1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
161 // nudge off the floor
162 setorigin(self, self.origin + '0 0 1');
164 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165 if (trace_startsolid)
171 if (!move_out_of_solid(self))
172 objerror("could not get out of solid at all!");
173 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175 print(" ", ftos(self.origin_y - o_y));
176 print(" ", ftos(self.origin_z - o_z), "'\n");
177 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
186 self.mins = self.maxs = '0 0 0';
187 objerror("player spawn point in solid, mapper sucks!\n");
192 self.use = spawnpoint_use;
193 self.team_saved = self.team;
197 if (have_team_spawns != 0)
199 have_team_spawns = 1;
200 have_team_spawns_forteam[self.team] = 1;
202 if (autocvar_r_showbboxes)
204 // show where spawnpoints point at too
205 makevectors(self.angles);
208 e.classname = "info_player_foo";
209 setorigin(e, self.origin + v_forward * 24);
210 setsize(e, '-8 -8 -8', '8 8 8');
211 e.solid = SOLID_TRIGGER;
215 #define strstr strstrofs
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
225 len = strlen(needle);
226 endpos = strlen(haystack) - len;
227 while(offset <= endpos)
229 found = substring(haystack, offset, len);
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
252 localhead = find(world, field, value);
255 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256 dist = localhead.oldorigin;
258 dist = localhead.origin;
260 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263 for (i = 0; i < num_nearest; ++i)
265 if (len < nearest_length[i])
269 // now i tells us where to insert at
270 // INSERTION SORT! YOU'VE SEEN IT! RUN!
271 if (i < NUM_NEAREST_ENTITIES)
273 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
275 nearest_length[j + 1] = nearest_length[j];
276 nearest_entity[j + 1] = nearest_entity[j];
278 nearest_length[i] = len;
279 nearest_entity[i] = localhead;
280 if (num_nearest < NUM_NEAREST_ENTITIES)
281 num_nearest = num_nearest + 1;
284 localhead = find(localhead, field, value);
287 // now use the first one from our list that we can see
288 for (i = 0; i < num_nearest; ++i)
290 traceline(point, nearest_entity[i].origin, TRUE, world);
291 if (trace_fraction == 1)
295 dprint("Nearest point (");
296 dprint(nearest_entity[0].netname);
297 dprint(") is not visible, using a visible one.\n");
299 return nearest_entity[i];
303 if (num_nearest == 0)
306 dprint("Not seeing any location point, using nearest as fallback.\n");
308 dprint("Candidates were: ");
309 for(j = 0; j < num_nearest; ++j)
313 dprint(nearest_entity[j].netname);
318 return nearest_entity[0];
321 void spawnfunc_target_location()
323 self.classname = "target_location";
324 // location name in netname
325 // eventually support: count, teamgame selectors, line of sight?
328 void spawnfunc_info_location()
330 self.classname = "target_location";
331 self.message = self.netname;
334 string NearestLocation(vector p)
339 loc = findnearest(p, classname, "target_location", '1 1 1');
346 loc = findnearest(p, target, "###item###", '1 1 4');
353 string formatmessage(string msg)
364 WarpZone_crosshair_trace(self);
365 cursor = trace_endpos;
366 cursor_ent = trace_ent;
370 break; // too many replacements
373 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
387 replacement = substring(msg, p, 2);
388 escape = substring(msg, p + 1, 1);
392 else if (escape == "\\")
394 else if (escape == "n")
396 else if (escape == "a")
397 replacement = ftos(floor(self.armorvalue));
398 else if (escape == "h")
399 replacement = ftos(floor(self.health));
400 else if (escape == "l")
401 replacement = NearestLocation(self.origin);
402 else if (escape == "y")
403 replacement = NearestLocation(cursor);
404 else if (escape == "d")
405 replacement = NearestLocation(self.death_origin);
406 else if (escape == "w") {
410 wep = self.switchweapon;
413 replacement = W_Name(wep);
414 } else if (escape == "W") {
415 if (self.items & IT_SHELLS) replacement = "shells";
416 else if (self.items & IT_NAILS) replacement = "bullets";
417 else if (self.items & IT_ROCKETS) replacement = "rockets";
418 else if (self.items & IT_CELLS) replacement = "cells";
419 else replacement = "batteries"; // ;)
420 } else if (escape == "x") {
421 replacement = cursor_ent.netname;
422 if (replacement == "" || !cursor_ent)
423 replacement = "nothing";
424 } else if (escape == "s")
425 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426 else if (escape == "S")
427 replacement = ftos(vlen(self.velocity));
429 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430 p = p + strlen(replacement);
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436 return (value == 0) ? FALSE : TRUE;
445 >0: receives a cvar from name=argv(f) value=argv(f+1)
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
452 strunzone(self.field);
453 self.field = string_null;
457 if (thisname == name)
460 strunzone(self.field);
461 self.field = strzone(argv(f + 1));
465 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
469 GetCvars_handleString(thisname, f, field, name);
470 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471 if (thisname == name)
474 s = func(strcat1(self.field));
477 strunzone(self.field);
478 self.field = strzone(s);
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
489 if (thisname == name)
490 self.field = stof(argv(f + 1));
493 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
502 if (thisname == name)
506 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 o = W_FixWeaponOrder_ForceComplete(wo);
523 if(self.weaponorder_byimpulse)
525 strunzone(self.weaponorder_byimpulse);
526 self.weaponorder_byimpulse = string_null;
528 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531 void GetCvars(float f)
533 string s = string_null;
536 s = strcat1(argv(f));
541 MUTATOR_CALLHOOK(GetCvars);
543 Notification_GetCvars();
545 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
569 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
572 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
578 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581 if (s == "cl_weaponpriority")
582 self.switchweapon = w_getbestweapon(self);
583 if (s == "cl_allow_uidtracking")
584 PlayerStats_AddPlayer(self);
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
592 if (teamplay && !intermission_running && p.classname == "player")
594 t = Team_ColorCode(p.team);
595 return strcat(t, strdecolorize(p.netname));
601 vector randompos(vector m1, vector m2)
605 v_x = m2_x * random() + m1_x;
606 v_y = m2_y * random() + m1_y;
607 v_z = m2_z * random() + m1_z;
611 //#NO AUTOCVARS START
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
684 entity get_weaponinfo(float w);
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
688 var float i = weaponinfo.weapon;
694 if (g_lms || g_ca || allguns)
696 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
702 d = (i == WEP_SHOTGUN);
704 d = 0; // weapon is set a few lines later
706 d = (i == WEP_LASER || i == WEP_SHOTGUN);
708 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709 d |= (i == WEP_HOOK);
710 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
715 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720 // 4: is set by default?
729 void readplayerstartcvars()
735 // initialize starting values for players
736 WEPSET_CLEAR_A(start_weapons);
737 WEPSET_CLEAR_A(start_weapons_default);
738 WEPSET_CLEAR_A(start_weapons_defaultmask);
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
748 WEPSET_CLEAR_A(g_weaponarena_weapons);
750 s = cvar_string("g_weaponarena");
751 if (s == "0" || s == "")
757 if (s == "0" || s == "")
763 // forcibly turn off weaponarena
768 g_weaponarena_list = "All Weapons";
769 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773 WEPSET_OR_AW(g_weaponarena_weapons, j);
776 else if (s == "most")
779 g_weaponarena_list = "Most Weapons";
780 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
782 e = get_weaponinfo(j);
783 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784 if (e.spawnflags & WEP_FLAG_NORMAL)
785 WEPSET_OR_AW(g_weaponarena_weapons, j);
788 else if (s == "none")
791 g_weaponarena_list = "No Weapons";
796 t = tokenize_console(s);
797 g_weaponarena_list = "";
798 for (i = 0; i < t; ++i)
801 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
803 e = get_weaponinfo(j);
806 WEPSET_OR_AW(g_weaponarena_weapons, j);
807 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
813 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
820 g_weaponarena_random = cvar("g_weaponarena_random");
822 g_weaponarena_random = 0;
823 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
827 g_pinata = 0; // incompatible
828 g_weapon_stay = 0; // incompatible
829 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
831 start_items |= IT_UNLIMITED_AMMO;
835 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
837 e = get_weaponinfo(i);
838 float w = want_weapon("g_start_weapon_", e, FALSE);
840 WEPSET_OR_AW(start_weapons, i);
842 WEPSET_OR_AW(start_weapons_default, i);
844 WEPSET_OR_AW(start_weapons_defaultmask, i);
848 if(!cvar("g_use_ammunition"))
849 start_items |= IT_UNLIMITED_AMMO;
851 if(cvar("g_nexball"))
852 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
854 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
856 start_ammo_rockets = 999;
857 start_ammo_shells = 999;
858 start_ammo_cells = 999;
859 start_ammo_nails = 999;
860 start_ammo_fuel = 999;
866 start_ammo_shells = cvar("g_lms_start_ammo_shells");
867 start_ammo_nails = cvar("g_lms_start_ammo_nails");
868 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
869 start_ammo_cells = cvar("g_lms_start_ammo_cells");
870 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
874 start_ammo_shells = cvar("g_start_ammo_shells");
875 start_ammo_nails = cvar("g_start_ammo_nails");
876 start_ammo_rockets = cvar("g_start_ammo_rockets");
877 start_ammo_cells = cvar("g_start_ammo_cells");
878 start_ammo_fuel = cvar("g_start_ammo_fuel");
884 start_health = cvar("g_lms_start_health");
885 start_armorvalue = cvar("g_lms_start_armor");
890 warmup_start_ammo_shells = start_ammo_shells;
891 warmup_start_ammo_nails = start_ammo_nails;
892 warmup_start_ammo_rockets = start_ammo_rockets;
893 warmup_start_ammo_cells = start_ammo_cells;
894 warmup_start_ammo_fuel = start_ammo_fuel;
895 warmup_start_health = start_health;
896 warmup_start_armorvalue = start_armorvalue;
897 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
898 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
899 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
901 if (!g_weaponarena && !g_ca)
903 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
904 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
905 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
906 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
907 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
908 warmup_start_health = cvar("g_warmup_start_health");
909 warmup_start_armorvalue = cvar("g_warmup_start_armor");
910 WEPSET_CLEAR_A(warmup_start_weapons);
911 WEPSET_CLEAR_A(warmup_start_weapons_default);
912 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
913 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
915 e = get_weaponinfo(i);
916 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
918 WEPSET_OR_AW(warmup_start_weapons, i);
920 WEPSET_OR_AW(warmup_start_weapons_default, i);
922 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
928 start_items |= IT_JETPACK;
930 MUTATOR_CALLHOOK(SetStartItems);
932 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
934 g_grappling_hook = 0; // these two can't coexist, as they use the same button
935 start_items |= IT_FUEL_REGEN;
936 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
937 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
940 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
942 e = get_weaponinfo(i);
943 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
944 weapon_action(i, WR_PRECACHE);
947 start_ammo_shells = max(0, start_ammo_shells);
948 start_ammo_nails = max(0, start_ammo_nails);
949 start_ammo_cells = max(0, start_ammo_cells);
950 start_ammo_rockets = max(0, start_ammo_rockets);
951 start_ammo_fuel = max(0, start_ammo_fuel);
953 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
954 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
955 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
956 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
957 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
961 float g_bugrigs_planar_movement;
962 float g_bugrigs_planar_movement_car_jumping;
963 float g_bugrigs_reverse_spinning;
964 float g_bugrigs_reverse_speeding;
965 float g_bugrigs_reverse_stopping;
966 float g_bugrigs_air_steering;
967 float g_bugrigs_angle_smoothing;
968 float g_bugrigs_friction_floor;
969 float g_bugrigs_friction_brake;
970 float g_bugrigs_friction_air;
971 float g_bugrigs_accel;
972 float g_bugrigs_speed_ref;
973 float g_bugrigs_speed_pow;
974 float g_bugrigs_steer;
979 string GetGametype(); // g_world.qc
980 void readlevelcvars(void)
982 // load ALL the mutators
983 if(cvar("g_dodging"))
984 MUTATOR_ADD(mutator_dodging);
985 if(cvar("g_spawn_near_teammate"))
986 MUTATOR_ADD(mutator_spawn_near_teammate);
987 if(cvar("g_physical_items"))
988 MUTATOR_ADD(mutator_physical_items);
989 if(cvar("g_touchexplode"))
990 MUTATOR_ADD(mutator_touchexplode);
991 if(cvar("g_minstagib"))
992 MUTATOR_ADD(mutator_minstagib);
993 if(cvar("g_invincible_projectiles"))
994 MUTATOR_ADD(mutator_invincibleprojectiles);
995 if(cvar("g_new_toys"))
996 MUTATOR_ADD(mutator_new_toys);
997 if(!cvar("g_minstagib")) // TODO: nix support?
999 MUTATOR_ADD(mutator_nix);
1000 if(cvar("g_rocket_flying"))
1001 MUTATOR_ADD(mutator_rocketflying);
1002 if(cvar("g_vampire"))
1003 MUTATOR_ADD(mutator_vampire);
1004 if(cvar("g_superspectate"))
1005 MUTATOR_ADD(mutator_superspec);
1007 // is this a mutator? is this a mode?
1008 if(cvar("g_sandbox"))
1009 MUTATOR_ADD(sandbox);
1011 if(cvar("sv_allow_fullbright"))
1012 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1014 g_bugrigs = cvar("g_bugrigs");
1015 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1016 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1017 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1018 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1019 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1020 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1021 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1022 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1023 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1024 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1025 g_bugrigs_accel = cvar("g_bugrigs_accel");
1026 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1027 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1028 g_bugrigs_steer = cvar("g_bugrigs_steer");
1030 g_minstagib = cvar("g_minstagib");
1032 sv_clones = cvar("sv_clones");
1033 sv_foginterval = cvar("sv_foginterval");
1034 g_cloaked = cvar("g_cloaked");
1036 g_cloaked = 1; // always enable cloak in CTS
1037 g_jump_grunt = cvar("g_jump_grunt");
1038 g_footsteps = cvar("g_footsteps");
1039 g_grappling_hook = cvar("g_grappling_hook");
1040 g_jetpack = cvar("g_jetpack");
1041 g_midair = cvar("g_midair");
1042 g_norecoil = cvar("g_norecoil");
1043 g_bloodloss = cvar("g_bloodloss");
1044 sv_maxidle = cvar("sv_maxidle");
1045 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1046 sv_autotaunt = cvar("sv_autotaunt");
1047 sv_taunt = cvar("sv_taunt");
1049 inWarmupStage = cvar("g_warmup");
1050 g_warmup_limit = cvar("g_warmup_limit");
1051 g_warmup_allguns = cvar("g_warmup_allguns");
1052 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1054 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
1055 inWarmupStage = 0; // these modes cannot work together, sorry
1057 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1058 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1059 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1060 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1061 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1062 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1063 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1064 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1065 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1066 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1067 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1068 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1069 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1070 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1072 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1073 g_weaponratefactor = cvar("g_weaponratefactor");
1074 g_weapondamagefactor = cvar("g_weapondamagefactor");
1075 g_weaponforcefactor = cvar("g_weaponforcefactor");
1076 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1078 g_pickup_shells = cvar("g_pickup_shells");
1079 g_pickup_shells_max = cvar("g_pickup_shells_max");
1080 g_pickup_nails = cvar("g_pickup_nails");
1081 g_pickup_nails_max = cvar("g_pickup_nails_max");
1082 g_pickup_rockets = cvar("g_pickup_rockets");
1083 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1084 g_pickup_cells = cvar("g_pickup_cells");
1085 g_pickup_cells_max = cvar("g_pickup_cells_max");
1086 g_pickup_fuel = cvar("g_pickup_fuel");
1087 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1088 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1089 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1090 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1091 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1092 g_pickup_armormedium = cvar("g_pickup_armormedium");
1093 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1094 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1095 g_pickup_armorbig = cvar("g_pickup_armorbig");
1096 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1097 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1098 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1099 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1100 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1101 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1102 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1103 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1104 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1105 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1106 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1107 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1108 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1109 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1110 g_pickup_healthmega = cvar("g_pickup_healthmega");
1111 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1112 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1114 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1115 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1117 g_pinata = cvar("g_pinata");
1119 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1121 g_weapon_stay = cvar("g_weapon_stay");
1123 if not(inWarmupStage)
1124 game_starttime = time + cvar("g_start_delay");
1126 readplayerstartcvars();
1132 string precache_sound (string s) = #19;
1133 float precache_sound_index (string s) = #19;
1135 #define SND_VOLUME 1
1136 #define SND_ATTENUATION 2
1137 #define SND_LARGEENTITY 8
1138 #define SND_LARGESOUND 16
1140 float sound_allowed(float dest, entity e)
1142 // sounds from world may always pass
1145 if (e.classname == "body")
1147 else if (e.realowner && e.realowner != e)
1149 else if (e.owner && e.owner != e)
1154 // sounds to self may always pass
1155 if (dest == MSG_ONE)
1156 if (e == msg_entity)
1158 // sounds by players can be removed
1159 if (autocvar_bot_sound_monopoly)
1160 if (clienttype(e) == CLIENTTYPE_REAL)
1162 // anything else may pass
1166 #ifdef COMPAT_XON010_CHANNELS
1167 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1168 void sound(entity e, float chan, string samp, float vol, float atten)
1170 if (!sound_allowed(MSG_BROADCAST, e))
1172 builtin_sound(e, chan, samp, vol, atten);
1176 void sound(entity e, float chan, string samp, float vol, float atten)
1178 if (!sound_allowed(MSG_BROADCAST, e))
1180 sound7(e, chan, samp, vol, atten, 0, 0);
1184 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1188 if (!sound_allowed(dest, e))
1191 entno = num_for_edict(e);
1192 idx = precache_sound_index(samp);
1197 atten = floor(atten * 64);
1198 vol = floor(vol * 255);
1201 sflags |= SND_VOLUME;
1203 sflags |= SND_ATTENUATION;
1204 if (entno >= 8192 || chan < 0 || chan > 7)
1205 sflags |= SND_LARGEENTITY;
1207 sflags |= SND_LARGESOUND;
1209 WriteByte(dest, SVC_SOUND);
1210 WriteByte(dest, sflags);
1211 if (sflags & SND_VOLUME)
1212 WriteByte(dest, vol);
1213 if (sflags & SND_ATTENUATION)
1214 WriteByte(dest, atten);
1215 if (sflags & SND_LARGEENTITY)
1217 WriteShort(dest, entno);
1218 WriteByte(dest, chan);
1222 WriteShort(dest, entno * 8 + chan);
1224 if (sflags & SND_LARGESOUND)
1225 WriteShort(dest, idx);
1227 WriteByte(dest, idx);
1229 WriteCoord(dest, o_x);
1230 WriteCoord(dest, o_y);
1231 WriteCoord(dest, o_z);
1233 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1237 if (!sound_allowed(dest, e))
1240 o = e.origin + 0.5 * (e.mins + e.maxs);
1241 soundtoat(dest, e, o, chan, samp, vol, atten);
1243 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1245 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1247 void stopsoundto(float dest, entity e, float chan)
1251 if (!sound_allowed(dest, e))
1254 entno = num_for_edict(e);
1256 if (entno >= 8192 || chan < 0 || chan > 7)
1259 idx = precache_sound_index("misc/null.wav");
1260 sflags = SND_LARGEENTITY;
1262 sflags |= SND_LARGESOUND;
1263 WriteByte(dest, SVC_SOUND);
1264 WriteByte(dest, sflags);
1265 WriteShort(dest, entno);
1266 WriteByte(dest, chan);
1267 if (sflags & SND_LARGESOUND)
1268 WriteShort(dest, idx);
1270 WriteByte(dest, idx);
1271 WriteCoord(dest, e.origin_x);
1272 WriteCoord(dest, e.origin_y);
1273 WriteCoord(dest, e.origin_z);
1277 WriteByte(dest, SVC_STOPSOUND);
1278 WriteShort(dest, entno * 8 + chan);
1281 void stopsound(entity e, float chan)
1283 if (!sound_allowed(MSG_BROADCAST, e))
1286 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1287 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1290 void play2(entity e, string filename)
1292 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1294 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1297 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1299 float spamsound(entity e, float chan, string samp, float vol, float atten)
1301 if (!sound_allowed(MSG_BROADCAST, e))
1304 if (time > e.spamtime)
1307 sound(e, chan, samp, vol, atten);
1313 void play2team(float t, string filename)
1317 if (autocvar_bot_sound_monopoly)
1320 FOR_EACH_REALPLAYER(head)
1323 play2(head, filename);
1327 void play2all(string samp)
1329 if (autocvar_bot_sound_monopoly)
1332 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1335 void PrecachePlayerSounds(string f);
1336 void precache_playermodel(string m)
1338 float globhandle, i, n;
1341 if(substring(m, -9,5) == "_lod1")
1343 if(substring(m, -9,5) == "_lod2")
1346 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1349 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1353 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1356 n = search_getsize(globhandle);
1357 for (i = 0; i < n; ++i)
1359 //print(search_getfilename(globhandle, i), "\n");
1360 f = search_getfilename(globhandle, i);
1361 PrecachePlayerSounds(f);
1363 search_end(globhandle);
1365 void precache_all_playermodels(string pattern)
1367 float globhandle, i, n;
1370 globhandle = search_begin(pattern, TRUE, FALSE);
1373 n = search_getsize(globhandle);
1374 for (i = 0; i < n; ++i)
1376 //print(search_getfilename(globhandle, i), "\n");
1377 f = search_getfilename(globhandle, i);
1378 precache_playermodel(f);
1380 search_end(globhandle);
1385 // gamemode related things
1386 precache_model ("models/misc/chatbubble.spr");
1388 #ifdef TTURRETS_ENABLED
1389 if (autocvar_g_turrets)
1393 // Precache all player models if desired
1394 if (autocvar_sv_precacheplayermodels)
1396 PrecachePlayerSounds("sound/player/default.sounds");
1397 precache_all_playermodels("models/player/*.zym");
1398 precache_all_playermodels("models/player/*.dpm");
1399 precache_all_playermodels("models/player/*.md3");
1400 precache_all_playermodels("models/player/*.psk");
1401 precache_all_playermodels("models/player/*.iqm");
1404 if (autocvar_sv_defaultcharacter)
1407 s = autocvar_sv_defaultplayermodel_red;
1409 precache_playermodel(s);
1410 s = autocvar_sv_defaultplayermodel_blue;
1412 precache_playermodel(s);
1413 s = autocvar_sv_defaultplayermodel_yellow;
1415 precache_playermodel(s);
1416 s = autocvar_sv_defaultplayermodel_pink;
1418 precache_playermodel(s);
1419 s = autocvar_sv_defaultplayermodel;
1421 precache_playermodel(s);
1426 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1427 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1430 // gore and miscellaneous sounds
1431 //precache_sound ("misc/h2ohit.wav");
1432 precache_model ("models/hook.md3");
1433 precache_sound ("misc/armorimpact.wav");
1434 precache_sound ("misc/bodyimpact1.wav");
1435 precache_sound ("misc/bodyimpact2.wav");
1436 precache_sound ("misc/gib.wav");
1437 precache_sound ("misc/gib_splat01.wav");
1438 precache_sound ("misc/gib_splat02.wav");
1439 precache_sound ("misc/gib_splat03.wav");
1440 precache_sound ("misc/gib_splat04.wav");
1441 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1442 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1443 precache_sound ("misc/null.wav");
1444 precache_sound ("misc/spawn.wav");
1445 precache_sound ("misc/talk.wav");
1446 precache_sound ("misc/teleport.wav");
1447 precache_sound ("misc/poweroff.wav");
1448 precache_sound ("player/lava.wav");
1449 precache_sound ("player/slime.wav");
1451 precache_model ("models/sprites/0.spr32");
1452 precache_model ("models/sprites/1.spr32");
1453 precache_model ("models/sprites/2.spr32");
1454 precache_model ("models/sprites/3.spr32");
1455 precache_model ("models/sprites/4.spr32");
1456 precache_model ("models/sprites/5.spr32");
1457 precache_model ("models/sprites/6.spr32");
1458 precache_model ("models/sprites/7.spr32");
1459 precache_model ("models/sprites/8.spr32");
1460 precache_model ("models/sprites/9.spr32");
1461 precache_model ("models/sprites/10.spr32");
1463 // common weapon precaches
1464 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1465 precache_sound ("weapons/weapon_switch.wav");
1466 precache_sound ("weapons/weaponpickup.wav");
1467 precache_sound ("weapons/unavailable.wav");
1468 precache_sound ("weapons/dryfire.wav");
1469 if (g_grappling_hook)
1471 precache_sound ("weapons/hook_fire.wav"); // hook
1472 precache_sound ("weapons/hook_impact.wav"); // hook
1475 if(autocvar_sv_precacheweapons)
1477 //precache weapon models/sounds
1480 while (wep <= WEP_LAST)
1482 weapon_action(wep, WR_PRECACHE);
1487 precache_model("models/elaser.mdl");
1488 precache_model("models/laser.mdl");
1489 precache_model("models/ebomb.mdl");
1492 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1494 if (!self.noise && self.music) // quake 3 uses the music field
1495 self.noise = self.music;
1497 // plays music for the level if there is any
1500 precache_sound (self.noise);
1501 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1506 // WARNING: this kills the trace globals
1507 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1508 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1510 #define INITPRIO_FIRST 0
1511 #define INITPRIO_GAMETYPE 0
1512 #define INITPRIO_GAMETYPE_FALLBACK 1
1513 #define INITPRIO_FINDTARGET 10
1514 #define INITPRIO_DROPTOFLOOR 20
1515 #define INITPRIO_SETLOCATION 90
1516 #define INITPRIO_LINKDOORS 91
1517 #define INITPRIO_LAST 99
1519 .void(void) initialize_entity;
1520 .float initialize_entity_order;
1521 .entity initialize_entity_next;
1522 entity initialize_entity_first;
1524 void make_safe_for_remove(entity e)
1526 if (e.initialize_entity)
1528 entity ent, prev = world;
1529 for (ent = initialize_entity_first; ent; )
1531 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1533 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1534 // skip it in linked list
1537 prev.initialize_entity_next = ent.initialize_entity_next;
1538 ent = prev.initialize_entity_next;
1542 initialize_entity_first = ent.initialize_entity_next;
1543 ent = initialize_entity_first;
1549 ent = ent.initialize_entity_next;
1555 void objerror(string s)
1557 make_safe_for_remove(self);
1558 builtin_objerror(s);
1561 .float remove_except_protected_forbidden;
1562 void remove_except_protected(entity e)
1564 if(e.remove_except_protected_forbidden)
1565 error("not allowed to remove this at this point");
1569 void remove_unsafely(entity e)
1571 if(e.classname == "spike")
1572 error("Removing spikes is forbidden (crylink bug), please report");
1576 void remove_safely(entity e)
1578 make_safe_for_remove(e);
1582 void InitializeEntity(entity e, void(void) func, float order)
1586 if (!e || e.initialize_entity)
1588 // make a proxy initializer entity
1592 e.classname = "initialize_entity";
1596 e.initialize_entity = func;
1597 e.initialize_entity_order = order;
1599 cur = initialize_entity_first;
1603 if (!cur || cur.initialize_entity_order > order)
1605 // insert between prev and cur
1607 prev.initialize_entity_next = e;
1609 initialize_entity_first = e;
1610 e.initialize_entity_next = cur;
1614 cur = cur.initialize_entity_next;
1617 void InitializeEntitiesRun()
1620 startoflist = initialize_entity_first;
1621 initialize_entity_first = world;
1622 remove = remove_except_protected;
1623 for (self = startoflist; self; self = self.initialize_entity_next)
1625 self.remove_except_protected_forbidden = 1;
1627 for (self = startoflist; self; )
1630 var void(void) func;
1631 e = self.initialize_entity_next;
1632 func = self.initialize_entity;
1633 self.initialize_entity_order = 0;
1634 self.initialize_entity = func_null;
1635 self.initialize_entity_next = world;
1636 self.remove_except_protected_forbidden = 0;
1637 if (self.classname == "initialize_entity")
1641 builtin_remove(self);
1644 //dprint("Delayed initialization: ", self.classname, "\n");
1650 backtrace(strcat("Null function in: ", self.classname, "\n"));
1654 remove = remove_unsafely;
1657 .float uncustomizeentityforclient_set;
1658 .void(void) uncustomizeentityforclient;
1659 void UncustomizeEntitiesRun()
1663 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1664 self.uncustomizeentityforclient();
1667 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1669 e.customizeentityforclient = customizer;
1670 e.uncustomizeentityforclient = uncustomizer;
1671 e.uncustomizeentityforclient_set = !!uncustomizer;
1675 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1678 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1682 if (e.classname == "")
1683 e.classname = "net_linked";
1685 if (e.model == "" || self.modelindex == 0)
1689 setmodel(e, "null");
1693 e.SendEntity = sendfunc;
1694 e.SendFlags = 0xFFFFFF;
1697 e.effects |= EF_NODEPTHTEST;
1701 e.nextthink = time + dt;
1702 e.think = SUB_Remove;
1706 void adaptor_think2touch()
1715 void adaptor_think2use()
1727 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1729 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1730 self.projectiledeathtype |= HITTYPE_SPLASH;
1731 adaptor_think2use();
1734 // deferred dropping
1735 void DropToFloor_Handler()
1737 builtin_droptofloor();
1738 self.dropped_origin = self.origin;
1743 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1748 float trace_hits_box_a0, trace_hits_box_a1;
1750 float trace_hits_box_1d(float end, float thmi, float thma)
1754 // just check if x is in range
1762 // do the trace with respect to x
1763 // 0 -> end has to stay in thmi -> thma
1764 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1765 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1766 if (trace_hits_box_a0 > trace_hits_box_a1)
1772 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1777 // now it is a trace from 0 to end
1779 trace_hits_box_a0 = 0;
1780 trace_hits_box_a1 = 1;
1782 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1784 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1786 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1792 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1794 return trace_hits_box(start, end, thmi - ma, thma - mi);
1797 float SUB_NoImpactCheck()
1799 // zero hitcontents = this is not the real impact, but either the
1800 // mirror-impact of something hitting the projectile instead of the
1801 // projectile hitting the something, or a touchareagrid one. Neither of
1802 // these stop the projectile from moving, so...
1803 if(trace_dphitcontents == 0)
1805 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1806 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1809 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1811 if (other == world && self.size != '0 0 0')
1814 tic = self.velocity * sys_frametime;
1815 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1816 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1817 if (trace_fraction >= 1)
1819 dprint("Odd... did not hit...?\n");
1821 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1823 dprint("Detected and prevented the sky-grapple bug.\n");
1831 #define SUB_OwnerCheck() (other && (other == self.owner))
1833 void RemoveGrapplingHook(entity pl);
1834 void W_Crylink_Dequeue(entity e);
1835 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1837 if(SUB_OwnerCheck())
1839 if(SUB_NoImpactCheck())
1841 if(self.classname == "grapplinghook")
1842 RemoveGrapplingHook(self.realowner);
1843 else if(self.classname == "spike")
1845 W_Crylink_Dequeue(self);
1852 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1853 UpdateCSQCProjectile(self);
1856 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1858 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1859 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1861 void URI_Get_Callback(float id, float status, string data)
1863 if(url_URI_Get_Callback(id, status, data))
1867 else if (id == URI_GET_DISCARD)
1871 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1874 Curl_URI_Get_Callback(id, status, data);
1876 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1879 OnlineBanList_URI_Get_Callback(id, status, data);
1883 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1887 string uid2name(string myuid) {
1889 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1891 // FIXME remove this later after 0.6 release
1892 // convert old style broken records to correct style
1895 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1898 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1899 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1904 s = "^1Unregistered Player";
1908 float race_readTime(string map, float pos)
1916 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1919 string race_readUID(string map, float pos)
1927 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1930 float race_readPos(string map, float t) {
1932 for (i = 1; i <= RANKINGS_CNT; ++i)
1933 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1936 return 0; // pos is zero if unranked
1939 void race_writeTime(string map, float t, string myuid)
1948 newpos = race_readPos(map, t);
1950 float i, prevpos = 0;
1951 for(i = 1; i <= RANKINGS_CNT; ++i)
1953 if(race_readUID(map, i) == myuid)
1956 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1957 for (i = prevpos; i > newpos; --i) {
1958 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1959 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1961 } else { // player has no ranked record yet
1962 for (i = RANKINGS_CNT; i > newpos; --i) {
1963 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1964 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1968 // store new time itself
1969 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1970 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1973 string race_readName(string map, float pos)
1981 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1984 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1987 vector start, org, delta, end, enddown, mstart;
1990 m = e.dphitcontentsmask;
1991 e.dphitcontentsmask = goodcontents | badcontents;
1994 delta = world.maxs - world.mins;
1998 for (i = 0; i < attempts; ++i)
2000 start_x = org_x + random() * delta_x;
2001 start_y = org_y + random() * delta_y;
2002 start_z = org_z + random() * delta_z;
2004 // rule 1: start inside world bounds, and outside
2005 // solid, and don't start from somewhere where you can
2006 // fall down to evil
2007 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2008 if (trace_fraction >= 1)
2010 if (trace_startsolid)
2012 if (trace_dphitcontents & badcontents)
2014 if (trace_dphitq3surfaceflags & badsurfaceflags)
2017 // rule 2: if we are too high, lower the point
2018 if (trace_fraction * delta_z > maxaboveground)
2019 start = trace_endpos + '0 0 1' * maxaboveground;
2020 enddown = trace_endpos;
2022 // rule 3: make sure we aren't outside the map. This only works
2023 // for somewhat well formed maps. A good rule of thumb is that
2024 // the map should have a convex outside hull.
2025 // these can be traceLINES as we already verified the starting box
2026 mstart = start + 0.5 * (e.mins + e.maxs);
2027 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2028 if (trace_fraction >= 1)
2030 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2031 if (trace_fraction >= 1)
2033 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2034 if (trace_fraction >= 1)
2036 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2037 if (trace_fraction >= 1)
2039 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2040 if (trace_fraction >= 1)
2043 // rule 4: we must "see" some spawnpoint
2044 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2045 if(checkpvs(mstart, sp))
2049 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2050 if(checkpvs(mstart, sp))
2056 // find a random vector to "look at"
2057 end_x = org_x + random() * delta_x;
2058 end_y = org_y + random() * delta_y;
2059 end_z = org_z + random() * delta_z;
2060 end = start + normalize(end - start) * vlen(delta);
2062 // rule 4: start TO end must not be too short
2063 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2064 if (trace_startsolid)
2066 if (trace_fraction < minviewdistance / vlen(delta))
2069 // rule 5: don't want to look at sky
2070 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2073 // rule 6: we must not end up in trigger_hurt
2074 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2080 e.dphitcontentsmask = m;
2084 setorigin(e, start);
2085 e.angles = vectoangles(end - start);
2086 dprint("Needed ", ftos(i + 1), " attempts\n");
2093 float zcurveparticles_effectno;
2094 vector zcurveparticles_start;
2095 float zcurveparticles_spd;
2097 void endzcurveparticles()
2099 if(zcurveparticles_effectno)
2102 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2104 zcurveparticles_effectno = 0;
2107 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2109 spd = bound(0, floor(spd / 16), 32767);
2110 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2112 endzcurveparticles();
2113 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2114 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2115 WriteShort(MSG_BROADCAST, effectno);
2116 WriteCoord(MSG_BROADCAST, start_x);
2117 WriteCoord(MSG_BROADCAST, start_y);
2118 WriteCoord(MSG_BROADCAST, start_z);
2119 zcurveparticles_effectno = effectno;
2120 zcurveparticles_start = start;
2123 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2124 WriteCoord(MSG_BROADCAST, end_x);
2125 WriteCoord(MSG_BROADCAST, end_y);
2126 WriteCoord(MSG_BROADCAST, end_z);
2127 WriteCoord(MSG_BROADCAST, end_dz);
2128 zcurveparticles_spd = spd;
2131 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2134 vector vecxy, velxy;
2136 vecxy = end - start;
2141 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2143 endzcurveparticles();
2144 trailparticles(world, effectno, start, end);
2148 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2149 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2152 void write_recordmarker(entity pl, float tstart, float dt)
2154 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2156 // also write a marker into demo files for demotc-race-record-extractor to find
2159 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2160 " ", ftos(tstart), " ", ftos(dt), "\n"));
2163 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2176 if(allowcenter) // 2: allow center handedness
2189 if(allowcenter) // 2: allow center handedness
2205 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2210 if (autocvar_g_shootfromeye)
2214 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2215 else { vecs_y = 0; vecs_z -= 2; }
2223 else if (autocvar_g_shootfromcenter)
2228 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2238 else if (autocvar_g_shootfromclient)
2240 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2245 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2247 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2251 void attach_sameorigin(entity e, entity to, string tag)
2253 vector org, t_forward, t_left, t_up, e_forward, e_up;
2256 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2257 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2258 t_forward = v_forward * tagscale;
2259 t_left = v_right * -tagscale;
2260 t_up = v_up * tagscale;
2262 e.origin_x = org * t_forward;
2263 e.origin_y = org * t_left;
2264 e.origin_z = org * t_up;
2266 // current forward and up directions
2267 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2268 e.angles = AnglesTransform_FromVAngles(e.angles);
2270 e.angles = AnglesTransform_FromAngles(e.angles);
2271 fixedmakevectors(e.angles);
2273 // untransform forward, up!
2274 e_forward_x = v_forward * t_forward;
2275 e_forward_y = v_forward * t_left;
2276 e_forward_z = v_forward * t_up;
2277 e_up_x = v_up * t_forward;
2278 e_up_y = v_up * t_left;
2279 e_up_z = v_up * t_up;
2281 e.angles = fixedvectoangles2(e_forward, e_up);
2282 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2283 e.angles = AnglesTransform_ToVAngles(e.angles);
2285 e.angles = AnglesTransform_ToAngles(e.angles);
2287 setattachment(e, to, tag);
2288 setorigin(e, e.origin);
2291 void detach_sameorigin(entity e)
2294 org = gettaginfo(e, 0);
2295 e.angles = fixedvectoangles2(v_forward, v_up);
2296 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2297 e.angles = AnglesTransform_ToVAngles(e.angles);
2299 e.angles = AnglesTransform_ToAngles(e.angles);
2301 setattachment(e, world, "");
2302 setorigin(e, e.origin);
2305 void follow_sameorigin(entity e, entity to)
2307 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2308 e.aiment = to; // make the hole follow bmodel
2309 e.punchangle = to.angles; // the original angles of bmodel
2310 e.view_ofs = e.origin - to.origin; // relative origin
2311 e.v_angle = e.angles - to.angles; // relative angles
2314 void unfollow_sameorigin(entity e)
2316 e.movetype = MOVETYPE_NONE;
2319 entity gettaginfo_relative_ent;
2320 vector gettaginfo_relative(entity e, float tag)
2322 if (!gettaginfo_relative_ent)
2324 gettaginfo_relative_ent = spawn();
2325 gettaginfo_relative_ent.effects = EF_NODRAW;
2327 gettaginfo_relative_ent.model = e.model;
2328 gettaginfo_relative_ent.modelindex = e.modelindex;
2329 gettaginfo_relative_ent.frame = e.frame;
2330 return gettaginfo(gettaginfo_relative_ent, tag);
2335 float modeleffect_SendEntity(entity to, float sf)
2338 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2341 if(self.velocity != '0 0 0')
2343 if(self.angles != '0 0 0')
2345 if(self.avelocity != '0 0 0')
2348 WriteByte(MSG_ENTITY, f);
2349 WriteShort(MSG_ENTITY, self.modelindex);
2350 WriteByte(MSG_ENTITY, self.skin);
2351 WriteByte(MSG_ENTITY, self.frame);
2352 WriteCoord(MSG_ENTITY, self.origin_x);
2353 WriteCoord(MSG_ENTITY, self.origin_y);
2354 WriteCoord(MSG_ENTITY, self.origin_z);
2357 WriteCoord(MSG_ENTITY, self.velocity_x);
2358 WriteCoord(MSG_ENTITY, self.velocity_y);
2359 WriteCoord(MSG_ENTITY, self.velocity_z);
2363 WriteCoord(MSG_ENTITY, self.angles_x);
2364 WriteCoord(MSG_ENTITY, self.angles_y);
2365 WriteCoord(MSG_ENTITY, self.angles_z);
2369 WriteCoord(MSG_ENTITY, self.avelocity_x);
2370 WriteCoord(MSG_ENTITY, self.avelocity_y);
2371 WriteCoord(MSG_ENTITY, self.avelocity_z);
2373 WriteShort(MSG_ENTITY, self.scale * 256.0);
2374 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2375 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2376 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2377 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2382 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2387 e.classname = "modeleffect";
2395 e.teleport_time = t1;
2399 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2403 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2406 sz = max(e.scale, e.scale2);
2407 setsize(e, e.mins * sz, e.maxs * sz);
2408 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2411 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2413 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2416 float randombit(float bits)
2418 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2427 for(f = 1; f <= bits; f *= 2)
2436 r = (r - 1) / (n - 1);
2443 float randombits(float bits, float k, float error_return)
2447 while(k > 0 && bits != r)
2449 r += randombit(bits - r);
2458 void randombit_test(float bits, float iter)
2462 print(ftos(randombit(bits)), "\n");
2467 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2469 if(halflifedist > 0)
2470 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2471 else if(halflifedist < 0)
2472 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2481 #define cvar_string_normal builtin_cvar_string
2482 #define cvar_normal builtin_cvar
2484 string cvar_string_normal(string n)
2486 if not(cvar_type(n) & 1)
2487 backtrace(strcat("Attempt to access undefined cvar: ", n));
2488 return builtin_cvar_string(n);
2491 float cvar_normal(string n)
2493 return stof(cvar_string_normal(n));
2496 #define cvar_set_normal builtin_cvar_set
2504 oself.think = SUB_Remove;
2505 oself.nextthink = time;
2511 Execute func() after time + fdelay.
2512 self when func is executed = self when defer is called
2514 void defer(float fdelay, void() func)
2521 e.think = defer_think;
2522 e.nextthink = time + fdelay;
2525 .string aiment_classname;
2526 .float aiment_deadflag;
2527 void SetMovetypeFollow(entity ent, entity e)
2529 // FIXME this may not be warpzone aware
2530 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2531 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2532 ent.aiment = e; // make the hole follow bmodel
2533 ent.punchangle = e.angles; // the original angles of bmodel
2534 ent.view_ofs = ent.origin - e.origin; // relative origin
2535 ent.v_angle = ent.angles - e.angles; // relative angles
2536 ent.aiment_classname = strzone(e.classname);
2537 ent.aiment_deadflag = e.deadflag;
2539 void UnsetMovetypeFollow(entity ent)
2541 ent.movetype = MOVETYPE_FLY;
2542 PROJECTILE_MAKETRIGGER(ent);
2545 float LostMovetypeFollow(entity ent)
2548 if(ent.movetype != MOVETYPE_FOLLOW)
2554 if(ent.aiment.classname != ent.aiment_classname)
2556 if(ent.aiment.deadflag != ent.aiment_deadflag)
2562 float isPushable(entity e)
2571 case "droppedweapon":
2572 case "keepawayball":
2573 case "nexball_basketball":
2574 case "nexball_football":
2576 case "bullet": // antilagged bullets can't hit this either
2579 if (e.projectiledeathtype)