1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607 #ifdef ALLOW_FORCEMODELS
608 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
618 if (s == "cl_weaponpriority")
619 self.switchweapon = w_getbestweapon(self);
620 if (s == "cl_allow_uidtracking")
621 PlayerStats_AddPlayer(self);
625 void backtrace(string msg)
628 dev = autocvar_developer;
629 war = autocvar_prvm_backtraceforwarnings;
630 cvar_set("developer", "1");
631 cvar_set("prvm_backtraceforwarnings", "1");
633 print("--- CUT HERE ---\nWARNING: ");
636 remove(world); // isn't there any better way to cause a backtrace?
637 print("\n--- CUT UNTIL HERE ---\n");
638 cvar_set("developer", ftos(dev));
639 cvar_set("prvm_backtraceforwarnings", ftos(war));
642 string Team_ColorCode(float teamid)
644 if (teamid == COLOR_TEAM1)
646 else if (teamid == COLOR_TEAM2)
648 else if (teamid == COLOR_TEAM3)
650 else if (teamid == COLOR_TEAM4)
656 string Team_ColorName(float t)
658 // fixme: Search for team entities and get their .netname's!
659 if (t == COLOR_TEAM1)
661 if (t == COLOR_TEAM2)
663 if (t == COLOR_TEAM3)
665 if (t == COLOR_TEAM4)
670 string Team_ColorNameLowerCase(float t)
672 // fixme: Search for team entities and get their .netname's!
673 if (t == COLOR_TEAM1)
675 if (t == COLOR_TEAM2)
677 if (t == COLOR_TEAM3)
679 if (t == COLOR_TEAM4)
684 float ColourToNumber(string team_colour)
686 if (team_colour == "red")
689 if (team_colour == "blue")
692 if (team_colour == "yellow")
695 if (team_colour == "pink")
698 if (team_colour == "auto")
704 float NumberToTeamNumber(float number)
721 #define CENTERPRIO_POINT 1
722 #define CENTERPRIO_SPAM 2
723 #define CENTERPRIO_VOTE 4
724 #define CENTERPRIO_NORMAL 5
725 #define CENTERPRIO_SHIELDING 7
726 #define CENTERPRIO_MAPVOTE 9
727 #define CENTERPRIO_IDLEKICK 50
728 #define CENTERPRIO_ADMIN 99
729 .float centerprint_priority;
730 .float centerprint_expires;
731 void centerprint_atprio(entity e, float prio, string s)
733 if (intermission_running)
734 if (prio < CENTERPRIO_MAPVOTE)
736 if (time > e.centerprint_expires)
737 e.centerprint_priority = 0;
738 if (prio >= e.centerprint_priority)
740 e.centerprint_priority = prio;
741 if (timeoutStatus == 2)
742 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
744 e.centerprint_expires = time + e.cvar_scr_centertime;
745 centerprint_builtin(e, s);
748 void centerprint_expire(entity e, float prio)
750 if (prio == e.centerprint_priority)
752 e.centerprint_priority = 0;
753 centerprint_builtin(e, "");
756 void centerprint(entity e, string s)
758 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
761 // decolorizes and team colors the player name when needed
762 string playername(entity p)
765 if (teamplay && !intermission_running && p.classname == "player")
767 t = Team_ColorCode(p.team);
768 return strcat(t, strdecolorize(p.netname));
774 vector randompos(vector m1, vector m2)
778 v_x = m2_x * random() + m1_x;
779 v_y = m2_y * random() + m1_y;
780 v_z = m2_z * random() + m1_z;
784 //#NO AUTOCVARS START
786 float g_pickup_shells;
787 float g_pickup_shells_max;
788 float g_pickup_nails;
789 float g_pickup_nails_max;
790 float g_pickup_rockets;
791 float g_pickup_rockets_max;
792 float g_pickup_cells;
793 float g_pickup_cells_max;
795 float g_pickup_fuel_jetpack;
796 float g_pickup_fuel_max;
797 float g_pickup_armorsmall;
798 float g_pickup_armorsmall_max;
799 float g_pickup_armorsmall_anyway;
800 float g_pickup_armormedium;
801 float g_pickup_armormedium_max;
802 float g_pickup_armormedium_anyway;
803 float g_pickup_armorbig;
804 float g_pickup_armorbig_max;
805 float g_pickup_armorbig_anyway;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_armorlarge_anyway;
809 float g_pickup_healthsmall;
810 float g_pickup_healthsmall_max;
811 float g_pickup_healthsmall_anyway;
812 float g_pickup_healthmedium;
813 float g_pickup_healthmedium_max;
814 float g_pickup_healthmedium_anyway;
815 float g_pickup_healthlarge;
816 float g_pickup_healthlarge_max;
817 float g_pickup_healthlarge_anyway;
818 float g_pickup_healthmega;
819 float g_pickup_healthmega_max;
820 float g_pickup_healthmega_anyway;
821 float g_pickup_ammo_anyway;
822 float g_pickup_weapons_anyway;
824 float g_weaponarena_random;
825 float g_weaponarena_random_with_laser;
826 string g_weaponarena_list;
827 float g_weaponspeedfactor;
828 float g_weaponratefactor;
829 float g_weapondamagefactor;
830 float g_weaponforcefactor;
831 float g_weaponspreadfactor;
835 float start_ammo_shells;
836 float start_ammo_nails;
837 float start_ammo_rockets;
838 float start_ammo_cells;
839 float start_ammo_fuel;
841 float start_armorvalue;
842 float warmup_start_weapons;
843 float warmup_start_ammo_shells;
844 float warmup_start_ammo_nails;
845 float warmup_start_ammo_rockets;
846 float warmup_start_ammo_cells;
847 float warmup_start_ammo_fuel;
848 float warmup_start_health;
849 float warmup_start_armorvalue;
853 entity get_weaponinfo(float w);
855 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
857 var float i = weaponinfo.weapon;
862 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
864 if (t < 0) // "default" weapon selection
866 if (g_lms || g_ca || allguns)
867 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
871 t = (i == WEP_SHOTGUN);
873 t = 0; // weapon is set a few lines later
875 t = (i == WEP_LASER || i == WEP_SHOTGUN);
876 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
877 t |= (i == WEP_HOOK);
880 // we cannot disable porto in Nexball, we must force it
881 if(g_nexball && i == WEP_PORTO)
887 void readplayerstartcvars()
893 // initialize starting values for players
896 start_ammo_shells = 0;
897 start_ammo_nails = 0;
898 start_ammo_rockets = 0;
899 start_ammo_cells = 0;
900 start_health = cvar("g_balance_health_start");
901 start_armorvalue = cvar("g_balance_armor_start");
904 s = cvar_string("g_weaponarena");
905 if (s == "0" || s == "")
911 if (s == "0" || s == "")
917 // forcibly turn off weaponarena
921 g_weaponarena_list = "All Weapons";
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
929 else if (s == "most")
931 g_weaponarena_list = "Most Weapons";
932 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934 e = get_weaponinfo(j);
935 if (e.spawnflags & WEP_FLAG_NORMAL)
937 g_weaponarena |= e.weapons;
938 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "none")
944 g_weaponarena_list = "No Weapons";
945 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949 t = tokenize_console(s);
950 g_weaponarena_list = "";
951 for (i = 0; i < t; ++i)
954 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956 e = get_weaponinfo(j);
959 g_weaponarena |= e.weapons;
960 weapon_action(e.weapon, WR_PRECACHE);
961 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
967 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974 g_weaponarena_random = cvar("g_weaponarena_random");
976 g_weaponarena_random = 0;
977 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
981 start_weapons = g_weaponarena;
983 start_items |= IT_UNLIMITED_AMMO;
985 else if (g_minstagib)
988 start_armorvalue = 0;
989 start_weapons = WEPBIT_MINSTANEX;
990 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
991 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
993 if (g_minstagib_invis_alpha <= 0)
994 g_minstagib_invis_alpha = -1;
998 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1000 e = get_weaponinfo(i);
1001 if(want_weapon("g_start_weapon_", e, FALSE))
1002 start_weapons |= e.weapons;
1006 if(!cvar("g_use_ammunition"))
1007 start_items |= IT_UNLIMITED_AMMO;
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 start_ammo_fuel = cvar("g_start_ammo_fuel");
1014 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1016 start_ammo_rockets = 999;
1017 start_ammo_shells = 999;
1018 start_ammo_cells = 999;
1019 start_ammo_nails = 999;
1020 start_ammo_fuel = 999;
1026 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1027 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1028 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1029 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1030 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034 start_ammo_shells = cvar("g_start_ammo_shells");
1035 start_ammo_nails = cvar("g_start_ammo_nails");
1036 start_ammo_rockets = cvar("g_start_ammo_rockets");
1037 start_ammo_cells = cvar("g_start_ammo_cells");
1038 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 start_health = cvar("g_lms_start_health");
1045 start_armorvalue = cvar("g_lms_start_armor");
1050 warmup_start_ammo_shells = start_ammo_shells;
1051 warmup_start_ammo_nails = start_ammo_nails;
1052 warmup_start_ammo_rockets = start_ammo_rockets;
1053 warmup_start_ammo_cells = start_ammo_cells;
1054 warmup_start_ammo_fuel = start_ammo_fuel;
1055 warmup_start_health = start_health;
1056 warmup_start_armorvalue = start_armorvalue;
1057 warmup_start_weapons = start_weapons;
1059 if (!g_weaponarena && !g_minstagib && !g_ca)
1061 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1062 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1063 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1064 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1065 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1066 warmup_start_health = cvar("g_warmup_start_health");
1067 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1068 warmup_start_weapons = 0;
1069 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1071 e = get_weaponinfo(i);
1072 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1073 warmup_start_weapons |= e.weapons;
1078 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1080 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1081 start_items |= IT_FUEL_REGEN;
1082 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 start_items |= IT_JETPACK;
1089 if (g_weapon_stay == 2)
1091 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1092 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1093 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1094 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1095 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1096 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1097 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1098 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1099 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1100 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1103 MUTATOR_CALLHOOK(SetStartItems);
1105 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1107 e = get_weaponinfo(i);
1108 if(e.weapons & (start_weapons | warmup_start_weapons))
1109 weapon_action(e.weapon, WR_PRECACHE);
1112 start_ammo_shells = max(0, start_ammo_shells);
1113 start_ammo_nails = max(0, start_ammo_nails);
1114 start_ammo_cells = max(0, start_ammo_cells);
1115 start_ammo_rockets = max(0, start_ammo_rockets);
1116 start_ammo_fuel = max(0, start_ammo_fuel);
1118 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1119 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1120 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1121 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1122 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1126 float g_bugrigs_planar_movement;
1127 float g_bugrigs_planar_movement_car_jumping;
1128 float g_bugrigs_reverse_spinning;
1129 float g_bugrigs_reverse_speeding;
1130 float g_bugrigs_reverse_stopping;
1131 float g_bugrigs_air_steering;
1132 float g_bugrigs_angle_smoothing;
1133 float g_bugrigs_friction_floor;
1134 float g_bugrigs_friction_brake;
1135 float g_bugrigs_friction_air;
1136 float g_bugrigs_accel;
1137 float g_bugrigs_speed_ref;
1138 float g_bugrigs_speed_pow;
1139 float g_bugrigs_steer;
1141 float g_touchexplode;
1142 float g_touchexplode_radius;
1143 float g_touchexplode_damage;
1144 float g_touchexplode_edgedamage;
1145 float g_touchexplode_force;
1152 float sv_pitch_fixyaw;
1154 string GetGametype(); // g_world.qc
1155 void readlevelcvars(void)
1157 // first load all the mutators
1159 MUTATOR_ADD(mutator_nix);
1160 if(cvar("g_dodging"))
1161 MUTATOR_ADD(mutator_dodging);
1162 if(cvar("g_rocket_flying"))
1163 MUTATOR_ADD(mutator_rocketflying);
1164 if(cvar("g_vampire"))
1165 MUTATOR_ADD(mutator_vampire);
1167 if(cvar("sv_allow_fullbright"))
1168 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1170 g_bugrigs = cvar("g_bugrigs");
1171 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181 g_bugrigs_accel = cvar("g_bugrigs_accel");
1182 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184 g_bugrigs_steer = cvar("g_bugrigs_steer");
1186 g_touchexplode = cvar("g_touchexplode");
1187 g_touchexplode_radius = cvar("g_touchexplode_radius");
1188 g_touchexplode_damage = cvar("g_touchexplode_damage");
1189 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190 g_touchexplode_force = cvar("g_touchexplode_force");
1192 #ifdef ALLOW_FORCEMODELS
1193 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1195 sv_loddistance1 = cvar("sv_loddistance1");
1196 sv_loddistance2 = cvar("sv_loddistance2");
1198 if(sv_loddistance2 <= sv_loddistance1)
1199 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1201 sv_clones = cvar("sv_clones");
1202 sv_gentle = cvar("sv_gentle");
1203 sv_foginterval = cvar("sv_foginterval");
1204 g_cloaked = cvar("g_cloaked");
1206 g_cloaked = 1; // always enable cloak in CTS
1207 g_jump_grunt = cvar("g_jump_grunt");
1208 g_footsteps = cvar("g_footsteps");
1209 g_grappling_hook = cvar("g_grappling_hook");
1210 g_jetpack = cvar("g_jetpack");
1211 g_midair = cvar("g_midair");
1212 g_minstagib = cvar("g_minstagib");
1213 g_norecoil = cvar("g_norecoil");
1214 g_bloodloss = cvar("g_bloodloss");
1215 sv_maxidle = cvar("sv_maxidle");
1216 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217 sv_pogostick = cvar("sv_pogostick");
1218 g_ctf_reverse = cvar("g_ctf_reverse");
1219 sv_autotaunt = cvar("sv_autotaunt");
1220 sv_taunt = cvar("sv_taunt");
1222 inWarmupStage = cvar("g_warmup");
1223 g_warmup_limit = cvar("g_warmup_limit");
1224 g_warmup_allguns = cvar("g_warmup_allguns");
1225 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1227 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228 inWarmupStage = 0; // these modes cannot work together, sorry
1230 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1243 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1244 g_weaponratefactor = cvar("g_weaponratefactor");
1245 g_weapondamagefactor = cvar("g_weapondamagefactor");
1246 g_weaponforcefactor = cvar("g_weaponforcefactor");
1247 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1249 g_pickup_shells = cvar("g_pickup_shells");
1250 g_pickup_shells_max = cvar("g_pickup_shells_max");
1251 g_pickup_nails = cvar("g_pickup_nails");
1252 g_pickup_nails_max = cvar("g_pickup_nails_max");
1253 g_pickup_rockets = cvar("g_pickup_rockets");
1254 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1255 g_pickup_cells = cvar("g_pickup_cells");
1256 g_pickup_cells_max = cvar("g_pickup_cells_max");
1257 g_pickup_fuel = cvar("g_pickup_fuel");
1258 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1259 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1260 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1261 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1262 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1263 g_pickup_armormedium = cvar("g_pickup_armormedium");
1264 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1266 g_pickup_armorbig = cvar("g_pickup_armorbig");
1267 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1269 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1272 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1275 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1276 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1277 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1278 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1279 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1280 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1281 g_pickup_healthmega = cvar("g_pickup_healthmega");
1282 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1283 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1285 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1286 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1288 g_pinata = cvar("g_pinata");
1290 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1292 g_weapon_stay = cvar("g_weapon_stay");
1294 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1297 g_ghost_items = cvar("g_ghost_items");
1299 if(g_ghost_items >= 1)
1300 g_ghost_items = 0.25; // default alpha value
1302 if not(inWarmupStage && !g_ca)
1303 game_starttime = cvar("g_start_delay");
1305 sv_pitch_min = cvar("sv_pitch_min");
1306 sv_pitch_max = cvar("sv_pitch_max");
1307 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1309 readplayerstartcvars();
1315 string precache_sound (string s) = #19;
1316 float precache_sound_index (string s) = #19;
1318 #define SND_VOLUME 1
1319 #define SND_ATTENUATION 2
1320 #define SND_LARGEENTITY 8
1321 #define SND_LARGESOUND 16
1323 float sound_allowed(float dest, entity e)
1325 // sounds from world may always pass
1328 if (e.classname == "body")
1330 if (e.owner && e.owner != e)
1335 // sounds to self may always pass
1336 if (dest == MSG_ONE)
1337 if (e == msg_entity)
1339 // sounds by players can be removed
1340 if (autocvar_bot_sound_monopoly)
1341 if (clienttype(e) == CLIENTTYPE_REAL)
1343 // anything else may pass
1347 #ifdef COMPAT_XON010_CHANNELS
1348 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1351 if (!sound_allowed(MSG_BROADCAST, e))
1353 sound_builtin(e, chan, samp, vol, atten);
1357 void sound(entity e, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(MSG_BROADCAST, e))
1361 sound7(e, chan, samp, vol, atten, 0, 0);
1365 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1369 if (!sound_allowed(dest, e))
1372 entno = num_for_edict(e);
1373 idx = precache_sound_index(samp);
1378 atten = floor(atten * 64);
1379 vol = floor(vol * 255);
1382 sflags |= SND_VOLUME;
1384 sflags |= SND_ATTENUATION;
1385 if (entno >= 8192 || chan < 0 || chan > 7)
1386 sflags |= SND_LARGEENTITY;
1388 sflags |= SND_LARGESOUND;
1390 WriteByte(dest, SVC_SOUND);
1391 WriteByte(dest, sflags);
1392 if (sflags & SND_VOLUME)
1393 WriteByte(dest, vol);
1394 if (sflags & SND_ATTENUATION)
1395 WriteByte(dest, atten);
1396 if (sflags & SND_LARGEENTITY)
1398 WriteShort(dest, entno);
1399 WriteByte(dest, chan);
1403 WriteShort(dest, entno * 8 + chan);
1405 if (sflags & SND_LARGESOUND)
1406 WriteShort(dest, idx);
1408 WriteByte(dest, idx);
1410 WriteCoord(dest, o_x);
1411 WriteCoord(dest, o_y);
1412 WriteCoord(dest, o_z);
1414 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1418 if (!sound_allowed(dest, e))
1421 o = e.origin + 0.5 * (e.mins + e.maxs);
1422 soundtoat(dest, e, o, chan, samp, vol, atten);
1424 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1426 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1428 void stopsoundto(float dest, entity e, float chan)
1432 if (!sound_allowed(dest, e))
1435 entno = num_for_edict(e);
1437 if (entno >= 8192 || chan < 0 || chan > 7)
1440 idx = precache_sound_index("misc/null.wav");
1441 sflags = SND_LARGEENTITY;
1443 sflags |= SND_LARGESOUND;
1444 WriteByte(dest, SVC_SOUND);
1445 WriteByte(dest, sflags);
1446 WriteShort(dest, entno);
1447 WriteByte(dest, chan);
1448 if (sflags & SND_LARGESOUND)
1449 WriteShort(dest, idx);
1451 WriteByte(dest, idx);
1452 WriteCoord(dest, e.origin_x);
1453 WriteCoord(dest, e.origin_y);
1454 WriteCoord(dest, e.origin_z);
1458 WriteByte(dest, SVC_STOPSOUND);
1459 WriteShort(dest, entno * 8 + chan);
1462 void stopsound(entity e, float chan)
1464 if (!sound_allowed(MSG_BROADCAST, e))
1467 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1468 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1471 void play2(entity e, string filename)
1473 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1475 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1478 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1480 float spamsound(entity e, float chan, string samp, float vol, float atten)
1482 if (!sound_allowed(MSG_BROADCAST, e))
1485 if (time > e.spamtime)
1488 sound(e, chan, samp, vol, atten);
1494 void play2team(float t, string filename)
1498 if (autocvar_bot_sound_monopoly)
1501 FOR_EACH_REALPLAYER(head)
1504 play2(head, filename);
1508 void play2all(string samp)
1510 if (autocvar_bot_sound_monopoly)
1513 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1516 void PrecachePlayerSounds(string f);
1517 void precache_playermodel(string m)
1519 float globhandle, i, n;
1522 if(substring(m, -9,5) == "_lod1")
1524 if(substring(m, -9,5) == "_lod2")
1529 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1532 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1537 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1540 n = search_getsize(globhandle);
1541 for (i = 0; i < n; ++i)
1543 //print(search_getfilename(globhandle, i), "\n");
1544 f = search_getfilename(globhandle, i);
1545 PrecachePlayerSounds(f);
1547 search_end(globhandle);
1549 void precache_all_playermodels(string pattern)
1551 float globhandle, i, n;
1554 globhandle = search_begin(pattern, TRUE, FALSE);
1557 n = search_getsize(globhandle);
1558 for (i = 0; i < n; ++i)
1560 //print(search_getfilename(globhandle, i), "\n");
1561 f = search_getfilename(globhandle, i);
1562 precache_playermodel(f);
1564 search_end(globhandle);
1569 // gamemode related things
1570 precache_model ("models/misc/chatbubble.spr");
1573 precache_model ("models/runematch/curse.mdl");
1574 precache_model ("models/runematch/rune.mdl");
1577 #ifdef TTURRETS_ENABLED
1578 if (autocvar_g_turrets)
1582 // Precache all player models if desired
1583 if (autocvar_sv_precacheplayermodels)
1585 PrecachePlayerSounds("sound/player/default.sounds");
1586 precache_all_playermodels("models/player/*.zym");
1587 precache_all_playermodels("models/player/*.dpm");
1588 precache_all_playermodels("models/player/*.md3");
1589 precache_all_playermodels("models/player/*.psk");
1590 precache_all_playermodels("models/player/*.iqm");
1593 if (autocvar_sv_defaultcharacter)
1596 s = autocvar_sv_defaultplayermodel_red;
1598 precache_playermodel(s);
1599 s = autocvar_sv_defaultplayermodel_blue;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel_yellow;
1604 precache_playermodel(s);
1605 s = autocvar_sv_defaultplayermodel_pink;
1607 precache_playermodel(s);
1608 s = autocvar_sv_defaultplayermodel;
1610 precache_playermodel(s);
1615 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1616 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1619 // gore and miscellaneous sounds
1620 //precache_sound ("misc/h2ohit.wav");
1621 precache_model ("models/hook.md3");
1622 precache_sound ("misc/armorimpact.wav");
1623 precache_sound ("misc/bodyimpact1.wav");
1624 precache_sound ("misc/bodyimpact2.wav");
1625 precache_sound ("misc/gib.wav");
1626 precache_sound ("misc/gib_splat01.wav");
1627 precache_sound ("misc/gib_splat02.wav");
1628 precache_sound ("misc/gib_splat03.wav");
1629 precache_sound ("misc/gib_splat04.wav");
1630 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1631 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1632 precache_sound ("misc/null.wav");
1633 precache_sound ("misc/spawn.wav");
1634 precache_sound ("misc/talk.wav");
1635 precache_sound ("misc/teleport.wav");
1636 precache_sound ("misc/poweroff.wav");
1637 precache_sound ("player/lava.wav");
1638 precache_sound ("player/slime.wav");
1641 precache_sound ("misc/jetpack_fly.wav");
1643 precache_model ("models/sprites/0.spr32");
1644 precache_model ("models/sprites/1.spr32");
1645 precache_model ("models/sprites/2.spr32");
1646 precache_model ("models/sprites/3.spr32");
1647 precache_model ("models/sprites/4.spr32");
1648 precache_model ("models/sprites/5.spr32");
1649 precache_model ("models/sprites/6.spr32");
1650 precache_model ("models/sprites/7.spr32");
1651 precache_model ("models/sprites/8.spr32");
1652 precache_model ("models/sprites/9.spr32");
1653 precache_model ("models/sprites/10.spr32");
1655 // common weapon precaches
1656 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1657 precache_sound ("weapons/weapon_switch.wav");
1658 precache_sound ("weapons/weaponpickup.wav");
1659 precache_sound ("weapons/unavailable.wav");
1660 precache_sound ("weapons/dryfire.wav");
1661 if (g_grappling_hook)
1663 precache_sound ("weapons/hook_fire.wav"); // hook
1664 precache_sound ("weapons/hook_impact.wav"); // hook
1667 if(autocvar_sv_precacheweapons)
1669 //precache weapon models/sounds
1672 while (wep <= WEP_LAST)
1674 weapon_action(wep, WR_PRECACHE);
1679 precache_model("models/elaser.mdl");
1680 precache_model("models/laser.mdl");
1681 precache_model("models/ebomb.mdl");
1684 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1686 if (!self.noise && self.music) // quake 3 uses the music field
1687 self.noise = self.music;
1689 // plays music for the level if there is any
1692 precache_sound (self.noise);
1693 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1698 // sorry, but using \ in macros breaks line numbers
1699 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1700 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1701 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1703 // WARNING: this kills the trace globals
1704 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1705 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1707 #define INITPRIO_FIRST 0
1708 #define INITPRIO_GAMETYPE 0
1709 #define INITPRIO_GAMETYPE_FALLBACK 1
1710 #define INITPRIO_FINDTARGET 10
1711 #define INITPRIO_DROPTOFLOOR 20
1712 #define INITPRIO_SETLOCATION 90
1713 #define INITPRIO_LINKDOORS 91
1714 #define INITPRIO_LAST 99
1716 .void(void) initialize_entity;
1717 .float initialize_entity_order;
1718 .entity initialize_entity_next;
1719 entity initialize_entity_first;
1721 void make_safe_for_remove(entity e)
1723 if (e.initialize_entity)
1726 for (ent = initialize_entity_first; ent; )
1728 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1730 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1731 // skip it in linked list
1734 prev.initialize_entity_next = ent.initialize_entity_next;
1735 ent = prev.initialize_entity_next;
1739 initialize_entity_first = ent.initialize_entity_next;
1740 ent = initialize_entity_first;
1746 ent = ent.initialize_entity_next;
1752 void objerror(string s)
1754 make_safe_for_remove(self);
1755 objerror_builtin(s);
1758 .float remove_except_protected_forbidden;
1759 void remove_except_protected(entity e)
1761 if(e.remove_except_protected_forbidden)
1762 error("not allowed to remove this at this point");
1766 void remove_unsafely(entity e)
1771 void remove_safely(entity e)
1773 make_safe_for_remove(e);
1777 void InitializeEntity(entity e, void(void) func, float order)
1781 if (!e || e.initialize_entity)
1783 // make a proxy initializer entity
1787 e.classname = "initialize_entity";
1791 e.initialize_entity = func;
1792 e.initialize_entity_order = order;
1794 cur = initialize_entity_first;
1797 if (!cur || cur.initialize_entity_order > order)
1799 // insert between prev and cur
1801 prev.initialize_entity_next = e;
1803 initialize_entity_first = e;
1804 e.initialize_entity_next = cur;
1808 cur = cur.initialize_entity_next;
1811 void InitializeEntitiesRun()
1814 startoflist = initialize_entity_first;
1815 initialize_entity_first = world;
1816 remove = remove_except_protected;
1817 for (self = startoflist; self; self = self.initialize_entity_next)
1819 self.remove_except_protected_forbidden = 1;
1821 for (self = startoflist; self; )
1824 var void(void) func;
1825 e = self.initialize_entity_next;
1826 func = self.initialize_entity;
1827 self.initialize_entity_order = 0;
1828 self.initialize_entity = func_null;
1829 self.initialize_entity_next = world;
1830 self.remove_except_protected_forbidden = 0;
1831 if (self.classname == "initialize_entity")
1835 remove_builtin(self);
1838 //dprint("Delayed initialization: ", self.classname, "\n");
1839 if(func != func_null)
1844 backtrace(strcat("Null function in: ", self.classname, "\n"));
1848 remove = remove_unsafely;
1851 .float uncustomizeentityforclient_set;
1852 .void(void) uncustomizeentityforclient;
1853 void(void) SUB_Nullpointer = #0;
1854 void UncustomizeEntitiesRun()
1858 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1859 self.uncustomizeentityforclient();
1862 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1864 e.customizeentityforclient = customizer;
1865 e.uncustomizeentityforclient = uncustomizer;
1866 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1870 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1873 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1877 if (e.classname == "")
1878 e.classname = "net_linked";
1880 if (e.model == "" || self.modelindex == 0)
1884 setmodel(e, "null");
1888 e.SendEntity = sendfunc;
1889 e.SendFlags = 0xFFFFFF;
1892 e.effects |= EF_NODEPTHTEST;
1896 e.nextthink = time + dt;
1897 e.think = SUB_Remove;
1901 void adaptor_think2touch()
1910 void adaptor_think2use()
1922 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1924 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1925 self.projectiledeathtype |= HITTYPE_SPLASH;
1926 adaptor_think2use();
1929 // deferred dropping
1930 void DropToFloor_Handler()
1932 droptofloor_builtin();
1933 self.dropped_origin = self.origin;
1938 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1943 float trace_hits_box_a0, trace_hits_box_a1;
1945 float trace_hits_box_1d(float end, float thmi, float thma)
1949 // just check if x is in range
1957 // do the trace with respect to x
1958 // 0 -> end has to stay in thmi -> thma
1959 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1960 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1961 if (trace_hits_box_a0 > trace_hits_box_a1)
1967 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1972 // now it is a trace from 0 to end
1974 trace_hits_box_a0 = 0;
1975 trace_hits_box_a1 = 1;
1977 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1979 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1981 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1987 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1989 return trace_hits_box(start, end, thmi - ma, thma - mi);
1992 float SUB_NoImpactCheck()
1994 // zero hitcontents = this is not the real impact, but either the
1995 // mirror-impact of something hitting the projectile instead of the
1996 // projectile hitting the something, or a touchareagrid one. Neither of
1997 // these stop the projectile from moving, so...
1998 if(trace_dphitcontents == 0)
2000 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2001 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2004 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006 if (other == world && self.size != '0 0 0')
2009 tic = self.velocity * sys_frametime;
2010 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2011 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2012 if (trace_fraction >= 1)
2014 dprint("Odd... did not hit...?\n");
2016 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018 dprint("Detected and prevented the sky-grapple bug.\n");
2026 #define SUB_OwnerCheck() (other && (other == self.owner))
2028 void RemoveGrapplingHook(entity pl);
2029 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2031 if(SUB_OwnerCheck())
2033 if(SUB_NoImpactCheck())
2035 if(self.classname == "grapplinghook")
2036 RemoveGrapplingHook(self.realowner);
2041 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042 UpdateCSQCProjectileNextFrame(self);
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2047 float MAX_IPBAN_URIS = 16;
2049 float URI_GET_DISCARD = 0;
2050 float URI_GET_IPBAN = 1;
2051 float URI_GET_IPBAN_END = 16;
2052 float URI_GET_PLAYERSTATS_SENT = 17;
2054 void URI_Get_Callback(float id, float status, string data)
2056 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058 dprint("\nEnd of data.\n");
2060 if (id == URI_GET_DISCARD)
2064 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067 OnlineBanList_URI_Get_Callback(id, status, data);
2069 else if (id == URI_GET_PLAYERSTATS_SENT)
2071 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2479 m = e.dphitcontentsmask;
2480 e.dphitcontentsmask = goodcontents | badcontents;
2483 delta = world.maxs - world.mins;
2485 for (i = 0; i < attempts; ++i)
2487 start_x = org_x + random() * delta_x;
2488 start_y = org_y + random() * delta_y;
2489 start_z = org_z + random() * delta_z;
2491 // rule 1: start inside world bounds, and outside
2492 // solid, and don't start from somewhere where you can
2493 // fall down to evil
2494 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 if (trace_startsolid)
2499 if (trace_dphitcontents & badcontents)
2501 if (trace_dphitq3surfaceflags & badsurfaceflags)
2504 // rule 2: if we are too high, lower the point
2505 if (trace_fraction * delta_z > maxaboveground)
2506 start = trace_endpos + '0 0 1' * maxaboveground;
2507 enddown = trace_endpos;
2509 // rule 3: make sure we aren't outside the map. This only works
2510 // for somewhat well formed maps. A good rule of thumb is that
2511 // the map should have a convex outside hull.
2512 // these can be traceLINES as we already verified the starting box
2513 mstart = start + 0.5 * (e.mins + e.maxs);
2514 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2530 // find a random vector to "look at"
2531 end_x = org_x + random() * delta_x;
2532 end_y = org_y + random() * delta_y;
2533 end_z = org_z + random() * delta_z;
2534 end = start + normalize(end - start) * vlen(delta);
2536 // rule 4: start TO end must not be too short
2537 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538 if (trace_startsolid)
2540 if (trace_fraction < minviewdistance / vlen(delta))
2543 // rule 5: don't want to look at sky
2544 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2547 // rule 6: we must not end up in trigger_hurt
2548 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2554 e.dphitcontentsmask = m;
2558 setorigin(e, start);
2559 e.angles = vectoangles(end - start);
2560 dprint("Needed ", ftos(i + 1), " attempts\n");
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2571 void endzcurveparticles()
2573 if(zcurveparticles_effectno)
2576 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2578 zcurveparticles_effectno = 0;
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2583 spd = bound(0, floor(spd / 16), 32767);
2584 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2586 endzcurveparticles();
2587 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589 WriteShort(MSG_BROADCAST, effectno);
2590 WriteCoord(MSG_BROADCAST, start_x);
2591 WriteCoord(MSG_BROADCAST, start_y);
2592 WriteCoord(MSG_BROADCAST, start_z);
2593 zcurveparticles_effectno = effectno;
2594 zcurveparticles_start = start;
2597 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598 WriteCoord(MSG_BROADCAST, end_x);
2599 WriteCoord(MSG_BROADCAST, end_y);
2600 WriteCoord(MSG_BROADCAST, end_z);
2601 WriteCoord(MSG_BROADCAST, end_dz);
2602 zcurveparticles_spd = spd;
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 vector vecxy, velxy;
2610 vecxy = end - start;
2615 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2617 endzcurveparticles();
2618 trailparticles(world, effectno, start, end);
2622 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 void write_recordmarker(entity pl, float tstart, float dt)
2628 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630 // also write a marker into demo files for demotc-race-record-extractor to find
2633 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634 " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2650 if(allowcenter) // 2: allow center handedness
2663 if(allowcenter) // 2: allow center handedness
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 if (autocvar_g_shootfromeye)
2697 else if (autocvar_g_shootfromcenter)
2702 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2712 else if (autocvar_g_shootfromclient)
2714 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2719 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2721 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2725 void attach_sameorigin(entity e, entity to, string tag)
2727 vector org, t_forward, t_left, t_up, e_forward, e_up;
2734 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2735 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2736 t_forward = v_forward * tagscale;
2737 t_left = v_right * -tagscale;
2738 t_up = v_up * tagscale;
2740 e.origin_x = org * t_forward;
2741 e.origin_y = org * t_left;
2742 e.origin_z = org * t_up;
2744 // current forward and up directions
2745 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746 e.angles = AnglesTransform_FromVAngles(e.angles);
2748 e.angles = AnglesTransform_FromAngles(e.angles);
2749 fixedmakevectors(e.angles);
2751 // untransform forward, up!
2752 e_forward_x = v_forward * t_forward;
2753 e_forward_y = v_forward * t_left;
2754 e_forward_z = v_forward * t_up;
2755 e_up_x = v_up * t_forward;
2756 e_up_y = v_up * t_left;
2757 e_up_z = v_up * t_up;
2759 e.angles = fixedvectoangles2(e_forward, e_up);
2760 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761 e.angles = AnglesTransform_ToVAngles(e.angles);
2763 e.angles = AnglesTransform_ToAngles(e.angles);
2765 setattachment(e, to, tag);
2766 setorigin(e, e.origin);
2769 void detach_sameorigin(entity e)
2772 org = gettaginfo(e, 0);
2773 e.angles = fixedvectoangles2(v_forward, v_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, world, "");
2780 setorigin(e, e.origin);
2783 void follow_sameorigin(entity e, entity to)
2785 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2786 e.aiment = to; // make the hole follow bmodel
2787 e.punchangle = to.angles; // the original angles of bmodel
2788 e.view_ofs = e.origin - to.origin; // relative origin
2789 e.v_angle = e.angles - to.angles; // relative angles
2792 void unfollow_sameorigin(entity e)
2794 e.movetype = MOVETYPE_NONE;
2797 entity gettaginfo_relative_ent;
2798 vector gettaginfo_relative(entity e, float tag)
2800 if (!gettaginfo_relative_ent)
2802 gettaginfo_relative_ent = spawn();
2803 gettaginfo_relative_ent.effects = EF_NODRAW;
2805 gettaginfo_relative_ent.model = e.model;
2806 gettaginfo_relative_ent.modelindex = e.modelindex;
2807 gettaginfo_relative_ent.frame = e.frame;
2808 return gettaginfo(gettaginfo_relative_ent, tag);
2811 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2815 if (pl.soundentity.cnt & p)
2817 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2818 pl.soundentity.cnt |= p;
2821 void SoundEntity_StopSound(entity pl, float chan)
2825 if (pl.soundentity.cnt & p)
2827 stopsoundto(MSG_ALL, pl.soundentity, chan);
2828 pl.soundentity.cnt &~= p;
2832 void SoundEntity_Attach(entity pl)
2834 pl.soundentity = spawn();
2835 pl.soundentity.classname = "soundentity";
2836 pl.soundentity.owner = pl;
2837 setattachment(pl.soundentity, pl, "");
2838 setmodel(pl.soundentity, "null");
2841 void SoundEntity_Detach(entity pl)
2844 for (i = 0; i <= 7; ++i)
2845 SoundEntity_StopSound(pl, i);
2849 float ParseCommandPlayerSlotTarget_firsttoken;
2850 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2858 ParseCommandPlayerSlotTarget_firsttoken = -1;
2862 if (substring(argv(idx), 0, 1) == "#")
2864 s = substring(argv(idx), 1, -1);
2866 if (s == "") if (tokens > idx)
2871 ParseCommandPlayerSlotTarget_firsttoken = idx;
2873 if (s == ftos(n) && n > 0 && n <= maxclients)
2876 if (e.flags & FL_CLIENT)
2882 // it must be a nick name
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2888 FOR_EACH_CLIENT(head)
2889 if (head.netname == s)
2897 s = strdecolorize(s);
2899 FOR_EACH_CLIENT(head)
2900 if (strdecolorize(head.netname) == s)
2915 float modeleffect_SendEntity(entity to, float sf)
2918 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2921 if(self.velocity != '0 0 0')
2923 if(self.angles != '0 0 0')
2925 if(self.avelocity != '0 0 0')
2928 WriteByte(MSG_ENTITY, f);
2929 WriteShort(MSG_ENTITY, self.modelindex);
2930 WriteByte(MSG_ENTITY, self.skin);
2931 WriteByte(MSG_ENTITY, self.frame);
2932 WriteCoord(MSG_ENTITY, self.origin_x);
2933 WriteCoord(MSG_ENTITY, self.origin_y);
2934 WriteCoord(MSG_ENTITY, self.origin_z);
2937 WriteCoord(MSG_ENTITY, self.velocity_x);
2938 WriteCoord(MSG_ENTITY, self.velocity_y);
2939 WriteCoord(MSG_ENTITY, self.velocity_z);
2943 WriteCoord(MSG_ENTITY, self.angles_x);
2944 WriteCoord(MSG_ENTITY, self.angles_y);
2945 WriteCoord(MSG_ENTITY, self.angles_z);
2949 WriteCoord(MSG_ENTITY, self.avelocity_x);
2950 WriteCoord(MSG_ENTITY, self.avelocity_y);
2951 WriteCoord(MSG_ENTITY, self.avelocity_z);
2953 WriteShort(MSG_ENTITY, self.scale * 256.0);
2954 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2955 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2956 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2957 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2962 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2967 e.classname = "modeleffect";
2975 e.teleport_time = t1;
2979 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2983 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986 sz = max(e.scale, e.scale2);
2987 setsize(e, e.mins * sz, e.maxs * sz);
2988 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2991 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2993 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2996 float randombit(float bits)
2998 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3007 for(f = 1; f <= bits; f *= 2)
3016 r = (r - 1) / (n - 1);
3023 float randombits(float bits, float k, float error_return)
3027 while(k > 0 && bits != r)
3029 r += randombit(bits - r);
3038 void randombit_test(float bits, float iter)
3042 print(ftos(randombit(bits)), "\n");
3047 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3049 if(halflifedist > 0)
3050 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3051 else if(halflifedist < 0)
3052 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3061 #define cvar_string_normal cvar_string_builtin
3062 #define cvar_normal cvar_builtin
3064 string cvar_string_normal(string n)
3066 if not(cvar_type(n) & 1)
3067 backtrace(strcat("Attempt to access undefined cvar: ", n));
3068 return cvar_string_builtin(n);
3071 float cvar_normal(string n)
3073 return stof(cvar_string_normal(n));
3076 #define cvar_set_normal cvar_set_builtin
3084 oself.think = SUB_Remove;
3085 oself.nextthink = time;
3091 Execute func() after time + fdelay.
3092 self when func is executed = self when defer is called
3094 void defer(float fdelay, void() func)
3101 e.think = defer_think;
3102 e.nextthink = time + fdelay;
3105 .string aiment_classname;
3106 .float aiment_deadflag;
3107 void SetMovetypeFollow(entity ent, entity e)
3109 // FIXME this may not be warpzone aware
3110 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3111 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3112 ent.aiment = e; // make the hole follow bmodel
3113 ent.punchangle = e.angles; // the original angles of bmodel
3114 ent.view_ofs = ent.origin - e.origin; // relative origin
3115 ent.v_angle = ent.angles - e.angles; // relative angles
3116 ent.aiment_classname = strzone(e.classname);
3117 ent.aiment_deadflag = e.deadflag;
3119 void UnsetMovetypeFollow(entity ent)
3121 ent.movetype = MOVETYPE_FLY;
3122 PROJECTILE_MAKETRIGGER(ent);
3125 float LostMovetypeFollow(entity ent)
3128 if(ent.movetype != MOVETYPE_FOLLOW)
3134 if(ent.aiment.classname != ent.aiment_classname)
3136 if(ent.aiment.deadflag != ent.aiment_deadflag)
3142 float isPushable(entity e)
3149 case "droppedweapon":
3150 case "keepawayball":
3151 case "nexball_basketball":
3152 case "nexball_football":
3154 case "bullet": // antilagged bullets can't hit this either
3157 if (e.projectiledeathtype)