1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 float warmup_start_ammo_shells;
621 float warmup_start_ammo_nails;
622 float warmup_start_ammo_rockets;
623 float warmup_start_ammo_cells;
624 float warmup_start_ammo_fuel;
625 float warmup_start_health;
626 float warmup_start_armorvalue;
629 entity get_weaponinfo(float w);
631 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
633 var float i = weaponinfo.weapon;
639 if (g_lms || g_ca || allguns)
641 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
647 d = (i == WEP_SHOTGUN);
649 d = 0; // weapon is set a few lines later
651 d = (i == WEP_LASER || i == WEP_SHOTGUN);
653 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
654 d |= (i == WEP_HOOK);
655 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
658 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
660 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
665 // 4: is set by default?
674 void readplayerstartcvars()
680 // initialize starting values for players
681 start_weapons = '0 0 0';
682 start_weapons_default = '0 0 0';
683 start_weapons_defaultmask = '0 0 0';
685 start_ammo_shells = 0;
686 start_ammo_nails = 0;
687 start_ammo_rockets = 0;
688 start_ammo_cells = 0;
689 start_health = cvar("g_balance_health_start");
690 start_armorvalue = cvar("g_balance_armor_start");
693 g_weaponarena_weapons = '0 0 0';
695 s = cvar_string("g_weaponarena");
696 if (s == "0" || s == "")
702 if (s == "0" || s == "")
708 // forcibly turn off weaponarena
713 g_weaponarena_list = "All Weapons";
714 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
716 e = get_weaponinfo(j);
717 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
718 g_weaponarena_weapons |= WepSet_FromWeapon(j);
721 else if (s == "most")
724 g_weaponarena_list = "Most Weapons";
725 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
727 e = get_weaponinfo(j);
728 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
729 if (e.spawnflags & WEP_FLAG_NORMAL)
730 g_weaponarena_weapons |= WepSet_FromWeapon(j);
733 else if (s == "none")
736 g_weaponarena_list = "No Weapons";
741 t = tokenize_console(s);
742 g_weaponarena_list = "";
743 for (i = 0; i < t; ++i)
746 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
748 e = get_weaponinfo(j);
751 g_weaponarena_weapons |= WepSet_FromWeapon(j);
752 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
758 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
761 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
765 g_weaponarena_random = cvar("g_weaponarena_random");
767 g_weaponarena_random = 0;
768 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
772 g_weapon_stay = 0; // incompatible
773 start_weapons = g_weaponarena_weapons;
774 start_items |= IT_UNLIMITED_AMMO;
778 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
780 e = get_weaponinfo(i);
781 float w = want_weapon("g_start_weapon_", e, FALSE);
783 start_weapons |= WepSet_FromWeapon(i);
785 start_weapons_default |= WepSet_FromWeapon(i);
787 start_weapons_defaultmask |= WepSet_FromWeapon(i);
791 if(!cvar("g_use_ammunition"))
792 start_items |= IT_UNLIMITED_AMMO;
794 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
796 start_ammo_rockets = 999;
797 start_ammo_shells = 999;
798 start_ammo_cells = 999;
799 start_ammo_nails = 999;
800 start_ammo_fuel = 999;
804 start_ammo_shells = cvar("g_start_ammo_shells");
805 start_ammo_nails = cvar("g_start_ammo_nails");
806 start_ammo_rockets = cvar("g_start_ammo_rockets");
807 start_ammo_cells = cvar("g_start_ammo_cells");
808 start_ammo_fuel = cvar("g_start_ammo_fuel");
813 warmup_start_ammo_shells = start_ammo_shells;
814 warmup_start_ammo_nails = start_ammo_nails;
815 warmup_start_ammo_rockets = start_ammo_rockets;
816 warmup_start_ammo_cells = start_ammo_cells;
817 warmup_start_ammo_fuel = start_ammo_fuel;
818 warmup_start_health = start_health;
819 warmup_start_armorvalue = start_armorvalue;
820 warmup_start_weapons = start_weapons;
821 warmup_start_weapons_default = start_weapons_default;
822 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
824 if (!g_weaponarena && !g_ca)
826 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
827 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
828 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
829 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
830 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
831 warmup_start_health = cvar("g_warmup_start_health");
832 warmup_start_armorvalue = cvar("g_warmup_start_armor");
833 warmup_start_weapons = '0 0 0';
834 warmup_start_weapons_default = '0 0 0';
835 warmup_start_weapons_defaultmask = '0 0 0';
836 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
838 e = get_weaponinfo(i);
839 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
841 warmup_start_weapons |= WepSet_FromWeapon(i);
843 warmup_start_weapons_default |= WepSet_FromWeapon(i);
845 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
851 start_items |= IT_JETPACK;
853 MUTATOR_CALLHOOK(SetStartItems);
855 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
857 g_grappling_hook = 0; // these two can't coexist, as they use the same button
858 start_items |= IT_FUEL_REGEN;
859 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
860 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
863 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
865 e = get_weaponinfo(i);
866 if((start_weapons | warmup_start_weapons) & WepSet_FromWeapon(i))
867 weapon_action(i, WR_PRECACHE);
870 start_ammo_shells = max(0, start_ammo_shells);
871 start_ammo_nails = max(0, start_ammo_nails);
872 start_ammo_cells = max(0, start_ammo_cells);
873 start_ammo_rockets = max(0, start_ammo_rockets);
874 start_ammo_fuel = max(0, start_ammo_fuel);
876 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
877 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
878 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
879 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
880 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
884 float g_bugrigs_planar_movement;
885 float g_bugrigs_planar_movement_car_jumping;
886 float g_bugrigs_reverse_spinning;
887 float g_bugrigs_reverse_speeding;
888 float g_bugrigs_reverse_stopping;
889 float g_bugrigs_air_steering;
890 float g_bugrigs_angle_smoothing;
891 float g_bugrigs_friction_floor;
892 float g_bugrigs_friction_brake;
893 float g_bugrigs_friction_air;
894 float g_bugrigs_accel;
895 float g_bugrigs_speed_ref;
896 float g_bugrigs_speed_pow;
897 float g_bugrigs_steer;
902 string GetGametype(); // g_world.qc
903 void readlevelcvars(void)
906 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
907 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
909 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
910 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
911 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
912 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
913 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
914 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
915 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
920 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
922 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
924 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
925 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
926 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
927 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
928 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
930 #undef CHECK_MUTATOR_ADD
932 if(cvar("sv_allow_fullbright"))
933 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
935 g_bugrigs = cvar("g_bugrigs");
936 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
937 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
938 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
939 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
940 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
941 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
942 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
943 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
944 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
945 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
946 g_bugrigs_accel = cvar("g_bugrigs_accel");
947 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
948 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
949 g_bugrigs_steer = cvar("g_bugrigs_steer");
951 monster_skill = cvar("g_monsters_skill");
953 g_minstagib = cvar("g_minstagib");
955 sv_clones = cvar("sv_clones");
956 sv_foginterval = cvar("sv_foginterval");
957 g_cloaked = cvar("g_cloaked");
959 g_cloaked = 1; // always enable cloak in CTS
960 g_footsteps = cvar("g_footsteps");
961 g_grappling_hook = cvar("g_grappling_hook");
962 g_jetpack = cvar("g_jetpack");
963 sv_maxidle = cvar("sv_maxidle");
964 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
965 sv_autotaunt = cvar("sv_autotaunt");
966 sv_taunt = cvar("sv_taunt");
968 inWarmupStage = cvar("g_warmup");
969 g_warmup_limit = cvar("g_warmup_limit");
970 g_warmup_allguns = cvar("g_warmup_allguns");
971 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
973 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
974 inWarmupStage = 0; // these modes cannot work together, sorry
976 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
977 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
978 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
979 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
980 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
981 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
982 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
983 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
984 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
985 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
986 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
987 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
988 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
989 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
991 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
992 g_weaponratefactor = cvar("g_weaponratefactor");
993 g_weapondamagefactor = cvar("g_weapondamagefactor");
994 g_weaponforcefactor = cvar("g_weaponforcefactor");
995 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
997 g_pickup_shells = cvar("g_pickup_shells");
998 g_pickup_shells_max = cvar("g_pickup_shells_max");
999 g_pickup_nails = cvar("g_pickup_nails");
1000 g_pickup_nails_max = cvar("g_pickup_nails_max");
1001 g_pickup_rockets = cvar("g_pickup_rockets");
1002 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1003 g_pickup_cells = cvar("g_pickup_cells");
1004 g_pickup_cells_max = cvar("g_pickup_cells_max");
1005 g_pickup_fuel = cvar("g_pickup_fuel");
1006 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1007 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1008 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1009 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1010 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1011 g_pickup_armormedium = cvar("g_pickup_armormedium");
1012 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1013 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1014 g_pickup_armorbig = cvar("g_pickup_armorbig");
1015 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1016 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1017 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1018 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1019 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1020 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1021 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1022 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1023 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1024 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1025 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1026 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1027 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1028 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1029 g_pickup_healthmega = cvar("g_pickup_healthmega");
1030 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1031 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1033 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1034 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1036 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1038 g_weapon_stay = cvar("g_weapon_stay");
1040 if not(inWarmupStage)
1041 game_starttime = time + cvar("g_start_delay");
1043 readplayerstartcvars();
1049 string precache_sound (string s) = #19;
1050 float precache_sound_index (string s) = #19;
1052 #define SND_VOLUME 1
1053 #define SND_ATTENUATION 2
1054 #define SND_LARGEENTITY 8
1055 #define SND_LARGESOUND 16
1057 float sound_allowed(float dest, entity e)
1059 // sounds from world may always pass
1062 if (e.classname == "body")
1064 else if (e.realowner && e.realowner != e)
1066 else if (e.owner && e.owner != e)
1071 // sounds to self may always pass
1072 if (dest == MSG_ONE)
1073 if (e == msg_entity)
1075 // sounds by players can be removed
1076 if (autocvar_bot_sound_monopoly)
1077 if (IS_REAL_CLIENT(e))
1079 // anything else may pass
1083 #ifdef COMPAT_XON010_CHANNELS
1084 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 if (!sound_allowed(MSG_BROADCAST, e))
1089 builtin_sound(e, chan, samp, vol, atten);
1093 void sound(entity e, float chan, string samp, float vol, float atten)
1095 if (!sound_allowed(MSG_BROADCAST, e))
1097 sound7(e, chan, samp, vol, atten, 0, 0);
1101 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1105 if (!sound_allowed(dest, e))
1108 entno = num_for_edict(e);
1109 idx = precache_sound_index(samp);
1114 atten = floor(atten * 64);
1115 vol = floor(vol * 255);
1118 sflags |= SND_VOLUME;
1120 sflags |= SND_ATTENUATION;
1121 if (entno >= 8192 || chan < 0 || chan > 7)
1122 sflags |= SND_LARGEENTITY;
1124 sflags |= SND_LARGESOUND;
1126 WriteByte(dest, SVC_SOUND);
1127 WriteByte(dest, sflags);
1128 if (sflags & SND_VOLUME)
1129 WriteByte(dest, vol);
1130 if (sflags & SND_ATTENUATION)
1131 WriteByte(dest, atten);
1132 if (sflags & SND_LARGEENTITY)
1134 WriteShort(dest, entno);
1135 WriteByte(dest, chan);
1139 WriteShort(dest, entno * 8 + chan);
1141 if (sflags & SND_LARGESOUND)
1142 WriteShort(dest, idx);
1144 WriteByte(dest, idx);
1146 WriteCoord(dest, o_x);
1147 WriteCoord(dest, o_y);
1148 WriteCoord(dest, o_z);
1150 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1154 if (!sound_allowed(dest, e))
1157 o = e.origin + 0.5 * (e.mins + e.maxs);
1158 soundtoat(dest, e, o, chan, samp, vol, atten);
1160 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1162 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1164 void stopsoundto(float dest, entity e, float chan)
1168 if (!sound_allowed(dest, e))
1171 entno = num_for_edict(e);
1173 if (entno >= 8192 || chan < 0 || chan > 7)
1176 idx = precache_sound_index("misc/null.wav");
1177 sflags = SND_LARGEENTITY;
1179 sflags |= SND_LARGESOUND;
1180 WriteByte(dest, SVC_SOUND);
1181 WriteByte(dest, sflags);
1182 WriteShort(dest, entno);
1183 WriteByte(dest, chan);
1184 if (sflags & SND_LARGESOUND)
1185 WriteShort(dest, idx);
1187 WriteByte(dest, idx);
1188 WriteCoord(dest, e.origin_x);
1189 WriteCoord(dest, e.origin_y);
1190 WriteCoord(dest, e.origin_z);
1194 WriteByte(dest, SVC_STOPSOUND);
1195 WriteShort(dest, entno * 8 + chan);
1198 void stopsound(entity e, float chan)
1200 if (!sound_allowed(MSG_BROADCAST, e))
1203 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1204 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1207 void play2(entity e, string filename)
1209 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1211 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1214 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1216 float spamsound(entity e, float chan, string samp, float vol, float atten)
1218 if (!sound_allowed(MSG_BROADCAST, e))
1221 if (time > e.spamtime)
1224 sound(e, chan, samp, vol, atten);
1230 void play2team(float t, string filename)
1234 if (autocvar_bot_sound_monopoly)
1237 FOR_EACH_REALPLAYER(head)
1240 play2(head, filename);
1244 void play2all(string samp)
1246 if (autocvar_bot_sound_monopoly)
1249 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1252 void PrecachePlayerSounds(string f);
1253 void precache_playermodel(string m)
1255 float globhandle, i, n;
1258 if(substring(m, -9,5) == "_lod1")
1260 if(substring(m, -9,5) == "_lod2")
1263 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1266 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1270 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1273 n = search_getsize(globhandle);
1274 for (i = 0; i < n; ++i)
1276 //print(search_getfilename(globhandle, i), "\n");
1277 f = search_getfilename(globhandle, i);
1278 PrecachePlayerSounds(f);
1280 search_end(globhandle);
1282 void precache_all_playermodels(string pattern)
1284 float globhandle, i, n;
1287 globhandle = search_begin(pattern, TRUE, FALSE);
1290 n = search_getsize(globhandle);
1291 for (i = 0; i < n; ++i)
1293 //print(search_getfilename(globhandle, i), "\n");
1294 f = search_getfilename(globhandle, i);
1295 precache_playermodel(f);
1297 search_end(globhandle);
1302 // gamemode related things
1303 precache_model ("models/misc/chatbubble.spr");
1305 #ifdef TTURRETS_ENABLED
1306 if (autocvar_g_turrets)
1310 // Precache all player models if desired
1311 if (autocvar_sv_precacheplayermodels)
1313 PrecachePlayerSounds("sound/player/default.sounds");
1314 precache_all_playermodels("models/player/*.zym");
1315 precache_all_playermodels("models/player/*.dpm");
1316 precache_all_playermodels("models/player/*.md3");
1317 precache_all_playermodels("models/player/*.psk");
1318 precache_all_playermodels("models/player/*.iqm");
1321 if (autocvar_sv_defaultcharacter)
1324 s = autocvar_sv_defaultplayermodel_red;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel_blue;
1329 precache_playermodel(s);
1330 s = autocvar_sv_defaultplayermodel_yellow;
1332 precache_playermodel(s);
1333 s = autocvar_sv_defaultplayermodel_pink;
1335 precache_playermodel(s);
1336 s = autocvar_sv_defaultplayermodel;
1338 precache_playermodel(s);
1343 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1344 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1347 // gore and miscellaneous sounds
1348 //precache_sound ("misc/h2ohit.wav");
1349 precache_model ("models/hook.md3");
1350 precache_sound ("misc/armorimpact.wav");
1351 precache_sound ("misc/bodyimpact1.wav");
1352 precache_sound ("misc/bodyimpact2.wav");
1353 precache_sound ("misc/gib.wav");
1354 precache_sound ("misc/gib_splat01.wav");
1355 precache_sound ("misc/gib_splat02.wav");
1356 precache_sound ("misc/gib_splat03.wav");
1357 precache_sound ("misc/gib_splat04.wav");
1358 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1359 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1360 precache_sound ("misc/null.wav");
1361 precache_sound ("misc/spawn.wav");
1362 precache_sound ("misc/talk.wav");
1363 precache_sound ("misc/teleport.wav");
1364 precache_sound ("misc/poweroff.wav");
1365 precache_sound ("player/lava.wav");
1366 precache_sound ("player/slime.wav");
1368 precache_model ("models/sprites/0.spr32");
1369 precache_model ("models/sprites/1.spr32");
1370 precache_model ("models/sprites/2.spr32");
1371 precache_model ("models/sprites/3.spr32");
1372 precache_model ("models/sprites/4.spr32");
1373 precache_model ("models/sprites/5.spr32");
1374 precache_model ("models/sprites/6.spr32");
1375 precache_model ("models/sprites/7.spr32");
1376 precache_model ("models/sprites/8.spr32");
1377 precache_model ("models/sprites/9.spr32");
1378 precache_model ("models/sprites/10.spr32");
1380 // common weapon precaches
1381 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1382 precache_sound ("weapons/weapon_switch.wav");
1383 precache_sound ("weapons/weaponpickup.wav");
1384 precache_sound ("weapons/unavailable.wav");
1385 precache_sound ("weapons/dryfire.wav");
1386 if (g_grappling_hook)
1388 precache_sound ("weapons/hook_fire.wav"); // hook
1389 precache_sound ("weapons/hook_impact.wav"); // hook
1392 if(autocvar_sv_precacheweapons)
1394 //precache weapon models/sounds
1397 while (wep <= WEP_LAST)
1399 weapon_action(wep, WR_PRECACHE);
1404 precache_model("models/elaser.mdl");
1405 precache_model("models/laser.mdl");
1406 precache_model("models/ebomb.mdl");
1409 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1411 if (!self.noise && self.music) // quake 3 uses the music field
1412 self.noise = self.music;
1414 // plays music for the level if there is any
1417 precache_sound (self.noise);
1418 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1422 #include "precache-for-csqc.inc"
1425 // WARNING: this kills the trace globals
1426 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1427 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1429 #define INITPRIO_FIRST 0
1430 #define INITPRIO_GAMETYPE 0
1431 #define INITPRIO_GAMETYPE_FALLBACK 1
1432 #define INITPRIO_FINDTARGET 10
1433 #define INITPRIO_DROPTOFLOOR 20
1434 #define INITPRIO_SETLOCATION 90
1435 #define INITPRIO_LINKDOORS 91
1436 #define INITPRIO_LAST 99
1438 .void(void) initialize_entity;
1439 .float initialize_entity_order;
1440 .entity initialize_entity_next;
1441 entity initialize_entity_first;
1443 void make_safe_for_remove(entity e)
1445 if (e.initialize_entity)
1447 entity ent, prev = world;
1448 for (ent = initialize_entity_first; ent; )
1450 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1452 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1453 // skip it in linked list
1456 prev.initialize_entity_next = ent.initialize_entity_next;
1457 ent = prev.initialize_entity_next;
1461 initialize_entity_first = ent.initialize_entity_next;
1462 ent = initialize_entity_first;
1468 ent = ent.initialize_entity_next;
1474 void objerror(string s)
1476 make_safe_for_remove(self);
1477 builtin_objerror(s);
1480 .float remove_except_protected_forbidden;
1481 void remove_except_protected(entity e)
1483 if(e.remove_except_protected_forbidden)
1484 error("not allowed to remove this at this point");
1488 void remove_unsafely(entity e)
1490 if(e.classname == "spike")
1491 error("Removing spikes is forbidden (crylink bug), please report");
1495 void remove_safely(entity e)
1497 make_safe_for_remove(e);
1501 void InitializeEntity(entity e, void(void) func, float order)
1505 if (!e || e.initialize_entity)
1507 // make a proxy initializer entity
1511 e.classname = "initialize_entity";
1515 e.initialize_entity = func;
1516 e.initialize_entity_order = order;
1518 cur = initialize_entity_first;
1522 if (!cur || cur.initialize_entity_order > order)
1524 // insert between prev and cur
1526 prev.initialize_entity_next = e;
1528 initialize_entity_first = e;
1529 e.initialize_entity_next = cur;
1533 cur = cur.initialize_entity_next;
1536 void InitializeEntitiesRun()
1539 startoflist = initialize_entity_first;
1540 initialize_entity_first = world;
1541 remove = remove_except_protected;
1542 for (self = startoflist; self; self = self.initialize_entity_next)
1544 self.remove_except_protected_forbidden = 1;
1546 for (self = startoflist; self; )
1549 var void(void) func;
1550 e = self.initialize_entity_next;
1551 func = self.initialize_entity;
1552 self.initialize_entity_order = 0;
1553 self.initialize_entity = func_null;
1554 self.initialize_entity_next = world;
1555 self.remove_except_protected_forbidden = 0;
1556 if (self.classname == "initialize_entity")
1560 builtin_remove(self);
1563 //dprint("Delayed initialization: ", self.classname, "\n");
1569 backtrace(strcat("Null function in: ", self.classname, "\n"));
1573 remove = remove_unsafely;
1576 .float uncustomizeentityforclient_set;
1577 .void(void) uncustomizeentityforclient;
1578 void UncustomizeEntitiesRun()
1582 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1583 self.uncustomizeentityforclient();
1586 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1588 e.customizeentityforclient = customizer;
1589 e.uncustomizeentityforclient = uncustomizer;
1590 e.uncustomizeentityforclient_set = !!uncustomizer;
1594 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1597 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1601 if (e.classname == "")
1602 e.classname = "net_linked";
1604 if (e.model == "" || self.modelindex == 0)
1608 setmodel(e, "null");
1612 e.SendEntity = sendfunc;
1613 e.SendFlags = 0xFFFFFF;
1616 e.effects |= EF_NODEPTHTEST;
1620 e.nextthink = time + dt;
1621 e.think = SUB_Remove;
1625 void adaptor_think2touch()
1634 void adaptor_think2use()
1646 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1648 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1649 self.projectiledeathtype |= HITTYPE_SPLASH;
1650 adaptor_think2use();
1653 // deferred dropping
1654 void DropToFloor_Handler()
1656 builtin_droptofloor();
1657 self.dropped_origin = self.origin;
1662 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1667 float trace_hits_box_a0, trace_hits_box_a1;
1669 float trace_hits_box_1d(float end, float thmi, float thma)
1673 // just check if x is in range
1681 // do the trace with respect to x
1682 // 0 -> end has to stay in thmi -> thma
1683 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1684 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1685 if (trace_hits_box_a0 > trace_hits_box_a1)
1691 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1696 // now it is a trace from 0 to end
1698 trace_hits_box_a0 = 0;
1699 trace_hits_box_a1 = 1;
1701 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1703 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1705 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1711 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1713 return trace_hits_box(start, end, thmi - ma, thma - mi);
1716 float SUB_NoImpactCheck()
1718 // zero hitcontents = this is not the real impact, but either the
1719 // mirror-impact of something hitting the projectile instead of the
1720 // projectile hitting the something, or a touchareagrid one. Neither of
1721 // these stop the projectile from moving, so...
1722 if(trace_dphitcontents == 0)
1724 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1725 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1728 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1730 if (other == world && self.size != '0 0 0')
1733 tic = self.velocity * sys_frametime;
1734 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1735 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1736 if (trace_fraction >= 1)
1738 dprint("Odd... did not hit...?\n");
1740 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1742 dprint("Detected and prevented the sky-grapple bug.\n");
1750 #define SUB_OwnerCheck() (other && (other == self.owner))
1752 void RemoveGrapplingHook(entity pl);
1753 void W_Crylink_Dequeue(entity e);
1754 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1756 if(SUB_OwnerCheck())
1758 if(SUB_NoImpactCheck())
1760 if(self.classname == "grapplinghook")
1761 RemoveGrapplingHook(self.realowner);
1762 else if(self.classname == "spike")
1764 W_Crylink_Dequeue(self);
1771 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1772 UpdateCSQCProjectile(self);
1775 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1777 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1778 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1780 void URI_Get_Callback(float id, float status, string data)
1782 if(url_URI_Get_Callback(id, status, data))
1786 else if (id == URI_GET_DISCARD)
1790 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1793 Curl_URI_Get_Callback(id, status, data);
1795 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1798 OnlineBanList_URI_Get_Callback(id, status, data);
1802 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1806 string uid2name(string myuid) {
1808 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1810 // FIXME remove this later after 0.6 release
1811 // convert old style broken records to correct style
1814 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1817 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1818 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1823 s = "^1Unregistered Player";
1827 float race_readTime(string map, float pos)
1835 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1838 string race_readUID(string map, float pos)
1846 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1849 float race_readPos(string map, float t) {
1851 for (i = 1; i <= RANKINGS_CNT; ++i)
1852 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1855 return 0; // pos is zero if unranked
1858 void race_writeTime(string map, float t, string myuid)
1867 newpos = race_readPos(map, t);
1869 float i, prevpos = 0;
1870 for(i = 1; i <= RANKINGS_CNT; ++i)
1872 if(race_readUID(map, i) == myuid)
1875 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1876 for (i = prevpos; i > newpos; --i) {
1877 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1878 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1880 } else { // player has no ranked record yet
1881 for (i = RANKINGS_CNT; i > newpos; --i) {
1882 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1883 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1887 // store new time itself
1888 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1889 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1892 string race_readName(string map, float pos)
1900 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1903 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1906 vector start, org, delta, end, enddown, mstart;
1909 m = e.dphitcontentsmask;
1910 e.dphitcontentsmask = goodcontents | badcontents;
1913 delta = world.maxs - world.mins;
1917 for (i = 0; i < attempts; ++i)
1919 start_x = org_x + random() * delta_x;
1920 start_y = org_y + random() * delta_y;
1921 start_z = org_z + random() * delta_z;
1923 // rule 1: start inside world bounds, and outside
1924 // solid, and don't start from somewhere where you can
1925 // fall down to evil
1926 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1927 if (trace_fraction >= 1)
1929 if (trace_startsolid)
1931 if (trace_dphitcontents & badcontents)
1933 if (trace_dphitq3surfaceflags & badsurfaceflags)
1936 // rule 2: if we are too high, lower the point
1937 if (trace_fraction * delta_z > maxaboveground)
1938 start = trace_endpos + '0 0 1' * maxaboveground;
1939 enddown = trace_endpos;
1941 // rule 3: make sure we aren't outside the map. This only works
1942 // for somewhat well formed maps. A good rule of thumb is that
1943 // the map should have a convex outside hull.
1944 // these can be traceLINES as we already verified the starting box
1945 mstart = start + 0.5 * (e.mins + e.maxs);
1946 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1947 if (trace_fraction >= 1)
1949 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1)
1952 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1953 if (trace_fraction >= 1)
1955 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1956 if (trace_fraction >= 1)
1958 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1959 if (trace_fraction >= 1)
1962 // rule 4: we must "see" some spawnpoint
1963 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1964 if(checkpvs(mstart, sp))
1968 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1969 if(checkpvs(mstart, sp))
1975 // find a random vector to "look at"
1976 end_x = org_x + random() * delta_x;
1977 end_y = org_y + random() * delta_y;
1978 end_z = org_z + random() * delta_z;
1979 end = start + normalize(end - start) * vlen(delta);
1981 // rule 4: start TO end must not be too short
1982 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1983 if (trace_startsolid)
1985 if (trace_fraction < minviewdistance / vlen(delta))
1988 // rule 5: don't want to look at sky
1989 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1992 // rule 6: we must not end up in trigger_hurt
1993 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1999 e.dphitcontentsmask = m;
2003 setorigin(e, start);
2004 e.angles = vectoangles(end - start);
2005 dprint("Needed ", ftos(i + 1), " attempts\n");
2012 float zcurveparticles_effectno;
2013 vector zcurveparticles_start;
2014 float zcurveparticles_spd;
2016 void endzcurveparticles()
2018 if(zcurveparticles_effectno)
2021 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2023 zcurveparticles_effectno = 0;
2026 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2028 spd = bound(0, floor(spd / 16), 32767);
2029 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2031 endzcurveparticles();
2032 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2033 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2034 WriteShort(MSG_BROADCAST, effectno);
2035 WriteCoord(MSG_BROADCAST, start_x);
2036 WriteCoord(MSG_BROADCAST, start_y);
2037 WriteCoord(MSG_BROADCAST, start_z);
2038 zcurveparticles_effectno = effectno;
2039 zcurveparticles_start = start;
2042 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2043 WriteCoord(MSG_BROADCAST, end_x);
2044 WriteCoord(MSG_BROADCAST, end_y);
2045 WriteCoord(MSG_BROADCAST, end_z);
2046 WriteCoord(MSG_BROADCAST, end_dz);
2047 zcurveparticles_spd = spd;
2050 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2053 vector vecxy, velxy;
2055 vecxy = end - start;
2060 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2062 endzcurveparticles();
2063 trailparticles(world, effectno, start, end);
2067 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2068 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2071 void write_recordmarker(entity pl, float tstart, float dt)
2073 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2075 // also write a marker into demo files for demotc-race-record-extractor to find
2078 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2079 " ", ftos(tstart), " ", ftos(dt), "\n"));
2082 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2095 if(allowcenter) // 2: allow center handedness
2108 if(allowcenter) // 2: allow center handedness
2124 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2129 if (autocvar_g_shootfromeye)
2133 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2134 else { vecs_y = 0; vecs_z -= 2; }
2142 else if (autocvar_g_shootfromcenter)
2147 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2157 else if (autocvar_g_shootfromclient)
2159 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2164 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2166 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2170 void attach_sameorigin(entity e, entity to, string tag)
2172 vector org, t_forward, t_left, t_up, e_forward, e_up;
2175 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2176 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2177 t_forward = v_forward * tagscale;
2178 t_left = v_right * -tagscale;
2179 t_up = v_up * tagscale;
2181 e.origin_x = org * t_forward;
2182 e.origin_y = org * t_left;
2183 e.origin_z = org * t_up;
2185 // current forward and up directions
2186 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2187 e.angles = AnglesTransform_FromVAngles(e.angles);
2189 e.angles = AnglesTransform_FromAngles(e.angles);
2190 fixedmakevectors(e.angles);
2192 // untransform forward, up!
2193 e_forward_x = v_forward * t_forward;
2194 e_forward_y = v_forward * t_left;
2195 e_forward_z = v_forward * t_up;
2196 e_up_x = v_up * t_forward;
2197 e_up_y = v_up * t_left;
2198 e_up_z = v_up * t_up;
2200 e.angles = fixedvectoangles2(e_forward, e_up);
2201 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2202 e.angles = AnglesTransform_ToVAngles(e.angles);
2204 e.angles = AnglesTransform_ToAngles(e.angles);
2206 setattachment(e, to, tag);
2207 setorigin(e, e.origin);
2210 void detach_sameorigin(entity e)
2213 org = gettaginfo(e, 0);
2214 e.angles = fixedvectoangles2(v_forward, v_up);
2215 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2216 e.angles = AnglesTransform_ToVAngles(e.angles);
2218 e.angles = AnglesTransform_ToAngles(e.angles);
2220 setattachment(e, world, "");
2221 setorigin(e, e.origin);
2224 void follow_sameorigin(entity e, entity to)
2226 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2227 e.aiment = to; // make the hole follow bmodel
2228 e.punchangle = to.angles; // the original angles of bmodel
2229 e.view_ofs = e.origin - to.origin; // relative origin
2230 e.v_angle = e.angles - to.angles; // relative angles
2233 void unfollow_sameorigin(entity e)
2235 e.movetype = MOVETYPE_NONE;
2238 entity gettaginfo_relative_ent;
2239 vector gettaginfo_relative(entity e, float tag)
2241 if (!gettaginfo_relative_ent)
2243 gettaginfo_relative_ent = spawn();
2244 gettaginfo_relative_ent.effects = EF_NODRAW;
2246 gettaginfo_relative_ent.model = e.model;
2247 gettaginfo_relative_ent.modelindex = e.modelindex;
2248 gettaginfo_relative_ent.frame = e.frame;
2249 return gettaginfo(gettaginfo_relative_ent, tag);
2254 float modeleffect_SendEntity(entity to, float sf)
2257 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2260 if(self.velocity != '0 0 0')
2262 if(self.angles != '0 0 0')
2264 if(self.avelocity != '0 0 0')
2267 WriteByte(MSG_ENTITY, f);
2268 WriteShort(MSG_ENTITY, self.modelindex);
2269 WriteByte(MSG_ENTITY, self.skin);
2270 WriteByte(MSG_ENTITY, self.frame);
2271 WriteCoord(MSG_ENTITY, self.origin_x);
2272 WriteCoord(MSG_ENTITY, self.origin_y);
2273 WriteCoord(MSG_ENTITY, self.origin_z);
2276 WriteCoord(MSG_ENTITY, self.velocity_x);
2277 WriteCoord(MSG_ENTITY, self.velocity_y);
2278 WriteCoord(MSG_ENTITY, self.velocity_z);
2282 WriteCoord(MSG_ENTITY, self.angles_x);
2283 WriteCoord(MSG_ENTITY, self.angles_y);
2284 WriteCoord(MSG_ENTITY, self.angles_z);
2288 WriteCoord(MSG_ENTITY, self.avelocity_x);
2289 WriteCoord(MSG_ENTITY, self.avelocity_y);
2290 WriteCoord(MSG_ENTITY, self.avelocity_z);
2292 WriteShort(MSG_ENTITY, self.scale * 256.0);
2293 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2294 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2295 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2296 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2301 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2306 e.classname = "modeleffect";
2314 e.teleport_time = t1;
2318 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2322 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2325 sz = max(e.scale, e.scale2);
2326 setsize(e, e.mins * sz, e.maxs * sz);
2327 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2330 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2332 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2335 float randombit(float bits)
2337 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2346 for(f = 1; f <= bits; f *= 2)
2355 r = (r - 1) / (n - 1);
2362 float randombits(float bits, float k, float error_return)
2366 while(k > 0 && bits != r)
2368 r += randombit(bits - r);
2377 void randombit_test(float bits, float iter)
2381 print(ftos(randombit(bits)), "\n");
2386 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2388 if(halflifedist > 0)
2389 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2390 else if(halflifedist < 0)
2391 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2400 #define cvar_string_normal builtin_cvar_string
2401 #define cvar_normal builtin_cvar
2403 string cvar_string_normal(string n)
2405 if not(cvar_type(n) & 1)
2406 backtrace(strcat("Attempt to access undefined cvar: ", n));
2407 return builtin_cvar_string(n);
2410 float cvar_normal(string n)
2412 return stof(cvar_string_normal(n));
2415 #define cvar_set_normal builtin_cvar_set
2423 oself.think = SUB_Remove;
2424 oself.nextthink = time;
2430 Execute func() after time + fdelay.
2431 self when func is executed = self when defer is called
2433 void defer(float fdelay, void() func)
2440 e.think = defer_think;
2441 e.nextthink = time + fdelay;
2444 .string aiment_classname;
2445 .float aiment_deadflag;
2446 void SetMovetypeFollow(entity ent, entity e)
2448 // FIXME this may not be warpzone aware
2449 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2450 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2451 ent.aiment = e; // make the hole follow bmodel
2452 ent.punchangle = e.angles; // the original angles of bmodel
2453 ent.view_ofs = ent.origin - e.origin; // relative origin
2454 ent.v_angle = ent.angles - e.angles; // relative angles
2455 ent.aiment_classname = strzone(e.classname);
2456 ent.aiment_deadflag = e.deadflag;
2458 void UnsetMovetypeFollow(entity ent)
2460 ent.movetype = MOVETYPE_FLY;
2461 PROJECTILE_MAKETRIGGER(ent);
2464 float LostMovetypeFollow(entity ent)
2467 if(ent.movetype != MOVETYPE_FOLLOW)
2473 if(ent.aiment.classname != ent.aiment_classname)
2475 if(ent.aiment.deadflag != ent.aiment_deadflag)
2481 float isPushable(entity e)
2490 case "droppedweapon":
2491 case "keepawayball":
2492 case "nexball_basketball":
2493 case "nexball_football":
2495 case "bullet": // antilagged bullets can't hit this either
2498 if (e.projectiledeathtype)