2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("developer");
276 BADCVAR("g_banned_list");
277 BADCVAR("log_dest_udp");
279 BADCVAR("net_address");
280 BADCVAR("net_address_ipv6");
282 BADCVAR("savedgamecfg");
283 BADCVAR("serverconfig");
284 BADCVAR("sv_heartbeatperiod");
285 BADCVAR("sv_vote_master_password");
286 BADCVAR("sys_colortranslation");
287 BADCVAR("sys_specialcharactertranslation");
288 BADCVAR("timestamps");
289 BADPREFIX("developer_");
291 BADPREFIX("g_chat_flood_");
292 BADPREFIX("g_voice_flood_");
294 BADPREFIX("settemp_");
295 BADPREFIX("sv_allowdownloads_");
296 BADPREFIX("sv_autodemo");
297 BADPREFIX("sv_curl_");
298 BADPREFIX("sv_eventlog");
299 BADPREFIX("sv_logscores_");
300 BADPREFIX("sv_master");
301 BADPREFIX("sv_weaponstats_");
303 // these can contain player IDs, so better hide
304 BADCVAR("g_forced_team_red");
305 BADCVAR("g_forced_team_blue");
306 BADCVAR("g_forced_team_yellow");
307 BADCVAR("g_forced_team_pink");
310 BADCVAR("timelimit");
311 BADCVAR("fraglimit");
312 BADCVAR("leadlimit");
313 BADCVAR("g_tdm_teams");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_domination_default_teams");
316 BADCVAR("g_race_qualifying_timelimit");
320 BADCVAR("g_assault");
323 BADCVAR("g_domination");
324 BADCVAR("g_keyhunt");
325 BADCVAR("g_keyhunt_teams");
326 BADCVAR("g_onslaught");
329 BADCVAR("g_runematch");
331 BADCVAR("g_nexball");
332 BADCVAR("g_keepaway");
337 BADCVAR("g_maplist");
338 BADCVAR("g_maplist_mostrecent");
342 d = cvar_defstring(k);
348 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349 if(strlen(cvar_changes) > 16384)
351 cvar_changes = "// too many settings have been changed to show them here\n";
356 // now check if the changes are actually gameplay relevant
358 // does nothing visible
359 BADCVAR("captureleadlimit_override");
360 BADCVAR("g_arena_point_leadlimit");
361 BADCVAR("g_ca_point_leadlimit");
362 BADCVAR("g_ctf_capture_leadlimit");
363 BADCVAR("g_domination_point_leadlimit");
364 BADCVAR("g_keyhunt_point_leadlimit");
365 BADCVAR("g_nexball_goalleadlimit");
366 BADCVAR("g_runematch_point_leadlimit");
367 BADCVAR("leadlimit_and_fraglimit");
368 BADCVAR("leadlimit_override");
369 BADCVAR("sv_checkforpacketsduringsleep");
370 BADPREFIX("crypto_");
371 BADPREFIX("g_chat_");
374 BADPREFIX("sv_fragmessage_");
375 BADPREFIX("sv_vote_");
376 BADPREFIX("timelimit_");
378 // allowed changes to server admins (please sync this to server.cfg)
382 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
384 // yes, this does contain some redundant stuff, don't really care
385 BADCVAR("bot_number");
386 BADCVAR("bot_prefix");
387 BADCVAR("bot_suffix");
388 BADCVAR("capturelimit_override");
389 BADCVAR("fraglimit_override");
391 BADCVAR("g_antilag");
392 BADCVAR("g_balance_teams");
393 BADCVAR("g_balance_teams_force");
394 BADCVAR("g_ban_sync_trusted_servers");
395 BADCVAR("g_ban_sync_uri");
396 BADCVAR("g_ctf_capture_limit");
397 BADCVAR("g_ctf_ignore_frags");
398 BADCVAR("g_ctf_win_mode");
399 BADCVAR("g_domination_point_limit");
400 BADCVAR("g_fullbrightitems");
401 BADCVAR("g_fullbrightplayers");
402 BADCVAR("g_keyhunt_point_limit");
403 BADCVAR("g_keyhunt_teams_override");
404 BADCVAR("g_lms_lives_override");
405 BADCVAR("g_maplist");
406 BADCVAR("g_maplist_check_waypoints");
407 BADCVAR("g_maplist_mostrecent_count");
408 BADCVAR("g_maplist_shuffle");
409 BADCVAR("g_maplist_votable");
410 BADCVAR("g_maplist_votable_abstain");
411 BADCVAR("g_maplist_votable_nodetail");
412 BADCVAR("g_maplist_votable_suggestions");
413 BADCVAR("g_minstagib");
414 BADCVAR("g_nexball_goallimit");
415 BADCVAR("g_runematch_point_limit");
416 BADCVAR("g_start_delay");
419 BADCVAR("maxplayers");
420 BADCVAR("minplayers");
421 BADCVAR("net_address");
423 BADCVAR("rcon_password");
424 BADCVAR("rcon_restricted_commands");
425 BADCVAR("rcon_restricted_password");
427 BADCVAR("sv_adminnick");
428 BADCVAR("sv_autoscreenshot");
429 BADCVAR("sv_curl_defaulturl");
430 BADCVAR("sv_defaultcharacter");
431 BADCVAR("sv_defaultplayercolors");
432 BADCVAR("sv_defaultplayermodel");
433 BADCVAR("sv_defaultplayerskin");
434 BADCVAR("sv_maxidle");
435 BADCVAR("sv_maxrate");
437 BADCVAR("sv_public");
438 BADCVAR("sv_ready_restart");
439 BADCVAR("sv_status_privacy");
440 BADCVAR("sv_vote_call");
441 BADCVAR("sv_vote_commands");
442 BADCVAR("sv_vote_majority_factor");
443 BADCVAR("sv_vote_master");
444 BADCVAR("sv_vote_master_commands");
445 BADCVAR("sv_vote_master_password");
446 BADCVAR("sv_vote_simple_majority_factor");
447 BADCVAR("timelimit_override");
449 if(cvar("g_minstagib"))
451 BADCVAR("g_grappling_hook");
452 BADCVAR("g_jetpack");
459 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460 if(strlen(cvar_purechanges) > 16384)
462 cvar_purechanges = "// too many settings have been changed to show them here\n";
466 ++cvar_purechanges_count;
467 // WARNING: this variable is used for the server list
468 // NEVER dare to skip this code!
469 // Hacks to intentionally appearing as "pure server" even though you DO have
470 // modified settings may be punished by removal from the server list.
471 // You can do to the variables cvar_changes and cvar_purechanges all you want,
475 if(cvar_changes == "")
476 cvar_changes = "// this server runs at default server settings\n";
478 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479 cvar_changes = strzone(cvar_changes);
480 if(cvar_purechanges == "")
481 cvar_purechanges = "// this server runs at default gameplay settings\n";
483 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484 cvar_purechanges = strzone(cvar_purechanges);
487 void detect_maptype()
496 o_x += random() * (world.maxs_x - world.mins_x);
497 o_y += random() * (world.maxs_y - world.mins_y);
498 o_z += random() * (world.maxs_z - world.mins_z);
500 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
501 if(trace_fraction == 1)
506 for(i = 0; i < 64; i += 4)
508 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
509 if(trace_fraction == 1)
511 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
520 float RandomSeed_Send(entity to, float sf)
522 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523 WriteShort(MSG_ENTITY, self.cnt);
526 void RandomSeed_Think()
528 self.cnt = bound(0, floor(random() * 65536), 65535);
529 self.nextthink = time + 5;
533 void RandomSeed_Spawn()
535 randomseed = spawn();
536 randomseed.think = RandomSeed_Think;
537 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
542 self.think(); // sets random seed and nextthink
546 void spawnfunc___init_dedicated_server(void)
548 // handler for _init/_init map (only for dedicated server initialization)
550 world_initialized = -1; // don't complain
552 cvar_string = cvar_string_normal;
553 cvar_set = cvar_set_normal;
555 remove = remove_unsafely;
559 e.think = GotoFirstMap;
560 e.nextthink = time; // this is usually 1 at this point
563 e.classname = "info_player_deathmatch"; // safeguard against player joining
565 self.classname = "worldspawn"; // safeguard against various stuff ;)
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void RegisterWeapons();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void spawnfunc_worldspawn (void)
580 float fd, l, i, j, n;
584 cvar_string = cvar_string_normal;
585 cvar_set = cvar_set_normal;
587 if(world_already_spawned)
588 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589 world_already_spawned = TRUE;
591 remove = remove_safely; // during spawning, watch what you remove!
593 check_unacceptable_compiler_bugs();
595 cvar_changes_init(); // do this very early now so it REALLY matches the server config
597 compressShortVector_init();
599 allowed_to_spawn = TRUE;
602 head = nextent(world);
607 head = nextent(head);
610 // needs to be done so early as they would still spawn
613 ServerProgsDB = db_load("server.db");
615 TemporaryDB = db_create();
618 TODO sound pack system
619 // initialize sound pack system
620 soundpack = cvar_string("g_soundpack");
622 soundpack = strcat(soundpack, "/");
623 soundpack = strzone(soundpack);
629 // 1 FLICKER (first variety)
630 lightstyle(1, "mmnmmommommnonmmonqnmmo");
632 // 2 SLOW STRONG PULSE
633 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
635 // 3 CANDLE (first variety)
636 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
639 lightstyle(4, "mamamamamama");
642 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
644 // 6 FLICKER (second variety)
645 lightstyle(6, "nmonqnmomnmomomno");
647 // 7 CANDLE (second variety)
648 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
650 // 8 CANDLE (third variety)
651 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
653 // 9 SLOW STROBE (fourth variety)
654 lightstyle(9, "aaaaaaaazzzzzzzz");
656 // 10 FLUORESCENT FLICKER
657 lightstyle(10, "mmamammmmammamamaaamammma");
659 // 11 SLOW PULSE NOT FADE TO BLACK
660 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
662 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
667 if(cvar("g_campaign"))
670 Map_MarkAsRecent(mapname);
672 precache_model ("null"); // we need this one before InitGameplayMode
680 bot_waypoints_for_items = cvar("g_waypoints_for_items");
681 if(bot_waypoints_for_items == 1)
682 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
683 bot_waypoints_for_items = 0;
685 // for setting by mapinfo
686 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
687 cvar_set("sv_q3acompat_machineshotgunswap", "0");
691 WaypointSprite_Init();
696 GameLogInit(); // prepare everything
697 if(cvar("sv_eventlog"))
699 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
700 s = strcat(s, ftos(random()));
701 matchid = strzone(s);
703 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
704 s = ":gameinfo:mutators:LIST";
707 MUTATOR_CALLHOOK(BuildMutatorsString);
710 // simple, probably not good in the mutator system
711 if(cvar("g_grappling_hook"))
712 s = strcat(s, ":grappling_hook");
714 // initialiation stuff, not good in the mutator system
715 if(!cvar("g_use_ammunition"))
716 s = strcat(s, ":no_use_ammunition");
718 // initialiation stuff, not good in the mutator system
719 if(!cvar("g_pickup_items"))
720 s = strcat(s, ":no_pickup_items");
722 // initialiation stuff, not good in the mutator system
723 if(cvar_string("g_weaponarena") != "0")
724 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
726 // TODO to mutator system
727 if(cvar("g_norecoil"))
728 s = strcat(s, ":norecoil");
730 // TODO to mutator system
732 s = strcat(s, ":midair");
734 // TODO to mutator system
735 if(cvar("g_minstagib"))
736 s = strcat(s, ":minstagib");
739 GameLogEcho(":gameinfo:end");
742 matchid = strzone(ftos(random()));
744 cvar_set("nextmap", "");
748 if(cvar("g_campaign"))
756 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
758 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
760 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
763 while((s = fgets(fd)))
765 l = tokenize_console(s);
770 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
771 print(" cdtrack ", argv(2), "\n");
773 else if(argv(0) == "fog")
775 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
776 print(" \"fog\" \"", s, "\"\n");
778 else if(argv(0) == "set")
780 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
783 else if(argv(0) != "//")
785 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
786 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
795 addstat(STAT_WEAPONS, AS_INT, weapons);
796 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
797 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
798 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
801 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
802 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
803 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
804 addstat(STAT_FUEL, AS_INT, ammo_fuel);
805 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
806 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
807 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
808 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
810 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
811 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
815 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
816 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
818 // g_movementspeed hack
819 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
820 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
821 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
822 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
824 next_pingtime = time + 5;
828 lsmaps_reply = "^7Maps available: ";
829 lsnewmaps_reply = "^7Maps without a record set: ";
830 for(i = 0, j = 0; i < MapInfo_count; ++i)
832 if(MapInfo_Get_ByID(i))
833 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
840 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
841 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
842 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
844 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
847 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
848 if (!g_race && !g_cts)
849 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
850 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
852 maplist_reply = "^7Maps in list: ";
853 n = tokenize_console(cvar_string("g_maplist"));
854 for(i = 0, j = 0; i < n; ++i)
856 if(MapInfo_CheckMap(argv(i)))
862 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
866 maplist_reply = strzone(strcat(maplist_reply, "\n"));
867 MapInfo_ClearTemps();
869 for(i = 0; i < 10; ++i)
871 records_reply[i] = strzone(getrecords(i));
874 ladder_reply = strzone(getladder());
876 rankings_reply = strzone(getrankings());
880 PingPLReport_Spawn();
884 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
886 // fill sv_curl_serverpackages from .serverpackage files
887 if(cvar("sv_curl_serverpackages_auto"))
889 fd = search_begin("*.serverpackage", TRUE, FALSE);
893 j = search_getsize(fd);
894 for(i = 0; i < j; ++i)
895 s = strcat(s, " ", search_getfilename(fd, i));
898 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
901 world_initialized = 1;
904 void spawnfunc_light (void)
906 //makestatic (self); // Who the f___ did that?
910 float TryFile( string pFilename )
913 dprint("TryFile(\"", pFilename, "\")\n");
914 lHandle = fopen( pFilename, FILE_READ );
915 if( lHandle != -1 ) {
925 return GametypeNameFromType(game);
928 string getmapname_stored;
934 float Map_Count, Map_Current;
935 string Map_Current_Name;
937 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
938 float GetMaplistPosition()
944 idx = cvar("g_maplist_index");
951 for(pos = 0; pos < Map_Count; ++pos)
955 // resume normal maplist rotation if current map is not in g_maplist
959 float MapHasRightSize(string map)
962 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
963 if(cvar("g_maplist_check_waypoints"))
965 dprint("checkwp "); dprint(map);
966 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
969 dprint(": no waypoints\n");
972 dprint(": has waypoints\n");
976 // open map size restriction file
977 dprint("opensize "); dprint(map);
978 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
981 float mapmin, mapmax;
983 mapmin = stof(fgets(fh));
984 mapmax = stof(fgets(fh));
986 if(player_count < mapmin)
988 dprint("not enough\n");
991 if(player_count > mapmax)
993 dprint("too many\n");
996 dprint("right size\n");
999 dprint(": not found\n");
1003 string Map_Filename(float position)
1005 return strcat("maps/", argv(position), ".bsp");
1008 string strwords(string s, float w)
1011 for(endpos = 0; w && endpos >= 0; --w)
1012 endpos = strstrofs(s, " ", endpos + 1);
1016 return substring(s, 0, endpos);
1019 float strhasword(string s, string w)
1021 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1024 void Map_MarkAsRecent(string m)
1026 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1029 float Map_IsRecent(string m)
1031 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1034 float Map_Check(float position, float pass)
1038 map_next = argv(position);
1041 if(Map_IsRecent(map_next))
1044 filename = Map_Filename(position);
1045 if(MapInfo_CheckMap(map_next))
1049 if(MapHasRightSize(map_next))
1054 dprint( "Couldn't select '", filename, "'..\n" );
1059 void Map_Goto_SetStr(string nextmapname)
1061 if(getmapname_stored != "")
1062 strunzone(getmapname_stored);
1063 if(nextmapname == "")
1064 getmapname_stored = "";
1066 getmapname_stored = strzone(nextmapname);
1069 void Map_Goto_SetFloat(float position)
1071 cvar_set("g_maplist_index", ftos(position));
1072 Map_Goto_SetStr(argv(position));
1077 // settings persist, except...
1078 localcmd("\nsettemp_restore\n");
1084 MapInfo_LoadMap(getmapname_stored);
1087 // return codes of map selectors:
1088 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1089 // -2 = permanent failure
1090 float() MaplistMethod_Iterate = // usual method
1094 for(pass = 1; pass <= 2; ++pass)
1096 for(i = 1; i < Map_Count; ++i)
1099 mapindex = mod(i + Map_Current, Map_Count);
1100 if(Map_Check(mapindex, pass))
1107 float() MaplistMethod_Repeat = // fallback method
1109 if(Map_Check(Map_Current, 2))
1114 float() MaplistMethod_Random = // random map selection
1120 for(i = 0; i <= imax; ++i)
1123 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1124 if(Map_Check(mapindex, 1))
1130 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1131 // the exponent sets a bias on the map selection:
1132 // the higher the exponent, the less likely "shortly repeated" same maps are
1134 float i, j, imax, insertpos;
1138 for(i = 0; i <= imax; ++i)
1142 // now reinsert this at another position
1143 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1144 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1145 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1146 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1148 // insert the current map there
1150 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1151 newlist = strcat(newlist, " ", argv(j));
1152 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1153 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1154 newlist = strcat(newlist, " ", argv(j));
1155 newlist = substring(newlist, 1, strlen(newlist) - 1);
1156 cvar_set("g_maplist", newlist);
1157 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1159 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1160 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1161 if(Map_Check(Map_Current, 1))
1169 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1172 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1173 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1174 if(cvar("g_maplist_shuffle"))
1176 localcmd("\nmenu_cmd sync\n");
1177 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1180 error("empty maplist, cannot select a new map");
1181 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1183 if(Map_Current_Name)
1184 strunzone(Map_Current_Name);
1185 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1186 // this may or may not be correct, but who cares, in the worst case a map
1187 // isn't chosen in the first pass that should have been
1198 if(cvar("g_maplist_shuffle") > 0)
1199 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1202 if(cvar("g_maplist_selectrandom"))
1203 nextMap = MaplistMethod_Random();
1206 nextMap = MaplistMethod_Iterate();
1209 nextMap = MaplistMethod_Repeat();
1213 Map_Goto_SetFloat(nextMap);
1214 return getmapname_stored;
1220 float DoNextMapOverride()
1222 if(cvar("g_campaign"))
1224 CampaignPostIntermission();
1225 alreadychangedlevel = TRUE;
1228 if(cvar("quit_when_empty"))
1230 if(player_count <= currentbots)
1233 alreadychangedlevel = TRUE;
1237 if(cvar_string("quit_and_redirect") != "")
1239 redirection_target = strzone(cvar_string("quit_and_redirect"));
1240 alreadychangedlevel = TRUE;
1243 if (cvar("samelevel")) // if samelevel is set, stay on same level
1245 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1246 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1247 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1248 localcmd("restart\n");
1249 //changelevel (mapname);
1250 alreadychangedlevel = TRUE;
1253 if(cvar_string("nextmap") != "")
1254 if(MapInfo_CheckMap(cvar_string("nextmap")))
1256 Map_Goto_SetStr(cvar_string("nextmap"));
1258 alreadychangedlevel = TRUE;
1261 if(cvar("lastlevel"))
1264 localcmd("set lastlevel 0\ntogglemenu\n");
1265 alreadychangedlevel = TRUE;
1273 //local string nextmap;
1274 //local float n, nummaps;
1276 if (alreadychangedlevel)
1278 alreadychangedlevel = TRUE;
1284 for(allowReset = 1; allowReset >= 0; --allowReset)
1286 nextMap = GetNextMap();
1292 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1293 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1294 if(cvar("g_maplist_shuffle"))
1296 localcmd("\nmenu_cmd sync\n");
1300 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1312 When the player presses attack or jump, change to the next level
1315 .float autoscreenshot;
1316 void() MapVote_Start;
1317 void() MapVote_Think;
1318 float mapvote_initialized;
1319 void IntermissionThink()
1321 FixIntermissionClient(self);
1323 if(cvar("sv_autoscreenshot"))
1324 if(self.autoscreenshot > 0)
1325 if(time > self.autoscreenshot)
1327 self.autoscreenshot = -1;
1328 if(clienttype(self) == CLIENTTYPE_REAL)
1329 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1333 if (time < intermission_exittime)
1336 if(!mapvote_initialized)
1337 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1347 Returns the entity to view from
1351 entity FindIntermission()
1356 // look for info_intermission first
1357 spot = find (world, classname, "info_intermission");
1359 { // pick a random one
1363 spot = find (spot, classname, "info_intermission");
1365 spot = find (spot, classname, "info_intermission");
1371 // then look for the start position
1372 spot = find (world, classname, "info_player_start");
1376 // testinfo_player_start is only found in regioned levels
1377 spot = find (world, classname, "testplayerstart");
1381 // then look for the start position
1382 spot = find (world, classname, "info_player_deathmatch");
1386 //objerror ("FindIntermission: no spot");
1392 ===============================================================================
1396 ===============================================================================
1399 void DumpStats(float final)
1403 local float to_console;
1404 local float to_eventlog;
1405 local float to_file;
1408 to_console = cvar("sv_logscores_console");
1409 to_eventlog = cvar("sv_eventlog");
1410 to_file = cvar("sv_logscores_file");
1414 to_console = TRUE; // always print printstats replies
1415 to_eventlog = FALSE; // but never print them to the event log
1419 if(cvar("sv_eventlog_console"))
1420 to_console = FALSE; // otherwise we get the output twice
1426 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1434 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1438 fputs(file, strcat(s, "\n"));
1441 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1447 fputs(file, strcat(s, "\n"));
1449 FOR_EACH_CLIENT(other)
1451 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1453 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1454 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1455 if(other.classname == "player" || g_arena || g_ca || g_lms)
1456 s = strcat(s, ftos(other.team), ":");
1458 s = strcat(s, "spectator:");
1461 print(s, other.netname, "\n");
1463 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1465 fputs(file, strcat(s, other.netname, "\n"));
1471 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477 fputs(file, strcat(s, "\n"));
1479 for(i = 1; i < 16; ++i)
1481 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1482 s = strcat(s, ":", ftos(i));
1488 fputs(file, strcat(s, "\n"));
1495 GameLogEcho(":end");
1498 fputs(file, ":end\n");
1503 void FixIntermissionClient(entity e)
1506 if(!e.autoscreenshot) // initial call
1508 e.angles = e.v_angle;
1509 e.angles_x = -e.angles_x;
1510 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1512 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1513 e.solid = SOLID_NOT;
1514 e.movetype = MOVETYPE_NONE;
1515 e.takedamage = DAMAGE_NO;
1518 e.weaponentity.effects = EF_NODRAW;
1519 if (e.weaponentity.weaponentity)
1520 e.weaponentity.weaponentity.effects = EF_NODRAW;
1522 if(clienttype(e) == CLIENTTYPE_REAL)
1524 stuffcmd(e, "\nscr_printspeed 1000000\n");
1525 s = cvar_string("sv_intermission_cdtrack");
1527 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1529 WriteByte(MSG_ONE, SVC_INTERMISSION);
1533 //e.velocity = '0 0 0';
1534 //e.fixangle = TRUE;
1536 // TODO halt weapon animation
1541 go to the next level for deathmatch
1542 only called if a time or frag limit has expired
1548 intermission_running = 1;
1550 // enforce a wait time before allowing changelevel
1551 if(player_count > 0)
1552 intermission_exittime = time + cvar("sv_mapchange_delay");
1554 intermission_exittime = -1;
1557 WriteByte (MSG_ALL, SVC_CDTRACK);
1558 WriteByte (MSG_ALL, 3);
1559 WriteByte (MSG_ALL, 3);
1560 // done in FixIntermission
1563 //pos = FindIntermission ();
1569 if(cvar("sv_eventlog"))
1570 GameLogEcho(":gameover");
1574 FOR_EACH_PLAYER(other) {
1575 FixIntermissionClient(other);
1577 bprint(other.netname, " ^7wins.\n");
1580 if(cvar("g_campaign"))
1581 CampaignPreIntermission();
1583 localcmd("\nsv_hook_gameend\n");
1590 Exit deathmatch games upon conditions
1593 void CheckRules_Player()
1595 if (gameover) // someone else quit the game already
1598 if(self.deadflag == DEAD_NO)
1599 self.play_time += frametime;
1601 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1602 // (div0: and that in CheckRules_World please)
1605 float checkrules_equality;
1606 float checkrules_suddendeathwarning;
1607 float checkrules_suddendeathend;
1608 float checkrules_overtimesadded; //how many overtimes have been already added
1610 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1611 float WINNING_YES = 1; // winner found
1612 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1613 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1615 float InitiateSuddenDeath()
1617 // Check first whether normal overtimes could be added before initiating suddendeath mode
1618 // - for this timelimit_overtime needs to be >0 of course
1619 // - also check the winning condition calculated in the previous frame and only add normal overtime
1620 // again, if at the point at which timelimit would be extended again, still no winner was found
1621 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1623 return 1; // need to call InitiateOvertime later
1627 if(!checkrules_suddendeathend)
1629 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1630 if(g_race && !g_race_qualifying)
1631 race_StartCompleting();
1637 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1639 ++checkrules_overtimesadded;
1640 //add one more overtime by simply extending the timelimit
1642 tl = cvar("timelimit");
1643 tl += cvar("timelimit_overtime");
1644 cvar_set("timelimit", ftos(tl));
1645 string minutesPlural;
1646 if (cvar("timelimit_overtime") == 1)
1647 minutesPlural = " ^3minute";
1649 minutesPlural = " ^3minutes";
1653 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1654 ftos(cvar("timelimit_overtime")),
1661 float GetWinningCode(float fraglimitreached, float equality)
1663 if(cvar("g_campaign") == 1)
1664 if(fraglimitreached)
1671 if(fraglimitreached)
1672 return WINNING_STARTSUDDENDEATHOVERTIME;
1674 return WINNING_NEVER;
1676 if(fraglimitreached)
1682 // set the .winning flag for exactly those players with a given field value
1683 void SetWinners(.float field, float value)
1686 FOR_EACH_PLAYER(head)
1687 head.winning = (head.field == value);
1690 // set the .winning flag for those players with a given field value
1691 void AddWinners(.float field, float value)
1694 FOR_EACH_PLAYER(head)
1695 if(head.field == value)
1699 // clear the .winning flags
1700 void ClearWinners(void)
1703 FOR_EACH_PLAYER(head)
1707 // Onslaught winning condition:
1708 // game terminates if only one team has a working generator (or none)
1709 float WinningCondition_Onslaught()
1712 local float t1, t2, t3, t4;
1714 WinningConditionHelper(); // set worldstatus
1719 // first check if the game has ended
1720 t1 = t2 = t3 = t4 = 0;
1721 head = find(world, classname, "onslaught_generator");
1724 if (head.health > 0)
1726 if (head.team == COLOR_TEAM1) t1 = 1;
1727 if (head.team == COLOR_TEAM2) t2 = 1;
1728 if (head.team == COLOR_TEAM3) t3 = 1;
1729 if (head.team == COLOR_TEAM4) t4 = 1;
1731 head = find(head, classname, "onslaught_generator");
1733 if (t1 + t2 + t3 + t4 < 2)
1735 // game over, only one team remains (or none)
1737 if (t1) SetWinners(team, COLOR_TEAM1);
1738 if (t2) SetWinners(team, COLOR_TEAM2);
1739 if (t3) SetWinners(team, COLOR_TEAM3);
1740 if (t4) SetWinners(team, COLOR_TEAM4);
1741 dprint("Have a winner, ending game.\n");
1745 // Two or more teams remain
1749 float LMS_NewPlayerLives()
1752 fl = cvar("fraglimit");
1756 // first player has left the game for dying too much? Nobody else can get in.
1757 if(lms_lowest_lives < 1)
1760 if(!cvar("g_lms_join_anytime"))
1761 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1764 return bound(1, lms_lowest_lives, fl);
1767 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1768 // they win. Otherwise the defending team wins once the timelimit passes.
1769 void assault_new_round();
1770 float WinningCondition_Assault()
1774 WinningConditionHelper(); // set worldstatus
1776 status = WINNING_NO;
1777 // as the timelimit has not yet passed just assume the defending team will win
1778 if(assault_attacker_team == COLOR_TEAM1)
1780 SetWinners(team, COLOR_TEAM2);
1784 SetWinners(team, COLOR_TEAM1);
1788 ent = find(world, classname, "target_assault_roundend");
1791 if(ent.winning) // round end has been triggered by attacking team
1793 bprint("ASSAULT: round completed...\n");
1794 SetWinners(team, assault_attacker_team);
1796 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1798 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1800 status = WINNING_YES;
1804 local entity oldself;
1807 assault_new_round();
1816 // LMS winning condition: game terminates if and only if there's at most one
1817 // one player who's living lives. Top two scores being equal cancels the time
1819 float WinningCondition_LMS()
1826 have_player = FALSE;
1827 have_players = FALSE;
1828 l = LMS_NewPlayerLives();
1830 head = find(world, classname, "player");
1833 head2 = find(head, classname, "player");
1835 have_players = TRUE;
1839 // we have at least one player
1842 // two or more active players - continue with the game
1846 // exactly one player?
1849 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1853 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1859 // and assign him his first place
1860 PlayerScore_Add(head, SP_LMS_RANK, 1);
1867 // nobody is playing at all...
1870 // wait for players...
1874 // SNAFU (maybe a draw game?)
1876 dprint("No players, ending game.\n");
1881 // When we get here, we have at least two players who are actually LIVING,
1882 // now check if the top two players have equal score.
1883 WinningConditionHelper();
1886 if(WinningConditionHelper_winner)
1887 WinningConditionHelper_winner.winning = TRUE;
1888 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1889 return WINNING_NEVER;
1891 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1895 void ShuffleMaplist()
1897 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1901 float WinningCondition_Scores(float limit, float leadlimit)
1905 // TODO make everything use THIS winning condition (except LMS)
1906 WinningConditionHelper();
1910 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1911 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1912 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1913 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1917 if(WinningConditionHelper_winner)
1918 WinningConditionHelper_winner.winning = 1;
1919 if(WinningConditionHelper_winnerteam >= 0)
1920 SetWinners(team, WinningConditionHelper_winnerteam);
1922 if(WinningConditionHelper_lowerisbetter)
1924 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1925 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1929 if(WinningConditionHelper_zeroisworst)
1930 leadlimit = 0; // not supported in this mode
1932 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1933 // these modes always score in increments of 1, thus this makes sense
1935 if(leaderfrags != WinningConditionHelper_topscore)
1937 leaderfrags = WinningConditionHelper_topscore;
1940 if (leaderfrags == limit - 1)
1941 Announce("1fragleft");
1942 else if (leaderfrags == limit - 2)
1943 Announce("2fragsleft");
1944 else if (leaderfrags == limit - 3)
1945 Announce("3fragsleft");
1949 limitreached = FALSE;
1951 if(WinningConditionHelper_topscore >= limit)
1952 limitreached = TRUE;
1955 float leadlimitreached;
1956 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1957 if(cvar("leadlimit_and_fraglimit"))
1958 limitreached = (limitreached && leadlimitreached);
1960 limitreached = (limitreached || leadlimitreached);
1963 return GetWinningCode(
1964 WinningConditionHelper_topscore && limitreached,
1965 WinningConditionHelper_equality
1969 float WinningCondition_Race(float fraglimit)
1980 if(p.race_completed)
1985 wc = WinningCondition_Scores(fraglimit, 0);
1987 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1988 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1989 // do NOT support equality when the laps are all raced!
1990 return WINNING_STARTSUDDENDEATHOVERTIME;
1992 return WINNING_NEVER;
1996 void ReadyRestart();
1997 float WinningCondition_QualifyingThenRace(float limit)
2000 wc = WinningCondition_Scores(limit, 0);
2002 // NEVER initiate overtime
2003 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2011 float WinningCondition_RanOutOfSpawns()
2015 if(have_team_spawns <= 0)
2018 if(!some_spawn_has_been_used)
2021 team1_score = team2_score = team3_score = team4_score = 0;
2023 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2025 if(head.team == COLOR_TEAM1)
2027 else if(head.team == COLOR_TEAM2)
2029 else if(head.team == COLOR_TEAM3)
2031 else if(head.team == COLOR_TEAM4)
2035 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2037 if(head.team == COLOR_TEAM1)
2039 else if(head.team == COLOR_TEAM2)
2041 else if(head.team == COLOR_TEAM3)
2043 else if(head.team == COLOR_TEAM4)
2048 if(team1_score + team2_score + team3_score + team4_score == 0)
2050 checkrules_equality = TRUE;
2053 else if(team1_score + team2_score + team3_score + team4_score == 1)
2056 if(team1_score) t = COLOR_TEAM1;
2057 if(team2_score) t = COLOR_TEAM2;
2058 if(team3_score) t = COLOR_TEAM3;
2059 if(team4_score) t = COLOR_TEAM4;
2060 CheckAllowedTeams(world);
2061 for(i = 0; i < MAX_TEAMSCORE; ++i)
2063 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2064 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2065 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2066 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2069 AddWinners(team, t);
2080 Exit deathmatch games upon conditions
2083 void CheckRules_World()
2095 MapVote_Think should now do that part
2096 if (intermission_running)
2097 if (time >= intermission_exittime + 60)
2099 if(!DoNextMapOverride())
2105 if (gameover) // someone else quit the game already
2107 if(player_count == 0) // Nobody there? Then let's go to the next map
2109 // this will actually check the player count in the next frame
2110 // again, but this shouldn't hurt
2114 timelimit = cvar("timelimit") * 60;
2115 fraglimit = cvar("fraglimit");
2116 leadlimit = cvar("leadlimit");
2118 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2121 timelimit = 0; // timelimit is not made for warmup
2123 fraglimit = 0; // no fraglimit for now
2124 leadlimit = 0; // no leadlimit for now
2128 timelimit = 0; // ONS has its own overtime rule
2132 timelimit += game_starttime;
2134 else if (timelimit < 0)
2144 if(checkrules_suddendeathend)
2146 if(!checkrules_suddendeathwarning)
2148 checkrules_suddendeathwarning = TRUE;
2149 if(g_race && !g_race_qualifying)
2150 bcenterprint("^3Everyone, finish your lap! The race is over!");
2152 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2157 if (timelimit && time >= timelimit)
2159 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2162 float playerswithlaps;
2165 totalplayers = playerswithlaps = readyplayers = 0;
2166 FOR_EACH_PLAYER(head)
2169 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2175 // at least 2 of the players have completed a lap: start the RACE
2176 // otherwise, the players should end the qualifying on their own
2177 if(readyplayers || playerswithlaps >= 2)
2179 checkrules_suddendeathend = 0;
2180 ReadyRestart(); // go to race
2184 wantovertime |= InitiateSuddenDeath();
2187 wantovertime |= InitiateSuddenDeath();
2191 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2197 float checkrules_status;
2198 checkrules_status = WinningCondition_RanOutOfSpawns();
2199 if(checkrules_status == WINNING_YES)
2201 bprint("Hey! Someone ran out of spawns!\n");
2203 else if(g_race && !g_race_qualifying && timelimit >= 0)
2205 checkrules_status = WinningCondition_Race(fraglimit);
2206 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2208 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2210 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2211 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2215 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2219 checkrules_status = WinningCondition_LMS();
2221 else if (g_onslaught)
2223 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2227 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2228 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2231 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2233 checkrules_status = WINNING_NEVER;
2234 checkrules_overtimesadded = -1;
2235 wantovertime |= InitiateSuddenDeath();
2238 if(checkrules_status == WINNING_NEVER)
2239 // equality cases! Nobody wins if the overtime ends in a draw.
2244 if(checkrules_status == WINNING_NEVER)
2247 checkrules_status = WINNING_YES;
2250 if(checkrules_suddendeathend)
2251 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2252 checkrules_status = WINNING_YES;
2254 if(checkrules_status == WINNING_YES)
2256 //print("WINNING\n");
2261 float mapvote_nextthink;
2262 float mapvote_initialized;
2263 float mapvote_keeptwotime;
2264 float mapvote_timeout;
2265 string mapvote_message;
2266 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2267 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2268 float mapvote_screenshot_dirs_count;
2270 float mapvote_count;
2271 float mapvote_count_real;
2272 string mapvote_maps[MAPVOTE_COUNT];
2273 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2274 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2275 float mapvote_maps_suggested[MAPVOTE_COUNT];
2276 string mapvote_suggestions[MAPVOTE_COUNT];
2277 float mapvote_suggestion_ptr;
2278 float mapvote_maxlen;
2279 float mapvote_voters;
2280 float mapvote_votes[MAPVOTE_COUNT];
2282 float mapvote_detail;
2283 float mapvote_abstain;
2286 void MapVote_ClearAllVotes()
2288 FOR_EACH_CLIENT(other)
2292 string MapVote_Suggest(string m)
2296 return "That's not how to use this command.";
2297 if(!cvar("g_maplist_votable_suggestions"))
2298 return "Suggestions are not accepted on this server.";
2299 if(mapvote_initialized)
2300 return "Can't suggest - voting is already in progress!";
2301 m = MapInfo_FixName(m);
2303 return "The map you suggested is not available on this server.";
2304 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2306 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2308 if(!MapInfo_CheckMap(m))
2309 return "The map you suggested does not support the current game mode.";
2310 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2311 if(mapvote_suggestions[i] == m)
2312 return "This map was already suggested.";
2313 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2315 i = floor(random() * mapvote_suggestion_ptr);
2319 i = mapvote_suggestion_ptr;
2320 mapvote_suggestion_ptr += 1;
2322 if(mapvote_suggestions[i] != "")
2323 strunzone(mapvote_suggestions[i]);
2324 mapvote_suggestions[i] = strzone(m);
2325 if(cvar("sv_eventlog"))
2326 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2327 return strcat("Suggestion of ", m, " accepted.");
2330 void MapVote_AddVotable(string nextMap, float isSuggestion)
2333 string pakfile, mapfile;
2337 for(j = 0; j < mapvote_count; ++j)
2338 if(mapvote_maps[j] == nextMap)
2340 if(strlen(nextMap) > mapvote_maxlen)
2341 mapvote_maxlen = strlen(nextMap);
2342 mapvote_maps[mapvote_count] = strzone(nextMap);
2343 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2345 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2347 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2348 pakfile = whichpack(strcat(mapfile, ".tga"));
2350 pakfile = whichpack(strcat(mapfile, ".jpg"));
2352 pakfile = whichpack(strcat(mapfile, ".png"));
2356 if(i >= mapvote_screenshot_dirs_count)
2357 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2358 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2359 pakfile = substring(pakfile, o, -1);
2361 mapvote_maps_screenshot_dir[mapvote_count] = i;
2362 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2367 void MapVote_Spawn();
2373 MapVote_ClearAllVotes();
2376 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2377 mapvote_abstain = cvar("g_maplist_votable_abstain");
2380 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2382 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2383 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2385 // we need this for AddVotable, as that cycles through the screenshot dirs
2386 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2387 if(mapvote_screenshot_dirs_count == 0)
2388 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2389 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2390 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2391 mapvote_screenshot_dirs[i] = strzone(argv(i));
2393 if(mapvote_suggestion_ptr)
2394 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2395 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2397 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2398 MapVote_AddVotable(GetNextMap(), FALSE);
2400 if(mapvote_count == 0)
2402 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2403 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2404 if(cvar("g_maplist_shuffle"))
2406 localcmd("\nmenu_cmd sync\n");
2407 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2408 MapVote_AddVotable(GetNextMap(), FALSE);
2411 mapvote_count_real = mapvote_count;
2413 MapVote_AddVotable("don't care", 0);
2415 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2417 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2418 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2419 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2420 mapvote_keeptwotime = 0;
2421 mapvote_message = "Choose a map and press its key!";
2426 void MapVote_SendPicture(float id)
2429 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2430 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2431 WriteByte(MSG_ONE, id);
2432 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2435 float GameCommand_MapVote(string cmd)
2437 if(!intermission_running)
2440 if(cmd == "mv_getpic")
2442 MapVote_SendPicture(stof(argv(1)));
2449 float MapVote_GetMapMask()
2451 float mask, i, power;
2453 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2454 if(mapvote_maps[i] != "")
2460 float MapVote_SendEntity(entity to, float sf)
2465 sf &~= 2; // if we send 1, we don't need to also send 2
2467 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2468 WriteByte(MSG_ENTITY, sf);
2472 // flag 1 == initialization
2473 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2474 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2475 WriteString(MSG_ENTITY, "");
2476 WriteByte(MSG_ENTITY, mapvote_count);
2477 WriteByte(MSG_ENTITY, mapvote_abstain);
2478 WriteByte(MSG_ENTITY, mapvote_detail);
2479 WriteCoord(MSG_ENTITY, mapvote_timeout);
2480 if(mapvote_count <= 8)
2481 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2483 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2484 for(i = 0; i < mapvote_count; ++i)
2485 if(mapvote_maps[i] != "")
2487 if(mapvote_abstain && i == mapvote_count - 1)
2489 WriteString(MSG_ENTITY, ""); // abstain needs no text
2490 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2491 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2495 WriteString(MSG_ENTITY, mapvote_maps[i]);
2496 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2497 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2504 // flag 2 == update of mask
2505 if(mapvote_count <= 8)
2506 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2508 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2514 for(i = 0; i < mapvote_count; ++i)
2515 if(mapvote_maps[i] != "")
2516 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2518 WriteByte(MSG_ENTITY, to.mapvote);
2524 void MapVote_Spawn()
2526 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2529 void MapVote_TouchMask()
2531 mapvote_ent.SendFlags |= 2;
2534 void MapVote_TouchVotes(entity voter)
2536 mapvote_ent.SendFlags |= 4;
2539 float MapVote_Finished(float mappos)
2545 if(cvar("sv_eventlog"))
2547 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2548 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2549 didntvote = mapvote_voters;
2550 for(i = 0; i < mapvote_count; ++i)
2551 if(mapvote_maps[i] != "")
2553 didntvote -= mapvote_votes[i];
2556 result = strcat(result, ":", mapvote_maps[i]);
2557 result = strcat(result, ":", ftos(mapvote_votes[i]));
2560 result = strcat(result, ":didn't vote:", ftos(didntvote));
2562 GameLogEcho(result);
2563 if(mapvote_maps_suggested[mappos])
2564 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2567 FOR_EACH_REALCLIENT(other)
2568 FixClientCvars(other);
2570 Map_Goto_SetStr(mapvote_maps[mappos]);
2572 alreadychangedlevel = TRUE;
2575 void MapVote_CheckRules_1()
2579 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2581 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2582 mapvote_votes[i] = 0;
2586 FOR_EACH_REALCLIENT(other)
2591 i = other.mapvote - 1;
2592 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2593 mapvote_votes[i] = mapvote_votes[i] + 1;
2598 float MapVote_CheckRules_2()
2601 float firstPlace, secondPlace;
2602 float firstPlaceVotes, secondPlaceVotes;
2603 float mapvote_voters_real;
2606 if(mapvote_count_real == 1)
2607 return MapVote_Finished(0);
2609 mapvote_voters_real = mapvote_voters;
2611 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2613 RandomSelection_Init();
2614 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2615 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2616 firstPlace = RandomSelection_chosen_float;
2617 firstPlaceVotes = RandomSelection_best_priority;
2618 //dprint("First place: ", ftos(firstPlace), "\n");
2619 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2621 RandomSelection_Init();
2622 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2624 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2625 secondPlace = RandomSelection_chosen_float;
2626 secondPlaceVotes = RandomSelection_best_priority;
2627 //dprint("Second place: ", ftos(secondPlace), "\n");
2628 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2630 if(firstPlace == -1)
2631 error("No first place in map vote... WTF?");
2633 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2634 return MapVote_Finished(firstPlace);
2636 if(mapvote_keeptwotime)
2637 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2640 MapVote_TouchMask();
2641 mapvote_message = "Now decide between the TOP TWO!";
2642 mapvote_keeptwotime = 0;
2643 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2644 result = strcat(result, ":", ftos(firstPlaceVotes));
2645 result = strcat(result, ":", mapvote_maps[secondPlace]);
2646 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2647 didntvote = mapvote_voters;
2648 for(i = 0; i < mapvote_count; ++i)
2649 if(mapvote_maps[i] != "")
2651 didntvote -= mapvote_votes[i];
2653 if(i != secondPlace)
2655 result = strcat(result, ":", mapvote_maps[i]);
2656 result = strcat(result, ":", ftos(mapvote_votes[i]));
2657 if(i < mapvote_count_real)
2659 strunzone(mapvote_maps[i]);
2660 mapvote_maps[i] = "";
2661 strunzone(mapvote_maps_pakfile[i]);
2662 mapvote_maps_pakfile[i] = "";
2666 result = strcat(result, ":didn't vote:", ftos(didntvote));
2667 if(cvar("sv_eventlog"))
2668 GameLogEcho(result);
2678 keeptwo = mapvote_keeptwotime;
2679 MapVote_CheckRules_1(); // count
2680 if(MapVote_CheckRules_2()) // decide
2684 FOR_EACH_REALCLIENT(other)
2686 // hide scoreboard again
2687 if(other.health != 2342)
2689 other.health = 2342;
2691 if(clienttype(other) == CLIENTTYPE_REAL)
2694 WriteByte(MSG_ONE, SVC_FINALE);
2695 WriteString(MSG_ONE, "");
2699 // clear possibly invalid votes
2700 if(mapvote_maps[other.mapvote - 1] == "")
2702 // use impulses as new vote
2703 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2704 if(mapvote_maps[other.impulse - 1] != "")
2706 other.mapvote = other.impulse;
2707 MapVote_TouchVotes(other);
2715 MapVote_CheckRules_1(); // just count
2717 void MapVote_Start()
2722 MapInfo_Enumerate();
2723 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2726 void MapVote_Think()
2731 if(alreadychangedlevel)
2734 if(time < mapvote_nextthink)
2738 mapvote_nextthink = time + 0.5;
2740 if(!mapvote_initialized)
2742 if(cvar("rescan_pending") == 1)
2744 cvar_set("rescan_pending", "2");
2745 localcmd("fs_rescan\nrescan_pending 3\n");
2748 else if(cvar("rescan_pending") == 2)
2752 else if(cvar("rescan_pending") == 3)
2754 // now build missing mapinfo files
2755 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2758 // we're done, start the timer
2759 cvar_set("rescan_pending", "0");
2762 mapvote_initialized = TRUE;
2763 if(DoNextMapOverride())
2765 if(!cvar("g_maplist_votable") || player_count <= 0)
2776 string GotoMap(string m)
2778 if(!MapInfo_CheckMap(m))
2779 return "The map you chose is not available on this server.";
2780 cvar_set("nextmap", m);
2781 cvar_set("timelimit", "-1");
2782 if(mapvote_initialized || alreadychangedlevel)
2784 if(DoNextMapOverride())
2785 return "Map switch initiated.";
2787 return "Hm... no. For some reason I like THIS map more.";
2790 return "Map switch will happen after scoreboard.";
2797 FOR_EACH_REALCLIENT(self)
2799 if(self.classname == "spectator")
2801 if(self.enemy.typehitsound)
2802 play2(self, "misc/typehit.wav");
2803 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2804 play2(self, "misc/hit.wav");
2808 if(self.typehitsound)
2809 play2(self, "misc/typehit.wav");
2810 else if(self.hitsound && self.cvar_cl_hitsound)
2811 play2(self, "misc/hit.wav");
2814 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2815 // add 1 frametime because after this, engine SV_Physics
2816 // increases time by a frametime and then networks the frame
2817 // add another frametime because client shows everything with
2818 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2820 FOR_EACH_CLIENT(self)
2822 self.hitsound = FALSE;
2823 self.typehitsound = FALSE;
2824 antilag_record(self, altime);
2831 * returns TRUE if redirecting
2833 float redirection_timeout;
2834 float redirection_nextthink;
2835 float RedirectionThink()
2837 float clients_found;
2839 if(redirection_target == "")
2842 if(!redirection_timeout)
2844 cvar_set("sv_public", "-2");
2845 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2846 if(redirection_target == "self")
2847 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2849 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2852 if(time < redirection_nextthink)
2855 redirection_nextthink = time + 1;
2858 FOR_EACH_REALCLIENT(self)
2860 print("Redirecting: sending connect command to ", self.netname, "\n");
2861 if(redirection_target == "self")
2862 stuffcmd(self, "\ndisconnect; reconnect\n");
2864 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2868 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2870 if(time > redirection_timeout || clients_found == 0)
2871 localcmd("\nwait; wait; wait; quit\n");
2876 void TargetMusic_RestoreGame();
2879 // Loaded from a save game
2880 // some things then break, so let's work around them...
2882 // Progs DB (capture records)
2883 ServerProgsDB = db_load("server.db");
2887 MapInfo_Enumerate();
2888 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2891 TargetMusic_RestoreGame();
2896 if(gameover > 1) // shutting down already?
2899 gameover = 2; // 2 = server shutting down
2901 if(world_initialized > 0)
2903 world_initialized = 0;
2904 print("Saving persistent data...\n");
2906 if(!cheatcount_total)
2908 if(cvar("sv_db_saveasdump"))
2909 db_dump(ServerProgsDB, "server.db");
2911 db_save(ServerProgsDB, "server.db");
2913 if(cvar("developer"))
2915 if(cvar("sv_db_saveasdump"))
2916 db_dump(TemporaryDB, "server-temp.db");
2918 db_save(TemporaryDB, "server-temp.db");
2920 CheatShutdown(); // must be after cheatcount check
2921 db_close(ServerProgsDB);
2922 db_close(TemporaryDB);
2924 // tell the bot system the game is ending now
2927 WeaponStats_Shutdown();
2930 else if(world_initialized == 0)
2932 print("NOTE: crashed before even initializing the world, not saving persistent data\n");