1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
39 void crosshair_trace(entity pl)
41 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
44 void crosshair_trace_plusvisibletriggers(entity pl)
46 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
51 IL_PUSH(g_ctrace_changed, it);
57 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
59 IL_CLEAR(g_ctrace_changed);
62 void WarpZone_crosshair_trace(entity pl)
64 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
67 void dedicated_print(string input)
69 if (server_is_dedicated) print(input);
72 void GameLogEcho(string s)
77 if (autocvar_sv_eventlog_files)
82 matches = autocvar_sv_eventlog_files_counter + 1;
83 cvar_set("sv_eventlog_files_counter", itos(matches));
86 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
87 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
88 logfile = fopen(fn, FILE_APPEND);
89 fputs(logfile, ":logversion:3\n");
93 if (autocvar_sv_eventlog_files_timestamps)
94 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
96 fputs(logfile, strcat(s, "\n"));
99 if (autocvar_sv_eventlog_console)
101 dedicated_print(strcat(s, "\n"));
108 // will be opened later
113 if (logfile_open && logfile >= 0)
120 entity findnearest(vector point, bool checkitems, vector axismod)
125 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
127 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
132 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
133 float len = vlen2(dist);
136 for (l = 0; l < num_nearest; ++l)
138 if (len < nearest_length[l])
142 // now i tells us where to insert at
143 // INSERTION SORT! YOU'VE SEEN IT! RUN!
144 if (l < NUM_NEAREST_ENTITIES)
146 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
148 nearest_length[j + 1] = nearest_length[j];
149 nearest_entity[j + 1] = nearest_entity[j];
151 nearest_length[l] = len;
152 nearest_entity[l] = it;
153 if (num_nearest < NUM_NEAREST_ENTITIES)
154 num_nearest = num_nearest + 1;
158 // now use the first one from our list that we can see
159 for (int j = 0; j < num_nearest; ++j)
161 traceline(point, nearest_entity[j].origin, true, NULL);
162 if (trace_fraction == 1)
165 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
166 return nearest_entity[j];
170 if (num_nearest == 0)
173 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
175 dprint("Candidates were: ");
176 for(j = 0; j < num_nearest; ++j)
180 dprint(nearest_entity[j].netname);
185 return nearest_entity[0];
188 string NearestLocation(vector p)
190 string ret = "somewhere";
191 entity loc = findnearest(p, false, '1 1 1');
196 loc = findnearest(p, true, '1 1 4');
203 string AmmoNameFromWeaponentity(Weapon wep)
205 string ammoitems = "batteries";
206 switch (wep.ammo_type)
208 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
209 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
210 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
211 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
212 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
213 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
219 string formatmessage(entity this, string msg)
223 vector cursor = '0 0 0';
224 entity cursor_ent = NULL;
231 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232 msg = M_ARGV(1, string);
236 break; // too many replacements
239 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
255 IL_EACH(g_items, true,
257 it.solid_prev = it.solid;
258 it.solid = SOLID_BSP;
260 WarpZone_crosshair_trace(this);
261 IL_EACH(g_items, true,
263 it.solid = it.solid_prev;
266 cursor = trace_endpos;
267 cursor_ent = trace_ent;
271 replacement = substring(msg, p, 2);
272 escape = substring(msg, p + 1, 1);
274 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
278 case "%": replacement = "%"; break;
279 case "\\":replacement = "\\"; break;
280 case "n": replacement = "\n"; break;
281 case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
282 case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
283 case "l": replacement = NearestLocation(this.origin); break;
284 case "y": replacement = NearestLocation(cursor); break;
285 case "d": replacement = NearestLocation(this.death_origin); break;
286 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
287 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
288 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
289 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
290 case "S": replacement = ftos(vlen(this.velocity)); break;
291 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
292 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
295 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
296 replacement = M_ARGV(2, string);
301 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
302 p = p + strlen(replacement);
313 >0: receives a cvar from name=argv(f) value=argv(f+1)
315 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
319 strfree(store.(field));
323 if (thisname == name)
325 strcpy(store.(field), argv(f + 1));
329 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
331 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
333 GetCvars_handleString(this, store, thisname, f, field, name);
334 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
335 if (thisname == name)
337 string s = func(this, strcat1(store.(field)));
338 if (s != store.(field))
340 strcpy(store.(field), s);
344 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
351 if (thisname == name)
352 store.(field) = stof(argv(f + 1));
355 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
357 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
364 if (thisname == name)
368 store.(field) = stof(argv(f + 1));
377 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
380 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
382 string o = W_FixWeaponOrder_ForceComplete(wo);
383 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
387 REPLICATE(autoswitch, bool, "cl_autoswitch");
389 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
391 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
393 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
395 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
397 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
399 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
401 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
403 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
405 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
407 REPLICATE(cvar_cl_physics, string, "cl_physics");
409 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
411 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
413 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
415 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
418 * @param f -1: cleanup, 0: request, 1: receive
420 void GetCvars(entity this, entity store, int f)
422 string s = string_null;
425 s = strcat1(argv(f));
429 MUTATOR_CALLHOOK(GetCvars);
431 Notification_GetCvars(this);
433 ReplicateVars(this, store, s, f);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
436 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
439 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
441 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
442 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
443 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
444 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
445 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
449 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
452 if (s == "cl_weaponpriority")
454 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
456 .entity weaponentity = weaponentities[slot];
457 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
458 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
461 if (s == "cl_allow_uidtracking")
462 PlayerStats_GameReport_AddPlayer(this);
466 // decolorizes and team colors the player name when needed
467 string playername(entity p, bool team_colorize)
470 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
472 t = Team_ColorCode(p.team);
473 return strcat(t, strdecolorize(p.netname));
479 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
481 int i = weaponinfo.m_id;
483 bool allow_mutatorblocked = false;
488 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
489 d = M_ARGV(1, float);
490 allguns = M_ARGV(2, bool);
491 allow_mutatorblocked = M_ARGV(3, bool);
495 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
500 else if(!mutator_returnvalue)
501 d = !(!weaponinfo.weaponstart);
503 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
506 float t = weaponinfo.weaponstartoverride;
508 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
513 // 4: is set by default?
522 void readplayerstartcvars()
527 // initialize starting values for players
528 start_weapons = '0 0 0';
529 start_weapons_default = '0 0 0';
530 start_weapons_defaultmask = '0 0 0';
532 start_ammo_shells = 0;
533 start_ammo_nails = 0;
534 start_ammo_rockets = 0;
535 start_ammo_cells = 0;
536 start_ammo_plasma = 0;
537 if (random_start_ammo == NULL)
539 random_start_ammo = spawn();
541 start_health = cvar("g_balance_health_start");
542 start_armorvalue = cvar("g_balance_armor_start");
545 g_weaponarena_weapons = '0 0 0';
547 s = cvar_string("g_weaponarena");
549 MUTATOR_CALLHOOK(SetWeaponArena, s);
550 s = M_ARGV(0, string);
552 if (s == "0" || s == "")
558 // forcibly turn off weaponarena
560 else if (s == "all" || s == "1")
563 g_weaponarena_list = "All Weapons";
564 FOREACH(Weapons, it != WEP_Null, {
565 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
566 g_weaponarena_weapons |= (it.m_wepset);
569 else if (s == "devall")
572 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
573 FOREACH(Weapons, it != WEP_Null,
575 g_weaponarena_weapons |= (it.m_wepset);
578 else if (s == "most")
581 g_weaponarena_list = "Most Weapons";
582 FOREACH(Weapons, it != WEP_Null, {
583 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
584 if(it.spawnflags & WEP_FLAG_NORMAL)
585 g_weaponarena_weapons |= (it.m_wepset);
588 else if (s == "none")
591 g_weaponarena_list = "No Weapons";
596 t = tokenize_console(s);
597 g_weaponarena_list = "";
598 for (i = 0; i < t; ++i)
601 FOREACH(Weapons, it != WEP_Null, {
604 g_weaponarena_weapons |= (it.m_wepset);
605 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
610 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
615 g_weapon_stay = 0; // incompatible
616 start_weapons = g_weaponarena_weapons;
617 start_items |= IT_UNLIMITED_AMMO;
621 FOREACH(Weapons, it != WEP_Null, {
622 int w = want_weapon(it, false);
623 WepSet s = it.m_wepset;
627 start_weapons_default |= s;
629 start_weapons_defaultmask |= s;
633 if(!cvar("g_use_ammunition"))
634 start_items |= IT_UNLIMITED_AMMO;
636 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
638 start_ammo_shells = 999;
639 start_ammo_nails = 999;
640 start_ammo_rockets = 999;
641 start_ammo_cells = 999;
642 start_ammo_plasma = 999;
643 start_ammo_fuel = 999;
647 start_ammo_shells = cvar("g_start_ammo_shells");
648 start_ammo_nails = cvar("g_start_ammo_nails");
649 start_ammo_rockets = cvar("g_start_ammo_rockets");
650 start_ammo_cells = cvar("g_start_ammo_cells");
651 start_ammo_plasma = cvar("g_start_ammo_plasma");
652 start_ammo_fuel = cvar("g_start_ammo_fuel");
653 random_start_weapons_count = cvar("g_random_start_weapons_count");
654 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
655 "g_random_start_shells"));
656 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
657 "g_random_start_bullets"));
658 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
659 cvar("g_random_start_rockets"));
660 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
661 "g_random_start_cells"));
662 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
663 "g_random_start_plasma"));
668 warmup_start_ammo_shells = start_ammo_shells;
669 warmup_start_ammo_nails = start_ammo_nails;
670 warmup_start_ammo_rockets = start_ammo_rockets;
671 warmup_start_ammo_cells = start_ammo_cells;
672 warmup_start_ammo_plasma = start_ammo_plasma;
673 warmup_start_ammo_fuel = start_ammo_fuel;
674 warmup_start_health = start_health;
675 warmup_start_armorvalue = start_armorvalue;
676 warmup_start_weapons = start_weapons;
677 warmup_start_weapons_default = start_weapons_default;
678 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
680 if (!g_weaponarena && !g_ca && !g_freezetag)
682 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
683 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
684 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
685 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
686 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
687 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
688 warmup_start_health = cvar("g_warmup_start_health");
689 warmup_start_armorvalue = cvar("g_warmup_start_armor");
690 warmup_start_weapons = '0 0 0';
691 warmup_start_weapons_default = '0 0 0';
692 warmup_start_weapons_defaultmask = '0 0 0';
693 FOREACH(Weapons, it != WEP_Null, {
694 int w = want_weapon(it, g_warmup_allguns);
695 WepSet s = (it.m_wepset);
697 warmup_start_weapons |= s;
699 warmup_start_weapons_default |= s;
701 warmup_start_weapons_defaultmask |= s;
707 start_items |= ITEM_Jetpack.m_itemid;
709 MUTATOR_CALLHOOK(SetStartItems);
711 if (start_items & ITEM_Jetpack.m_itemid)
713 start_items |= ITEM_JetpackRegen.m_itemid;
714 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
715 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
718 WepSet precache_weapons = start_weapons;
719 if (g_warmup_allguns != 1)
720 precache_weapons |= warmup_start_weapons;
721 FOREACH(Weapons, it != WEP_Null, {
722 if(precache_weapons & (it.m_wepset))
726 start_ammo_shells = max(0, start_ammo_shells);
727 start_ammo_nails = max(0, start_ammo_nails);
728 start_ammo_rockets = max(0, start_ammo_rockets);
729 start_ammo_cells = max(0, start_ammo_cells);
730 start_ammo_plasma = max(0, start_ammo_plasma);
731 start_ammo_fuel = max(0, start_ammo_fuel);
732 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
733 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
734 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
735 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
736 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
737 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
738 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
739 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
740 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
741 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
743 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
744 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
745 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
746 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
747 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
748 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
751 void precache_playermodel(string m)
753 float globhandle, i, n;
756 if(substring(m, -9,5) == "_lod1")
758 if(substring(m, -9,5) == "_lod2")
761 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
764 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
768 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
771 n = search_getsize(globhandle);
772 for (i = 0; i < n; ++i)
774 //print(search_getfilename(globhandle, i), "\n");
775 f = search_getfilename(globhandle, i);
776 PrecachePlayerSounds(f);
778 search_end(globhandle);
780 void precache_all_playermodels(string pattern)
782 int globhandle = search_begin(pattern, true, false);
783 if (globhandle < 0) return;
784 int n = search_getsize(globhandle);
785 for (int i = 0; i < n; ++i)
787 string s = search_getfilename(globhandle, i);
788 precache_playermodel(s);
790 search_end(globhandle);
793 void precache_playermodels(string s)
795 FOREACH_WORD(s, true, { precache_playermodel(it); });
800 // gamemode related things
802 // Precache all player models if desired
803 if (autocvar_sv_precacheplayermodels)
805 PrecachePlayerSounds("sound/player/default.sounds");
806 precache_all_playermodels("models/player/*.zym");
807 precache_all_playermodels("models/player/*.dpm");
808 precache_all_playermodels("models/player/*.md3");
809 precache_all_playermodels("models/player/*.psk");
810 precache_all_playermodels("models/player/*.iqm");
813 if (autocvar_sv_defaultcharacter)
815 precache_playermodels(autocvar_sv_defaultplayermodel_red);
816 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
817 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
818 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
819 precache_playermodels(autocvar_sv_defaultplayermodel);
823 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
825 if (!this.noise && this.music) // quake 3 uses the music field
826 this.noise = this.music;
828 // plays music for the level if there is any
831 precache_sound (this.noise);
832 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
838 void make_safe_for_remove(entity e)
840 if (e.initialize_entity)
842 entity ent, prev = NULL;
843 for (ent = initialize_entity_first; ent; )
845 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
847 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
848 // skip it in linked list
851 prev.initialize_entity_next = ent.initialize_entity_next;
852 ent = prev.initialize_entity_next;
856 initialize_entity_first = ent.initialize_entity_next;
857 ent = initialize_entity_first;
863 ent = ent.initialize_entity_next;
869 .float remove_except_protected_forbidden;
870 void remove_except_protected(entity e)
872 if(e.remove_except_protected_forbidden)
873 error("not allowed to remove this at this point");
877 void remove_unsafely(entity e)
879 if(e.classname == "spike")
880 error("Removing spikes is forbidden (crylink bug), please report");
884 void remove_safely(entity e)
886 make_safe_for_remove(e);
890 void InitializeEntity(entity e, void(entity this) func, float order)
894 if (!e || e.initialize_entity)
896 // make a proxy initializer entity
898 e = new(initialize_entity);
902 e.initialize_entity = func;
903 e.initialize_entity_order = order;
905 cur = initialize_entity_first;
909 if (!cur || cur.initialize_entity_order > order)
911 // insert between prev and cur
913 prev.initialize_entity_next = e;
915 initialize_entity_first = e;
916 e.initialize_entity_next = cur;
920 cur = cur.initialize_entity_next;
923 void InitializeEntitiesRun()
925 entity startoflist = initialize_entity_first;
926 initialize_entity_first = NULL;
927 delete_fn = remove_except_protected;
928 for (entity e = startoflist; e; e = e.initialize_entity_next)
930 e.remove_except_protected_forbidden = 1;
932 for (entity e = startoflist; e; )
934 e.remove_except_protected_forbidden = 0;
935 e.initialize_entity_order = 0;
936 entity next = e.initialize_entity_next;
937 e.initialize_entity_next = NULL;
938 var void(entity this) func = e.initialize_entity;
939 e.initialize_entity = func_null;
940 if (e.classname == "initialize_entity")
942 entity wrappee = e.enemy;
946 //dprint("Delayed initialization: ", e.classname, "\n");
954 backtrace(strcat("Null function in: ", e.classname, "\n"));
958 delete_fn = remove_unsafely;
961 .float(entity) isEliminated;
962 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
964 Stream out = MSG_ENTITY;
965 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
966 serialize(byte, out, sendflags);
968 for (int i = 1; i <= maxclients; i += 8) {
970 entity e = edict_num(i);
971 for (int b = 0; b < 8; ++b, e = nextent(e)) {
972 if (eliminatedPlayers.isEliminated(e)) {
976 serialize(byte, out, f);
982 void EliminatedPlayers_Init(float(entity) isEliminated_func)
984 if(eliminatedPlayers)
986 backtrace("Can't spawn eliminatedPlayers again!");
989 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
990 eliminatedPlayers.isEliminated = isEliminated_func;
996 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
998 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
999 this.projectiledeathtype |= HITTYPE_SPLASH;
1000 adaptor_think2use(this);
1003 // deferred dropping
1004 void DropToFloor_Handler(entity this)
1006 WITHSELF(this, builtin_droptofloor());
1007 this.dropped_origin = this.origin;
1010 void droptofloor(entity this)
1012 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1017 float trace_hits_box_a0, trace_hits_box_a1;
1019 float trace_hits_box_1d(float end, float thmi, float thma)
1023 // just check if x is in range
1031 // do the trace with respect to x
1032 // 0 -> end has to stay in thmi -> thma
1033 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1034 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1035 if (trace_hits_box_a0 > trace_hits_box_a1)
1041 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1046 // now it is a trace from 0 to end
1048 trace_hits_box_a0 = 0;
1049 trace_hits_box_a1 = 1;
1051 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1053 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1055 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1061 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1063 return trace_hits_box(start, end, thmi - ma, thma - mi);
1066 bool SUB_NoImpactCheck(entity this, entity toucher)
1068 // zero hitcontents = this is not the real impact, but either the
1069 // mirror-impact of something hitting the projectile instead of the
1070 // projectile hitting the something, or a touchareagrid one. Neither of
1071 // these stop the projectile from moving, so...
1072 if(trace_dphitcontents == 0)
1074 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1075 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1077 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1079 if (toucher == NULL && this.size != '0 0 0')
1082 tic = this.velocity * sys_frametime;
1083 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1084 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1085 if (trace_fraction >= 1)
1087 LOG_TRACE("Odd... did not hit...?");
1089 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1091 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1099 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1101 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1103 if(SUB_OwnerCheck(this, toucher))
1105 if(SUB_NoImpactCheck(this, toucher))
1107 if(this.classname == "nade")
1108 return false; // no checks here
1109 else if(this.classname == "grapplinghook")
1111 else if(this.classname == "spike")
1113 W_Crylink_Dequeue(this);
1120 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1121 UpdateCSQCProjectile(this);
1125 /** engine callback */
1126 void URI_Get_Callback(float id, float status, string data)
1128 if(url_URI_Get_Callback(id, status, data))
1132 else if (id == URI_GET_DISCARD)
1136 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1139 Curl_URI_Get_Callback(id, status, data);
1141 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1144 OnlineBanList_URI_Get_Callback(id, status, data);
1146 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1148 // handled by a mutator
1152 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1156 string uid2name(string myuid) {
1158 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1160 // FIXME remove this later after 0.6 release
1161 // convert old style broken records to correct style
1164 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1167 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1168 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1173 s = "^1Unregistered Player";
1177 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1180 vector start, org, delta, end, enddown, mstart;
1182 m = e.dphitcontentsmask;
1183 e.dphitcontentsmask = goodcontents | badcontents;
1186 delta = boundmax - boundmin;
1190 for (i = 0; i < attempts; ++i)
1192 start.x = org.x + random() * delta.x;
1193 start.y = org.y + random() * delta.y;
1194 start.z = org.z + random() * delta.z;
1196 // rule 1: start inside world bounds, and outside
1197 // solid, and don't start from somewhere where you can
1198 // fall down to evil
1199 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1200 if (trace_fraction >= 1)
1202 if (trace_startsolid)
1204 if (trace_dphitcontents & badcontents)
1206 if (trace_dphitq3surfaceflags & badsurfaceflags)
1209 // rule 2: if we are too high, lower the point
1210 if (trace_fraction * delta.z > maxaboveground)
1211 start = trace_endpos + '0 0 1' * maxaboveground;
1212 enddown = trace_endpos;
1214 // rule 3: make sure we aren't outside the map. This only works
1215 // for somewhat well formed maps. A good rule of thumb is that
1216 // the map should have a convex outside hull.
1217 // these can be traceLINES as we already verified the starting box
1218 mstart = start + 0.5 * (e.mins + e.maxs);
1219 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1223 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1225 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1226 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1228 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1229 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1231 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1232 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1235 // rule 4: we must "see" some spawnpoint or item
1237 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1239 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1247 int items_checked = 0;
1248 IL_EACH(g_items, checkpvs(mstart, it),
1250 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1257 if(items_checked >= attempts)
1265 // find a random vector to "look at"
1266 end.x = org.x + random() * delta.x;
1267 end.y = org.y + random() * delta.y;
1268 end.z = org.z + random() * delta.z;
1269 end = start + normalize(end - start) * vlen(delta);
1271 // rule 4: start TO end must not be too short
1272 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1273 if (trace_startsolid)
1275 if (trace_fraction < minviewdistance / vlen(delta))
1278 // rule 5: don't want to look at sky
1279 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1282 // rule 6: we must not end up in trigger_hurt
1283 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1289 e.dphitcontentsmask = m;
1293 setorigin(e, start);
1294 e.angles = vectoangles(end - start);
1295 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1302 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1304 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1307 void write_recordmarker(entity pl, float tstart, float dt)
1309 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1311 // also write a marker into demo files for demotc-race-record-extractor to find
1314 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1315 " ", ftos(tstart), " ", ftos(dt), "\n"));
1318 void attach_sameorigin(entity e, entity to, string tag)
1320 vector org, t_forward, t_left, t_up, e_forward, e_up;
1323 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1324 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1325 t_forward = v_forward * tagscale;
1326 t_left = v_right * -tagscale;
1327 t_up = v_up * tagscale;
1329 e.origin_x = org * t_forward;
1330 e.origin_y = org * t_left;
1331 e.origin_z = org * t_up;
1333 // current forward and up directions
1334 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1335 e.angles = AnglesTransform_FromVAngles(e.angles);
1337 e.angles = AnglesTransform_FromAngles(e.angles);
1338 fixedmakevectors(e.angles);
1340 // untransform forward, up!
1341 e_forward.x = v_forward * t_forward;
1342 e_forward.y = v_forward * t_left;
1343 e_forward.z = v_forward * t_up;
1344 e_up.x = v_up * t_forward;
1345 e_up.y = v_up * t_left;
1346 e_up.z = v_up * t_up;
1348 e.angles = fixedvectoangles2(e_forward, e_up);
1349 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1350 e.angles = AnglesTransform_ToVAngles(e.angles);
1352 e.angles = AnglesTransform_ToAngles(e.angles);
1354 setattachment(e, to, tag);
1355 setorigin(e, e.origin);
1358 void detach_sameorigin(entity e)
1361 org = gettaginfo(e, 0);
1362 e.angles = fixedvectoangles2(v_forward, v_up);
1363 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1364 e.angles = AnglesTransform_ToVAngles(e.angles);
1366 e.angles = AnglesTransform_ToAngles(e.angles);
1368 setattachment(e, NULL, "");
1369 setorigin(e, e.origin);
1372 void follow_sameorigin(entity e, entity to)
1374 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1375 e.aiment = to; // make the hole follow bmodel
1376 e.punchangle = to.angles; // the original angles of bmodel
1377 e.view_ofs = e.origin - to.origin; // relative origin
1378 e.v_angle = e.angles - to.angles; // relative angles
1381 void unfollow_sameorigin(entity e)
1383 set_movetype(e, MOVETYPE_NONE);
1386 entity gettaginfo_relative_ent;
1387 vector gettaginfo_relative(entity e, float tag)
1389 if (!gettaginfo_relative_ent)
1391 gettaginfo_relative_ent = spawn();
1392 gettaginfo_relative_ent.effects = EF_NODRAW;
1394 gettaginfo_relative_ent.model = e.model;
1395 gettaginfo_relative_ent.modelindex = e.modelindex;
1396 gettaginfo_relative_ent.frame = e.frame;
1397 return gettaginfo(gettaginfo_relative_ent, tag);
1400 .string aiment_classname;
1401 .float aiment_deadflag;
1402 void SetMovetypeFollow(entity ent, entity e)
1404 // FIXME this may not be warpzone aware
1405 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1406 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1407 ent.aiment = e; // make the hole follow bmodel
1408 ent.punchangle = e.angles; // the original angles of bmodel
1409 ent.view_ofs = ent.origin - e.origin; // relative origin
1410 ent.v_angle = ent.angles - e.angles; // relative angles
1411 ent.aiment_classname = strzone(e.classname);
1412 ent.aiment_deadflag = e.deadflag;
1414 void UnsetMovetypeFollow(entity ent)
1416 set_movetype(ent, MOVETYPE_FLY);
1417 PROJECTILE_MAKETRIGGER(ent);
1420 float LostMovetypeFollow(entity ent)
1423 if(ent.move_movetype != MOVETYPE_FOLLOW)
1429 if(ent.aiment.classname != ent.aiment_classname)
1431 if(ent.aiment.deadflag != ent.aiment_deadflag)
1438 bool isPushable(entity e)
1454 case "bullet": // antilagged bullets can't hit this either
1457 if (e.projectiledeathtype)