7 #include "../common/util-pre.qh"
9 #include "../dpdefs/progsdefs.qh"
10 #include "../dpdefs/dpextensions.qh"
11 #include "sys-post.qh"
12 #include "../warpzonelib/anglestransform.qh"
13 #include "../warpzonelib/mathlib.qh"
14 #include "../warpzonelib/common.qh"
15 #include "../warpzonelib/util_server.qh"
16 #include "../warpzonelib/server.qh"
17 #include "../common/constants.qh"
18 #include "../common/stats.qh"
19 #include "../common/teams.qh"
20 #include "../common/util.qh"
21 #include "../common/nades.qh"
22 #include "../common/buffs.qh"
23 #include "../common/test.qh"
24 #include "../common/counting.qh"
25 #include "../common/urllib.qh"
26 #include "../common/command/markup.qh"
27 #include "../common/command/rpn.qh"
28 #include "../common/command/generic.qh"
29 #include "../common/command/shared_defs.qh"
30 #include "../common/net_notice.qh"
31 #include "../common/animdecide.qh"
32 #include "../common/monsters/monsters.qh"
33 #include "../common/monsters/sv_monsters.qh"
34 #include "../common/monsters/spawn.qh"
35 #include "../common/weapons/config.qh"
36 #include "../common/weapons/weapons.qh"
37 #include "weapons/accuracy.qh"
38 #include "weapons/common.qh"
39 #include "weapons/csqcprojectile.qh"
40 #include "weapons/hitplot.qh"
41 #include "weapons/selection.qh"
42 #include "weapons/spawning.qh"
43 #include "weapons/throwing.qh"
44 #include "weapons/tracing.qh"
45 #include "weapons/weaponstats.qh"
46 #include "weapons/weaponsystem.qh"
48 #include "autocvars.qh"
49 #include "constants.qh"
51 #include "../common/notifications.qh"
52 #include "../common/deathtypes.qh"
53 #include "mutators/mutators_include.qh"
54 #include "tturrets/include/turrets_early.qh"
55 #include "vehicles/vehicles_def.qh"
56 #include "campaign.qh"
57 #include "../common/campaign_common.qh"
58 #include "../common/mapinfo.qh"
59 #include "command/common.qh"
60 #include "command/banning.qh"
61 #include "command/radarmap.qh"
62 #include "command/vote.qh"
63 #include "command/getreplies.qh"
64 #include "command/cmd.qh"
65 #include "command/sv_cmd.qh"
66 #include "../common/csqcmodel_settings.qh"
67 #include "../csqcmodellib/common.qh"
68 #include "../csqcmodellib/sv_model.qh"
69 #include "anticheat.qh"
71 #include "../common/playerstats.qh"
75 #include "spawnpoints.qh"
76 #include "mapvoting.qh"
80 #include "playerdemo.qh"
81 #include "round_handler.qh"
85 * Returns the bit ID of a key
87 #define ITEM_KEY_BIT(n) ( bitshift(1, n) )
89 #define ITEM_KEY_MAX 24
94 string item_keys_names[ITEM_KEY_MAX];
97 * Use keys from p on l.
98 * Returns true if any new keys were given, false otherwise.
100 float item_keys_usekey(entity l, entity p);
103 * Returns a string with a comma separated list of key names, as specified in keylist.
105 string item_keys_keylist(float keylist);