1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 #define strstr strstrofs
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
168 len = strlen(needle);
169 endpos = strlen(haystack) - len;
170 while(offset <= endpos)
172 found = substring(haystack, offset, len);
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
195 localhead = find(world, field, value);
198 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199 dist = localhead.oldorigin;
201 dist = localhead.origin;
203 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206 for (i = 0; i < num_nearest; ++i)
208 if (len < nearest_length[i])
212 // now i tells us where to insert at
213 // INSERTION SORT! YOU'VE SEEN IT! RUN!
214 if (i < NUM_NEAREST_ENTITIES)
216 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
218 nearest_length[j + 1] = nearest_length[j];
219 nearest_entity[j + 1] = nearest_entity[j];
221 nearest_length[i] = len;
222 nearest_entity[i] = localhead;
223 if (num_nearest < NUM_NEAREST_ENTITIES)
224 num_nearest = num_nearest + 1;
227 localhead = find(localhead, field, value);
230 // now use the first one from our list that we can see
231 for (i = 0; i < num_nearest; ++i)
233 traceline(point, nearest_entity[i].origin, TRUE, world);
234 if (trace_fraction == 1)
238 dprint("Nearest point (");
239 dprint(nearest_entity[0].netname);
240 dprint(") is not visible, using a visible one.\n");
242 return nearest_entity[i];
246 if (num_nearest == 0)
249 dprint("Not seeing any location point, using nearest as fallback.\n");
251 dprint("Candidates were: ");
252 for(j = 0; j < num_nearest; ++j)
256 dprint(nearest_entity[j].netname);
261 return nearest_entity[0];
264 void spawnfunc_target_location()
266 self.classname = "target_location";
267 // location name in netname
268 // eventually support: count, teamgame selectors, line of sight?
271 void spawnfunc_info_location()
273 self.classname = "target_location";
274 self.message = self.netname;
277 string NearestLocation(vector p)
282 loc = findnearest(p, classname, "target_location", '1 1 1');
289 loc = findnearest(p, target, "###item###", '1 1 4');
296 string formatmessage(string msg)
307 WarpZone_crosshair_trace(self);
308 cursor = trace_endpos;
309 cursor_ent = trace_ent;
313 break; // too many replacements
316 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
330 replacement = substring(msg, p, 2);
331 escape = substring(msg, p + 1, 1);
335 else if (escape == "\\")
337 else if (escape == "n")
339 else if (escape == "a")
340 replacement = ftos(floor(self.armorvalue));
341 else if (escape == "h")
342 replacement = ftos(floor(self.health));
343 else if (escape == "l")
344 replacement = NearestLocation(self.origin);
345 else if (escape == "y")
346 replacement = NearestLocation(cursor);
347 else if (escape == "d")
348 replacement = NearestLocation(self.death_origin);
349 else if (escape == "w") {
353 wep = self.switchweapon;
356 replacement = W_Name(wep);
357 } else if (escape == "W") {
358 if (self.items & IT_SHELLS) replacement = "shells";
359 else if (self.items & IT_NAILS) replacement = "bullets";
360 else if (self.items & IT_ROCKETS) replacement = "rockets";
361 else if (self.items & IT_CELLS) replacement = "cells";
362 else replacement = "batteries"; // ;)
363 } else if (escape == "x") {
364 replacement = cursor_ent.netname;
365 if (replacement == "" || !cursor_ent)
366 replacement = "nothing";
367 } else if (escape == "s")
368 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369 else if (escape == "S")
370 replacement = ftos(vlen(self.velocity));
372 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373 p = p + strlen(replacement);
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379 return (value == 0) ? FALSE : TRUE;
388 >0: receives a cvar from name=argv(f) value=argv(f+1)
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
395 strunzone(self.field);
396 self.field = string_null;
400 if (thisname == name)
403 strunzone(self.field);
404 self.field = strzone(argv(f + 1));
408 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
412 GetCvars_handleString(thisname, f, field, name);
413 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414 if (thisname == name)
417 s = func(strcat1(self.field));
420 strunzone(self.field);
421 self.field = strzone(s);
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
432 if (thisname == name)
433 self.field = stof(argv(f + 1));
436 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
445 if (thisname == name)
449 self.field = stof(argv(f + 1));
458 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 o = W_FixWeaponOrder_ForceComplete(wo);
466 if(self.weaponorder_byimpulse)
468 strunzone(self.weaponorder_byimpulse);
469 self.weaponorder_byimpulse = string_null;
471 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474 void GetCvars(float f)
476 string s = string_null;
479 s = strcat1(argv(f));
484 MUTATOR_CALLHOOK(GetCvars);
486 Notification_GetCvars();
488 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524 if (s == "cl_weaponpriority")
525 self.switchweapon = w_getbestweapon(self);
526 if (s == "cl_allow_uidtracking")
527 PlayerStats_AddPlayer(self);
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
535 if (teamplay && !intermission_running && IS_PLAYER(p))
537 t = Team_ColorCode(p.team);
538 return strcat(t, strdecolorize(p.netname));
544 vector randompos(vector m1, vector m2)
548 v_x = m2_x * random() + m1_x;
549 v_y = m2_y * random() + m1_y;
550 v_z = m2_z * random() + m1_z;
554 //#NO AUTOCVARS START
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
627 entity get_weaponinfo(float w);
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 var float i = weaponinfo.weapon;
637 if (g_lms || g_ca || allguns)
639 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645 d = (i == WEP_SHOTGUN);
647 d = 0; // weapon is set a few lines later
649 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652 d |= (i == WEP_HOOK);
653 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
656 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
663 // 4: is set by default?
672 void readplayerstartcvars()
678 // initialize starting values for players
679 WEPSET_CLEAR_A(start_weapons);
680 WEPSET_CLEAR_A(start_weapons_default);
681 WEPSET_CLEAR_A(start_weapons_defaultmask);
683 start_ammo_shells = 0;
684 start_ammo_nails = 0;
685 start_ammo_rockets = 0;
686 start_ammo_cells = 0;
687 start_health = cvar("g_balance_health_start");
688 start_armorvalue = cvar("g_balance_armor_start");
691 WEPSET_CLEAR_A(g_weaponarena_weapons);
693 s = cvar_string("g_weaponarena");
694 if (s == "0" || s == "")
700 if (s == "0" || s == "")
706 // forcibly turn off weaponarena
711 g_weaponarena_list = "All Weapons";
712 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714 e = get_weaponinfo(j);
715 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716 WEPSET_OR_AW(g_weaponarena_weapons, j);
719 else if (s == "most")
722 g_weaponarena_list = "Most Weapons";
723 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725 e = get_weaponinfo(j);
726 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727 if (e.spawnflags & WEP_FLAG_NORMAL)
728 WEPSET_OR_AW(g_weaponarena_weapons, j);
731 else if (s == "none")
734 g_weaponarena_list = "No Weapons";
739 t = tokenize_console(s);
740 g_weaponarena_list = "";
741 for (i = 0; i < t; ++i)
744 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746 e = get_weaponinfo(j);
749 WEPSET_OR_AW(g_weaponarena_weapons, j);
750 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
756 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
759 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763 g_weaponarena_random = cvar("g_weaponarena_random");
765 g_weaponarena_random = 0;
766 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770 g_weapon_stay = 0; // incompatible
771 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
772 start_items |= IT_UNLIMITED_AMMO;
776 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778 e = get_weaponinfo(i);
779 float w = want_weapon("g_start_weapon_", e, FALSE);
781 WEPSET_OR_AW(start_weapons, i);
783 WEPSET_OR_AW(start_weapons_default, i);
785 WEPSET_OR_AW(start_weapons_defaultmask, i);
789 if(!cvar("g_use_ammunition"))
790 start_items |= IT_UNLIMITED_AMMO;
792 if(cvar("g_nexball"))
793 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
822 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
823 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 WEPSET_CLEAR_A(warmup_start_weapons);
835 WEPSET_CLEAR_A(warmup_start_weapons_default);
836 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
842 WEPSET_OR_AW(warmup_start_weapons, i);
844 WEPSET_OR_AW(warmup_start_weapons_default, i);
846 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866 e = get_weaponinfo(i);
867 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
868 weapon_action(i, WR_PRECACHE);
871 start_ammo_shells = max(0, start_ammo_shells);
872 start_ammo_nails = max(0, start_ammo_nails);
873 start_ammo_cells = max(0, start_ammo_cells);
874 start_ammo_rockets = max(0, start_ammo_rockets);
875 start_ammo_fuel = max(0, start_ammo_fuel);
877 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
907 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
912 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
924 #undef CHECK_MUTATOR_ADD
926 if(cvar("sv_allow_fullbright"))
927 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
929 g_bugrigs = cvar("g_bugrigs");
930 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
931 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
932 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
933 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
934 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
935 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
936 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
937 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
938 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
939 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
940 g_bugrigs_accel = cvar("g_bugrigs_accel");
941 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
942 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
943 g_bugrigs_steer = cvar("g_bugrigs_steer");
945 g_minstagib = cvar("g_minstagib");
947 sv_clones = cvar("sv_clones");
948 sv_foginterval = cvar("sv_foginterval");
949 g_cloaked = cvar("g_cloaked");
951 g_cloaked = 1; // always enable cloak in CTS
952 g_jump_grunt = cvar("g_jump_grunt");
953 g_footsteps = cvar("g_footsteps");
954 g_grappling_hook = cvar("g_grappling_hook");
955 g_jetpack = cvar("g_jetpack");
956 g_midair = cvar("g_midair");
957 g_norecoil = cvar("g_norecoil");
958 g_bloodloss = cvar("g_bloodloss");
959 sv_maxidle = cvar("sv_maxidle");
960 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
961 sv_autotaunt = cvar("sv_autotaunt");
962 sv_taunt = cvar("sv_taunt");
964 inWarmupStage = cvar("g_warmup");
965 g_warmup_limit = cvar("g_warmup_limit");
966 g_warmup_allguns = cvar("g_warmup_allguns");
967 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
969 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
970 inWarmupStage = 0; // these modes cannot work together, sorry
972 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
973 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
974 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
975 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
976 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
977 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
978 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
979 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
980 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
981 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
982 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
983 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
984 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
985 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
987 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
988 g_weaponratefactor = cvar("g_weaponratefactor");
989 g_weapondamagefactor = cvar("g_weapondamagefactor");
990 g_weaponforcefactor = cvar("g_weaponforcefactor");
991 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
993 g_pickup_shells = cvar("g_pickup_shells");
994 g_pickup_shells_max = cvar("g_pickup_shells_max");
995 g_pickup_nails = cvar("g_pickup_nails");
996 g_pickup_nails_max = cvar("g_pickup_nails_max");
997 g_pickup_rockets = cvar("g_pickup_rockets");
998 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
999 g_pickup_cells = cvar("g_pickup_cells");
1000 g_pickup_cells_max = cvar("g_pickup_cells_max");
1001 g_pickup_fuel = cvar("g_pickup_fuel");
1002 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1003 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1004 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1005 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1006 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1007 g_pickup_armormedium = cvar("g_pickup_armormedium");
1008 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1009 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1010 g_pickup_armorbig = cvar("g_pickup_armorbig");
1011 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1012 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1013 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1014 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1015 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1016 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1017 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1018 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1019 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1020 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1021 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1022 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1023 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1024 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1025 g_pickup_healthmega = cvar("g_pickup_healthmega");
1026 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1027 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1029 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1030 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1032 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1034 g_weapon_stay = cvar("g_weapon_stay");
1036 if not(inWarmupStage)
1037 game_starttime = time + cvar("g_start_delay");
1039 readplayerstartcvars();
1045 string precache_sound (string s) = #19;
1046 float precache_sound_index (string s) = #19;
1048 #define SND_VOLUME 1
1049 #define SND_ATTENUATION 2
1050 #define SND_LARGEENTITY 8
1051 #define SND_LARGESOUND 16
1053 float sound_allowed(float dest, entity e)
1055 // sounds from world may always pass
1058 if (e.classname == "body")
1060 else if (e.realowner && e.realowner != e)
1062 else if (e.owner && e.owner != e)
1067 // sounds to self may always pass
1068 if (dest == MSG_ONE)
1069 if (e == msg_entity)
1071 // sounds by players can be removed
1072 if (autocvar_bot_sound_monopoly)
1073 if (IS_REAL_CLIENT(e))
1075 // anything else may pass
1079 #ifdef COMPAT_XON010_CHANNELS
1080 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1081 void sound(entity e, float chan, string samp, float vol, float atten)
1083 if (!sound_allowed(MSG_BROADCAST, e))
1085 builtin_sound(e, chan, samp, vol, atten);
1089 void sound(entity e, float chan, string samp, float vol, float atten)
1091 if (!sound_allowed(MSG_BROADCAST, e))
1093 sound7(e, chan, samp, vol, atten, 0, 0);
1097 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1101 if (!sound_allowed(dest, e))
1104 entno = num_for_edict(e);
1105 idx = precache_sound_index(samp);
1110 atten = floor(atten * 64);
1111 vol = floor(vol * 255);
1114 sflags |= SND_VOLUME;
1116 sflags |= SND_ATTENUATION;
1117 if (entno >= 8192 || chan < 0 || chan > 7)
1118 sflags |= SND_LARGEENTITY;
1120 sflags |= SND_LARGESOUND;
1122 WriteByte(dest, SVC_SOUND);
1123 WriteByte(dest, sflags);
1124 if (sflags & SND_VOLUME)
1125 WriteByte(dest, vol);
1126 if (sflags & SND_ATTENUATION)
1127 WriteByte(dest, atten);
1128 if (sflags & SND_LARGEENTITY)
1130 WriteShort(dest, entno);
1131 WriteByte(dest, chan);
1135 WriteShort(dest, entno * 8 + chan);
1137 if (sflags & SND_LARGESOUND)
1138 WriteShort(dest, idx);
1140 WriteByte(dest, idx);
1142 WriteCoord(dest, o_x);
1143 WriteCoord(dest, o_y);
1144 WriteCoord(dest, o_z);
1146 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1150 if (!sound_allowed(dest, e))
1153 o = e.origin + 0.5 * (e.mins + e.maxs);
1154 soundtoat(dest, e, o, chan, samp, vol, atten);
1156 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1158 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1160 void stopsoundto(float dest, entity e, float chan)
1164 if (!sound_allowed(dest, e))
1167 entno = num_for_edict(e);
1169 if (entno >= 8192 || chan < 0 || chan > 7)
1172 idx = precache_sound_index("misc/null.wav");
1173 sflags = SND_LARGEENTITY;
1175 sflags |= SND_LARGESOUND;
1176 WriteByte(dest, SVC_SOUND);
1177 WriteByte(dest, sflags);
1178 WriteShort(dest, entno);
1179 WriteByte(dest, chan);
1180 if (sflags & SND_LARGESOUND)
1181 WriteShort(dest, idx);
1183 WriteByte(dest, idx);
1184 WriteCoord(dest, e.origin_x);
1185 WriteCoord(dest, e.origin_y);
1186 WriteCoord(dest, e.origin_z);
1190 WriteByte(dest, SVC_STOPSOUND);
1191 WriteShort(dest, entno * 8 + chan);
1194 void stopsound(entity e, float chan)
1196 if (!sound_allowed(MSG_BROADCAST, e))
1199 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1200 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1203 void play2(entity e, string filename)
1205 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1207 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1210 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1212 float spamsound(entity e, float chan, string samp, float vol, float atten)
1214 if (!sound_allowed(MSG_BROADCAST, e))
1217 if (time > e.spamtime)
1220 sound(e, chan, samp, vol, atten);
1226 void play2team(float t, string filename)
1230 if (autocvar_bot_sound_monopoly)
1233 FOR_EACH_REALPLAYER(head)
1236 play2(head, filename);
1240 void play2all(string samp)
1242 if (autocvar_bot_sound_monopoly)
1245 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1248 void PrecachePlayerSounds(string f);
1249 void precache_playermodel(string m)
1251 float globhandle, i, n;
1254 if(substring(m, -9,5) == "_lod1")
1256 if(substring(m, -9,5) == "_lod2")
1259 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1262 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1266 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1269 n = search_getsize(globhandle);
1270 for (i = 0; i < n; ++i)
1272 //print(search_getfilename(globhandle, i), "\n");
1273 f = search_getfilename(globhandle, i);
1274 PrecachePlayerSounds(f);
1276 search_end(globhandle);
1278 void precache_all_playermodels(string pattern)
1280 float globhandle, i, n;
1283 globhandle = search_begin(pattern, TRUE, FALSE);
1286 n = search_getsize(globhandle);
1287 for (i = 0; i < n; ++i)
1289 //print(search_getfilename(globhandle, i), "\n");
1290 f = search_getfilename(globhandle, i);
1291 precache_playermodel(f);
1293 search_end(globhandle);
1298 // gamemode related things
1299 precache_model ("models/misc/chatbubble.spr");
1301 #ifdef TTURRETS_ENABLED
1302 if (autocvar_g_turrets)
1306 // Precache all player models if desired
1307 if (autocvar_sv_precacheplayermodels)
1309 PrecachePlayerSounds("sound/player/default.sounds");
1310 precache_all_playermodels("models/player/*.zym");
1311 precache_all_playermodels("models/player/*.dpm");
1312 precache_all_playermodels("models/player/*.md3");
1313 precache_all_playermodels("models/player/*.psk");
1314 precache_all_playermodels("models/player/*.iqm");
1317 if (autocvar_sv_defaultcharacter)
1320 s = autocvar_sv_defaultplayermodel_red;
1322 precache_playermodel(s);
1323 s = autocvar_sv_defaultplayermodel_blue;
1325 precache_playermodel(s);
1326 s = autocvar_sv_defaultplayermodel_yellow;
1328 precache_playermodel(s);
1329 s = autocvar_sv_defaultplayermodel_pink;
1331 precache_playermodel(s);
1332 s = autocvar_sv_defaultplayermodel;
1334 precache_playermodel(s);
1339 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1340 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1343 // gore and miscellaneous sounds
1344 //precache_sound ("misc/h2ohit.wav");
1345 precache_model ("models/hook.md3");
1346 precache_sound ("misc/armorimpact.wav");
1347 precache_sound ("misc/bodyimpact1.wav");
1348 precache_sound ("misc/bodyimpact2.wav");
1349 precache_sound ("misc/gib.wav");
1350 precache_sound ("misc/gib_splat01.wav");
1351 precache_sound ("misc/gib_splat02.wav");
1352 precache_sound ("misc/gib_splat03.wav");
1353 precache_sound ("misc/gib_splat04.wav");
1354 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1355 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1356 precache_sound ("misc/null.wav");
1357 precache_sound ("misc/spawn.wav");
1358 precache_sound ("misc/talk.wav");
1359 precache_sound ("misc/teleport.wav");
1360 precache_sound ("misc/poweroff.wav");
1361 precache_sound ("player/lava.wav");
1362 precache_sound ("player/slime.wav");
1364 precache_model ("models/sprites/0.spr32");
1365 precache_model ("models/sprites/1.spr32");
1366 precache_model ("models/sprites/2.spr32");
1367 precache_model ("models/sprites/3.spr32");
1368 precache_model ("models/sprites/4.spr32");
1369 precache_model ("models/sprites/5.spr32");
1370 precache_model ("models/sprites/6.spr32");
1371 precache_model ("models/sprites/7.spr32");
1372 precache_model ("models/sprites/8.spr32");
1373 precache_model ("models/sprites/9.spr32");
1374 precache_model ("models/sprites/10.spr32");
1376 // common weapon precaches
1377 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1378 precache_sound ("weapons/weapon_switch.wav");
1379 precache_sound ("weapons/weaponpickup.wav");
1380 precache_sound ("weapons/unavailable.wav");
1381 precache_sound ("weapons/dryfire.wav");
1382 if (g_grappling_hook)
1384 precache_sound ("weapons/hook_fire.wav"); // hook
1385 precache_sound ("weapons/hook_impact.wav"); // hook
1388 if(autocvar_sv_precacheweapons)
1390 //precache weapon models/sounds
1393 while (wep <= WEP_LAST)
1395 weapon_action(wep, WR_PRECACHE);
1400 precache_model("models/elaser.mdl");
1401 precache_model("models/laser.mdl");
1402 precache_model("models/ebomb.mdl");
1405 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1407 if (!self.noise && self.music) // quake 3 uses the music field
1408 self.noise = self.music;
1410 // plays music for the level if there is any
1413 precache_sound (self.noise);
1414 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1419 // WARNING: this kills the trace globals
1420 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1421 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1423 #define INITPRIO_FIRST 0
1424 #define INITPRIO_GAMETYPE 0
1425 #define INITPRIO_GAMETYPE_FALLBACK 1
1426 #define INITPRIO_FINDTARGET 10
1427 #define INITPRIO_DROPTOFLOOR 20
1428 #define INITPRIO_SETLOCATION 90
1429 #define INITPRIO_LINKDOORS 91
1430 #define INITPRIO_LAST 99
1432 .void(void) initialize_entity;
1433 .float initialize_entity_order;
1434 .entity initialize_entity_next;
1435 entity initialize_entity_first;
1437 void make_safe_for_remove(entity e)
1439 if (e.initialize_entity)
1441 entity ent, prev = world;
1442 for (ent = initialize_entity_first; ent; )
1444 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1446 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1447 // skip it in linked list
1450 prev.initialize_entity_next = ent.initialize_entity_next;
1451 ent = prev.initialize_entity_next;
1455 initialize_entity_first = ent.initialize_entity_next;
1456 ent = initialize_entity_first;
1462 ent = ent.initialize_entity_next;
1468 void objerror(string s)
1470 make_safe_for_remove(self);
1471 builtin_objerror(s);
1474 .float remove_except_protected_forbidden;
1475 void remove_except_protected(entity e)
1477 if(e.remove_except_protected_forbidden)
1478 error("not allowed to remove this at this point");
1482 void remove_unsafely(entity e)
1484 if(e.classname == "spike")
1485 error("Removing spikes is forbidden (crylink bug), please report");
1489 void remove_safely(entity e)
1491 make_safe_for_remove(e);
1495 void InitializeEntity(entity e, void(void) func, float order)
1499 if (!e || e.initialize_entity)
1501 // make a proxy initializer entity
1505 e.classname = "initialize_entity";
1509 e.initialize_entity = func;
1510 e.initialize_entity_order = order;
1512 cur = initialize_entity_first;
1516 if (!cur || cur.initialize_entity_order > order)
1518 // insert between prev and cur
1520 prev.initialize_entity_next = e;
1522 initialize_entity_first = e;
1523 e.initialize_entity_next = cur;
1527 cur = cur.initialize_entity_next;
1530 void InitializeEntitiesRun()
1533 startoflist = initialize_entity_first;
1534 initialize_entity_first = world;
1535 remove = remove_except_protected;
1536 for (self = startoflist; self; self = self.initialize_entity_next)
1538 self.remove_except_protected_forbidden = 1;
1540 for (self = startoflist; self; )
1543 var void(void) func;
1544 e = self.initialize_entity_next;
1545 func = self.initialize_entity;
1546 self.initialize_entity_order = 0;
1547 self.initialize_entity = func_null;
1548 self.initialize_entity_next = world;
1549 self.remove_except_protected_forbidden = 0;
1550 if (self.classname == "initialize_entity")
1554 builtin_remove(self);
1557 //dprint("Delayed initialization: ", self.classname, "\n");
1563 backtrace(strcat("Null function in: ", self.classname, "\n"));
1567 remove = remove_unsafely;
1570 .float uncustomizeentityforclient_set;
1571 .void(void) uncustomizeentityforclient;
1572 void UncustomizeEntitiesRun()
1576 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1577 self.uncustomizeentityforclient();
1580 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1582 e.customizeentityforclient = customizer;
1583 e.uncustomizeentityforclient = uncustomizer;
1584 e.uncustomizeentityforclient_set = !!uncustomizer;
1588 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1591 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1595 if (e.classname == "")
1596 e.classname = "net_linked";
1598 if (e.model == "" || self.modelindex == 0)
1602 setmodel(e, "null");
1606 e.SendEntity = sendfunc;
1607 e.SendFlags = 0xFFFFFF;
1610 e.effects |= EF_NODEPTHTEST;
1614 e.nextthink = time + dt;
1615 e.think = SUB_Remove;
1619 void adaptor_think2touch()
1628 void adaptor_think2use()
1640 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1642 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1643 self.projectiledeathtype |= HITTYPE_SPLASH;
1644 adaptor_think2use();
1647 // deferred dropping
1648 void DropToFloor_Handler()
1650 builtin_droptofloor();
1651 self.dropped_origin = self.origin;
1656 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1661 float trace_hits_box_a0, trace_hits_box_a1;
1663 float trace_hits_box_1d(float end, float thmi, float thma)
1667 // just check if x is in range
1675 // do the trace with respect to x
1676 // 0 -> end has to stay in thmi -> thma
1677 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1678 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1679 if (trace_hits_box_a0 > trace_hits_box_a1)
1685 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1690 // now it is a trace from 0 to end
1692 trace_hits_box_a0 = 0;
1693 trace_hits_box_a1 = 1;
1695 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1697 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1699 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1705 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1707 return trace_hits_box(start, end, thmi - ma, thma - mi);
1710 float SUB_NoImpactCheck()
1712 // zero hitcontents = this is not the real impact, but either the
1713 // mirror-impact of something hitting the projectile instead of the
1714 // projectile hitting the something, or a touchareagrid one. Neither of
1715 // these stop the projectile from moving, so...
1716 if(trace_dphitcontents == 0)
1718 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1719 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1722 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1724 if (other == world && self.size != '0 0 0')
1727 tic = self.velocity * sys_frametime;
1728 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1729 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1730 if (trace_fraction >= 1)
1732 dprint("Odd... did not hit...?\n");
1734 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1736 dprint("Detected and prevented the sky-grapple bug.\n");
1744 #define SUB_OwnerCheck() (other && (other == self.owner))
1746 void RemoveGrapplingHook(entity pl);
1747 void W_Crylink_Dequeue(entity e);
1748 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1750 if(SUB_OwnerCheck())
1752 if(SUB_NoImpactCheck())
1754 if(self.classname == "grapplinghook")
1755 RemoveGrapplingHook(self.realowner);
1756 else if(self.classname == "spike")
1758 W_Crylink_Dequeue(self);
1765 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1766 UpdateCSQCProjectile(self);
1769 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1771 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1772 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1774 void URI_Get_Callback(float id, float status, string data)
1776 if(url_URI_Get_Callback(id, status, data))
1780 else if (id == URI_GET_DISCARD)
1784 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1787 Curl_URI_Get_Callback(id, status, data);
1789 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1792 OnlineBanList_URI_Get_Callback(id, status, data);
1796 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1800 string uid2name(string myuid) {
1802 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1804 // FIXME remove this later after 0.6 release
1805 // convert old style broken records to correct style
1808 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1811 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1812 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1817 s = "^1Unregistered Player";
1821 float race_readTime(string map, float pos)
1829 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1832 string race_readUID(string map, float pos)
1840 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1843 float race_readPos(string map, float t) {
1845 for (i = 1; i <= RANKINGS_CNT; ++i)
1846 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1849 return 0; // pos is zero if unranked
1852 void race_writeTime(string map, float t, string myuid)
1861 newpos = race_readPos(map, t);
1863 float i, prevpos = 0;
1864 for(i = 1; i <= RANKINGS_CNT; ++i)
1866 if(race_readUID(map, i) == myuid)
1869 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1870 for (i = prevpos; i > newpos; --i) {
1871 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1872 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1874 } else { // player has no ranked record yet
1875 for (i = RANKINGS_CNT; i > newpos; --i) {
1876 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1877 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1881 // store new time itself
1882 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1883 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1886 string race_readName(string map, float pos)
1894 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1897 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1900 vector start, org, delta, end, enddown, mstart;
1903 m = e.dphitcontentsmask;
1904 e.dphitcontentsmask = goodcontents | badcontents;
1907 delta = world.maxs - world.mins;
1911 for (i = 0; i < attempts; ++i)
1913 start_x = org_x + random() * delta_x;
1914 start_y = org_y + random() * delta_y;
1915 start_z = org_z + random() * delta_z;
1917 // rule 1: start inside world bounds, and outside
1918 // solid, and don't start from somewhere where you can
1919 // fall down to evil
1920 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1921 if (trace_fraction >= 1)
1923 if (trace_startsolid)
1925 if (trace_dphitcontents & badcontents)
1927 if (trace_dphitq3surfaceflags & badsurfaceflags)
1930 // rule 2: if we are too high, lower the point
1931 if (trace_fraction * delta_z > maxaboveground)
1932 start = trace_endpos + '0 0 1' * maxaboveground;
1933 enddown = trace_endpos;
1935 // rule 3: make sure we aren't outside the map. This only works
1936 // for somewhat well formed maps. A good rule of thumb is that
1937 // the map should have a convex outside hull.
1938 // these can be traceLINES as we already verified the starting box
1939 mstart = start + 0.5 * (e.mins + e.maxs);
1940 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1941 if (trace_fraction >= 1)
1943 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1944 if (trace_fraction >= 1)
1946 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1947 if (trace_fraction >= 1)
1949 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1950 if (trace_fraction >= 1)
1952 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1953 if (trace_fraction >= 1)
1956 // rule 4: we must "see" some spawnpoint
1957 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1958 if(checkpvs(mstart, sp))
1962 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1963 if(checkpvs(mstart, sp))
1969 // find a random vector to "look at"
1970 end_x = org_x + random() * delta_x;
1971 end_y = org_y + random() * delta_y;
1972 end_z = org_z + random() * delta_z;
1973 end = start + normalize(end - start) * vlen(delta);
1975 // rule 4: start TO end must not be too short
1976 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1977 if (trace_startsolid)
1979 if (trace_fraction < minviewdistance / vlen(delta))
1982 // rule 5: don't want to look at sky
1983 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1986 // rule 6: we must not end up in trigger_hurt
1987 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1993 e.dphitcontentsmask = m;
1997 setorigin(e, start);
1998 e.angles = vectoangles(end - start);
1999 dprint("Needed ", ftos(i + 1), " attempts\n");
2006 float zcurveparticles_effectno;
2007 vector zcurveparticles_start;
2008 float zcurveparticles_spd;
2010 void endzcurveparticles()
2012 if(zcurveparticles_effectno)
2015 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2017 zcurveparticles_effectno = 0;
2020 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2022 spd = bound(0, floor(spd / 16), 32767);
2023 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2025 endzcurveparticles();
2026 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2027 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2028 WriteShort(MSG_BROADCAST, effectno);
2029 WriteCoord(MSG_BROADCAST, start_x);
2030 WriteCoord(MSG_BROADCAST, start_y);
2031 WriteCoord(MSG_BROADCAST, start_z);
2032 zcurveparticles_effectno = effectno;
2033 zcurveparticles_start = start;
2036 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2037 WriteCoord(MSG_BROADCAST, end_x);
2038 WriteCoord(MSG_BROADCAST, end_y);
2039 WriteCoord(MSG_BROADCAST, end_z);
2040 WriteCoord(MSG_BROADCAST, end_dz);
2041 zcurveparticles_spd = spd;
2044 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2047 vector vecxy, velxy;
2049 vecxy = end - start;
2054 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2056 endzcurveparticles();
2057 trailparticles(world, effectno, start, end);
2061 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2062 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2065 void write_recordmarker(entity pl, float tstart, float dt)
2067 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2069 // also write a marker into demo files for demotc-race-record-extractor to find
2072 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2073 " ", ftos(tstart), " ", ftos(dt), "\n"));
2076 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2089 if(allowcenter) // 2: allow center handedness
2102 if(allowcenter) // 2: allow center handedness
2118 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2123 if (autocvar_g_shootfromeye)
2127 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2128 else { vecs_y = 0; vecs_z -= 2; }
2136 else if (autocvar_g_shootfromcenter)
2141 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2151 else if (autocvar_g_shootfromclient)
2153 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2158 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2160 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2164 void attach_sameorigin(entity e, entity to, string tag)
2166 vector org, t_forward, t_left, t_up, e_forward, e_up;
2169 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2170 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2171 t_forward = v_forward * tagscale;
2172 t_left = v_right * -tagscale;
2173 t_up = v_up * tagscale;
2175 e.origin_x = org * t_forward;
2176 e.origin_y = org * t_left;
2177 e.origin_z = org * t_up;
2179 // current forward and up directions
2180 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2181 e.angles = AnglesTransform_FromVAngles(e.angles);
2183 e.angles = AnglesTransform_FromAngles(e.angles);
2184 fixedmakevectors(e.angles);
2186 // untransform forward, up!
2187 e_forward_x = v_forward * t_forward;
2188 e_forward_y = v_forward * t_left;
2189 e_forward_z = v_forward * t_up;
2190 e_up_x = v_up * t_forward;
2191 e_up_y = v_up * t_left;
2192 e_up_z = v_up * t_up;
2194 e.angles = fixedvectoangles2(e_forward, e_up);
2195 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2196 e.angles = AnglesTransform_ToVAngles(e.angles);
2198 e.angles = AnglesTransform_ToAngles(e.angles);
2200 setattachment(e, to, tag);
2201 setorigin(e, e.origin);
2204 void detach_sameorigin(entity e)
2207 org = gettaginfo(e, 0);
2208 e.angles = fixedvectoangles2(v_forward, v_up);
2209 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2210 e.angles = AnglesTransform_ToVAngles(e.angles);
2212 e.angles = AnglesTransform_ToAngles(e.angles);
2214 setattachment(e, world, "");
2215 setorigin(e, e.origin);
2218 void follow_sameorigin(entity e, entity to)
2220 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2221 e.aiment = to; // make the hole follow bmodel
2222 e.punchangle = to.angles; // the original angles of bmodel
2223 e.view_ofs = e.origin - to.origin; // relative origin
2224 e.v_angle = e.angles - to.angles; // relative angles
2227 void unfollow_sameorigin(entity e)
2229 e.movetype = MOVETYPE_NONE;
2232 entity gettaginfo_relative_ent;
2233 vector gettaginfo_relative(entity e, float tag)
2235 if (!gettaginfo_relative_ent)
2237 gettaginfo_relative_ent = spawn();
2238 gettaginfo_relative_ent.effects = EF_NODRAW;
2240 gettaginfo_relative_ent.model = e.model;
2241 gettaginfo_relative_ent.modelindex = e.modelindex;
2242 gettaginfo_relative_ent.frame = e.frame;
2243 return gettaginfo(gettaginfo_relative_ent, tag);
2248 float modeleffect_SendEntity(entity to, float sf)
2251 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2254 if(self.velocity != '0 0 0')
2256 if(self.angles != '0 0 0')
2258 if(self.avelocity != '0 0 0')
2261 WriteByte(MSG_ENTITY, f);
2262 WriteShort(MSG_ENTITY, self.modelindex);
2263 WriteByte(MSG_ENTITY, self.skin);
2264 WriteByte(MSG_ENTITY, self.frame);
2265 WriteCoord(MSG_ENTITY, self.origin_x);
2266 WriteCoord(MSG_ENTITY, self.origin_y);
2267 WriteCoord(MSG_ENTITY, self.origin_z);
2270 WriteCoord(MSG_ENTITY, self.velocity_x);
2271 WriteCoord(MSG_ENTITY, self.velocity_y);
2272 WriteCoord(MSG_ENTITY, self.velocity_z);
2276 WriteCoord(MSG_ENTITY, self.angles_x);
2277 WriteCoord(MSG_ENTITY, self.angles_y);
2278 WriteCoord(MSG_ENTITY, self.angles_z);
2282 WriteCoord(MSG_ENTITY, self.avelocity_x);
2283 WriteCoord(MSG_ENTITY, self.avelocity_y);
2284 WriteCoord(MSG_ENTITY, self.avelocity_z);
2286 WriteShort(MSG_ENTITY, self.scale * 256.0);
2287 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2288 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2289 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2290 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2295 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2300 e.classname = "modeleffect";
2308 e.teleport_time = t1;
2312 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2316 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2319 sz = max(e.scale, e.scale2);
2320 setsize(e, e.mins * sz, e.maxs * sz);
2321 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2324 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2326 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2329 float randombit(float bits)
2331 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2340 for(f = 1; f <= bits; f *= 2)
2349 r = (r - 1) / (n - 1);
2356 float randombits(float bits, float k, float error_return)
2360 while(k > 0 && bits != r)
2362 r += randombit(bits - r);
2371 void randombit_test(float bits, float iter)
2375 print(ftos(randombit(bits)), "\n");
2380 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2382 if(halflifedist > 0)
2383 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2384 else if(halflifedist < 0)
2385 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2394 #define cvar_string_normal builtin_cvar_string
2395 #define cvar_normal builtin_cvar
2397 string cvar_string_normal(string n)
2399 if not(cvar_type(n) & 1)
2400 backtrace(strcat("Attempt to access undefined cvar: ", n));
2401 return builtin_cvar_string(n);
2404 float cvar_normal(string n)
2406 return stof(cvar_string_normal(n));
2409 #define cvar_set_normal builtin_cvar_set
2417 oself.think = SUB_Remove;
2418 oself.nextthink = time;
2424 Execute func() after time + fdelay.
2425 self when func is executed = self when defer is called
2427 void defer(float fdelay, void() func)
2434 e.think = defer_think;
2435 e.nextthink = time + fdelay;
2438 .string aiment_classname;
2439 .float aiment_deadflag;
2440 void SetMovetypeFollow(entity ent, entity e)
2442 // FIXME this may not be warpzone aware
2443 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2444 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2445 ent.aiment = e; // make the hole follow bmodel
2446 ent.punchangle = e.angles; // the original angles of bmodel
2447 ent.view_ofs = ent.origin - e.origin; // relative origin
2448 ent.v_angle = ent.angles - e.angles; // relative angles
2449 ent.aiment_classname = strzone(e.classname);
2450 ent.aiment_deadflag = e.deadflag;
2452 void UnsetMovetypeFollow(entity ent)
2454 ent.movetype = MOVETYPE_FLY;
2455 PROJECTILE_MAKETRIGGER(ent);
2458 float LostMovetypeFollow(entity ent)
2461 if(ent.movetype != MOVETYPE_FOLLOW)
2467 if(ent.aiment.classname != ent.aiment_classname)
2469 if(ent.aiment.deadflag != ent.aiment_deadflag)
2475 float isPushable(entity e)
2484 case "droppedweapon":
2485 case "keepawayball":
2486 case "nexball_basketball":
2487 case "nexball_football":
2489 case "bullet": // antilagged bullets can't hit this either
2492 if (e.projectiledeathtype)