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New way to check if server is local or dedicated in code
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343
344                 // allowed changes to server admins (please sync this to server.cfg)
345                 // vi commands:
346                 //   :/"impure"/,$d
347                 //   :g!,^\/\/[^ /],d
348                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
349                 //   :%!sort
350                 // yes, this does contain some redundant stuff, don't really care
351                 BADCVAR("bot_config_file");
352                 BADCVAR("bot_number");
353                 BADCVAR("bot_prefix");
354                 BADCVAR("bot_suffix");
355                 BADCVAR("capturelimit_override");
356                 BADCVAR("fraglimit_override");
357                 BADCVAR("gametype");
358                 BADCVAR("g_antilag");
359                 BADCVAR("g_balance_teams");
360                 BADCVAR("g_balance_teams_prevent_imbalance");
361                 BADCVAR("g_balance_teams_scorefactor");
362                 BADCVAR("g_ban_sync_trusted_servers");
363                 BADCVAR("g_ban_sync_uri");
364                 BADCVAR("g_ctf_ignore_frags");
365                 BADCVAR("g_domination_point_limit");
366                 BADCVAR("g_friendlyfire");
367                 BADCVAR("g_fullbrightitems");
368                 BADCVAR("g_fullbrightplayers");
369                 BADCVAR("g_keyhunt_point_limit");
370                 BADCVAR("g_keyhunt_teams_override");
371                 BADCVAR("g_lms_lives_override");
372                 BADCVAR("g_maplist");
373                 BADCVAR("g_maplist_check_waypoints");
374                 BADCVAR("g_maplist_mostrecent_count");
375                 BADCVAR("g_maplist_shuffle");
376                 BADCVAR("g_maplist_votable");
377                 BADCVAR("g_maplist_votable_abstain");
378                 BADCVAR("g_maplist_votable_nodetail");
379                 BADCVAR("g_maplist_votable_suggestions");
380                 BADCVAR("g_maxplayers");
381                 BADCVAR("g_mirrordamage");
382                 BADCVAR("g_nexball_goallimit");
383                 BADCVAR("g_powerups");
384                 BADCVAR("g_runematch_point_limit");
385                 BADCVAR("g_start_delay");
386                 BADCVAR("g_warmup");
387                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388                 BADCVAR("hostname");
389                 BADCVAR("log_file");
390                 BADCVAR("maxplayers");
391                 BADCVAR("minplayers");
392                 BADCVAR("net_address");
393                 BADCVAR("port");
394                 BADCVAR("rcon_password");
395                 BADCVAR("rcon_restricted_commands");
396                 BADCVAR("rcon_restricted_password");
397                 BADCVAR("skill");
398                 BADCVAR("sv_adminnick");
399                 BADCVAR("sv_autoscreenshot");
400                 BADCVAR("sv_autotaunt");
401                 BADCVAR("sv_curl_defaulturl");
402                 BADCVAR("sv_defaultcharacter");
403                 BADCVAR("sv_defaultplayercolors");
404                 BADCVAR("sv_defaultplayermodel");
405                 BADCVAR("sv_defaultplayerskin");
406                 BADCVAR("sv_maxidle");
407                 BADCVAR("sv_maxrate");
408                 BADCVAR("sv_motd");
409                 BADCVAR("sv_public");
410                 BADCVAR("sv_ready_restart");
411                 BADCVAR("sv_status_privacy");
412                 BADCVAR("sv_taunt");
413                 BADCVAR("sv_vote_call");
414                 BADCVAR("sv_vote_commands");
415                 BADCVAR("sv_vote_majority_factor");
416                 BADCVAR("sv_vote_master");
417                 BADCVAR("sv_vote_master_commands");
418                 BADCVAR("sv_vote_master_password");
419                 BADCVAR("sv_vote_simple_majority_factor");
420                 BADCVAR("sys_ticrate");
421                 BADCVAR("teamplay_mode");
422                 BADCVAR("timelimit_override");
423                 BADCVAR("g_spawnshieldtime");
424                 BADPREFIX("g_warmup_");
425                 BADPREFIX("sv_ready_restart_");
426
427                 // mutators that announce themselves properly to the server browser
428                 BADCVAR("g_minstagib");
429                 BADCVAR("g_new_toys");
430                 BADCVAR("g_nix");
431
432                 if(autocvar_g_minstagib)
433                 {
434                         BADCVAR("g_grappling_hook");
435                         BADCVAR("g_jetpack");
436                 }
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for(;;)
477         {
478                 o = world.mins;
479                 o_x += random() * (world.maxs_x - world.mins_x);
480                 o_y += random() * (world.maxs_y - world.mins_y);
481                 o_z += random() * (world.maxs_z - world.mins_z);
482
483                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 float RandomSeed_Send(entity to, float sf)
504 {
505         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return TRUE;
508 }
509 void RandomSeed_Think()
510 {
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {
518         randomseed = spawn();
519         randomseed.think = RandomSeed_Think;
520         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
521
522         entity oldself;
523         oldself = self;
524         self = randomseed;
525         self.think(); // sets random seed and nextthink
526         self = oldself;
527 }
528
529 void spawnfunc___init_dedicated_server(void)
530 {
531         // handler for _init/_init map (only for dedicated server initialization)
532
533         world_initialized = -1; // don't complain
534         cvar = cvar_normal;
535         cvar_string = cvar_string_normal;
536         cvar_set = cvar_set_normal;
537
538         remove = remove_unsafely;
539
540         entity e;
541         e = spawn();
542         e.think = GotoFirstMap;
543         e.nextthink = time; // this is usually 1 at this point
544
545         e = spawn();
546         e.classname = "info_player_deathmatch"; // safeguard against player joining
547
548         self.classname = "worldspawn"; // safeguard against various stuff ;)
549
550         // needs to be done so early because of the constants they create
551         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
552         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
553         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
554         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
555
556         MapInfo_Enumerate();
557         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
558
559         print("^1YO SAMUAL, CHECK THIS SHIT OUT MOTHERFUCKER! _init spawnfunc was called!\n");
560 }
561
562 void Map_MarkAsRecent(string m);
563 float world_already_spawned;
564 void Nagger_Init();
565 void ClientInit_Spawn();
566 void WeaponStats_Init();
567 void WeaponStats_Shutdown();
568 void spawnfunc_worldspawn (void)
569 {
570         float fd, l, i, j, n;
571         string s, col;
572
573         cvar = cvar_normal;
574         cvar_string = cvar_string_normal;
575         cvar_set = cvar_set_normal;
576
577         if(world_already_spawned)
578                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
579         world_already_spawned = TRUE;
580
581         remove = remove_safely; // during spawning, watch what you remove!
582
583         check_unacceptable_compiler_bugs();
584
585         cvar_changes_init(); // do this very early now so it REALLY matches the server config
586
587         compressShortVector_init();
588
589         allowed_to_spawn = TRUE;
590
591         entity head;
592         head = nextent(world);
593         maxclients = 0;
594         while(head)
595         {
596                 ++maxclients;
597                 head = nextent(head);
598         }
599
600         if(cvar_defstring("is_dedicated"))
601         {
602                 server_is_dedicated = TRUE;
603                 server_is_local = FALSE;
604         }
605         else
606         {
607                 server_is_dedicated = FALSE;
608                 server_is_local = TRUE;
609         }
610
611         // needs to be done so early because of the constants they create
612         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
614         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
615         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
616
617         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
618
619         TemporaryDB = db_create();
620
621         // 0 normal
622         lightstyle(0, "m");
623
624         // 1 FLICKER (first variety)
625         lightstyle(1, "mmnmmommommnonmmonqnmmo");
626
627         // 2 SLOW STRONG PULSE
628         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
629
630         // 3 CANDLE (first variety)
631         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632
633         // 4 FAST STROBE
634         lightstyle(4, "mamamamamama");
635
636         // 5 GENTLE PULSE 1
637         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
638
639         // 6 FLICKER (second variety)
640         lightstyle(6, "nmonqnmomnmomomno");
641
642         // 7 CANDLE (second variety)
643         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
644
645         // 8 CANDLE (third variety)
646         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
647
648         // 9 SLOW STROBE (fourth variety)
649         lightstyle(9, "aaaaaaaazzzzzzzz");
650
651         // 10 FLUORESCENT FLICKER
652         lightstyle(10, "mmamammmmammamamaaamammma");
653
654         // 11 SLOW PULSE NOT FADE TO BLACK
655         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
656
657         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
658
659         // 63 testing
660         lightstyle(63, "a");
661
662         if(autocvar_g_campaign)
663                 CampaignPreInit();
664
665         Map_MarkAsRecent(mapname);
666
667         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
668
669         precache_model ("null"); // we need this one before InitGameplayMode
670         InitGameplayMode();
671         readlevelcvars();
672         GrappleHookInit();
673         ElectroInit();
674         LaserInit();
675
676         player_count = 0;
677         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
678         if(bot_waypoints_for_items == 1)
679                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
680                         bot_waypoints_for_items = 0;
681
682         precache();
683
684         WaypointSprite_Init();
685
686         GameLogInit(); // prepare everything
687         // NOTE for matchid:
688         // changing the logic generating it is okay. But:
689         // it HAS to stay <= 64 chars
690         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
691         if(autocvar_sv_eventlog)
692         {
693                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
694                 matchid = strzone(s);
695
696                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
697                 s = ":gameinfo:mutators:LIST";
698
699                 ret_string = s;
700                 MUTATOR_CALLHOOK(BuildMutatorsString);
701                 s = ret_string;
702
703                 // simple, probably not good in the mutator system
704                 if(autocvar_g_grappling_hook)
705                         s = strcat(s, ":grappling_hook");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(!autocvar_g_use_ammunition)
709                         s = strcat(s, ":no_use_ammunition");
710
711                 // initialiation stuff, not good in the mutator system
712                 if(autocvar_g_pickup_items == 0)
713                         s = strcat(s, ":no_pickup_items");
714                 if(autocvar_g_pickup_items > 0)
715                         s = strcat(s, ":pickup_items");
716
717                 // initialiation stuff, not good in the mutator system
718                 if(autocvar_g_weaponarena != "0")
719                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
720
721                 // TODO to mutator system
722                 if(autocvar_g_norecoil)
723                         s = strcat(s, ":norecoil");
724
725                 // TODO to mutator system
726                 if(autocvar_g_midair)
727                         s = strcat(s, ":midair");
728
729                 // TODO to mutator system
730                 if(autocvar_g_minstagib)
731                         s = strcat(s, ":minstagib");
732
733                 // TODO to mutator system
734                 if(autocvar_g_powerups == 0)
735                         s = strcat(s, ":no_powerups");
736                 if(autocvar_g_powerups > 0)
737                         s = strcat(s, ":powerups");
738
739                 GameLogEcho(s);
740                 GameLogEcho(":gameinfo:end");
741         }
742         else
743                 matchid = strzone(ftos(random()));
744
745         cvar_set("nextmap", "");
746
747         SetDefaultAlpha();
748
749         if(autocvar_g_campaign)
750                 CampaignPostInit();
751
752         fteqcc_testbugs();
753
754         Ban_LoadBans();
755
756         MapInfo_Enumerate();
757         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
758
759         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
760         {
761                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
762                 if(fd != -1)
763                 {
764                         while((s = fgets(fd)))
765                         {
766                                 l = tokenize_console(s);
767                                 if(l < 2)
768                                         continue;
769                                 if(argv(0) == "cd")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  cdtrack ", argv(2), "\n");
773                                 }
774                                 else if(argv(0) == "fog")
775                                 {
776                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
777                                         print("  \"fog\" \"", s, "\"\n");
778                                 }
779                                 else if(argv(0) == "set")
780                                 {
781                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
782                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
783                                 }
784                                 else if(argv(0) != "//")
785                                 {
786                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
787                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
788                                 }
789                         }
790                         fclose(fd);
791                 }
792         }
793
794         WeaponStats_Init();
795
796         WEPSET_ADDSTAT();
797         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
798         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
799         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
800         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
801         Nagger_Init();
802
803         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
804         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
805         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
806         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
807         addstat(STAT_FUEL, AS_INT, ammo_fuel);
808         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
809         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
810         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
811         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
812         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
813         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
814         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
815         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
816
817         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
818         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
819
820         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
821
822         if(g_ca || g_freezetag)
823         {
824                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
825                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
826                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
827                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
828         }
829         if(g_freezetag)
830         {
831                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
832                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
833         }
834
835         // g_movementspeed hack
836         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
837         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
838         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
839         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
840
841         // secrets
842         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
843         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
844
845         // misc
846         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
847
848         next_pingtime = time + 5;
849
850         detect_maptype();
851
852         // set up information replies for clients and server to use
853         lsmaps_reply = "^7Maps available: ";
854         lsnewmaps_reply = "^7Maps without a record set: ";
855         for(i = 0, j = 0; i < MapInfo_count; ++i)
856         {
857                 if(MapInfo_Get_ByID(i))
858                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
859                         {
860                                 if(mod(i, 2))
861                                         col = "^2";
862                                 else
863                                         col = "^3";
864
865                                 ++j;
866
867                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
868
869                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
870                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
871                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
872                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
873                         }
874         }
875
876         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
877         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
878
879         maplist_reply = "^7Maps in list: ";
880         n = tokenize_console(autocvar_g_maplist);
881         for(i = 0, j = 0; i < n; ++i)
882         {
883                 if(MapInfo_CheckMap(argv(i)))
884                 {
885                         if(mod(j, 2))
886                                 col = "^2";
887                         else
888                                 col = "^3";
889                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
890                         ++j;
891                 }
892         }
893         maplist_reply = strzone(strcat(maplist_reply, "\n"));
894         MapInfo_ClearTemps();
895
896         for(i = 0; i < 10; ++i)
897         {
898                 s = getrecords(i);
899                 if (s)
900                         records_reply[i] = strzone(s);
901         }
902
903         ladder_reply = strzone(getladder());
904
905         rankings_reply = strzone(getrankings());
906
907         // begin other init
908         ClientInit_Spawn();
909         RandomSeed_Spawn();
910         PingPLReport_Spawn();
911
912         CheatInit();
913
914         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
915
916         // fill sv_curl_serverpackages from .serverpackage files
917         if(autocvar_sv_curl_serverpackages_auto)
918         {
919                 s = "";
920                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
921                 for(i = 0; i < n; ++i)
922                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
923                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
924                                 s = strcat(s, " ", argv(i));
925                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
926                 if(fd >= 0)
927                 {
928                         j = search_getsize(fd);
929                         for(i = 0; i < j; ++i)
930                                 s = strcat(s, " ", search_getfilename(fd, i));
931                         search_end(fd);
932                 }
933                 fd = search_begin("*.serverpackage", TRUE, FALSE);
934                 if(fd >= 0)
935                 {
936                         j = search_getsize(fd);
937                         for(i = 0; i < j; ++i)
938                                 s = strcat(s, " ", search_getfilename(fd, i));
939                         search_end(fd);
940                 }
941                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
942         }
943
944         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
945         modname = "Xonotic";
946         // physics/balance/config changes that count as mod
947         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
948                 modname = cvar_string("g_mod_physics");
949         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
950                 modname = cvar_string("g_mod_balance");
951         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
952                 modname = cvar_string("g_mod_config");
953         // weird mutators that deserve to count as mod
954         if(autocvar_g_minstagib)
955                 modname = "MinstaGib";
956         // extra mutators that deserve to count as mod
957         MUTATOR_CALLHOOK(SetModname);
958
959         // save it for later
960         modname = strzone(modname);
961
962         WinningConditionHelper(); // set worldstatus
963
964         world_initialized = 1;
965 }
966
967 void spawnfunc_light (void)
968 {
969         //makestatic (self); // Who the f___ did that?
970         remove(self);
971 }
972
973 string GetGametype()
974 {
975         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
976 }
977
978 string getmapname_stored;
979 string GetMapname()
980 {
981         return mapname;
982 }
983
984 float Map_Count, Map_Current;
985 string Map_Current_Name;
986
987 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
988 float GetMaplistPosition()
989 {
990         float pos, idx;
991         string map;
992
993         map = GetMapname();
994         idx = autocvar_g_maplist_index;
995
996         if(idx >= 0)
997                 if(idx < Map_Count)
998                         if(map == argv(idx))
999                                 return idx;
1000
1001         for(pos = 0; pos < Map_Count; ++pos)
1002                 if(map == argv(pos))
1003                         return pos;
1004
1005         // resume normal maplist rotation if current map is not in g_maplist
1006         return idx;
1007 }
1008
1009 float MapHasRightSize(string map)
1010 {
1011         float fh;
1012         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1013         if(autocvar_g_maplist_check_waypoints)
1014         {
1015                 dprint("checkwp "); dprint(map);
1016                 if(!fexists(strcat("maps/", map, ".waypoints")))
1017                 {
1018                         dprint(": no waypoints\n");
1019                         return FALSE;
1020                 }
1021                 dprint(": has waypoints\n");
1022         }
1023
1024         // open map size restriction file
1025         dprint("opensize "); dprint(map);
1026         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1027         if(fh >= 0)
1028         {
1029                 float mapmin, mapmax;
1030                 dprint(": ok, ");
1031                 mapmin = stof(fgets(fh));
1032                 mapmax = stof(fgets(fh));
1033                 fclose(fh);
1034                 if(player_count < mapmin)
1035                 {
1036                         dprint("not enough\n");
1037                         return FALSE;
1038                 }
1039                 if(player_count > mapmax)
1040                 {
1041                         dprint("too many\n");
1042                         return FALSE;
1043                 }
1044                 dprint("right size\n");
1045                 return TRUE;
1046         }
1047         dprint(": not found\n");
1048         return TRUE;
1049 }
1050
1051 string Map_Filename(float position)
1052 {
1053         return strcat("maps/", argv(position), ".bsp");
1054 }
1055
1056 string strwords(string s, float w)
1057 {
1058         float endpos;
1059         for(endpos = 0; w && endpos >= 0; --w)
1060                 endpos = strstrofs(s, " ", endpos + 1);
1061         if(endpos < 0)
1062                 return s;
1063         else
1064                 return substring(s, 0, endpos);
1065 }
1066
1067 float strhasword(string s, string w)
1068 {
1069         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1070 }
1071
1072 void Map_MarkAsRecent(string m)
1073 {
1074         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1075 }
1076
1077 float Map_IsRecent(string m)
1078 {
1079         return strhasword(autocvar_g_maplist_mostrecent, m);
1080 }
1081
1082 float Map_Check(float position, float pass)
1083 {
1084         string filename;
1085         string map_next;
1086         map_next = argv(position);
1087         if(pass <= 1)
1088         {
1089                 if(Map_IsRecent(map_next))
1090                         return 0;
1091         }
1092         filename = Map_Filename(position);
1093         if(MapInfo_CheckMap(map_next))
1094         {
1095                 if(pass == 2)
1096                         return 1;
1097                 if(MapHasRightSize(map_next))
1098                         return 1;
1099                 return 0;
1100         }
1101         else
1102                 dprint( "Couldn't select '", filename, "'..\n" );
1103
1104         return 0;
1105 }
1106
1107 void Map_Goto_SetStr(string nextmapname)
1108 {
1109         if(getmapname_stored != "")
1110                 strunzone(getmapname_stored);
1111         if(nextmapname == "")
1112                 getmapname_stored = "";
1113         else
1114                 getmapname_stored = strzone(nextmapname);
1115 }
1116
1117 void Map_Goto_SetFloat(float position)
1118 {
1119         cvar_set("g_maplist_index", ftos(position));
1120         Map_Goto_SetStr(argv(position));
1121 }
1122
1123 void Map_Goto(float reinit)
1124 {
1125         MapInfo_LoadMap(getmapname_stored, reinit);
1126 }
1127
1128 // return codes of map selectors:
1129 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1130 //   -2 = permanent failure
1131 float() MaplistMethod_Iterate = // usual method
1132 {
1133         float pass, i;
1134
1135         for(pass = 1; pass <= 2; ++pass)
1136         {
1137                 for(i = 1; i < Map_Count; ++i)
1138                 {
1139                         float mapindex;
1140                         mapindex = mod(i + Map_Current, Map_Count);
1141                         if(Map_Check(mapindex, pass))
1142                                 return mapindex;
1143                 }
1144         }
1145         return -1;
1146 }
1147
1148 float() MaplistMethod_Repeat = // fallback method
1149 {
1150         if(Map_Check(Map_Current, 2))
1151                 return Map_Current;
1152         return -2;
1153 }
1154
1155 float() MaplistMethod_Random = // random map selection
1156 {
1157         float i, imax;
1158
1159         imax = 42;
1160
1161         for(i = 0; i <= imax; ++i)
1162         {
1163                 float mapindex;
1164                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1165                 if(Map_Check(mapindex, 1))
1166                         return mapindex;
1167         }
1168         return -1;
1169 }
1170
1171 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1172 // the exponent sets a bias on the map selection:
1173 // the higher the exponent, the less likely "shortly repeated" same maps are
1174 {
1175         float i, j, imax, insertpos;
1176
1177         imax = 42;
1178
1179         for(i = 0; i <= imax; ++i)
1180         {
1181                 string newlist;
1182
1183                 // now reinsert this at another position
1184                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1185                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1186                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1187                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1188
1189                 // insert the current map there
1190                 newlist = "";
1191                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1192                         newlist = strcat(newlist, " ", argv(j));
1193                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1194                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1195                         newlist = strcat(newlist, " ", argv(j));
1196                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1197                 cvar_set("g_maplist", newlist);
1198                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199
1200                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1201                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1202                 if(Map_Check(Map_Current, 1))
1203                         return Map_Current;
1204         }
1205         return -1;
1206 }
1207
1208 void Maplist_Init()
1209 {
1210         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211         if(Map_Count == 0)
1212         {
1213                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1214                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1215                 if(autocvar_g_maplist_shuffle)
1216                         ShuffleMaplist();
1217                 localcmd("\nmenu_cmd sync\n");
1218                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1219         }
1220         if(Map_Count == 0)
1221                 error("empty maplist, cannot select a new map");
1222         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1223
1224         if(Map_Current_Name)
1225                 strunzone(Map_Current_Name);
1226         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1227         // this may or may not be correct, but who cares, in the worst case a map
1228         // isn't chosen in the first pass that should have been
1229 }
1230
1231 string GetNextMap()
1232 {
1233         float nextMap;
1234
1235         Maplist_Init();
1236         nextMap = -1;
1237
1238         if(nextMap == -1)
1239                 if(autocvar_g_maplist_shuffle > 0)
1240                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1241
1242         if(nextMap == -1)
1243                 if(autocvar_g_maplist_selectrandom)
1244                         nextMap = MaplistMethod_Random();
1245
1246         if(nextMap == -1)
1247                 nextMap = MaplistMethod_Iterate();
1248
1249         if(nextMap == -1)
1250                 nextMap = MaplistMethod_Repeat();
1251
1252         if(nextMap >= 0)
1253         {
1254                 Map_Goto_SetFloat(nextMap);
1255                 return getmapname_stored;
1256         }
1257
1258         return "";
1259 }
1260
1261 float DoNextMapOverride(float reinit)
1262 {
1263         if(autocvar_g_campaign)
1264         {
1265                 CampaignPostIntermission();
1266                 alreadychangedlevel = TRUE;
1267                 return TRUE;
1268         }
1269         if(autocvar_quit_when_empty)
1270         {
1271                 if(player_count <= currentbots)
1272                 {
1273                         localcmd("quit\n");
1274                         alreadychangedlevel = TRUE;
1275                         return TRUE;
1276                 }
1277         }
1278         if(autocvar_quit_and_redirect != "")
1279         {
1280                 redirection_target = strzone(autocvar_quit_and_redirect);
1281                 alreadychangedlevel = TRUE;
1282                 return TRUE;
1283         }
1284         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1285         {
1286                 localcmd("restart\n");
1287                 alreadychangedlevel = TRUE;
1288                 return TRUE;
1289         }
1290         if(autocvar_nextmap != "")
1291                 if(MapInfo_CheckMap(autocvar_nextmap))
1292                 {
1293                         Map_Goto_SetStr(autocvar_nextmap);
1294                         Map_Goto(reinit);
1295                         alreadychangedlevel = TRUE;
1296                         return TRUE;
1297                 }
1298         if(!reinit && autocvar_lastlevel)
1299         {
1300                 cvar_settemp_restore();
1301                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1302                 alreadychangedlevel = TRUE;
1303                 return TRUE;
1304         }
1305         return FALSE;
1306 }
1307
1308 void GotoNextMap(float reinit)
1309 {
1310         //string nextmap;
1311         //float n, nummaps;
1312         //string s;
1313         if (alreadychangedlevel)
1314                 return;
1315         alreadychangedlevel = TRUE;
1316
1317         {
1318                 string nextMap;
1319                 float allowReset;
1320
1321                 for(allowReset = 1; allowReset >= 0; --allowReset)
1322                 {
1323                         nextMap = GetNextMap();
1324                         if(nextMap != "")
1325                                 break;
1326
1327                         if(allowReset)
1328                         {
1329                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1330                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1331                                 if(autocvar_g_maplist_shuffle)
1332                                         ShuffleMaplist();
1333                                 localcmd("\nmenu_cmd sync\n");
1334                         }
1335                         else
1336                         {
1337                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1338                         }
1339                 }
1340                 Map_Goto(reinit);
1341         }
1342 }
1343
1344
1345 /*
1346 ============
1347 IntermissionThink
1348
1349 When the player presses attack or jump, change to the next level
1350 ============
1351 */
1352 .float autoscreenshot;
1353 void() MapVote_Start;
1354 void() MapVote_Think;
1355 float mapvote_initialized;
1356 void IntermissionThink()
1357 {
1358         FixIntermissionClient(self);
1359
1360         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1361         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1362
1363         if( (server_screenshot || client_screenshot)
1364                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1365         {
1366                 self.autoscreenshot = -1;
1367                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1368                 return;
1369         }
1370
1371         if (time < intermission_exittime)
1372                 return;
1373
1374         if(!mapvote_initialized)
1375                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1376                         return;
1377
1378         MapVote_Start();
1379 }
1380
1381 /*
1382 ============
1383 FindIntermission
1384
1385 Returns the entity to view from
1386 ============
1387 */
1388 /*
1389 entity FindIntermission()
1390 {
1391         local   entity spot;
1392         local   float cyc;
1393
1394 // look for info_intermission first
1395         spot = find (world, classname, "info_intermission");
1396         if (spot)
1397         {       // pick a random one
1398                 cyc = random() * 4;
1399                 while (cyc > 1)
1400                 {
1401                         spot = find (spot, classname, "info_intermission");
1402                         if (!spot)
1403                                 spot = find (spot, classname, "info_intermission");
1404                         cyc = cyc - 1;
1405                 }
1406                 return spot;
1407         }
1408
1409 // then look for the start position
1410         spot = find (world, classname, "info_player_start");
1411         if (spot)
1412                 return spot;
1413
1414 // testinfo_player_start is only found in regioned levels
1415         spot = find (world, classname, "testplayerstart");
1416         if (spot)
1417                 return spot;
1418
1419 // then look for the start position
1420         spot = find (world, classname, "info_player_deathmatch");
1421         if (spot)
1422                 return spot;
1423
1424         //objerror ("FindIntermission: no spot");
1425         return world;
1426 }
1427 */
1428
1429 /*
1430 ===============================================================================
1431
1432 RULES
1433
1434 ===============================================================================
1435 */
1436
1437 void DumpStats(float final)
1438 {
1439         float file;
1440         string s;
1441         float to_console;
1442         float to_eventlog;
1443         float to_file;
1444         float i;
1445
1446         to_console = autocvar_sv_logscores_console;
1447         to_eventlog = autocvar_sv_eventlog;
1448         to_file = autocvar_sv_logscores_file;
1449
1450         if(!final)
1451         {
1452                 to_console = TRUE; // always print printstats replies
1453                 to_eventlog = FALSE; // but never print them to the event log
1454         }
1455
1456         if(to_eventlog)
1457                 if(autocvar_sv_eventlog_console)
1458                         to_console = FALSE; // otherwise we get the output twice
1459
1460         if(final)
1461                 s = ":scores:";
1462         else
1463                 s = ":status:";
1464         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1465
1466         if(to_console)
1467                 print(s, "\n");
1468         if(to_eventlog)
1469                 GameLogEcho(s);
1470
1471         file = -1;
1472         if(to_file)
1473         {
1474                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1475                 if(file == -1)
1476                         to_file = FALSE;
1477                 else
1478                         fputs(file, strcat(s, "\n"));
1479         }
1480
1481         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1482         if(to_console)
1483                 print(s, "\n");
1484         if(to_eventlog)
1485                 GameLogEcho(s);
1486         if(to_file)
1487                 fputs(file, strcat(s, "\n"));
1488
1489         FOR_EACH_CLIENT(other)
1490         {
1491                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1492                 {
1493                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1494                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1495                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1496                                 s = strcat(s, ftos(other.team), ":");
1497                         else
1498                                 s = strcat(s, "spectator:");
1499
1500                         if(to_console)
1501                                 print(s, other.netname, "\n");
1502                         if(to_eventlog)
1503                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1504                         if(to_file)
1505                                 fputs(file, strcat(s, other.netname, "\n"));
1506                 }
1507         }
1508
1509         if(teamplay)
1510         {
1511                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1512                 if(to_console)
1513                         print(s, "\n");
1514                 if(to_eventlog)
1515                         GameLogEcho(s);
1516                 if(to_file)
1517                         fputs(file, strcat(s, "\n"));
1518
1519                 for(i = 1; i < 16; ++i)
1520                 {
1521                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1522                         s = strcat(s, ":", ftos(i));
1523                         if(to_console)
1524                                 print(s, "\n");
1525                         if(to_eventlog)
1526                                 GameLogEcho(s);
1527                         if(to_file)
1528                                 fputs(file, strcat(s, "\n"));
1529                 }
1530         }
1531
1532         if(to_console)
1533                 print(":end\n");
1534         if(to_eventlog)
1535                 GameLogEcho(":end");
1536         if(to_file)
1537         {
1538                 fputs(file, ":end\n");
1539                 fclose(file);
1540         }
1541 }
1542
1543 void FixIntermissionClient(entity e)
1544 {
1545         string s;
1546         if(!e.autoscreenshot) // initial call
1547         {
1548                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1549                 e.health = -2342;
1550                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1551                 e.solid = SOLID_NOT;
1552                 e.movetype = MOVETYPE_NONE;
1553                 e.takedamage = DAMAGE_NO;
1554                 if(e.weaponentity)
1555                 {
1556                         e.weaponentity.effects = EF_NODRAW;
1557                         if (e.weaponentity.weaponentity)
1558                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1559                 }
1560                 if(clienttype(e) == CLIENTTYPE_REAL)
1561                 {
1562                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1563                         s = autocvar_sv_intermission_cdtrack;
1564                         if(s != "")
1565                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1566                         msg_entity = e;
1567                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1568                 }
1569         }
1570 }
1571
1572 void minstagib_stop_countdown(entity e);
1573 /*
1574 go to the next level for deathmatch
1575 only called if a time or frag limit has expired
1576 */
1577 void NextLevel()
1578 {
1579         gameover = TRUE;
1580
1581         intermission_running = 1;
1582
1583 // enforce a wait time before allowing changelevel
1584         if(player_count > 0)
1585                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1586         else
1587                 intermission_exittime = -1;
1588
1589         /*
1590         WriteByte (MSG_ALL, SVC_CDTRACK);
1591         WriteByte (MSG_ALL, 3);
1592         WriteByte (MSG_ALL, 3);
1593         // done in FixIntermission
1594         */
1595
1596         //pos = FindIntermission ();
1597
1598         VoteReset();
1599
1600         DumpStats(TRUE);
1601
1602         // send statistics
1603         entity e;
1604         PlayerStats_EndMatch(1);
1605         FOR_EACH_CLIENT(e)
1606                 PlayerStats_AddGlobalInfo(e);
1607         PlayerStats_Shutdown();
1608         WeaponStats_Shutdown();
1609
1610         if(autocvar_sv_eventlog)
1611                 GameLogEcho(":gameover");
1612
1613         GameLogClose();
1614
1615         FOR_EACH_PLAYER(other) {
1616                 minstagib_stop_countdown(other);
1617                 FixIntermissionClient(other);
1618                 if(other.winning)
1619                         bprint(other.netname, " ^7wins.\n");
1620         }
1621
1622         if(autocvar_g_campaign)
1623                 CampaignPreIntermission();
1624
1625         MUTATOR_CALLHOOK(MatchEnd);
1626
1627         localcmd("\nsv_hook_gameend\n");
1628 }
1629
1630 /*
1631 ============
1632 CheckRules_Player
1633
1634 Exit deathmatch games upon conditions
1635 ============
1636 */
1637 void CheckRules_Player()
1638 {
1639         if (gameover)   // someone else quit the game already
1640                 return;
1641
1642         if(self.deadflag == DEAD_NO)
1643                 self.play_time += frametime;
1644
1645         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1646         //   (div0: and that in CheckRules_World please)
1647 }
1648
1649 float checkrules_equality;
1650 float checkrules_suddendeathwarning;
1651 float checkrules_suddendeathend;
1652 float checkrules_overtimesadded; //how many overtimes have been already added
1653
1654 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1655 float WINNING_YES = 1; // winner found
1656 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1657 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1658
1659 float InitiateSuddenDeath()
1660 {
1661         // Check first whether normal overtimes could be added before initiating suddendeath mode
1662         // - for this timelimit_overtime needs to be >0 of course
1663         // - also check the winning condition calculated in the previous frame and only add normal overtime
1664         //   again, if at the point at which timelimit would be extended again, still no winner was found
1665         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1666         {
1667                 return 1; // need to call InitiateOvertime later
1668         }
1669         else
1670         {
1671                 if(!checkrules_suddendeathend)
1672                 {
1673                         if(autocvar_g_campaign)
1674                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1675                         else
1676                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1677                         if(g_race && !g_race_qualifying)
1678                                 race_StartCompleting();
1679                 }
1680                 return 0;
1681         }
1682 }
1683
1684 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1685 {
1686         ++checkrules_overtimesadded;
1687         //add one more overtime by simply extending the timelimit
1688         float tl;
1689         tl = autocvar_timelimit;
1690         tl += autocvar_timelimit_overtime;
1691         cvar_set("timelimit", ftos(tl));
1692
1693         Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1694 }
1695
1696 float GetWinningCode(float fraglimitreached, float equality)
1697 {
1698         if(autocvar_g_campaign == 1)
1699                 if(fraglimitreached)
1700                         return WINNING_YES;
1701                 else
1702                         return WINNING_NO;
1703
1704         else
1705                 if(equality)
1706                         if(fraglimitreached)
1707                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1708                         else
1709                                 return WINNING_NEVER;
1710                 else
1711                         if(fraglimitreached)
1712                                 return WINNING_YES;
1713                         else
1714                                 return WINNING_NO;
1715 }
1716
1717 // set the .winning flag for exactly those players with a given field value
1718 void SetWinners(.float field, float value)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 head.winning = (head.field == value);
1723 }
1724
1725 // set the .winning flag for those players with a given field value
1726 void AddWinners(.float field, float value)
1727 {
1728         entity head;
1729         FOR_EACH_PLAYER(head)
1730                 if(head.field == value)
1731                         head.winning = 1;
1732 }
1733
1734 // clear the .winning flags
1735 void ClearWinners(void)
1736 {
1737         entity head;
1738         FOR_EACH_PLAYER(head)
1739                 head.winning = 0;
1740 }
1741
1742 // Onslaught winning condition:
1743 // game terminates if only one team has a working generator (or none)
1744 float WinningCondition_Onslaught()
1745 {
1746         entity head;
1747         float t1, t2, t3, t4;
1748
1749         WinningConditionHelper(); // set worldstatus
1750
1751         if(inWarmupStage)
1752                 return WINNING_NO;
1753
1754         // first check if the game has ended
1755         t1 = t2 = t3 = t4 = 0;
1756         head = find(world, classname, "onslaught_generator");
1757         while (head)
1758         {
1759                 if (head.health > 0)
1760                 {
1761                         if (head.team == FL_TEAM_1) t1 = 1;
1762                         if (head.team == FL_TEAM_2) t2 = 1;
1763                         if (head.team == FL_TEAM_3) t3 = 1;
1764                         if (head.team == FL_TEAM_4) t4 = 1;
1765                 }
1766                 head = find(head, classname, "onslaught_generator");
1767         }
1768         if (t1 + t2 + t3 + t4 < 2)
1769         {
1770                 // game over, only one team remains (or none)
1771                 ClearWinners();
1772                 if (t1) SetWinners(team, FL_TEAM_1);
1773                 if (t2) SetWinners(team, FL_TEAM_2);
1774                 if (t3) SetWinners(team, FL_TEAM_3);
1775                 if (t4) SetWinners(team, FL_TEAM_4);
1776                 dprint("Have a winner, ending game.\n");
1777                 return WINNING_YES;
1778         }
1779
1780         // Two or more teams remain
1781         return WINNING_NO;
1782 }
1783
1784 float LMS_NewPlayerLives()
1785 {
1786         float fl;
1787         fl = autocvar_fraglimit;
1788         if(fl == 0)
1789                 fl = 999;
1790
1791         // first player has left the game for dying too much? Nobody else can get in.
1792         if(lms_lowest_lives < 1)
1793                 return 0;
1794
1795         if(!autocvar_g_lms_join_anytime)
1796                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1797                         return 0;
1798
1799         return bound(1, lms_lowest_lives, fl);
1800 }
1801
1802 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1803 // they win. Otherwise the defending team wins once the timelimit passes.
1804 void assault_new_round();
1805 float WinningCondition_Assault()
1806 {
1807         float status;
1808
1809         WinningConditionHelper(); // set worldstatus
1810
1811         status = WINNING_NO;
1812         // as the timelimit has not yet passed just assume the defending team will win
1813         if(assault_attacker_team == FL_TEAM_1)
1814         {
1815                 SetWinners(team, FL_TEAM_2);
1816         }
1817         else
1818         {
1819                 SetWinners(team, FL_TEAM_1);
1820         }
1821
1822         entity ent;
1823         ent = find(world, classname, "target_assault_roundend");
1824         if(ent)
1825         {
1826                 if(ent.winning) // round end has been triggered by attacking team
1827                 {
1828                         bprint("ASSAULT: round completed...\n");
1829                         SetWinners(team, assault_attacker_team);
1830
1831                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1832
1833                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1834                         {
1835                                 status = WINNING_YES;
1836                         }
1837                         else
1838                         {
1839                                 entity oldself;
1840                                 oldself = self;
1841                                 self = ent;
1842                                 assault_new_round();
1843                                 self = oldself;
1844                         }
1845                 }
1846         }
1847
1848         return status;
1849 }
1850
1851 // LMS winning condition: game terminates if and only if there's at most one
1852 // one player who's living lives. Top two scores being equal cancels the time
1853 // limit.
1854 float WinningCondition_LMS()
1855 {
1856         entity head, head2;
1857         float have_player;
1858         float have_players;
1859         float l;
1860
1861         have_player = FALSE;
1862         have_players = FALSE;
1863         l = LMS_NewPlayerLives();
1864
1865         head = find(world, classname, "player");
1866         if(head)
1867                 have_player = TRUE;
1868         head2 = find(head, classname, "player");
1869         if(head2)
1870                 have_players = TRUE;
1871
1872         if(have_player)
1873         {
1874                 // we have at least one player
1875                 if(have_players)
1876                 {
1877                         // two or more active players - continue with the game
1878                 }
1879                 else
1880                 {
1881                         // exactly one player?
1882
1883                         ClearWinners();
1884                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1885
1886                         if(l)
1887                         {
1888                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1889                                 return WINNING_NO;
1890                         }
1891                         else
1892                         {
1893                                 // a winner!
1894                                 // and assign him his first place
1895                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1896                                 return WINNING_YES;
1897                         }
1898                 }
1899         }
1900         else
1901         {
1902                 // nobody is playing at all...
1903                 if(l)
1904                 {
1905                         // wait for players...
1906                 }
1907                 else
1908                 {
1909                         // SNAFU (maybe a draw game?)
1910                         ClearWinners();
1911                         dprint("No players, ending game.\n");
1912                         return WINNING_YES;
1913                 }
1914         }
1915
1916         // When we get here, we have at least two players who are actually LIVING,
1917         // now check if the top two players have equal score.
1918         WinningConditionHelper();
1919
1920         ClearWinners();
1921         if(WinningConditionHelper_winner)
1922                 WinningConditionHelper_winner.winning = TRUE;
1923         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1924                 return WINNING_NEVER;
1925
1926         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1927         return WINNING_NO;
1928 }
1929
1930 void ShuffleMaplist()
1931 {
1932         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1933 }
1934
1935 float leaderfrags;
1936 float WinningCondition_Scores(float limit, float leadlimit)
1937 {
1938         float limitreached;
1939
1940         // TODO make everything use THIS winning condition (except LMS)
1941         WinningConditionHelper();
1942
1943         if(teamplay)
1944         {
1945                 team1_score = TeamScore_GetCompareValue(FL_TEAM_1);
1946                 team2_score = TeamScore_GetCompareValue(FL_TEAM_2);
1947                 team3_score = TeamScore_GetCompareValue(FL_TEAM_3);
1948                 team4_score = TeamScore_GetCompareValue(FL_TEAM_4);
1949         }
1950
1951         ClearWinners();
1952         if(WinningConditionHelper_winner)
1953                 WinningConditionHelper_winner.winning = 1;
1954         if(WinningConditionHelper_winnerteam >= 0)
1955                 SetWinners(team, WinningConditionHelper_winnerteam);
1956
1957         if(WinningConditionHelper_lowerisbetter)
1958         {
1959                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1960                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1961                 limit = -limit;
1962         }
1963
1964         if(WinningConditionHelper_zeroisworst)
1965                 leadlimit = 0; // not supported in this mode
1966
1967         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1968         // these modes always score in increments of 1, thus this makes sense
1969         {
1970                 if(leaderfrags != WinningConditionHelper_topscore)
1971                 {
1972                         leaderfrags = WinningConditionHelper_topscore;
1973
1974                         if (limit)
1975                         if (leaderfrags == limit - 1)
1976                                 Announce("1fragleft");
1977                         else if (leaderfrags == limit - 2)
1978                                 Announce("2fragsleft");
1979                         else if (leaderfrags == limit - 3)
1980                                 Announce("3fragsleft");
1981                 }
1982         }
1983
1984         limitreached = FALSE;
1985         if(limit)
1986                 if(WinningConditionHelper_topscore >= limit)
1987                         limitreached = TRUE;
1988         if(leadlimit)
1989         {
1990                 float leadlimitreached;
1991                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1992                 if(autocvar_leadlimit_and_fraglimit)
1993                         limitreached = (limitreached && leadlimitreached);
1994                 else
1995                         limitreached = (limitreached || leadlimitreached);
1996         }
1997
1998         if(limit)
1999                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2000
2001         return GetWinningCode(
2002                 WinningConditionHelper_topscore && limitreached,
2003                 WinningConditionHelper_equality
2004         );
2005 }
2006
2007 float WinningCondition_Race(float fraglimit)
2008 {
2009         float wc;
2010         entity p;
2011         float n, c;
2012
2013         n = 0;
2014         c = 0;
2015         FOR_EACH_PLAYER(p)
2016         {
2017                 ++n;
2018                 if(p.race_completed)
2019                         ++c;
2020         }
2021         if(n && (n == c))
2022                 return WINNING_YES;
2023         wc = WinningCondition_Scores(fraglimit, 0);
2024
2025         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2026         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027         // do NOT support equality when the laps are all raced!
2028                 return WINNING_STARTSUDDENDEATHOVERTIME;
2029         else
2030                 return WINNING_NEVER;
2031 }
2032
2033 float WinningCondition_QualifyingThenRace(float limit)
2034 {
2035         float wc;
2036         wc = WinningCondition_Scores(limit, 0);
2037
2038         // NEVER initiate overtime
2039         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2040         {
2041                 return WINNING_YES;
2042         }
2043
2044         return wc;
2045 }
2046
2047 float WinningCondition_RanOutOfSpawns()
2048 {
2049         entity head;
2050
2051         if(have_team_spawns <= 0)
2052                 return WINNING_NO;
2053
2054         if(autocvar_g_spawn_useallspawns <= 0)
2055                 return WINNING_NO;
2056
2057         if(!some_spawn_has_been_used)
2058                 return WINNING_NO;
2059
2060         team1_score = team2_score = team3_score = team4_score = 0;
2061
2062         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2063         {
2064                 if(head.team == FL_TEAM_1)
2065                         team1_score = 1;
2066                 else if(head.team == FL_TEAM_2)
2067                         team2_score = 1;
2068                 else if(head.team == FL_TEAM_3)
2069                         team3_score = 1;
2070                 else if(head.team == FL_TEAM_4)
2071                         team4_score = 1;
2072         }
2073
2074         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2075         {
2076                 if(head.team == FL_TEAM_1)
2077                         team1_score = 1;
2078                 else if(head.team == FL_TEAM_2)
2079                         team2_score = 1;
2080                 else if(head.team == FL_TEAM_3)
2081                         team3_score = 1;
2082                 else if(head.team == FL_TEAM_4)
2083                         team4_score = 1;
2084         }
2085
2086         ClearWinners();
2087         if(team1_score + team2_score + team3_score + team4_score == 0)
2088         {
2089                 checkrules_equality = TRUE;
2090                 return WINNING_YES;
2091         }
2092         else if(team1_score + team2_score + team3_score + team4_score == 1)
2093         {
2094                 float t, i;
2095                 if(team1_score)
2096                         t = FL_TEAM_1;
2097                 else if(team2_score)
2098                         t = FL_TEAM_2;
2099                 else if(team3_score)
2100                         t = FL_TEAM_3;
2101                 else // if(team4_score)
2102                         t = FL_TEAM_4;
2103                 CheckAllowedTeams(world);
2104                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2105                 {
2106                         if(t != FL_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(FL_TEAM_1, i, -1000);
2107                         if(t != FL_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(FL_TEAM_2, i, -1000);
2108                         if(t != FL_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(FL_TEAM_3, i, -1000);
2109                         if(t != FL_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(FL_TEAM_4, i, -1000);
2110                 }
2111
2112                 AddWinners(team, t);
2113                 return WINNING_YES;
2114         }
2115         else
2116                 return WINNING_NO;
2117 }
2118
2119 /*
2120 ============
2121 CheckRules_World
2122
2123 Exit deathmatch games upon conditions
2124 ============
2125 */
2126 void ReadyRestart();
2127 void CheckRules_World()
2128 {
2129         float timelimit;
2130         float fraglimit;
2131         float leadlimit;
2132
2133         VoteThink();
2134         MapVote_Think();
2135
2136         SetDefaultAlpha();
2137
2138         /*
2139         MapVote_Think should now do that part
2140         if (intermission_running)
2141                 if (time >= intermission_exittime + 60)
2142                 {
2143                         if(!DoNextMapOverride())
2144                                 GotoNextMap();
2145                         return;
2146                 }
2147         */
2148
2149         if (gameover)   // someone else quit the game already
2150         {
2151                 if(player_count == 0) // Nobody there? Then let's go to the next map
2152                         MapVote_Start();
2153                         // this will actually check the player count in the next frame
2154                         // again, but this shouldn't hurt
2155                 return;
2156         }
2157
2158         timelimit = autocvar_timelimit * 60;
2159         fraglimit = autocvar_fraglimit;
2160         leadlimit = autocvar_leadlimit;
2161
2162         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2163         {
2164                 if(timelimit > 0)
2165                         timelimit = 0; // timelimit is not made for warmup
2166                 if(fraglimit > 0)
2167                         fraglimit = 0; // no fraglimit for now
2168                 leadlimit = 0; // no leadlimit for now
2169         }
2170
2171         if(timelimit > 0)
2172         {
2173                 timelimit += game_starttime;
2174         }
2175         else if (timelimit < 0)
2176         {
2177                 // endmatch
2178                 NextLevel();
2179                 return;
2180         }
2181
2182         if(g_onslaught)
2183                 timelimit = 0; // ONS has its own overtime rule
2184
2185         float wantovertime;
2186         wantovertime = 0;
2187
2188         if(timelimit > game_starttime)
2189                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2190         else
2191                 game_completion_ratio = 0;
2192
2193         if(checkrules_suddendeathend)
2194         {
2195                 if(!checkrules_suddendeathwarning)
2196                 {
2197                         checkrules_suddendeathwarning = TRUE;
2198                         if(g_race && !g_race_qualifying)
2199                                 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2200                         else
2201                                 Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2202                 }
2203         }
2204         else
2205         {
2206                 if (timelimit && time >= timelimit)
2207                 {
2208                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2209                         {
2210                                 float totalplayers;
2211                                 float playerswithlaps;
2212                                 float readyplayers;
2213                                 entity head;
2214                                 totalplayers = playerswithlaps = readyplayers = 0;
2215                                 FOR_EACH_PLAYER(head)
2216                                 {
2217                                         ++totalplayers;
2218                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2219                                                 ++playerswithlaps;
2220                                         if(head.ready)
2221                                                 ++readyplayers;
2222                                 }
2223
2224                                 // at least 2 of the players have completed a lap: start the RACE
2225                                 // otherwise, the players should end the qualifying on their own
2226                                 if(readyplayers || playerswithlaps >= 2)
2227                                 {
2228                                         checkrules_suddendeathend = 0;
2229                                         ReadyRestart(); // go to race
2230                                         return;
2231                                 }
2232                                 else
2233                                         wantovertime |= InitiateSuddenDeath();
2234                         }
2235                         else
2236                                 wantovertime |= InitiateSuddenDeath();
2237                 }
2238         }
2239
2240         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2241         {
2242                 NextLevel();
2243                 return;
2244         }
2245
2246         float checkrules_status;
2247         checkrules_status = WinningCondition_RanOutOfSpawns();
2248         if(checkrules_status == WINNING_YES)
2249         {
2250                 bprint("Hey! Someone ran out of spawns!\n");
2251         }
2252         else if(g_race && !g_race_qualifying && timelimit >= 0)
2253         {
2254                 checkrules_status = WinningCondition_Race(fraglimit);
2255                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2256         }
2257         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2258         {
2259                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2260                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2261         }
2262         else if(g_assault)
2263         {
2264                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2265         }
2266         else if(g_lms)
2267         {
2268                 checkrules_status = WinningCondition_LMS();
2269         }
2270         else if (g_onslaught)
2271         {
2272                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2273         }
2274         else
2275         {
2276                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2277                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2278         }
2279
2280         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2281         {
2282                 checkrules_status = WINNING_NEVER;
2283                 checkrules_overtimesadded = -1;
2284                 wantovertime |= InitiateSuddenDeath();
2285         }
2286
2287         if(checkrules_status == WINNING_NEVER)
2288                 // equality cases! Nobody wins if the overtime ends in a draw.
2289                 ClearWinners();
2290
2291         if(wantovertime)
2292         {
2293                 if(checkrules_status == WINNING_NEVER)
2294                         InitiateOvertime();
2295                 else
2296                         checkrules_status = WINNING_YES;
2297         }
2298
2299         if(checkrules_suddendeathend)
2300                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2301                         checkrules_status = WINNING_YES;
2302
2303         if(checkrules_status == WINNING_YES)
2304         {
2305                 //print("WINNING\n");
2306                 NextLevel();
2307         }
2308 }
2309
2310 float mapvote_nextthink;
2311 float mapvote_initialized;
2312 float mapvote_keeptwotime;
2313 float mapvote_timeout;
2314 string mapvote_message;
2315 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2316 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2317 float mapvote_screenshot_dirs_count;
2318
2319 float mapvote_count;
2320 float mapvote_count_real;
2321 string mapvote_maps[MAPVOTE_COUNT];
2322 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2323 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2324 float mapvote_maps_suggested[MAPVOTE_COUNT];
2325 string mapvote_suggestions[MAPVOTE_COUNT];
2326 float mapvote_suggestion_ptr;
2327 float mapvote_voters;
2328 float mapvote_selections[MAPVOTE_COUNT];
2329 float mapvote_run;
2330 float mapvote_detail;
2331 float mapvote_abstain;
2332 .float mapvote;
2333
2334 void MapVote_ClearAllVotes()
2335 {
2336         FOR_EACH_CLIENT(other)
2337                 other.mapvote = 0;
2338 }
2339
2340 string MapVote_Suggest(string m)
2341 {
2342         float i;
2343         if(m == "")
2344                 return "That's not how to use this command.";
2345         if(!autocvar_g_maplist_votable_suggestions)
2346                 return "Suggestions are not accepted on this server.";
2347         if(mapvote_initialized)
2348                 return "Can't suggest - voting is already in progress!";
2349         m = MapInfo_FixName(m);
2350         if not(m)
2351                 return "The map you suggested is not available on this server.";
2352         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2353                 if(Map_IsRecent(m))
2354                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2355
2356         if(!MapInfo_CheckMap(m))
2357                 return "The map you suggested does not support the current game mode.";
2358         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2359                 if(mapvote_suggestions[i] == m)
2360                         return "This map was already suggested.";
2361         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2362         {
2363                 i = floor(random() * mapvote_suggestion_ptr);
2364         }
2365         else
2366         {
2367                 i = mapvote_suggestion_ptr;
2368                 mapvote_suggestion_ptr += 1;
2369         }
2370         if(mapvote_suggestions[i] != "")
2371                 strunzone(mapvote_suggestions[i]);
2372         mapvote_suggestions[i] = strzone(m);
2373         if(autocvar_sv_eventlog)
2374                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2375         return strcat("Suggestion of ", m, " accepted.");
2376 }
2377
2378 void MapVote_AddVotable(string nextMap, float isSuggestion)
2379 {
2380         float j, i, o;
2381         string pakfile, mapfile;
2382
2383         if(nextMap == "")
2384                 return;
2385         for(j = 0; j < mapvote_count; ++j)
2386                 if(mapvote_maps[j] == nextMap)
2387                         return;
2388         // suggestions might be no longer valid/allowed after gametype switch!
2389         if(isSuggestion)
2390                 if(!MapInfo_CheckMap(nextMap))
2391                         return;
2392         mapvote_maps[mapvote_count] = strzone(nextMap);
2393         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2394
2395         pakfile = string_null;
2396         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2397         {
2398                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2399                 pakfile = whichpack(strcat(mapfile, ".tga"));
2400                 if(pakfile == "")
2401                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2402                 if(pakfile == "")
2403                         pakfile = whichpack(strcat(mapfile, ".png"));
2404                 if(pakfile != "")
2405                         break;
2406         }
2407         if(i >= mapvote_screenshot_dirs_count)
2408                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2409         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2410                 pakfile = substring(pakfile, o, -1);
2411
2412         mapvote_maps_screenshot_dir[mapvote_count] = i;
2413         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2414
2415         mapvote_count += 1;
2416 }
2417
2418 void MapVote_Spawn();
2419 void MapVote_Init()
2420 {
2421         float i;
2422         float nmax, smax;
2423
2424         MapVote_ClearAllVotes();
2425
2426         mapvote_count = 0;
2427         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2428         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2429
2430         if(mapvote_abstain)
2431                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2432         else
2433                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2434         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2435
2436         // we need this for AddVotable, as that cycles through the screenshot dirs
2437         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2438         if(mapvote_screenshot_dirs_count == 0)
2439                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2440         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2441         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2442                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2443
2444         if(mapvote_suggestion_ptr)
2445                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2446                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2447
2448         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2449                 MapVote_AddVotable(GetNextMap(), FALSE);
2450
2451         if(mapvote_count == 0)
2452         {
2453                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2454                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2455                 if(autocvar_g_maplist_shuffle)
2456                         ShuffleMaplist();
2457                 localcmd("\nmenu_cmd sync\n");
2458                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2459                         MapVote_AddVotable(GetNextMap(), FALSE);
2460         }
2461
2462         mapvote_count_real = mapvote_count;
2463         if(mapvote_abstain)
2464                 MapVote_AddVotable("don't care", 0);
2465
2466         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2467
2468         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2469         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2470         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2471                 mapvote_keeptwotime = 0;
2472         mapvote_message = "Choose a map and press its key!";
2473
2474         MapVote_Spawn();
2475 }
2476
2477 void MapVote_SendPicture(float id)
2478 {
2479         msg_entity = self;
2480         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2481         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2482         WriteByte(MSG_ONE, id);
2483         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2484 }
2485
2486 float MapVote_GetMapMask()
2487 {
2488         float mask, i, power;
2489         mask = 0;
2490         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2491                 if(mapvote_maps[i] != "")
2492                         mask |= power;
2493         return mask;
2494 }
2495
2496 entity mapvote_ent;
2497 float MapVote_SendEntity(entity to, float sf)
2498 {
2499         float i;
2500
2501         if(sf & 1)
2502                 sf &~= 2; // if we send 1, we don't need to also send 2
2503
2504         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2505         WriteByte(MSG_ENTITY, sf);
2506
2507         if(sf & 1)
2508         {
2509                 // flag 1 == initialization
2510                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2511                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2512                 WriteString(MSG_ENTITY, "");
2513                 WriteByte(MSG_ENTITY, mapvote_count);
2514                 WriteByte(MSG_ENTITY, mapvote_abstain);
2515                 WriteByte(MSG_ENTITY, mapvote_detail);
2516                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2517                 if(mapvote_count <= 8)
2518                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2519                 else
2520                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2521                 for(i = 0; i < mapvote_count; ++i)
2522                         if(mapvote_maps[i] != "")
2523                         {
2524                                 if(mapvote_abstain && i == mapvote_count - 1)
2525                                 {
2526                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2527                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2528                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2529                                 }
2530                                 else
2531                                 {
2532                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2533                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2534                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2535                                 }
2536                         }
2537         }
2538
2539         if(sf & 2)
2540         {
2541                 // flag 2 == update of mask
2542                 if(mapvote_count <= 8)
2543                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2544                 else
2545                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546         }
2547
2548         if(sf & 4)
2549         {
2550                 if(mapvote_detail)
2551                         for(i = 0; i < mapvote_count; ++i)
2552                                 if(mapvote_maps[i] != "")
2553                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2554
2555                 WriteByte(MSG_ENTITY, to.mapvote);
2556         }
2557
2558         return TRUE;
2559 }
2560
2561 void MapVote_Spawn()
2562 {
2563         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2564 }
2565
2566 void MapVote_TouchMask()
2567 {
2568         mapvote_ent.SendFlags |= 2;
2569 }
2570
2571 void MapVote_TouchVotes(entity voter)
2572 {
2573         mapvote_ent.SendFlags |= 4;
2574 }
2575
2576 float MapVote_Finished(float mappos)
2577 {
2578         string result;
2579         float i;
2580         float didntvote;
2581
2582         if(autocvar_sv_eventlog)
2583         {
2584                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2585                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2586                 didntvote = mapvote_voters;
2587                 for(i = 0; i < mapvote_count; ++i)
2588                         if(mapvote_maps[i] != "")
2589                         {
2590                                 didntvote -= mapvote_selections[i];
2591                                 if(i != mappos)
2592                                 {
2593                                         result = strcat(result, ":", mapvote_maps[i]);
2594                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2595                                 }
2596                         }
2597                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2598
2599                 GameLogEcho(result);
2600                 if(mapvote_maps_suggested[mappos])
2601                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2602         }
2603
2604         FOR_EACH_REALCLIENT(other)
2605                 FixClientCvars(other);
2606
2607         Map_Goto_SetStr(mapvote_maps[mappos]);
2608         Map_Goto(0);
2609         alreadychangedlevel = TRUE;
2610         return TRUE;
2611 }
2612 void MapVote_CheckRules_1()
2613 {
2614         float i;
2615
2616         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2617         {
2618                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2619                 mapvote_selections[i] = 0;
2620         }
2621
2622         mapvote_voters = 0;
2623         FOR_EACH_REALCLIENT(other)
2624         {
2625                 ++mapvote_voters;
2626                 if(other.mapvote)
2627                 {
2628                         i = other.mapvote - 1;
2629                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2630                         mapvote_selections[i] = mapvote_selections[i] + 1;
2631                 }
2632         }
2633 }
2634
2635 float MapVote_CheckRules_2()
2636 {
2637         float i;
2638         float firstPlace, secondPlace;
2639         float firstPlaceVotes, secondPlaceVotes;
2640         float mapvote_voters_real;
2641         string result;
2642
2643         if(mapvote_count_real == 1)
2644                 return MapVote_Finished(0);
2645
2646         mapvote_voters_real = mapvote_voters;
2647         if(mapvote_abstain)
2648                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2649
2650         RandomSelection_Init();
2651         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2652                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2653         firstPlace = RandomSelection_chosen_float;
2654         firstPlaceVotes = RandomSelection_best_priority;
2655         //dprint("First place: ", ftos(firstPlace), "\n");
2656         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2657
2658         RandomSelection_Init();
2659         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2660                 if(i != firstPlace)
2661                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2662         secondPlace = RandomSelection_chosen_float;
2663         secondPlaceVotes = RandomSelection_best_priority;
2664         //dprint("Second place: ", ftos(secondPlace), "\n");
2665         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2666
2667         if(firstPlace == -1)
2668                 error("No first place in map vote... WTF?");
2669
2670         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2671                 return MapVote_Finished(firstPlace);
2672
2673         if(mapvote_keeptwotime)
2674                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2675                 {
2676                         float didntvote;
2677                         MapVote_TouchMask();
2678                         mapvote_message = "Now decide between the TOP TWO!";
2679                         mapvote_keeptwotime = 0;
2680                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2681                         result = strcat(result, ":", ftos(firstPlaceVotes));
2682                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2683                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2684                         didntvote = mapvote_voters;
2685                         for(i = 0; i < mapvote_count; ++i)
2686                                 if(mapvote_maps[i] != "")
2687                                 {
2688                                         didntvote -= mapvote_selections[i];
2689                                         if(i != firstPlace)
2690                                                 if(i != secondPlace)
2691                                                 {
2692                                                         result = strcat(result, ":", mapvote_maps[i]);
2693                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2694                                                         if(i < mapvote_count_real)
2695                                                         {
2696                                                                 strunzone(mapvote_maps[i]);
2697                                                                 mapvote_maps[i] = "";
2698                                                                 strunzone(mapvote_maps_pakfile[i]);
2699                                                                 mapvote_maps_pakfile[i] = "";
2700                                                         }
2701                                                 }
2702                                 }
2703                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2704                         if(autocvar_sv_eventlog)
2705                                 GameLogEcho(result);
2706                 }
2707
2708         return FALSE;
2709 }
2710 void MapVote_Tick()
2711 {
2712         float keeptwo;
2713         float totalvotes;
2714
2715         keeptwo = mapvote_keeptwotime;
2716         MapVote_CheckRules_1(); // count
2717         if(MapVote_CheckRules_2()) // decide
2718                 return;
2719
2720         totalvotes = 0;
2721         FOR_EACH_REALCLIENT(other)
2722         {
2723                 // hide scoreboard again
2724                 if(other.health != 2342)
2725                 {
2726                         other.health = 2342;
2727                         other.impulse = 0;
2728                         if(clienttype(other) == CLIENTTYPE_REAL)
2729                         {
2730                                 msg_entity = other;
2731                                 WriteByte(MSG_ONE, SVC_FINALE);
2732                                 WriteString(MSG_ONE, "");
2733                         }
2734                 }
2735
2736                 // clear possibly invalid votes
2737                 if(mapvote_maps[other.mapvote - 1] == "")
2738                         other.mapvote = 0;
2739                 // use impulses as new vote
2740                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2741                         if(mapvote_maps[other.impulse - 1] != "")
2742                         {
2743                                 other.mapvote = other.impulse;
2744                                 MapVote_TouchVotes(other);
2745                         }
2746                 other.impulse = 0;
2747
2748                 if(other.mapvote)
2749                         ++totalvotes;
2750         }
2751
2752         MapVote_CheckRules_1(); // just count
2753 }
2754 void MapVote_Start()
2755 {
2756         if(mapvote_run)
2757                 return;
2758
2759         // wait for stats to be sent first
2760         if(!playerstats_waitforme)
2761                 return;
2762
2763         MapInfo_Enumerate();
2764         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2765                 mapvote_run = TRUE;
2766 }
2767 void MapVote_Think()
2768 {
2769         if(!mapvote_run)
2770                 return;
2771
2772         if(alreadychangedlevel)
2773                 return;
2774
2775         if(time < mapvote_nextthink)
2776                 return;
2777         //dprint("tick\n");
2778
2779         mapvote_nextthink = time + 0.5;
2780
2781         if(!mapvote_initialized)
2782         {
2783                 if(autocvar_rescan_pending == 1)
2784                 {
2785                         cvar_set("rescan_pending", "2");
2786                         localcmd("fs_rescan\nrescan_pending 3\n");
2787                         return;
2788                 }
2789                 else if(autocvar_rescan_pending == 2)
2790                 {
2791                         return;
2792                 }
2793                 else if(autocvar_rescan_pending == 3)
2794                 {
2795                         // now build missing mapinfo files
2796                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2797                                 return;
2798
2799                         // we're done, start the timer
2800                         cvar_set("rescan_pending", "0");
2801                 }
2802
2803                 mapvote_initialized = TRUE;
2804                 if(DoNextMapOverride(0))
2805                         return;
2806                 if(!autocvar_g_maplist_votable || player_count <= 0)
2807                 {
2808                         GotoNextMap(0);
2809                         return;
2810                 }
2811                 MapVote_Init();
2812         }
2813
2814         MapVote_Tick();
2815 }
2816
2817 string GotoMap(string m)
2818 {
2819         if(!MapInfo_CheckMap(m))
2820                 return "The map you chose is not available on this server.";
2821         cvar_set("nextmap", m);
2822         cvar_set("timelimit", "-1");
2823         if(mapvote_initialized || alreadychangedlevel)
2824         {
2825                 if(DoNextMapOverride(0))
2826                         return "Map switch initiated.";
2827                 else
2828                         return "Hm... no. For some reason I like THIS map more.";
2829         }
2830         else
2831                 return "Map switch will happen after scoreboard.";
2832 }
2833
2834
2835 void EndFrame()
2836 {
2837         float altime;
2838         FOR_EACH_REALCLIENT(self)
2839         {
2840                 if(self.classname == "spectator")
2841                 {
2842                         if(self.enemy.typehitsound)
2843                                 self.typehit_time = time;
2844                         else if(self.enemy.hitsound)
2845                                 self.hit_time = time;
2846                 }
2847                 else
2848                 {
2849                         if(self.typehitsound)
2850                                 self.typehit_time = time;
2851                         else if(self.hitsound)
2852                                 self.hit_time = time;
2853                 }
2854         }
2855         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2856         // add 1 frametime because after this, engine SV_Physics
2857         // increases time by a frametime and then networks the frame
2858         // add another frametime because client shows everything with
2859         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2860         // needed!
2861         FOR_EACH_CLIENT(self)
2862         {
2863                 self.hitsound = FALSE;
2864                 self.typehitsound = FALSE;
2865                 antilag_record(self, altime);
2866         }
2867 }
2868
2869
2870 /*
2871  * RedirectionThink:
2872  * returns TRUE if redirecting
2873  */
2874 float redirection_timeout;
2875 float redirection_nextthink;
2876 float RedirectionThink()
2877 {
2878         float clients_found;
2879
2880         if(redirection_target == "")
2881                 return FALSE;
2882
2883         if(!redirection_timeout)
2884         {
2885                 cvar_set("sv_public", "-2");
2886                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2887                 if(redirection_target == "self")
2888                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2889                 else
2890                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2891         }
2892
2893         if(time < redirection_nextthink)
2894                 return TRUE;
2895
2896         redirection_nextthink = time + 1;
2897
2898         clients_found = 0;
2899         FOR_EACH_REALCLIENT(self)
2900         {
2901                 // TODO add timer
2902                 print("Redirecting: sending connect command to ", self.netname, "\n");
2903                 if(redirection_target == "self")
2904                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2905                 else
2906                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2907                 ++clients_found;
2908         }
2909
2910         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2911
2912         if(time > redirection_timeout || clients_found == 0)
2913                 localcmd("\nwait; wait; wait; quit\n");
2914
2915         return TRUE;
2916 }
2917
2918 void TargetMusic_RestoreGame();
2919 void RestoreGame()
2920 {
2921         // Loaded from a save game
2922         // some things then break, so let's work around them...
2923
2924         // Progs DB (capture records)
2925         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2926
2927         // Mapinfo
2928         MapInfo_Shutdown();
2929         MapInfo_Enumerate();
2930         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2931         WeaponStats_Init();
2932
2933         TargetMusic_RestoreGame();
2934 }
2935
2936 void Shutdown()
2937 {
2938         entity e;
2939
2940         gameover = 2;
2941
2942         if(world_initialized > 0)
2943         {
2944                 world_initialized = 0;
2945                 print("Saving persistent data...\n");
2946                 Ban_SaveBans();
2947
2948                 PlayerStats_EndMatch(0);
2949                 FOR_EACH_CLIENT(e)
2950                         PlayerStats_AddGlobalInfo(e);
2951                 PlayerStats_Shutdown();
2952
2953                 if(!cheatcount_total)
2954                 {
2955                         if(autocvar_sv_db_saveasdump)
2956                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2957                         else
2958                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2959                 }
2960                 if(autocvar_developer)
2961                 {
2962                         if(autocvar_sv_db_saveasdump)
2963                                 db_dump(TemporaryDB, "server-temp.db");
2964                         else
2965                                 db_save(TemporaryDB, "server-temp.db");
2966                 }
2967                 CheatShutdown(); // must be after cheatcount check
2968                 db_close(ServerProgsDB);
2969                 db_close(TemporaryDB);
2970                 print("done!\n");
2971                 // tell the bot system the game is ending now
2972                 bot_endgame();
2973
2974                 WeaponStats_Shutdown();
2975                 MapInfo_Shutdown();
2976         }
2977         else if(world_initialized == 0)
2978         {
2979                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2980         }
2981 }