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Fixed compilation units.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_freezetag");
269                 BADCVAR("g_freezetag_teams");
270                 BADCVAR("g_invasion_teams");
271                 BADCVAR("g_invasion_type");
272                 BADCVAR("g_jailbreak");
273                 BADCVAR("g_jailbreak_teams");
274                 BADCVAR("g_keepaway");
275                 BADCVAR("g_keyhunt");
276                 BADCVAR("g_keyhunt_teams");
277                 BADCVAR("g_lms");
278                 BADCVAR("g_nexball");
279                 BADCVAR("g_onslaught");
280                 BADCVAR("g_race");
281                 BADCVAR("g_race_laps_limit");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_race_qualifying_timelimit_override");
284                 BADCVAR("g_runematch");
285                 BADCVAR("g_snafu");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("g_vip");
289                 BADCVAR("leadlimit");
290                 BADCVAR("nextmap");
291                 BADCVAR("teamplay");
292                 BADCVAR("timelimit");
293                 BADCVAR("g_mapinfo_ignore_warnings");
294
295                 // long
296                 BADCVAR("hostname");
297                 BADCVAR("g_maplist");
298                 BADCVAR("g_maplist_mostrecent");
299                 BADCVAR("sv_motd");
300
301                 v = cvar_string(k);
302                 d = cvar_defstring(k);
303                 if(v == d)
304                         continue;
305
306                 if(adding)
307                 {
308                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
309                         if(strlen(cvar_changes) > 16384)
310                         {
311                                 cvar_changes = "// too many settings have been changed to show them here\n";
312                                 adding = 0;
313                         }
314                 }
315
316                 // now check if the changes are actually gameplay relevant
317
318                 // does nothing gameplay relevant
319                 BADCVAR("captureleadlimit_override");
320                 BADCVAR("condump_stripcolors");
321                 BADCVAR("gameversion");
322                 BADCVAR("g_allow_oldvortexbeam");
323                 BADCVAR("g_balance_kill_delay");
324                 BADCVAR("g_buffs_pickup_anyway");
325                 BADCVAR("g_buffs_randomize");
326                 BADCVAR("g_campcheck_distance");
327                 BADCVAR("g_ca_point_leadlimit");
328                 BADCVAR("g_ca_point_limit");
329                 BADCVAR("g_ctf_captimerecord_always");
330                 BADCVAR("g_ctf_flag_glowtrails");
331                 BADCVAR("g_ctf_flag_pickup_verbosename");
332                 BADCVAR("g_domination_point_leadlimit");
333                 BADCVAR("g_forced_respawn");
334                 BADCVAR("g_freezetag_point_leadlimit");
335                 BADCVAR("g_freezetag_point_limit");
336                 BADCVAR("g_hats");
337                 BADCVAR("g_invasion_point_limit");
338                 BADCVAR("g_jump_grunt");
339                 BADCVAR("g_keyhunt_point_leadlimit");
340                 BADCVAR("g_nexball_goalleadlimit");
341                 BADCVAR("g_new_toys_use_pickupsound");
342                 BADCVAR("g_physics_predictall");
343                 BADCVAR("g_piggyback");
344                 BADCVAR("g_playerclip_collisions");
345                 BADCVAR("g_tdm_point_leadlimit");
346                 BADCVAR("g_tdm_point_limit");
347                 BADCVAR("leadlimit_and_fraglimit");
348                 BADCVAR("leadlimit_override");
349                 BADCVAR("pausable");
350                 BADCVAR("sv_checkforpacketsduringsleep");
351                 BADCVAR("sv_damagetext");
352                 BADCVAR("sv_db_saveasdump");
353                 BADCVAR("sv_intermission_cdtrack");
354                 BADCVAR("sv_minigames");
355                 BADCVAR("sv_namechangetimer");
356                 BADCVAR("sv_precacheplayermodels");
357                 BADCVAR("sv_stepheight");
358                 BADCVAR("sv_timeout");
359                 BADCVAR("sv_weapons_modeloverride");
360                 BADPREFIX("crypto_");
361                 BADPREFIX("gameversion_");
362                 BADPREFIX("g_chat_");
363                 BADPREFIX("g_ctf_captimerecord_");
364                 BADPREFIX("g_hats_");
365                 BADPREFIX("g_maplist_");
366                 BADPREFIX("g_mod_");
367                 BADPREFIX("g_respawn_");
368                 BADPREFIX("net_");
369                 BADPREFIX("notification_");
370                 BADPREFIX("prvm_");
371                 BADPREFIX("skill_");
372                 BADPREFIX("sv_allow_");
373                 BADPREFIX("sv_cullentities_");
374                 BADPREFIX("sv_maxidle_");
375                 BADPREFIX("sv_minigames_");
376                 BADPREFIX("sv_radio_");
377                 BADPREFIX("sv_timeout_");
378                 BADPREFIX("sv_vote_");
379                 BADPREFIX("timelimit_");
380
381                 // allowed changes to server admins (please sync this to server.cfg)
382                 // vi commands:
383                 //   :/"impure"/,$d
384                 //   :g!,^\/\/[^ /],d
385                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
386                 //   :%!sort
387                 // yes, this does contain some redundant stuff, don't really care
388                 BADCVAR("bot_config_file");
389                 BADCVAR("bot_number");
390                 BADCVAR("bot_prefix");
391                 BADCVAR("bot_suffix");
392                 BADCVAR("capturelimit_override");
393                 BADCVAR("fraglimit_override");
394                 BADCVAR("gametype");
395                 BADCVAR("g_antilag");
396                 BADCVAR("g_balance_teams");
397                 BADCVAR("g_balance_teams_prevent_imbalance");
398                 BADCVAR("g_balance_teams_scorefactor");
399                 BADCVAR("g_ban_sync_trusted_servers");
400                 BADCVAR("g_ban_sync_uri");
401                 BADCVAR("g_buffs");
402                 BADCVAR("g_ca_teams_override");
403                 BADCVAR("g_ctf_ignore_frags");
404                 BADCVAR("g_ctf_leaderboard");
405                 BADCVAR("g_domination_point_limit");
406                 BADCVAR("g_domination_teams_override");
407                 BADCVAR("g_freezetag_teams_override");
408                 BADCVAR("g_friendlyfire");
409                 BADCVAR("g_fullbrightitems");
410                 BADCVAR("g_fullbrightplayers");
411                 BADCVAR("g_keyhunt_point_limit");
412                 BADCVAR("g_keyhunt_teams_override");
413                 BADCVAR("g_lms_lives_override");
414                 BADCVAR("g_maplist");
415                 BADCVAR("g_maxplayers");
416                 BADCVAR("g_mirrordamage");
417                 BADCVAR("g_nexball_goallimit");
418                 BADCVAR("g_norecoil");
419                 BADCVAR("g_physics_clientselect");
420                 BADCVAR("g_pinata");
421                 BADCVAR("g_powerups");
422                 BADCVAR("g_spawnshieldtime");
423                 BADCVAR("g_start_delay");
424                 BADCVAR("g_superspectate");
425                 BADCVAR("g_tdm_teams_override");
426                 BADCVAR("g_warmup");
427                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428                 BADCVAR("hostname");
429                 BADCVAR("log_file");
430                 BADCVAR("maxplayers");
431                 BADCVAR("minplayers");
432                 BADCVAR("net_address");
433                 BADCVAR("port");
434                 BADCVAR("rcon_password");
435                 BADCVAR("rcon_restricted_commands");
436                 BADCVAR("rcon_restricted_password");
437                 BADCVAR("skill");
438                 BADCVAR("sv_adminnick");
439                 BADCVAR("sv_autoscreenshot");
440                 BADCVAR("sv_autotaunt");
441                 BADCVAR("sv_curl_defaulturl");
442                 BADCVAR("sv_defaultcharacter");
443                 BADCVAR("sv_defaultcharacterskin");
444                 BADCVAR("sv_defaultplayercolors");
445                 BADCVAR("sv_defaultplayermodel");
446                 BADCVAR("sv_defaultplayerskin");
447                 BADCVAR("sv_maxidle");
448                 BADCVAR("sv_maxrate");
449                 BADCVAR("sv_motd");
450                 BADCVAR("sv_public");
451                 BADCVAR("sv_ready_restart");
452                 BADCVAR("sv_status_privacy");
453                 BADCVAR("sv_taunt");
454                 BADCVAR("sv_vote_call");
455                 BADCVAR("sv_vote_commands");
456                 BADCVAR("sv_vote_majority_factor");
457                 BADCVAR("sv_vote_master");
458                 BADCVAR("sv_vote_master_commands");
459                 BADCVAR("sv_vote_master_password");
460                 BADCVAR("sv_vote_simple_majority_factor");
461                 BADCVAR("teamplay_mode");
462                 BADCVAR("timelimit_override");
463                 BADPREFIX("g_warmup_");
464                 BADPREFIX("sv_info_");
465                 BADPREFIX("sv_ready_restart_");
466
467                 // mutators that announce themselves properly to the server browser
468                 BADCVAR("g_instagib");
469                 BADCVAR("g_new_toys");
470                 BADCVAR("g_nix");
471                 BADCVAR("g_grappling_hook");
472                 BADCVAR("g_jetpack");
473
474 #undef BADPRESUFFIX
475 #undef BADPREFIX
476 #undef BADCVAR
477
478                 if(pureadding)
479                 {
480                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481                         if(strlen(cvar_purechanges) > 16384)
482                         {
483                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
484                                 pureadding = 0;
485                         }
486                 }
487                 ++cvar_purechanges_count;
488                 // WARNING: this variable is used for the server list
489                 // NEVER dare to skip this code!
490                 // Hacks to intentionally appearing as "pure server" even though you DO have
491                 // modified settings may be punished by removal from the server list.
492                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
493                 // though.
494         }
495         buf_del(h);
496         if(cvar_changes == "")
497                 cvar_changes = "// this server runs at default server settings\n";
498         else
499                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500         cvar_changes = strzone(cvar_changes);
501         if(cvar_purechanges == "")
502                 cvar_purechanges = "// this server runs at default gameplay settings\n";
503         else
504                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505         cvar_purechanges = strzone(cvar_purechanges);
506 }
507
508 entity randomseed;
509 bool RandomSeed_Send(entity this, entity to, int sf)
510 {
511         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512         WriteShort(MSG_ENTITY, this.cnt);
513         return true;
514 }
515 void RandomSeed_Think(entity this)
516 {
517         this.cnt = bound(0, floor(random() * 65536), 65535);
518         this.nextthink = time + 5;
519
520         this.SendFlags |= 1;
521 }
522 void RandomSeed_Spawn()
523 {
524         randomseed = new_pure(randomseed);
525         setthink(randomseed, RandomSeed_Think);
526         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
527
528         getthink(randomseed)(randomseed); // sets random seed and nextthink
529 }
530
531 spawnfunc(__init_dedicated_server)
532 {
533         // handler for _init/_init map (only for dedicated server initialization)
534
535         world_initialized = -1; // don't complain
536         cvar = cvar_normal;
537         cvar_string = cvar_string_normal;
538         cvar_set = cvar_set_normal;
539
540         delete_fn = remove_unsafely;
541
542         entity e = spawn();
543         setthink(e, GotoFirstMap);
544         e.nextthink = time; // this is usually 1 at this point
545
546         e = new(info_player_deathmatch);  // safeguard against player joining
547
548     // assign reflectively to avoid "assignment to world" warning
549     for (int i = 0, n = numentityfields(); i < n; ++i) {
550         string k = entityfieldname(i);
551         if (k == "classname") {
552             // safeguard against various stuff ;)
553             putentityfieldstring(i, this, "worldspawn");
554             break;
555         }
556     }
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561         static_init_precache();
562
563         IL_PUSH(g_spawnpoints, e); // just incase
564
565         MapInfo_Enumerate();
566         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 }
568
569 void __init_dedicated_server_shutdown() {
570         MapInfo_Shutdown();
571 }
572
573 STATIC_INIT_EARLY(maxclients)
574 {
575         maxclients = 0;
576         for (entity head = nextent(NULL); head; head = nextent(head)) {
577                 ++maxclients;
578         }
579 }
580
581 void default_delayedinit(entity this)
582 {
583         if(!scores_initialized)
584                 ScoreRules_generic();
585 }
586
587 void InitGameplayMode()
588 {
589         VoteReset();
590
591         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
592         get_mi_min_max(1);
593         // assign reflectively to avoid "assignment to world" warning
594         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
595             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
596             if (v) {
597             putentityfieldstring(i, world, sprintf("%v", v));
598             if (++done == 2) break;
599         }
600         }
601         // currently, NetRadiant's limit is 131072 qu for each side
602         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
603         // set the distance according to map size but don't go over the limit to avoid issues with float precision
604         // in case somebody makes extremely large maps
605         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
606
607         MapInfo_LoadMapSettings(mapname);
608         GameRules_teams(false);
609
610         if (!cvar_value_issafe(world.fog))
611         {
612                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
613                 world.fog = string_null;
614         }
615         if(MapInfo_Map_fog != "")
616                 if(MapInfo_Map_fog == "none")
617                         world.fog = string_null;
618                 else
619                         world.fog = strzone(MapInfo_Map_fog);
620         clientstuff = strzone(MapInfo_Map_clientstuff);
621
622         MapInfo_ClearTemps();
623
624         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
625
626         cache_mutatormsg = strzone("");
627         cache_lastmutatormsg = strzone("");
628
629         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
630 }
631
632 void Map_MarkAsRecent(string m);
633 float world_already_spawned;
634 spawnfunc(worldspawn)
635 {
636         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
637
638     bool wantrestart = false;
639         {
640                 if (!server_is_dedicated)
641                 {
642                         // force unloading of server pk3 files when starting a listen server
643                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
644                         // restore csqc_progname too
645                         string expect = "csprogs.dat";
646                         wantrestart = cvar_string_normal("csqc_progname") != expect;
647                         cvar_set_normal("csqc_progname", expect);
648                 }
649                 else
650                 {
651                         // Try to use versioned csprogs from pk3
652                         // Only ever use versioned csprogs.dat files on dedicated servers;
653                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
654                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
655                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
656                         string select = "csprogs.dat";
657                         if (fexists(pk3csprogs)) select = pk3csprogs;
658                         if (cvar_string_normal("csqc_progname") != select)
659                         {
660                                 cvar_set_normal("csqc_progname", select);
661                                 wantrestart = true;
662                         }
663                         // Check for updates on startup
664                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
665                         int sentinel = fopen("progs.txt", FILE_READ);
666                         if (sentinel >= 0)
667                         {
668                                 string switchversion = fgets(sentinel);
669                                 fclose(sentinel);
670                                 if (switchversion != "" && switchversion != WATERMARK)
671                                 {
672                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
673                                         // if it doesn't exist, assume either:
674                                         //   a) the current program was overwritten
675                                         //   b) this is a client only update
676                                         string newprogs = sprintf("progs-%s.dat", switchversion);
677                                         if (fexists(newprogs))
678                                         {
679                                                 cvar_set_normal("sv_progs", newprogs);
680                                                 wantrestart = true;
681                                         }
682                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
683                                         if (fexists(newcsprogs))
684                                         {
685                                                 cvar_set_normal("csqc_progname", newcsprogs);
686                                                 wantrestart = true;
687                                         }
688                                 }
689                         }
690                 }
691                 if (wantrestart)
692                 {
693                         LOG_INFOF("Restart requested");
694                         changelevel(mapname);
695                         // let initialization continue, shutdown depends on it
696                 }
697         }
698
699         cvar = cvar_normal;
700         cvar_string = cvar_string_normal;
701         cvar_set = cvar_set_normal;
702
703         if(world_already_spawned)
704                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
705         world_already_spawned = true;
706
707         delete_fn = remove_safely; // during spawning, watch what you remove!
708
709         cvar_changes_init(); // do this very early now so it REALLY matches the server config
710
711         // needs to be done so early because of the constants they create
712         static_init();
713
714         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
715
716         TemporaryDB = db_create();
717
718         // 0 normal
719         lightstyle(0, "m");
720
721         // 1 FLICKER (first variety)
722         lightstyle(1, "mmnmmommommnonmmonqnmmo");
723
724         // 2 SLOW STRONG PULSE
725         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
726
727         // 3 CANDLE (first variety)
728         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
729
730         // 4 FAST STROBE
731         lightstyle(4, "mamamamamama");
732
733         // 5 GENTLE PULSE 1
734         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
735
736         // 6 FLICKER (second variety)
737         lightstyle(6, "nmonqnmomnmomomno");
738
739         // 7 CANDLE (second variety)
740         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
741
742         // 8 CANDLE (third variety)
743         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
744
745         // 9 SLOW STROBE (fourth variety)
746         lightstyle(9, "aaaaaaaazzzzzzzz");
747
748         // 10 FLUORESCENT FLICKER
749         lightstyle(10, "mmamammmmammamamaaamammma");
750
751         // 11 SLOW PULSE NOT FADE TO BLACK
752         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
753
754         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
755
756         // 63 testing
757         lightstyle(63, "a");
758
759         if(autocvar_g_campaign)
760                 CampaignPreInit();
761
762         Map_MarkAsRecent(mapname);
763
764         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
765
766         InitGameplayMode();
767         static_init_late();
768         static_init_precache();
769         readlevelcvars();
770         GrappleHookInit();
771
772     GameRules_limit_fallbacks();
773
774         if(warmup_limit == 0)
775                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
776
777         player_count = 0;
778         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
779         if(bot_waypoints_for_items == 1)
780                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
781                         bot_waypoints_for_items = 0;
782
783         precache();
784
785         WaypointSprite_Init();
786
787         GameLogInit(); // prepare everything
788         // NOTE for matchid:
789         // changing the logic generating it is okay. But:
790         // it HAS to stay <= 64 chars
791         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
792         if(autocvar_sv_eventlog)
793         {
794                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
795                 matchid = strzone(s);
796
797                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
798                 s = ":gameinfo:mutators:LIST";
799
800                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
801                 s = M_ARGV(0, string);
802
803                 // initialiation stuff, not good in the mutator system
804                 if(!autocvar_g_use_ammunition)
805                         s = strcat(s, ":no_use_ammunition");
806
807                 // initialiation stuff, not good in the mutator system
808                 if(autocvar_g_pickup_items == 0)
809                         s = strcat(s, ":no_pickup_items");
810                 if(autocvar_g_pickup_items > 0)
811                         s = strcat(s, ":pickup_items");
812
813                 // initialiation stuff, not good in the mutator system
814                 if(autocvar_g_weaponarena != "0")
815                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
816
817                 // TODO to mutator system
818                 if(autocvar_g_norecoil)
819                         s = strcat(s, ":norecoil");
820
821                 // TODO to mutator system
822                 if(autocvar_g_powerups == 0)
823                         s = strcat(s, ":no_powerups");
824                 if(autocvar_g_powerups > 0)
825                         s = strcat(s, ":powerups");
826
827                 GameLogEcho(s);
828                 GameLogEcho(":gameinfo:end");
829         }
830         else
831                 matchid = strzone(ftos(random()));
832
833         cvar_set("nextmap", "");
834
835         SetDefaultAlpha();
836
837         if(autocvar_g_campaign)
838                 CampaignPostInit();
839
840         Ban_LoadBans();
841
842         MapInfo_Enumerate();
843         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
844
845         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
846         {
847                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
848                 if(fd != -1)
849                 {
850                         string s;
851                         while((s = fgets(fd)))
852                         {
853                                 int l = tokenize_console(s);
854                                 if(l < 2)
855                                         continue;
856                                 if(argv(0) == "cd")
857                                 {
858                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
859                                         LOG_INFO("  cdtrack ", argv(2));
860                                 }
861                                 else if(argv(0) == "fog")
862                                 {
863                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
864                                         LOG_INFO("  \"fog\" \"", s, "\"");
865                                 }
866                                 else if(argv(0) == "set")
867                                 {
868                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
869                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
870                                 }
871                                 else if(argv(0) != "//")
872                                 {
873                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
874                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
875                                 }
876                         }
877                         fclose(fd);
878                 }
879         }
880
881         WeaponStats_Init();
882
883         Nagger_Init();
884
885         next_pingtime = time + 5;
886
887         // set up information replies for clients and server to use
888         maplist_reply = strzone(getmaplist());
889         lsmaps_reply = strzone(getlsmaps());
890         monsterlist_reply = strzone(getmonsterlist());
891         for(int i = 0; i < 10; ++i)
892         {
893                 string s = getrecords(i);
894                 if (s)
895                         records_reply[i] = strzone(s);
896         }
897         ladder_reply = strzone(getladder());
898         rankings_reply = strzone(getrankings());
899
900         // begin other init
901         ClientInit_Spawn();
902         RandomSeed_Spawn();
903         PingPLReport_Spawn();
904
905         CheatInit();
906
907         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
908
909         // fill sv_curl_serverpackages from .serverpackage files
910         if (autocvar_sv_curl_serverpackages_auto)
911         {
912                 string s = "csprogs-" WATERMARK ".txt";
913                 // remove automatically managed files from the list to prevent duplicates
914                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
915                 {
916                         string pkg = argv(i);
917                         if (startsWith(pkg, "csprogs-")) continue;
918                         if (endsWith(pkg, "-serverpackage.txt")) continue;
919                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
920                         s = cons(s, pkg);
921                 }
922                 // add automatically managed files to the list
923                 #define X(match) MACRO_BEGIN { \
924                         int fd = search_begin(match, true, false); \
925                         if (fd >= 0) \
926                         { \
927                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
928                                 { \
929                                         s = cons(s, search_getfilename(fd, i)); \
930                                 } \
931                                 search_end(fd); \
932                         } \
933                 } MACRO_END
934                 X("*-serverpackage.txt");
935                 X("*.serverpackage");
936                 #undef X
937                 cvar_set("sv_curl_serverpackages", s);
938         }
939
940         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
941         modname = "Xonotic";
942         // physics/balance/config changes that count as mod
943         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
944                 modname = cvar_string("g_mod_physics");
945         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
946                 modname = cvar_string("g_mod_balance");
947         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
948                 modname = cvar_string("g_mod_config");
949         // extra mutators that deserve to count as mod
950         MUTATOR_CALLHOOK(SetModname, modname);
951         modname = M_ARGV(0, string);
952
953         // save it for later
954         modname = strzone(modname);
955
956         WinningConditionHelper(this); // set worldstatus
957
958         world_initialized = 1;
959         __spawnfunc_spawn_all();
960 }
961
962 spawnfunc(light)
963 {
964         //makestatic (this); // Who the f___ did that?
965         delete(this);
966 }
967
968 string GetGametype()
969 {
970         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
971 }
972
973 string GetMapname()
974 {
975         return mapname;
976 }
977
978 float Map_Count, Map_Current;
979 string Map_Current_Name;
980
981 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
982 float GetMaplistPosition()
983 {
984         float pos, idx;
985         string map;
986
987         map = GetMapname();
988         idx = autocvar_g_maplist_index;
989
990         if(idx >= 0)
991                 if(idx < Map_Count)
992                         if(map == argv(idx))
993                                 return idx;
994
995         for(pos = 0; pos < Map_Count; ++pos)
996                 if(map == argv(pos))
997                         return pos;
998
999         // resume normal maplist rotation if current map is not in g_maplist
1000         return idx;
1001 }
1002
1003 bool MapHasRightSize(string map)
1004 {
1005         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1006         if(autocvar_g_maplist_check_waypoints)
1007         {
1008                 string checkwp_msg = strcat("checkwp ", map);
1009                 if(!fexists(strcat("maps/", map, ".waypoints")))
1010                 {
1011                         LOG_TRACE(checkwp_msg, ": no waypoints");
1012                         return false;
1013                 }
1014                 LOG_TRACE(checkwp_msg, ": has waypoints");
1015         }
1016
1017         // open map size restriction file
1018         string opensize_msg = strcat("opensize ", map);
1019         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1020         if(fh >= 0)
1021         {
1022                 opensize_msg = strcat(opensize_msg, ": ok, ");
1023                 int mapmin = stoi(fgets(fh));
1024                 int mapmax = stoi(fgets(fh));
1025                 fclose(fh);
1026                 if(player_count < mapmin)
1027                 {
1028                         LOG_TRACE(opensize_msg, "not enough");
1029                         return false;
1030                 }
1031                 if(mapmax && player_count > mapmax)
1032                 {
1033                         LOG_TRACE(opensize_msg, "too many");
1034                         return false;
1035                 }
1036                 LOG_TRACE(opensize_msg, "right size");
1037                 return true;
1038         }
1039         LOG_TRACE(opensize_msg, ": not found");
1040         return true;
1041 }
1042
1043 string Map_Filename(float position)
1044 {
1045         return strcat("maps/", argv(position), ".bsp");
1046 }
1047
1048 void Map_MarkAsRecent(string m)
1049 {
1050         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 }
1052
1053 float Map_IsRecent(string m)
1054 {
1055         return strhasword(autocvar_g_maplist_mostrecent, m);
1056 }
1057
1058 float Map_Check(float position, float pass)
1059 {
1060         string filename;
1061         string map_next;
1062         map_next = argv(position);
1063         if(pass <= 1)
1064         {
1065                 if(Map_IsRecent(map_next))
1066                         return 0;
1067         }
1068         filename = Map_Filename(position);
1069         if(MapInfo_CheckMap(map_next))
1070         {
1071                 if(pass == 2)
1072                         return 1;
1073                 if(MapHasRightSize(map_next))
1074                         return 1;
1075                 return 0;
1076         }
1077         else
1078                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1079
1080         return 0;
1081 }
1082
1083 void Map_Goto_SetStr(string nextmapname)
1084 {
1085         if(getmapname_stored != "")
1086                 strunzone(getmapname_stored);
1087         if(nextmapname == "")
1088                 getmapname_stored = "";
1089         else
1090                 getmapname_stored = strzone(nextmapname);
1091 }
1092
1093 void Map_Goto_SetFloat(float position)
1094 {
1095         cvar_set("g_maplist_index", ftos(position));
1096         Map_Goto_SetStr(argv(position));
1097 }
1098
1099 void Map_Goto(float reinit)
1100 {
1101         MapInfo_LoadMap(getmapname_stored, reinit);
1102 }
1103
1104 // return codes of map selectors:
1105 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1106 //   -2 = permanent failure
1107 float MaplistMethod_Iterate() // usual method
1108 {
1109         float pass, i;
1110
1111         LOG_TRACE("Trying MaplistMethod_Iterate");
1112
1113         for(pass = 1; pass <= 2; ++pass)
1114         {
1115                 for(i = 1; i < Map_Count; ++i)
1116                 {
1117                         float mapindex;
1118                         mapindex = (i + Map_Current) % Map_Count;
1119                         if(Map_Check(mapindex, pass))
1120                                 return mapindex;
1121                 }
1122         }
1123         return -1;
1124 }
1125
1126 float MaplistMethod_Repeat() // fallback method
1127 {
1128         LOG_TRACE("Trying MaplistMethod_Repeat");
1129
1130         if(Map_Check(Map_Current, 2))
1131                 return Map_Current;
1132         return -2;
1133 }
1134
1135 float MaplistMethod_Random() // random map selection
1136 {
1137         float i, imax;
1138
1139         LOG_TRACE("Trying MaplistMethod_Random");
1140
1141         imax = 42;
1142
1143         for(i = 0; i <= imax; ++i)
1144         {
1145                 float mapindex;
1146                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1147                 if(Map_Check(mapindex, 1))
1148                         return mapindex;
1149         }
1150         return -1;
1151 }
1152
1153 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1154 // the exponent sets a bias on the map selection:
1155 // the higher the exponent, the less likely "shortly repeated" same maps are
1156 {
1157         float i, j, imax, insertpos;
1158
1159         LOG_TRACE("Trying MaplistMethod_Shuffle");
1160
1161         imax = 42;
1162
1163         for(i = 0; i <= imax; ++i)
1164         {
1165                 string newlist;
1166
1167                 // now reinsert this at another position
1168                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1169                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1170                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1171                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1172
1173                 // insert the current map there
1174                 newlist = "";
1175                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1176                         newlist = strcat(newlist, " ", argv(j));
1177                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1178                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1179                         newlist = strcat(newlist, " ", argv(j));
1180                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1181                 cvar_set("g_maplist", newlist);
1182                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183
1184                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1185                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1186                 if(Map_Check(Map_Current, 1))
1187                         return Map_Current;
1188         }
1189         return -1;
1190 }
1191
1192 void Maplist_Init()
1193 {
1194         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195         float i;
1196         for (i = 0; i < Map_Count; ++i)
1197                 if (Map_Check(i, 2))
1198                         break;
1199         if (i == Map_Count)
1200         {
1201                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1202                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1203                 if(autocvar_g_maplist_shuffle)
1204                         ShuffleMaplist();
1205                 localcmd("\nmenu_cmd sync\n");
1206                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1207         }
1208         if(Map_Count == 0)
1209                 error("empty maplist, cannot select a new map");
1210         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1211
1212         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1213         // this may or may not be correct, but who cares, in the worst case a map
1214         // isn't chosen in the first pass that should have been
1215 }
1216
1217 string GetNextMap()
1218 {
1219         float nextMap;
1220
1221         Maplist_Init();
1222         nextMap = -1;
1223
1224         if(nextMap == -1)
1225                 if(autocvar_g_maplist_shuffle > 0)
1226                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_selectrandom)
1230                         nextMap = MaplistMethod_Random();
1231
1232         if(nextMap == -1)
1233                 nextMap = MaplistMethod_Iterate();
1234
1235         if(nextMap == -1)
1236                 nextMap = MaplistMethod_Repeat();
1237
1238         if(nextMap >= 0)
1239         {
1240                 Map_Goto_SetFloat(nextMap);
1241                 return getmapname_stored;
1242         }
1243
1244         return "";
1245 }
1246
1247 float DoNextMapOverride(float reinit)
1248 {
1249         if(autocvar_g_campaign)
1250         {
1251                 CampaignPostIntermission();
1252                 alreadychangedlevel = true;
1253                 return true;
1254         }
1255         if(autocvar_quit_when_empty)
1256         {
1257                 if(player_count <= currentbots)
1258                 {
1259                         localcmd("quit\n");
1260                         alreadychangedlevel = true;
1261                         return true;
1262                 }
1263         }
1264         if(autocvar_quit_and_redirect != "")
1265         {
1266                 redirection_target = strzone(autocvar_quit_and_redirect);
1267                 alreadychangedlevel = true;
1268                 return true;
1269         }
1270         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1271         {
1272                 localcmd("restart\n");
1273                 alreadychangedlevel = true;
1274                 return true;
1275         }
1276         if(autocvar_nextmap != "")
1277         {
1278                 string m;
1279                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1280                 cvar_set("nextmap",m);
1281
1282                 if(!m || gametypevote)
1283                         return false;
1284                 if(autocvar_sv_vote_gametype)
1285                 {
1286                         Map_Goto_SetStr(m);
1287                         return false;
1288                 }
1289
1290                 if(MapInfo_CheckMap(m))
1291                 {
1292                         Map_Goto_SetStr(m);
1293                         Map_Goto(reinit);
1294                         alreadychangedlevel = true;
1295                         return true;
1296                 }
1297         }
1298         if(!reinit && autocvar_lastlevel)
1299         {
1300                 cvar_settemp_restore();
1301                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1302                 alreadychangedlevel = true;
1303                 return true;
1304         }
1305         return false;
1306 }
1307
1308 void GotoNextMap(float reinit)
1309 {
1310         //string nextmap;
1311         //float n, nummaps;
1312         //string s;
1313         if (alreadychangedlevel)
1314                 return;
1315         alreadychangedlevel = true;
1316
1317         string nextMap;
1318
1319         nextMap = GetNextMap();
1320         if(nextMap == "")
1321                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1322         Map_Goto(reinit);
1323 }
1324
1325
1326 /*
1327 ============
1328 IntermissionThink
1329
1330 When the player presses attack or jump, change to the next level
1331 ============
1332 */
1333 .float autoscreenshot;
1334 void IntermissionThink(entity this)
1335 {
1336         FixIntermissionClient(this);
1337
1338         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1339         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1340
1341         if( (server_screenshot || client_screenshot)
1342                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1343         {
1344                 this.autoscreenshot = -1;
1345                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1346                 return;
1347         }
1348
1349         if (time < intermission_exittime)
1350                 return;
1351
1352         if(!mapvote_initialized)
1353                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1354                         return;
1355
1356         MapVote_Start();
1357 }
1358
1359 /*
1360 ============
1361 FindIntermission
1362
1363 Returns the entity to view from
1364 ============
1365 */
1366 /*
1367 entity FindIntermission()
1368 {
1369         local   entity spot;
1370         local   float cyc;
1371
1372 // look for info_intermission first
1373         spot = find(NULL, classname, "info_intermission");
1374         if (spot)
1375         {       // pick a random one
1376                 cyc = random() * 4;
1377                 while (cyc > 1)
1378                 {
1379                         spot = find(spot, classname, "info_intermission");
1380                         if (!spot)
1381                                 spot = find(spot, classname, "info_intermission");
1382                         cyc = cyc - 1;
1383                 }
1384                 return spot;
1385         }
1386
1387 // then look for the start position
1388         spot = find(NULL, classname, "info_player_start");
1389         if (spot)
1390                 return spot;
1391
1392 // testinfo_player_start is only found in regioned levels
1393         spot = find(NULL, classname, "testplayerstart");
1394         if (spot)
1395                 return spot;
1396
1397 // then look for the start position
1398         spot = find(NULL, classname, "info_player_deathmatch");
1399         if (spot)
1400                 return spot;
1401
1402         //objerror ("FindIntermission: no spot");
1403         return NULL;
1404 }
1405 */
1406
1407 /*
1408 ===============================================================================
1409
1410 RULES
1411
1412 ===============================================================================
1413 */
1414
1415 void DumpStats(float final)
1416 {
1417         float file;
1418         string s;
1419         float to_console;
1420         float to_eventlog;
1421         float to_file;
1422         float i;
1423
1424         to_console = autocvar_sv_logscores_console;
1425         to_eventlog = autocvar_sv_eventlog;
1426         to_file = autocvar_sv_logscores_file;
1427
1428         if(!final)
1429         {
1430                 to_console = true; // always print printstats replies
1431                 to_eventlog = false; // but never print them to the event log
1432         }
1433
1434         if(to_eventlog)
1435                 if(autocvar_sv_eventlog_console)
1436                         to_console = false; // otherwise we get the output twice
1437
1438         if(final)
1439                 s = ":scores:";
1440         else
1441                 s = ":status:";
1442         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1443
1444         if(to_console)
1445                 LOG_INFO(s);
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448
1449         file = -1;
1450         if(to_file)
1451         {
1452                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1453                 if(file == -1)
1454                         to_file = false;
1455                 else
1456                         fputs(file, strcat(s, "\n"));
1457         }
1458
1459         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1460         if(to_console)
1461                 LOG_INFO(s);
1462         if(to_eventlog)
1463                 GameLogEcho(s);
1464         if(to_file)
1465                 fputs(file, strcat(s, "\n"));
1466
1467         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1468                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1469                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1470                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1471                         s = strcat(s, ftos(it.team), ":");
1472                 else
1473                         s = strcat(s, "spectator:");
1474
1475                 if(to_console)
1476                         LOG_INFO(s, playername(it, false));
1477                 if(to_eventlog)
1478                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1479                 if(to_file)
1480                         fputs(file, strcat(s, playername(it, false), "\n"));
1481         });
1482
1483         if(teamplay)
1484         {
1485                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1486                 if(to_console)
1487                         LOG_INFO(s);
1488                 if(to_eventlog)
1489                         GameLogEcho(s);
1490                 if(to_file)
1491                         fputs(file, strcat(s, "\n"));
1492
1493                 for(i = 1; i < 16; ++i)
1494                 {
1495                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1496                         s = strcat(s, ":", ftos(i));
1497                         if(to_console)
1498                                 LOG_INFO(s);
1499                         if(to_eventlog)
1500                                 GameLogEcho(s);
1501                         if(to_file)
1502                                 fputs(file, strcat(s, "\n"));
1503                 }
1504         }
1505
1506         if(to_console)
1507                 LOG_INFO(":end");
1508         if(to_eventlog)
1509                 GameLogEcho(":end");
1510         if(to_file)
1511         {
1512                 fputs(file, ":end\n");
1513                 fclose(file);
1514         }
1515 }
1516
1517 void FixIntermissionClient(entity e)
1518 {
1519         if(!e.autoscreenshot) // initial call
1520         {
1521                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1522                 e.health = -2342;
1523                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1524                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1525                 {
1526                     .entity weaponentity = weaponentities[slot];
1527                         if(e.(weaponentity))
1528                         {
1529                                 e.(weaponentity).effects = EF_NODRAW;
1530                                 if (e.(weaponentity).weaponchild)
1531                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1532                         }
1533                 }
1534                 if(IS_REAL_CLIENT(e))
1535                 {
1536                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1537                         RandomSelection_Init();
1538                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1539                                 RandomSelection_AddString(it, 1, 1);
1540                         });
1541                         if (RandomSelection_chosen_string != "")
1542                         {
1543                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1544                         }
1545                         msg_entity = e;
1546                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1547                 }
1548         }
1549 }
1550
1551 /*
1552 go to the next level for deathmatch
1553 only called if a time or frag limit has expired
1554 */
1555 void NextLevel()
1556 {
1557         game_stopped = true;
1558         intermission_running = 1; // game over
1559
1560         // enforce a wait time before allowing changelevel
1561         if(player_count > 0)
1562                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1563         else
1564                 intermission_exittime = -1;
1565
1566         /*
1567         WriteByte (MSG_ALL, SVC_CDTRACK);
1568         WriteByte (MSG_ALL, 3);
1569         WriteByte (MSG_ALL, 3);
1570         // done in FixIntermission
1571         */
1572
1573         //pos = FindIntermission ();
1574
1575         VoteReset();
1576
1577         DumpStats(true);
1578
1579         // send statistics
1580         PlayerStats_GameReport(true);
1581         WeaponStats_Shutdown();
1582
1583         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1584
1585         if(autocvar_sv_eventlog)
1586                 GameLogEcho(":gameover");
1587
1588         GameLogClose();
1589
1590         FOREACH_CLIENT(IS_PLAYER(it), {
1591                 FixIntermissionClient(it);
1592                 if(it.winning)
1593                         bprint(playername(it, false), " ^7wins.\n");
1594         });
1595
1596         target_music_kill();
1597
1598         if(autocvar_g_campaign)
1599                 CampaignPreIntermission();
1600
1601         MUTATOR_CALLHOOK(MatchEnd);
1602
1603         localcmd("\nsv_hook_gameend\n");
1604 }
1605
1606
1607 float InitiateSuddenDeath()
1608 {
1609         // Check first whether normal overtimes could be added before initiating suddendeath mode
1610         // - for this timelimit_overtime needs to be >0 of course
1611         // - also check the winning condition calculated in the previous frame and only add normal overtime
1612         //   again, if at the point at which timelimit would be extended again, still no winner was found
1613         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1614         {
1615                 return 1; // need to call InitiateOvertime later
1616         }
1617         else
1618         {
1619                 if(!checkrules_suddendeathend)
1620                 {
1621                         if(autocvar_g_campaign)
1622                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1623                         else
1624                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1625                         if(g_race && !g_race_qualifying)
1626                                 race_StartCompleting();
1627                 }
1628                 return 0;
1629         }
1630 }
1631
1632 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1633 {
1634         ++checkrules_overtimesadded;
1635         //add one more overtime by simply extending the timelimit
1636         float tl;
1637         tl = autocvar_timelimit;
1638         tl += autocvar_timelimit_overtime;
1639         cvar_set("timelimit", ftos(tl));
1640
1641         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1642 }
1643
1644 float GetWinningCode(float fraglimitreached, float equality)
1645 {
1646         if(autocvar_g_campaign == 1)
1647                 if(fraglimitreached)
1648                         return WINNING_YES;
1649                 else
1650                         return WINNING_NO;
1651
1652         else
1653                 if(equality)
1654                         if(fraglimitreached)
1655                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1656                         else
1657                                 return WINNING_NEVER;
1658                 else
1659                         if(fraglimitreached)
1660                                 return WINNING_YES;
1661                         else
1662                                 return WINNING_NO;
1663 }
1664
1665 // set the .winning flag for exactly those players with a given field value
1666 void SetWinners(.float field, float value)
1667 {
1668         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1669 }
1670
1671 // set the .winning flag for those players with a given field value
1672 void AddWinners(.float field, float value)
1673 {
1674         FOREACH_CLIENT(IS_PLAYER(it), {
1675                 if(it.(field) == value)
1676                         it.winning = 1;
1677         });
1678 }
1679
1680 // clear the .winning flags
1681 void ClearWinners()
1682 {
1683         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1684 }
1685
1686 void ShuffleMaplist()
1687 {
1688         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1689 }
1690
1691 float leaderfrags;
1692 float WinningCondition_Scores(float limit, float leadlimit)
1693 {
1694         float limitreached;
1695
1696         // TODO make everything use THIS winning condition (except LMS)
1697         WinningConditionHelper(NULL);
1698
1699         if(teamplay)
1700         {
1701                 for (int i = 1; i < 5; ++i)
1702                 {
1703                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1704                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1705                 }
1706         }
1707
1708         ClearWinners();
1709         if(WinningConditionHelper_winner)
1710                 WinningConditionHelper_winner.winning = 1;
1711         if(WinningConditionHelper_winnerteam >= 0)
1712                 SetWinners(team, WinningConditionHelper_winnerteam);
1713
1714         if(WinningConditionHelper_lowerisbetter)
1715         {
1716                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1717                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1718                 limit = -limit;
1719         }
1720
1721         if(WinningConditionHelper_zeroisworst)
1722                 leadlimit = 0; // not supported in this mode
1723
1724         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1725         // these modes always score in increments of 1, thus this makes sense
1726         {
1727                 if(leaderfrags != WinningConditionHelper_topscore)
1728                 {
1729                         leaderfrags = WinningConditionHelper_topscore;
1730
1731                         if (limit)
1732                         if (leaderfrags == limit - 1)
1733                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1734                         else if (leaderfrags == limit - 2)
1735                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1736                         else if (leaderfrags == limit - 3)
1737                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1738                 }
1739         }
1740
1741         limitreached = false;
1742         if(limit)
1743                 if(WinningConditionHelper_topscore >= limit)
1744                         limitreached = true;
1745         if(leadlimit)
1746         {
1747                 float leadlimitreached;
1748                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1749                 if(autocvar_leadlimit_and_fraglimit)
1750                         limitreached = (limitreached && leadlimitreached);
1751                 else
1752                         limitreached = (limitreached || leadlimitreached);
1753         }
1754
1755         if(limit)
1756                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1757
1758         return GetWinningCode(
1759                 WinningConditionHelper_topscore && limitreached,
1760                 WinningConditionHelper_equality
1761         );
1762 }
1763
1764 float WinningCondition_RanOutOfSpawns()
1765 {
1766         if(have_team_spawns <= 0)
1767                 return WINNING_NO;
1768
1769         if(!autocvar_g_spawn_useallspawns)
1770                 return WINNING_NO;
1771
1772         if(!some_spawn_has_been_used)
1773                 return WINNING_NO;
1774
1775         for (int i = 1; i < 5; ++i)
1776         {
1777                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1778         }
1779         
1780         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1781         {
1782                 if (Team_IsValidTeam(it.team))
1783                 {
1784                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1785                 }
1786         });
1787
1788         IL_EACH(g_spawnpoints, true,
1789         {
1790                 if (Team_IsValidTeam(it.team))
1791                 {
1792                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1793                 }
1794         });
1795
1796         ClearWinners();
1797         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1798         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1799         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1800         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1801         if(team1_score + team2_score + team3_score + team4_score == 0)
1802         {
1803                 checkrules_equality = true;
1804                 return WINNING_YES;
1805         }
1806         else if(team1_score + team2_score + team3_score + team4_score == 1)
1807         {
1808                 float t, i;
1809                 if(team1_score)
1810                         t = 1;
1811                 else if(team2_score)
1812                         t = 2;
1813                 else if(team3_score)
1814                         t = 3;
1815                 else // if(team4_score)
1816                         t = 4;
1817                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1818                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1819                 {
1820                         for (int j = 1; j <= NUM_TEAMS; ++j)
1821                         {
1822                                 if (t == j)
1823                                 {
1824                                         continue;
1825                                 }
1826                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1827                                 {
1828                                         continue;
1829                                 }
1830                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1831                         }
1832                 }
1833
1834                 AddWinners(team, t);
1835                 return WINNING_YES;
1836         }
1837         else
1838                 return WINNING_NO;
1839 }
1840
1841 /*
1842 ============
1843 CheckRules_World
1844
1845 Exit deathmatch games upon conditions
1846 ============
1847 */
1848 void CheckRules_World()
1849 {
1850         float timelimit;
1851         float fraglimit;
1852         float leadlimit;
1853
1854         VoteThink();
1855         MapVote_Think();
1856
1857         SetDefaultAlpha();
1858
1859         if (intermission_running) // someone else quit the game already
1860         {
1861                 if(player_count == 0) // Nobody there? Then let's go to the next map
1862                         MapVote_Start();
1863                         // this will actually check the player count in the next frame
1864                         // again, but this shouldn't hurt
1865                 return;
1866         }
1867
1868         timelimit = autocvar_timelimit * 60;
1869         fraglimit = autocvar_fraglimit;
1870         leadlimit = autocvar_leadlimit;
1871
1872         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1873         {
1874                 if(timelimit > 0)
1875                         timelimit = 0; // timelimit is not made for warmup
1876                 if(fraglimit > 0)
1877                         fraglimit = 0; // no fraglimit for now
1878                 leadlimit = 0; // no leadlimit for now
1879         }
1880
1881         if(timelimit > 0)
1882         {
1883                 timelimit += game_starttime;
1884         }
1885         else if (timelimit < 0)
1886         {
1887                 // endmatch
1888                 NextLevel();
1889                 return;
1890         }
1891
1892         float wantovertime;
1893         wantovertime = 0;
1894
1895         if(timelimit > game_starttime)
1896                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1897         else
1898                 game_completion_ratio = 0;
1899
1900         if(checkrules_suddendeathend)
1901         {
1902                 if(!checkrules_suddendeathwarning)
1903                 {
1904                         checkrules_suddendeathwarning = true;
1905                         if(g_race && !g_race_qualifying)
1906                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1907                         else
1908                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1909                 }
1910         }
1911         else
1912         {
1913                 if (timelimit && time >= timelimit)
1914                 {
1915                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1916                         {
1917                                 float totalplayers;
1918                                 float playerswithlaps;
1919                                 float readyplayers;
1920                                 totalplayers = playerswithlaps = readyplayers = 0;
1921                                 FOREACH_CLIENT(IS_PLAYER(it), {
1922                                         ++totalplayers;
1923                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1924                                                 ++playerswithlaps;
1925                                         if(it.ready)
1926                                                 ++readyplayers;
1927                                 });
1928
1929                                 // at least 2 of the players have completed a lap: start the RACE
1930                                 // otherwise, the players should end the qualifying on their own
1931                                 if(readyplayers || playerswithlaps >= 2)
1932                                 {
1933                                         checkrules_suddendeathend = 0;
1934                                         ReadyRestart(); // go to race
1935                                         return;
1936                                 }
1937                                 else
1938                                         wantovertime |= InitiateSuddenDeath();
1939                         }
1940                         else
1941                                 wantovertime |= InitiateSuddenDeath();
1942                 }
1943         }
1944
1945         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1946         {
1947                 NextLevel();
1948                 return;
1949         }
1950
1951         int checkrules_status = WinningCondition_RanOutOfSpawns();
1952         if(checkrules_status == WINNING_YES)
1953                 bprint("Hey! Someone ran out of spawns!\n");
1954         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1955                 checkrules_status = M_ARGV(0, float);
1956         else
1957                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1958
1959         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1960         {
1961                 checkrules_status = WINNING_NEVER;
1962                 checkrules_overtimesadded = -1;
1963                 wantovertime |= InitiateSuddenDeath();
1964         }
1965
1966         if(checkrules_status == WINNING_NEVER)
1967                 // equality cases! Nobody wins if the overtime ends in a draw.
1968                 ClearWinners();
1969
1970         if(wantovertime)
1971         {
1972                 if(checkrules_status == WINNING_NEVER)
1973                         InitiateOvertime();
1974                 else
1975                         checkrules_status = WINNING_YES;
1976         }
1977
1978         if(checkrules_suddendeathend)
1979                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1980                         checkrules_status = WINNING_YES;
1981
1982         if(checkrules_status == WINNING_YES)
1983         {
1984                 //print("WINNING\n");
1985                 NextLevel();
1986         }
1987 }
1988
1989 string GotoMap(string m)
1990 {
1991         m = GameTypeVote_MapInfo_FixName(m);
1992         if (!m)
1993                 return "The map you suggested is not available on this server.";
1994         if (!autocvar_sv_vote_gametype)
1995         if(!MapInfo_CheckMap(m))
1996                 return "The map you suggested does not support the current game mode.";
1997         cvar_set("nextmap", m);
1998         cvar_set("timelimit", "-1");
1999         if(mapvote_initialized || alreadychangedlevel)
2000         {
2001                 if(DoNextMapOverride(0))
2002                         return "Map switch initiated.";
2003                 else
2004                         return "Hm... no. For some reason I like THIS map more.";
2005         }
2006         else
2007                 return "Map switch will happen after scoreboard.";
2008 }
2009
2010 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2011 void RunThink(entity this)
2012 {
2013         // don't let things stay in the past.
2014         // it is possible to start that way by a trigger with a local time.
2015         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2016                 return;
2017
2018         float oldtime = time; // do we need to save this?
2019
2020         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2021         {
2022                 time = max(oldtime, this.nextthink);
2023                 this.nextthink = 0;
2024
2025                 if(getthink(this))
2026                         getthink(this)(this);
2027                 // mods often set nextthink to time to cause a think every frame,
2028                 // we don't want to loop in that case, so exit if the new nextthink is
2029                 // <= the time the qc was told, also exit if it is past the end of the
2030                 // frame
2031                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2032                         break;
2033         }
2034
2035         time = oldtime;
2036 }
2037
2038 bool autocvar_sv_freezenonclients;
2039 bool autocvar_sv_gameplayfix_delayprojectiles;
2040 void Physics_Frame()
2041 {
2042         if(autocvar_sv_freezenonclients)
2043                 return;
2044
2045         FOREACH_ENTITY_FLOAT(pure_data, false,
2046         {
2047                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2048                         continue;
2049
2050                 //set_movetype(it, it.move_movetype);
2051                 // inline the set_movetype function, since this is called a lot
2052                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2053
2054                 if(it.move_movetype == MOVETYPE_NONE)
2055                         continue;
2056
2057                 if(it.move_qcphysics)
2058                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2059
2060                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2061                 {
2062                         // handle thinking here
2063                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2064                                 RunThink(it);
2065                 }
2066         });
2067
2068         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2069                 return;
2070
2071         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2072         {
2073                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2074                         continue;
2075                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2076         });
2077 }
2078
2079 void systems_update();
2080 void EndFrame()
2081 {
2082         anticheat_endframe();
2083
2084         Physics_Frame();
2085
2086         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2087                 entity e = IS_SPEC(it) ? it.enemy : it;
2088                 if (e.typehitsound) {
2089                         STAT(TYPEHIT_TIME, it) = time;
2090                 } else if (e.killsound) {
2091                         STAT(KILL_TIME, it) = time;
2092                 } else if (e.damage_dealt) {
2093                         STAT(HIT_TIME, it) = time;
2094                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2095                 }
2096         });
2097         // add 1 frametime because after this, engine SV_Physics
2098         // increases time by a frametime and then networks the frame
2099         // add another frametime because client shows everything with
2100         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2101         // needed!
2102         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2103         FOREACH_CLIENT(true, {
2104                 it.typehitsound = false;
2105                 it.damage_dealt = 0;
2106                 it.killsound = false;
2107                 antilag_record(it, CS(it), altime);
2108         });
2109         IL_EACH(g_monsters, true,
2110         {
2111                 antilag_record(it, it, altime);
2112         });
2113         IL_EACH(g_projectiles, it.classname == "nade",
2114         {
2115                 antilag_record(it, it, altime);
2116         });
2117         systems_update();
2118         IL_ENDFRAME();
2119 }
2120
2121
2122 /*
2123  * RedirectionThink:
2124  * returns true if redirecting
2125  */
2126 float redirection_timeout;
2127 float redirection_nextthink;
2128 float RedirectionThink()
2129 {
2130         float clients_found;
2131
2132         if(redirection_target == "")
2133                 return false;
2134
2135         if(!redirection_timeout)
2136         {
2137                 cvar_set("sv_public", "-2");
2138                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2139                 if(redirection_target == "self")
2140                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2141                 else
2142                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2143         }
2144
2145         if(time < redirection_nextthink)
2146                 return true;
2147
2148         redirection_nextthink = time + 1;
2149
2150         clients_found = 0;
2151         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2152                 // TODO add timer
2153                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2154                 if(redirection_target == "self")
2155                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2156                 else
2157                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2158                 ++clients_found;
2159         });
2160
2161         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2162
2163         if(time > redirection_timeout || clients_found == 0)
2164                 localcmd("\nwait; wait; wait; quit\n");
2165
2166         return true;
2167 }
2168
2169 void RestoreGame()
2170 {
2171         // Loaded from a save game
2172         // some things then break, so let's work around them...
2173
2174         // Progs DB (capture records)
2175         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2176
2177         // Mapinfo
2178         MapInfo_Shutdown();
2179         MapInfo_Enumerate();
2180         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2181         WeaponStats_Init();
2182
2183         TargetMusic_RestoreGame();
2184 }
2185
2186 void Shutdown()
2187 {
2188         game_stopped = 2;
2189
2190         if(world_initialized > 0)
2191         {
2192                 world_initialized = 0;
2193                 LOG_TRACE("Saving persistent data...");
2194                 Ban_SaveBans();
2195
2196                 // playerstats with unfinished match
2197                 PlayerStats_GameReport(false);
2198
2199                 if(!cheatcount_total)
2200                 {
2201                         if(autocvar_sv_db_saveasdump)
2202                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2203                         else
2204                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2205                 }
2206                 if(autocvar_developer)
2207                 {
2208                         if(autocvar_sv_db_saveasdump)
2209                                 db_dump(TemporaryDB, "server-temp.db");
2210                         else
2211                                 db_save(TemporaryDB, "server-temp.db");
2212                 }
2213                 CheatShutdown(); // must be after cheatcount check
2214                 db_close(ServerProgsDB);
2215                 db_close(TemporaryDB);
2216                 LOG_TRACE("Saving persistent data... done!");
2217                 // tell the bot system the game is ending now
2218                 bot_endgame();
2219
2220                 WeaponStats_Shutdown();
2221                 MapInfo_Shutdown();
2222         }
2223         else if(world_initialized == 0)
2224         {
2225                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2226         }
2227         else
2228         {
2229                 __init_dedicated_server_shutdown();
2230         }
2231 }