1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
239 have_team_spawns_forteam[self.team] = 1;
241 if (autocvar_r_showbboxes)
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "s")
464 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465 else if (escape == "S")
466 replacement = ftos(vlen(self.velocity));
468 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469 p = p + strlen(replacement);
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475 return (value == 0) ? FALSE : TRUE;
484 >0: receives a cvar from name=argv(f) value=argv(f+1)
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 strunzone(self.field);
492 self.field = string_null;
496 if (thisname == name)
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 GetCvars_handleString(thisname, f, field, name);
509 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510 if (thisname == name)
513 s = func(strcat1(self.field));
516 strunzone(self.field);
517 self.field = strzone(s);
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
528 if (thisname == name)
529 self.field = stof(argv(f + 1));
532 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
541 if (thisname == name)
545 self.field = stof(argv(f + 1));
554 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
561 o = W_FixWeaponOrder_ForceComplete(wo);
562 if(self.weaponorder_byimpulse)
564 strunzone(self.weaponorder_byimpulse);
565 self.weaponorder_byimpulse = string_null;
567 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
570 void GetCvars(float f)
575 s = strcat1(argv(f));
579 MUTATOR_CALLHOOK(GetCvars);
580 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
586 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
587 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
588 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
589 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
598 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
599 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
600 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
601 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
602 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
603 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
605 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
606 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
608 #ifdef ALLOW_FORCEMODELS
609 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
610 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
612 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
613 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
614 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
616 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
619 if (s == "cl_weaponpriority")
620 self.switchweapon = w_getbestweapon(self);
621 if (s == "cl_allow_uidtracking")
622 PlayerStats_AddPlayer(self);
626 void backtrace(string msg)
629 dev = autocvar_developer;
630 war = autocvar_prvm_backtraceforwarnings;
631 cvar_set("developer", "1");
632 cvar_set("prvm_backtraceforwarnings", "1");
634 print("--- CUT HERE ---\nWARNING: ");
637 remove(world); // isn't there any better way to cause a backtrace?
638 print("\n--- CUT UNTIL HERE ---\n");
639 cvar_set("developer", ftos(dev));
640 cvar_set("prvm_backtraceforwarnings", ftos(war));
643 string Team_ColorCode(float teamid)
645 if (teamid == COLOR_TEAM1)
647 else if (teamid == COLOR_TEAM2)
649 else if (teamid == COLOR_TEAM3)
651 else if (teamid == COLOR_TEAM4)
657 string Team_ColorName(float t)
659 // fixme: Search for team entities and get their .netname's!
660 if (t == COLOR_TEAM1)
662 if (t == COLOR_TEAM2)
664 if (t == COLOR_TEAM3)
666 if (t == COLOR_TEAM4)
671 string Team_ColorNameLowerCase(float t)
673 // fixme: Search for team entities and get their .netname's!
674 if (t == COLOR_TEAM1)
676 if (t == COLOR_TEAM2)
678 if (t == COLOR_TEAM3)
680 if (t == COLOR_TEAM4)
685 float ColourToNumber(string team_colour)
687 if (team_colour == "red")
690 if (team_colour == "blue")
693 if (team_colour == "yellow")
696 if (team_colour == "pink")
699 if (team_colour == "auto")
705 float NumberToTeamNumber(float number)
722 #define CENTERPRIO_POINT 1
723 #define CENTERPRIO_SPAM 2
724 #define CENTERPRIO_VOTE 4
725 #define CENTERPRIO_NORMAL 5
726 #define CENTERPRIO_SHIELDING 7
727 #define CENTERPRIO_MAPVOTE 9
728 #define CENTERPRIO_IDLEKICK 50
729 #define CENTERPRIO_ADMIN 99
730 .float centerprint_priority;
731 .float centerprint_expires;
732 void centerprint_atprio(entity e, float prio, string s)
734 if (intermission_running)
735 if (prio < CENTERPRIO_MAPVOTE)
737 if (time > e.centerprint_expires)
738 e.centerprint_priority = 0;
739 if (prio >= e.centerprint_priority)
741 e.centerprint_priority = prio;
742 if (timeoutStatus == 2)
743 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
745 e.centerprint_expires = time + e.cvar_scr_centertime;
746 centerprint_builtin(e, s);
749 void centerprint_expire(entity e, float prio)
751 if (prio == e.centerprint_priority)
753 e.centerprint_priority = 0;
754 centerprint_builtin(e, "");
757 void centerprint(entity e, string s)
759 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
762 // decolorizes and team colors the player name when needed
763 string playername(entity p)
766 if (teamplay && !intermission_running && p.classname == "player")
768 t = Team_ColorCode(p.team);
769 return strcat(t, strdecolorize(p.netname));
775 vector randompos(vector m1, vector m2)
779 v_x = m2_x * random() + m1_x;
780 v_y = m2_y * random() + m1_y;
781 v_z = m2_z * random() + m1_z;
785 //#NO AUTOCVARS START
787 float g_pickup_shells;
788 float g_pickup_shells_max;
789 float g_pickup_nails;
790 float g_pickup_nails_max;
791 float g_pickup_rockets;
792 float g_pickup_rockets_max;
793 float g_pickup_cells;
794 float g_pickup_cells_max;
796 float g_pickup_fuel_jetpack;
797 float g_pickup_fuel_max;
798 float g_pickup_armorsmall;
799 float g_pickup_armorsmall_max;
800 float g_pickup_armorsmall_anyway;
801 float g_pickup_armormedium;
802 float g_pickup_armormedium_max;
803 float g_pickup_armormedium_anyway;
804 float g_pickup_armorbig;
805 float g_pickup_armorbig_max;
806 float g_pickup_armorbig_anyway;
807 float g_pickup_armorlarge;
808 float g_pickup_armorlarge_max;
809 float g_pickup_armorlarge_anyway;
810 float g_pickup_healthsmall;
811 float g_pickup_healthsmall_max;
812 float g_pickup_healthsmall_anyway;
813 float g_pickup_healthmedium;
814 float g_pickup_healthmedium_max;
815 float g_pickup_healthmedium_anyway;
816 float g_pickup_healthlarge;
817 float g_pickup_healthlarge_max;
818 float g_pickup_healthlarge_anyway;
819 float g_pickup_healthmega;
820 float g_pickup_healthmega_max;
821 float g_pickup_healthmega_anyway;
822 float g_pickup_ammo_anyway;
823 float g_pickup_weapons_anyway;
825 float g_weaponarena_random;
826 float g_weaponarena_random_with_laser;
827 string g_weaponarena_list;
828 float g_weaponspeedfactor;
829 float g_weaponratefactor;
830 float g_weapondamagefactor;
831 float g_weaponforcefactor;
832 float g_weaponspreadfactor;
836 float start_ammo_shells;
837 float start_ammo_nails;
838 float start_ammo_rockets;
839 float start_ammo_cells;
840 float start_ammo_fuel;
842 float start_armorvalue;
843 float warmup_start_weapons;
844 float warmup_start_ammo_shells;
845 float warmup_start_ammo_nails;
846 float warmup_start_ammo_rockets;
847 float warmup_start_ammo_cells;
848 float warmup_start_ammo_fuel;
849 float warmup_start_health;
850 float warmup_start_armorvalue;
854 entity get_weaponinfo(float w);
856 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
858 var float i = weaponinfo.weapon;
863 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
865 if (t < 0) // "default" weapon selection
867 if (g_lms || g_ca || allguns)
868 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
872 t = (i == WEP_SHOTGUN);
874 t = 0; // weapon is set a few lines later
876 t = (i == WEP_LASER || i == WEP_SHOTGUN);
877 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
878 t |= (i == WEP_HOOK);
881 // we cannot disable porto in Nexball, we must force it
882 if(g_nexball && i == WEP_PORTO)
888 void readplayerstartcvars()
894 // initialize starting values for players
897 start_ammo_shells = 0;
898 start_ammo_nails = 0;
899 start_ammo_rockets = 0;
900 start_ammo_cells = 0;
901 start_health = cvar("g_balance_health_start");
902 start_armorvalue = cvar("g_balance_armor_start");
905 s = cvar_string("g_weaponarena");
906 if (s == "0" || s == "")
912 if (s == "0" || s == "")
918 // forcibly turn off weaponarena
922 g_weaponarena_list = "All Weapons";
923 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
925 e = get_weaponinfo(j);
926 g_weaponarena |= e.weapons;
927 weapon_action(e.weapon, WR_PRECACHE);
930 else if (s == "most")
932 g_weaponarena_list = "Most Weapons";
933 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935 e = get_weaponinfo(j);
936 if (e.spawnflags & WEP_FLAG_NORMAL)
938 g_weaponarena |= e.weapons;
939 weapon_action(e.weapon, WR_PRECACHE);
943 else if (s == "none")
945 g_weaponarena_list = "No Weapons";
946 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
950 t = tokenize_console(s);
951 g_weaponarena_list = "";
952 for (i = 0; i < t; ++i)
955 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957 e = get_weaponinfo(j);
960 g_weaponarena |= e.weapons;
961 weapon_action(e.weapon, WR_PRECACHE);
962 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
968 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
971 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
975 g_weaponarena_random = cvar("g_weaponarena_random");
977 g_weaponarena_random = 0;
978 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
982 start_weapons = g_weaponarena;
984 start_items |= IT_UNLIMITED_AMMO;
986 else if (g_minstagib)
989 start_armorvalue = 0;
990 start_weapons = WEPBIT_MINSTANEX;
991 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
992 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
994 if (g_minstagib_invis_alpha <= 0)
995 g_minstagib_invis_alpha = -1;
999 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1001 e = get_weaponinfo(i);
1002 if(want_weapon("g_start_weapon_", e, FALSE))
1003 start_weapons |= e.weapons;
1007 if(!cvar("g_use_ammunition"))
1008 start_items |= IT_UNLIMITED_AMMO;
1012 start_ammo_cells = cvar("g_minstagib_ammo_start");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1017 start_ammo_rockets = 999;
1018 start_ammo_shells = 999;
1019 start_ammo_cells = 999;
1020 start_ammo_nails = 999;
1021 start_ammo_fuel = 999;
1027 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1035 start_ammo_shells = cvar("g_start_ammo_shells");
1036 start_ammo_nails = cvar("g_start_ammo_nails");
1037 start_ammo_rockets = cvar("g_start_ammo_rockets");
1038 start_ammo_cells = cvar("g_start_ammo_cells");
1039 start_ammo_fuel = cvar("g_start_ammo_fuel");
1045 start_health = cvar("g_lms_start_health");
1046 start_armorvalue = cvar("g_lms_start_armor");
1051 warmup_start_ammo_shells = start_ammo_shells;
1052 warmup_start_ammo_nails = start_ammo_nails;
1053 warmup_start_ammo_rockets = start_ammo_rockets;
1054 warmup_start_ammo_cells = start_ammo_cells;
1055 warmup_start_ammo_fuel = start_ammo_fuel;
1056 warmup_start_health = start_health;
1057 warmup_start_armorvalue = start_armorvalue;
1058 warmup_start_weapons = start_weapons;
1060 if (!g_weaponarena && !g_minstagib && !g_ca)
1062 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1063 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1064 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1065 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1066 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1067 warmup_start_health = cvar("g_warmup_start_health");
1068 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1069 warmup_start_weapons = 0;
1070 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072 e = get_weaponinfo(i);
1073 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1074 warmup_start_weapons |= e.weapons;
1079 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1081 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1082 start_items |= IT_FUEL_REGEN;
1083 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1084 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1088 start_items |= IT_JETPACK;
1090 if (g_weapon_stay == 2)
1092 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1093 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1094 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1095 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1096 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1097 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1098 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1099 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1100 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1101 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1104 MUTATOR_CALLHOOK(SetStartItems);
1106 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1108 e = get_weaponinfo(i);
1109 if(e.weapons & (start_weapons | warmup_start_weapons))
1110 weapon_action(e.weapon, WR_PRECACHE);
1113 start_ammo_shells = max(0, start_ammo_shells);
1114 start_ammo_nails = max(0, start_ammo_nails);
1115 start_ammo_cells = max(0, start_ammo_cells);
1116 start_ammo_rockets = max(0, start_ammo_rockets);
1117 start_ammo_fuel = max(0, start_ammo_fuel);
1119 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1120 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1121 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1122 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1123 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1127 float g_bugrigs_planar_movement;
1128 float g_bugrigs_planar_movement_car_jumping;
1129 float g_bugrigs_reverse_spinning;
1130 float g_bugrigs_reverse_speeding;
1131 float g_bugrigs_reverse_stopping;
1132 float g_bugrigs_air_steering;
1133 float g_bugrigs_angle_smoothing;
1134 float g_bugrigs_friction_floor;
1135 float g_bugrigs_friction_brake;
1136 float g_bugrigs_friction_air;
1137 float g_bugrigs_accel;
1138 float g_bugrigs_speed_ref;
1139 float g_bugrigs_speed_pow;
1140 float g_bugrigs_steer;
1142 float g_touchexplode;
1143 float g_touchexplode_radius;
1144 float g_touchexplode_damage;
1145 float g_touchexplode_edgedamage;
1146 float g_touchexplode_force;
1153 float sv_pitch_fixyaw;
1155 string GetGametype(); // g_world.qc
1156 void readlevelcvars(void)
1158 // first load all the mutators
1160 MUTATOR_ADD(mutator_nix);
1161 if(cvar("g_dodging"))
1162 MUTATOR_ADD(mutator_dodging);
1163 if(cvar("g_rocket_flying"))
1164 MUTATOR_ADD(mutator_rocketflying);
1165 if(cvar("g_vampire"))
1166 MUTATOR_ADD(mutator_vampire);
1168 if(cvar("sv_allow_fullbright"))
1169 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1171 g_bugrigs = cvar("g_bugrigs");
1172 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1173 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1174 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1175 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1176 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1177 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1178 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1179 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1180 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1181 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1182 g_bugrigs_accel = cvar("g_bugrigs_accel");
1183 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1184 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1185 g_bugrigs_steer = cvar("g_bugrigs_steer");
1187 g_touchexplode = cvar("g_touchexplode");
1188 g_touchexplode_radius = cvar("g_touchexplode_radius");
1189 g_touchexplode_damage = cvar("g_touchexplode_damage");
1190 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1191 g_touchexplode_force = cvar("g_touchexplode_force");
1193 #ifdef ALLOW_FORCEMODELS
1194 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1196 sv_loddistance1 = cvar("sv_loddistance1");
1197 sv_loddistance2 = cvar("sv_loddistance2");
1199 if(sv_loddistance2 <= sv_loddistance1)
1200 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1202 sv_clones = cvar("sv_clones");
1203 sv_gentle = cvar("sv_gentle");
1204 sv_foginterval = cvar("sv_foginterval");
1205 g_cloaked = cvar("g_cloaked");
1207 g_cloaked = 1; // always enable cloak in CTS
1208 g_jump_grunt = cvar("g_jump_grunt");
1209 g_footsteps = cvar("g_footsteps");
1210 g_grappling_hook = cvar("g_grappling_hook");
1211 g_jetpack = cvar("g_jetpack");
1212 g_midair = cvar("g_midair");
1213 g_minstagib = cvar("g_minstagib");
1214 g_norecoil = cvar("g_norecoil");
1215 g_bloodloss = cvar("g_bloodloss");
1216 sv_maxidle = cvar("sv_maxidle");
1217 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1218 sv_pogostick = cvar("sv_pogostick");
1219 g_ctf_reverse = cvar("g_ctf_reverse");
1220 sv_autotaunt = cvar("sv_autotaunt");
1221 sv_taunt = cvar("sv_taunt");
1223 inWarmupStage = cvar("g_warmup");
1224 g_warmup_limit = cvar("g_warmup_limit");
1225 g_warmup_allguns = cvar("g_warmup_allguns");
1226 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1228 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1229 inWarmupStage = 0; // these modes cannot work together, sorry
1231 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1232 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1233 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1234 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1235 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1236 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1237 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1238 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1239 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1240 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1241 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1242 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1244 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1245 g_weaponratefactor = cvar("g_weaponratefactor");
1246 g_weapondamagefactor = cvar("g_weapondamagefactor");
1247 g_weaponforcefactor = cvar("g_weaponforcefactor");
1248 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1250 g_pickup_shells = cvar("g_pickup_shells");
1251 g_pickup_shells_max = cvar("g_pickup_shells_max");
1252 g_pickup_nails = cvar("g_pickup_nails");
1253 g_pickup_nails_max = cvar("g_pickup_nails_max");
1254 g_pickup_rockets = cvar("g_pickup_rockets");
1255 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1256 g_pickup_cells = cvar("g_pickup_cells");
1257 g_pickup_cells_max = cvar("g_pickup_cells_max");
1258 g_pickup_fuel = cvar("g_pickup_fuel");
1259 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1260 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1261 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1262 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1263 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1264 g_pickup_armormedium = cvar("g_pickup_armormedium");
1265 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1266 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1267 g_pickup_armorbig = cvar("g_pickup_armorbig");
1268 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1269 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1270 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1271 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1272 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1273 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1274 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1275 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1276 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1277 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1278 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1279 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1280 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1281 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1282 g_pickup_healthmega = cvar("g_pickup_healthmega");
1283 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1284 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1286 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1287 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1289 g_pinata = cvar("g_pinata");
1291 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1293 g_weapon_stay = cvar("g_weapon_stay");
1295 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298 g_ghost_items = cvar("g_ghost_items");
1300 if(g_ghost_items >= 1)
1301 g_ghost_items = 0.25; // default alpha value
1303 if not(inWarmupStage && !g_ca)
1304 game_starttime = cvar("g_start_delay");
1306 sv_pitch_min = cvar("sv_pitch_min");
1307 sv_pitch_max = cvar("sv_pitch_max");
1308 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1310 readplayerstartcvars();
1316 string precache_sound (string s) = #19;
1317 float precache_sound_index (string s) = #19;
1319 #define SND_VOLUME 1
1320 #define SND_ATTENUATION 2
1321 #define SND_LARGEENTITY 8
1322 #define SND_LARGESOUND 16
1324 float sound_allowed(float dest, entity e)
1326 // sounds from world may always pass
1329 if (e.classname == "body")
1331 if (e.owner && e.owner != e)
1336 // sounds to self may always pass
1337 if (dest == MSG_ONE)
1338 if (e == msg_entity)
1340 // sounds by players can be removed
1341 if (autocvar_bot_sound_monopoly)
1342 if (clienttype(e) == CLIENTTYPE_REAL)
1344 // anything else may pass
1348 #ifdef COMPAT_XON010_CHANNELS
1349 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1350 void sound(entity e, float chan, string samp, float vol, float atten)
1352 if (!sound_allowed(MSG_BROADCAST, e))
1354 sound_builtin(e, chan, samp, vol, atten);
1358 void sound(entity e, float chan, string samp, float vol, float atten)
1360 if (!sound_allowed(MSG_BROADCAST, e))
1362 sound7(e, chan, samp, vol, atten, 0, 0);
1366 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1370 if (!sound_allowed(dest, e))
1373 entno = num_for_edict(e);
1374 idx = precache_sound_index(samp);
1379 atten = floor(atten * 64);
1380 vol = floor(vol * 255);
1383 sflags |= SND_VOLUME;
1385 sflags |= SND_ATTENUATION;
1386 if (entno >= 8192 || chan < 0 || chan > 7)
1387 sflags |= SND_LARGEENTITY;
1389 sflags |= SND_LARGESOUND;
1391 WriteByte(dest, SVC_SOUND);
1392 WriteByte(dest, sflags);
1393 if (sflags & SND_VOLUME)
1394 WriteByte(dest, vol);
1395 if (sflags & SND_ATTENUATION)
1396 WriteByte(dest, atten);
1397 if (sflags & SND_LARGEENTITY)
1399 WriteShort(dest, entno);
1400 WriteByte(dest, chan);
1404 WriteShort(dest, entno * 8 + chan);
1406 if (sflags & SND_LARGESOUND)
1407 WriteShort(dest, idx);
1409 WriteByte(dest, idx);
1411 WriteCoord(dest, o_x);
1412 WriteCoord(dest, o_y);
1413 WriteCoord(dest, o_z);
1415 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1419 if (!sound_allowed(dest, e))
1422 o = e.origin + 0.5 * (e.mins + e.maxs);
1423 soundtoat(dest, e, o, chan, samp, vol, atten);
1425 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1427 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1429 void stopsoundto(float dest, entity e, float chan)
1433 if (!sound_allowed(dest, e))
1436 entno = num_for_edict(e);
1438 if (entno >= 8192 || chan < 0 || chan > 7)
1441 idx = precache_sound_index("misc/null.wav");
1442 sflags = SND_LARGEENTITY;
1444 sflags |= SND_LARGESOUND;
1445 WriteByte(dest, SVC_SOUND);
1446 WriteByte(dest, sflags);
1447 WriteShort(dest, entno);
1448 WriteByte(dest, chan);
1449 if (sflags & SND_LARGESOUND)
1450 WriteShort(dest, idx);
1452 WriteByte(dest, idx);
1453 WriteCoord(dest, e.origin_x);
1454 WriteCoord(dest, e.origin_y);
1455 WriteCoord(dest, e.origin_z);
1459 WriteByte(dest, SVC_STOPSOUND);
1460 WriteShort(dest, entno * 8 + chan);
1463 void stopsound(entity e, float chan)
1465 if (!sound_allowed(MSG_BROADCAST, e))
1468 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1469 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1472 void play2(entity e, string filename)
1474 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1476 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1479 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1481 float spamsound(entity e, float chan, string samp, float vol, float atten)
1483 if (!sound_allowed(MSG_BROADCAST, e))
1486 if (time > e.spamtime)
1489 sound(e, chan, samp, vol, atten);
1495 void play2team(float t, string filename)
1499 if (autocvar_bot_sound_monopoly)
1502 FOR_EACH_REALPLAYER(head)
1505 play2(head, filename);
1509 void play2all(string samp)
1511 if (autocvar_bot_sound_monopoly)
1514 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1517 void PrecachePlayerSounds(string f);
1518 void precache_playermodel(string m)
1520 float globhandle, i, n;
1523 if(substring(m, -9,5) == "_lod1")
1525 if(substring(m, -9,5) == "_lod2")
1530 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1533 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1538 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1541 n = search_getsize(globhandle);
1542 for (i = 0; i < n; ++i)
1544 //print(search_getfilename(globhandle, i), "\n");
1545 f = search_getfilename(globhandle, i);
1546 PrecachePlayerSounds(f);
1548 search_end(globhandle);
1550 void precache_all_playermodels(string pattern)
1552 float globhandle, i, n;
1555 globhandle = search_begin(pattern, TRUE, FALSE);
1558 n = search_getsize(globhandle);
1559 for (i = 0; i < n; ++i)
1561 //print(search_getfilename(globhandle, i), "\n");
1562 f = search_getfilename(globhandle, i);
1563 precache_playermodel(f);
1565 search_end(globhandle);
1570 // gamemode related things
1571 precache_model ("models/misc/chatbubble.spr");
1574 precache_model ("models/runematch/curse.mdl");
1575 precache_model ("models/runematch/rune.mdl");
1578 #ifdef TTURRETS_ENABLED
1579 if (autocvar_g_turrets)
1583 // Precache all player models if desired
1584 if (autocvar_sv_precacheplayermodels)
1586 PrecachePlayerSounds("sound/player/default.sounds");
1587 precache_all_playermodels("models/player/*.zym");
1588 precache_all_playermodels("models/player/*.dpm");
1589 precache_all_playermodels("models/player/*.md3");
1590 precache_all_playermodels("models/player/*.psk");
1591 precache_all_playermodels("models/player/*.iqm");
1594 if (autocvar_sv_defaultcharacter)
1597 s = autocvar_sv_defaultplayermodel_red;
1599 precache_playermodel(s);
1600 s = autocvar_sv_defaultplayermodel_blue;
1602 precache_playermodel(s);
1603 s = autocvar_sv_defaultplayermodel_yellow;
1605 precache_playermodel(s);
1606 s = autocvar_sv_defaultplayermodel_pink;
1608 precache_playermodel(s);
1609 s = autocvar_sv_defaultplayermodel;
1611 precache_playermodel(s);
1616 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1617 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1620 // gore and miscellaneous sounds
1621 //precache_sound ("misc/h2ohit.wav");
1622 precache_model ("models/hook.md3");
1623 precache_sound ("misc/armorimpact.wav");
1624 precache_sound ("misc/bodyimpact1.wav");
1625 precache_sound ("misc/bodyimpact2.wav");
1626 precache_sound ("misc/gib.wav");
1627 precache_sound ("misc/gib_splat01.wav");
1628 precache_sound ("misc/gib_splat02.wav");
1629 precache_sound ("misc/gib_splat03.wav");
1630 precache_sound ("misc/gib_splat04.wav");
1631 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1632 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1633 precache_sound ("misc/null.wav");
1634 precache_sound ("misc/spawn.wav");
1635 precache_sound ("misc/talk.wav");
1636 precache_sound ("misc/teleport.wav");
1637 precache_sound ("misc/poweroff.wav");
1638 precache_sound ("player/lava.wav");
1639 precache_sound ("player/slime.wav");
1642 precache_sound ("misc/jetpack_fly.wav");
1644 precache_model ("models/sprites/0.spr32");
1645 precache_model ("models/sprites/1.spr32");
1646 precache_model ("models/sprites/2.spr32");
1647 precache_model ("models/sprites/3.spr32");
1648 precache_model ("models/sprites/4.spr32");
1649 precache_model ("models/sprites/5.spr32");
1650 precache_model ("models/sprites/6.spr32");
1651 precache_model ("models/sprites/7.spr32");
1652 precache_model ("models/sprites/8.spr32");
1653 precache_model ("models/sprites/9.spr32");
1654 precache_model ("models/sprites/10.spr32");
1656 // common weapon precaches
1657 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1658 precache_sound ("weapons/weapon_switch.wav");
1659 precache_sound ("weapons/weaponpickup.wav");
1660 precache_sound ("weapons/unavailable.wav");
1661 precache_sound ("weapons/dryfire.wav");
1662 if (g_grappling_hook)
1664 precache_sound ("weapons/hook_fire.wav"); // hook
1665 precache_sound ("weapons/hook_impact.wav"); // hook
1668 if(autocvar_sv_precacheweapons)
1670 //precache weapon models/sounds
1673 while (wep <= WEP_LAST)
1675 weapon_action(wep, WR_PRECACHE);
1680 precache_model("models/elaser.mdl");
1681 precache_model("models/laser.mdl");
1682 precache_model("models/ebomb.mdl");
1685 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1687 if (!self.noise && self.music) // quake 3 uses the music field
1688 self.noise = self.music;
1690 // plays music for the level if there is any
1693 precache_sound (self.noise);
1694 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1699 // sorry, but using \ in macros breaks line numbers
1700 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1701 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1702 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1704 // WARNING: this kills the trace globals
1705 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1706 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1708 #define INITPRIO_FIRST 0
1709 #define INITPRIO_GAMETYPE 0
1710 #define INITPRIO_GAMETYPE_FALLBACK 1
1711 #define INITPRIO_FINDTARGET 10
1712 #define INITPRIO_DROPTOFLOOR 20
1713 #define INITPRIO_SETLOCATION 90
1714 #define INITPRIO_LINKDOORS 91
1715 #define INITPRIO_LAST 99
1717 .void(void) initialize_entity;
1718 .float initialize_entity_order;
1719 .entity initialize_entity_next;
1720 entity initialize_entity_first;
1722 void make_safe_for_remove(entity e)
1724 if (e.initialize_entity)
1727 for (ent = initialize_entity_first; ent; )
1729 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1731 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1732 // skip it in linked list
1735 prev.initialize_entity_next = ent.initialize_entity_next;
1736 ent = prev.initialize_entity_next;
1740 initialize_entity_first = ent.initialize_entity_next;
1741 ent = initialize_entity_first;
1747 ent = ent.initialize_entity_next;
1753 void objerror(string s)
1755 make_safe_for_remove(self);
1756 objerror_builtin(s);
1759 .float remove_except_protected_forbidden;
1760 void remove_except_protected(entity e)
1762 if(e.remove_except_protected_forbidden)
1763 error("not allowed to remove this at this point");
1767 void remove_unsafely(entity e)
1772 void remove_safely(entity e)
1774 make_safe_for_remove(e);
1778 void InitializeEntity(entity e, void(void) func, float order)
1782 if (!e || e.initialize_entity)
1784 // make a proxy initializer entity
1788 e.classname = "initialize_entity";
1792 e.initialize_entity = func;
1793 e.initialize_entity_order = order;
1795 cur = initialize_entity_first;
1798 if (!cur || cur.initialize_entity_order > order)
1800 // insert between prev and cur
1802 prev.initialize_entity_next = e;
1804 initialize_entity_first = e;
1805 e.initialize_entity_next = cur;
1809 cur = cur.initialize_entity_next;
1812 void InitializeEntitiesRun()
1815 startoflist = initialize_entity_first;
1816 initialize_entity_first = world;
1817 remove = remove_except_protected;
1818 for (self = startoflist; self; self = self.initialize_entity_next)
1820 self.remove_except_protected_forbidden = 1;
1822 for (self = startoflist; self; )
1825 var void(void) func;
1826 e = self.initialize_entity_next;
1827 func = self.initialize_entity;
1828 self.initialize_entity_order = 0;
1829 self.initialize_entity = func_null;
1830 self.initialize_entity_next = world;
1831 self.remove_except_protected_forbidden = 0;
1832 if (self.classname == "initialize_entity")
1836 remove_builtin(self);
1839 //dprint("Delayed initialization: ", self.classname, "\n");
1840 if(func != func_null)
1845 backtrace(strcat("Null function in: ", self.classname, "\n"));
1849 remove = remove_unsafely;
1852 .float uncustomizeentityforclient_set;
1853 .void(void) uncustomizeentityforclient;
1854 void(void) SUB_Nullpointer = #0;
1855 void UncustomizeEntitiesRun()
1859 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1860 self.uncustomizeentityforclient();
1863 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1865 e.customizeentityforclient = customizer;
1866 e.uncustomizeentityforclient = uncustomizer;
1867 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1871 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1874 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1878 if (e.classname == "")
1879 e.classname = "net_linked";
1881 if (e.model == "" || self.modelindex == 0)
1885 setmodel(e, "null");
1889 e.SendEntity = sendfunc;
1890 e.SendFlags = 0xFFFFFF;
1893 e.effects |= EF_NODEPTHTEST;
1897 e.nextthink = time + dt;
1898 e.think = SUB_Remove;
1902 void adaptor_think2touch()
1911 void adaptor_think2use()
1923 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1925 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1926 self.projectiledeathtype |= HITTYPE_SPLASH;
1927 adaptor_think2use();
1930 // deferred dropping
1931 void DropToFloor_Handler()
1933 droptofloor_builtin();
1934 self.dropped_origin = self.origin;
1939 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1944 float trace_hits_box_a0, trace_hits_box_a1;
1946 float trace_hits_box_1d(float end, float thmi, float thma)
1950 // just check if x is in range
1958 // do the trace with respect to x
1959 // 0 -> end has to stay in thmi -> thma
1960 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1961 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1962 if (trace_hits_box_a0 > trace_hits_box_a1)
1968 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1973 // now it is a trace from 0 to end
1975 trace_hits_box_a0 = 0;
1976 trace_hits_box_a1 = 1;
1978 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1980 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1982 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1988 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1990 return trace_hits_box(start, end, thmi - ma, thma - mi);
1993 float SUB_NoImpactCheck()
1995 // zero hitcontents = this is not the real impact, but either the
1996 // mirror-impact of something hitting the projectile instead of the
1997 // projectile hitting the something, or a touchareagrid one. Neither of
1998 // these stop the projectile from moving, so...
1999 if(trace_dphitcontents == 0)
2001 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2002 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
2005 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 if (other == world && self.size != '0 0 0')
2010 tic = self.velocity * sys_frametime;
2011 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2012 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2013 if (trace_fraction >= 1)
2015 dprint("Odd... did not hit...?\n");
2017 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2019 dprint("Detected and prevented the sky-grapple bug.\n");
2027 #define SUB_OwnerCheck() (other && (other == self.owner))
2029 void RemoveGrapplingHook(entity pl);
2030 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2032 if(SUB_OwnerCheck())
2034 if(SUB_NoImpactCheck())
2036 if(self.classname == "grapplinghook")
2037 RemoveGrapplingHook(self.realowner);
2042 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2043 UpdateCSQCProjectileNextFrame(self);
2046 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2048 float MAX_IPBAN_URIS = 16;
2050 float URI_GET_DISCARD = 0;
2051 float URI_GET_IPBAN = 1;
2052 float URI_GET_IPBAN_END = 16;
2053 float URI_GET_PLAYERSTATS_SENT = 17;
2055 void URI_Get_Callback(float id, float status, string data)
2057 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2059 dprint("\nEnd of data.\n");
2061 if (id == URI_GET_DISCARD)
2065 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2068 OnlineBanList_URI_Get_Callback(id, status, data);
2070 else if (id == URI_GET_PLAYERSTATS_SENT)
2072 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2076 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2080 void print_to(entity e, string s)
2083 sprint(e, strcat(s, "\n"));
2088 string uid2name(string myuid) {
2090 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2093 s = "^1Unregistered Player";
2097 float race_readTime(string map, float pos)
2105 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2108 string race_readUID(string map, float pos)
2116 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2119 float race_readPos(string map, float t) {
2121 for (i = 1; i <= RANKINGS_CNT; ++i)
2122 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2125 return 0; // pos is zero if unranked
2128 void race_writeTime(string map, float t, string myuid)
2137 newpos = race_readPos(map, t);
2140 for(i = 1; i <= RANKINGS_CNT; ++i)
2142 if(race_readUID(map, i) == myuid)
2145 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2146 for (i = prevpos; i > newpos; --i) {
2147 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2148 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150 } else { // player has no ranked record yet
2151 for (i = RANKINGS_CNT; i > newpos; --i) {
2152 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2153 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2157 // store new time itself
2158 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2159 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2162 string race_readName(string map, float pos)
2170 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2173 string race_placeName(float pos) {
2174 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2176 if(mod(pos, 10) == 1)
2177 return strcat(ftos(pos), "st");
2178 else if(mod(pos, 10) == 2)
2179 return strcat(ftos(pos), "nd");
2180 else if(mod(pos, 10) == 3)
2181 return strcat(ftos(pos), "rd");
2183 return strcat(ftos(pos), "th");
2186 return strcat(ftos(pos), "th");
2188 string getrecords(float page) // 50 records per page
2202 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204 if (MapInfo_Get_ByID(i))
2206 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2210 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2211 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2219 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2221 if (MapInfo_Get_ByID(i))
2223 r = race_readTime(MapInfo_Map_bspname, 1);
2226 h = race_readName(MapInfo_Map_bspname, 1);
2227 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2235 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2237 if (MapInfo_Get_ByID(i))
2239 r = race_readTime(MapInfo_Map_bspname, 1);
2242 h = race_readName(MapInfo_Map_bspname, 1);
2243 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2249 MapInfo_ClearTemps();
2251 if (s == "" && page == 0)
2252 return "No records are available on this server.\n";
2257 string getrankings()
2270 for (i = 1; i <= RANKINGS_CNT; ++i)
2272 t = race_readTime(map, i);
2275 n = race_readName(map, i);
2276 p = race_placeName(i);
2277 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2280 MapInfo_ClearTemps();
2283 return strcat("No records are available for the map: ", map, "\n");
2285 return strcat("Records for ", map, ":\n", s);
2288 #define LADDER_FIRSTPOINT 100
2289 #define LADDER_CNT 10
2290 // position X still gives LADDER_FIRSTPOINT/X points
2291 #define LADDER_SIZE 30
2292 // ladder shows the top X players
2293 string top_uids[LADDER_SIZE];
2294 float top_scores[LADDER_SIZE];
2297 float i, j, k, uidcnt;
2311 for (k = 0; k < MapInfo_count; ++k)
2313 if (MapInfo_Get_ByID(k))
2315 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2316 if(i == 0) // speed award
2318 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2321 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2323 else // normal record, if it exists (else break)
2325 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2328 myuid = race_readUID(MapInfo_Map_bspname, i);
2331 // string s contains:
2332 // arg 0 = # of speed recs
2333 // arg 1 = # of 1st place recs
2334 // arg 2 = # of 2nd place recs
2336 // LADDER_CNT+1 = total points
2338 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2341 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2343 for (j = 0; j <= LADDER_CNT + 1; ++j)
2345 if(j != LADDER_CNT + 1)
2346 temp_s = strcat(temp_s, "0 ");
2348 temp_s = strcat(temp_s, "0");
2352 tokenize_console(temp_s);
2355 if(i == 0) // speed award
2356 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358 if(j == 0) // speed award
2359 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2361 s = strcat(s, " ", argv(j)); // just copy over everything else
2364 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2367 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2368 else if(j == i) // wanted rec!
2369 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2371 s = strcat(s, " ", argv(j)); // just copy over everything else
2374 // total points are (by default) calculated like this:
2375 // speedrec = floor(100 / 10) = 10 points
2376 // 1st place = floor(100 / 1) = 100 points
2377 // 2nd place = floor(100 / 2) = 50 points
2378 // 3rd place = floor(100 / 3) = 33 points
2379 // 4th place = floor(100 / 4) = 25 points
2380 // 5th place = floor(100 / 5) = 20 points
2384 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2386 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2388 db_put(TemporaryDB, strcat("ladder", myuid), s);
2395 for (i = 0; i <= uidcnt; ++i) // for each known uid
2397 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2398 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2399 tokenize_console(temp_s);
2400 thiscnt = stof(argv(LADDER_CNT+1));
2402 if(thiscnt > top_scores[LADDER_SIZE-1])
2403 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2405 if(thiscnt > top_scores[j])
2407 for (k = LADDER_SIZE-1; k >= j; --k)
2409 top_uids[k] = top_uids[k-1];
2410 top_scores[k] = top_scores[k-1];
2412 top_uids[j] = thisuid;
2413 top_scores[j] = thiscnt;
2419 s = "^3-----------------------\n\n";
2421 s = strcat(s, "Pos ^3|");
2422 s = strcat(s, " ^7Total ^3|");
2423 for (i = 1; i <= LADDER_CNT; ++i)
2425 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2427 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2429 s = strcat(s, "\n^3----+--------");
2430 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2432 s = strcat(s, "+-----");
2435 for (i = 1; i <= LADDER_CNT - 9; ++i)
2437 s = strcat(s, "+------");
2441 s = strcat(s, "+--------------+--------------------\n");
2443 for (i = 0; i < LADDER_SIZE; ++i)
2445 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2446 tokenize_console(temp_s);
2447 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2449 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2450 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2451 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2453 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2456 for (j = 10; j <= LADDER_CNT; ++j)
2458 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2462 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2463 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2466 MapInfo_ClearTemps();
2469 return "No ladder on this server!\n";
2471 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2475 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2478 vector start, org, delta, end, enddown, mstart;
2480 m = e.dphitcontentsmask;
2481 e.dphitcontentsmask = goodcontents | badcontents;
2484 delta = world.maxs - world.mins;
2486 for (i = 0; i < attempts; ++i)
2488 start_x = org_x + random() * delta_x;
2489 start_y = org_y + random() * delta_y;
2490 start_z = org_z + random() * delta_z;
2492 // rule 1: start inside world bounds, and outside
2493 // solid, and don't start from somewhere where you can
2494 // fall down to evil
2495 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2496 if (trace_fraction >= 1)
2498 if (trace_startsolid)
2500 if (trace_dphitcontents & badcontents)
2502 if (trace_dphitq3surfaceflags & badsurfaceflags)
2505 // rule 2: if we are too high, lower the point
2506 if (trace_fraction * delta_z > maxaboveground)
2507 start = trace_endpos + '0 0 1' * maxaboveground;
2508 enddown = trace_endpos;
2510 // rule 3: make sure we aren't outside the map. This only works
2511 // for somewhat well formed maps. A good rule of thumb is that
2512 // the map should have a convex outside hull.
2513 // these can be traceLINES as we already verified the starting box
2514 mstart = start + 0.5 * (e.mins + e.maxs);
2515 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2531 // find a random vector to "look at"
2532 end_x = org_x + random() * delta_x;
2533 end_y = org_y + random() * delta_y;
2534 end_z = org_z + random() * delta_z;
2535 end = start + normalize(end - start) * vlen(delta);
2537 // rule 4: start TO end must not be too short
2538 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2539 if (trace_startsolid)
2541 if (trace_fraction < minviewdistance / vlen(delta))
2544 // rule 5: don't want to look at sky
2545 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2548 // rule 6: we must not end up in trigger_hurt
2549 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2555 e.dphitcontentsmask = m;
2559 setorigin(e, start);
2560 e.angles = vectoangles(end - start);
2561 dprint("Needed ", ftos(i + 1), " attempts\n");
2568 float zcurveparticles_effectno;
2569 vector zcurveparticles_start;
2570 float zcurveparticles_spd;
2572 void endzcurveparticles()
2574 if(zcurveparticles_effectno)
2577 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2579 zcurveparticles_effectno = 0;
2582 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2584 spd = bound(0, floor(spd / 16), 32767);
2585 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2587 endzcurveparticles();
2588 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2589 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2590 WriteShort(MSG_BROADCAST, effectno);
2591 WriteCoord(MSG_BROADCAST, start_x);
2592 WriteCoord(MSG_BROADCAST, start_y);
2593 WriteCoord(MSG_BROADCAST, start_z);
2594 zcurveparticles_effectno = effectno;
2595 zcurveparticles_start = start;
2598 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2599 WriteCoord(MSG_BROADCAST, end_x);
2600 WriteCoord(MSG_BROADCAST, end_y);
2601 WriteCoord(MSG_BROADCAST, end_z);
2602 WriteCoord(MSG_BROADCAST, end_dz);
2603 zcurveparticles_spd = spd;
2606 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2609 vector vecxy, velxy;
2611 vecxy = end - start;
2616 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2618 endzcurveparticles();
2619 trailparticles(world, effectno, start, end);
2623 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2624 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2627 void write_recordmarker(entity pl, float tstart, float dt)
2629 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2631 // also write a marker into demo files for demotc-race-record-extractor to find
2634 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2635 " ", ftos(tstart), " ", ftos(dt), "\n"));
2638 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2651 if(allowcenter) // 2: allow center handedness
2664 if(allowcenter) // 2: allow center handedness
2680 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2685 if (autocvar_g_shootfromeye)
2698 else if (autocvar_g_shootfromcenter)
2703 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2713 else if (autocvar_g_shootfromclient)
2715 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2720 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2722 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2726 void attach_sameorigin(entity e, entity to, string tag)
2728 vector org, t_forward, t_left, t_up, e_forward, e_up;
2735 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2736 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2737 t_forward = v_forward * tagscale;
2738 t_left = v_right * -tagscale;
2739 t_up = v_up * tagscale;
2741 e.origin_x = org * t_forward;
2742 e.origin_y = org * t_left;
2743 e.origin_z = org * t_up;
2745 // current forward and up directions
2746 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2747 e.angles = AnglesTransform_FromVAngles(e.angles);
2749 e.angles = AnglesTransform_FromAngles(e.angles);
2750 fixedmakevectors(e.angles);
2752 // untransform forward, up!
2753 e_forward_x = v_forward * t_forward;
2754 e_forward_y = v_forward * t_left;
2755 e_forward_z = v_forward * t_up;
2756 e_up_x = v_up * t_forward;
2757 e_up_y = v_up * t_left;
2758 e_up_z = v_up * t_up;
2760 e.angles = fixedvectoangles2(e_forward, e_up);
2761 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2762 e.angles = AnglesTransform_ToVAngles(e.angles);
2764 e.angles = AnglesTransform_ToAngles(e.angles);
2766 setattachment(e, to, tag);
2767 setorigin(e, e.origin);
2770 void detach_sameorigin(entity e)
2773 org = gettaginfo(e, 0);
2774 e.angles = fixedvectoangles2(v_forward, v_up);
2775 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776 e.angles = AnglesTransform_ToVAngles(e.angles);
2778 e.angles = AnglesTransform_ToAngles(e.angles);
2780 setattachment(e, world, "");
2781 setorigin(e, e.origin);
2784 void follow_sameorigin(entity e, entity to)
2786 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2787 e.aiment = to; // make the hole follow bmodel
2788 e.punchangle = to.angles; // the original angles of bmodel
2789 e.view_ofs = e.origin - to.origin; // relative origin
2790 e.v_angle = e.angles - to.angles; // relative angles
2793 void unfollow_sameorigin(entity e)
2795 e.movetype = MOVETYPE_NONE;
2798 entity gettaginfo_relative_ent;
2799 vector gettaginfo_relative(entity e, float tag)
2801 if (!gettaginfo_relative_ent)
2803 gettaginfo_relative_ent = spawn();
2804 gettaginfo_relative_ent.effects = EF_NODRAW;
2806 gettaginfo_relative_ent.model = e.model;
2807 gettaginfo_relative_ent.modelindex = e.modelindex;
2808 gettaginfo_relative_ent.frame = e.frame;
2809 return gettaginfo(gettaginfo_relative_ent, tag);
2812 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2816 if (pl.soundentity.cnt & p)
2818 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2819 pl.soundentity.cnt |= p;
2822 void SoundEntity_StopSound(entity pl, float chan)
2826 if (pl.soundentity.cnt & p)
2828 stopsoundto(MSG_ALL, pl.soundentity, chan);
2829 pl.soundentity.cnt &~= p;
2833 void SoundEntity_Attach(entity pl)
2835 pl.soundentity = spawn();
2836 pl.soundentity.classname = "soundentity";
2837 pl.soundentity.owner = pl;
2838 setattachment(pl.soundentity, pl, "");
2839 setmodel(pl.soundentity, "null");
2842 void SoundEntity_Detach(entity pl)
2845 for (i = 0; i <= 7; ++i)
2846 SoundEntity_StopSound(pl, i);
2850 float ParseCommandPlayerSlotTarget_firsttoken;
2851 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2859 ParseCommandPlayerSlotTarget_firsttoken = -1;
2863 if (substring(argv(idx), 0, 1) == "#")
2865 s = substring(argv(idx), 1, -1);
2867 if (s == "") if (tokens > idx)
2872 ParseCommandPlayerSlotTarget_firsttoken = idx;
2874 if (s == ftos(n) && n > 0 && n <= maxclients)
2877 if (e.flags & FL_CLIENT)
2883 // it must be a nick name
2886 ParseCommandPlayerSlotTarget_firsttoken = idx;
2889 FOR_EACH_CLIENT(head)
2890 if (head.netname == s)
2898 s = strdecolorize(s);
2900 FOR_EACH_CLIENT(head)
2901 if (strdecolorize(head.netname) == s)
2916 float modeleffect_SendEntity(entity to, float sf)
2919 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2922 if(self.velocity != '0 0 0')
2924 if(self.angles != '0 0 0')
2926 if(self.avelocity != '0 0 0')
2929 WriteByte(MSG_ENTITY, f);
2930 WriteShort(MSG_ENTITY, self.modelindex);
2931 WriteByte(MSG_ENTITY, self.skin);
2932 WriteByte(MSG_ENTITY, self.frame);
2933 WriteCoord(MSG_ENTITY, self.origin_x);
2934 WriteCoord(MSG_ENTITY, self.origin_y);
2935 WriteCoord(MSG_ENTITY, self.origin_z);
2938 WriteCoord(MSG_ENTITY, self.velocity_x);
2939 WriteCoord(MSG_ENTITY, self.velocity_y);
2940 WriteCoord(MSG_ENTITY, self.velocity_z);
2944 WriteCoord(MSG_ENTITY, self.angles_x);
2945 WriteCoord(MSG_ENTITY, self.angles_y);
2946 WriteCoord(MSG_ENTITY, self.angles_z);
2950 WriteCoord(MSG_ENTITY, self.avelocity_x);
2951 WriteCoord(MSG_ENTITY, self.avelocity_y);
2952 WriteCoord(MSG_ENTITY, self.avelocity_z);
2954 WriteShort(MSG_ENTITY, self.scale * 256.0);
2955 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2956 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2957 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2958 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2963 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2968 e.classname = "modeleffect";
2976 e.teleport_time = t1;
2980 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2984 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2987 sz = max(e.scale, e.scale2);
2988 setsize(e, e.mins * sz, e.maxs * sz);
2989 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2992 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2994 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2997 float randombit(float bits)
2999 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3008 for(f = 1; f <= bits; f *= 2)
3017 r = (r - 1) / (n - 1);
3024 float randombits(float bits, float k, float error_return)
3028 while(k > 0 && bits != r)
3030 r += randombit(bits - r);
3039 void randombit_test(float bits, float iter)
3043 print(ftos(randombit(bits)), "\n");
3048 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3050 if(halflifedist > 0)
3051 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3052 else if(halflifedist < 0)
3053 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3062 #define cvar_string_normal cvar_string_builtin
3063 #define cvar_normal cvar_builtin
3065 string cvar_string_normal(string n)
3067 if not(cvar_type(n) & 1)
3068 backtrace(strcat("Attempt to access undefined cvar: ", n));
3069 return cvar_string_builtin(n);
3072 float cvar_normal(string n)
3074 return stof(cvar_string_normal(n));
3077 #define cvar_set_normal cvar_set_builtin
3085 oself.think = SUB_Remove;
3086 oself.nextthink = time;
3092 Execute func() after time + fdelay.
3093 self when func is executed = self when defer is called
3095 void defer(float fdelay, void() func)
3102 e.think = defer_think;
3103 e.nextthink = time + fdelay;
3106 .string aiment_classname;
3107 .float aiment_deadflag;
3108 void SetMovetypeFollow(entity ent, entity e)
3110 // FIXME this may not be warpzone aware
3111 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3112 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3113 ent.aiment = e; // make the hole follow bmodel
3114 ent.punchangle = e.angles; // the original angles of bmodel
3115 ent.view_ofs = ent.origin - e.origin; // relative origin
3116 ent.v_angle = ent.angles - e.angles; // relative angles
3117 ent.aiment_classname = strzone(e.classname);
3118 ent.aiment_deadflag = e.deadflag;
3120 void UnsetMovetypeFollow(entity ent)
3122 ent.movetype = MOVETYPE_FLY;
3123 PROJECTILE_MAKETRIGGER(ent);
3126 float LostMovetypeFollow(entity ent)
3129 if(ent.movetype != MOVETYPE_FOLLOW)
3135 if(ent.aiment.classname != ent.aiment_classname)
3137 if(ent.aiment.deadflag != ent.aiment_deadflag)
3143 float isPushable(entity e)
3150 case "droppedweapon":
3151 case "keepawayball":
3152 case "nexball_basketball":
3153 case "nexball_football":
3155 case "bullet": // antilagged bullets can't hit this either
3158 if (e.projectiledeathtype)