1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "mapvoting.qh"
11 #include "resources.qh"
14 #include "weapons/accuracy.qh"
15 #include "weapons/csqcprojectile.qh"
16 #include "weapons/selection.qh"
17 #include "../common/command/_mod.qh"
18 #include "../common/constants.qh"
19 #include <common/net_linked.qh>
20 #include <common/weapons/weapon/crylink.qh>
21 #include "../common/deathtypes/all.qh"
22 #include "../common/mapinfo.qh"
23 #include "../common/notifications/all.qh"
24 #include "../common/playerstats.qh"
25 #include "../common/teams.qh"
26 #include "../common/mapobjects/subs.qh"
27 #include "../common/util.qh"
28 #include "../common/turrets/sv_turrets.qh"
29 #include <common/weapons/_all.qh>
30 #include "../common/vehicles/sv_vehicles.qh"
31 #include "../common/vehicles/vehicle.qh"
32 #include "../common/items/_mod.qh"
33 #include "../common/state.qh"
34 #include "../common/effects/qc/globalsound.qh"
35 #include "../common/wepent.qh"
36 #include <common/weapons/weapon.qh>
37 #include "../lib/csqcmodel/sv_model.qh"
38 #include "../lib/warpzone/anglestransform.qh"
39 #include "../lib/warpzone/server.qh"
41 void crosshair_trace(entity pl)
43 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
46 void crosshair_trace_plusvisibletriggers(entity pl)
48 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
51 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
53 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
56 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
58 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
63 IL_PUSH(g_ctrace_changed, it);
68 WarpZone_crosshair_trace(pl);
72 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
74 IL_CLEAR(g_ctrace_changed);
77 void WarpZone_crosshair_trace(entity pl)
79 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
82 void dedicated_print(string input)
84 if (server_is_dedicated) print(input);
87 string GameLog_ProcessIP(string s)
89 if(!autocvar_sv_eventlog_ipv6_delimiter)
91 return strreplace(":", "_", s);
94 void GameLogEcho(string s)
99 if (autocvar_sv_eventlog_files)
104 matches = autocvar_sv_eventlog_files_counter + 1;
105 cvar_set("sv_eventlog_files_counter", itos(matches));
108 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
109 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
110 logfile = fopen(fn, FILE_APPEND);
111 fputs(logfile, ":logversion:3\n");
115 if (autocvar_sv_eventlog_files_timestamps)
116 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
118 fputs(logfile, strcat(s, "\n"));
121 if (autocvar_sv_eventlog_console)
123 dedicated_print(strcat(s, "\n"));
130 // will be opened later
135 if (logfile_open && logfile >= 0)
142 entity findnearest(vector point, bool checkitems, vector axismod)
147 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
149 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
154 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
155 float len = vlen2(dist);
158 for (l = 0; l < num_nearest; ++l)
160 if (len < nearest_length[l])
164 // now i tells us where to insert at
165 // INSERTION SORT! YOU'VE SEEN IT! RUN!
166 if (l < NUM_NEAREST_ENTITIES)
168 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
170 nearest_length[j + 1] = nearest_length[j];
171 nearest_entity[j + 1] = nearest_entity[j];
173 nearest_length[l] = len;
174 nearest_entity[l] = it;
175 if (num_nearest < NUM_NEAREST_ENTITIES)
176 num_nearest = num_nearest + 1;
180 // now use the first one from our list that we can see
181 for (int j = 0; j < num_nearest; ++j)
183 traceline(point, nearest_entity[j].origin, true, NULL);
184 if (trace_fraction == 1)
187 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
188 return nearest_entity[j];
192 if (num_nearest == 0)
195 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
197 dprint("Candidates were: ");
198 for(j = 0; j < num_nearest; ++j)
202 dprint(nearest_entity[j].netname);
207 return nearest_entity[0];
210 string NearestLocation(vector p)
212 string ret = "somewhere";
213 entity loc = findnearest(p, false, '1 1 1');
218 loc = findnearest(p, true, '1 1 4');
225 string PlayerHealth(entity this)
227 float myhealth = floor(GetResource(this, RES_HEALTH));
230 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
232 else if(myhealth <= 0 || IS_DEAD(this))
234 return ftos(myhealth);
237 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
239 entity wepent = this.(weaponentity);
242 else if(wepent.m_weapon != WEP_Null)
243 return wepent.m_weapon.m_name;
244 else if(wepent.m_switchweapon != WEP_Null)
245 return wepent.m_switchweapon.m_name;
246 return "none"; //Weapons_from(wepent.cnt).m_name;
249 string formatmessage(entity this, string msg)
253 vector cursor = '0 0 0';
254 entity cursor_ent = NULL;
261 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
262 msg = M_ARGV(1, string);
266 break; // too many replacements
269 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
270 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
285 WarpZone_crosshair_trace_plusvisibletriggers(this);
286 cursor = trace_endpos;
287 cursor_ent = trace_ent;
291 replacement = substring(msg, p, 2);
292 escape = substring(msg, p + 1, 1);
294 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
298 case "%": replacement = "%"; break;
299 case "\\":replacement = "\\"; break;
300 case "n": replacement = "\n"; break;
301 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
302 case "h": replacement = PlayerHealth(this); break;
303 case "l": replacement = NearestLocation(this.origin); break;
304 case "y": replacement = NearestLocation(cursor); break;
305 case "d": replacement = NearestLocation(this.death_origin); break;
306 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
307 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
308 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
309 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
310 case "S": replacement = ftos(vlen(this.velocity)); break;
311 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
312 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
315 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
316 replacement = M_ARGV(2, string);
321 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
322 p = p + strlen(replacement);
333 >0: receives a cvar from name=argv(f) value=argv(f+1)
335 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
339 strfree(store.(field));
343 if (thisname == name)
345 strcpy(store.(field), argv(f + 1));
349 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
351 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
353 GetCvars_handleString(this, store, thisname, f, field, name);
354 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
355 if (thisname == name)
357 string s = func(this, strcat1(store.(field)));
358 if (s != store.(field))
360 strcpy(store.(field), s);
364 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
371 if (thisname == name)
372 store.(field) = stof(argv(f + 1));
375 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
377 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
384 if (thisname == name)
388 store.(field) = stof(argv(f + 1));
397 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
400 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
402 string o = W_FixWeaponOrder_ForceComplete(wo);
403 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
407 REPLICATE(autoswitch, bool, "cl_autoswitch");
409 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
411 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
413 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
415 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
417 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
419 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
421 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
423 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
425 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
427 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
429 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
431 REPLICATE(cvar_cl_physics, string, "cl_physics");
433 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
435 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
437 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
439 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
441 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
443 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
445 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
448 * @param f -1: cleanup, 0: request, 1: receive
450 void GetCvars(entity this, entity store, int f)
452 string s = string_null;
455 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
458 s = strcat1(argv(f));
462 MUTATOR_CALLHOOK(GetCvars);
464 Notification_GetCvars(this);
466 ReplicateVars(this, store, s, f);
468 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
469 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
470 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
471 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
472 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
473 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
474 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
475 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
476 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
477 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
478 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
480 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
482 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
485 if (s == "cl_weaponpriority")
487 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
489 .entity weaponentity = weaponentities[slot];
490 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
491 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
494 if (s == "cl_allow_uidtracking")
495 PlayerStats_GameReport_AddPlayer(this);
496 //if (s == "cl_gunalign")
497 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
501 // decolorizes and team colors the player name when needed
502 string playername(entity p, bool team_colorize)
505 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
507 t = Team_ColorCode(p.team);
508 return strcat(t, strdecolorize(p.netname));
514 float want_weapon(entity weaponinfo, float allguns)
517 bool allow_mutatorblocked = false;
522 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
523 d = M_ARGV(1, float);
524 allguns = M_ARGV(2, bool);
525 allow_mutatorblocked = M_ARGV(3, bool);
528 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
529 else if(!mutator_returnvalue)
530 d = !(!weaponinfo.weaponstart);
532 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
535 float t = weaponinfo.weaponstartoverride;
537 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
542 // 4: is set by default?
551 /// Weapons the player normally starts with outside weapon arena.
552 WepSet weapons_start()
554 WepSet ret = '0 0 0';
555 FOREACH(Weapons, it != WEP_Null, {
556 int w = want_weapon(it, false);
565 WepSet ret = '0 0 0';
566 FOREACH(Weapons, it != WEP_Null, {
567 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
573 WepSet weapons_devall()
575 WepSet ret = '0 0 0';
576 FOREACH(Weapons, it != WEP_Null,
583 WepSet weapons_most()
585 WepSet ret = '0 0 0';
586 FOREACH(Weapons, it != WEP_Null, {
587 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
593 void weaponarena_available_all_update(entity this)
597 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
601 // if no weapons are available on the map, just fall back to all weapons arena
602 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
606 void weaponarena_available_devall_update(entity this)
610 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
614 // if no weapons are available on the map, just fall back to devall weapons arena
615 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
619 void weaponarena_available_most_update(entity this)
623 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
627 // if no weapons are available on the map, just fall back to most weapons arena
628 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
632 void readplayerstartcvars()
634 // initialize starting values for players
635 start_weapons = '0 0 0';
636 start_weapons_default = '0 0 0';
637 start_weapons_defaultmask = '0 0 0';
639 start_ammo_shells = 0;
640 start_ammo_nails = 0;
641 start_ammo_rockets = 0;
642 start_ammo_cells = 0;
643 start_ammo_plasma = 0;
644 if (random_start_ammo == NULL)
646 random_start_ammo = spawn();
648 start_health = cvar("g_balance_health_start");
649 start_armorvalue = cvar("g_balance_armor_start");
652 g_weaponarena_weapons = '0 0 0';
654 string s = cvar_string("g_weaponarena");
656 MUTATOR_CALLHOOK(SetWeaponArena, s);
657 s = M_ARGV(0, string);
659 if (s == "0" || s == "")
665 // forcibly turn off weaponarena
667 else if (s == "all" || s == "1")
670 g_weaponarena_list = "All Weapons";
671 g_weaponarena_weapons = weapons_all();
673 else if (s == "devall")
676 g_weaponarena_list = "Dev All Weapons";
677 g_weaponarena_weapons = weapons_devall();
679 else if (s == "most")
682 g_weaponarena_list = "Most Weapons";
683 g_weaponarena_weapons = weapons_most();
685 else if (s == "all_available")
688 g_weaponarena_list = "All Available Weapons";
690 // this needs to run after weaponsInMapAll is initialized
691 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
693 else if (s == "devall_available")
696 g_weaponarena_list = "Dev All Available Weapons";
698 // this needs to run after weaponsInMapAll is initialized
699 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
701 else if (s == "most_available")
704 g_weaponarena_list = "Most Available Weapons";
706 // this needs to run after weaponsInMapAll is initialized
707 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
709 else if (s == "none")
712 g_weaponarena_list = "No Weapons";
717 float t = tokenize_console(s);
718 g_weaponarena_list = "";
719 for (int j = 0; j < t; ++j)
722 Weapon wep = Weapons_fromstr(s);
725 g_weaponarena_weapons |= (wep.m_wepset);
726 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
729 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
734 g_weapon_stay = 0; // incompatible
735 start_weapons = g_weaponarena_weapons;
736 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
740 FOREACH(Weapons, it != WEP_Null, {
741 int w = want_weapon(it, false);
742 WepSet s = it.m_wepset;
746 start_weapons_default |= s;
748 start_weapons_defaultmask |= s;
752 if(cvar("g_balance_superweapons_time") < 0)
753 start_items |= IT_UNLIMITED_SUPERWEAPONS;
755 if(!cvar("g_use_ammunition"))
756 start_items |= IT_UNLIMITED_AMMO;
758 if(start_items & IT_UNLIMITED_AMMO)
760 start_ammo_shells = 999;
761 start_ammo_nails = 999;
762 start_ammo_rockets = 999;
763 start_ammo_cells = 999;
764 start_ammo_plasma = 999;
765 start_ammo_fuel = 999;
769 start_ammo_shells = cvar("g_start_ammo_shells");
770 start_ammo_nails = cvar("g_start_ammo_nails");
771 start_ammo_rockets = cvar("g_start_ammo_rockets");
772 start_ammo_cells = cvar("g_start_ammo_cells");
773 start_ammo_plasma = cvar("g_start_ammo_plasma");
774 start_ammo_fuel = cvar("g_start_ammo_fuel");
775 random_start_weapons_count = cvar("g_random_start_weapons_count");
776 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
777 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
778 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
779 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
780 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
783 warmup_start_ammo_shells = start_ammo_shells;
784 warmup_start_ammo_nails = start_ammo_nails;
785 warmup_start_ammo_rockets = start_ammo_rockets;
786 warmup_start_ammo_cells = start_ammo_cells;
787 warmup_start_ammo_plasma = start_ammo_plasma;
788 warmup_start_ammo_fuel = start_ammo_fuel;
789 warmup_start_health = start_health;
790 warmup_start_armorvalue = start_armorvalue;
791 warmup_start_weapons = start_weapons;
792 warmup_start_weapons_default = start_weapons_default;
793 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
797 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
798 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
799 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
800 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
801 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
802 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
803 warmup_start_health = cvar("g_warmup_start_health");
804 warmup_start_armorvalue = cvar("g_warmup_start_armor");
805 warmup_start_weapons = '0 0 0';
806 warmup_start_weapons_default = '0 0 0';
807 warmup_start_weapons_defaultmask = '0 0 0';
808 FOREACH(Weapons, it != WEP_Null, {
809 int w = want_weapon(it, g_warmup_allguns);
810 WepSet s = it.m_wepset;
812 warmup_start_weapons |= s;
814 warmup_start_weapons_default |= s;
816 warmup_start_weapons_defaultmask |= s;
821 start_items |= ITEM_Jetpack.m_itemid;
823 MUTATOR_CALLHOOK(SetStartItems);
825 if (start_items & ITEM_Jetpack.m_itemid)
827 start_items |= ITEM_JetpackRegen.m_itemid;
828 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
829 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
832 start_ammo_shells = max(0, start_ammo_shells);
833 start_ammo_nails = max(0, start_ammo_nails);
834 start_ammo_rockets = max(0, start_ammo_rockets);
835 start_ammo_cells = max(0, start_ammo_cells);
836 start_ammo_plasma = max(0, start_ammo_plasma);
837 start_ammo_fuel = max(0, start_ammo_fuel);
838 SetResource(random_start_ammo, RES_SHELLS,
839 max(0, GetResource(random_start_ammo, RES_SHELLS)));
840 SetResource(random_start_ammo, RES_BULLETS,
841 max(0, GetResource(random_start_ammo, RES_BULLETS)));
842 SetResource(random_start_ammo, RES_ROCKETS,
843 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
844 SetResource(random_start_ammo, RES_CELLS,
845 max(0, GetResource(random_start_ammo, RES_CELLS)));
846 SetResource(random_start_ammo, RES_PLASMA,
847 max(0, GetResource(random_start_ammo, RES_PLASMA)));
849 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
850 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
851 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
852 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
853 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
854 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
857 void precache_playermodel(string m)
859 float globhandle, i, n;
862 if(substring(m, -9, 5) == "_lod1")
864 if(substring(m, -9, 5) == "_lod2")
867 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
870 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
874 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
877 n = search_getsize(globhandle);
878 for (i = 0; i < n; ++i)
880 //print(search_getfilename(globhandle, i), "\n");
881 f = search_getfilename(globhandle, i);
882 PrecachePlayerSounds(f);
884 search_end(globhandle);
886 void precache_all_playermodels(string pattern)
888 int globhandle = search_begin(pattern, true, false);
889 if (globhandle < 0) return;
890 int n = search_getsize(globhandle);
891 for (int i = 0; i < n; ++i)
893 string s = search_getfilename(globhandle, i);
894 precache_playermodel(s);
896 search_end(globhandle);
899 void precache_playermodels(string s)
901 FOREACH_WORD(s, true, { precache_playermodel(it); });
906 // gamemode related things
908 // Precache all player models if desired
909 if (autocvar_sv_precacheplayermodels)
911 PrecachePlayerSounds("sound/player/default.sounds");
912 precache_all_playermodels("models/player/*.zym");
913 precache_all_playermodels("models/player/*.dpm");
914 precache_all_playermodels("models/player/*.md3");
915 precache_all_playermodels("models/player/*.psk");
916 precache_all_playermodels("models/player/*.iqm");
919 if (autocvar_sv_defaultcharacter)
921 precache_playermodels(autocvar_sv_defaultplayermodel_red);
922 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
923 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
924 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
925 precache_playermodels(autocvar_sv_defaultplayermodel);
929 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
931 if (!this.noise && this.music) // quake 3 uses the music field
932 this.noise = this.music;
934 // plays music for the level if there is any
937 precache_sound (this.noise);
938 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
944 void make_safe_for_remove(entity e)
946 if (e.initialize_entity)
948 entity ent, prev = NULL;
949 for (ent = initialize_entity_first; ent; )
951 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
953 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
954 // skip it in linked list
957 prev.initialize_entity_next = ent.initialize_entity_next;
958 ent = prev.initialize_entity_next;
962 initialize_entity_first = ent.initialize_entity_next;
963 ent = initialize_entity_first;
969 ent = ent.initialize_entity_next;
975 .float remove_except_protected_forbidden;
976 void remove_except_protected(entity e)
978 if(e.remove_except_protected_forbidden)
979 error("not allowed to remove this at this point");
983 void remove_unsafely(entity e)
985 if(e.classname == "spike")
986 error("Removing spikes is forbidden (crylink bug), please report");
990 void remove_safely(entity e)
992 make_safe_for_remove(e);
996 void InitializeEntity(entity e, void(entity this) func, int order)
1000 if (!e || e.initialize_entity)
1002 // make a proxy initializer entity
1004 e = new(initialize_entity);
1008 e.initialize_entity = func;
1009 e.initialize_entity_order = order;
1011 cur = initialize_entity_first;
1015 if (!cur || cur.initialize_entity_order > order)
1017 // insert between prev and cur
1019 prev.initialize_entity_next = e;
1021 initialize_entity_first = e;
1022 e.initialize_entity_next = cur;
1026 cur = cur.initialize_entity_next;
1029 void InitializeEntitiesRun()
1031 entity startoflist = initialize_entity_first;
1032 initialize_entity_first = NULL;
1033 delete_fn = remove_except_protected;
1034 for (entity e = startoflist; e; e = e.initialize_entity_next)
1036 e.remove_except_protected_forbidden = 1;
1038 for (entity e = startoflist; e; )
1040 e.remove_except_protected_forbidden = 0;
1041 e.initialize_entity_order = 0;
1042 entity next = e.initialize_entity_next;
1043 e.initialize_entity_next = NULL;
1044 var void(entity this) func = e.initialize_entity;
1045 e.initialize_entity = func_null;
1046 if (e.classname == "initialize_entity")
1048 entity wrappee = e.enemy;
1052 //dprint("Delayed initialization: ", e.classname, "\n");
1060 backtrace(strcat("Null function in: ", e.classname, "\n"));
1064 delete_fn = remove_unsafely;
1067 .float(entity) isEliminated;
1068 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1070 Stream out = MSG_ENTITY;
1071 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1072 serialize(byte, out, sendflags);
1073 if (sendflags & 1) {
1074 for (int i = 1; i <= maxclients; i += 8) {
1076 entity e = edict_num(i);
1077 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1078 if (eliminatedPlayers.isEliminated(e)) {
1082 serialize(byte, out, f);
1088 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1090 if(eliminatedPlayers)
1092 backtrace("Can't spawn eliminatedPlayers again!");
1095 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1096 eliminatedPlayers.isEliminated = isEliminated_func;
1102 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1104 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1105 this.projectiledeathtype |= HITTYPE_SPLASH;
1106 adaptor_think2use(this);
1109 // deferred dropping
1110 void DropToFloor_Handler(entity this)
1112 WITHSELF(this, builtin_droptofloor());
1113 this.dropped_origin = this.origin;
1116 void droptofloor(entity this)
1118 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1123 float trace_hits_box_a0, trace_hits_box_a1;
1125 float trace_hits_box_1d(float end, float thmi, float thma)
1129 // just check if x is in range
1137 // do the trace with respect to x
1138 // 0 -> end has to stay in thmi -> thma
1139 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1140 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1141 if (trace_hits_box_a0 > trace_hits_box_a1)
1147 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1152 // now it is a trace from 0 to end
1154 trace_hits_box_a0 = 0;
1155 trace_hits_box_a1 = 1;
1157 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1159 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1161 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1167 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1169 return trace_hits_box(start, end, thmi - ma, thma - mi);
1172 bool SUB_NoImpactCheck(entity this, entity toucher)
1174 // zero hitcontents = this is not the real impact, but either the
1175 // mirror-impact of something hitting the projectile instead of the
1176 // projectile hitting the something, or a touchareagrid one. Neither of
1177 // these stop the projectile from moving, so...
1178 if(trace_dphitcontents == 0)
1180 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1181 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1183 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1185 if (toucher == NULL && this.size != '0 0 0')
1188 tic = this.velocity * sys_frametime;
1189 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1190 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1191 if (trace_fraction >= 1)
1193 LOG_TRACE("Odd... did not hit...?");
1195 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1197 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1205 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1208 if(toucher && toucher == this.owner)
1210 if(SUB_NoImpactCheck(this, toucher))
1212 if(this.classname == "nade")
1213 return false; // no checks here
1214 else if(this.classname == "grapplinghook")
1220 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1221 UpdateCSQCProjectile(this);
1225 /** engine callback */
1226 void URI_Get_Callback(float id, float status, string data)
1228 if(url_URI_Get_Callback(id, status, data))
1232 else if (id == URI_GET_DISCARD)
1236 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1239 Curl_URI_Get_Callback(id, status, data);
1241 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1244 OnlineBanList_URI_Get_Callback(id, status, data);
1246 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1248 // handled by a mutator
1252 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1256 string uid2name(string myuid)
1258 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1260 // FIXME remove this later after 0.6 release
1261 // convert old style broken records to correct style
1264 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1267 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1268 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1273 s = "^1Unregistered Player";
1277 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1279 float m = e.dphitcontentsmask;
1280 e.dphitcontentsmask = goodcontents | badcontents;
1282 vector org = boundmin;
1283 vector delta = boundmax - boundmin;
1287 int j; // used after the loop
1288 for(j = 0; j < attempts; ++j)
1290 start.x = org.x + random() * delta.x;
1291 start.y = org.y + random() * delta.y;
1292 start.z = org.z + random() * delta.z;
1294 // rule 1: start inside world bounds, and outside
1295 // solid, and don't start from somewhere where you can
1296 // fall down to evil
1297 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1298 if (trace_fraction >= 1)
1300 if (trace_startsolid)
1302 if (trace_dphitcontents & badcontents)
1304 if (trace_dphitq3surfaceflags & badsurfaceflags)
1307 // rule 2: if we are too high, lower the point
1308 if (trace_fraction * delta.z > maxaboveground)
1309 start = trace_endpos + '0 0 1' * maxaboveground;
1310 vector enddown = trace_endpos;
1312 // rule 3: make sure we aren't outside the map. This only works
1313 // for somewhat well formed maps. A good rule of thumb is that
1314 // the map should have a convex outside hull.
1315 // these can be traceLINES as we already verified the starting box
1316 vector mstart = start + 0.5 * (e.mins + e.maxs);
1317 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1318 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1320 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1321 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1323 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1324 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1326 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1327 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1329 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1330 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1333 // rule 4: we must "see" some spawnpoint or item
1337 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1342 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1344 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1353 int items_checked = 0;
1354 IL_EACH(g_items, checkpvs(mstart, it),
1356 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1363 if(items_checked >= attempts)
1371 // find a random vector to "look at"
1372 end.x = org.x + random() * delta.x;
1373 end.y = org.y + random() * delta.y;
1374 end.z = org.z + random() * delta.z;
1375 end = start + normalize(end - start) * vlen(delta);
1377 // rule 4: start TO end must not be too short
1378 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1379 if(trace_startsolid)
1381 if(trace_fraction < minviewdistance / vlen(delta))
1384 // rule 5: don't want to look at sky
1385 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1388 // rule 6: we must not end up in trigger_hurt
1389 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1395 e.dphitcontentsmask = m;
1399 setorigin(e, start);
1400 e.angles = vectoangles(end - start);
1401 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1407 bool MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1409 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1412 void write_recordmarker(entity pl, float tstart, float dt)
1414 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1416 // also write a marker into demo files for demotc-race-record-extractor to find
1419 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1420 " ", ftos(tstart), " ", ftos(dt), "\n"));
1423 void attach_sameorigin(entity e, entity to, string tag)
1425 vector org, t_forward, t_left, t_up, e_forward, e_up;
1428 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1429 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1430 t_forward = v_forward * tagscale;
1431 t_left = v_right * -tagscale;
1432 t_up = v_up * tagscale;
1434 e.origin_x = org * t_forward;
1435 e.origin_y = org * t_left;
1436 e.origin_z = org * t_up;
1438 // current forward and up directions
1439 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1440 e.angles = AnglesTransform_FromVAngles(e.angles);
1442 e.angles = AnglesTransform_FromAngles(e.angles);
1443 fixedmakevectors(e.angles);
1445 // untransform forward, up!
1446 e_forward.x = v_forward * t_forward;
1447 e_forward.y = v_forward * t_left;
1448 e_forward.z = v_forward * t_up;
1449 e_up.x = v_up * t_forward;
1450 e_up.y = v_up * t_left;
1451 e_up.z = v_up * t_up;
1453 e.angles = fixedvectoangles2(e_forward, e_up);
1454 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1455 e.angles = AnglesTransform_ToVAngles(e.angles);
1457 e.angles = AnglesTransform_ToAngles(e.angles);
1459 setattachment(e, to, tag);
1460 setorigin(e, e.origin);
1463 void detach_sameorigin(entity e)
1466 org = gettaginfo(e, 0);
1467 e.angles = fixedvectoangles2(v_forward, v_up);
1468 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1469 e.angles = AnglesTransform_ToVAngles(e.angles);
1471 e.angles = AnglesTransform_ToAngles(e.angles);
1473 setattachment(e, NULL, "");
1474 setorigin(e, e.origin);
1477 void follow_sameorigin(entity e, entity to)
1479 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1480 e.aiment = to; // make the hole follow bmodel
1481 e.punchangle = to.angles; // the original angles of bmodel
1482 e.view_ofs = e.origin - to.origin; // relative origin
1483 e.v_angle = e.angles - to.angles; // relative angles
1487 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1488 void unfollow_sameorigin(entity e)
1490 set_movetype(e, MOVETYPE_NONE);
1494 .string aiment_classname;
1495 .float aiment_deadflag;
1496 void SetMovetypeFollow(entity ent, entity e)
1498 // FIXME this may not be warpzone aware
1499 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1500 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1501 ent.aiment = e; // make the hole follow bmodel
1502 ent.punchangle = e.angles; // the original angles of bmodel
1503 ent.view_ofs = ent.origin - e.origin; // relative origin
1504 ent.v_angle = ent.angles - e.angles; // relative angles
1505 ent.aiment_classname = strzone(e.classname);
1506 ent.aiment_deadflag = e.deadflag;
1508 void UnsetMovetypeFollow(entity ent)
1510 set_movetype(ent, MOVETYPE_FLY);
1511 PROJECTILE_MAKETRIGGER(ent);
1514 float LostMovetypeFollow(entity ent)
1517 if(ent.move_movetype != MOVETYPE_FOLLOW)
1523 if(ent.aiment.classname != ent.aiment_classname)
1525 if(ent.aiment.deadflag != ent.aiment_deadflag)
1532 bool isPushable(entity e)
1548 case "bullet": // antilagged bullets can't hit this either
1551 if (e.projectiledeathtype)