3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
56 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67 CS(e).latency_sum += CS(e).ping;
68 CS(e).latency_cnt += 1;
69 CS(e).latency_time = time;
70 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
213 BADCVAR("in_pitch_min");
214 BADCVAR("in_pitch_max");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
219 BADCVAR("net_address");
220 BADCVAR("net_address_ipv6");
222 BADCVAR("savedgamecfg");
223 BADCVAR("serverconfig");
224 BADCVAR("sv_autoscreenshot");
225 BADCVAR("sv_heartbeatperiod");
226 BADCVAR("sv_vote_master_password");
227 BADCVAR("sys_colortranslation");
228 BADCVAR("sys_specialcharactertranslation");
229 BADCVAR("timeformat");
230 BADCVAR("timestamps");
231 BADCVAR("g_require_stats");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_require_stats_");
236 BADPREFIX("g_chat_flood_");
237 BADPREFIX("g_ghost_items");
238 BADPREFIX("g_playerstats_");
239 BADPREFIX("g_voice_flood_");
240 BADPREFIX("log_file");
243 BADPREFIX("sv_allowdownloads");
244 BADPREFIX("sv_autodemo");
245 BADPREFIX("sv_curl_");
246 BADPREFIX("sv_eventlog");
247 BADPREFIX("sv_logscores_");
248 BADPREFIX("sv_master");
249 BADPREFIX("sv_weaponstats_");
250 BADPREFIX("sv_waypointsprite_");
251 BADCVAR("rescan_pending");
253 // these can contain player IDs, so better hide
254 BADPREFIX("g_forced_team_");
255 BADCVAR("sv_muteban_list");
256 BADCVAR("sv_allow_customplayermodels_idlist");
257 BADCVAR("sv_allow_customplayermodels_speciallist");
260 BADCVAR("fraglimit");
262 BADCVAR("g_assault");
264 BADCVAR("g_ca_teams");
265 BADCVAR("g_conquest");
270 BADCVAR("g_domination");
271 BADCVAR("g_domination_default_teams");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_invasion_teams");
275 BADCVAR("g_invasion_type");
276 BADCVAR("g_jailbreak");
277 BADCVAR("g_jailbreak_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_laps_limit");
286 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_race_qualifying_timelimit_override");
288 BADCVAR("g_runematch");
291 BADCVAR("g_tdm_teams");
293 BADCVAR("leadlimit");
296 BADCVAR("timelimit");
297 BADCVAR("g_mapinfo_ignore_warnings");
301 BADCVAR("g_maplist");
302 BADCVAR("g_maplist_mostrecent");
306 d = cvar_defstring(k);
312 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313 if(strlen(cvar_changes) > 16384)
315 cvar_changes = "// too many settings have been changed to show them here\n";
320 // now check if the changes are actually gameplay relevant
322 // does nothing gameplay relevant
323 BADCVAR("captureleadlimit_override");
324 BADCVAR("condump_stripcolors");
325 BADCVAR("gameversion");
326 BADCVAR("g_allow_oldvortexbeam");
327 BADCVAR("g_balance_kill_delay");
328 BADCVAR("g_buffs_pickup_anyway");
329 BADCVAR("g_buffs_randomize");
330 BADCVAR("g_campcheck_distance");
331 BADCVAR("g_ca_point_leadlimit");
332 BADCVAR("g_ca_point_limit");
333 BADCVAR("g_ctf_captimerecord_always");
334 BADCVAR("g_ctf_flag_glowtrails");
335 BADCVAR("g_ctf_flag_pickup_verbosename");
336 BADCVAR("g_domination_point_leadlimit");
337 BADCVAR("g_forced_respawn");
338 BADCVAR("g_freezetag_point_leadlimit");
339 BADCVAR("g_freezetag_point_limit");
341 BADCVAR("g_invasion_point_limit");
342 BADCVAR("g_jump_grunt");
343 BADCVAR("g_keyhunt_point_leadlimit");
344 BADCVAR("g_nexball_goalleadlimit");
345 BADCVAR("g_new_toys_use_pickupsound");
346 BADCVAR("g_physics_predictall");
347 BADCVAR("g_piggyback");
348 BADCVAR("g_playerclip_collisions");
349 BADCVAR("g_tdm_point_leadlimit");
350 BADCVAR("g_tdm_point_limit");
351 BADCVAR("leadlimit_and_fraglimit");
352 BADCVAR("leadlimit_override");
354 BADCVAR("sv_checkforpacketsduringsleep");
355 BADCVAR("sv_damagetext");
356 BADCVAR("sv_db_saveasdump");
357 BADCVAR("sv_intermission_cdtrack");
358 BADCVAR("sv_minigames");
359 BADCVAR("sv_namechangetimer");
360 BADCVAR("sv_precacheplayermodels");
361 BADCVAR("sv_stepheight");
362 BADCVAR("sv_timeout");
363 BADCVAR("sv_weapons_modeloverride");
364 BADPREFIX("crypto_");
365 BADPREFIX("gameversion_");
366 BADPREFIX("g_chat_");
367 BADPREFIX("g_ctf_captimerecord_");
368 BADPREFIX("g_maplist_");
370 BADPREFIX("g_respawn_");
372 BADPREFIX("notification_");
375 BADPREFIX("sv_allow_");
376 BADPREFIX("sv_cullentities_");
377 BADPREFIX("sv_maxidle_");
378 BADPREFIX("sv_minigames_");
379 BADPREFIX("sv_radio_");
380 BADPREFIX("sv_timeout_");
381 BADPREFIX("sv_vote_");
382 BADPREFIX("timelimit_");
384 // allowed changes to server admins (please sync this to server.cfg)
388 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
390 // yes, this does contain some redundant stuff, don't really care
391 BADCVAR("bot_config_file");
392 BADCVAR("bot_number");
393 BADCVAR("bot_prefix");
394 BADCVAR("bot_suffix");
395 BADCVAR("capturelimit_override");
396 BADCVAR("fraglimit_override");
398 BADCVAR("g_antilag");
399 BADCVAR("g_balance_teams");
400 BADCVAR("g_balance_teams_prevent_imbalance");
401 BADCVAR("g_balance_teams_scorefactor");
402 BADCVAR("g_ban_sync_trusted_servers");
403 BADCVAR("g_ban_sync_uri");
405 BADCVAR("g_ca_teams_override");
406 BADCVAR("g_ctf_ignore_frags");
407 BADCVAR("g_ctf_leaderboard");
408 BADCVAR("g_domination_point_limit");
409 BADCVAR("g_domination_teams_override");
410 BADCVAR("g_freezetag_teams_override");
411 BADCVAR("g_friendlyfire");
412 BADCVAR("g_fullbrightitems");
413 BADCVAR("g_fullbrightplayers");
414 BADCVAR("g_keyhunt_point_limit");
415 BADCVAR("g_keyhunt_teams_override");
416 BADCVAR("g_lms_lives_override");
417 BADCVAR("g_maplist");
418 BADCVAR("g_maxplayers");
419 BADCVAR("g_mirrordamage");
420 BADCVAR("g_nexball_goallimit");
421 BADCVAR("g_norecoil");
422 BADCVAR("g_physics_clientselect");
424 BADCVAR("g_powerups");
425 BADCVAR("g_spawnshieldtime");
426 BADCVAR("g_start_delay");
427 BADCVAR("g_superspectate");
428 BADCVAR("g_tdm_teams_override");
430 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
433 BADCVAR("maxplayers");
434 BADCVAR("minplayers");
435 BADCVAR("net_address");
437 BADCVAR("rcon_password");
438 BADCVAR("rcon_restricted_commands");
439 BADCVAR("rcon_restricted_password");
441 BADCVAR("sv_adminnick");
442 BADCVAR("sv_autoscreenshot");
443 BADCVAR("sv_autotaunt");
444 BADCVAR("sv_curl_defaulturl");
445 BADCVAR("sv_defaultcharacter");
446 BADCVAR("sv_defaultcharacterskin");
447 BADCVAR("sv_defaultplayercolors");
448 BADCVAR("sv_defaultplayermodel");
449 BADCVAR("sv_defaultplayerskin");
450 BADCVAR("sv_maxidle");
451 BADCVAR("sv_maxrate");
453 BADCVAR("sv_public");
454 BADCVAR("sv_ready_restart");
455 BADCVAR("sv_status_privacy");
457 BADCVAR("sv_vote_call");
458 BADCVAR("sv_vote_commands");
459 BADCVAR("sv_vote_majority_factor");
460 BADCVAR("sv_vote_master");
461 BADCVAR("sv_vote_master_commands");
462 BADCVAR("sv_vote_master_password");
463 BADCVAR("sv_vote_simple_majority_factor");
464 BADCVAR("teamplay_mode");
465 BADCVAR("timelimit_override");
466 BADPREFIX("g_warmup_");
467 BADPREFIX("sv_info_");
468 BADPREFIX("sv_ready_restart_");
470 // mutators that announce themselves properly to the server browser
471 BADCVAR("g_instagib");
472 BADCVAR("g_new_toys");
474 BADCVAR("g_grappling_hook");
475 BADCVAR("g_jetpack");
483 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484 if(strlen(cvar_purechanges) > 16384)
486 cvar_purechanges = "// too many settings have been changed to show them here\n";
490 ++cvar_purechanges_count;
491 // WARNING: this variable is used for the server list
492 // NEVER dare to skip this code!
493 // Hacks to intentionally appearing as "pure server" even though you DO have
494 // modified settings may be punished by removal from the server list.
495 // You can do to the variables cvar_changes and cvar_purechanges all you want,
499 if(cvar_changes == "")
500 cvar_changes = "// this server runs at default server settings\n";
502 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503 cvar_changes = strzone(cvar_changes);
504 if(cvar_purechanges == "")
505 cvar_purechanges = "// this server runs at default gameplay settings\n";
507 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508 cvar_purechanges = strzone(cvar_purechanges);
511 void detect_maptype()
520 o.x += random() * (world.maxs.x - world.mins.x);
521 o.y += random() * (world.maxs.y - world.mins.y);
522 o.z += random() * (world.maxs.z - world.mins.z);
524 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525 if(trace_fraction == 1)
530 for(i = 0; i < 64; i += 4)
532 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533 if(trace_fraction == 1)
535 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
544 bool RandomSeed_Send(entity this, entity to, int sf)
546 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547 WriteShort(MSG_ENTITY, this.cnt);
550 void RandomSeed_Think(entity this)
552 this.cnt = bound(0, floor(random() * 65536), 65535);
553 this.nextthink = time + 5;
557 void RandomSeed_Spawn()
559 randomseed = new_pure(randomseed);
560 setthink(randomseed, RandomSeed_Think);
561 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
563 getthink(randomseed)(randomseed); // sets random seed and nextthink
566 spawnfunc(__init_dedicated_server)
568 // handler for _init/_init map (only for dedicated server initialization)
570 world_initialized = -1; // don't complain
572 cvar_string = cvar_string_normal;
573 cvar_set = cvar_set_normal;
575 delete_fn = remove_unsafely;
578 setthink(e, GotoFirstMap);
579 e.nextthink = time; // this is usually 1 at this point
581 e = new(info_player_deathmatch); // safeguard against player joining
583 // assign reflectively to avoid "assignment to world" warning
584 for (int i = 0, n = numentityfields(); i < n; ++i) {
585 string k = entityfieldname(i);
586 if (k == "classname") {
587 // safeguard against various stuff ;)
588 putentityfieldstring(i, this, "worldspawn");
593 // needs to be done so early because of the constants they create
596 static_init_precache();
598 IL_PUSH(g_spawnpoints, e); // just incase
601 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
604 void __init_dedicated_server_shutdown() {
608 STATIC_INIT_EARLY(maxclients)
611 for (entity head = nextent(NULL); head; head = nextent(head)) {
616 void Map_MarkAsRecent(string m);
617 float world_already_spawned;
619 void ClientInit_Spawn();
620 void WeaponStats_Init();
621 void WeaponStats_Shutdown();
622 spawnfunc(worldspawn)
624 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
626 bool wantrestart = false;
628 if (!server_is_dedicated)
630 // force unloading of server pk3 files when starting a listen server
631 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
632 // restore csqc_progname too
633 string expect = "csprogs.dat";
634 wantrestart = cvar_string_normal("csqc_progname") != expect;
635 cvar_set_normal("csqc_progname", expect);
639 // Try to use versioned csprogs from pk3
640 // Only ever use versioned csprogs.dat files on dedicated servers;
641 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
642 string pk3csprogs = "csprogs-" WATERMARK ".dat";
643 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
644 string select = "csprogs.dat";
645 if (fexists(pk3csprogs)) select = pk3csprogs;
646 if (cvar_string_normal("csqc_progname") != select)
648 cvar_set_normal("csqc_progname", select);
651 // Check for updates on startup
652 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
653 int sentinel = fopen("progs.txt", FILE_READ);
656 string switchversion = fgets(sentinel);
658 if (switchversion != "" && switchversion != WATERMARK)
660 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
661 // if it doesn't exist, assume either:
662 // a) the current program was overwritten
663 // b) this is a client only update
664 string newprogs = sprintf("progs-%s.dat", switchversion);
665 if (fexists(newprogs))
667 cvar_set_normal("sv_progs", newprogs);
670 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
671 if (fexists(newcsprogs))
673 cvar_set_normal("csqc_progname", newcsprogs);
681 LOG_INFOF("Restart requested");
682 changelevel(mapname);
683 // let initialization continue, shutdown depends on it
688 cvar_string = cvar_string_normal;
689 cvar_set = cvar_set_normal;
691 if(world_already_spawned)
692 error("world already spawned - you may have EXACTLY ONE worldspawn!");
693 world_already_spawned = true;
695 delete_fn = remove_safely; // during spawning, watch what you remove!
697 cvar_changes_init(); // do this very early now so it REALLY matches the server config
699 // needs to be done so early because of the constants they create
702 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
704 TemporaryDB = db_create();
709 // 1 FLICKER (first variety)
710 lightstyle(1, "mmnmmommommnonmmonqnmmo");
712 // 2 SLOW STRONG PULSE
713 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
715 // 3 CANDLE (first variety)
716 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
719 lightstyle(4, "mamamamamama");
722 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
724 // 6 FLICKER (second variety)
725 lightstyle(6, "nmonqnmomnmomomno");
727 // 7 CANDLE (second variety)
728 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
730 // 8 CANDLE (third variety)
731 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
733 // 9 SLOW STROBE (fourth variety)
734 lightstyle(9, "aaaaaaaazzzzzzzz");
736 // 10 FLUORESCENT FLICKER
737 lightstyle(10, "mmamammmmammamamaaamammma");
739 // 11 SLOW PULSE NOT FADE TO BLACK
740 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
742 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
747 if(autocvar_g_campaign)
750 Map_MarkAsRecent(mapname);
752 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
756 static_init_precache();
760 GameRules_limit_fallbacks();
762 if(warmup_limit == 0)
763 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
766 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
767 if(bot_waypoints_for_items == 1)
768 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
769 bot_waypoints_for_items = 0;
773 WaypointSprite_Init();
775 GameLogInit(); // prepare everything
777 // changing the logic generating it is okay. But:
778 // it HAS to stay <= 64 chars
779 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
780 if(autocvar_sv_eventlog)
782 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
783 matchid = strzone(s);
785 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
786 s = ":gameinfo:mutators:LIST";
788 MUTATOR_CALLHOOK(BuildMutatorsString, s);
789 s = M_ARGV(0, string);
791 // initialiation stuff, not good in the mutator system
792 if(!autocvar_g_use_ammunition)
793 s = strcat(s, ":no_use_ammunition");
795 // initialiation stuff, not good in the mutator system
796 if(autocvar_g_pickup_items == 0)
797 s = strcat(s, ":no_pickup_items");
798 if(autocvar_g_pickup_items > 0)
799 s = strcat(s, ":pickup_items");
801 // initialiation stuff, not good in the mutator system
802 if(autocvar_g_weaponarena != "0")
803 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
805 // TODO to mutator system
806 if(autocvar_g_norecoil)
807 s = strcat(s, ":norecoil");
809 // TODO to mutator system
810 if(autocvar_g_powerups == 0)
811 s = strcat(s, ":no_powerups");
812 if(autocvar_g_powerups > 0)
813 s = strcat(s, ":powerups");
816 GameLogEcho(":gameinfo:end");
819 matchid = strzone(ftos(random()));
821 cvar_set("nextmap", "");
825 if(autocvar_g_campaign)
831 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
833 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
835 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
839 while((s = fgets(fd)))
841 int l = tokenize_console(s);
846 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
847 LOG_INFO(" cdtrack ", argv(2));
849 else if(argv(0) == "fog")
851 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
852 LOG_INFO(" \"fog\" \"", s, "\"");
854 else if(argv(0) == "set")
856 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
857 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
859 else if(argv(0) != "//")
861 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
862 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
873 next_pingtime = time + 5;
877 // set up information replies for clients and server to use
878 maplist_reply = strzone(getmaplist());
879 lsmaps_reply = strzone(getlsmaps());
880 monsterlist_reply = strzone(getmonsterlist());
881 for(int i = 0; i < 10; ++i)
883 string s = getrecords(i);
885 records_reply[i] = strzone(s);
887 ladder_reply = strzone(getladder());
888 rankings_reply = strzone(getrankings());
893 PingPLReport_Spawn();
897 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
899 // fill sv_curl_serverpackages from .serverpackage files
900 if (autocvar_sv_curl_serverpackages_auto)
902 string s = "csprogs-" WATERMARK ".txt";
903 // remove automatically managed files from the list to prevent duplicates
904 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
906 string pkg = argv(i);
907 if (startsWith(pkg, "csprogs-")) continue;
908 if (endsWith(pkg, "-serverpackage.txt")) continue;
909 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
912 // add automatically managed files to the list
913 #define X(match) MACRO_BEGIN { \
914 int fd = search_begin(match, true, false); \
917 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
919 s = cons(s, search_getfilename(fd, i)); \
924 X("*-serverpackage.txt");
925 X("*.serverpackage");
927 cvar_set("sv_curl_serverpackages", s);
930 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
932 // physics/balance/config changes that count as mod
933 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
934 modname = cvar_string("g_mod_physics");
935 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
936 modname = cvar_string("g_mod_balance");
937 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
938 modname = cvar_string("g_mod_config");
939 // extra mutators that deserve to count as mod
940 MUTATOR_CALLHOOK(SetModname, modname);
941 modname = M_ARGV(0, string);
944 modname = strzone(modname);
946 WinningConditionHelper(this); // set worldstatus
948 world_initialized = 1;
949 __spawnfunc_spawn_all();
954 //makestatic (this); // Who the f___ did that?
960 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
968 float Map_Count, Map_Current;
969 string Map_Current_Name;
971 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
972 float GetMaplistPosition()
978 idx = autocvar_g_maplist_index;
985 for(pos = 0; pos < Map_Count; ++pos)
989 // resume normal maplist rotation if current map is not in g_maplist
993 float MapHasRightSize(string map)
996 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
997 if(autocvar_g_maplist_check_waypoints)
999 LOG_TRACE("checkwp "); LOG_TRACE(map);
1000 if(!fexists(strcat("maps/", map, ".waypoints")))
1002 LOG_TRACE(": no waypoints");
1005 LOG_TRACE(": has waypoints");
1008 // open map size restriction file
1009 LOG_TRACE("opensize "); LOG_TRACE(map);
1010 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1013 float mapmin, mapmax;
1014 LOG_TRACE(": ok, ");
1015 mapmin = stof(fgets(fh));
1016 mapmax = stof(fgets(fh));
1018 if(player_count < mapmin)
1020 LOG_TRACE("not enough");
1023 if(player_count > mapmax)
1025 LOG_TRACE("too many");
1028 LOG_TRACE("right size");
1031 LOG_TRACE(": not found");
1035 string Map_Filename(float position)
1037 return strcat("maps/", argv(position), ".bsp");
1040 void Map_MarkAsRecent(string m)
1042 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1045 float Map_IsRecent(string m)
1047 return strhasword(autocvar_g_maplist_mostrecent, m);
1050 float Map_Check(float position, float pass)
1054 map_next = argv(position);
1057 if(Map_IsRecent(map_next))
1060 filename = Map_Filename(position);
1061 if(MapInfo_CheckMap(map_next))
1065 if(MapHasRightSize(map_next))
1070 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1075 void Map_Goto_SetStr(string nextmapname)
1077 if(getmapname_stored != "")
1078 strunzone(getmapname_stored);
1079 if(nextmapname == "")
1080 getmapname_stored = "";
1082 getmapname_stored = strzone(nextmapname);
1085 void Map_Goto_SetFloat(float position)
1087 cvar_set("g_maplist_index", ftos(position));
1088 Map_Goto_SetStr(argv(position));
1091 void Map_Goto(float reinit)
1093 MapInfo_LoadMap(getmapname_stored, reinit);
1096 // return codes of map selectors:
1097 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1098 // -2 = permanent failure
1099 float() MaplistMethod_Iterate = // usual method
1103 LOG_TRACE("Trying MaplistMethod_Iterate");
1105 for(pass = 1; pass <= 2; ++pass)
1107 for(i = 1; i < Map_Count; ++i)
1110 mapindex = (i + Map_Current) % Map_Count;
1111 if(Map_Check(mapindex, pass))
1118 float() MaplistMethod_Repeat = // fallback method
1120 LOG_TRACE("Trying MaplistMethod_Repeat");
1122 if(Map_Check(Map_Current, 2))
1127 float() MaplistMethod_Random = // random map selection
1131 LOG_TRACE("Trying MaplistMethod_Random");
1135 for(i = 0; i <= imax; ++i)
1138 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1139 if(Map_Check(mapindex, 1))
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1149 float i, j, imax, insertpos;
1151 LOG_TRACE("Trying MaplistMethod_Shuffle");
1155 for(i = 0; i <= imax; ++i)
1159 // now reinsert this at another position
1160 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1161 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1162 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1163 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1165 // insert the current map there
1167 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1168 newlist = strcat(newlist, " ", argv(j));
1169 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1170 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1171 newlist = strcat(newlist, " ", argv(j));
1172 newlist = substring(newlist, 1, strlen(newlist) - 1);
1173 cvar_set("g_maplist", newlist);
1174 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1177 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1178 if(Map_Check(Map_Current, 1))
1186 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188 for (i = 0; i < Map_Count; ++i)
1189 if (Map_Check(i, 2))
1193 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1194 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1195 if(autocvar_g_maplist_shuffle)
1197 localcmd("\nmenu_cmd sync\n");
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201 error("empty maplist, cannot select a new map");
1202 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1204 if(Map_Current_Name)
1205 strunzone(Map_Current_Name);
1206 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1207 // this may or may not be correct, but who cares, in the worst case a map
1208 // isn't chosen in the first pass that should have been
1219 if(autocvar_g_maplist_shuffle > 0)
1220 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1223 if(autocvar_g_maplist_selectrandom)
1224 nextMap = MaplistMethod_Random();
1227 nextMap = MaplistMethod_Iterate();
1230 nextMap = MaplistMethod_Repeat();
1234 Map_Goto_SetFloat(nextMap);
1235 return getmapname_stored;
1241 float DoNextMapOverride(float reinit)
1243 if(autocvar_g_campaign)
1245 CampaignPostIntermission();
1246 alreadychangedlevel = true;
1249 if(autocvar_quit_when_empty)
1251 if(player_count <= currentbots)
1254 alreadychangedlevel = true;
1258 if(autocvar_quit_and_redirect != "")
1260 redirection_target = strzone(autocvar_quit_and_redirect);
1261 alreadychangedlevel = true;
1264 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1266 localcmd("restart\n");
1267 alreadychangedlevel = true;
1270 if(autocvar_nextmap != "")
1273 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1274 cvar_set("nextmap",m);
1276 if(!m || gametypevote)
1278 if(autocvar_sv_vote_gametype)
1284 if(MapInfo_CheckMap(m))
1288 alreadychangedlevel = true;
1292 if(!reinit && autocvar_lastlevel)
1294 cvar_settemp_restore();
1295 localcmd("set lastlevel 0\ntogglemenu 1\n");
1296 alreadychangedlevel = true;
1302 void GotoNextMap(float reinit)
1307 if (alreadychangedlevel)
1309 alreadychangedlevel = true;
1313 nextMap = GetNextMap();
1315 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1324 When the player presses attack or jump, change to the next level
1327 .float autoscreenshot;
1328 void IntermissionThink(entity this)
1330 FixIntermissionClient(this);
1332 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1333 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1335 if( (server_screenshot || client_screenshot)
1336 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1338 this.autoscreenshot = -1;
1339 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1343 if (time < intermission_exittime)
1346 if(!mapvote_initialized)
1347 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1357 Returns the entity to view from
1361 entity FindIntermission()
1366 // look for info_intermission first
1367 spot = find(NULL, classname, "info_intermission");
1369 { // pick a random one
1373 spot = find(spot, classname, "info_intermission");
1375 spot = find(spot, classname, "info_intermission");
1381 // then look for the start position
1382 spot = find(NULL, classname, "info_player_start");
1386 // testinfo_player_start is only found in regioned levels
1387 spot = find(NULL, classname, "testplayerstart");
1391 // then look for the start position
1392 spot = find(NULL, classname, "info_player_deathmatch");
1396 //objerror ("FindIntermission: no spot");
1402 ===============================================================================
1406 ===============================================================================
1409 void DumpStats(float final)
1418 to_console = autocvar_sv_logscores_console;
1419 to_eventlog = autocvar_sv_eventlog;
1420 to_file = autocvar_sv_logscores_file;
1424 to_console = true; // always print printstats replies
1425 to_eventlog = false; // but never print them to the event log
1429 if(autocvar_sv_eventlog_console)
1430 to_console = false; // otherwise we get the output twice
1436 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1446 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1450 fputs(file, strcat(s, "\n"));
1453 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1459 fputs(file, strcat(s, "\n"));
1461 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1462 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1463 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1464 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1465 s = strcat(s, ftos(it.team), ":");
1467 s = strcat(s, "spectator:");
1470 LOG_INFO(s, playername(it, false));
1472 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1474 fputs(file, strcat(s, playername(it, false), "\n"));
1479 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1485 fputs(file, strcat(s, "\n"));
1487 for(i = 1; i < 16; ++i)
1489 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1490 s = strcat(s, ":", ftos(i));
1496 fputs(file, strcat(s, "\n"));
1503 GameLogEcho(":end");
1506 fputs(file, ":end\n");
1511 void FixIntermissionClient(entity e)
1513 if(!e.autoscreenshot) // initial call
1515 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1517 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1518 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1520 .entity weaponentity = weaponentities[slot];
1521 if(e.(weaponentity))
1523 e.(weaponentity).effects = EF_NODRAW;
1524 if (e.(weaponentity).weaponchild)
1525 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1528 if(IS_REAL_CLIENT(e))
1530 stuffcmd(e, "\nscr_printspeed 1000000\n");
1531 RandomSelection_Init();
1532 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1533 RandomSelection_AddString(it, 1, 1);
1535 if (RandomSelection_chosen_string != "")
1537 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1540 WriteByte(MSG_ONE, SVC_INTERMISSION);
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1551 game_stopped = true;
1552 intermission_running = 1; // game over
1554 // enforce a wait time before allowing changelevel
1555 if(player_count > 0)
1556 intermission_exittime = time + autocvar_sv_mapchange_delay;
1558 intermission_exittime = -1;
1561 WriteByte (MSG_ALL, SVC_CDTRACK);
1562 WriteByte (MSG_ALL, 3);
1563 WriteByte (MSG_ALL, 3);
1564 // done in FixIntermission
1567 //pos = FindIntermission ();
1574 PlayerStats_GameReport(true);
1575 WeaponStats_Shutdown();
1577 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1579 if(autocvar_sv_eventlog)
1580 GameLogEcho(":gameover");
1584 FOREACH_CLIENT(IS_PLAYER(it), {
1585 FixIntermissionClient(it);
1587 bprint(playername(it, false), " ^7wins.\n");
1590 target_music_kill();
1592 if(autocvar_g_campaign)
1593 CampaignPreIntermission();
1595 MUTATOR_CALLHOOK(MatchEnd);
1597 localcmd("\nsv_hook_gameend\n");
1601 float InitiateSuddenDeath()
1603 // Check first whether normal overtimes could be added before initiating suddendeath mode
1604 // - for this timelimit_overtime needs to be >0 of course
1605 // - also check the winning condition calculated in the previous frame and only add normal overtime
1606 // again, if at the point at which timelimit would be extended again, still no winner was found
1607 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609 return 1; // need to call InitiateOvertime later
1613 if(!checkrules_suddendeathend)
1615 if(autocvar_g_campaign)
1616 checkrules_suddendeathend = time; // no suddendeath in campaign
1618 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619 if(g_race && !g_race_qualifying)
1620 race_StartCompleting();
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 ++checkrules_overtimesadded;
1629 //add one more overtime by simply extending the timelimit
1631 tl = autocvar_timelimit;
1632 tl += autocvar_timelimit_overtime;
1633 cvar_set("timelimit", ftos(tl));
1635 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 float GetWinningCode(float fraglimitreached, float equality)
1640 if(autocvar_g_campaign == 1)
1641 if(fraglimitreached)
1648 if(fraglimitreached)
1649 return WINNING_STARTSUDDENDEATHOVERTIME;
1651 return WINNING_NEVER;
1653 if(fraglimitreached)
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1662 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1665 // set the .winning flag for those players with a given field value
1666 void AddWinners(.float field, float value)
1668 FOREACH_CLIENT(IS_PLAYER(it), {
1669 if(it.(field) == value)
1674 // clear the .winning flags
1677 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1680 void ShuffleMaplist()
1682 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1686 float WinningCondition_Scores(float limit, float leadlimit)
1690 // TODO make everything use THIS winning condition (except LMS)
1691 WinningConditionHelper(NULL);
1695 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1696 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1697 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1698 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1702 if(WinningConditionHelper_winner)
1703 WinningConditionHelper_winner.winning = 1;
1704 if(WinningConditionHelper_winnerteam >= 0)
1705 SetWinners(team, WinningConditionHelper_winnerteam);
1707 if(WinningConditionHelper_lowerisbetter)
1709 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1710 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1714 if(WinningConditionHelper_zeroisworst)
1715 leadlimit = 0; // not supported in this mode
1717 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1718 // these modes always score in increments of 1, thus this makes sense
1720 if(leaderfrags != WinningConditionHelper_topscore)
1722 leaderfrags = WinningConditionHelper_topscore;
1725 if (leaderfrags == limit - 1)
1726 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1727 else if (leaderfrags == limit - 2)
1728 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1729 else if (leaderfrags == limit - 3)
1730 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1734 limitreached = false;
1736 if(WinningConditionHelper_topscore >= limit)
1737 limitreached = true;
1740 float leadlimitreached;
1741 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1742 if(autocvar_leadlimit_and_fraglimit)
1743 limitreached = (limitreached && leadlimitreached);
1745 limitreached = (limitreached || leadlimitreached);
1749 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1751 return GetWinningCode(
1752 WinningConditionHelper_topscore && limitreached,
1753 WinningConditionHelper_equality
1757 float WinningCondition_RanOutOfSpawns()
1759 if(have_team_spawns <= 0)
1762 if(!autocvar_g_spawn_useallspawns)
1765 if(!some_spawn_has_been_used)
1768 team1_score = team2_score = team3_score = team4_score = 0;
1770 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1773 case NUM_TEAM_1: team1_score = 1; break;
1774 case NUM_TEAM_2: team2_score = 1; break;
1775 case NUM_TEAM_3: team3_score = 1; break;
1776 case NUM_TEAM_4: team4_score = 1; break;
1780 IL_EACH(g_spawnpoints, true,
1784 case NUM_TEAM_1: team1_score = 1; break;
1785 case NUM_TEAM_2: team2_score = 1; break;
1786 case NUM_TEAM_3: team3_score = 1; break;
1787 case NUM_TEAM_4: team4_score = 1; break;
1792 if(team1_score + team2_score + team3_score + team4_score == 0)
1794 checkrules_equality = true;
1797 else if(team1_score + team2_score + team3_score + team4_score == 1)
1802 else if(team2_score)
1804 else if(team3_score)
1806 else // if(team4_score)
1808 CheckAllowedTeams(NULL);
1809 for(i = 0; i < MAX_TEAMSCORE; ++i)
1811 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1812 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1813 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1814 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1817 AddWinners(team, t);
1828 Exit deathmatch games upon conditions
1831 void CheckRules_World()
1842 if (intermission_running) // someone else quit the game already
1844 if(player_count == 0) // Nobody there? Then let's go to the next map
1846 // this will actually check the player count in the next frame
1847 // again, but this shouldn't hurt
1851 timelimit = autocvar_timelimit * 60;
1852 fraglimit = autocvar_fraglimit;
1853 leadlimit = autocvar_leadlimit;
1855 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1858 timelimit = 0; // timelimit is not made for warmup
1860 fraglimit = 0; // no fraglimit for now
1861 leadlimit = 0; // no leadlimit for now
1866 timelimit += game_starttime;
1868 else if (timelimit < 0)
1878 if(timelimit > game_starttime)
1879 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1881 game_completion_ratio = 0;
1883 if(checkrules_suddendeathend)
1885 if(!checkrules_suddendeathwarning)
1887 checkrules_suddendeathwarning = true;
1888 if(g_race && !g_race_qualifying)
1889 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1891 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1896 if (timelimit && time >= timelimit)
1898 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1901 float playerswithlaps;
1903 totalplayers = playerswithlaps = readyplayers = 0;
1904 FOREACH_CLIENT(IS_PLAYER(it), {
1906 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1912 // at least 2 of the players have completed a lap: start the RACE
1913 // otherwise, the players should end the qualifying on their own
1914 if(readyplayers || playerswithlaps >= 2)
1916 checkrules_suddendeathend = 0;
1917 ReadyRestart(); // go to race
1921 wantovertime |= InitiateSuddenDeath();
1924 wantovertime |= InitiateSuddenDeath();
1928 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1934 int checkrules_status = WinningCondition_RanOutOfSpawns();
1935 if(checkrules_status == WINNING_YES)
1936 bprint("Hey! Someone ran out of spawns!\n");
1937 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1938 checkrules_status = M_ARGV(0, float);
1940 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1942 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1944 checkrules_status = WINNING_NEVER;
1945 checkrules_overtimesadded = -1;
1946 wantovertime |= InitiateSuddenDeath();
1949 if(checkrules_status == WINNING_NEVER)
1950 // equality cases! Nobody wins if the overtime ends in a draw.
1955 if(checkrules_status == WINNING_NEVER)
1958 checkrules_status = WINNING_YES;
1961 if(checkrules_suddendeathend)
1962 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1963 checkrules_status = WINNING_YES;
1965 if(checkrules_status == WINNING_YES)
1967 //print("WINNING\n");
1972 string GotoMap(string m)
1974 m = GameTypeVote_MapInfo_FixName(m);
1976 return "The map you suggested is not available on this server.";
1977 if (!autocvar_sv_vote_gametype)
1978 if(!MapInfo_CheckMap(m))
1979 return "The map you suggested does not support the current game mode.";
1980 cvar_set("nextmap", m);
1981 cvar_set("timelimit", "-1");
1982 if(mapvote_initialized || alreadychangedlevel)
1984 if(DoNextMapOverride(0))
1985 return "Map switch initiated.";
1987 return "Hm... no. For some reason I like THIS map more.";
1990 return "Map switch will happen after scoreboard.";
1993 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1994 void RunThink(entity this)
1996 // don't let things stay in the past.
1997 // it is possible to start that way by a trigger with a local time.
1998 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2001 float oldtime = time; // do we need to save this?
2003 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2005 time = max(oldtime, this.nextthink);
2009 getthink(this)(this);
2010 // mods often set nextthink to time to cause a think every frame,
2011 // we don't want to loop in that case, so exit if the new nextthink is
2012 // <= the time the qc was told, also exit if it is past the end of the
2014 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2021 bool autocvar_sv_freezenonclients;
2022 bool autocvar_sv_gameplayfix_delayprojectiles;
2023 void Physics_Frame()
2025 if(autocvar_sv_freezenonclients)
2028 FOREACH_ENTITY_FLOAT(pure_data, false,
2030 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2033 //set_movetype(it, it.move_movetype);
2034 // inline the set_movetype function, since this is called a lot
2035 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2037 if(it.move_movetype == MOVETYPE_NONE)
2040 if(it.move_qcphysics)
2041 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2043 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2045 // handle thinking here
2046 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2051 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2054 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2056 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2058 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2062 void systems_update();
2065 anticheat_endframe();
2069 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2070 entity e = IS_SPEC(it) ? it.enemy : it;
2071 if (e.typehitsound) {
2072 it.typehit_time = time;
2073 } else if (e.killsound) {
2074 it.kill_time = time;
2075 } else if (e.damage_dealt) {
2077 it.damage_dealt_total += ceil(e.damage_dealt);
2080 // add 1 frametime because after this, engine SV_Physics
2081 // increases time by a frametime and then networks the frame
2082 // add another frametime because client shows everything with
2083 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2085 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2086 FOREACH_CLIENT(true, {
2087 it.typehitsound = false;
2088 it.damage_dealt = 0;
2089 it.killsound = false;
2090 antilag_record(it, CS(it), altime);
2092 IL_EACH(g_monsters, true,
2094 antilag_record(it, it, altime);
2096 IL_EACH(g_projectiles, it.classname == "nade",
2098 antilag_record(it, it, altime);
2107 * returns true if redirecting
2109 float redirection_timeout;
2110 float redirection_nextthink;
2111 float RedirectionThink()
2113 float clients_found;
2115 if(redirection_target == "")
2118 if(!redirection_timeout)
2120 cvar_set("sv_public", "-2");
2121 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2122 if(redirection_target == "self")
2123 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2125 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2128 if(time < redirection_nextthink)
2131 redirection_nextthink = time + 1;
2134 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2136 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2137 if(redirection_target == "self")
2138 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2140 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2144 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2146 if(time > redirection_timeout || clients_found == 0)
2147 localcmd("\nwait; wait; wait; quit\n");
2152 void TargetMusic_RestoreGame();
2155 // Loaded from a save game
2156 // some things then break, so let's work around them...
2158 // Progs DB (capture records)
2159 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2163 MapInfo_Enumerate();
2164 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2167 TargetMusic_RestoreGame();
2174 if(world_initialized > 0)
2176 world_initialized = 0;
2177 LOG_TRACE("Saving persistent data...");
2180 // playerstats with unfinished match
2181 PlayerStats_GameReport(false);
2183 if(!cheatcount_total)
2185 if(autocvar_sv_db_saveasdump)
2186 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2188 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2190 if(autocvar_developer)
2192 if(autocvar_sv_db_saveasdump)
2193 db_dump(TemporaryDB, "server-temp.db");
2195 db_save(TemporaryDB, "server-temp.db");
2197 CheatShutdown(); // must be after cheatcount check
2198 db_close(ServerProgsDB);
2199 db_close(TemporaryDB);
2200 LOG_TRACE("Saving persistent data... done!");
2201 // tell the bot system the game is ending now
2204 WeaponStats_Shutdown();
2207 else if(world_initialized == 0)
2209 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2213 __init_dedicated_server_shutdown();