1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
583 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
584 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
596 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
597 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
598 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
600 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
604 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606 #ifdef ALLOW_FORCEMODELS
607 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
611 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
617 if (s == "cl_weaponpriority")
618 self.switchweapon = w_getbestweapon(self);
619 if (s == "cl_allow_uidtracking")
620 PlayerStats_AddPlayer(self);
624 void backtrace(string msg)
627 dev = autocvar_developer;
628 war = autocvar_prvm_backtraceforwarnings;
629 cvar_set("developer", "1");
630 cvar_set("prvm_backtraceforwarnings", "1");
632 print("--- CUT HERE ---\nWARNING: ");
635 remove(world); // isn't there any better way to cause a backtrace?
636 print("\n--- CUT UNTIL HERE ---\n");
637 cvar_set("developer", ftos(dev));
638 cvar_set("prvm_backtraceforwarnings", ftos(war));
641 string Team_ColorCode(float teamid)
643 if (teamid == COLOR_TEAM1)
645 else if (teamid == COLOR_TEAM2)
647 else if (teamid == COLOR_TEAM3)
649 else if (teamid == COLOR_TEAM4)
655 string Team_ColorName(float t)
657 // fixme: Search for team entities and get their .netname's!
658 if (t == COLOR_TEAM1)
660 if (t == COLOR_TEAM2)
662 if (t == COLOR_TEAM3)
664 if (t == COLOR_TEAM4)
669 string Team_ColorNameLowerCase(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 float ColourToNumber(string team_colour)
685 if (team_colour == "red")
688 if (team_colour == "blue")
691 if (team_colour == "yellow")
694 if (team_colour == "pink")
697 if (team_colour == "auto")
703 float NumberToTeamNumber(float number)
720 // decolorizes and team colors the player name when needed
721 string playername(entity p)
724 if (teamplay && !intermission_running && p.classname == "player")
726 t = Team_ColorCode(p.team);
727 return strcat(t, strdecolorize(p.netname));
733 vector randompos(vector m1, vector m2)
737 v_x = m2_x * random() + m1_x;
738 v_y = m2_y * random() + m1_y;
739 v_z = m2_z * random() + m1_z;
743 //#NO AUTOCVARS START
745 float g_pickup_shells;
746 float g_pickup_shells_max;
747 float g_pickup_nails;
748 float g_pickup_nails_max;
749 float g_pickup_rockets;
750 float g_pickup_rockets_max;
751 float g_pickup_cells;
752 float g_pickup_cells_max;
754 float g_pickup_fuel_jetpack;
755 float g_pickup_fuel_max;
756 float g_pickup_armorsmall;
757 float g_pickup_armorsmall_max;
758 float g_pickup_armorsmall_anyway;
759 float g_pickup_armormedium;
760 float g_pickup_armormedium_max;
761 float g_pickup_armormedium_anyway;
762 float g_pickup_armorbig;
763 float g_pickup_armorbig_max;
764 float g_pickup_armorbig_anyway;
765 float g_pickup_armorlarge;
766 float g_pickup_armorlarge_max;
767 float g_pickup_armorlarge_anyway;
768 float g_pickup_healthsmall;
769 float g_pickup_healthsmall_max;
770 float g_pickup_healthsmall_anyway;
771 float g_pickup_healthmedium;
772 float g_pickup_healthmedium_max;
773 float g_pickup_healthmedium_anyway;
774 float g_pickup_healthlarge;
775 float g_pickup_healthlarge_max;
776 float g_pickup_healthlarge_anyway;
777 float g_pickup_healthmega;
778 float g_pickup_healthmega_max;
779 float g_pickup_healthmega_anyway;
780 float g_pickup_ammo_anyway;
781 float g_pickup_weapons_anyway;
783 float g_weaponarena_random;
784 float g_weaponarena_random_with_laser;
785 string g_weaponarena_list;
786 float g_weaponspeedfactor;
787 float g_weaponratefactor;
788 float g_weapondamagefactor;
789 float g_weaponforcefactor;
790 float g_weaponspreadfactor;
794 float start_ammo_shells;
795 float start_ammo_nails;
796 float start_ammo_rockets;
797 float start_ammo_cells;
798 float start_ammo_fuel;
800 float start_armorvalue;
801 float warmup_start_weapons;
802 float warmup_start_ammo_shells;
803 float warmup_start_ammo_nails;
804 float warmup_start_ammo_rockets;
805 float warmup_start_ammo_cells;
806 float warmup_start_ammo_fuel;
807 float warmup_start_health;
808 float warmup_start_armorvalue;
812 entity get_weaponinfo(float w);
814 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
816 var float i = weaponinfo.weapon;
821 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
823 if (t < 0) // "default" weapon selection
825 if (g_lms || g_ca || allguns)
826 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
830 t = (i == WEP_SHOTGUN);
832 t = 0; // weapon is set a few lines later
834 t = (i == WEP_LASER || i == WEP_SHOTGUN);
835 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
836 t |= (i == WEP_HOOK);
839 // we cannot disable porto in Nexball, we must force it
840 if(g_nexball && i == WEP_PORTO)
846 void readplayerstartcvars()
852 // initialize starting values for players
855 start_ammo_shells = 0;
856 start_ammo_nails = 0;
857 start_ammo_rockets = 0;
858 start_ammo_cells = 0;
859 start_health = cvar("g_balance_health_start");
860 start_armorvalue = cvar("g_balance_armor_start");
863 s = cvar_string("g_weaponarena");
864 if (s == "0" || s == "")
870 if (s == "0" || s == "")
876 // forcibly turn off weaponarena
880 g_weaponarena_list = "All Weapons";
881 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
883 e = get_weaponinfo(j);
884 g_weaponarena |= e.weapons;
885 weapon_action(e.weapon, WR_PRECACHE);
888 else if (s == "most")
890 g_weaponarena_list = "Most Weapons";
891 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
893 e = get_weaponinfo(j);
894 if (e.spawnflags & WEP_FLAG_NORMAL)
896 g_weaponarena |= e.weapons;
897 weapon_action(e.weapon, WR_PRECACHE);
901 else if (s == "none")
903 g_weaponarena_list = "No Weapons";
904 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
908 t = tokenize_console(s);
909 g_weaponarena_list = "";
910 for (i = 0; i < t; ++i)
913 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
915 e = get_weaponinfo(j);
918 g_weaponarena |= e.weapons;
919 weapon_action(e.weapon, WR_PRECACHE);
920 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
926 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
929 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
933 g_weaponarena_random = cvar("g_weaponarena_random");
935 g_weaponarena_random = 0;
936 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
940 start_weapons = g_weaponarena;
942 start_items |= IT_UNLIMITED_AMMO;
944 else if (g_minstagib)
947 start_armorvalue = 0;
948 start_weapons = WEPBIT_MINSTANEX;
949 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
950 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
952 if (g_minstagib_invis_alpha <= 0)
953 g_minstagib_invis_alpha = -1;
957 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959 e = get_weaponinfo(i);
960 if(want_weapon("g_start_weapon_", e, FALSE))
961 start_weapons |= e.weapons;
965 if(!cvar("g_use_ammunition"))
966 start_items |= IT_UNLIMITED_AMMO;
970 start_ammo_cells = cvar("g_minstagib_ammo_start");
971 start_ammo_fuel = cvar("g_start_ammo_fuel");
973 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
975 start_ammo_rockets = 999;
976 start_ammo_shells = 999;
977 start_ammo_cells = 999;
978 start_ammo_nails = 999;
979 start_ammo_fuel = 999;
985 start_ammo_shells = cvar("g_lms_start_ammo_shells");
986 start_ammo_nails = cvar("g_lms_start_ammo_nails");
987 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
988 start_ammo_cells = cvar("g_lms_start_ammo_cells");
989 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
993 start_ammo_shells = cvar("g_start_ammo_shells");
994 start_ammo_nails = cvar("g_start_ammo_nails");
995 start_ammo_rockets = cvar("g_start_ammo_rockets");
996 start_ammo_cells = cvar("g_start_ammo_cells");
997 start_ammo_fuel = cvar("g_start_ammo_fuel");
1003 start_health = cvar("g_lms_start_health");
1004 start_armorvalue = cvar("g_lms_start_armor");
1009 warmup_start_ammo_shells = start_ammo_shells;
1010 warmup_start_ammo_nails = start_ammo_nails;
1011 warmup_start_ammo_rockets = start_ammo_rockets;
1012 warmup_start_ammo_cells = start_ammo_cells;
1013 warmup_start_ammo_fuel = start_ammo_fuel;
1014 warmup_start_health = start_health;
1015 warmup_start_armorvalue = start_armorvalue;
1016 warmup_start_weapons = start_weapons;
1018 if (!g_weaponarena && !g_minstagib && !g_ca)
1020 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1021 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1022 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1023 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1024 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1025 warmup_start_health = cvar("g_warmup_start_health");
1026 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1027 warmup_start_weapons = 0;
1028 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1030 e = get_weaponinfo(i);
1031 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1032 warmup_start_weapons |= e.weapons;
1037 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1039 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1040 start_items |= IT_FUEL_REGEN;
1041 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1042 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1046 start_items |= IT_JETPACK;
1048 if (g_weapon_stay == 2)
1050 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1051 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1052 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1053 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1054 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1055 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1056 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1057 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1058 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1059 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1062 MUTATOR_CALLHOOK(SetStartItems);
1064 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1066 e = get_weaponinfo(i);
1067 if(e.weapons & (start_weapons | warmup_start_weapons))
1068 weapon_action(e.weapon, WR_PRECACHE);
1071 start_ammo_shells = max(0, start_ammo_shells);
1072 start_ammo_nails = max(0, start_ammo_nails);
1073 start_ammo_cells = max(0, start_ammo_cells);
1074 start_ammo_rockets = max(0, start_ammo_rockets);
1075 start_ammo_fuel = max(0, start_ammo_fuel);
1077 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1078 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1079 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1080 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1081 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1085 float g_bugrigs_planar_movement;
1086 float g_bugrigs_planar_movement_car_jumping;
1087 float g_bugrigs_reverse_spinning;
1088 float g_bugrigs_reverse_speeding;
1089 float g_bugrigs_reverse_stopping;
1090 float g_bugrigs_air_steering;
1091 float g_bugrigs_angle_smoothing;
1092 float g_bugrigs_friction_floor;
1093 float g_bugrigs_friction_brake;
1094 float g_bugrigs_friction_air;
1095 float g_bugrigs_accel;
1096 float g_bugrigs_speed_ref;
1097 float g_bugrigs_speed_pow;
1098 float g_bugrigs_steer;
1100 float g_touchexplode;
1101 float g_touchexplode_radius;
1102 float g_touchexplode_damage;
1103 float g_touchexplode_edgedamage;
1104 float g_touchexplode_force;
1111 float sv_pitch_fixyaw;
1113 string GetGametype(); // g_world.qc
1114 void readlevelcvars(void)
1116 // first load all the mutators
1118 MUTATOR_ADD(mutator_nix);
1119 if(cvar("g_dodging"))
1120 MUTATOR_ADD(mutator_dodging);
1121 if(cvar("g_rocket_flying"))
1122 MUTATOR_ADD(mutator_rocketflying);
1123 if(cvar("g_vampire"))
1124 MUTATOR_ADD(mutator_vampire);
1126 if(cvar("sv_allow_fullbright"))
1127 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1129 g_bugrigs = cvar("g_bugrigs");
1130 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1131 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1132 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1133 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1134 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1135 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1136 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1137 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1138 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1139 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1140 g_bugrigs_accel = cvar("g_bugrigs_accel");
1141 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1142 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1143 g_bugrigs_steer = cvar("g_bugrigs_steer");
1145 g_touchexplode = cvar("g_touchexplode");
1146 g_touchexplode_radius = cvar("g_touchexplode_radius");
1147 g_touchexplode_damage = cvar("g_touchexplode_damage");
1148 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1149 g_touchexplode_force = cvar("g_touchexplode_force");
1151 #ifdef ALLOW_FORCEMODELS
1152 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1154 sv_loddistance1 = cvar("sv_loddistance1");
1155 sv_loddistance2 = cvar("sv_loddistance2");
1157 if(sv_loddistance2 <= sv_loddistance1)
1158 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1160 sv_clones = cvar("sv_clones");
1161 sv_gentle = cvar("sv_gentle");
1162 sv_foginterval = cvar("sv_foginterval");
1163 g_cloaked = cvar("g_cloaked");
1165 g_cloaked = 1; // always enable cloak in CTS
1166 g_jump_grunt = cvar("g_jump_grunt");
1167 g_footsteps = cvar("g_footsteps");
1168 g_grappling_hook = cvar("g_grappling_hook");
1169 g_jetpack = cvar("g_jetpack");
1170 g_midair = cvar("g_midair");
1171 g_minstagib = cvar("g_minstagib");
1172 g_norecoil = cvar("g_norecoil");
1173 g_bloodloss = cvar("g_bloodloss");
1174 sv_maxidle = cvar("sv_maxidle");
1175 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1176 sv_pogostick = cvar("sv_pogostick");
1177 g_ctf_reverse = cvar("g_ctf_reverse");
1178 sv_autotaunt = cvar("sv_autotaunt");
1179 sv_taunt = cvar("sv_taunt");
1181 inWarmupStage = cvar("g_warmup");
1182 g_warmup_limit = cvar("g_warmup_limit");
1183 g_warmup_allguns = cvar("g_warmup_allguns");
1184 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1186 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1187 inWarmupStage = 0; // these modes cannot work together, sorry
1189 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1190 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1191 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1192 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1193 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1194 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1195 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1196 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1197 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1198 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1199 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1200 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1202 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1203 g_weaponratefactor = cvar("g_weaponratefactor");
1204 g_weapondamagefactor = cvar("g_weapondamagefactor");
1205 g_weaponforcefactor = cvar("g_weaponforcefactor");
1206 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1208 g_pickup_shells = cvar("g_pickup_shells");
1209 g_pickup_shells_max = cvar("g_pickup_shells_max");
1210 g_pickup_nails = cvar("g_pickup_nails");
1211 g_pickup_nails_max = cvar("g_pickup_nails_max");
1212 g_pickup_rockets = cvar("g_pickup_rockets");
1213 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1214 g_pickup_cells = cvar("g_pickup_cells");
1215 g_pickup_cells_max = cvar("g_pickup_cells_max");
1216 g_pickup_fuel = cvar("g_pickup_fuel");
1217 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1218 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1219 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1220 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1221 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1222 g_pickup_armormedium = cvar("g_pickup_armormedium");
1223 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1224 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1225 g_pickup_armorbig = cvar("g_pickup_armorbig");
1226 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1227 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1228 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1229 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1230 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1231 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1232 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1233 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1234 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1235 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1236 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1237 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1238 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1239 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1240 g_pickup_healthmega = cvar("g_pickup_healthmega");
1241 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1242 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1244 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1245 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1247 g_pinata = cvar("g_pinata");
1249 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1251 g_weapon_stay = cvar("g_weapon_stay");
1253 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1256 g_ghost_items = cvar("g_ghost_items");
1258 if(g_ghost_items >= 1)
1259 g_ghost_items = 0.25; // default alpha value
1261 if not(inWarmupStage && !g_ca)
1262 game_starttime = cvar("g_start_delay");
1264 sv_pitch_min = cvar("sv_pitch_min");
1265 sv_pitch_max = cvar("sv_pitch_max");
1266 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1268 readplayerstartcvars();
1274 string precache_sound (string s) = #19;
1275 float precache_sound_index (string s) = #19;
1277 #define SND_VOLUME 1
1278 #define SND_ATTENUATION 2
1279 #define SND_LARGEENTITY 8
1280 #define SND_LARGESOUND 16
1282 float sound_allowed(float dest, entity e)
1284 // sounds from world may always pass
1287 if (e.classname == "body")
1289 if (e.owner && e.owner != e)
1294 // sounds to self may always pass
1295 if (dest == MSG_ONE)
1296 if (e == msg_entity)
1298 // sounds by players can be removed
1299 if (autocvar_bot_sound_monopoly)
1300 if (clienttype(e) == CLIENTTYPE_REAL)
1302 // anything else may pass
1306 #ifdef COMPAT_XON010_CHANNELS
1307 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1310 if (!sound_allowed(MSG_BROADCAST, e))
1312 sound_builtin(e, chan, samp, vol, atten);
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1318 if (!sound_allowed(MSG_BROADCAST, e))
1320 sound7(e, chan, samp, vol, atten, 0, 0);
1324 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1328 if (!sound_allowed(dest, e))
1331 entno = num_for_edict(e);
1332 idx = precache_sound_index(samp);
1337 atten = floor(atten * 64);
1338 vol = floor(vol * 255);
1341 sflags |= SND_VOLUME;
1343 sflags |= SND_ATTENUATION;
1344 if (entno >= 8192 || chan < 0 || chan > 7)
1345 sflags |= SND_LARGEENTITY;
1347 sflags |= SND_LARGESOUND;
1349 WriteByte(dest, SVC_SOUND);
1350 WriteByte(dest, sflags);
1351 if (sflags & SND_VOLUME)
1352 WriteByte(dest, vol);
1353 if (sflags & SND_ATTENUATION)
1354 WriteByte(dest, atten);
1355 if (sflags & SND_LARGEENTITY)
1357 WriteShort(dest, entno);
1358 WriteByte(dest, chan);
1362 WriteShort(dest, entno * 8 + chan);
1364 if (sflags & SND_LARGESOUND)
1365 WriteShort(dest, idx);
1367 WriteByte(dest, idx);
1369 WriteCoord(dest, o_x);
1370 WriteCoord(dest, o_y);
1371 WriteCoord(dest, o_z);
1373 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1377 if (!sound_allowed(dest, e))
1380 o = e.origin + 0.5 * (e.mins + e.maxs);
1381 soundtoat(dest, e, o, chan, samp, vol, atten);
1383 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1385 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1387 void stopsoundto(float dest, entity e, float chan)
1391 if (!sound_allowed(dest, e))
1394 entno = num_for_edict(e);
1396 if (entno >= 8192 || chan < 0 || chan > 7)
1399 idx = precache_sound_index("misc/null.wav");
1400 sflags = SND_LARGEENTITY;
1402 sflags |= SND_LARGESOUND;
1403 WriteByte(dest, SVC_SOUND);
1404 WriteByte(dest, sflags);
1405 WriteShort(dest, entno);
1406 WriteByte(dest, chan);
1407 if (sflags & SND_LARGESOUND)
1408 WriteShort(dest, idx);
1410 WriteByte(dest, idx);
1411 WriteCoord(dest, e.origin_x);
1412 WriteCoord(dest, e.origin_y);
1413 WriteCoord(dest, e.origin_z);
1417 WriteByte(dest, SVC_STOPSOUND);
1418 WriteShort(dest, entno * 8 + chan);
1421 void stopsound(entity e, float chan)
1423 if (!sound_allowed(MSG_BROADCAST, e))
1426 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1427 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1430 void play2(entity e, string filename)
1432 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1434 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1437 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1439 float spamsound(entity e, float chan, string samp, float vol, float atten)
1441 if (!sound_allowed(MSG_BROADCAST, e))
1444 if (time > e.spamtime)
1447 sound(e, chan, samp, vol, atten);
1453 void play2team(float t, string filename)
1457 if (autocvar_bot_sound_monopoly)
1460 FOR_EACH_REALPLAYER(head)
1463 play2(head, filename);
1467 void play2all(string samp)
1469 if (autocvar_bot_sound_monopoly)
1472 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1475 void PrecachePlayerSounds(string f);
1476 void precache_playermodel(string m)
1478 float globhandle, i, n;
1481 if(substring(m, -9,5) == "_lod1")
1483 if(substring(m, -9,5) == "_lod2")
1488 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1491 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1496 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1499 n = search_getsize(globhandle);
1500 for (i = 0; i < n; ++i)
1502 //print(search_getfilename(globhandle, i), "\n");
1503 f = search_getfilename(globhandle, i);
1504 PrecachePlayerSounds(f);
1506 search_end(globhandle);
1508 void precache_all_playermodels(string pattern)
1510 float globhandle, i, n;
1513 globhandle = search_begin(pattern, TRUE, FALSE);
1516 n = search_getsize(globhandle);
1517 for (i = 0; i < n; ++i)
1519 //print(search_getfilename(globhandle, i), "\n");
1520 f = search_getfilename(globhandle, i);
1521 precache_playermodel(f);
1523 search_end(globhandle);
1528 // gamemode related things
1529 precache_model ("models/misc/chatbubble.spr");
1532 precache_model ("models/runematch/curse.mdl");
1533 precache_model ("models/runematch/rune.mdl");
1536 #ifdef TTURRETS_ENABLED
1537 if (autocvar_g_turrets)
1541 // Precache all player models if desired
1542 if (autocvar_sv_precacheplayermodels)
1544 PrecachePlayerSounds("sound/player/default.sounds");
1545 precache_all_playermodels("models/player/*.zym");
1546 precache_all_playermodels("models/player/*.dpm");
1547 precache_all_playermodels("models/player/*.md3");
1548 precache_all_playermodels("models/player/*.psk");
1549 precache_all_playermodels("models/player/*.iqm");
1552 if (autocvar_sv_defaultcharacter)
1555 s = autocvar_sv_defaultplayermodel_red;
1557 precache_playermodel(s);
1558 s = autocvar_sv_defaultplayermodel_blue;
1560 precache_playermodel(s);
1561 s = autocvar_sv_defaultplayermodel_yellow;
1563 precache_playermodel(s);
1564 s = autocvar_sv_defaultplayermodel_pink;
1566 precache_playermodel(s);
1567 s = autocvar_sv_defaultplayermodel;
1569 precache_playermodel(s);
1574 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1575 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1578 // gore and miscellaneous sounds
1579 //precache_sound ("misc/h2ohit.wav");
1580 precache_model ("models/hook.md3");
1581 precache_sound ("misc/armorimpact.wav");
1582 precache_sound ("misc/bodyimpact1.wav");
1583 precache_sound ("misc/bodyimpact2.wav");
1584 precache_sound ("misc/gib.wav");
1585 precache_sound ("misc/gib_splat01.wav");
1586 precache_sound ("misc/gib_splat02.wav");
1587 precache_sound ("misc/gib_splat03.wav");
1588 precache_sound ("misc/gib_splat04.wav");
1589 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1590 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1591 precache_sound ("misc/null.wav");
1592 precache_sound ("misc/spawn.wav");
1593 precache_sound ("misc/talk.wav");
1594 precache_sound ("misc/teleport.wav");
1595 precache_sound ("misc/poweroff.wav");
1596 precache_sound ("player/lava.wav");
1597 precache_sound ("player/slime.wav");
1600 precache_sound ("misc/jetpack_fly.wav");
1602 precache_model ("models/sprites/0.spr32");
1603 precache_model ("models/sprites/1.spr32");
1604 precache_model ("models/sprites/2.spr32");
1605 precache_model ("models/sprites/3.spr32");
1606 precache_model ("models/sprites/4.spr32");
1607 precache_model ("models/sprites/5.spr32");
1608 precache_model ("models/sprites/6.spr32");
1609 precache_model ("models/sprites/7.spr32");
1610 precache_model ("models/sprites/8.spr32");
1611 precache_model ("models/sprites/9.spr32");
1612 precache_model ("models/sprites/10.spr32");
1614 // common weapon precaches
1615 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1616 precache_sound ("weapons/weapon_switch.wav");
1617 precache_sound ("weapons/weaponpickup.wav");
1618 precache_sound ("weapons/unavailable.wav");
1619 precache_sound ("weapons/dryfire.wav");
1620 if (g_grappling_hook)
1622 precache_sound ("weapons/hook_fire.wav"); // hook
1623 precache_sound ("weapons/hook_impact.wav"); // hook
1626 if(autocvar_sv_precacheweapons)
1628 //precache weapon models/sounds
1631 while (wep <= WEP_LAST)
1633 weapon_action(wep, WR_PRECACHE);
1638 precache_model("models/elaser.mdl");
1639 precache_model("models/laser.mdl");
1640 precache_model("models/ebomb.mdl");
1643 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1645 if (!self.noise && self.music) // quake 3 uses the music field
1646 self.noise = self.music;
1648 // plays music for the level if there is any
1651 precache_sound (self.noise);
1652 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1657 // sorry, but using \ in macros breaks line numbers
1658 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1659 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1660 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1663 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1665 if (clienttype(e) == CLIENTTYPE_REAL)
1668 WRITESPECTATABLE_MSG_ONE({
1669 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1670 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1671 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1672 WriteByte(MSG_ONE, id);
1673 WriteString(MSG_ONE, s);
1674 if (id != 0 && s != "")
1676 WriteByte(MSG_ONE, duration);
1677 WriteByte(MSG_ONE, countdown_num);
1682 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1684 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1686 // WARNING: this kills the trace globals
1687 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1688 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1690 #define INITPRIO_FIRST 0
1691 #define INITPRIO_GAMETYPE 0
1692 #define INITPRIO_GAMETYPE_FALLBACK 1
1693 #define INITPRIO_FINDTARGET 10
1694 #define INITPRIO_DROPTOFLOOR 20
1695 #define INITPRIO_SETLOCATION 90
1696 #define INITPRIO_LINKDOORS 91
1697 #define INITPRIO_LAST 99
1699 .void(void) initialize_entity;
1700 .float initialize_entity_order;
1701 .entity initialize_entity_next;
1702 entity initialize_entity_first;
1704 void make_safe_for_remove(entity e)
1706 if (e.initialize_entity)
1709 for (ent = initialize_entity_first; ent; )
1711 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1713 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1714 // skip it in linked list
1717 prev.initialize_entity_next = ent.initialize_entity_next;
1718 ent = prev.initialize_entity_next;
1722 initialize_entity_first = ent.initialize_entity_next;
1723 ent = initialize_entity_first;
1729 ent = ent.initialize_entity_next;
1735 void objerror(string s)
1737 make_safe_for_remove(self);
1738 objerror_builtin(s);
1741 .float remove_except_protected_forbidden;
1742 void remove_except_protected(entity e)
1744 if(e.remove_except_protected_forbidden)
1745 error("not allowed to remove this at this point");
1749 void remove_unsafely(entity e)
1754 void remove_safely(entity e)
1756 make_safe_for_remove(e);
1760 void InitializeEntity(entity e, void(void) func, float order)
1764 if (!e || e.initialize_entity)
1766 // make a proxy initializer entity
1770 e.classname = "initialize_entity";
1774 e.initialize_entity = func;
1775 e.initialize_entity_order = order;
1777 cur = initialize_entity_first;
1780 if (!cur || cur.initialize_entity_order > order)
1782 // insert between prev and cur
1784 prev.initialize_entity_next = e;
1786 initialize_entity_first = e;
1787 e.initialize_entity_next = cur;
1791 cur = cur.initialize_entity_next;
1794 void InitializeEntitiesRun()
1797 startoflist = initialize_entity_first;
1798 initialize_entity_first = world;
1799 remove = remove_except_protected;
1800 for (self = startoflist; self; self = self.initialize_entity_next)
1802 self.remove_except_protected_forbidden = 1;
1804 for (self = startoflist; self; )
1807 var void(void) func;
1808 e = self.initialize_entity_next;
1809 func = self.initialize_entity;
1810 self.initialize_entity_order = 0;
1811 self.initialize_entity = func_null;
1812 self.initialize_entity_next = world;
1813 self.remove_except_protected_forbidden = 0;
1814 if (self.classname == "initialize_entity")
1818 remove_builtin(self);
1821 //dprint("Delayed initialization: ", self.classname, "\n");
1822 if(func != func_null)
1827 backtrace(strcat("Null function in: ", self.classname, "\n"));
1831 remove = remove_unsafely;
1834 .float uncustomizeentityforclient_set;
1835 .void(void) uncustomizeentityforclient;
1836 void(void) SUB_Nullpointer = #0;
1837 void UncustomizeEntitiesRun()
1841 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1842 self.uncustomizeentityforclient();
1845 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1847 e.customizeentityforclient = customizer;
1848 e.uncustomizeentityforclient = uncustomizer;
1849 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1853 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1856 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1860 if (e.classname == "")
1861 e.classname = "net_linked";
1863 if (e.model == "" || self.modelindex == 0)
1867 setmodel(e, "null");
1871 e.SendEntity = sendfunc;
1872 e.SendFlags = 0xFFFFFF;
1875 e.effects |= EF_NODEPTHTEST;
1879 e.nextthink = time + dt;
1880 e.think = SUB_Remove;
1884 void adaptor_think2touch()
1893 void adaptor_think2use()
1905 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1907 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1908 self.projectiledeathtype |= HITTYPE_SPLASH;
1909 adaptor_think2use();
1912 // deferred dropping
1913 void DropToFloor_Handler()
1915 droptofloor_builtin();
1916 self.dropped_origin = self.origin;
1921 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1926 float trace_hits_box_a0, trace_hits_box_a1;
1928 float trace_hits_box_1d(float end, float thmi, float thma)
1932 // just check if x is in range
1940 // do the trace with respect to x
1941 // 0 -> end has to stay in thmi -> thma
1942 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1943 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1944 if (trace_hits_box_a0 > trace_hits_box_a1)
1950 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1955 // now it is a trace from 0 to end
1957 trace_hits_box_a0 = 0;
1958 trace_hits_box_a1 = 1;
1960 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1962 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1964 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1970 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1972 return trace_hits_box(start, end, thmi - ma, thma - mi);
1975 float SUB_NoImpactCheck()
1977 // zero hitcontents = this is not the real impact, but either the
1978 // mirror-impact of something hitting the projectile instead of the
1979 // projectile hitting the something, or a touchareagrid one. Neither of
1980 // these stop the projectile from moving, so...
1981 if(trace_dphitcontents == 0)
1983 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1984 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1987 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1989 if (other == world && self.size != '0 0 0')
1992 tic = self.velocity * sys_frametime;
1993 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1994 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1995 if (trace_fraction >= 1)
1997 dprint("Odd... did not hit...?\n");
1999 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2001 dprint("Detected and prevented the sky-grapple bug.\n");
2009 #define SUB_OwnerCheck() (other && (other == self.owner))
2011 void RemoveGrapplingHook(entity pl);
2012 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2014 if(SUB_OwnerCheck())
2016 if(SUB_NoImpactCheck())
2018 if(self.classname == "grapplinghook")
2019 RemoveGrapplingHook(self.realowner);
2024 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2025 UpdateCSQCProjectileNextFrame(self);
2028 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2030 float MAX_IPBAN_URIS = 16;
2032 float URI_GET_DISCARD = 0;
2033 float URI_GET_IPBAN = 1;
2034 float URI_GET_IPBAN_END = 16;
2035 float URI_GET_PLAYERSTATS_SENT = 17;
2037 void URI_Get_Callback(float id, float status, string data)
2039 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2041 dprint("\nEnd of data.\n");
2043 if (id == URI_GET_DISCARD)
2047 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2050 OnlineBanList_URI_Get_Callback(id, status, data);
2052 else if (id == URI_GET_PLAYERSTATS_SENT)
2054 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2058 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062 void print_to(entity e, string s)
2065 sprint(e, strcat(s, "\n"));
2070 string uid2name(string myuid) {
2072 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075 s = "^1Unregistered Player";
2079 float race_readTime(string map, float pos)
2087 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2090 string race_readUID(string map, float pos)
2098 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2101 float race_readPos(string map, float t) {
2103 for (i = 1; i <= RANKINGS_CNT; ++i)
2104 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2107 return 0; // pos is zero if unranked
2110 void race_writeTime(string map, float t, string myuid)
2119 newpos = race_readPos(map, t);
2122 for(i = 1; i <= RANKINGS_CNT; ++i)
2124 if(race_readUID(map, i) == myuid)
2127 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2128 for (i = prevpos; i > newpos; --i) {
2129 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2130 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132 } else { // player has no ranked record yet
2133 for (i = RANKINGS_CNT; i > newpos; --i) {
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2139 // store new time itself
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2144 string race_readName(string map, float pos)
2152 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2155 string race_placeName(float pos) {
2156 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158 if(mod(pos, 10) == 1)
2159 return strcat(ftos(pos), "st");
2160 else if(mod(pos, 10) == 2)
2161 return strcat(ftos(pos), "nd");
2162 else if(mod(pos, 10) == 3)
2163 return strcat(ftos(pos), "rd");
2165 return strcat(ftos(pos), "th");
2168 return strcat(ftos(pos), "th");
2170 string getrecords(float page) // 50 records per page
2184 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2186 if (MapInfo_Get_ByID(i))
2188 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2192 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2193 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = race_readTime(MapInfo_Map_bspname, 1);
2208 h = race_readName(MapInfo_Map_bspname, 1);
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 MapInfo_ClearTemps();
2233 if (s == "" && page == 0)
2234 return "No records are available on this server.\n";
2239 string getrankings()
2252 for (i = 1; i <= RANKINGS_CNT; ++i)
2254 t = race_readTime(map, i);
2257 n = race_readName(map, i);
2258 p = race_placeName(i);
2259 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2262 MapInfo_ClearTemps();
2265 return strcat("No records are available for the map: ", map, "\n");
2267 return strcat("Records for ", map, ":\n", s);
2270 #define LADDER_FIRSTPOINT 100
2271 #define LADDER_CNT 10
2272 // position X still gives LADDER_FIRSTPOINT/X points
2273 #define LADDER_SIZE 30
2274 // ladder shows the top X players
2275 string top_uids[LADDER_SIZE];
2276 float top_scores[LADDER_SIZE];
2279 float i, j, k, uidcnt;
2293 for (k = 0; k < MapInfo_count; ++k)
2295 if (MapInfo_Get_ByID(k))
2297 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2298 if(i == 0) // speed award
2300 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2303 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2305 else // normal record, if it exists (else break)
2307 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2310 myuid = race_readUID(MapInfo_Map_bspname, i);
2313 // string s contains:
2314 // arg 0 = # of speed recs
2315 // arg 1 = # of 1st place recs
2316 // arg 2 = # of 2nd place recs
2318 // LADDER_CNT+1 = total points
2320 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2323 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2325 for (j = 0; j <= LADDER_CNT + 1; ++j)
2327 if(j != LADDER_CNT + 1)
2328 temp_s = strcat(temp_s, "0 ");
2330 temp_s = strcat(temp_s, "0");
2334 tokenize_console(temp_s);
2337 if(i == 0) // speed award
2338 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2340 if(j == 0) // speed award
2341 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2343 s = strcat(s, " ", argv(j)); // just copy over everything else
2346 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2350 else if(j == i) // wanted rec!
2351 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2353 s = strcat(s, " ", argv(j)); // just copy over everything else
2356 // total points are (by default) calculated like this:
2357 // speedrec = floor(100 / 10) = 10 points
2358 // 1st place = floor(100 / 1) = 100 points
2359 // 2nd place = floor(100 / 2) = 50 points
2360 // 3rd place = floor(100 / 3) = 33 points
2361 // 4th place = floor(100 / 4) = 25 points
2362 // 5th place = floor(100 / 5) = 20 points
2366 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2368 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2370 db_put(TemporaryDB, strcat("ladder", myuid), s);
2377 for (i = 0; i <= uidcnt; ++i) // for each known uid
2379 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2380 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2381 tokenize_console(temp_s);
2382 thiscnt = stof(argv(LADDER_CNT+1));
2384 if(thiscnt > top_scores[LADDER_SIZE-1])
2385 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2387 if(thiscnt > top_scores[j])
2389 for (k = LADDER_SIZE-1; k >= j; --k)
2391 top_uids[k] = top_uids[k-1];
2392 top_scores[k] = top_scores[k-1];
2394 top_uids[j] = thisuid;
2395 top_scores[j] = thiscnt;
2401 s = "^3-----------------------\n\n";
2403 s = strcat(s, "Pos ^3|");
2404 s = strcat(s, " ^7Total ^3|");
2405 for (i = 1; i <= LADDER_CNT; ++i)
2407 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2409 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2411 s = strcat(s, "\n^3----+--------");
2412 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2414 s = strcat(s, "+-----");
2417 for (i = 1; i <= LADDER_CNT - 9; ++i)
2419 s = strcat(s, "+------");
2423 s = strcat(s, "+--------------+--------------------\n");
2425 for (i = 0; i < LADDER_SIZE; ++i)
2427 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2428 tokenize_console(temp_s);
2429 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2431 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2432 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2433 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2435 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2438 for (j = 10; j <= LADDER_CNT; ++j)
2440 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2444 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2445 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2448 MapInfo_ClearTemps();
2451 return "No ladder on this server!\n";
2453 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2457 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2460 vector start, org, delta, end, enddown, mstart;
2462 m = e.dphitcontentsmask;
2463 e.dphitcontentsmask = goodcontents | badcontents;
2466 delta = world.maxs - world.mins;
2468 for (i = 0; i < attempts; ++i)
2470 start_x = org_x + random() * delta_x;
2471 start_y = org_y + random() * delta_y;
2472 start_z = org_z + random() * delta_z;
2474 // rule 1: start inside world bounds, and outside
2475 // solid, and don't start from somewhere where you can
2476 // fall down to evil
2477 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2478 if (trace_fraction >= 1)
2480 if (trace_startsolid)
2482 if (trace_dphitcontents & badcontents)
2484 if (trace_dphitq3surfaceflags & badsurfaceflags)
2487 // rule 2: if we are too high, lower the point
2488 if (trace_fraction * delta_z > maxaboveground)
2489 start = trace_endpos + '0 0 1' * maxaboveground;
2490 enddown = trace_endpos;
2492 // rule 3: make sure we aren't outside the map. This only works
2493 // for somewhat well formed maps. A good rule of thumb is that
2494 // the map should have a convex outside hull.
2495 // these can be traceLINES as we already verified the starting box
2496 mstart = start + 0.5 * (e.mins + e.maxs);
2497 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2498 if (trace_fraction >= 1)
2500 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2503 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2513 // find a random vector to "look at"
2514 end_x = org_x + random() * delta_x;
2515 end_y = org_y + random() * delta_y;
2516 end_z = org_z + random() * delta_z;
2517 end = start + normalize(end - start) * vlen(delta);
2519 // rule 4: start TO end must not be too short
2520 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2521 if (trace_startsolid)
2523 if (trace_fraction < minviewdistance / vlen(delta))
2526 // rule 5: don't want to look at sky
2527 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2530 // rule 6: we must not end up in trigger_hurt
2531 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2537 e.dphitcontentsmask = m;
2541 setorigin(e, start);
2542 e.angles = vectoangles(end - start);
2543 dprint("Needed ", ftos(i + 1), " attempts\n");
2550 float zcurveparticles_effectno;
2551 vector zcurveparticles_start;
2552 float zcurveparticles_spd;
2554 void endzcurveparticles()
2556 if(zcurveparticles_effectno)
2559 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2561 zcurveparticles_effectno = 0;
2564 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2566 spd = bound(0, floor(spd / 16), 32767);
2567 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2569 endzcurveparticles();
2570 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2571 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2572 WriteShort(MSG_BROADCAST, effectno);
2573 WriteCoord(MSG_BROADCAST, start_x);
2574 WriteCoord(MSG_BROADCAST, start_y);
2575 WriteCoord(MSG_BROADCAST, start_z);
2576 zcurveparticles_effectno = effectno;
2577 zcurveparticles_start = start;
2580 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2581 WriteCoord(MSG_BROADCAST, end_x);
2582 WriteCoord(MSG_BROADCAST, end_y);
2583 WriteCoord(MSG_BROADCAST, end_z);
2584 WriteCoord(MSG_BROADCAST, end_dz);
2585 zcurveparticles_spd = spd;
2588 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2591 vector vecxy, velxy;
2593 vecxy = end - start;
2598 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2600 endzcurveparticles();
2601 trailparticles(world, effectno, start, end);
2605 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2606 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2609 void write_recordmarker(entity pl, float tstart, float dt)
2611 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2613 // also write a marker into demo files for demotc-race-record-extractor to find
2616 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2617 " ", ftos(tstart), " ", ftos(dt), "\n"));
2620 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2633 if(allowcenter) // 2: allow center handedness
2646 if(allowcenter) // 2: allow center handedness
2662 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2667 if (autocvar_g_shootfromeye)
2680 else if (autocvar_g_shootfromcenter)
2685 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2695 else if (autocvar_g_shootfromclient)
2697 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2702 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2704 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2708 void attach_sameorigin(entity e, entity to, string tag)
2710 vector org, t_forward, t_left, t_up, e_forward, e_up;
2717 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2718 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2719 t_forward = v_forward * tagscale;
2720 t_left = v_right * -tagscale;
2721 t_up = v_up * tagscale;
2723 e.origin_x = org * t_forward;
2724 e.origin_y = org * t_left;
2725 e.origin_z = org * t_up;
2727 // current forward and up directions
2728 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2729 e.angles = AnglesTransform_FromVAngles(e.angles);
2731 e.angles = AnglesTransform_FromAngles(e.angles);
2732 fixedmakevectors(e.angles);
2734 // untransform forward, up!
2735 e_forward_x = v_forward * t_forward;
2736 e_forward_y = v_forward * t_left;
2737 e_forward_z = v_forward * t_up;
2738 e_up_x = v_up * t_forward;
2739 e_up_y = v_up * t_left;
2740 e_up_z = v_up * t_up;
2742 e.angles = fixedvectoangles2(e_forward, e_up);
2743 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2744 e.angles = AnglesTransform_ToVAngles(e.angles);
2746 e.angles = AnglesTransform_ToAngles(e.angles);
2748 setattachment(e, to, tag);
2749 setorigin(e, e.origin);
2752 void detach_sameorigin(entity e)
2755 org = gettaginfo(e, 0);
2756 e.angles = fixedvectoangles2(v_forward, v_up);
2757 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2758 e.angles = AnglesTransform_ToVAngles(e.angles);
2760 e.angles = AnglesTransform_ToAngles(e.angles);
2762 setattachment(e, world, "");
2763 setorigin(e, e.origin);
2766 void follow_sameorigin(entity e, entity to)
2768 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2769 e.aiment = to; // make the hole follow bmodel
2770 e.punchangle = to.angles; // the original angles of bmodel
2771 e.view_ofs = e.origin - to.origin; // relative origin
2772 e.v_angle = e.angles - to.angles; // relative angles
2775 void unfollow_sameorigin(entity e)
2777 e.movetype = MOVETYPE_NONE;
2780 entity gettaginfo_relative_ent;
2781 vector gettaginfo_relative(entity e, float tag)
2783 if (!gettaginfo_relative_ent)
2785 gettaginfo_relative_ent = spawn();
2786 gettaginfo_relative_ent.effects = EF_NODRAW;
2788 gettaginfo_relative_ent.model = e.model;
2789 gettaginfo_relative_ent.modelindex = e.modelindex;
2790 gettaginfo_relative_ent.frame = e.frame;
2791 return gettaginfo(gettaginfo_relative_ent, tag);
2794 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2798 if (pl.soundentity.cnt & p)
2800 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2801 pl.soundentity.cnt |= p;
2804 void SoundEntity_StopSound(entity pl, float chan)
2808 if (pl.soundentity.cnt & p)
2810 stopsoundto(MSG_ALL, pl.soundentity, chan);
2811 pl.soundentity.cnt &~= p;
2815 void SoundEntity_Attach(entity pl)
2817 pl.soundentity = spawn();
2818 pl.soundentity.classname = "soundentity";
2819 pl.soundentity.owner = pl;
2820 setattachment(pl.soundentity, pl, "");
2821 setmodel(pl.soundentity, "null");
2824 void SoundEntity_Detach(entity pl)
2827 for (i = 0; i <= 7; ++i)
2828 SoundEntity_StopSound(pl, i);
2832 float ParseCommandPlayerSlotTarget_firsttoken;
2833 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2841 ParseCommandPlayerSlotTarget_firsttoken = -1;
2845 if (substring(argv(idx), 0, 1) == "#")
2847 s = substring(argv(idx), 1, -1);
2849 if (s == "") if (tokens > idx)
2854 ParseCommandPlayerSlotTarget_firsttoken = idx;
2856 if (s == ftos(n) && n > 0 && n <= maxclients)
2859 if (e.flags & FL_CLIENT)
2865 // it must be a nick name
2868 ParseCommandPlayerSlotTarget_firsttoken = idx;
2871 FOR_EACH_CLIENT(head)
2872 if (head.netname == s)
2880 s = strdecolorize(s);
2882 FOR_EACH_CLIENT(head)
2883 if (strdecolorize(head.netname) == s)
2898 float modeleffect_SendEntity(entity to, float sf)
2901 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2904 if(self.velocity != '0 0 0')
2906 if(self.angles != '0 0 0')
2908 if(self.avelocity != '0 0 0')
2911 WriteByte(MSG_ENTITY, f);
2912 WriteShort(MSG_ENTITY, self.modelindex);
2913 WriteByte(MSG_ENTITY, self.skin);
2914 WriteByte(MSG_ENTITY, self.frame);
2915 WriteCoord(MSG_ENTITY, self.origin_x);
2916 WriteCoord(MSG_ENTITY, self.origin_y);
2917 WriteCoord(MSG_ENTITY, self.origin_z);
2920 WriteCoord(MSG_ENTITY, self.velocity_x);
2921 WriteCoord(MSG_ENTITY, self.velocity_y);
2922 WriteCoord(MSG_ENTITY, self.velocity_z);
2926 WriteCoord(MSG_ENTITY, self.angles_x);
2927 WriteCoord(MSG_ENTITY, self.angles_y);
2928 WriteCoord(MSG_ENTITY, self.angles_z);
2932 WriteCoord(MSG_ENTITY, self.avelocity_x);
2933 WriteCoord(MSG_ENTITY, self.avelocity_y);
2934 WriteCoord(MSG_ENTITY, self.avelocity_z);
2936 WriteShort(MSG_ENTITY, self.scale * 256.0);
2937 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2938 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2939 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2940 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2945 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2950 e.classname = "modeleffect";
2958 e.teleport_time = t1;
2962 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2966 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2969 sz = max(e.scale, e.scale2);
2970 setsize(e, e.mins * sz, e.maxs * sz);
2971 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2974 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2976 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2979 float randombit(float bits)
2981 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2990 for(f = 1; f <= bits; f *= 2)
2999 r = (r - 1) / (n - 1);
3006 float randombits(float bits, float k, float error_return)
3010 while(k > 0 && bits != r)
3012 r += randombit(bits - r);
3021 void randombit_test(float bits, float iter)
3025 print(ftos(randombit(bits)), "\n");
3030 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3032 if(halflifedist > 0)
3033 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3034 else if(halflifedist < 0)
3035 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3044 #define cvar_string_normal cvar_string_builtin
3045 #define cvar_normal cvar_builtin
3047 string cvar_string_normal(string n)
3049 if not(cvar_type(n) & 1)
3050 backtrace(strcat("Attempt to access undefined cvar: ", n));
3051 return cvar_string_builtin(n);
3054 float cvar_normal(string n)
3056 return stof(cvar_string_normal(n));
3059 #define cvar_set_normal cvar_set_builtin
3067 oself.think = SUB_Remove;
3068 oself.nextthink = time;
3074 Execute func() after time + fdelay.
3075 self when func is executed = self when defer is called
3077 void defer(float fdelay, void() func)
3084 e.think = defer_think;
3085 e.nextthink = time + fdelay;
3088 .string aiment_classname;
3089 .float aiment_deadflag;
3090 void SetMovetypeFollow(entity ent, entity e)
3092 // FIXME this may not be warpzone aware
3093 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3094 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3095 ent.aiment = e; // make the hole follow bmodel
3096 ent.punchangle = e.angles; // the original angles of bmodel
3097 ent.view_ofs = ent.origin - e.origin; // relative origin
3098 ent.v_angle = ent.angles - e.angles; // relative angles
3099 ent.aiment_classname = strzone(e.classname);
3100 ent.aiment_deadflag = e.deadflag;
3102 void UnsetMovetypeFollow(entity ent)
3104 ent.movetype = MOVETYPE_FLY;
3105 PROJECTILE_MAKETRIGGER(ent);
3108 float LostMovetypeFollow(entity ent)
3111 if(ent.movetype != MOVETYPE_FOLLOW)
3117 if(ent.aiment.classname != ent.aiment_classname)
3119 if(ent.aiment.deadflag != ent.aiment_deadflag)
3125 float isPushable(entity e)
3132 case "droppedweapon":
3133 case "keepawayball":
3134 case "nexball_basketball":
3135 case "nexball_football":
3137 case "bullet": // antilagged bullets can't hit this either
3140 if (e.projectiledeathtype)