1 #include "mapvoting.qh"
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/world.qh>
19 float mapvote_nextthink;
20 float mapvote_keeptwotime;
21 float mapvote_timeout;
22 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
23 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
24 int mapvote_screenshot_dirs_count;
27 int mapvote_count_real;
28 string mapvote_maps[MAPVOTE_COUNT];
29 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
30 string mapvote_maps_pakfile[MAPVOTE_COUNT];
31 bool mapvote_maps_suggested[MAPVOTE_COUNT];
32 string mapvote_suggestions[MAPVOTE_COUNT];
33 int mapvote_suggestion_ptr;
35 int mapvote_selections[MAPVOTE_COUNT];
36 int mapvote_maps_flags[MAPVOTE_COUNT];
45 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
46 * checks for sv_vote_gametype_(type_name)_type
48 Gametype GameTypeVote_Type_FromString(string type_name)
50 Gametype type = MapInfo_Type_FromString(type_name, false, false);
52 type = MapInfo_Type_FromString(cvar_string(
53 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
57 int GameTypeVote_AvailabilityStatus(string type_name)
59 int flag = GTV_FORBIDDEN;
61 Gametype type = MapInfo_Type_FromString(type_name, false, false);
64 type = MapInfo_Type_FromString(cvar_string(
65 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
72 if ( autocvar_nextmap != "" )
74 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
76 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
80 return flag | GTV_AVAILABLE;
83 int GameTypeVote_GetMask()
85 int n, j, gametype_mask;
86 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
87 n = min(MAPVOTE_COUNT, n);
89 for(j = 0; j < n; ++j)
90 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
92 if (gametype_mask == 0)
93 gametype_mask |= MapInfo_CurrentGametype().m_flags;
98 string GameTypeVote_MapInfo_FixName(string m)
100 if ( autocvar_sv_vote_gametype )
103 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
105 return MapInfo_FixName(m);
108 void MapVote_ClearAllVotes()
110 FOREACH_CLIENT(true, { it.mapvote = 0; });
113 void MapVote_UnzoneStrings()
115 for(int j = 0; j < mapvote_count; ++j)
117 strfree(mapvote_maps[j]);
118 strfree(mapvote_maps_pakfile[j]);
122 string MapVote_Suggest(entity this, string m)
126 return "That's not how to use this command.";
127 if(!autocvar_g_maplist_votable_suggestions)
128 return "Suggestions are not accepted on this server.";
129 if(mapvote_initialized)
131 return "Can't suggest - voting is already in progress!";
132 m = GameTypeVote_MapInfo_FixName(m);
134 return "The map you suggested is not available on this server.";
135 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
137 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
139 if (!autocvar_sv_vote_gametype)
140 if(!MapInfo_CheckMap(m))
141 return "The map you suggested does not support the current game mode.";
142 for(i = 0; i < mapvote_suggestion_ptr; ++i)
143 if(mapvote_suggestions[i] == m)
144 return "This map was already suggested.";
145 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
147 i = floor(random() * mapvote_suggestion_ptr);
151 i = mapvote_suggestion_ptr;
152 mapvote_suggestion_ptr += 1;
154 if(mapvote_suggestions[i] != "")
155 strunzone(mapvote_suggestions[i]);
156 mapvote_suggestions[i] = strzone(m);
157 if(autocvar_sv_eventlog)
158 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
159 return strcat("Suggestion of ", m, " accepted.");
162 void MapVote_AddVotable(string nextMap, bool isSuggestion)
165 string pakfile, mapfile;
169 for(j = 0; j < mapvote_count; ++j)
170 if(mapvote_maps[j] == nextMap)
172 // suggestions might be no longer valid/allowed after gametype switch!
174 if(!MapInfo_CheckMap(nextMap))
176 mapvote_maps[mapvote_count] = strzone(nextMap);
177 mapvote_maps_suggested[mapvote_count] = isSuggestion;
179 pakfile = string_null;
180 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
182 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
183 pakfile = whichpack(strcat(mapfile, ".tga"));
185 pakfile = whichpack(strcat(mapfile, ".jpg"));
187 pakfile = whichpack(strcat(mapfile, ".png"));
191 if(i >= mapvote_screenshot_dirs_count)
192 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
193 for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
194 pakfile = substring(pakfile, o, -1);
196 mapvote_maps_screenshot_dir[mapvote_count] = i;
197 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
198 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
203 void MapVote_AddVotableMaps(int nmax, int smax)
205 int available_maps = Maplist_Init();
206 int max_attempts = available_maps;
207 if (available_maps >= 2)
208 max_attempts = min(available_maps * 5, 100);
210 if (smax && mapvote_suggestion_ptr)
211 for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
212 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
214 for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
215 MapVote_AddVotable(GetNextMap(), false);
218 string voted_gametype_string;
219 Gametype voted_gametype;
220 Gametype match_gametype;
225 MapVote_ClearAllVotes();
226 MapVote_UnzoneStrings();
229 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
230 mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
233 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
235 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
236 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
238 // we need this for AddVotable, as that cycles through the screenshot dirs
239 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
240 if(mapvote_screenshot_dirs_count == 0)
241 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
242 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
243 for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
244 mapvote_screenshot_dirs[i] = strzone(argv(i));
246 MapVote_AddVotableMaps(nmax, smax);
248 mapvote_count_real = mapvote_count;
250 MapVote_AddVotable("don't care", false);
252 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
254 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
255 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
256 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
257 mapvote_keeptwotime = 0;
261 // If match_gametype is set it means voted_gametype has just been applied (on game type vote end).
262 // In this case apply back match_gametype here so that the "restart" command, if called,
263 // properly restarts the map applying the current game type.
264 // Applying voted_gametype before map vote start is needed to properly initialize map vote.
265 string gametype_custom_string = "";
266 if (gametype_custom_enabled)
267 gametype_custom_string = loaded_gametype_custom_string;
269 GameTypeVote_SetGametype(match_gametype, gametype_custom_string, true);
272 void MapVote_SendPicture(entity to, int id)
275 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
276 WriteByte(MSG_ONE, id);
277 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
281 void MapVote_WriteMask()
283 if ( mapvote_count < 24 )
286 for(int j = 0; j < mapvote_count; ++j)
288 if(mapvote_maps_flags[j] & GTV_AVAILABLE)
292 if(mapvote_count < 8)
293 WriteByte(MSG_ENTITY, mask);
294 else if (mapvote_count < 16)
295 WriteShort(MSG_ENTITY,mask);
297 WriteLong(MSG_ENTITY, mask);
301 for (int j = 0; j < mapvote_count; ++j)
302 WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
307 * Sends a single map vote option to the client
309 void MapVote_SendOption(int i)
312 if(mapvote_abstain && i == mapvote_count - 1)
314 WriteString(MSG_ENTITY, ""); // abstain needs no text
315 WriteString(MSG_ENTITY, ""); // abstain needs no pack
316 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
320 WriteString(MSG_ENTITY, mapvote_maps[i]);
321 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
322 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
327 * Sends a single gametype vote option to the client
329 void GameTypeVote_SendOption(int i)
332 if(mapvote_abstain && i == mapvote_count - 1)
334 WriteString(MSG_ENTITY, ""); // abstain needs no text
335 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
339 string type_name = mapvote_maps[i];
340 WriteString(MSG_ENTITY, type_name);
341 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
342 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
344 WriteString(MSG_ENTITY, cvar_string(
345 strcat("sv_vote_gametype_",type_name,"_name")));
346 WriteString(MSG_ENTITY, cvar_string(
347 strcat("sv_vote_gametype_",type_name,"_description")));
348 WriteString(MSG_ENTITY, cvar_string(
349 strcat("sv_vote_gametype_",type_name,"_type")));
355 float mapvote_winner_time;
356 bool MapVote_SendEntity(entity this, entity to, int sf)
361 sf &= ~2; // if we send 1, we don't need to also send 2
363 if (!mapvote_winner_time)
364 sf &= ~8; // no winner yet
366 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
367 WriteByte(MSG_ENTITY, sf);
371 // flag 1 == initialization
372 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
373 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
374 WriteString(MSG_ENTITY, "");
375 WriteByte(MSG_ENTITY, mapvote_count);
376 WriteByte(MSG_ENTITY, mapvote_abstain);
377 WriteByte(MSG_ENTITY, mapvote_detail);
378 WriteCoord(MSG_ENTITY, mapvote_timeout);
383 WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
384 WriteString(MSG_ENTITY, autocvar_nextmap);
386 else if ( autocvar_sv_vote_gametype )
388 // map vote but gametype has been chosen via voting screen
389 WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
390 string voted_gametype_name;
391 if (voted_gametype_string == MapInfo_Type_ToString(voted_gametype))
392 voted_gametype_name = MapInfo_Type_ToText(voted_gametype);
394 voted_gametype_name = cvar_string(strcat("sv_vote_gametype_", voted_gametype_string, "_name"));
395 WriteString(MSG_ENTITY, voted_gametype_name);
398 WriteByte(MSG_ENTITY, 0); // map vote
402 // Send data for the vote options
403 for(i = 0; i < mapvote_count; ++i)
406 GameTypeVote_SendOption(i);
408 MapVote_SendOption(i);
414 // flag 2 == update of mask
421 for(i = 0; i < mapvote_count; ++i)
422 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
423 WriteByte(MSG_ENTITY, mapvote_selections[i]);
425 WriteByte(MSG_ENTITY, to.mapvote);
430 WriteByte(MSG_ENTITY, mapvote_winner + 1);
438 Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
441 void MapVote_TouchMask()
443 mapvote_ent.SendFlags |= 2;
446 void MapVote_TouchVotes(entity voter)
448 mapvote_ent.SendFlags |= 4;
451 void MapVote_Winner(int mappos)
453 mapvote_ent.SendFlags |= 8;
454 mapvote_winner_time = time;
455 mapvote_winner = mappos;
458 bool MapVote_Finished(int mappos)
460 if(alreadychangedlevel)
467 if(autocvar_sv_eventlog)
469 result = strcat(":vote:finished:", mapvote_maps[mappos]);
470 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
471 didntvote = mapvote_voters;
472 for(i = 0; i < mapvote_count; ++i)
473 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
475 didntvote -= mapvote_selections[i];
478 result = strcat(result, ":", mapvote_maps[i]);
479 result = strcat(result, ":", ftos(mapvote_selections[i]));
482 result = strcat(result, ":didn't vote:", ftos(didntvote));
485 if(mapvote_maps_suggested[mappos])
486 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
489 FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
493 if ( GameTypeVote_Finished(mappos) )
495 gametypevote = false;
496 if(autocvar_nextmap != "")
498 Map_Goto_SetStr(autocvar_nextmap);
500 alreadychangedlevel = true;
501 strfree(voted_gametype_string);
510 MapVote_Winner(mappos);
511 alreadychangedlevel = true;
516 void MapVote_CheckRules_1()
518 for (int i = 0; i < mapvote_count; ++i)
519 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
521 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
522 mapvote_selections[i] = 0;
526 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
530 int idx = it.mapvote - 1;
531 //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
532 ++mapvote_selections[idx];
537 bool MapVote_CheckRules_2()
540 int firstPlace, secondPlace, currentPlace;
541 int firstPlaceVotes, secondPlaceVotes, currentVotes;
542 int mapvote_voters_real;
545 if(mapvote_count_real == 1)
546 return MapVote_Finished(0);
548 mapvote_voters_real = mapvote_voters;
550 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
552 RandomSelection_Init();
555 string current_gametype_string;
556 if (gametype_custom_enabled)
557 current_gametype_string = loaded_gametype_custom_string;
559 current_gametype_string = MapInfo_Type_ToString(MapInfo_CurrentGametype());
560 for(i = 0; i < mapvote_count_real; ++i)
561 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
563 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
564 if ( gametypevote && mapvote_maps[i] == current_gametype_string )
566 currentVotes = mapvote_selections[i];
570 firstPlaceVotes = RandomSelection_best_priority;
571 if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
572 firstPlace = currentPlace;
574 firstPlace = RandomSelection_chosen_float;
576 //dprint("First place: ", ftos(firstPlace), "\n");
577 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
579 RandomSelection_Init();
580 for(i = 0; i < mapvote_count_real; ++i)
582 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
583 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
584 secondPlace = RandomSelection_chosen_float;
585 secondPlaceVotes = RandomSelection_best_priority;
586 //dprint("Second place: ", ftos(secondPlace), "\n");
587 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
590 error("No first place in map vote... WTF?");
592 if(secondPlace == -1 || time > mapvote_timeout
593 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
594 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
596 return MapVote_Finished(firstPlace);
599 if(mapvote_keeptwotime)
600 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
603 mapvote_keeptwotime = 0;
604 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
605 result = strcat(result, ":", ftos(firstPlaceVotes));
606 result = strcat(result, ":", mapvote_maps[secondPlace]);
607 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
608 int didntvote = mapvote_voters;
609 for(i = 0; i < mapvote_count; ++i)
611 didntvote -= mapvote_selections[i];
615 result = strcat(result, ":", mapvote_maps[i]);
616 result = strcat(result, ":", ftos(mapvote_selections[i]));
617 if(i < mapvote_count_real)
619 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
623 result = strcat(result, ":didn't vote:", ftos(didntvote));
624 if(autocvar_sv_eventlog)
633 MapVote_CheckRules_1(); // count
634 if(MapVote_CheckRules_2()) // decide
638 FOREACH_CLIENT(true, {
639 if(!IS_REAL_CLIENT(it))
641 // apply the same special health value to bots too for consistency's sake
642 if(GetResource(it, RES_HEALTH) != 2342)
643 SetResourceExplicit(it, RES_HEALTH, 2342);
646 // hide scoreboard again
647 if(GetResource(it, RES_HEALTH) != 2342)
649 SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
653 WriteByte(MSG_ONE, SVC_FINALE);
654 WriteString(MSG_ONE, "");
657 // clear possibly invalid votes
658 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
660 // use impulses as new vote
661 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
662 if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
664 it.mapvote = CS(it).impulse;
665 MapVote_TouchVotes(it);
673 MapVote_CheckRules_1(); // just count
678 // if mapvote is already running, don't do this initialization again
679 if(mapvote_run) { return; }
681 // don't start mapvote until after playerstats gamereport is sent
682 if(PlayerStats_GameReport_DelayMapVote) { return; }
685 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
694 if (mapvote_winner_time)
696 if (time > mapvote_winner_time + 1)
700 // clear match_gametype so that GameTypeVote_SetGametype
701 // prints the game type switch message
702 match_gametype = NULL;
703 GameTypeVote_SetGametype(voted_gametype, voted_gametype_string, true);
706 Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
708 strfree(voted_gametype_string);
713 if(alreadychangedlevel)
716 if(time < mapvote_nextthink)
720 mapvote_nextthink = time + 0.5;
721 if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
722 mapvote_nextthink = mapvote_timeout + 0.001;
724 if(!mapvote_initialized)
726 if(autocvar_rescan_pending == 1)
728 cvar_set("rescan_pending", "2");
729 localcmd("fs_rescan\nrescan_pending 3\n");
732 else if(autocvar_rescan_pending == 2)
736 else if(autocvar_rescan_pending == 3)
738 // now build missing mapinfo files
739 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
742 // we're done, start the timer
743 cvar_set("rescan_pending", "0");
746 mapvote_initialized = true;
747 if(DoNextMapOverride(0))
749 if(!autocvar_g_maplist_votable || player_count <= 0)
755 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
756 else if(autocvar_nextmap == "") { MapVote_Init(); }
762 // if gametype_string is "" then gametype_string is inferred from Gametype type
763 // otherwise gametype_string is the string (short name) of a custom gametype
764 bool GameTypeVote_SetGametype(Gametype type, string gametype_string, bool call_hooks)
768 // custom gametype is disabled because gametype hooks can't be executed
769 gametype_custom_enabled = false;
773 if (gametype_string == "")
774 gametype_string = MapInfo_Type_ToString(type);
775 gametype_custom_enabled = (gametype_string != MapInfo_Type_ToString(type));
777 localcmd("sv_vote_gametype_hook_all\n");
778 localcmd("sv_vote_gametype_hook_", gametype_string, "\n");
781 if (MapInfo_CurrentGametype() == type)
784 Gametype tsave = MapInfo_CurrentGametype();
786 MapInfo_SwitchGameType(type);
789 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
790 if(MapInfo_count > 0)
792 // update lsmaps in case the gametype changed, this way people can easily list maps for it
793 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
794 lsmaps_reply = strzone(getlsmaps());
796 if (!match_gametype) // don't show this msg if we are temporarily switching game type
797 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
801 bprint("Cannot use this game type: no map for it found\n");
802 MapInfo_SwitchGameType(tsave);
803 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
804 LOG_TRACE("Selected gametype is not supported by any map");
808 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
813 bool gametypevote_finished;
814 bool GameTypeVote_Finished(int pos)
816 if(!gametypevote || gametypevote_finished)
819 match_gametype = MapInfo_CurrentGametype();
820 voted_gametype = GameTypeVote_Type_FromString(mapvote_maps[pos]);
821 strcpy(voted_gametype_string, mapvote_maps[pos]);
823 GameTypeVote_SetGametype(voted_gametype, voted_gametype_string, true);
825 // save to a cvar so it can be applied back when gametype is temporary
826 // changed on gametype vote end of the next game
827 if (mapvote_maps_flags[pos] & GTV_CUSTOM)
828 cvar_set("_sv_vote_gametype_custom", voted_gametype_string);
830 gametypevote_finished = true;
835 bool GameTypeVote_AddVotable(string nextMode)
837 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
840 for(int j = 0; j < mapvote_count; ++j)
841 if(mapvote_maps[j] == nextMode)
844 mapvote_maps[mapvote_count] = strzone(nextMode);
845 mapvote_maps_suggested[mapvote_count] = false;
847 mapvote_maps_screenshot_dir[mapvote_count] = 0;
848 mapvote_maps_pakfile[mapvote_count] = strzone("");
849 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
857 bool GameTypeVote_Start()
859 MapVote_ClearAllVotes();
860 MapVote_UnzoneStrings();
863 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
864 mapvote_abstain = false;
865 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
867 int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
868 n = min(MAPVOTE_COUNT, n);
870 int really_available, which_available;
871 really_available = 0;
872 which_available = -1;
873 for(int j = 0; j < n; ++j)
875 if ( GameTypeVote_AddVotable(argv(j)) )
876 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
883 mapvote_count_real = mapvote_count;
887 if ( really_available == 0 )
889 if ( mapvote_count > 0 )
890 strunzone(mapvote_maps[0]);
891 string current_gametype_string;
892 if (gametype_custom_enabled)
893 current_gametype_string = loaded_gametype_custom_string;
895 current_gametype_string = MapInfo_Type_ToString(MapInfo_CurrentGametype());
896 mapvote_maps[0] = strzone(current_gametype_string);
897 //GameTypeVote_Finished(0);
901 if ( really_available == 1 )
903 //GameTypeVote_Finished(which_available);
904 MapVote_Finished(which_available);
908 mapvote_count_real = mapvote_count;
910 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
911 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
912 mapvote_keeptwotime = 0;