1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
464 o = W_FixWeaponOrder_ForceComplete(wo);
465 if(self.weaponorder_byimpulse)
467 strunzone(self.weaponorder_byimpulse);
468 self.weaponorder_byimpulse = string_null;
470 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
473 void GetCvars(float f)
475 string s = string_null;
478 s = strcat1(argv(f));
483 MUTATOR_CALLHOOK(GetCvars);
485 Notification_GetCvars();
487 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
488 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
489 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
490 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
491 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
492 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
504 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
505 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
506 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
508 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
511 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
512 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
514 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
515 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
517 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
518 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
520 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
523 if (s == "cl_weaponpriority")
524 self.switchweapon = w_getbestweapon(self);
525 if (s == "cl_allow_uidtracking")
526 PlayerStats_AddPlayer(self);
530 // decolorizes and team colors the player name when needed
531 string playername(entity p)
534 if (teamplay && !intermission_running && IS_PLAYER(p))
536 t = Team_ColorCode(p.team);
537 return strcat(t, strdecolorize(p.netname));
543 vector randompos(vector m1, vector m2)
547 v_x = m2_x * random() + m1_x;
548 v_y = m2_y * random() + m1_y;
549 v_z = m2_z * random() + m1_z;
553 //#NO AUTOCVARS START
555 float g_pickup_shells;
556 float g_pickup_shells_max;
557 float g_pickup_nails;
558 float g_pickup_nails_max;
559 float g_pickup_rockets;
560 float g_pickup_rockets_max;
561 float g_pickup_cells;
562 float g_pickup_cells_max;
564 float g_pickup_fuel_jetpack;
565 float g_pickup_fuel_max;
566 float g_pickup_armorsmall;
567 float g_pickup_armorsmall_max;
568 float g_pickup_armorsmall_anyway;
569 float g_pickup_armormedium;
570 float g_pickup_armormedium_max;
571 float g_pickup_armormedium_anyway;
572 float g_pickup_armorbig;
573 float g_pickup_armorbig_max;
574 float g_pickup_armorbig_anyway;
575 float g_pickup_armorlarge;
576 float g_pickup_armorlarge_max;
577 float g_pickup_armorlarge_anyway;
578 float g_pickup_healthsmall;
579 float g_pickup_healthsmall_max;
580 float g_pickup_healthsmall_anyway;
581 float g_pickup_healthmedium;
582 float g_pickup_healthmedium_max;
583 float g_pickup_healthmedium_anyway;
584 float g_pickup_healthlarge;
585 float g_pickup_healthlarge_max;
586 float g_pickup_healthlarge_anyway;
587 float g_pickup_healthmega;
588 float g_pickup_healthmega_max;
589 float g_pickup_healthmega_anyway;
590 float g_pickup_ammo_anyway;
591 float g_pickup_weapons_anyway;
593 WepSet g_weaponarena_weapons;
594 float g_weaponarena_random;
595 float g_weaponarena_random_with_laser;
596 string g_weaponarena_list;
597 float g_weaponspeedfactor;
598 float g_weaponratefactor;
599 float g_weapondamagefactor;
600 float g_weaponforcefactor;
601 float g_weaponspreadfactor;
603 WepSet start_weapons;
604 WepSet start_weapons_default;
605 WepSet start_weapons_defaultmask;
607 float start_ammo_shells;
608 float start_ammo_nails;
609 float start_ammo_rockets;
610 float start_ammo_cells;
611 float start_ammo_fuel;
613 float start_armorvalue;
614 WepSet warmup_start_weapons;
615 WepSet warmup_start_weapons_default;
616 WepSet warmup_start_weapons_defaultmask;
617 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns) // WEAPONTODO
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOCKWAVE); // todo: how to handle shotgun in CTS mode? we're removing it.. so....
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_BLASTER || i == WEP_SHOCKWAVE); // WEAPONTODO: add spawnflag for hard coded spawn weapons
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 start_weapons = '0 0 0';
680 start_weapons_default = '0 0 0';
681 start_weapons_defaultmask = '0 0 0';
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 g_weaponarena_weapons = '0 0 0';
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
716 g_weaponarena_weapons |= WepSet_FromWeapon(j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 g_weaponarena_weapons |= WepSet_FromWeapon(j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 g_weaponarena_weapons |= WepSet_FromWeapon(j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 start_weapons = g_weaponarena_weapons;
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 start_weapons |= WepSet_FromWeapon(i);
783 start_weapons_default |= WepSet_FromWeapon(i);
785 start_weapons_defaultmask |= WepSet_FromWeapon(i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
794 start_ammo_rockets = 999;
795 start_ammo_shells = 999;
796 start_ammo_cells = 999;
797 start_ammo_nails = 999;
798 start_ammo_fuel = 999;
802 start_ammo_shells = cvar("g_start_ammo_shells");
803 start_ammo_nails = cvar("g_start_ammo_nails");
804 start_ammo_rockets = cvar("g_start_ammo_rockets");
805 start_ammo_cells = cvar("g_start_ammo_cells");
806 start_ammo_fuel = cvar("g_start_ammo_fuel");
811 warmup_start_ammo_shells = start_ammo_shells;
812 warmup_start_ammo_nails = start_ammo_nails;
813 warmup_start_ammo_rockets = start_ammo_rockets;
814 warmup_start_ammo_cells = start_ammo_cells;
815 warmup_start_ammo_fuel = start_ammo_fuel;
816 warmup_start_health = start_health;
817 warmup_start_armorvalue = start_armorvalue;
818 warmup_start_weapons = start_weapons;
819 warmup_start_weapons_default = start_weapons_default;
820 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
822 if (!g_weaponarena && !g_ca)
824 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829 warmup_start_health = cvar("g_warmup_start_health");
830 warmup_start_armorvalue = cvar("g_warmup_start_armor");
831 warmup_start_weapons = '0 0 0';
832 warmup_start_weapons_default = '0 0 0';
833 warmup_start_weapons_defaultmask = '0 0 0';
834 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836 e = get_weaponinfo(i);
837 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
839 warmup_start_weapons |= WepSet_FromWeapon(i);
841 warmup_start_weapons_default |= WepSet_FromWeapon(i);
843 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
849 start_items |= IT_JETPACK;
851 MUTATOR_CALLHOOK(SetStartItems);
853 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
855 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856 start_items |= IT_FUEL_REGEN;
857 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 WepSet precache_weapons = start_weapons;
862 if (g_warmup_allguns != 1)
863 precache_weapons |= warmup_start_weapons;
864 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866 e = get_weaponinfo(i);
867 if(precache_weapons & WepSet_FromWeapon(i))
868 WEP_ACTION(i, WR_INIT);
871 start_ammo_shells = max(0, start_ammo_shells);
872 start_ammo_nails = max(0, start_ammo_nails);
873 start_ammo_cells = max(0, start_ammo_cells);
874 start_ammo_rockets = max(0, start_ammo_rockets);
875 start_ammo_fuel = max(0, start_ammo_fuel);
877 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
907 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
912 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
923 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
924 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
925 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
926 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
928 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
929 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
931 #undef CHECK_MUTATOR_ADD
933 if(cvar("sv_allow_fullbright"))
934 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
936 g_bugrigs = cvar("g_bugrigs");
937 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
938 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
939 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
940 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
941 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
942 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
943 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
944 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
945 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
946 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
947 g_bugrigs_accel = cvar("g_bugrigs_accel");
948 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
949 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
950 g_bugrigs_steer = cvar("g_bugrigs_steer");
952 g_minstagib = cvar("g_minstagib");
954 sv_clones = cvar("sv_clones");
955 sv_foginterval = cvar("sv_foginterval");
956 g_cloaked = cvar("g_cloaked");
958 g_cloaked = 1; // always enable cloak in CTS
959 g_footsteps = cvar("g_footsteps");
960 g_grappling_hook = cvar("g_grappling_hook");
961 g_jetpack = cvar("g_jetpack");
962 sv_maxidle = cvar("sv_maxidle");
963 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
964 sv_autotaunt = cvar("sv_autotaunt");
965 sv_taunt = cvar("sv_taunt");
967 warmup_stage = cvar("g_warmup");
968 g_warmup_limit = cvar("g_warmup_limit");
969 g_warmup_allguns = cvar("g_warmup_allguns");
970 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
972 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
973 warmup_stage = 0; // these modes cannot work together, sorry
975 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
976 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
977 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
978 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
979 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
980 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
981 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
982 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
983 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
984 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
985 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
986 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
987 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
988 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
990 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
991 g_weaponratefactor = cvar("g_weaponratefactor");
992 g_weapondamagefactor = cvar("g_weapondamagefactor");
993 g_weaponforcefactor = cvar("g_weaponforcefactor");
994 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
996 g_pickup_shells = cvar("g_pickup_shells");
997 g_pickup_shells_max = cvar("g_pickup_shells_max");
998 g_pickup_nails = cvar("g_pickup_nails");
999 g_pickup_nails_max = cvar("g_pickup_nails_max");
1000 g_pickup_rockets = cvar("g_pickup_rockets");
1001 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1002 g_pickup_cells = cvar("g_pickup_cells");
1003 g_pickup_cells_max = cvar("g_pickup_cells_max");
1004 g_pickup_fuel = cvar("g_pickup_fuel");
1005 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1006 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1007 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1008 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1009 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1010 g_pickup_armormedium = cvar("g_pickup_armormedium");
1011 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1012 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1013 g_pickup_armorbig = cvar("g_pickup_armorbig");
1014 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1015 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1016 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1017 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1018 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1019 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1020 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1021 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1022 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1023 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1024 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1025 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1026 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1027 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1028 g_pickup_healthmega = cvar("g_pickup_healthmega");
1029 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1030 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1032 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1033 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1035 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1037 g_weapon_stay = cvar("g_weapon_stay");
1040 game_starttime = time + cvar("g_start_delay");
1042 readplayerstartcvars();
1048 string precache_sound (string s) = #19;
1049 float precache_sound_index (string s) = #19;
1051 #define SND_VOLUME 1
1052 #define SND_ATTENUATION 2
1053 #define SND_LARGEENTITY 8
1054 #define SND_LARGESOUND 16
1056 float sound_allowed(float dest, entity e)
1058 // sounds from world may always pass
1061 if (e.classname == "body")
1063 else if (e.realowner && e.realowner != e)
1065 else if (e.owner && e.owner != e)
1070 // sounds to self may always pass
1071 if (dest == MSG_ONE)
1072 if (e == msg_entity)
1074 // sounds by players can be removed
1075 if (autocvar_bot_sound_monopoly)
1076 if (IS_REAL_CLIENT(e))
1078 // anything else may pass
1082 #ifdef COMPAT_XON010_CHANNELS
1083 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1084 void sound(entity e, float chan, string samp, float vol, float atten)
1086 if (!sound_allowed(MSG_BROADCAST, e))
1088 builtin_sound(e, chan, samp, vol, atten);
1092 void sound(entity e, float chan, string samp, float vol, float atten)
1094 if (!sound_allowed(MSG_BROADCAST, e))
1096 sound7(e, chan, samp, vol, atten, 0, 0);
1100 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1104 if (!sound_allowed(dest, e))
1107 entno = num_for_edict(e);
1108 idx = precache_sound_index(samp);
1113 atten = floor(atten * 64);
1114 vol = floor(vol * 255);
1117 sflags |= SND_VOLUME;
1119 sflags |= SND_ATTENUATION;
1120 if (entno >= 8192 || chan < 0 || chan > 7)
1121 sflags |= SND_LARGEENTITY;
1123 sflags |= SND_LARGESOUND;
1125 WriteByte(dest, SVC_SOUND);
1126 WriteByte(dest, sflags);
1127 if (sflags & SND_VOLUME)
1128 WriteByte(dest, vol);
1129 if (sflags & SND_ATTENUATION)
1130 WriteByte(dest, atten);
1131 if (sflags & SND_LARGEENTITY)
1133 WriteShort(dest, entno);
1134 WriteByte(dest, chan);
1138 WriteShort(dest, entno * 8 + chan);
1140 if (sflags & SND_LARGESOUND)
1141 WriteShort(dest, idx);
1143 WriteByte(dest, idx);
1145 WriteCoord(dest, o_x);
1146 WriteCoord(dest, o_y);
1147 WriteCoord(dest, o_z);
1149 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1153 if (!sound_allowed(dest, e))
1156 o = e.origin + 0.5 * (e.mins + e.maxs);
1157 soundtoat(dest, e, o, chan, samp, vol, atten);
1159 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1161 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1163 void stopsoundto(float dest, entity e, float chan)
1167 if (!sound_allowed(dest, e))
1170 entno = num_for_edict(e);
1172 if (entno >= 8192 || chan < 0 || chan > 7)
1175 idx = precache_sound_index("misc/null.wav");
1176 sflags = SND_LARGEENTITY;
1178 sflags |= SND_LARGESOUND;
1179 WriteByte(dest, SVC_SOUND);
1180 WriteByte(dest, sflags);
1181 WriteShort(dest, entno);
1182 WriteByte(dest, chan);
1183 if (sflags & SND_LARGESOUND)
1184 WriteShort(dest, idx);
1186 WriteByte(dest, idx);
1187 WriteCoord(dest, e.origin_x);
1188 WriteCoord(dest, e.origin_y);
1189 WriteCoord(dest, e.origin_z);
1193 WriteByte(dest, SVC_STOPSOUND);
1194 WriteShort(dest, entno * 8 + chan);
1197 void stopsound(entity e, float chan)
1199 if (!sound_allowed(MSG_BROADCAST, e))
1202 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1203 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1206 void play2(entity e, string filename)
1208 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1210 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1213 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1215 float spamsound(entity e, float chan, string samp, float vol, float atten)
1217 if (!sound_allowed(MSG_BROADCAST, e))
1220 if (time > e.spamtime)
1223 sound(e, chan, samp, vol, atten);
1229 void play2team(float t, string filename)
1233 if (autocvar_bot_sound_monopoly)
1236 FOR_EACH_REALPLAYER(head)
1239 play2(head, filename);
1243 void play2all(string samp)
1245 if (autocvar_bot_sound_monopoly)
1248 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1251 void PrecachePlayerSounds(string f);
1252 void precache_playermodel(string m)
1254 float globhandle, i, n;
1257 if(substring(m, -9,5) == "_lod1")
1259 if(substring(m, -9,5) == "_lod2")
1262 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1265 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1269 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1272 n = search_getsize(globhandle);
1273 for (i = 0; i < n; ++i)
1275 //print(search_getfilename(globhandle, i), "\n");
1276 f = search_getfilename(globhandle, i);
1277 PrecachePlayerSounds(f);
1279 search_end(globhandle);
1281 void precache_all_playermodels(string pattern)
1283 float globhandle, i, n;
1286 globhandle = search_begin(pattern, TRUE, FALSE);
1289 n = search_getsize(globhandle);
1290 for (i = 0; i < n; ++i)
1292 //print(search_getfilename(globhandle, i), "\n");
1293 f = search_getfilename(globhandle, i);
1294 precache_playermodel(f);
1296 search_end(globhandle);
1301 // gamemode related things
1302 precache_model ("models/misc/chatbubble.spr");
1304 #ifdef TTURRETS_ENABLED
1305 if (autocvar_g_turrets)
1309 // Precache all player models if desired
1310 if (autocvar_sv_precacheplayermodels)
1312 PrecachePlayerSounds("sound/player/default.sounds");
1313 precache_all_playermodels("models/player/*.zym");
1314 precache_all_playermodels("models/player/*.dpm");
1315 precache_all_playermodels("models/player/*.md3");
1316 precache_all_playermodels("models/player/*.psk");
1317 precache_all_playermodels("models/player/*.iqm");
1320 if (autocvar_sv_defaultcharacter)
1323 s = autocvar_sv_defaultplayermodel_red;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_blue;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel_yellow;
1331 precache_playermodel(s);
1332 s = autocvar_sv_defaultplayermodel_pink;
1334 precache_playermodel(s);
1335 s = autocvar_sv_defaultplayermodel;
1337 precache_playermodel(s);
1342 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1343 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1346 // gore and miscellaneous sounds
1347 //precache_sound ("misc/h2ohit.wav");
1348 precache_model ("models/hook.md3");
1349 precache_sound ("misc/armorimpact.wav");
1350 precache_sound ("misc/bodyimpact1.wav");
1351 precache_sound ("misc/bodyimpact2.wav");
1352 precache_sound ("misc/gib.wav");
1353 precache_sound ("misc/gib_splat01.wav");
1354 precache_sound ("misc/gib_splat02.wav");
1355 precache_sound ("misc/gib_splat03.wav");
1356 precache_sound ("misc/gib_splat04.wav");
1357 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1358 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1359 precache_sound ("misc/null.wav");
1360 precache_sound ("misc/spawn.wav");
1361 precache_sound ("misc/talk.wav");
1362 precache_sound ("misc/teleport.wav");
1363 precache_sound ("misc/poweroff.wav");
1364 precache_sound ("player/lava.wav");
1365 precache_sound ("player/slime.wav");
1367 precache_model ("models/sprites/0.spr32");
1368 precache_model ("models/sprites/1.spr32");
1369 precache_model ("models/sprites/2.spr32");
1370 precache_model ("models/sprites/3.spr32");
1371 precache_model ("models/sprites/4.spr32");
1372 precache_model ("models/sprites/5.spr32");
1373 precache_model ("models/sprites/6.spr32");
1374 precache_model ("models/sprites/7.spr32");
1375 precache_model ("models/sprites/8.spr32");
1376 precache_model ("models/sprites/9.spr32");
1377 precache_model ("models/sprites/10.spr32");
1379 // common weapon precaches
1380 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1381 precache_sound ("weapons/weapon_switch.wav");
1382 precache_sound ("weapons/weaponpickup.wav");
1383 precache_sound ("weapons/unavailable.wav");
1384 precache_sound ("weapons/dryfire.wav");
1385 if (g_grappling_hook)
1387 precache_sound ("weapons/hook_fire.wav"); // hook
1388 precache_sound ("weapons/hook_impact.wav"); // hook
1391 precache_model("models/elaser.mdl");
1392 precache_model("models/laser.mdl");
1393 precache_model("models/ebomb.mdl");
1396 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1398 if (!self.noise && self.music) // quake 3 uses the music field
1399 self.noise = self.music;
1401 // plays music for the level if there is any
1404 precache_sound (self.noise);
1405 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1409 #include "precache-for-csqc.inc"
1412 // WARNING: this kills the trace globals
1413 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1414 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1416 #define INITPRIO_FIRST 0
1417 #define INITPRIO_GAMETYPE 0
1418 #define INITPRIO_GAMETYPE_FALLBACK 1
1419 #define INITPRIO_FINDTARGET 10
1420 #define INITPRIO_DROPTOFLOOR 20
1421 #define INITPRIO_SETLOCATION 90
1422 #define INITPRIO_LINKDOORS 91
1423 #define INITPRIO_LAST 99
1425 .void(void) initialize_entity;
1426 .float initialize_entity_order;
1427 .entity initialize_entity_next;
1428 entity initialize_entity_first;
1430 void make_safe_for_remove(entity e)
1432 if (e.initialize_entity)
1434 entity ent, prev = world;
1435 for (ent = initialize_entity_first; ent; )
1437 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1439 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1440 // skip it in linked list
1443 prev.initialize_entity_next = ent.initialize_entity_next;
1444 ent = prev.initialize_entity_next;
1448 initialize_entity_first = ent.initialize_entity_next;
1449 ent = initialize_entity_first;
1455 ent = ent.initialize_entity_next;
1461 void objerror(string s)
1463 make_safe_for_remove(self);
1464 builtin_objerror(s);
1467 .float remove_except_protected_forbidden;
1468 void remove_except_protected(entity e)
1470 if(e.remove_except_protected_forbidden)
1471 error("not allowed to remove this at this point");
1475 void remove_unsafely(entity e)
1477 if(e.classname == "spike")
1478 error("Removing spikes is forbidden (crylink bug), please report");
1482 void remove_safely(entity e)
1484 make_safe_for_remove(e);
1488 void InitializeEntity(entity e, void(void) func, float order)
1492 if (!e || e.initialize_entity)
1494 // make a proxy initializer entity
1498 e.classname = "initialize_entity";
1502 e.initialize_entity = func;
1503 e.initialize_entity_order = order;
1505 cur = initialize_entity_first;
1509 if (!cur || cur.initialize_entity_order > order)
1511 // insert between prev and cur
1513 prev.initialize_entity_next = e;
1515 initialize_entity_first = e;
1516 e.initialize_entity_next = cur;
1520 cur = cur.initialize_entity_next;
1523 void InitializeEntitiesRun()
1526 startoflist = initialize_entity_first;
1527 initialize_entity_first = world;
1528 remove = remove_except_protected;
1529 for (self = startoflist; self; self = self.initialize_entity_next)
1531 self.remove_except_protected_forbidden = 1;
1533 for (self = startoflist; self; )
1536 var void(void) func;
1537 e = self.initialize_entity_next;
1538 func = self.initialize_entity;
1539 self.initialize_entity_order = 0;
1540 self.initialize_entity = func_null;
1541 self.initialize_entity_next = world;
1542 self.remove_except_protected_forbidden = 0;
1543 if (self.classname == "initialize_entity")
1547 builtin_remove(self);
1550 //dprint("Delayed initialization: ", self.classname, "\n");
1556 backtrace(strcat("Null function in: ", self.classname, "\n"));
1560 remove = remove_unsafely;
1563 .float uncustomizeentityforclient_set;
1564 .void(void) uncustomizeentityforclient;
1565 void UncustomizeEntitiesRun()
1569 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1570 self.uncustomizeentityforclient();
1573 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1575 e.customizeentityforclient = customizer;
1576 e.uncustomizeentityforclient = uncustomizer;
1577 e.uncustomizeentityforclient_set = !!uncustomizer;
1581 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1584 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1588 if (e.classname == "")
1589 e.classname = "net_linked";
1591 if (e.model == "" || self.modelindex == 0)
1595 setmodel(e, "null");
1599 e.SendEntity = sendfunc;
1600 e.SendFlags = 0xFFFFFF;
1603 e.effects |= EF_NODEPTHTEST;
1607 e.nextthink = time + dt;
1608 e.think = SUB_Remove;
1612 void adaptor_think2touch()
1621 void adaptor_think2use()
1633 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1635 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1636 self.projectiledeathtype |= HITTYPE_SPLASH;
1637 adaptor_think2use();
1640 // deferred dropping
1641 void DropToFloor_Handler()
1643 builtin_droptofloor();
1644 self.dropped_origin = self.origin;
1649 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1654 float trace_hits_box_a0, trace_hits_box_a1;
1656 float trace_hits_box_1d(float end, float thmi, float thma)
1660 // just check if x is in range
1668 // do the trace with respect to x
1669 // 0 -> end has to stay in thmi -> thma
1670 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1671 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1672 if (trace_hits_box_a0 > trace_hits_box_a1)
1678 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1683 // now it is a trace from 0 to end
1685 trace_hits_box_a0 = 0;
1686 trace_hits_box_a1 = 1;
1688 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1690 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1692 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1698 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1700 return trace_hits_box(start, end, thmi - ma, thma - mi);
1703 float SUB_NoImpactCheck()
1705 // zero hitcontents = this is not the real impact, but either the
1706 // mirror-impact of something hitting the projectile instead of the
1707 // projectile hitting the something, or a touchareagrid one. Neither of
1708 // these stop the projectile from moving, so...
1709 if(trace_dphitcontents == 0)
1711 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1712 dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
1715 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1717 if (other == world && self.size != '0 0 0')
1720 tic = self.velocity * sys_frametime;
1721 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1722 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1723 if (trace_fraction >= 1)
1725 dprint("Odd... did not hit...?\n");
1727 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1729 dprint("Detected and prevented the sky-grapple bug.\n");
1737 #define SUB_OwnerCheck() (other && (other == self.owner))
1739 void RemoveGrapplingHook(entity pl);
1740 void W_Crylink_Dequeue(entity e);
1741 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1743 if(SUB_OwnerCheck())
1745 if(SUB_NoImpactCheck())
1747 if(self.classname == "grapplinghook")
1748 RemoveGrapplingHook(self.realowner);
1749 else if(self.classname == "spike")
1751 W_Crylink_Dequeue(self);
1758 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1759 UpdateCSQCProjectile(self);
1762 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1764 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1765 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1767 void URI_Get_Callback(float id, float status, string data)
1769 if(url_URI_Get_Callback(id, status, data))
1773 else if (id == URI_GET_DISCARD)
1777 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1780 Curl_URI_Get_Callback(id, status, data);
1782 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1785 OnlineBanList_URI_Get_Callback(id, status, data);
1789 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1793 string uid2name(string myuid) {
1795 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1797 // FIXME remove this later after 0.6 release
1798 // convert old style broken records to correct style
1801 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1804 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1805 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1810 s = "^1Unregistered Player";
1814 float race_readTime(string map, float pos)
1822 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1825 string race_readUID(string map, float pos)
1833 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1836 float race_readPos(string map, float t) {
1838 for (i = 1; i <= RANKINGS_CNT; ++i)
1839 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1842 return 0; // pos is zero if unranked
1845 void race_writeTime(string map, float t, string myuid)
1854 newpos = race_readPos(map, t);
1856 float i, prevpos = 0;
1857 for(i = 1; i <= RANKINGS_CNT; ++i)
1859 if(race_readUID(map, i) == myuid)
1862 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1863 for (i = prevpos; i > newpos; --i) {
1864 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1865 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1867 } else { // player has no ranked record yet
1868 for (i = RANKINGS_CNT; i > newpos; --i) {
1869 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1870 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1874 // store new time itself
1875 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1876 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1879 string race_readName(string map, float pos)
1887 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1890 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1893 vector start, org, delta, end, enddown, mstart;
1896 m = e.dphitcontentsmask;
1897 e.dphitcontentsmask = goodcontents | badcontents;
1900 delta = world.maxs - world.mins;
1904 for (i = 0; i < attempts; ++i)
1906 start_x = org_x + random() * delta_x;
1907 start_y = org_y + random() * delta_y;
1908 start_z = org_z + random() * delta_z;
1910 // rule 1: start inside world bounds, and outside
1911 // solid, and don't start from somewhere where you can
1912 // fall down to evil
1913 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1914 if (trace_fraction >= 1)
1916 if (trace_startsolid)
1918 if (trace_dphitcontents & badcontents)
1920 if (trace_dphitq3surfaceflags & badsurfaceflags)
1923 // rule 2: if we are too high, lower the point
1924 if (trace_fraction * delta_z > maxaboveground)
1925 start = trace_endpos + '0 0 1' * maxaboveground;
1926 enddown = trace_endpos;
1928 // rule 3: make sure we aren't outside the map. This only works
1929 // for somewhat well formed maps. A good rule of thumb is that
1930 // the map should have a convex outside hull.
1931 // these can be traceLINES as we already verified the starting box
1932 mstart = start + 0.5 * (e.mins + e.maxs);
1933 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1934 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1936 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1937 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1939 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1940 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1942 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1943 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1945 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1946 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1949 // rule 4: we must "see" some spawnpoint or item
1950 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1951 if(checkpvs(mstart, sp))
1952 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1956 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1957 if(checkpvs(mstart, sp))
1958 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1964 // find a random vector to "look at"
1965 end_x = org_x + random() * delta_x;
1966 end_y = org_y + random() * delta_y;
1967 end_z = org_z + random() * delta_z;
1968 end = start + normalize(end - start) * vlen(delta);
1970 // rule 4: start TO end must not be too short
1971 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1972 if (trace_startsolid)
1974 if (trace_fraction < minviewdistance / vlen(delta))
1977 // rule 5: don't want to look at sky
1978 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1981 // rule 6: we must not end up in trigger_hurt
1982 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1988 e.dphitcontentsmask = m;
1992 setorigin(e, start);
1993 e.angles = vectoangles(end - start);
1994 dprint("Needed ", ftos(i + 1), " attempts\n");
2001 float zcurveparticles_effectno;
2002 vector zcurveparticles_start;
2003 float zcurveparticles_spd;
2005 void endzcurveparticles()
2007 if(zcurveparticles_effectno)
2010 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2012 zcurveparticles_effectno = 0;
2015 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2017 spd = bound(0, floor(spd / 16), 32767);
2018 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2020 endzcurveparticles();
2021 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2022 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2023 WriteShort(MSG_BROADCAST, effectno);
2024 WriteCoord(MSG_BROADCAST, start_x);
2025 WriteCoord(MSG_BROADCAST, start_y);
2026 WriteCoord(MSG_BROADCAST, start_z);
2027 zcurveparticles_effectno = effectno;
2028 zcurveparticles_start = start;
2031 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2032 WriteCoord(MSG_BROADCAST, end_x);
2033 WriteCoord(MSG_BROADCAST, end_y);
2034 WriteCoord(MSG_BROADCAST, end_z);
2035 WriteCoord(MSG_BROADCAST, end_dz);
2036 zcurveparticles_spd = spd;
2039 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2042 vector vecxy, velxy;
2044 vecxy = end - start;
2049 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2051 endzcurveparticles();
2052 trailparticles(world, effectno, start, end);
2056 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2057 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2060 void write_recordmarker(entity pl, float tstart, float dt)
2062 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2064 // also write a marker into demo files for demotc-race-record-extractor to find
2067 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2068 " ", ftos(tstart), " ", ftos(dt), "\n"));
2071 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2084 if(allowcenter) // 2: allow center handedness
2097 if(allowcenter) // 2: allow center handedness
2113 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2118 if (autocvar_g_shootfromeye)
2122 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2123 else { vecs_y = 0; vecs_z -= 2; }
2131 else if (autocvar_g_shootfromcenter)
2136 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2146 else if (autocvar_g_shootfromclient)
2148 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2153 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2155 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2159 void attach_sameorigin(entity e, entity to, string tag)
2161 vector org, t_forward, t_left, t_up, e_forward, e_up;
2164 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2165 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2166 t_forward = v_forward * tagscale;
2167 t_left = v_right * -tagscale;
2168 t_up = v_up * tagscale;
2170 e.origin_x = org * t_forward;
2171 e.origin_y = org * t_left;
2172 e.origin_z = org * t_up;
2174 // current forward and up directions
2175 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2176 e.angles = AnglesTransform_FromVAngles(e.angles);
2178 e.angles = AnglesTransform_FromAngles(e.angles);
2179 fixedmakevectors(e.angles);
2181 // untransform forward, up!
2182 e_forward_x = v_forward * t_forward;
2183 e_forward_y = v_forward * t_left;
2184 e_forward_z = v_forward * t_up;
2185 e_up_x = v_up * t_forward;
2186 e_up_y = v_up * t_left;
2187 e_up_z = v_up * t_up;
2189 e.angles = fixedvectoangles2(e_forward, e_up);
2190 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2191 e.angles = AnglesTransform_ToVAngles(e.angles);
2193 e.angles = AnglesTransform_ToAngles(e.angles);
2195 setattachment(e, to, tag);
2196 setorigin(e, e.origin);
2199 void detach_sameorigin(entity e)
2202 org = gettaginfo(e, 0);
2203 e.angles = fixedvectoangles2(v_forward, v_up);
2204 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2205 e.angles = AnglesTransform_ToVAngles(e.angles);
2207 e.angles = AnglesTransform_ToAngles(e.angles);
2209 setattachment(e, world, "");
2210 setorigin(e, e.origin);
2213 void follow_sameorigin(entity e, entity to)
2215 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2216 e.aiment = to; // make the hole follow bmodel
2217 e.punchangle = to.angles; // the original angles of bmodel
2218 e.view_ofs = e.origin - to.origin; // relative origin
2219 e.v_angle = e.angles - to.angles; // relative angles
2222 void unfollow_sameorigin(entity e)
2224 e.movetype = MOVETYPE_NONE;
2227 entity gettaginfo_relative_ent;
2228 vector gettaginfo_relative(entity e, float tag)
2230 if (!gettaginfo_relative_ent)
2232 gettaginfo_relative_ent = spawn();
2233 gettaginfo_relative_ent.effects = EF_NODRAW;
2235 gettaginfo_relative_ent.model = e.model;
2236 gettaginfo_relative_ent.modelindex = e.modelindex;
2237 gettaginfo_relative_ent.frame = e.frame;
2238 return gettaginfo(gettaginfo_relative_ent, tag);
2243 float modeleffect_SendEntity(entity to, float sf)
2246 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2249 if(self.velocity != '0 0 0')
2251 if(self.angles != '0 0 0')
2253 if(self.avelocity != '0 0 0')
2256 WriteByte(MSG_ENTITY, f);
2257 WriteShort(MSG_ENTITY, self.modelindex);
2258 WriteByte(MSG_ENTITY, self.skin);
2259 WriteByte(MSG_ENTITY, self.frame);
2260 WriteCoord(MSG_ENTITY, self.origin_x);
2261 WriteCoord(MSG_ENTITY, self.origin_y);
2262 WriteCoord(MSG_ENTITY, self.origin_z);
2265 WriteCoord(MSG_ENTITY, self.velocity_x);
2266 WriteCoord(MSG_ENTITY, self.velocity_y);
2267 WriteCoord(MSG_ENTITY, self.velocity_z);
2271 WriteCoord(MSG_ENTITY, self.angles_x);
2272 WriteCoord(MSG_ENTITY, self.angles_y);
2273 WriteCoord(MSG_ENTITY, self.angles_z);
2277 WriteCoord(MSG_ENTITY, self.avelocity_x);
2278 WriteCoord(MSG_ENTITY, self.avelocity_y);
2279 WriteCoord(MSG_ENTITY, self.avelocity_z);
2281 WriteShort(MSG_ENTITY, self.scale * 256.0);
2282 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2283 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2284 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2285 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2290 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2295 e.classname = "modeleffect";
2303 e.teleport_time = t1;
2307 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2311 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2314 sz = max(e.scale, e.scale2);
2315 setsize(e, e.mins * sz, e.maxs * sz);
2316 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2319 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2321 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2324 float randombit(float bits)
2326 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2335 for(f = 1; f <= bits; f *= 2)
2344 r = (r - 1) / (n - 1);
2351 float randombits(float bits, float k, float error_return)
2355 while(k > 0 && bits != r)
2357 r += randombit(bits - r);
2366 void randombit_test(float bits, float iter)
2370 print(ftos(randombit(bits)), "\n");
2375 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2377 if(halflifedist > 0)
2378 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2379 else if(halflifedist < 0)
2380 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2389 #define cvar_string_normal builtin_cvar_string
2390 #define cvar_normal builtin_cvar
2392 string cvar_string_normal(string n)
2394 if (!(cvar_type(n) & 1))
2395 backtrace(strcat("Attempt to access undefined cvar: ", n));
2396 return builtin_cvar_string(n);
2399 float cvar_normal(string n)
2401 return stof(cvar_string_normal(n));
2404 #define cvar_set_normal builtin_cvar_set
2412 oself.think = SUB_Remove;
2413 oself.nextthink = time;
2419 Execute func() after time + fdelay.
2420 self when func is executed = self when defer is called
2422 void defer(float fdelay, void() func)
2429 e.think = defer_think;
2430 e.nextthink = time + fdelay;
2433 .string aiment_classname;
2434 .float aiment_deadflag;
2435 void SetMovetypeFollow(entity ent, entity e)
2437 // FIXME this may not be warpzone aware
2438 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2439 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2440 ent.aiment = e; // make the hole follow bmodel
2441 ent.punchangle = e.angles; // the original angles of bmodel
2442 ent.view_ofs = ent.origin - e.origin; // relative origin
2443 ent.v_angle = ent.angles - e.angles; // relative angles
2444 ent.aiment_classname = strzone(e.classname);
2445 ent.aiment_deadflag = e.deadflag;
2447 void UnsetMovetypeFollow(entity ent)
2449 ent.movetype = MOVETYPE_FLY;
2450 PROJECTILE_MAKETRIGGER(ent);
2453 float LostMovetypeFollow(entity ent)
2456 if(ent.movetype != MOVETYPE_FOLLOW)
2462 if(ent.aiment.classname != ent.aiment_classname)
2464 if(ent.aiment.deadflag != ent.aiment_deadflag)
2470 float isPushable(entity e)
2479 case "droppedweapon":
2480 case "keepawayball":
2481 case "nexball_basketball":
2482 case "nexball_football":
2484 case "bullet": // antilagged bullets can't hit this either
2487 if (e.projectiledeathtype)