4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "../common/constants.qh"
7 #include "../common/stats.qh"
8 #include "../common/teams.qh"
9 #include "../common/util.qh"
10 #include "../common/monsters/sv_monsters.qh"
11 #include "../common/weapons/weapons.qh"
12 #include "weapons/weaponstats.qh"
13 #include "autocvars.qh"
14 #include "constants.qh"
16 #include "../common/notifications.qh"
17 #include "mutators/mutators_include.qh"
18 #include "campaign.qh"
19 #include "../common/mapinfo.qh"
20 #include "command/common.qh"
21 #include "command/vote.qh"
22 #include "command/getreplies.qh"
23 #include "command/sv_cmd.qh"
24 #include "anticheat.qh"
26 #include "../common/playerstats.qh"
29 #include "mapvoting.qh"
36 const float LATENCY_THINKRATE = 10;
41 void PingPLReport_Think()
46 delta = 3 / maxclients;
47 if(delta < sys_frametime)
49 self.nextthink = time + delta;
51 e = edict_num(self.cnt + 1);
54 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
55 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
56 WriteByte(MSG_BROADCAST, self.cnt);
57 WriteShort(MSG_BROADCAST, max(1, e.ping));
58 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61 // record latency times for clients throughout the match so we can report it to playerstats
62 if(time > (e.latency_time + LATENCY_THINKRATE))
64 e.latency_sum += e.ping;
66 e.latency_time = time;
67 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
72 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
73 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = spawn();
84 pingplreport.classname = "pingplreport";
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void GotoNextMap(float reinit);
95 void ShuffleMaplist();
96 float(float reinit) DoNextMapOverride;
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADPREFIX("sv_world");
198 BADPREFIX("scoreboard_");
199 BADPREFIX("g_campaign");
200 BADPREFIX("g_waypointsprite_");
206 BADPREFIX("net_slist_");
212 BADPREFIX("sensitivity");
213 BADPREFIX("userbind");
216 BADPREFIX("crosshair");
217 BADCVAR("mod_q3bsp_lightmapmergepower");
218 BADCVAR("mod_q3bsp_nolightmaps");
220 BADCVAR("mastervolume");
222 BADCVAR("bgmvolume");
225 BADCVAR("developer");
226 BADCVAR("log_dest_udp");
227 BADCVAR("net_address");
228 BADCVAR("net_address_ipv6");
230 BADCVAR("savedgamecfg");
231 BADCVAR("serverconfig");
232 BADCVAR("sv_autoscreenshot");
233 BADCVAR("sv_heartbeatperiod");
234 BADCVAR("sv_vote_master_password");
235 BADCVAR("sys_colortranslation");
236 BADCVAR("sys_specialcharactertranslation");
237 BADCVAR("timeformat");
238 BADCVAR("timestamps");
239 BADPREFIX("developer_");
241 BADPREFIX("g_banned_list");
242 BADPREFIX("g_chat_flood_");
243 BADPREFIX("g_ghost_items");
244 BADPREFIX("g_playerstats_");
245 BADPREFIX("g_respawn_ghosts");
246 BADPREFIX("g_voice_flood_");
247 BADPREFIX("log_file");
249 BADPREFIX("sv_allowdownloads");
250 BADPREFIX("sv_autodemo");
251 BADPREFIX("sv_curl_");
252 BADPREFIX("sv_eventlog");
253 BADPREFIX("sv_logscores_");
254 BADPREFIX("sv_master");
255 BADPREFIX("sv_weaponstats_");
256 BADPREFIX("sv_waypointsprite_");
257 BADCVAR("rescan_pending");
259 // these can contain player IDs, so better hide
260 BADPREFIX("g_forced_team_");
263 BADCVAR("fraglimit");
264 BADCVAR("g_assault");
266 BADCVAR("g_ca_teams");
270 BADCVAR("g_domination");
271 BADCVAR("g_domination_default_teams");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_keepaway");
275 BADCVAR("g_keyhunt");
276 BADCVAR("g_keyhunt_teams");
278 BADCVAR("g_nexball");
279 BADCVAR("g_onslaught");
281 BADCVAR("g_race_qualifying_timelimit");
283 BADCVAR("g_tdm_teams");
284 BADCVAR("leadlimit");
287 BADCVAR("timelimit");
291 BADCVAR("g_maplist");
292 BADCVAR("g_maplist_mostrecent");
296 d = cvar_defstring(k);
302 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
303 if(strlen(cvar_changes) > 16384)
305 cvar_changes = "// too many settings have been changed to show them here\n";
310 // now check if the changes are actually gameplay relevant
312 // does nothing visible
313 BADCVAR("captureleadlimit_override");
314 BADCVAR("g_balance_kill_delay");
315 BADCVAR("g_ca_point_leadlimit");
316 BADCVAR("g_ctf_captimerecord_always");
317 BADCVAR("g_ctf_flag_glowtrails");
318 BADCVAR("g_ctf_flag_pickup_verbosename");
319 BADCVAR("g_domination_point_leadlimit");
320 BADCVAR("g_forced_respawn");
321 BADCVAR("g_keyhunt_point_leadlimit");
323 BADCVAR("g_nexball_goalleadlimit");
324 BADCVAR("leadlimit_and_fraglimit");
325 BADCVAR("leadlimit_override");
327 BADCVAR("sv_allow_fullbright");
328 BADCVAR("sv_checkforpacketsduringsleep");
329 BADCVAR("sv_fraginfo");
330 BADCVAR("sv_timeout");
331 BADPREFIX("sv_timeout_");
332 BADPREFIX("crypto_");
333 BADPREFIX("g_chat_");
334 BADPREFIX("g_ctf_captimerecord_");
335 BADPREFIX("g_maplist_votable_");
339 BADPREFIX("sv_cullentities_");
340 BADPREFIX("sv_fraginfo_");
341 BADPREFIX("sv_maxidle_");
342 BADPREFIX("sv_vote_");
343 BADPREFIX("timelimit_");
344 BADCVAR("gameversion");
345 BADPREFIX("gameversion_");
346 BADCVAR("sv_namechangetimer");
348 // allowed changes to server admins (please sync this to server.cfg)
352 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
354 // yes, this does contain some redundant stuff, don't really care
355 BADCVAR("bot_config_file");
356 BADCVAR("bot_number");
357 BADCVAR("bot_prefix");
358 BADCVAR("bot_suffix");
359 BADCVAR("capturelimit_override");
360 BADCVAR("fraglimit_override");
362 BADCVAR("g_antilag");
363 BADCVAR("g_balance_teams");
364 BADCVAR("g_balance_teams_prevent_imbalance");
365 BADCVAR("g_balance_teams_scorefactor");
366 BADCVAR("g_ban_sync_trusted_servers");
367 BADCVAR("g_ban_sync_uri");
368 BADCVAR("g_ca_teams_override");
369 BADCVAR("g_ctf_ignore_frags");
370 BADCVAR("g_domination_point_limit");
371 BADCVAR("g_freezetag_teams_override");
372 BADCVAR("g_friendlyfire");
373 BADCVAR("g_fullbrightitems");
374 BADCVAR("g_fullbrightplayers");
375 BADCVAR("g_keyhunt_point_limit");
376 BADCVAR("g_keyhunt_teams_override");
377 BADCVAR("g_lms_lives_override");
378 BADCVAR("g_maplist");
379 BADCVAR("g_maplist_check_waypoints");
380 BADCVAR("g_maplist_mostrecent_count");
381 BADCVAR("g_maplist_shuffle");
382 BADCVAR("g_maplist_votable");
383 BADCVAR("g_maplist_votable_abstain");
384 BADCVAR("g_maplist_votable_nodetail");
385 BADCVAR("g_maplist_votable_suggestions");
386 BADCVAR("g_maxplayers");
387 BADCVAR("g_mirrordamage");
388 BADCVAR("g_nexball_goallimit");
389 BADCVAR("g_powerups");
390 BADCVAR("g_start_delay");
392 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
395 BADCVAR("maxplayers");
396 BADCVAR("minplayers");
397 BADCVAR("net_address");
399 BADCVAR("rcon_password");
400 BADCVAR("rcon_restricted_commands");
401 BADCVAR("rcon_restricted_password");
403 BADCVAR("sv_adminnick");
404 BADCVAR("sv_autoscreenshot");
405 BADCVAR("sv_autotaunt");
406 BADCVAR("sv_curl_defaulturl");
407 BADCVAR("sv_defaultcharacter");
408 BADCVAR("sv_defaultplayercolors");
409 BADCVAR("sv_defaultplayermodel");
410 BADCVAR("sv_defaultplayerskin");
411 BADCVAR("sv_maxidle");
412 BADCVAR("sv_maxrate");
414 BADCVAR("sv_public");
415 BADCVAR("sv_ready_restart");
416 BADCVAR("sv_status_privacy");
418 BADCVAR("sv_vote_call");
419 BADCVAR("sv_vote_commands");
420 BADCVAR("sv_vote_majority_factor");
421 BADCVAR("sv_vote_master");
422 BADCVAR("sv_vote_master_commands");
423 BADCVAR("sv_vote_master_password");
424 BADCVAR("sv_vote_simple_majority_factor");
425 BADCVAR("teamplay_mode");
426 BADCVAR("timelimit_override");
427 BADCVAR("g_spawnshieldtime");
428 BADPREFIX("g_warmup_");
429 BADPREFIX("sv_ready_restart_");
431 // mutators that announce themselves properly to the server browser
432 BADCVAR("g_instagib");
433 BADCVAR("g_new_toys");
435 BADCVAR("g_grappling_hook");
436 BADCVAR("g_jetpack");
443 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444 if(strlen(cvar_purechanges) > 16384)
446 cvar_purechanges = "// too many settings have been changed to show them here\n";
450 ++cvar_purechanges_count;
451 // WARNING: this variable is used for the server list
452 // NEVER dare to skip this code!
453 // Hacks to intentionally appearing as "pure server" even though you DO have
454 // modified settings may be punished by removal from the server list.
455 // You can do to the variables cvar_changes and cvar_purechanges all you want,
459 if(cvar_changes == "")
460 cvar_changes = "// this server runs at default server settings\n";
462 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463 cvar_changes = strzone(cvar_changes);
464 if(cvar_purechanges == "")
465 cvar_purechanges = "// this server runs at default gameplay settings\n";
467 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468 cvar_purechanges = strzone(cvar_purechanges);
471 void detect_maptype()
480 o.x += random() * (world.maxs.x - world.mins.x);
481 o.y += random() * (world.maxs.y - world.mins.y);
482 o.z += random() * (world.maxs.z - world.mins.z);
484 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
490 for(i = 0; i < 64; i += 4)
492 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493 if(trace_fraction == 1)
495 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
504 float RandomSeed_Send(entity to, float sf)
506 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507 WriteShort(MSG_ENTITY, self.cnt);
510 void RandomSeed_Think()
512 self.cnt = bound(0, floor(random() * 65536), 65535);
513 self.nextthink = time + 5;
517 void RandomSeed_Spawn()
519 randomseed = spawn();
520 randomseed.think = RandomSeed_Think;
521 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
526 self.think(); // sets random seed and nextthink
530 void spawnfunc___init_dedicated_server(void)
532 // handler for _init/_init map (only for dedicated server initialization)
534 world_initialized = -1; // don't complain
536 cvar_string = cvar_string_normal;
537 cvar_set = cvar_set_normal;
539 remove = remove_unsafely;
543 e.think = GotoFirstMap;
544 e.nextthink = time; // this is usually 1 at this point
547 e.classname = "info_player_deathmatch"; // safeguard against player joining
549 self.classname = "worldspawn"; // safeguard against various stuff ;)
551 // needs to be done so early because of the constants they create
552 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
553 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
554 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
555 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
556 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
557 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
560 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 void Map_MarkAsRecent(string m);
564 float world_already_spawned;
566 void ClientInit_Spawn();
567 void WeaponStats_Init();
568 void WeaponStats_Shutdown();
569 void spawnfunc_worldspawn (void)
571 float fd, l, i, j, n;
575 cvar_string = cvar_string_normal;
576 cvar_set = cvar_set_normal;
578 if(world_already_spawned)
579 error("world already spawned - you may have EXACTLY ONE worldspawn!");
580 world_already_spawned = true;
582 remove = remove_safely; // during spawning, watch what you remove!
584 cvar_changes_init(); // do this very early now so it REALLY matches the server config
586 compressShortVector_init();
589 head = nextent(world);
594 head = nextent(head);
597 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
599 // needs to be done so early because of the constants they create
600 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
602 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
603 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
604 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
605 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
607 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609 TemporaryDB = db_create();
614 // 1 FLICKER (first variety)
615 lightstyle(1, "mmnmmommommnonmmonqnmmo");
617 // 2 SLOW STRONG PULSE
618 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620 // 3 CANDLE (first variety)
621 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
624 lightstyle(4, "mamamamamama");
627 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629 // 6 FLICKER (second variety)
630 lightstyle(6, "nmonqnmomnmomomno");
632 // 7 CANDLE (second variety)
633 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635 // 8 CANDLE (third variety)
636 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638 // 9 SLOW STROBE (fourth variety)
639 lightstyle(9, "aaaaaaaazzzzzzzz");
641 // 10 FLUORESCENT FLICKER
642 lightstyle(10, "mmamammmmammamamaaamammma");
644 // 11 SLOW PULSE NOT FADE TO BLACK
645 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
652 if(autocvar_g_campaign)
655 Map_MarkAsRecent(mapname);
657 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
659 precache_model ("null"); // we need this one before InitGameplayMode
665 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
666 if(bot_waypoints_for_items == 1)
667 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
668 bot_waypoints_for_items = 0;
672 WaypointSprite_Init();
674 GameLogInit(); // prepare everything
676 // changing the logic generating it is okay. But:
677 // it HAS to stay <= 64 chars
678 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
679 if(autocvar_sv_eventlog)
681 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
682 matchid = strzone(s);
684 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
685 s = ":gameinfo:mutators:LIST";
688 MUTATOR_CALLHOOK(BuildMutatorsString);
691 // simple, probably not good in the mutator system
692 if(autocvar_g_grappling_hook)
693 s = strcat(s, ":grappling_hook");
695 // initialiation stuff, not good in the mutator system
696 if(!autocvar_g_use_ammunition)
697 s = strcat(s, ":no_use_ammunition");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_pickup_items == 0)
701 s = strcat(s, ":no_pickup_items");
702 if(autocvar_g_pickup_items > 0)
703 s = strcat(s, ":pickup_items");
705 // initialiation stuff, not good in the mutator system
706 if(autocvar_g_weaponarena != "0")
707 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
709 // TODO to mutator system
710 if(autocvar_g_norecoil)
711 s = strcat(s, ":norecoil");
713 // TODO to mutator system
714 if(autocvar_g_powerups == 0)
715 s = strcat(s, ":no_powerups");
716 if(autocvar_g_powerups > 0)
717 s = strcat(s, ":powerups");
720 GameLogEcho(":gameinfo:end");
723 matchid = strzone(ftos(random()));
725 cvar_set("nextmap", "");
729 if(autocvar_g_campaign)
735 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
737 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
739 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742 while((s = fgets(fd)))
744 l = tokenize_console(s);
749 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
750 print(" cdtrack ", argv(2), "\n");
752 else if(argv(0) == "fog")
754 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
755 print(" \"fog\" \"", s, "\"\n");
757 else if(argv(0) == "set")
759 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
762 else if(argv(0) != "//")
764 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
765 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
776 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
777 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
778 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
779 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
782 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
783 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
784 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
785 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
786 addstat(STAT_FUEL, AS_INT, ammo_fuel);
787 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
788 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
789 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
790 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
791 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
792 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
793 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
794 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
795 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
796 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
798 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
799 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
801 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
803 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
806 addstat(STAT_FROZEN, AS_INT, frozen);
807 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
809 // g_movementspeed hack
810 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
811 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
812 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
813 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
816 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
817 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
820 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
821 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
824 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
826 next_pingtime = time + 5;
830 // set up information replies for clients and server to use
831 maplist_reply = strzone(getmaplist());
832 lsmaps_reply = strzone(getlsmaps());
833 monsterlist_reply = strzone(getmonsterlist());
834 for(i = 0; i < 10; ++i)
838 records_reply[i] = strzone(s);
840 ladder_reply = strzone(getladder());
841 rankings_reply = strzone(getrankings());
846 PingPLReport_Spawn();
850 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
852 // fill sv_curl_serverpackages from .serverpackage files
853 if(autocvar_sv_curl_serverpackages_auto)
856 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
857 for(i = 0; i < n; ++i)
858 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
859 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
860 s = strcat(s, " ", argv(i));
861 fd = search_begin("*-serverpackage.txt", true, false);
864 j = search_getsize(fd);
865 for(i = 0; i < j; ++i)
866 s = strcat(s, " ", search_getfilename(fd, i));
869 fd = search_begin("*.serverpackage", true, false);
872 j = search_getsize(fd);
873 for(i = 0; i < j; ++i)
874 s = strcat(s, " ", search_getfilename(fd, i));
877 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
880 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
882 // physics/balance/config changes that count as mod
883 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
884 modname = cvar_string("g_mod_physics");
885 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
886 modname = cvar_string("g_mod_balance");
887 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
888 modname = cvar_string("g_mod_config");
889 // extra mutators that deserve to count as mod
890 MUTATOR_CALLHOOK(SetModname);
893 modname = strzone(modname);
895 WinningConditionHelper(); // set worldstatus
897 world_initialized = 1;
900 void spawnfunc_light (void)
902 //makestatic (self); // Who the f___ did that?
908 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
916 float Map_Count, Map_Current;
917 string Map_Current_Name;
919 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
920 float GetMaplistPosition()
926 idx = autocvar_g_maplist_index;
933 for(pos = 0; pos < Map_Count; ++pos)
937 // resume normal maplist rotation if current map is not in g_maplist
941 float MapHasRightSize(string map)
944 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
945 if(autocvar_g_maplist_check_waypoints)
947 dprint("checkwp "); dprint(map);
948 if(!fexists(strcat("maps/", map, ".waypoints")))
950 dprint(": no waypoints\n");
953 dprint(": has waypoints\n");
956 // open map size restriction file
957 dprint("opensize "); dprint(map);
958 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
961 float mapmin, mapmax;
963 mapmin = stof(fgets(fh));
964 mapmax = stof(fgets(fh));
966 if(player_count < mapmin)
968 dprint("not enough\n");
971 if(player_count > mapmax)
973 dprint("too many\n");
976 dprint("right size\n");
979 dprint(": not found\n");
983 string Map_Filename(float position)
985 return strcat("maps/", argv(position), ".bsp");
988 string strwords(string s, float w)
991 for(endpos = 0; w && endpos >= 0; --w)
992 endpos = strstrofs(s, " ", endpos + 1);
996 return substring(s, 0, endpos);
999 float strhasword(string s, string w)
1001 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1004 void Map_MarkAsRecent(string m)
1006 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1009 float Map_IsRecent(string m)
1011 return strhasword(autocvar_g_maplist_mostrecent, m);
1014 float Map_Check(float position, float pass)
1018 map_next = argv(position);
1021 if(Map_IsRecent(map_next))
1024 filename = Map_Filename(position);
1025 if(MapInfo_CheckMap(map_next))
1029 if(MapHasRightSize(map_next))
1034 dprint( "Couldn't select '", filename, "'..\n" );
1039 void Map_Goto_SetStr(string nextmapname)
1041 if(getmapname_stored != "")
1042 strunzone(getmapname_stored);
1043 if(nextmapname == "")
1044 getmapname_stored = "";
1046 getmapname_stored = strzone(nextmapname);
1049 void Map_Goto_SetFloat(float position)
1051 cvar_set("g_maplist_index", ftos(position));
1052 Map_Goto_SetStr(argv(position));
1055 void Map_Goto(float reinit)
1057 MapInfo_LoadMap(getmapname_stored, reinit);
1060 // return codes of map selectors:
1061 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1062 // -2 = permanent failure
1063 float() MaplistMethod_Iterate = // usual method
1067 dprint("Trying MaplistMethod_Iterate\n");
1069 for(pass = 1; pass <= 2; ++pass)
1071 for(i = 1; i < Map_Count; ++i)
1074 mapindex = (i + Map_Current) % Map_Count;
1075 if(Map_Check(mapindex, pass))
1082 float() MaplistMethod_Repeat = // fallback method
1084 dprint("Trying MaplistMethod_Repeat\n");
1086 if(Map_Check(Map_Current, 2))
1091 float() MaplistMethod_Random = // random map selection
1095 dprint("Trying MaplistMethod_Random\n");
1099 for(i = 0; i <= imax; ++i)
1102 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1103 if(Map_Check(mapindex, 1))
1109 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1110 // the exponent sets a bias on the map selection:
1111 // the higher the exponent, the less likely "shortly repeated" same maps are
1113 float i, j, imax, insertpos;
1115 dprint("Trying MaplistMethod_Shuffle\n");
1119 for(i = 0; i <= imax; ++i)
1123 // now reinsert this at another position
1124 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1125 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1126 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1127 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1129 // insert the current map there
1131 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1132 newlist = strcat(newlist, " ", argv(j));
1133 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1134 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1135 newlist = strcat(newlist, " ", argv(j));
1136 newlist = substring(newlist, 1, strlen(newlist) - 1);
1137 cvar_set("g_maplist", newlist);
1138 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1141 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1142 if(Map_Check(Map_Current, 1))
1150 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152 for (i = 0; i < Map_Count; ++i)
1153 if (Map_Check(i, 2))
1157 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1158 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1159 if(autocvar_g_maplist_shuffle)
1161 localcmd("\nmenu_cmd sync\n");
1162 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165 error("empty maplist, cannot select a new map");
1166 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1168 if(Map_Current_Name)
1169 strunzone(Map_Current_Name);
1170 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1171 // this may or may not be correct, but who cares, in the worst case a map
1172 // isn't chosen in the first pass that should have been
1183 if(autocvar_g_maplist_shuffle > 0)
1184 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1187 if(autocvar_g_maplist_selectrandom)
1188 nextMap = MaplistMethod_Random();
1191 nextMap = MaplistMethod_Iterate();
1194 nextMap = MaplistMethod_Repeat();
1198 Map_Goto_SetFloat(nextMap);
1199 return getmapname_stored;
1205 float DoNextMapOverride(float reinit)
1207 if(autocvar_g_campaign)
1209 CampaignPostIntermission();
1210 alreadychangedlevel = true;
1213 if(autocvar_quit_when_empty)
1215 if(player_count <= currentbots)
1218 alreadychangedlevel = true;
1222 if(autocvar_quit_and_redirect != "")
1224 redirection_target = strzone(autocvar_quit_and_redirect);
1225 alreadychangedlevel = true;
1228 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1230 localcmd("restart\n");
1231 alreadychangedlevel = true;
1234 if(autocvar_nextmap != "")
1237 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1238 cvar_set("nextmap",m);
1240 if(!m || gametypevote)
1242 if(autocvar_sv_vote_gametype)
1248 if(MapInfo_CheckMap(m))
1252 alreadychangedlevel = true;
1256 if(!reinit && autocvar_lastlevel)
1258 cvar_settemp_restore();
1259 localcmd("set lastlevel 0\ntogglemenu 1\n");
1260 alreadychangedlevel = true;
1266 void GotoNextMap(float reinit)
1271 if (alreadychangedlevel)
1273 alreadychangedlevel = true;
1277 nextMap = GetNextMap();
1279 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1288 When the player presses attack or jump, change to the next level
1291 .float autoscreenshot;
1292 void IntermissionThink()
1294 FixIntermissionClient(self);
1296 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1297 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1299 if( (server_screenshot || client_screenshot)
1300 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1302 self.autoscreenshot = -1;
1303 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1307 if (time < intermission_exittime)
1310 if(!mapvote_initialized)
1311 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1321 Returns the entity to view from
1325 entity FindIntermission()
1330 // look for info_intermission first
1331 spot = find (world, classname, "info_intermission");
1333 { // pick a random one
1337 spot = find (spot, classname, "info_intermission");
1339 spot = find (spot, classname, "info_intermission");
1345 // then look for the start position
1346 spot = find (world, classname, "info_player_start");
1350 // testinfo_player_start is only found in regioned levels
1351 spot = find (world, classname, "testplayerstart");
1355 // then look for the start position
1356 spot = find (world, classname, "info_player_deathmatch");
1360 //objerror ("FindIntermission: no spot");
1366 ===============================================================================
1370 ===============================================================================
1373 void DumpStats(float final)
1382 to_console = autocvar_sv_logscores_console;
1383 to_eventlog = autocvar_sv_eventlog;
1384 to_file = autocvar_sv_logscores_file;
1388 to_console = true; // always print printstats replies
1389 to_eventlog = false; // but never print them to the event log
1393 if(autocvar_sv_eventlog_console)
1394 to_console = false; // otherwise we get the output twice
1400 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1410 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1414 fputs(file, strcat(s, "\n"));
1417 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1423 fputs(file, strcat(s, "\n"));
1425 FOR_EACH_CLIENT(other)
1427 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1429 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1430 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1431 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1432 s = strcat(s, ftos(other.team), ":");
1434 s = strcat(s, "spectator:");
1437 print(s, other.netname, "\n");
1439 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1441 fputs(file, strcat(s, other.netname, "\n"));
1447 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453 fputs(file, strcat(s, "\n"));
1455 for(i = 1; i < 16; ++i)
1457 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458 s = strcat(s, ":", ftos(i));
1464 fputs(file, strcat(s, "\n"));
1471 GameLogEcho(":end");
1474 fputs(file, ":end\n");
1479 void FixIntermissionClient(entity e)
1482 if(!e.autoscreenshot) // initial call
1484 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1486 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1487 e.solid = SOLID_NOT;
1488 e.movetype = MOVETYPE_NONE;
1489 e.takedamage = DAMAGE_NO;
1492 e.weaponentity.effects = EF_NODRAW;
1493 if (e.weaponentity.weaponentity)
1494 e.weaponentity.weaponentity.effects = EF_NODRAW;
1496 if(IS_REAL_CLIENT(e))
1498 stuffcmd(e, "\nscr_printspeed 1000000\n");
1499 s = autocvar_sv_intermission_cdtrack;
1501 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1503 WriteByte(MSG_ONE, SVC_INTERMISSION);
1509 go to the next level for deathmatch
1510 only called if a time or frag limit has expired
1516 intermission_running = 1;
1518 // enforce a wait time before allowing changelevel
1519 if(player_count > 0)
1520 intermission_exittime = time + autocvar_sv_mapchange_delay;
1522 intermission_exittime = -1;
1525 WriteByte (MSG_ALL, SVC_CDTRACK);
1526 WriteByte (MSG_ALL, 3);
1527 WriteByte (MSG_ALL, 3);
1528 // done in FixIntermission
1531 //pos = FindIntermission ();
1538 PlayerStats_GameReport(true);
1539 WeaponStats_Shutdown();
1541 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1543 if(autocvar_sv_eventlog)
1544 GameLogEcho(":gameover");
1548 FOR_EACH_PLAYER(other) {
1549 FixIntermissionClient(other);
1551 bprint(other.netname, " ^7wins.\n");
1554 if(autocvar_g_campaign)
1555 CampaignPreIntermission();
1557 MUTATOR_CALLHOOK(MatchEnd);
1559 localcmd("\nsv_hook_gameend\n");
1566 Exit deathmatch games upon conditions
1569 void CheckRules_Player()
1571 if (gameover) // someone else quit the game already
1574 if(self.deadflag == DEAD_NO)
1575 self.play_time += frametime;
1577 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1578 // (div0: and that in CheckRules_World please)
1581 float checkrules_equality;
1582 float checkrules_suddendeathwarning;
1583 float checkrules_suddendeathend;
1584 float checkrules_overtimesadded; //how many overtimes have been already added
1586 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1587 const float WINNING_YES = 1; // winner found
1588 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1589 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1591 float InitiateSuddenDeath()
1593 // Check first whether normal overtimes could be added before initiating suddendeath mode
1594 // - for this timelimit_overtime needs to be >0 of course
1595 // - also check the winning condition calculated in the previous frame and only add normal overtime
1596 // again, if at the point at which timelimit would be extended again, still no winner was found
1597 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1599 return 1; // need to call InitiateOvertime later
1603 if(!checkrules_suddendeathend)
1605 if(autocvar_g_campaign)
1606 checkrules_suddendeathend = time; // no suddendeath in campaign
1608 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1609 if(g_race && !g_race_qualifying)
1610 race_StartCompleting();
1616 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1618 ++checkrules_overtimesadded;
1619 //add one more overtime by simply extending the timelimit
1621 tl = autocvar_timelimit;
1622 tl += autocvar_timelimit_overtime;
1623 cvar_set("timelimit", ftos(tl));
1625 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1628 float GetWinningCode(float fraglimitreached, float equality)
1630 if(autocvar_g_campaign == 1)
1631 if(fraglimitreached)
1638 if(fraglimitreached)
1639 return WINNING_STARTSUDDENDEATHOVERTIME;
1641 return WINNING_NEVER;
1643 if(fraglimitreached)
1649 // set the .winning flag for exactly those players with a given field value
1650 void SetWinners(.float field, float value)
1653 FOR_EACH_PLAYER(head)
1654 head.winning = (head.field == value);
1657 // set the .winning flag for those players with a given field value
1658 void AddWinners(.float field, float value)
1661 FOR_EACH_PLAYER(head)
1662 if(head.field == value)
1666 // clear the .winning flags
1667 void ClearWinners(void)
1670 FOR_EACH_PLAYER(head)
1674 // Onslaught winning condition:
1675 // game terminates if only one team has a working generator (or none)
1676 float WinningCondition_Onslaught()
1679 float t1, t2, t3, t4;
1681 WinningConditionHelper(); // set worldstatus
1686 // first check if the game has ended
1687 t1 = t2 = t3 = t4 = 0;
1688 head = find(world, classname, "onslaught_generator");
1691 if (head.health > 0)
1693 if (head.team == NUM_TEAM_1) t1 = 1;
1694 if (head.team == NUM_TEAM_2) t2 = 1;
1695 if (head.team == NUM_TEAM_3) t3 = 1;
1696 if (head.team == NUM_TEAM_4) t4 = 1;
1698 head = find(head, classname, "onslaught_generator");
1700 if (t1 + t2 + t3 + t4 < 2)
1702 // game over, only one team remains (or none)
1704 if (t1) SetWinners(team, NUM_TEAM_1);
1705 if (t2) SetWinners(team, NUM_TEAM_2);
1706 if (t3) SetWinners(team, NUM_TEAM_3);
1707 if (t4) SetWinners(team, NUM_TEAM_4);
1708 dprint("Have a winner, ending game.\n");
1712 // Two or more teams remain
1716 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1717 // they win. Otherwise the defending team wins once the timelimit passes.
1718 void assault_new_round();
1719 float WinningCondition_Assault()
1723 WinningConditionHelper(); // set worldstatus
1725 status = WINNING_NO;
1726 // as the timelimit has not yet passed just assume the defending team will win
1727 if(assault_attacker_team == NUM_TEAM_1)
1729 SetWinners(team, NUM_TEAM_2);
1733 SetWinners(team, NUM_TEAM_1);
1737 ent = find(world, classname, "target_assault_roundend");
1740 if(ent.winning) // round end has been triggered by attacking team
1742 bprint("ASSAULT: round completed...\n");
1743 SetWinners(team, assault_attacker_team);
1745 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1747 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1749 status = WINNING_YES;
1756 assault_new_round();
1765 // LMS winning condition: game terminates if and only if there's at most one
1766 // one player who's living lives. Top two scores being equal cancels the time
1768 float WinningCondition_LMS()
1775 have_player = false;
1776 have_players = false;
1777 l = LMS_NewPlayerLives();
1779 head = find(world, classname, "player");
1782 head2 = find(head, classname, "player");
1784 have_players = true;
1788 // we have at least one player
1791 // two or more active players - continue with the game
1795 // exactly one player?
1798 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1802 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1808 // and assign him his first place
1809 PlayerScore_Add(head, SP_LMS_RANK, 1);
1816 // nobody is playing at all...
1819 // wait for players...
1823 // SNAFU (maybe a draw game?)
1825 dprint("No players, ending game.\n");
1830 // When we get here, we have at least two players who are actually LIVING,
1831 // now check if the top two players have equal score.
1832 WinningConditionHelper();
1835 if(WinningConditionHelper_winner)
1836 WinningConditionHelper_winner.winning = true;
1837 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1838 return WINNING_NEVER;
1840 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1844 void ShuffleMaplist()
1846 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1850 float WinningCondition_Scores(float limit, float leadlimit)
1854 // TODO make everything use THIS winning condition (except LMS)
1855 WinningConditionHelper();
1859 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1860 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1861 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1862 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1866 if(WinningConditionHelper_winner)
1867 WinningConditionHelper_winner.winning = 1;
1868 if(WinningConditionHelper_winnerteam >= 0)
1869 SetWinners(team, WinningConditionHelper_winnerteam);
1871 if(WinningConditionHelper_lowerisbetter)
1873 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1874 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1878 if(WinningConditionHelper_zeroisworst)
1879 leadlimit = 0; // not supported in this mode
1881 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1882 // these modes always score in increments of 1, thus this makes sense
1884 if(leaderfrags != WinningConditionHelper_topscore)
1886 leaderfrags = WinningConditionHelper_topscore;
1889 if (leaderfrags == limit - 1)
1890 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1891 else if (leaderfrags == limit - 2)
1892 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1893 else if (leaderfrags == limit - 3)
1894 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1898 limitreached = false;
1900 if(WinningConditionHelper_topscore >= limit)
1901 limitreached = true;
1904 float leadlimitreached;
1905 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1906 if(autocvar_leadlimit_and_fraglimit)
1907 limitreached = (limitreached && leadlimitreached);
1909 limitreached = (limitreached || leadlimitreached);
1913 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1915 return GetWinningCode(
1916 WinningConditionHelper_topscore && limitreached,
1917 WinningConditionHelper_equality
1921 float WinningCondition_Race(float fraglimit)
1932 if(p.race_completed)
1937 wc = WinningCondition_Scores(fraglimit, 0);
1939 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1940 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1941 // do NOT support equality when the laps are all raced!
1942 return WINNING_STARTSUDDENDEATHOVERTIME;
1944 return WINNING_NEVER;
1947 float WinningCondition_QualifyingThenRace(float limit)
1950 wc = WinningCondition_Scores(limit, 0);
1952 // NEVER initiate overtime
1953 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1961 float WinningCondition_RanOutOfSpawns()
1965 if(have_team_spawns <= 0)
1968 if(autocvar_g_spawn_useallspawns <= 0)
1971 if(!some_spawn_has_been_used)
1974 team1_score = team2_score = team3_score = team4_score = 0;
1976 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1978 if(head.team == NUM_TEAM_1)
1980 else if(head.team == NUM_TEAM_2)
1982 else if(head.team == NUM_TEAM_3)
1984 else if(head.team == NUM_TEAM_4)
1988 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1990 if(head.team == NUM_TEAM_1)
1992 else if(head.team == NUM_TEAM_2)
1994 else if(head.team == NUM_TEAM_3)
1996 else if(head.team == NUM_TEAM_4)
2001 if(team1_score + team2_score + team3_score + team4_score == 0)
2003 checkrules_equality = true;
2006 else if(team1_score + team2_score + team3_score + team4_score == 1)
2011 else if(team2_score)
2013 else if(team3_score)
2015 else // if(team4_score)
2017 CheckAllowedTeams(world);
2018 for(i = 0; i < MAX_TEAMSCORE; ++i)
2020 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2021 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2022 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2023 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2026 AddWinners(team, t);
2037 Exit deathmatch games upon conditions
2040 void ReadyRestart();
2041 void CheckRules_World()
2052 if (gameover) // someone else quit the game already
2054 if(player_count == 0) // Nobody there? Then let's go to the next map
2056 // this will actually check the player count in the next frame
2057 // again, but this shouldn't hurt
2061 timelimit = autocvar_timelimit * 60;
2062 fraglimit = autocvar_fraglimit;
2063 leadlimit = autocvar_leadlimit;
2065 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2068 timelimit = 0; // timelimit is not made for warmup
2070 fraglimit = 0; // no fraglimit for now
2071 leadlimit = 0; // no leadlimit for now
2076 timelimit += game_starttime;
2078 else if (timelimit < 0)
2086 timelimit = 0; // ONS has its own overtime rule
2091 if(timelimit > game_starttime)
2092 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2094 game_completion_ratio = 0;
2096 if(checkrules_suddendeathend)
2098 if(!checkrules_suddendeathwarning)
2100 checkrules_suddendeathwarning = true;
2101 if(g_race && !g_race_qualifying)
2102 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2104 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2109 if (timelimit && time >= timelimit)
2111 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2114 float playerswithlaps;
2117 totalplayers = playerswithlaps = readyplayers = 0;
2118 FOR_EACH_PLAYER(head)
2121 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2127 // at least 2 of the players have completed a lap: start the RACE
2128 // otherwise, the players should end the qualifying on their own
2129 if(readyplayers || playerswithlaps >= 2)
2131 checkrules_suddendeathend = 0;
2132 ReadyRestart(); // go to race
2136 wantovertime |= InitiateSuddenDeath();
2139 wantovertime |= InitiateSuddenDeath();
2143 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2149 float checkrules_status;
2150 checkrules_status = WinningCondition_RanOutOfSpawns();
2151 if(checkrules_status == WINNING_YES)
2153 bprint("Hey! Someone ran out of spawns!\n");
2155 else if(g_race && !g_race_qualifying && timelimit >= 0)
2157 checkrules_status = WinningCondition_Race(fraglimit);
2158 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2160 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2162 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2163 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2167 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2171 checkrules_status = WinningCondition_LMS();
2173 else if (g_onslaught)
2175 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2179 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2180 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2183 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2185 checkrules_status = WINNING_NEVER;
2186 checkrules_overtimesadded = -1;
2187 wantovertime |= InitiateSuddenDeath();
2190 if(checkrules_status == WINNING_NEVER)
2191 // equality cases! Nobody wins if the overtime ends in a draw.
2196 if(checkrules_status == WINNING_NEVER)
2199 checkrules_status = WINNING_YES;
2202 if(checkrules_suddendeathend)
2203 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2204 checkrules_status = WINNING_YES;
2206 if(checkrules_status == WINNING_YES)
2208 //print("WINNING\n");
2213 string GotoMap(string m)
2215 m = GameTypeVote_MapInfo_FixName(m);
2217 return "The map you suggested is not available on this server.";
2218 if (!autocvar_sv_vote_gametype)
2219 if(!MapInfo_CheckMap(m))
2220 return "The map you suggested does not support the current game mode.";
2221 cvar_set("nextmap", m);
2222 cvar_set("timelimit", "-1");
2223 if(mapvote_initialized || alreadychangedlevel)
2225 if(DoNextMapOverride(0))
2226 return "Map switch initiated.";
2228 return "Hm... no. For some reason I like THIS map more.";
2231 return "Map switch will happen after scoreboard.";
2237 anticheat_endframe();
2240 FOR_EACH_REALCLIENT(self)
2242 entity e = IS_SPEC(self) ? self.enemy : self;
2244 self.typehit_time = time;
2245 else if(e.damage_dealt)
2247 self.hit_time = time;
2248 self.damage_dealt_total += ceil(e.damage_dealt);
2251 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2252 // add 1 frametime because after this, engine SV_Physics
2253 // increases time by a frametime and then networks the frame
2254 // add another frametime because client shows everything with
2255 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2257 FOR_EACH_CLIENT(self)
2259 self.typehitsound = false;
2260 self.damage_dealt = 0;
2261 antilag_record(self, altime);
2263 FOR_EACH_MONSTER(self)
2264 antilag_record(self, altime);
2270 * returns true if redirecting
2272 float redirection_timeout;
2273 float redirection_nextthink;
2274 float RedirectionThink()
2276 float clients_found;
2278 if(redirection_target == "")
2281 if(!redirection_timeout)
2283 cvar_set("sv_public", "-2");
2284 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2285 if(redirection_target == "self")
2286 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2288 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2291 if(time < redirection_nextthink)
2294 redirection_nextthink = time + 1;
2297 FOR_EACH_REALCLIENT(self)
2300 print("Redirecting: sending connect command to ", self.netname, "\n");
2301 if(redirection_target == "self")
2302 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2304 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2308 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2310 if(time > redirection_timeout || clients_found == 0)
2311 localcmd("\nwait; wait; wait; quit\n");
2316 void TargetMusic_RestoreGame();
2319 // Loaded from a save game
2320 // some things then break, so let's work around them...
2322 // Progs DB (capture records)
2323 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2327 MapInfo_Enumerate();
2328 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2331 TargetMusic_RestoreGame();
2338 if(world_initialized > 0)
2340 world_initialized = 0;
2341 print("Saving persistent data...\n");
2344 // playerstats with unfinished match
2345 PlayerStats_GameReport(false);
2347 if(!cheatcount_total)
2349 if(autocvar_sv_db_saveasdump)
2350 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2352 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2354 if(autocvar_developer)
2356 if(autocvar_sv_db_saveasdump)
2357 db_dump(TemporaryDB, "server-temp.db");
2359 db_save(TemporaryDB, "server-temp.db");
2361 CheatShutdown(); // must be after cheatcount check
2362 db_close(ServerProgsDB);
2363 db_close(TemporaryDB);
2365 // tell the bot system the game is ending now
2368 WeaponStats_Shutdown();
2371 else if(world_initialized == 0)
2373 print("NOTE: crashed before even initializing the world, not saving persistent data\n");