1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (replacement == "" || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
578 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
579 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
580 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
581 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
583 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
586 if (s == "cl_weaponpriority")
587 self.switchweapon = w_getbestweapon(self);
588 if (s == "cl_allow_uidtracking")
589 PlayerStats_AddPlayer(self);
593 void backtrace(string msg)
596 dev = autocvar_developer;
597 war = autocvar_prvm_backtraceforwarnings;
598 cvar_set("developer", "1");
599 cvar_set("prvm_backtraceforwarnings", "1");
601 print("--- CUT HERE ---\nWARNING: ");
604 remove(world); // isn't there any better way to cause a backtrace?
605 print("\n--- CUT UNTIL HERE ---\n");
606 cvar_set("developer", ftos(dev));
607 cvar_set("prvm_backtraceforwarnings", ftos(war));
610 string Team_ColorCode(float teamid)
612 if (teamid == COLOR_TEAM1)
614 else if (teamid == COLOR_TEAM2)
616 else if (teamid == COLOR_TEAM3)
618 else if (teamid == COLOR_TEAM4)
624 string Team_ColorName(float t)
626 // fixme: Search for team entities and get their .netname's!
627 if (t == COLOR_TEAM1)
629 if (t == COLOR_TEAM2)
631 if (t == COLOR_TEAM3)
633 if (t == COLOR_TEAM4)
638 string Team_ColorNameLowerCase(float t)
640 // fixme: Search for team entities and get their .netname's!
641 if (t == COLOR_TEAM1)
643 if (t == COLOR_TEAM2)
645 if (t == COLOR_TEAM3)
647 if (t == COLOR_TEAM4)
652 float ColourToNumber(string team_colour)
654 if (team_colour == "red")
657 if (team_colour == "blue")
660 if (team_colour == "yellow")
663 if (team_colour == "pink")
666 if (team_colour == "auto")
672 float NumberToTeamNumber(float number)
689 // decolorizes and team colors the player name when needed
690 string playername(entity p)
693 if (teamplay && !intermission_running && p.classname == "player")
695 t = Team_ColorCode(p.team);
696 return strcat(t, strdecolorize(p.netname));
702 vector randompos(vector m1, vector m2)
706 v_x = m2_x * random() + m1_x;
707 v_y = m2_y * random() + m1_y;
708 v_z = m2_z * random() + m1_z;
712 //#NO AUTOCVARS START
714 float g_pickup_shells;
715 float g_pickup_shells_max;
716 float g_pickup_nails;
717 float g_pickup_nails_max;
718 float g_pickup_rockets;
719 float g_pickup_rockets_max;
720 float g_pickup_cells;
721 float g_pickup_cells_max;
723 float g_pickup_fuel_jetpack;
724 float g_pickup_fuel_max;
725 float g_pickup_armorsmall;
726 float g_pickup_armorsmall_max;
727 float g_pickup_armorsmall_anyway;
728 float g_pickup_armormedium;
729 float g_pickup_armormedium_max;
730 float g_pickup_armormedium_anyway;
731 float g_pickup_armorbig;
732 float g_pickup_armorbig_max;
733 float g_pickup_armorbig_anyway;
734 float g_pickup_armorlarge;
735 float g_pickup_armorlarge_max;
736 float g_pickup_armorlarge_anyway;
737 float g_pickup_healthsmall;
738 float g_pickup_healthsmall_max;
739 float g_pickup_healthsmall_anyway;
740 float g_pickup_healthmedium;
741 float g_pickup_healthmedium_max;
742 float g_pickup_healthmedium_anyway;
743 float g_pickup_healthlarge;
744 float g_pickup_healthlarge_max;
745 float g_pickup_healthlarge_anyway;
746 float g_pickup_healthmega;
747 float g_pickup_healthmega_max;
748 float g_pickup_healthmega_anyway;
749 float g_pickup_ammo_anyway;
750 float g_pickup_weapons_anyway;
752 WEPSET_DECLARE_A(g_weaponarena_weapons);
753 float g_weaponarena_random;
754 float g_weaponarena_random_with_laser;
755 string g_weaponarena_list;
756 float g_weaponspeedfactor;
757 float g_weaponratefactor;
758 float g_weapondamagefactor;
759 float g_weaponforcefactor;
760 float g_weaponspreadfactor;
762 WEPSET_DECLARE_A(start_weapons);
763 WEPSET_DECLARE_A(start_weapons_default);
764 WEPSET_DECLARE_A(start_weapons_defaultmask);
766 float start_ammo_shells;
767 float start_ammo_nails;
768 float start_ammo_rockets;
769 float start_ammo_cells;
770 float start_ammo_fuel;
772 float start_armorvalue;
773 WEPSET_DECLARE_A(warmup_start_weapons);
774 WEPSET_DECLARE_A(warmup_start_weapons_default);
775 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
776 float warmup_start_ammo_shells;
777 float warmup_start_ammo_nails;
778 float warmup_start_ammo_rockets;
779 float warmup_start_ammo_cells;
780 float warmup_start_ammo_fuel;
781 float warmup_start_health;
782 float warmup_start_armorvalue;
785 entity get_weaponinfo(float w);
787 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
789 var float i = weaponinfo.weapon;
795 if (g_lms || g_ca || allguns)
797 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
803 d = (i == WEP_SHOTGUN);
805 d = 0; // weapon is set a few lines later
807 d = (i == WEP_LASER || i == WEP_SHOTGUN);
809 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
810 d |= (i == WEP_HOOK);
811 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
814 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
816 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
821 // 4: is set by default?
830 void readplayerstartcvars()
836 // initialize starting values for players
837 WEPSET_CLEAR_A(start_weapons);
838 WEPSET_CLEAR_A(start_weapons_default);
839 WEPSET_CLEAR_A(start_weapons_defaultmask);
841 start_ammo_shells = 0;
842 start_ammo_nails = 0;
843 start_ammo_rockets = 0;
844 start_ammo_cells = 0;
845 start_health = cvar("g_balance_health_start");
846 start_armorvalue = cvar("g_balance_armor_start");
849 WEPSET_CLEAR_A(g_weaponarena_weapons);
851 s = cvar_string("g_weaponarena");
852 if (s == "0" || s == "")
858 if (s == "0" || s == "")
864 // forcibly turn off weaponarena
869 g_weaponarena_list = "All Weapons";
870 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
872 e = get_weaponinfo(j);
873 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
874 WEPSET_OR_AW(g_weaponarena_weapons, j);
877 else if (s == "most")
880 g_weaponarena_list = "Most Weapons";
881 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
883 e = get_weaponinfo(j);
884 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
885 if (e.spawnflags & WEP_FLAG_NORMAL)
886 WEPSET_OR_AW(g_weaponarena_weapons, j);
889 else if (s == "none")
892 g_weaponarena_list = "No Weapons";
897 t = tokenize_console(s);
898 g_weaponarena_list = "";
899 for (i = 0; i < t; ++i)
902 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
904 e = get_weaponinfo(j);
907 WEPSET_OR_AW(g_weaponarena_weapons, j);
908 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
914 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
917 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
921 g_weaponarena_random = cvar("g_weaponarena_random");
923 g_weaponarena_random = 0;
924 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
928 g_minstagib = 0; // incompatible
929 g_pinata = 0; // incompatible
930 g_weapon_stay = 0; // incompatible
931 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
933 start_items |= IT_UNLIMITED_AMMO;
935 else if (g_minstagib)
937 g_pinata = 0; // incompatible
938 g_weapon_stay = 0; // incompatible
939 g_bloodloss = 0; // incompatible
941 start_armorvalue = 0;
942 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
943 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
944 start_items |= IT_UNLIMITED_SUPERWEAPONS;
946 if (g_minstagib_invis_alpha <= 0)
947 g_minstagib_invis_alpha = -1;
951 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
953 e = get_weaponinfo(i);
954 float w = want_weapon("g_start_weapon_", e, FALSE);
956 WEPSET_OR_AW(start_weapons, i);
958 WEPSET_OR_AW(start_weapons_default, i);
960 WEPSET_OR_AW(start_weapons_defaultmask, i);
964 if(!cvar("g_use_ammunition"))
965 start_items |= IT_UNLIMITED_AMMO;
967 if(cvar("g_nexball"))
968 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
972 start_ammo_cells = cvar("g_minstagib_ammo_start");
973 start_ammo_fuel = cvar("g_start_ammo_fuel");
975 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
977 start_ammo_rockets = 999;
978 start_ammo_shells = 999;
979 start_ammo_cells = 999;
980 start_ammo_nails = 999;
981 start_ammo_fuel = 999;
987 start_ammo_shells = cvar("g_lms_start_ammo_shells");
988 start_ammo_nails = cvar("g_lms_start_ammo_nails");
989 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
990 start_ammo_cells = cvar("g_lms_start_ammo_cells");
991 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
995 start_ammo_shells = cvar("g_start_ammo_shells");
996 start_ammo_nails = cvar("g_start_ammo_nails");
997 start_ammo_rockets = cvar("g_start_ammo_rockets");
998 start_ammo_cells = cvar("g_start_ammo_cells");
999 start_ammo_fuel = cvar("g_start_ammo_fuel");
1005 start_health = cvar("g_lms_start_health");
1006 start_armorvalue = cvar("g_lms_start_armor");
1011 warmup_start_ammo_shells = start_ammo_shells;
1012 warmup_start_ammo_nails = start_ammo_nails;
1013 warmup_start_ammo_rockets = start_ammo_rockets;
1014 warmup_start_ammo_cells = start_ammo_cells;
1015 warmup_start_ammo_fuel = start_ammo_fuel;
1016 warmup_start_health = start_health;
1017 warmup_start_armorvalue = start_armorvalue;
1018 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1019 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1020 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1022 if (!g_weaponarena && !g_minstagib && !g_ca)
1024 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1025 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1026 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1027 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1028 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1029 warmup_start_health = cvar("g_warmup_start_health");
1030 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1031 WEPSET_CLEAR_A(warmup_start_weapons);
1032 WEPSET_CLEAR_A(warmup_start_weapons_default);
1033 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1034 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036 e = get_weaponinfo(i);
1037 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1039 WEPSET_OR_AW(warmup_start_weapons, i);
1041 WEPSET_OR_AW(warmup_start_weapons_default, i);
1043 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1049 start_items |= IT_JETPACK;
1051 MUTATOR_CALLHOOK(SetStartItems);
1053 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1055 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1056 start_items |= IT_FUEL_REGEN;
1057 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1058 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1061 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063 e = get_weaponinfo(i);
1064 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1065 weapon_action(i, WR_PRECACHE);
1068 start_ammo_shells = max(0, start_ammo_shells);
1069 start_ammo_nails = max(0, start_ammo_nails);
1070 start_ammo_cells = max(0, start_ammo_cells);
1071 start_ammo_rockets = max(0, start_ammo_rockets);
1072 start_ammo_fuel = max(0, start_ammo_fuel);
1074 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1075 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1076 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1077 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1078 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1082 float g_bugrigs_planar_movement;
1083 float g_bugrigs_planar_movement_car_jumping;
1084 float g_bugrigs_reverse_spinning;
1085 float g_bugrigs_reverse_speeding;
1086 float g_bugrigs_reverse_stopping;
1087 float g_bugrigs_air_steering;
1088 float g_bugrigs_angle_smoothing;
1089 float g_bugrigs_friction_floor;
1090 float g_bugrigs_friction_brake;
1091 float g_bugrigs_friction_air;
1092 float g_bugrigs_accel;
1093 float g_bugrigs_speed_ref;
1094 float g_bugrigs_speed_pow;
1095 float g_bugrigs_steer;
1097 float g_touchexplode;
1098 float g_touchexplode_radius;
1099 float g_touchexplode_damage;
1100 float g_touchexplode_edgedamage;
1101 float g_touchexplode_force;
1106 string GetGametype(); // g_world.qc
1107 void readlevelcvars(void)
1109 g_minstagib = cvar("g_minstagib");
1111 // load ALL the mutators
1112 if(cvar("g_dodging"))
1113 MUTATOR_ADD(mutator_dodging);
1114 if(cvar("g_spawn_near_teammate"))
1115 MUTATOR_ADD(mutator_spawn_near_teammate);
1116 if(cvar("g_physical_items"))
1117 MUTATOR_ADD(mutator_physical_items);
1120 if(cvar("g_invincible_projectiles"))
1121 MUTATOR_ADD(mutator_invincibleprojectiles);
1122 if(cvar("g_new_toys"))
1123 MUTATOR_ADD(mutator_new_toys);
1125 MUTATOR_ADD(mutator_nix);
1126 if(cvar("g_rocket_flying"))
1127 MUTATOR_ADD(mutator_rocketflying);
1128 if(cvar("g_vampire"))
1129 MUTATOR_ADD(mutator_vampire);
1130 if(cvar("g_superspectate"))
1131 MUTATOR_ADD(mutator_superspec);
1134 // is this a mutator? is this a mode?
1135 if(cvar("g_sandbox"))
1136 MUTATOR_ADD(sandbox);
1138 if(cvar("sv_allow_fullbright"))
1139 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1141 g_bugrigs = cvar("g_bugrigs");
1142 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1143 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1144 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1145 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1146 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1147 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1148 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1149 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1150 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1151 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1152 g_bugrigs_accel = cvar("g_bugrigs_accel");
1153 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1154 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1155 g_bugrigs_steer = cvar("g_bugrigs_steer");
1157 g_touchexplode = cvar("g_touchexplode");
1158 g_touchexplode_radius = cvar("g_touchexplode_radius");
1159 g_touchexplode_damage = cvar("g_touchexplode_damage");
1160 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1161 g_touchexplode_force = cvar("g_touchexplode_force");
1163 sv_clones = cvar("sv_clones");
1164 sv_gentle = cvar("sv_gentle");
1165 sv_foginterval = cvar("sv_foginterval");
1166 g_cloaked = cvar("g_cloaked");
1168 g_cloaked = 1; // always enable cloak in CTS
1169 g_jump_grunt = cvar("g_jump_grunt");
1170 g_footsteps = cvar("g_footsteps");
1171 g_grappling_hook = cvar("g_grappling_hook");
1172 g_jetpack = cvar("g_jetpack");
1173 g_midair = cvar("g_midair");
1174 g_norecoil = cvar("g_norecoil");
1175 g_bloodloss = cvar("g_bloodloss");
1176 sv_maxidle = cvar("sv_maxidle");
1177 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1178 sv_autotaunt = cvar("sv_autotaunt");
1179 sv_taunt = cvar("sv_taunt");
1181 inWarmupStage = cvar("g_warmup");
1182 g_warmup_limit = cvar("g_warmup_limit");
1183 g_warmup_allguns = cvar("g_warmup_allguns");
1184 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1186 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1187 inWarmupStage = 0; // these modes cannot work together, sorry
1189 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1190 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1191 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1192 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1193 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1194 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1195 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1196 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1197 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1198 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1199 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1200 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1201 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1202 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1204 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1205 g_weaponratefactor = cvar("g_weaponratefactor");
1206 g_weapondamagefactor = cvar("g_weapondamagefactor");
1207 g_weaponforcefactor = cvar("g_weaponforcefactor");
1208 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1210 g_pickup_shells = cvar("g_pickup_shells");
1211 g_pickup_shells_max = cvar("g_pickup_shells_max");
1212 g_pickup_nails = cvar("g_pickup_nails");
1213 g_pickup_nails_max = cvar("g_pickup_nails_max");
1214 g_pickup_rockets = cvar("g_pickup_rockets");
1215 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1216 g_pickup_cells = cvar("g_pickup_cells");
1217 g_pickup_cells_max = cvar("g_pickup_cells_max");
1218 g_pickup_fuel = cvar("g_pickup_fuel");
1219 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1220 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1221 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1222 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1223 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1224 g_pickup_armormedium = cvar("g_pickup_armormedium");
1225 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1226 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1227 g_pickup_armorbig = cvar("g_pickup_armorbig");
1228 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1229 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1230 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1231 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1232 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1233 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1234 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1235 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1236 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1237 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1238 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1239 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1240 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1241 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1242 g_pickup_healthmega = cvar("g_pickup_healthmega");
1243 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1244 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1246 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1247 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1249 g_pinata = cvar("g_pinata");
1251 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1253 g_weapon_stay = cvar("g_weapon_stay");
1255 if not(inWarmupStage)
1256 game_starttime = cvar("g_start_delay");
1258 readplayerstartcvars();
1264 string precache_sound (string s) = #19;
1265 float precache_sound_index (string s) = #19;
1267 #define SND_VOLUME 1
1268 #define SND_ATTENUATION 2
1269 #define SND_LARGEENTITY 8
1270 #define SND_LARGESOUND 16
1272 float sound_allowed(float dest, entity e)
1274 // sounds from world may always pass
1277 if (e.classname == "body")
1279 else if (e.realowner && e.realowner != e)
1281 else if (e.owner && e.owner != e)
1286 // sounds to self may always pass
1287 if (dest == MSG_ONE)
1288 if (e == msg_entity)
1290 // sounds by players can be removed
1291 if (autocvar_bot_sound_monopoly)
1292 if (clienttype(e) == CLIENTTYPE_REAL)
1294 // anything else may pass
1298 #ifdef COMPAT_XON010_CHANNELS
1299 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1300 void sound(entity e, float chan, string samp, float vol, float atten)
1302 if (!sound_allowed(MSG_BROADCAST, e))
1304 builtin_sound(e, chan, samp, vol, atten);
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1310 if (!sound_allowed(MSG_BROADCAST, e))
1312 sound7(e, chan, samp, vol, atten, 0, 0);
1316 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1320 if (!sound_allowed(dest, e))
1323 entno = num_for_edict(e);
1324 idx = precache_sound_index(samp);
1329 atten = floor(atten * 64);
1330 vol = floor(vol * 255);
1333 sflags |= SND_VOLUME;
1335 sflags |= SND_ATTENUATION;
1336 if (entno >= 8192 || chan < 0 || chan > 7)
1337 sflags |= SND_LARGEENTITY;
1339 sflags |= SND_LARGESOUND;
1341 WriteByte(dest, SVC_SOUND);
1342 WriteByte(dest, sflags);
1343 if (sflags & SND_VOLUME)
1344 WriteByte(dest, vol);
1345 if (sflags & SND_ATTENUATION)
1346 WriteByte(dest, atten);
1347 if (sflags & SND_LARGEENTITY)
1349 WriteShort(dest, entno);
1350 WriteByte(dest, chan);
1354 WriteShort(dest, entno * 8 + chan);
1356 if (sflags & SND_LARGESOUND)
1357 WriteShort(dest, idx);
1359 WriteByte(dest, idx);
1361 WriteCoord(dest, o_x);
1362 WriteCoord(dest, o_y);
1363 WriteCoord(dest, o_z);
1365 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1369 if (!sound_allowed(dest, e))
1372 o = e.origin + 0.5 * (e.mins + e.maxs);
1373 soundtoat(dest, e, o, chan, samp, vol, atten);
1375 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1377 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1379 void stopsoundto(float dest, entity e, float chan)
1383 if (!sound_allowed(dest, e))
1386 entno = num_for_edict(e);
1388 if (entno >= 8192 || chan < 0 || chan > 7)
1391 idx = precache_sound_index("misc/null.wav");
1392 sflags = SND_LARGEENTITY;
1394 sflags |= SND_LARGESOUND;
1395 WriteByte(dest, SVC_SOUND);
1396 WriteByte(dest, sflags);
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1399 if (sflags & SND_LARGESOUND)
1400 WriteShort(dest, idx);
1402 WriteByte(dest, idx);
1403 WriteCoord(dest, e.origin_x);
1404 WriteCoord(dest, e.origin_y);
1405 WriteCoord(dest, e.origin_z);
1409 WriteByte(dest, SVC_STOPSOUND);
1410 WriteShort(dest, entno * 8 + chan);
1413 void stopsound(entity e, float chan)
1415 if (!sound_allowed(MSG_BROADCAST, e))
1418 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1419 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1422 void play2(entity e, string filename)
1424 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1426 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1429 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1431 float spamsound(entity e, float chan, string samp, float vol, float atten)
1433 if (!sound_allowed(MSG_BROADCAST, e))
1436 if (time > e.spamtime)
1439 sound(e, chan, samp, vol, atten);
1445 void play2team(float t, string filename)
1449 if (autocvar_bot_sound_monopoly)
1452 FOR_EACH_REALPLAYER(head)
1455 play2(head, filename);
1459 void play2all(string samp)
1461 if (autocvar_bot_sound_monopoly)
1464 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1467 void PrecachePlayerSounds(string f);
1468 void precache_playermodel(string m)
1470 float globhandle, i, n;
1473 if(substring(m, -9,5) == "_lod1")
1475 if(substring(m, -9,5) == "_lod2")
1478 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1481 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1485 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1488 n = search_getsize(globhandle);
1489 for (i = 0; i < n; ++i)
1491 //print(search_getfilename(globhandle, i), "\n");
1492 f = search_getfilename(globhandle, i);
1493 PrecachePlayerSounds(f);
1495 search_end(globhandle);
1497 void precache_all_playermodels(string pattern)
1499 float globhandle, i, n;
1502 globhandle = search_begin(pattern, TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 precache_playermodel(f);
1512 search_end(globhandle);
1517 // gamemode related things
1518 precache_model ("models/misc/chatbubble.spr");
1521 precache_model ("models/runematch/curse.mdl");
1522 precache_model ("models/runematch/rune.mdl");
1525 #ifdef TTURRETS_ENABLED
1526 if (autocvar_g_turrets)
1530 // Precache all player models if desired
1531 if (autocvar_sv_precacheplayermodels)
1533 PrecachePlayerSounds("sound/player/default.sounds");
1534 precache_all_playermodels("models/player/*.zym");
1535 precache_all_playermodels("models/player/*.dpm");
1536 precache_all_playermodels("models/player/*.md3");
1537 precache_all_playermodels("models/player/*.psk");
1538 precache_all_playermodels("models/player/*.iqm");
1541 if (autocvar_sv_defaultcharacter)
1544 s = autocvar_sv_defaultplayermodel_red;
1546 precache_playermodel(s);
1547 s = autocvar_sv_defaultplayermodel_blue;
1549 precache_playermodel(s);
1550 s = autocvar_sv_defaultplayermodel_yellow;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_pink;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel;
1558 precache_playermodel(s);
1563 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1564 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1567 // gore and miscellaneous sounds
1568 //precache_sound ("misc/h2ohit.wav");
1569 precache_model ("models/hook.md3");
1570 precache_sound ("misc/armorimpact.wav");
1571 precache_sound ("misc/bodyimpact1.wav");
1572 precache_sound ("misc/bodyimpact2.wav");
1573 precache_sound ("misc/gib.wav");
1574 precache_sound ("misc/gib_splat01.wav");
1575 precache_sound ("misc/gib_splat02.wav");
1576 precache_sound ("misc/gib_splat03.wav");
1577 precache_sound ("misc/gib_splat04.wav");
1578 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1579 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1580 precache_sound ("misc/null.wav");
1581 precache_sound ("misc/spawn.wav");
1582 precache_sound ("misc/talk.wav");
1583 precache_sound ("misc/teleport.wav");
1584 precache_sound ("misc/poweroff.wav");
1585 precache_sound ("player/lava.wav");
1586 precache_sound ("player/slime.wav");
1588 precache_model ("models/sprites/0.spr32");
1589 precache_model ("models/sprites/1.spr32");
1590 precache_model ("models/sprites/2.spr32");
1591 precache_model ("models/sprites/3.spr32");
1592 precache_model ("models/sprites/4.spr32");
1593 precache_model ("models/sprites/5.spr32");
1594 precache_model ("models/sprites/6.spr32");
1595 precache_model ("models/sprites/7.spr32");
1596 precache_model ("models/sprites/8.spr32");
1597 precache_model ("models/sprites/9.spr32");
1598 precache_model ("models/sprites/10.spr32");
1600 // common weapon precaches
1601 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1602 precache_sound ("weapons/weapon_switch.wav");
1603 precache_sound ("weapons/weaponpickup.wav");
1604 precache_sound ("weapons/unavailable.wav");
1605 precache_sound ("weapons/dryfire.wav");
1606 if (g_grappling_hook)
1608 precache_sound ("weapons/hook_fire.wav"); // hook
1609 precache_sound ("weapons/hook_impact.wav"); // hook
1612 if(autocvar_sv_precacheweapons)
1614 //precache weapon models/sounds
1617 while (wep <= WEP_LAST)
1619 weapon_action(wep, WR_PRECACHE);
1624 precache_model("models/elaser.mdl");
1625 precache_model("models/laser.mdl");
1626 precache_model("models/ebomb.mdl");
1629 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1631 if (!self.noise && self.music) // quake 3 uses the music field
1632 self.noise = self.music;
1634 // plays music for the level if there is any
1637 precache_sound (self.noise);
1638 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1643 // sorry, but using \ in macros breaks line numbers
1644 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1645 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1646 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1649 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1651 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1654 WRITESPECTATABLE_MSG_ONE({
1655 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1656 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1657 WriteByte(MSG_ONE, id);
1658 WriteString(MSG_ONE, s);
1659 if (id != 0 && s != "")
1661 WriteByte(MSG_ONE, duration);
1662 WriteByte(MSG_ONE, countdown_num);
1667 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1669 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1671 // WARNING: this kills the trace globals
1672 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1673 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1675 #define INITPRIO_FIRST 0
1676 #define INITPRIO_GAMETYPE 0
1677 #define INITPRIO_GAMETYPE_FALLBACK 1
1678 #define INITPRIO_FINDTARGET 10
1679 #define INITPRIO_DROPTOFLOOR 20
1680 #define INITPRIO_SETLOCATION 90
1681 #define INITPRIO_LINKDOORS 91
1682 #define INITPRIO_LAST 99
1684 .void(void) initialize_entity;
1685 .float initialize_entity_order;
1686 .entity initialize_entity_next;
1687 entity initialize_entity_first;
1689 void make_safe_for_remove(entity e)
1691 if (e.initialize_entity)
1693 entity ent, prev = world;
1694 for (ent = initialize_entity_first; ent; )
1696 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1698 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1699 // skip it in linked list
1702 prev.initialize_entity_next = ent.initialize_entity_next;
1703 ent = prev.initialize_entity_next;
1707 initialize_entity_first = ent.initialize_entity_next;
1708 ent = initialize_entity_first;
1714 ent = ent.initialize_entity_next;
1720 void objerror(string s)
1722 make_safe_for_remove(self);
1723 builtin_objerror(s);
1726 .float remove_except_protected_forbidden;
1727 void remove_except_protected(entity e)
1729 if(e.remove_except_protected_forbidden)
1730 error("not allowed to remove this at this point");
1734 void remove_unsafely(entity e)
1736 if(e.classname == "spike")
1737 error("Removing spikes is forbidden (crylink bug), please report");
1741 void remove_safely(entity e)
1743 make_safe_for_remove(e);
1747 void InitializeEntity(entity e, void(void) func, float order)
1751 if (!e || e.initialize_entity)
1753 // make a proxy initializer entity
1757 e.classname = "initialize_entity";
1761 e.initialize_entity = func;
1762 e.initialize_entity_order = order;
1764 cur = initialize_entity_first;
1768 if (!cur || cur.initialize_entity_order > order)
1770 // insert between prev and cur
1772 prev.initialize_entity_next = e;
1774 initialize_entity_first = e;
1775 e.initialize_entity_next = cur;
1779 cur = cur.initialize_entity_next;
1782 void InitializeEntitiesRun()
1785 startoflist = initialize_entity_first;
1786 initialize_entity_first = world;
1787 remove = remove_except_protected;
1788 for (self = startoflist; self; self = self.initialize_entity_next)
1790 self.remove_except_protected_forbidden = 1;
1792 for (self = startoflist; self; )
1795 var void(void) func;
1796 e = self.initialize_entity_next;
1797 func = self.initialize_entity;
1798 self.initialize_entity_order = 0;
1799 self.initialize_entity = func_null;
1800 self.initialize_entity_next = world;
1801 self.remove_except_protected_forbidden = 0;
1802 if (self.classname == "initialize_entity")
1806 builtin_remove(self);
1809 //dprint("Delayed initialization: ", self.classname, "\n");
1815 backtrace(strcat("Null function in: ", self.classname, "\n"));
1819 remove = remove_unsafely;
1822 .float uncustomizeentityforclient_set;
1823 .void(void) uncustomizeentityforclient;
1824 void UncustomizeEntitiesRun()
1828 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1829 self.uncustomizeentityforclient();
1832 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1834 e.customizeentityforclient = customizer;
1835 e.uncustomizeentityforclient = uncustomizer;
1836 e.uncustomizeentityforclient_set = !!uncustomizer;
1840 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1843 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1847 if (e.classname == "")
1848 e.classname = "net_linked";
1850 if (e.model == "" || self.modelindex == 0)
1854 setmodel(e, "null");
1858 e.SendEntity = sendfunc;
1859 e.SendFlags = 0xFFFFFF;
1862 e.effects |= EF_NODEPTHTEST;
1866 e.nextthink = time + dt;
1867 e.think = SUB_Remove;
1871 void adaptor_think2touch()
1880 void adaptor_think2use()
1892 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1894 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1895 self.projectiledeathtype |= HITTYPE_SPLASH;
1896 adaptor_think2use();
1899 // deferred dropping
1900 void DropToFloor_Handler()
1902 builtin_droptofloor();
1903 self.dropped_origin = self.origin;
1908 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1913 float trace_hits_box_a0, trace_hits_box_a1;
1915 float trace_hits_box_1d(float end, float thmi, float thma)
1919 // just check if x is in range
1927 // do the trace with respect to x
1928 // 0 -> end has to stay in thmi -> thma
1929 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1930 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1931 if (trace_hits_box_a0 > trace_hits_box_a1)
1937 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1942 // now it is a trace from 0 to end
1944 trace_hits_box_a0 = 0;
1945 trace_hits_box_a1 = 1;
1947 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1949 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1951 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1957 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1959 return trace_hits_box(start, end, thmi - ma, thma - mi);
1962 float SUB_NoImpactCheck()
1964 // zero hitcontents = this is not the real impact, but either the
1965 // mirror-impact of something hitting the projectile instead of the
1966 // projectile hitting the something, or a touchareagrid one. Neither of
1967 // these stop the projectile from moving, so...
1968 if(trace_dphitcontents == 0)
1970 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1971 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1974 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1976 if (other == world && self.size != '0 0 0')
1979 tic = self.velocity * sys_frametime;
1980 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1981 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1982 if (trace_fraction >= 1)
1984 dprint("Odd... did not hit...?\n");
1986 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1988 dprint("Detected and prevented the sky-grapple bug.\n");
1996 #define SUB_OwnerCheck() (other && (other == self.owner))
1998 void RemoveGrapplingHook(entity pl);
1999 void W_Crylink_Dequeue(entity e);
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2002 if(SUB_OwnerCheck())
2004 if(SUB_NoImpactCheck())
2006 if(self.classname == "grapplinghook")
2007 RemoveGrapplingHook(self.realowner);
2008 else if(self.classname == "spike")
2010 W_Crylink_Dequeue(self);
2017 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2018 UpdateCSQCProjectile(self);
2021 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2023 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2024 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2026 void URI_Get_Callback(float id, float status, string data)
2028 if(url_URI_Get_Callback(id, status, data))
2032 else if (id == URI_GET_DISCARD)
2036 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2039 Curl_URI_Get_Callback(id, status, data);
2041 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2044 OnlineBanList_URI_Get_Callback(id, status, data);
2048 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2052 string uid2name(string myuid) {
2054 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2056 // FIXME remove this later after 0.6 release
2057 // convert old style broken records to correct style
2060 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2063 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2064 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2069 s = "^1Unregistered Player";
2073 float race_readTime(string map, float pos)
2081 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2084 string race_readUID(string map, float pos)
2092 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2095 float race_readPos(string map, float t) {
2097 for (i = 1; i <= RANKINGS_CNT; ++i)
2098 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2101 return 0; // pos is zero if unranked
2104 void race_writeTime(string map, float t, string myuid)
2113 newpos = race_readPos(map, t);
2115 float i, prevpos = 0;
2116 for(i = 1; i <= RANKINGS_CNT; ++i)
2118 if(race_readUID(map, i) == myuid)
2121 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2122 for (i = prevpos; i > newpos; --i) {
2123 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2124 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2126 } else { // player has no ranked record yet
2127 for (i = RANKINGS_CNT; i > newpos; --i) {
2128 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2129 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2133 // store new time itself
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2138 string race_readName(string map, float pos)
2146 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2149 string race_placeName(float pos) {
2150 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2152 if(mod(pos, 10) == 1)
2153 return strcat(ftos(pos), "st");
2154 else if(mod(pos, 10) == 2)
2155 return strcat(ftos(pos), "nd");
2156 else if(mod(pos, 10) == 3)
2157 return strcat(ftos(pos), "rd");
2159 return strcat(ftos(pos), "th");
2162 return strcat(ftos(pos), "th");
2165 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2168 vector start, org, delta, end, enddown, mstart;
2171 m = e.dphitcontentsmask;
2172 e.dphitcontentsmask = goodcontents | badcontents;
2175 delta = world.maxs - world.mins;
2179 for (i = 0; i < attempts; ++i)
2181 start_x = org_x + random() * delta_x;
2182 start_y = org_y + random() * delta_y;
2183 start_z = org_z + random() * delta_z;
2185 // rule 1: start inside world bounds, and outside
2186 // solid, and don't start from somewhere where you can
2187 // fall down to evil
2188 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2189 if (trace_fraction >= 1)
2191 if (trace_startsolid)
2193 if (trace_dphitcontents & badcontents)
2195 if (trace_dphitq3surfaceflags & badsurfaceflags)
2198 // rule 2: if we are too high, lower the point
2199 if (trace_fraction * delta_z > maxaboveground)
2200 start = trace_endpos + '0 0 1' * maxaboveground;
2201 enddown = trace_endpos;
2203 // rule 3: make sure we aren't outside the map. This only works
2204 // for somewhat well formed maps. A good rule of thumb is that
2205 // the map should have a convex outside hull.
2206 // these can be traceLINES as we already verified the starting box
2207 mstart = start + 0.5 * (e.mins + e.maxs);
2208 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2209 if (trace_fraction >= 1)
2211 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2212 if (trace_fraction >= 1)
2214 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2215 if (trace_fraction >= 1)
2217 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2218 if (trace_fraction >= 1)
2220 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2224 // rule 4: we must "see" some spawnpoint
2225 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2226 if(checkpvs(mstart, sp))
2230 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2231 if(checkpvs(mstart, sp))
2237 // find a random vector to "look at"
2238 end_x = org_x + random() * delta_x;
2239 end_y = org_y + random() * delta_y;
2240 end_z = org_z + random() * delta_z;
2241 end = start + normalize(end - start) * vlen(delta);
2243 // rule 4: start TO end must not be too short
2244 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2245 if (trace_startsolid)
2247 if (trace_fraction < minviewdistance / vlen(delta))
2250 // rule 5: don't want to look at sky
2251 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2254 // rule 6: we must not end up in trigger_hurt
2255 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2261 e.dphitcontentsmask = m;
2265 setorigin(e, start);
2266 e.angles = vectoangles(end - start);
2267 dprint("Needed ", ftos(i + 1), " attempts\n");
2274 float zcurveparticles_effectno;
2275 vector zcurveparticles_start;
2276 float zcurveparticles_spd;
2278 void endzcurveparticles()
2280 if(zcurveparticles_effectno)
2283 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2285 zcurveparticles_effectno = 0;
2288 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2290 spd = bound(0, floor(spd / 16), 32767);
2291 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2293 endzcurveparticles();
2294 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2295 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2296 WriteShort(MSG_BROADCAST, effectno);
2297 WriteCoord(MSG_BROADCAST, start_x);
2298 WriteCoord(MSG_BROADCAST, start_y);
2299 WriteCoord(MSG_BROADCAST, start_z);
2300 zcurveparticles_effectno = effectno;
2301 zcurveparticles_start = start;
2304 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2305 WriteCoord(MSG_BROADCAST, end_x);
2306 WriteCoord(MSG_BROADCAST, end_y);
2307 WriteCoord(MSG_BROADCAST, end_z);
2308 WriteCoord(MSG_BROADCAST, end_dz);
2309 zcurveparticles_spd = spd;
2312 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2315 vector vecxy, velxy;
2317 vecxy = end - start;
2322 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2324 endzcurveparticles();
2325 trailparticles(world, effectno, start, end);
2329 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2330 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2333 void write_recordmarker(entity pl, float tstart, float dt)
2335 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2337 // also write a marker into demo files for demotc-race-record-extractor to find
2340 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2341 " ", ftos(tstart), " ", ftos(dt), "\n"));
2344 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2357 if(allowcenter) // 2: allow center handedness
2370 if(allowcenter) // 2: allow center handedness
2386 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2391 if (autocvar_g_shootfromeye)
2395 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2396 else { vecs_y = 0; vecs_z -= 2; }
2404 else if (autocvar_g_shootfromcenter)
2409 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2419 else if (autocvar_g_shootfromclient)
2421 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2426 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2428 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2432 void attach_sameorigin(entity e, entity to, string tag)
2434 vector org, t_forward, t_left, t_up, e_forward, e_up;
2437 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2438 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2439 t_forward = v_forward * tagscale;
2440 t_left = v_right * -tagscale;
2441 t_up = v_up * tagscale;
2443 e.origin_x = org * t_forward;
2444 e.origin_y = org * t_left;
2445 e.origin_z = org * t_up;
2447 // current forward and up directions
2448 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2449 e.angles = AnglesTransform_FromVAngles(e.angles);
2451 e.angles = AnglesTransform_FromAngles(e.angles);
2452 fixedmakevectors(e.angles);
2454 // untransform forward, up!
2455 e_forward_x = v_forward * t_forward;
2456 e_forward_y = v_forward * t_left;
2457 e_forward_z = v_forward * t_up;
2458 e_up_x = v_up * t_forward;
2459 e_up_y = v_up * t_left;
2460 e_up_z = v_up * t_up;
2462 e.angles = fixedvectoangles2(e_forward, e_up);
2463 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2464 e.angles = AnglesTransform_ToVAngles(e.angles);
2466 e.angles = AnglesTransform_ToAngles(e.angles);
2468 setattachment(e, to, tag);
2469 setorigin(e, e.origin);
2472 void detach_sameorigin(entity e)
2475 org = gettaginfo(e, 0);
2476 e.angles = fixedvectoangles2(v_forward, v_up);
2477 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2478 e.angles = AnglesTransform_ToVAngles(e.angles);
2480 e.angles = AnglesTransform_ToAngles(e.angles);
2482 setattachment(e, world, "");
2483 setorigin(e, e.origin);
2486 void follow_sameorigin(entity e, entity to)
2488 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2489 e.aiment = to; // make the hole follow bmodel
2490 e.punchangle = to.angles; // the original angles of bmodel
2491 e.view_ofs = e.origin - to.origin; // relative origin
2492 e.v_angle = e.angles - to.angles; // relative angles
2495 void unfollow_sameorigin(entity e)
2497 e.movetype = MOVETYPE_NONE;
2500 entity gettaginfo_relative_ent;
2501 vector gettaginfo_relative(entity e, float tag)
2503 if (!gettaginfo_relative_ent)
2505 gettaginfo_relative_ent = spawn();
2506 gettaginfo_relative_ent.effects = EF_NODRAW;
2508 gettaginfo_relative_ent.model = e.model;
2509 gettaginfo_relative_ent.modelindex = e.modelindex;
2510 gettaginfo_relative_ent.frame = e.frame;
2511 return gettaginfo(gettaginfo_relative_ent, tag);
2516 float modeleffect_SendEntity(entity to, float sf)
2519 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2522 if(self.velocity != '0 0 0')
2524 if(self.angles != '0 0 0')
2526 if(self.avelocity != '0 0 0')
2529 WriteByte(MSG_ENTITY, f);
2530 WriteShort(MSG_ENTITY, self.modelindex);
2531 WriteByte(MSG_ENTITY, self.skin);
2532 WriteByte(MSG_ENTITY, self.frame);
2533 WriteCoord(MSG_ENTITY, self.origin_x);
2534 WriteCoord(MSG_ENTITY, self.origin_y);
2535 WriteCoord(MSG_ENTITY, self.origin_z);
2538 WriteCoord(MSG_ENTITY, self.velocity_x);
2539 WriteCoord(MSG_ENTITY, self.velocity_y);
2540 WriteCoord(MSG_ENTITY, self.velocity_z);
2544 WriteCoord(MSG_ENTITY, self.angles_x);
2545 WriteCoord(MSG_ENTITY, self.angles_y);
2546 WriteCoord(MSG_ENTITY, self.angles_z);
2550 WriteCoord(MSG_ENTITY, self.avelocity_x);
2551 WriteCoord(MSG_ENTITY, self.avelocity_y);
2552 WriteCoord(MSG_ENTITY, self.avelocity_z);
2554 WriteShort(MSG_ENTITY, self.scale * 256.0);
2555 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2556 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2557 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2558 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2563 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2568 e.classname = "modeleffect";
2576 e.teleport_time = t1;
2580 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2584 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2587 sz = max(e.scale, e.scale2);
2588 setsize(e, e.mins * sz, e.maxs * sz);
2589 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2592 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2594 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2597 float randombit(float bits)
2599 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2608 for(f = 1; f <= bits; f *= 2)
2617 r = (r - 1) / (n - 1);
2624 float randombits(float bits, float k, float error_return)
2628 while(k > 0 && bits != r)
2630 r += randombit(bits - r);
2639 void randombit_test(float bits, float iter)
2643 print(ftos(randombit(bits)), "\n");
2648 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2650 if(halflifedist > 0)
2651 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2652 else if(halflifedist < 0)
2653 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2662 #define cvar_string_normal builtin_cvar_string
2663 #define cvar_normal builtin_cvar
2665 string cvar_string_normal(string n)
2667 if not(cvar_type(n) & 1)
2668 backtrace(strcat("Attempt to access undefined cvar: ", n));
2669 return builtin_cvar_string(n);
2672 float cvar_normal(string n)
2674 return stof(cvar_string_normal(n));
2677 #define cvar_set_normal builtin_cvar_set
2685 oself.think = SUB_Remove;
2686 oself.nextthink = time;
2692 Execute func() after time + fdelay.
2693 self when func is executed = self when defer is called
2695 void defer(float fdelay, void() func)
2702 e.think = defer_think;
2703 e.nextthink = time + fdelay;
2706 .string aiment_classname;
2707 .float aiment_deadflag;
2708 void SetMovetypeFollow(entity ent, entity e)
2710 // FIXME this may not be warpzone aware
2711 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2712 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2713 ent.aiment = e; // make the hole follow bmodel
2714 ent.punchangle = e.angles; // the original angles of bmodel
2715 ent.view_ofs = ent.origin - e.origin; // relative origin
2716 ent.v_angle = ent.angles - e.angles; // relative angles
2717 ent.aiment_classname = strzone(e.classname);
2718 ent.aiment_deadflag = e.deadflag;
2720 void UnsetMovetypeFollow(entity ent)
2722 ent.movetype = MOVETYPE_FLY;
2723 PROJECTILE_MAKETRIGGER(ent);
2726 float LostMovetypeFollow(entity ent)
2729 if(ent.movetype != MOVETYPE_FOLLOW)
2735 if(ent.aiment.classname != ent.aiment_classname)
2737 if(ent.aiment.deadflag != ent.aiment_deadflag)
2743 float isPushable(entity e)
2752 case "droppedweapon":
2753 case "keepawayball":
2754 case "nexball_basketball":
2755 case "nexball_football":
2757 case "bullet": // antilagged bullets can't hit this either
2760 if (e.projectiledeathtype)