1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
7 #include <server/gamelog.qh>
9 #include <server/items/items.qh>
10 #include <server/mutators/_mod.qh>
11 #include "mapvoting.qh"
12 #include "resources.qh"
13 #include <server/items/spawning.qh>
15 #include "weapons/accuracy.qh"
16 #include "weapons/csqcprojectile.qh"
17 #include "weapons/selection.qh"
18 #include "../common/command/_mod.qh"
19 #include "../common/constants.qh"
20 #include <common/net_linked.qh>
21 #include <common/weapons/weapon/crylink.qh>
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/notifications/all.qh"
25 #include "../common/playerstats.qh"
26 #include "../common/teams.qh"
27 #include "../common/mapobjects/subs.qh"
28 #include "../common/util.qh"
29 #include "../common/turrets/sv_turrets.qh"
30 #include <common/weapons/_all.qh>
31 #include "../common/vehicles/sv_vehicles.qh"
32 #include "../common/vehicles/vehicle.qh"
33 #include "../common/items/_mod.qh"
34 #include "../common/state.qh"
35 #include "../common/effects/qc/globalsound.qh"
36 #include "../common/wepent.qh"
37 #include <common/weapons/weapon.qh>
38 #include "../lib/csqcmodel/sv_model.qh"
39 #include "../lib/warpzone/anglestransform.qh"
40 #include "../lib/warpzone/server.qh"
42 void crosshair_trace(entity pl)
44 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
47 void crosshair_trace_plusvisibletriggers(entity pl)
49 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
52 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
54 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
57 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
59 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
64 IL_PUSH(g_ctrace_changed, it);
69 WarpZone_crosshair_trace(pl);
73 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
75 IL_CLEAR(g_ctrace_changed);
78 void WarpZone_crosshair_trace(entity pl)
80 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
83 void dedicated_print(string input)
85 if (server_is_dedicated) print(input);
88 entity findnearest(vector point, bool checkitems, vector axismod)
93 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
95 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
100 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
101 float len = vlen2(dist);
104 for (l = 0; l < num_nearest; ++l)
106 if (len < nearest_length[l])
110 // now i tells us where to insert at
111 // INSERTION SORT! YOU'VE SEEN IT! RUN!
112 if (l < NUM_NEAREST_ENTITIES)
114 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
116 nearest_length[j + 1] = nearest_length[j];
117 nearest_entity[j + 1] = nearest_entity[j];
119 nearest_length[l] = len;
120 nearest_entity[l] = it;
121 if (num_nearest < NUM_NEAREST_ENTITIES)
122 num_nearest = num_nearest + 1;
126 // now use the first one from our list that we can see
127 for (int j = 0; j < num_nearest; ++j)
129 traceline(point, nearest_entity[j].origin, true, NULL);
130 if (trace_fraction == 1)
133 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
134 return nearest_entity[j];
138 if (num_nearest == 0)
141 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
143 dprint("Candidates were: ");
144 for(j = 0; j < num_nearest; ++j)
148 dprint(nearest_entity[j].netname);
153 return nearest_entity[0];
156 string NearestLocation(vector p)
158 string ret = "somewhere";
159 entity loc = findnearest(p, false, '1 1 1');
164 loc = findnearest(p, true, '1 1 4');
171 string PlayerHealth(entity this)
173 float myhealth = floor(GetResource(this, RES_HEALTH));
176 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
178 else if(myhealth <= 0 || IS_DEAD(this))
180 return ftos(myhealth);
183 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
185 entity wepent = this.(weaponentity);
188 else if(wepent.m_weapon != WEP_Null)
189 return wepent.m_weapon.m_name;
190 else if(wepent.m_switchweapon != WEP_Null)
191 return wepent.m_switchweapon.m_name;
192 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
195 string formatmessage(entity this, string msg)
199 vector cursor = '0 0 0';
200 entity cursor_ent = NULL;
207 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
208 msg = M_ARGV(1, string);
212 break; // too many replacements
215 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
216 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
231 WarpZone_crosshair_trace_plusvisibletriggers(this);
232 cursor = trace_endpos;
233 cursor_ent = trace_ent;
237 replacement = substring(msg, p, 2);
238 escape = substring(msg, p + 1, 1);
240 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
244 case "%": replacement = "%"; break;
245 case "\\":replacement = "\\"; break;
246 case "n": replacement = "\n"; break;
247 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
248 case "h": replacement = PlayerHealth(this); break;
249 case "l": replacement = NearestLocation(this.origin); break;
250 case "y": replacement = NearestLocation(cursor); break;
251 case "d": replacement = NearestLocation(this.death_origin); break;
252 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
253 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
254 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
255 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
256 case "S": replacement = ftos(vlen(this.velocity)); break;
257 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
258 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
261 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
262 replacement = M_ARGV(2, string);
267 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
268 p = p + strlen(replacement);
279 >0: receives a cvar from name=argv(f) value=argv(f+1)
281 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
285 strfree(store.(field));
289 if (thisname == name)
291 strcpy(store.(field), argv(f + 1));
295 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
297 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
299 GetCvars_handleString(this, store, thisname, f, field, name);
300 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
301 if (thisname == name)
303 string s = func(this, strcat1(store.(field)));
304 if (s != store.(field))
306 strcpy(store.(field), s);
310 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
317 if (thisname == name)
318 store.(field) = stof(argv(f + 1));
321 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
323 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
330 if (thisname == name)
334 store.(field) = stof(argv(f + 1));
343 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
346 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
348 string o = W_FixWeaponOrder_ForceComplete(wo);
349 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
353 REPLICATE(autoswitch, bool, "cl_autoswitch");
355 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
357 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
359 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
361 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
363 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
365 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
367 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
369 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
371 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
373 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
375 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
377 REPLICATE(cvar_cl_physics, string, "cl_physics");
379 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
381 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
383 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
385 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
387 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
389 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
391 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
394 * @param f -1: cleanup, 0: request, 1: receive
396 void GetCvars(entity this, entity store, int f)
398 string s = string_null;
401 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
404 s = strcat1(argv(f));
408 MUTATOR_CALLHOOK(GetCvars);
410 Notification_GetCvars(this);
412 ReplicateVars(this, store, s, f);
414 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
415 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
416 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
417 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
418 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
428 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
431 if (s == "cl_weaponpriority")
433 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
435 .entity weaponentity = weaponentities[slot];
436 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
437 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
440 if (s == "cl_allow_uidtracking")
441 PlayerStats_GameReport_AddPlayer(this);
442 //if (s == "cl_gunalign")
443 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
447 // decolorizes and team colors the player name when needed
448 string playername(entity p, bool team_colorize)
451 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
453 t = Team_ColorCode(p.team);
454 return strcat(t, strdecolorize(p.netname));
460 float want_weapon(entity weaponinfo, float allguns)
463 bool allow_mutatorblocked = false;
468 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
469 d = M_ARGV(1, float);
470 allguns = M_ARGV(2, bool);
471 allow_mutatorblocked = M_ARGV(3, bool);
474 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
475 else if(!mutator_returnvalue)
476 d = !(!weaponinfo.weaponstart);
478 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
481 float t = weaponinfo.weaponstartoverride;
483 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
488 // 4: is set by default?
497 /// Weapons the player normally starts with outside weapon arena.
498 WepSet weapons_start()
500 WepSet ret = '0 0 0';
501 FOREACH(Weapons, it != WEP_Null, {
502 int w = want_weapon(it, false);
511 WepSet ret = '0 0 0';
512 FOREACH(Weapons, it != WEP_Null, {
513 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
519 WepSet weapons_devall()
521 WepSet ret = '0 0 0';
522 FOREACH(Weapons, it != WEP_Null,
529 WepSet weapons_most()
531 WepSet ret = '0 0 0';
532 FOREACH(Weapons, it != WEP_Null, {
533 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
539 void weaponarena_available_all_update(entity this)
543 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
547 // if no weapons are available on the map, just fall back to all weapons arena
548 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
552 void weaponarena_available_devall_update(entity this)
556 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
560 // if no weapons are available on the map, just fall back to devall weapons arena
561 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
565 void weaponarena_available_most_update(entity this)
569 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
573 // if no weapons are available on the map, just fall back to most weapons arena
574 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
578 void readplayerstartcvars()
580 // initialize starting values for players
581 start_weapons = '0 0 0';
582 start_weapons_default = '0 0 0';
583 start_weapons_defaultmask = '0 0 0';
585 start_ammo_shells = 0;
586 start_ammo_nails = 0;
587 start_ammo_rockets = 0;
588 start_ammo_cells = 0;
589 start_ammo_plasma = 0;
590 if (random_start_ammo == NULL)
592 random_start_ammo = spawn();
594 start_health = cvar("g_balance_health_start");
595 start_armorvalue = cvar("g_balance_armor_start");
598 g_weaponarena_weapons = '0 0 0';
600 string s = cvar_string("g_weaponarena");
602 MUTATOR_CALLHOOK(SetWeaponArena, s);
603 s = M_ARGV(0, string);
605 if (s == "0" || s == "")
611 // forcibly turn off weaponarena
613 else if (s == "all" || s == "1")
616 g_weaponarena_list = "All Weapons";
617 g_weaponarena_weapons = weapons_all();
619 else if (s == "devall")
622 g_weaponarena_list = "Dev All Weapons";
623 g_weaponarena_weapons = weapons_devall();
625 else if (s == "most")
628 g_weaponarena_list = "Most Weapons";
629 g_weaponarena_weapons = weapons_most();
631 else if (s == "all_available")
634 g_weaponarena_list = "All Available Weapons";
636 // this needs to run after weaponsInMapAll is initialized
637 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
639 else if (s == "devall_available")
642 g_weaponarena_list = "Dev All Available Weapons";
644 // this needs to run after weaponsInMapAll is initialized
645 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
647 else if (s == "most_available")
650 g_weaponarena_list = "Most Available Weapons";
652 // this needs to run after weaponsInMapAll is initialized
653 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
655 else if (s == "none")
658 g_weaponarena_list = "No Weapons";
663 float t = tokenize_console(s);
664 g_weaponarena_list = "";
665 for (int j = 0; j < t; ++j)
668 Weapon wep = Weapon_from_name(s);
671 g_weaponarena_weapons |= (wep.m_wepset);
672 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
675 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
680 g_weapon_stay = 0; // incompatible
681 start_weapons = g_weaponarena_weapons;
682 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
686 FOREACH(Weapons, it != WEP_Null, {
687 int w = want_weapon(it, false);
688 WepSet s = it.m_wepset;
692 start_weapons_default |= s;
694 start_weapons_defaultmask |= s;
698 if(cvar("g_balance_superweapons_time") < 0)
699 start_items |= IT_UNLIMITED_SUPERWEAPONS;
701 if(!cvar("g_use_ammunition"))
702 start_items |= IT_UNLIMITED_AMMO;
704 if(start_items & IT_UNLIMITED_AMMO)
706 start_ammo_shells = 999;
707 start_ammo_nails = 999;
708 start_ammo_rockets = 999;
709 start_ammo_cells = 999;
710 start_ammo_plasma = 999;
711 start_ammo_fuel = 999;
715 start_ammo_shells = cvar("g_start_ammo_shells");
716 start_ammo_nails = cvar("g_start_ammo_nails");
717 start_ammo_rockets = cvar("g_start_ammo_rockets");
718 start_ammo_cells = cvar("g_start_ammo_cells");
719 start_ammo_plasma = cvar("g_start_ammo_plasma");
720 start_ammo_fuel = cvar("g_start_ammo_fuel");
721 random_start_weapons_count = cvar("g_random_start_weapons_count");
722 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
723 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
724 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
725 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
726 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
729 warmup_start_ammo_shells = start_ammo_shells;
730 warmup_start_ammo_nails = start_ammo_nails;
731 warmup_start_ammo_rockets = start_ammo_rockets;
732 warmup_start_ammo_cells = start_ammo_cells;
733 warmup_start_ammo_plasma = start_ammo_plasma;
734 warmup_start_ammo_fuel = start_ammo_fuel;
735 warmup_start_health = start_health;
736 warmup_start_armorvalue = start_armorvalue;
737 warmup_start_weapons = start_weapons;
738 warmup_start_weapons_default = start_weapons_default;
739 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
743 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
744 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
745 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
746 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
747 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
748 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
749 warmup_start_health = cvar("g_warmup_start_health");
750 warmup_start_armorvalue = cvar("g_warmup_start_armor");
751 warmup_start_weapons = '0 0 0';
752 warmup_start_weapons_default = '0 0 0';
753 warmup_start_weapons_defaultmask = '0 0 0';
754 FOREACH(Weapons, it != WEP_Null, {
755 int w = want_weapon(it, g_warmup_allguns);
756 WepSet s = it.m_wepset;
758 warmup_start_weapons |= s;
760 warmup_start_weapons_default |= s;
762 warmup_start_weapons_defaultmask |= s;
767 start_items |= ITEM_Jetpack.m_itemid;
769 MUTATOR_CALLHOOK(SetStartItems);
771 if (start_items & ITEM_Jetpack.m_itemid)
773 start_items |= ITEM_JetpackRegen.m_itemid;
774 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
775 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
778 start_ammo_shells = max(0, start_ammo_shells);
779 start_ammo_nails = max(0, start_ammo_nails);
780 start_ammo_rockets = max(0, start_ammo_rockets);
781 start_ammo_cells = max(0, start_ammo_cells);
782 start_ammo_plasma = max(0, start_ammo_plasma);
783 start_ammo_fuel = max(0, start_ammo_fuel);
784 SetResource(random_start_ammo, RES_SHELLS,
785 max(0, GetResource(random_start_ammo, RES_SHELLS)));
786 SetResource(random_start_ammo, RES_BULLETS,
787 max(0, GetResource(random_start_ammo, RES_BULLETS)));
788 SetResource(random_start_ammo, RES_ROCKETS,
789 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
790 SetResource(random_start_ammo, RES_CELLS,
791 max(0, GetResource(random_start_ammo, RES_CELLS)));
792 SetResource(random_start_ammo, RES_PLASMA,
793 max(0, GetResource(random_start_ammo, RES_PLASMA)));
795 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
796 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
797 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
798 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
799 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
800 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
803 void precache_playermodel(string m)
805 int globhandle, i, n;
808 // remove :<skinnumber> suffix
809 int j = strstrofs(m, ":", 0);
811 m = substring(m, 0, j);
813 if(substring(m, -9, 5) == "_lod1")
815 if(substring(m, -9, 5) == "_lod2")
818 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
821 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
825 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
828 n = search_getsize(globhandle);
829 for (i = 0; i < n; ++i)
831 //print(search_getfilename(globhandle, i), "\n");
832 f = search_getfilename(globhandle, i);
833 PrecachePlayerSounds(f);
835 search_end(globhandle);
837 void precache_all_playermodels(string pattern)
839 int globhandle = search_begin(pattern, true, false);
840 if (globhandle < 0) return;
841 int n = search_getsize(globhandle);
842 for (int i = 0; i < n; ++i)
844 string s = search_getfilename(globhandle, i);
845 precache_playermodel(s);
847 search_end(globhandle);
850 void precache_playermodels(string s)
852 FOREACH_WORD(s, true, { precache_playermodel(it); });
855 PRECACHE(PlayerModels)
857 // Precache all player models if desired
858 if (autocvar_sv_precacheplayermodels)
860 PrecachePlayerSounds("sound/player/default.sounds");
861 precache_all_playermodels("models/player/*.zym");
862 precache_all_playermodels("models/player/*.dpm");
863 precache_all_playermodels("models/player/*.md3");
864 precache_all_playermodels("models/player/*.psk");
865 precache_all_playermodels("models/player/*.iqm");
868 if (autocvar_sv_defaultcharacter)
870 precache_playermodels(autocvar_sv_defaultplayermodel_red);
871 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
872 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
873 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
874 precache_playermodels(autocvar_sv_defaultplayermodel);
879 void make_safe_for_remove(entity e)
881 if (e.initialize_entity)
883 entity ent, prev = NULL;
884 for (ent = initialize_entity_first; ent; )
886 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
888 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
889 // skip it in linked list
892 prev.initialize_entity_next = ent.initialize_entity_next;
893 ent = prev.initialize_entity_next;
897 initialize_entity_first = ent.initialize_entity_next;
898 ent = initialize_entity_first;
904 ent = ent.initialize_entity_next;
910 .float remove_except_protected_forbidden;
911 void remove_except_protected(entity e)
913 if(e.remove_except_protected_forbidden)
914 error("not allowed to remove this at this point");
918 void remove_unsafely(entity e)
920 if(e.classname == "spike")
921 error("Removing spikes is forbidden (crylink bug), please report");
925 void remove_safely(entity e)
927 make_safe_for_remove(e);
931 void InitializeEntity(entity e, void(entity this) func, int order)
935 if (!e || e.initialize_entity)
937 // make a proxy initializer entity
939 e = new(initialize_entity);
943 e.initialize_entity = func;
944 e.initialize_entity_order = order;
946 cur = initialize_entity_first;
950 if (!cur || cur.initialize_entity_order > order)
952 // insert between prev and cur
954 prev.initialize_entity_next = e;
956 initialize_entity_first = e;
957 e.initialize_entity_next = cur;
961 cur = cur.initialize_entity_next;
964 void InitializeEntitiesRun()
966 entity startoflist = initialize_entity_first;
967 initialize_entity_first = NULL;
968 delete_fn = remove_except_protected;
969 for (entity e = startoflist; e; e = e.initialize_entity_next)
971 e.remove_except_protected_forbidden = 1;
973 for (entity e = startoflist; e; )
975 e.remove_except_protected_forbidden = 0;
976 e.initialize_entity_order = 0;
977 entity next = e.initialize_entity_next;
978 e.initialize_entity_next = NULL;
979 var void(entity this) func = e.initialize_entity;
980 e.initialize_entity = func_null;
981 if (e.classname == "initialize_entity")
983 entity wrappee = e.enemy;
987 //dprint("Delayed initialization: ", e.classname, "\n");
995 backtrace(strcat("Null function in: ", e.classname, "\n"));
999 delete_fn = remove_unsafely;
1002 .float(entity) isEliminated;
1003 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1005 Stream out = MSG_ENTITY;
1006 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1007 serialize(byte, out, sendflags);
1008 if (sendflags & 1) {
1009 for (int i = 1; i <= maxclients; i += 8) {
1011 entity e = edict_num(i);
1012 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1013 if (eliminatedPlayers.isEliminated(e)) {
1017 serialize(byte, out, f);
1023 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1025 if(eliminatedPlayers)
1027 backtrace("Can't spawn eliminatedPlayers again!");
1030 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1031 eliminatedPlayers.isEliminated = isEliminated_func;
1037 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1039 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1040 this.projectiledeathtype |= HITTYPE_SPLASH;
1041 adaptor_think2use(this);
1044 // deferred dropping
1045 void DropToFloor_Handler(entity this)
1047 WITHSELF(this, builtin_droptofloor());
1048 this.dropped_origin = this.origin;
1051 void droptofloor(entity this)
1053 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1058 float trace_hits_box_a0, trace_hits_box_a1;
1060 float trace_hits_box_1d(float end, float thmi, float thma)
1064 // just check if x is in range
1072 // do the trace with respect to x
1073 // 0 -> end has to stay in thmi -> thma
1074 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1075 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1076 if (trace_hits_box_a0 > trace_hits_box_a1)
1082 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1087 // now it is a trace from 0 to end
1089 trace_hits_box_a0 = 0;
1090 trace_hits_box_a1 = 1;
1092 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1094 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1096 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1102 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1104 return trace_hits_box(start, end, thmi - ma, thma - mi);
1107 bool SUB_NoImpactCheck(entity this, entity toucher)
1109 // zero hitcontents = this is not the real impact, but either the
1110 // mirror-impact of something hitting the projectile instead of the
1111 // projectile hitting the something, or a touchareagrid one. Neither of
1112 // these stop the projectile from moving, so...
1113 if(trace_dphitcontents == 0)
1115 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1116 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1118 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1120 if (toucher == NULL && this.size != '0 0 0')
1123 tic = this.velocity * sys_frametime;
1124 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1125 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1126 if (trace_fraction >= 1)
1128 LOG_TRACE("Odd... did not hit...?");
1130 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1132 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1140 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1143 if(toucher && toucher == this.owner)
1145 if(SUB_NoImpactCheck(this, toucher))
1147 if(this.classname == "nade")
1148 return false; // no checks here
1149 else if(this.classname == "grapplinghook")
1155 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1156 UpdateCSQCProjectile(this);
1160 /** engine callback */
1161 void URI_Get_Callback(float id, float status, string data)
1163 if(url_URI_Get_Callback(id, status, data))
1167 else if (id == URI_GET_DISCARD)
1171 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1174 Curl_URI_Get_Callback(id, status, data);
1176 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1179 OnlineBanList_URI_Get_Callback(id, status, data);
1181 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1183 // handled by a mutator
1187 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1191 string uid2name(string myuid)
1193 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1195 // FIXME remove this later after 0.6 release
1196 // convert old style broken records to correct style
1199 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1202 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1203 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1208 s = "^1Unregistered Player";
1212 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1214 float m = e.dphitcontentsmask;
1215 e.dphitcontentsmask = goodcontents | badcontents;
1217 vector org = boundmin;
1218 vector delta = boundmax - boundmin;
1222 int j; // used after the loop
1223 for(j = 0; j < attempts; ++j)
1225 start.x = org.x + random() * delta.x;
1226 start.y = org.y + random() * delta.y;
1227 start.z = org.z + random() * delta.z;
1229 // rule 1: start inside world bounds, and outside
1230 // solid, and don't start from somewhere where you can
1231 // fall down to evil
1232 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1233 if (trace_fraction >= 1)
1235 if (trace_startsolid)
1237 if (trace_dphitcontents & badcontents)
1239 if (trace_dphitq3surfaceflags & badsurfaceflags)
1242 // rule 2: if we are too high, lower the point
1243 if (trace_fraction * delta.z > maxaboveground)
1244 start = trace_endpos + '0 0 1' * maxaboveground;
1245 vector enddown = trace_endpos;
1247 // rule 3: make sure we aren't outside the map. This only works
1248 // for somewhat well formed maps. A good rule of thumb is that
1249 // the map should have a convex outside hull.
1250 // these can be traceLINES as we already verified the starting box
1251 vector mstart = start + 0.5 * (e.mins + e.maxs);
1252 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1253 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1255 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1256 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1258 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1259 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1261 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1262 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1264 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1265 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1268 // rule 4: we must "see" some spawnpoint or item
1270 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1272 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1280 int items_checked = 0;
1281 IL_EACH(g_items, checkpvs(mstart, it),
1283 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1290 if(items_checked >= attempts)
1298 // find a random vector to "look at"
1299 end.x = org.x + random() * delta.x;
1300 end.y = org.y + random() * delta.y;
1301 end.z = org.z + random() * delta.z;
1302 end = start + normalize(end - start) * vlen(delta);
1304 // rule 4: start TO end must not be too short
1305 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1306 if(trace_startsolid)
1308 if(trace_fraction < minviewdistance / vlen(delta))
1311 // rule 5: don't want to look at sky
1312 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1315 // rule 6: we must not end up in trigger_hurt
1316 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1322 e.dphitcontentsmask = m;
1326 setorigin(e, start);
1327 e.angles = vectoangles(end - start);
1328 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1334 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1336 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1339 void write_recordmarker(entity pl, float tstart, float dt)
1341 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1343 // also write a marker into demo files for demotc-race-record-extractor to find
1346 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1347 " ", ftos(tstart), " ", ftos(dt), "\n"));
1350 void attach_sameorigin(entity e, entity to, string tag)
1352 vector org, t_forward, t_left, t_up, e_forward, e_up;
1355 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1356 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1357 t_forward = v_forward * tagscale;
1358 t_left = v_right * -tagscale;
1359 t_up = v_up * tagscale;
1361 e.origin_x = org * t_forward;
1362 e.origin_y = org * t_left;
1363 e.origin_z = org * t_up;
1365 // current forward and up directions
1366 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1367 e.angles = AnglesTransform_FromVAngles(e.angles);
1369 e.angles = AnglesTransform_FromAngles(e.angles);
1370 fixedmakevectors(e.angles);
1372 // untransform forward, up!
1373 e_forward.x = v_forward * t_forward;
1374 e_forward.y = v_forward * t_left;
1375 e_forward.z = v_forward * t_up;
1376 e_up.x = v_up * t_forward;
1377 e_up.y = v_up * t_left;
1378 e_up.z = v_up * t_up;
1380 e.angles = fixedvectoangles2(e_forward, e_up);
1381 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1382 e.angles = AnglesTransform_ToVAngles(e.angles);
1384 e.angles = AnglesTransform_ToAngles(e.angles);
1386 setattachment(e, to, tag);
1387 setorigin(e, e.origin);
1390 void detach_sameorigin(entity e)
1393 org = gettaginfo(e, 0);
1394 e.angles = fixedvectoangles2(v_forward, v_up);
1395 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1396 e.angles = AnglesTransform_ToVAngles(e.angles);
1398 e.angles = AnglesTransform_ToAngles(e.angles);
1400 setattachment(e, NULL, "");
1401 setorigin(e, e.origin);
1404 void follow_sameorigin(entity e, entity to)
1406 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1407 e.aiment = to; // make the hole follow bmodel
1408 e.punchangle = to.angles; // the original angles of bmodel
1409 e.view_ofs = e.origin - to.origin; // relative origin
1410 e.v_angle = e.angles - to.angles; // relative angles
1414 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1415 void unfollow_sameorigin(entity e)
1417 set_movetype(e, MOVETYPE_NONE);
1421 .string aiment_classname;
1422 .float aiment_deadflag;
1423 void SetMovetypeFollow(entity ent, entity e)
1425 // FIXME this may not be warpzone aware
1426 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1427 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1428 ent.aiment = e; // make the hole follow bmodel
1429 ent.punchangle = e.angles; // the original angles of bmodel
1430 ent.view_ofs = ent.origin - e.origin; // relative origin
1431 ent.v_angle = ent.angles - e.angles; // relative angles
1432 ent.aiment_classname = strzone(e.classname);
1433 ent.aiment_deadflag = e.deadflag;
1435 void UnsetMovetypeFollow(entity ent)
1437 set_movetype(ent, MOVETYPE_FLY);
1438 PROJECTILE_MAKETRIGGER(ent);
1441 float LostMovetypeFollow(entity ent)
1444 if(ent.move_movetype != MOVETYPE_FOLLOW)
1450 if(ent.aiment.classname != ent.aiment_classname)
1452 if(ent.aiment.deadflag != ent.aiment_deadflag)
1459 bool isPushable(entity e)
1475 case "bullet": // antilagged bullets can't hit this either
1478 if (e.projectiledeathtype)