);
1375 WriteCoord(dest, o_z);
1377 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1381 if (!sound_allowed(dest, e))
1384 o = e.origin + 0.5 * (e.mins + e.maxs);
1385 soundtoat(dest, e, o, chan, samp, vol, atten);
1387 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1389 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1391 void stopsoundto(float dest, entity e, float chan)
1395 if (!sound_allowed(dest, e))
1398 entno = num_for_edict(e);
1400 if (entno >= 8192 || chan < 0 || chan > 7)
1403 idx = precache_sound_index("misc/null.wav");
1404 sflags = SND_LARGEENTITY;
1406 sflags |= SND_LARGESOUND;
1407 WriteByte(dest, SVC_SOUND);
1408 WriteByte(dest, sflags);
1409 WriteShort(dest, entno);
1410 WriteByte(dest, chan);
1411 if (sflags & SND_LARGESOUND)
1412 WriteShort(dest, idx);
1414 WriteByte(dest, idx);
1415 WriteCoord(dest, e.origin_x);
1416 WriteCoord(dest, e.origin_y);
1417 WriteCoord(dest, e.origin_z);
1421 WriteByte(dest, SVC_STOPSOUND);
1422 WriteShort(dest, entno * 8 + chan);
1425 void stopsound(entity e, float chan)
1427 if (!sound_allowed(MSG_BROADCAST, e))
1430 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1431 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1434 void play2(entity e, string filename)
1436 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1438 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1441 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1443 float spamsound(entity e, float chan, string samp, float vol, float atten)
1445 if (!sound_allowed(MSG_BROADCAST, e))
1448 if (time > e.spamtime)
1451 sound(e, chan, samp, vol, atten);
1457 void play2team(float t, string filename)
1461 if (autocvar_bot_sound_monopoly)
1464 FOR_EACH_REALPLAYER(head)
1467 play2(head, filename);
1471 void play2all(string samp)
1473 if (autocvar_bot_sound_monopoly)
1476 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1479 void PrecachePlayerSounds(string f);
1480 void precache_playermodel(string m)
1482 float globhandle, i, n;
1485 if(substring(m, -9,5) == "_lod1")
1487 if(substring(m, -9,5) == "_lod2")
1490 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1493 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1497 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1500 n = search_getsize(globhandle);
1501 for (i = 0; i < n; ++i)
1503 //print(search_getfilename(globhandle, i), "\n");
1504 f = search_getfilename(globhandle, i);
1505 PrecachePlayerSounds(f);
1507 search_end(globhandle);
1509 void precache_all_playermodels(string pattern)
1511 float globhandle, i, n;
1514 globhandle = search_begin(pattern, TRUE, FALSE);
1517 n = search_getsize(globhandle);
1518 for (i = 0; i < n; ++i)
1520 //print(search_getfilename(globhandle, i), "\n");
1521 f = search_getfilename(globhandle, i);
1522 precache_playermodel(f);
1524 search_end(globhandle);
1529 // gamemode related things
1530 precache_model ("models/misc/chatbubble.spr");
1533 precache_model ("models/runematch/curse.mdl");
1534 precache_model ("models/runematch/rune.mdl");
1537 #ifdef TTURRETS_ENABLED
1538 if (autocvar_g_turrets)
1542 // Precache all player models if desired
1543 if (autocvar_sv_precacheplayermodels)
1545 PrecachePlayerSounds("sound/player/default.sounds");
1546 precache_all_playermodels("models/player/*.zym");
1547 precache_all_playermodels("models/player/*.dpm");
1548 precache_all_playermodels("models/player/*.md3");
1549 precache_all_playermodels("models/player/*.psk");
1550 precache_all_playermodels("models/player/*.iqm");
1553 if (autocvar_sv_defaultcharacter)
1556 s = autocvar_sv_defaultplayermodel_red;
1558 precache_playermodel(s);
1559 s = autocvar_sv_defaultplayermodel_blue;
1561 precache_playermodel(s);
1562 s = autocvar_sv_defaultplayermodel_yellow;
1564 precache_playermodel(s);
1565 s = autocvar_sv_defaultplayermodel_pink;
1567 precache_playermodel(s);
1568 s = autocvar_sv_defaultplayermodel;
1570 precache_playermodel(s);
1575 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1576 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1579 // gore and miscellaneous sounds
1580 //precache_sound ("misc/h2ohit.wav");
1581 precache_model ("models/hook.md3");
1582 precache_sound ("misc/armorimpact.wav");
1583 precache_sound ("misc/bodyimpact1.wav");
1584 precache_sound ("misc/bodyimpact2.wav");
1585 precache_sound ("misc/gib.wav");
1586 precache_sound ("misc/gib_splat01.wav");
1587 precache_sound ("misc/gib_splat02.wav");
1588 precache_sound ("misc/gib_splat03.wav");
1589 precache_sound ("misc/gib_splat04.wav");
1590 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1591 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1592 precache_sound ("misc/null.wav");
1593 precache_sound ("misc/spawn.wav");
1594 precache_sound ("misc/talk.wav");
1595 precache_sound ("misc/teleport.wav");
1596 precache_sound ("misc/poweroff.wav");
1597 precache_sound ("player/lava.wav");
1598 precache_sound ("player/slime.wav");
1601 precache_sound ("misc/jetpack_fly.wav");
1603 precache_model ("models/sprites/0.spr32");
1604 precache_model ("models/sprites/1.spr32");
1605 precache_model ("models/sprites/2.spr32");
1606 precache_model ("models/sprites/3.spr32");
1607 precache_model ("models/sprites/4.spr32");
1608 precache_model ("models/sprites/5.spr32");
1609 precache_model ("models/sprites/6.spr32");
1610 precache_model ("models/sprites/7.spr32");
1611 precache_model ("models/sprites/8.spr32");
1612 precache_model ("models/sprites/9.spr32");
1613 precache_model ("models/sprites/10.spr32");
1615 // common weapon precaches
1616 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1617 precache_sound ("weapons/weapon_switch.wav");
1618 precache_sound ("weapons/weaponpickup.wav");
1619 precache_sound ("weapons/unavailable.wav");
1620 precache_sound ("weapons/dryfire.wav");
1621 if (g_grappling_hook)
1623 precache_sound ("weapons/hook_fire.wav"); // hook
1624 precache_sound ("weapons/hook_impact.wav"); // hook
1627 if(autocvar_sv_precacheweapons)
1629 //precache weapon models/sounds
1632 while (wep <= WEP_LAST)
1634 weapon_action(wep, WR_PRECACHE);
1639 precache_model("models/elaser.mdl");
1640 precache_model("models/laser.mdl");
1641 precache_model("models/ebomb.mdl");
1644 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1646 if (!self.noise && self.music) // quake 3 uses the music field
1647 self.noise = self.music;
1649 // plays music for the level if there is any
1652 precache_sound (self.noise);
1653 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1658 // sorry, but using \ in macros breaks line numbers
1659 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1660 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1661 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1664 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1666 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1669 WRITESPECTATABLE_MSG_ONE({
1670 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1671 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1672 WriteByte(MSG_ONE, id);
1673 WriteString(MSG_ONE, s);
1674 if (id != 0 && s != "")
1676 WriteByte(MSG_ONE, duration);
1677 WriteByte(MSG_ONE, countdown_num);
1682 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1684 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1686 // WARNING: this kills the trace globals
1687 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1688 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1690 #define INITPRIO_FIRST 0
1691 #define INITPRIO_GAMETYPE 0
1692 #define INITPRIO_GAMETYPE_FALLBACK 1
1693 #define INITPRIO_FINDTARGET 10
1694 #define INITPRIO_DROPTOFLOOR 20
1695 #define INITPRIO_SETLOCATION 90
1696 #define INITPRIO_LINKDOORS 91
1697 #define INITPRIO_LAST 99
1699 .void(void) initialize_entity;
1700 .float initialize_entity_order;
1701 .entity initialize_entity_next;
1702 entity initialize_entity_first;
1704 void make_safe_for_remove(entity e)
1706 if (e.initialize_entity)
1708 entity ent, prev = world;
1709 for (ent = initialize_entity_first; ent; )
1711 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1713 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1714 // skip it in linked list
1717 prev.initialize_entity_next = ent.initialize_entity_next;
1718 ent = prev.initialize_entity_next;
1722 initialize_entity_first = ent.initialize_entity_next;
1723 ent = initialize_entity_first;
1729 ent = ent.initialize_entity_next;
1735 void objerror(string s)
1737 make_safe_for_remove(self);
1738 builtin_objerror(s);
1741 .float remove_except_protected_forbidden;
1742 void remove_except_protected(entity e)
1744 if(e.remove_except_protected_forbidden)
1745 error("not allowed to remove this at this point");
1749 void remove_unsafely(entity e)
1751 if(e.classname == "spike")
1752 error("Removing spikes is forbidden (crylink bug), please report");
1756 void remove_safely(entity e)
1758 make_safe_for_remove(e);
1762 void InitializeEntity(entity e, void(void) func, float order)
1766 if (!e || e.initialize_entity)
1768 // make a proxy initializer entity
1772 e.classname = "initialize_entity";
1776 e.initialize_entity = func;
1777 e.initialize_entity_order = order;
1779 cur = initialize_entity_first;
1783 if (!cur || cur.initialize_entity_order > order)
1785 // insert between prev and cur
1787 prev.initialize_entity_next = e;
1789 initialize_entity_first = e;
1790 e.initialize_entity_next = cur;
1794 cur = cur.initialize_entity_next;
1797 void InitializeEntitiesRun()
1800 startoflist = initialize_entity_first;
1801 initialize_entity_first = world;
1802 remove = remove_except_protected;
1803 for (self = startoflist; self; self = self.initialize_entity_next)
1805 self.remove_except_protected_forbidden = 1;
1807 for (self = startoflist; self; )
1810 var void(void) func;
1811 e = self.initialize_entity_next;
1812 func = self.initialize_entity;
1813 self.initialize_entity_order = 0;
1814 self.initialize_entity = func_null;
1815 self.initialize_entity_next = world;
1816 self.remove_except_protected_forbidden = 0;
1817 if (self.classname == "initialize_entity")
1821 builtin_remove(self);
1824 //dprint("Delayed initialization: ", self.classname, "\n");
1825 if(func != func_null)
1830 backtrace(strcat("Null function in: ", self.classname, "\n"));
1834 remove = remove_unsafely;
1837 .float uncustomizeentityforclient_set;
1838 .void(void) uncustomizeentityforclient;
1839 void(void) SUB_Nullpointer = #0;
1840 void UncustomizeEntitiesRun()
1844 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1845 self.uncustomizeentityforclient();
1848 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1850 e.customizeentityforclient = customizer;
1851 e.uncustomizeentityforclient = uncustomizer;
1852 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1856 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1859 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1863 if (e.classname == "")
1864 e.classname = "net_linked";
1866 if (e.model == "" || self.modelindex == 0)
1870 setmodel(e, "null");
1874 e.SendEntity = sendfunc;
1875 e.SendFlags = 0xFFFFFF;
1878 e.effects |= EF_NODEPTHTEST;
1882 e.nextthink = time + dt;
1883 e.think = SUB_Remove;
1887 void adaptor_think2touch()
1896 void adaptor_think2use()
1908 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1910 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1911 self.projectiledeathtype |= HITTYPE_SPLASH;
1912 adaptor_think2use();
1915 // deferred dropping
1916 void DropToFloor_Handler()
1918 builtin_droptofloor();
1919 self.dropped_origin = self.origin;
1924 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1929 float trace_hits_box_a0, trace_hits_box_a1;
1931 float trace_hits_box_1d(float end, float thmi, float thma)
1935 // just check if x is in range
1943 // do the trace with respect to x
1944 // 0 -> end has to stay in thmi -> thma
1945 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1946 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1947 if (trace_hits_box_a0 > trace_hits_box_a1)
1953 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1958 // now it is a trace from 0 to end
1960 trace_hits_box_a0 = 0;
1961 trace_hits_box_a1 = 1;
1963 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1965 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1967 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1973 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1975 return trace_hits_box(start, end, thmi - ma, thma - mi);
1978 float SUB_NoImpactCheck()
1980 // zero hitcontents = this is not the real impact, but either the
1981 // mirror-impact of something hitting the projectile instead of the
1982 // projectile hitting the something, or a touchareagrid one. Neither of
1983 // these stop the projectile from moving, so...
1984 if(trace_dphitcontents == 0)
1986 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1987 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1990 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1992 if (other == world && self.size != '0 0 0')
1995 tic = self.velocity * sys_frametime;
1996 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1997 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1998 if (trace_fraction >= 1)
2000 dprint("Odd... did not hit...?\n");
2002 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2004 dprint("Detected and prevented the sky-grapple bug.\n");
2012 #define SUB_OwnerCheck() (other && (other == self.owner))
2014 void RemoveGrapplingHook(entity pl);
2015 void W_Crylink_Dequeue(entity e);
2016 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2018 if(SUB_OwnerCheck())
2020 if(SUB_NoImpactCheck())
2022 if(self.classname == "grapplinghook")
2023 RemoveGrapplingHook(self.realowner);
2024 else if(self.classname == "spike")
2026 W_Crylink_Dequeue(self);
2033 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2034 UpdateCSQCProjectile(self);
2037 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2039 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2040 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2042 void URI_Get_Callback(float id, float status, string data)
2044 if(url_URI_Get_Callback(id, status, data))
2048 else if (id == URI_GET_DISCARD)
2052 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2055 Curl_URI_Get_Callback(id, status, data);
2057 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2060 OnlineBanList_URI_Get_Callback(id, status, data);
2064 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2068 string uid2name(string myuid) {
2070 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2072 // FIXME remove this later after 0.6 release
2073 // convert old style broken records to correct style
2076 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2079 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2080 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2085 s = "^1Unregistered Player";
2089 float race_readTime(string map, float pos)
2097 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2100 string race_readUID(string map, float pos)
2108 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2111 float race_readPos(string map, float t) {
2113 for (i = 1; i <= RANKINGS_CNT; ++i)
2114 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2117 return 0; // pos is zero if unranked
2120 void race_writeTime(string map, float t, string myuid)
2129 newpos = race_readPos(map, t);
2131 float i, prevpos = 0;
2132 for(i = 1; i <= RANKINGS_CNT; ++i)
2134 if(race_readUID(map, i) == myuid)
2137 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2138 for (i = prevpos; i > newpos; --i) {
2139 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2140 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142 } else { // player has no ranked record yet
2143 for (i = RANKINGS_CNT; i > newpos; --i) {
2144 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 // store new time itself
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2154 string race_readName(string map, float pos)
2162 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2165 string race_placeName(float pos) {
2166 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2168 if(mod(pos, 10) == 1)
2169 return strcat(ftos(pos), "st");
2170 else if(mod(pos, 10) == 2)
2171 return strcat(ftos(pos), "nd");
2172 else if(mod(pos, 10) == 3)
2173 return strcat(ftos(pos), "rd");
2175 return strcat(ftos(pos), "th");
2178 return strcat(ftos(pos), "th");
2181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2184 vector start, org, delta, end, enddown, mstart;
2187 m = e.dphitcontentsmask;
2188 e.dphitcontentsmask = goodcontents | badcontents;
2191 delta = world.maxs - world.mins;
2195 for (i = 0; i < attempts; ++i)
2197 start_x = org_x + random() * delta_x;
2198 start_y = org_y + random() * delta_y;
2199 start_z = org_z + random() * delta_z;
2201 // rule 1: start inside world bounds, and outside
2202 // solid, and don't start from somewhere where you can
2203 // fall down to evil
2204 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2205 if (trace_fraction >= 1)
2207 if (trace_startsolid)
2209 if (trace_dphitcontents & badcontents)
2211 if (trace_dphitq3surfaceflags & badsurfaceflags)
2214 // rule 2: if we are too high, lower the point
2215 if (trace_fraction * delta_z > maxaboveground)
2216 start = trace_endpos + '0 0 1' * maxaboveground;
2217 enddown = trace_endpos;
2219 // rule 3: make sure we aren't outside the map. This only works
2220 // for somewhat well formed maps. A good rule of thumb is that
2221 // the map should have a convex outside hull.
2222 // these can be traceLINES as we already verified the starting box
2223 mstart = start + 0.5 * (e.mins + e.maxs);
2224 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2227 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2228 if (trace_fraction >= 1)
2230 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2231 if (trace_fraction >= 1)
2233 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2234 if (trace_fraction >= 1)
2236 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2237 if (trace_fraction >= 1)
2240 // rule 4: we must "see" some spawnpoint
2241 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2242 if(checkpvs(mstart, sp))
2246 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2247 if(checkpvs(mstart, sp))
2253 // find a random vector to "look at"
2254 end_x = org_x + random() * delta_x;
2255 end_y = org_y + random() * delta_y;
2256 end_z = org_z + random() * delta_z;
2257 end = start + normalize(end - start) * vlen(delta);
2259 // rule 4: start TO end must not be too short
2260 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2261 if (trace_startsolid)
2263 if (trace_fraction < minviewdistance / vlen(delta))
2266 // rule 5: don't want to look at sky
2267 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2270 // rule 6: we must not end up in trigger_hurt
2271 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2277 e.dphitcontentsmask = m;
2281 setorigin(e, start);
2282 e.angles = vectoangles(end - start);
2283 dprint("Needed ", ftos(i + 1), " attempts\n");
2290 float zcurveparticles_effectno;
2291 vector zcurveparticles_start;
2292 float zcurveparticles_spd;
2294 void endzcurveparticles()
2296 if(zcurveparticles_effectno)
2299 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2301 zcurveparticles_effectno = 0;
2304 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2306 spd = bound(0, floor(spd / 16), 32767);
2307 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2309 endzcurveparticles();
2310 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2311 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2312 WriteShort(MSG_BROADCAST, effectno);
2313 WriteCoord(MSG_BROADCAST, start_x);
2314 WriteCoord(MSG_BROADCAST, start_y);
2315 WriteCoord(MSG_BROADCAST, start_z);
2316 zcurveparticles_effectno = effectno;
2317 zcurveparticles_start = start;
2320 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2321 WriteCoord(MSG_BROADCAST, end_x);
2322 WriteCoord(MSG_BROADCAST, end_y);
2323 WriteCoord(MSG_BROADCAST, end_z);
2324 WriteCoord(MSG_BROADCAST, end_dz);
2325 zcurveparticles_spd = spd;
2328 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2331 vector vecxy, velxy;
2333 vecxy = end - start;
2338 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2340 endzcurveparticles();
2341 trailparticles(world, effectno, start, end);
2345 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2346 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2349 void write_recordmarker(entity pl, float tstart, float dt)
2351 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2353 // also write a marker into demo files for demotc-race-record-extractor to find
2356 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2357 " ", ftos(tstart), " ", ftos(dt), "\n"));
2360 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2373 if(allowcenter) // 2: allow center handedness
2386 if(allowcenter) // 2: allow center handedness
2402 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2407 if (autocvar_g_shootfromeye)
2420 else if (autocvar_g_shootfromcenter)
2425 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2435 else if (autocvar_g_shootfromclient)
2437 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2442 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2444 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2448 void attach_sameorigin(entity e, entity to, string tag)
2450 vector org, t_forward, t_left, t_up, e_forward, e_up;
2453 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2454 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2455 t_forward = v_forward * tagscale;
2456 t_left = v_right * -tagscale;
2457 t_up = v_up * tagscale;
2459 e.origin_x = org * t_forward;
2460 e.origin_y = org * t_left;
2461 e.origin_z = org * t_up;
2463 // current forward and up directions
2464 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465 e.angles = AnglesTransform_FromVAngles(e.angles);
2467 e.angles = AnglesTransform_FromAngles(e.angles);
2468 fixedmakevectors(e.angles);
2470 // untransform forward, up!
2471 e_forward_x = v_forward * t_forward;
2472 e_forward_y = v_forward * t_left;
2473 e_forward_z = v_forward * t_up;
2474 e_up_x = v_up * t_forward;
2475 e_up_y = v_up * t_left;
2476 e_up_z = v_up * t_up;
2478 e.angles = fixedvectoangles2(e_forward, e_up);
2479 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480 e.angles = AnglesTransform_ToVAngles(e.angles);
2482 e.angles = AnglesTransform_ToAngles(e.angles);
2484 setattachment(e, to, tag);
2485 setorigin(e, e.origin);
2488 void detach_sameorigin(entity e)
2491 org = gettaginfo(e, 0);
2492 e.angles = fixedvectoangles2(v_forward, v_up);
2493 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2494 e.angles = AnglesTransform_ToVAngles(e.angles);
2496 e.angles = AnglesTransform_ToAngles(e.angles);
2498 setattachment(e, world, "");
2499 setorigin(e, e.origin);
2502 void follow_sameorigin(entity e, entity to)
2504 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2505 e.aiment = to; // make the hole follow bmodel
2506 e.punchangle = to.angles; // the original angles of bmodel
2507 e.view_ofs = e.origin - to.origin; // relative origin
2508 e.v_angle = e.angles - to.angles; // relative angles
2511 void unfollow_sameorigin(entity e)
2513 e.movetype = MOVETYPE_NONE;
2516 entity gettaginfo_relative_ent;
2517 vector gettaginfo_relative(entity e, float tag)
2519 if (!gettaginfo_relative_ent)
2521 gettaginfo_relative_ent = spawn();
2522 gettaginfo_relative_ent.effects = EF_NODRAW;
2524 gettaginfo_relative_ent.model = e.model;
2525 gettaginfo_relative_ent.modelindex = e.modelindex;
2526 gettaginfo_relative_ent.frame = e.frame;
2527 return gettaginfo(gettaginfo_relative_ent, tag);
2530 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2534 if (pl.soundentity.cnt & p)
2536 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2537 pl.soundentity.cnt |= p;
2540 void SoundEntity_StopSound(entity pl, float chan)
2544 if (pl.soundentity.cnt & p)
2546 stopsoundto(MSG_ALL, pl.soundentity, chan);
2547 pl.soundentity.cnt &~= p;
2551 void SoundEntity_Attach(entity pl)
2553 pl.soundentity = spawn();
2554 pl.soundentity.classname = "soundentity";
2555 pl.soundentity.owner = pl;
2556 setattachment(pl.soundentity, pl, "");
2557 setmodel(pl.soundentity, "null");
2560 void SoundEntity_Detach(entity pl)
2563 for (i = 0; i <= 7; ++i)
2564 SoundEntity_StopSound(pl, i);
2569 float modeleffect_SendEntity(entity to, float sf)
2572 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2575 if(self.velocity != '0 0 0')
2577 if(self.angles != '0 0 0')
2579 if(self.avelocity != '0 0 0')
2582 WriteByte(MSG_ENTITY, f);
2583 WriteShort(MSG_ENTITY, self.modelindex);
2584 WriteByte(MSG_ENTITY, self.skin);
2585 WriteByte(MSG_ENTITY, self.frame);
2586 WriteCoord(MSG_ENTITY, self.origin_x);
2587 WriteCoord(MSG_ENTITY, self.origin_y);
2588 WriteCoord(MSG_ENTITY, self.origin_z);
2591 WriteCoord(MSG_ENTITY, self.velocity_x);
2592 WriteCoord(MSG_ENTITY, self.velocity_y);
2593 WriteCoord(MSG_ENTITY, self.velocity_z);
2597 WriteCoord(MSG_ENTITY, self.angles_x);
2598 WriteCoord(MSG_ENTITY, self.angles_y);
2599 WriteCoord(MSG_ENTITY, self.angles_z);
2603 WriteCoord(MSG_ENTITY, self.avelocity_x);
2604 WriteCoord(MSG_ENTITY, self.avelocity_y);
2605 WriteCoord(MSG_ENTITY, self.avelocity_z);
2607 WriteShort(MSG_ENTITY, self.scale * 256.0);
2608 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2609 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2610 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2611 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2616 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2621 e.classname = "modeleffect";
2629 e.teleport_time = t1;
2633 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2637 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2640 sz = max(e.scale, e.scale2);
2641 setsize(e, e.mins * sz, e.maxs * sz);
2642 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2645 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2647 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2650 float randombit(float bits)
2652 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2661 for(f = 1; f <= bits; f *= 2)
2670 r = (r - 1) / (n - 1);
2677 float randombits(float bits, float k, float error_return)
2681 while(k > 0 && bits != r)
2683 r += randombit(bits - r);
2692 void randombit_test(float bits, float iter)
2696 print(ftos(randombit(bits)), "\n");
2701 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2703 if(halflifedist > 0)
2704 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2705 else if(halflifedist < 0)
2706 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2715 #define cvar_string_normal builtin_cvar_string
2716 #define cvar_normal builtin_cvar
2718 string cvar_string_normal(string n)
2720 if not(cvar_type(n) & 1)
2721 backtrace(strcat("Attempt to access undefined cvar: ", n));
2722 return builtin_cvar_string(n);
2725 float cvar_normal(string n)
2727 return stof(cvar_string_normal(n));
2730 #define cvar_set_normal builtin_cvar_set
2738 oself.think = SUB_Remove;
2739 oself.nextthink = time;
2745 Execute func() after time + fdelay.
2746 self when func is executed = self when defer is called
2748 void defer(float fdelay, void() func)
2755 e.think = defer_think;
2756 e.nextthink = time + fdelay;
2759 .string aiment_classname;
2760 .float aiment_deadflag;
2761 void SetMovetypeFollow(entity ent, entity e)
2763 // FIXME this may not be warpzone aware
2764 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2765 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2766 ent.aiment = e; // make the hole follow bmodel
2767 ent.punchangle = e.angles; // the original angles of bmodel
2768 ent.view_ofs = ent.origin - e.origin; // relative origin
2769 ent.v_angle = ent.angles - e.angles; // relative angles
2770 ent.aiment_classname = strzone(e.classname);
2771 ent.aiment_deadflag = e.deadflag;
2773 void UnsetMovetypeFollow(entity ent)
2775 ent.movetype = MOVETYPE_FLY;
2776 PROJECTILE_MAKETRIGGER(ent);
2779 float LostMovetypeFollow(entity ent)
2782 if(ent.movetype != MOVETYPE_FOLLOW)
2788 if(ent.aiment.classname != ent.aiment_classname)
2790 if(ent.aiment.deadflag != ent.aiment_deadflag)
2796 float isPushable(entity e)
2803 case "droppedweapon":
2804 case "keepawayball":
2805 case "nexball_basketball":
2806 case "nexball_football":
2808 case "bullet": // antilagged bullets can't hit this either
2811 if (e.projectiledeathtype)