1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
270 BADCVAR("g_keyhunt_teams");
272 BADCVAR("g_nexball");
273 BADCVAR("g_onslaught");
275 BADCVAR("g_race_qualifying_timelimit");
277 BADCVAR("g_tdm_teams");
278 BADCVAR("leadlimit");
281 BADCVAR("timelimit");
285 BADCVAR("g_maplist");
286 BADCVAR("g_maplist_mostrecent");
290 d = cvar_defstring(k);
296 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297 if(strlen(cvar_changes) > 16384)
299 cvar_changes = "// too many settings have been changed to show them here\n";
304 // now check if the changes are actually gameplay relevant
306 // does nothing visible
307 BADCVAR("captureleadlimit_override");
308 BADCVAR("g_arena_point_leadlimit");
309 BADCVAR("g_balance_kill_delay");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ctf_captimerecord_always");
312 BADCVAR("g_ctf_flag_glowtrails");
313 BADCVAR("g_ctf_flag_pickup_verbosename");
314 BADCVAR("g_domination_point_leadlimit");
315 BADCVAR("g_forced_respawn");
316 BADCVAR("g_keyhunt_point_leadlimit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("leadlimit_and_fraglimit");
320 BADCVAR("leadlimit_override");
322 BADCVAR("sv_allow_fullbright");
323 BADCVAR("sv_checkforpacketsduringsleep");
324 BADCVAR("sv_fraginfo");
325 BADCVAR("sv_timeout");
326 BADPREFIX("sv_timeout_");
327 BADCVAR("welcome_message_time");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_fraginfo_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_namechangetimer");
344 // allowed changes to server admins (please sync this to server.cfg)
348 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
350 // yes, this does contain some redundant stuff, don't really care
351 BADCVAR("bot_config_file");
352 BADCVAR("bot_number");
353 BADCVAR("bot_prefix");
354 BADCVAR("bot_suffix");
355 BADCVAR("capturelimit_override");
356 BADCVAR("fraglimit_override");
358 BADCVAR("g_antilag");
359 BADCVAR("g_balance_teams");
360 BADCVAR("g_balance_teams_prevent_imbalance");
361 BADCVAR("g_balance_teams_scorefactor");
362 BADCVAR("g_ban_sync_trusted_servers");
363 BADCVAR("g_ban_sync_uri");
364 BADCVAR("g_ca_teams_override");
365 BADCVAR("g_ctf_ignore_frags");
366 BADCVAR("g_domination_point_limit");
367 BADCVAR("g_freezetag_teams_override");
368 BADCVAR("g_friendlyfire");
369 BADCVAR("g_fullbrightitems");
370 BADCVAR("g_fullbrightplayers");
371 BADCVAR("g_keyhunt_point_limit");
372 BADCVAR("g_keyhunt_teams_override");
373 BADCVAR("g_lms_lives_override");
374 BADCVAR("g_maplist");
375 BADCVAR("g_maplist_check_waypoints");
376 BADCVAR("g_maplist_mostrecent_count");
377 BADCVAR("g_maplist_shuffle");
378 BADCVAR("g_maplist_votable");
379 BADCVAR("g_maplist_votable_abstain");
380 BADCVAR("g_maplist_votable_nodetail");
381 BADCVAR("g_maplist_votable_suggestions");
382 BADCVAR("g_maxplayers");
383 BADCVAR("g_mirrordamage");
384 BADCVAR("g_nexball_goallimit");
385 BADCVAR("g_powerups");
386 BADCVAR("g_start_delay");
388 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391 BADCVAR("maxplayers");
392 BADCVAR("minplayers");
393 BADCVAR("net_address");
395 BADCVAR("rcon_password");
396 BADCVAR("rcon_restricted_commands");
397 BADCVAR("rcon_restricted_password");
399 BADCVAR("sv_adminnick");
400 BADCVAR("sv_autoscreenshot");
401 BADCVAR("sv_autotaunt");
402 BADCVAR("sv_curl_defaulturl");
403 BADCVAR("sv_defaultcharacter");
404 BADCVAR("sv_defaultplayercolors");
405 BADCVAR("sv_defaultplayermodel");
406 BADCVAR("sv_defaultplayerskin");
407 BADCVAR("sv_maxidle");
408 BADCVAR("sv_maxrate");
410 BADCVAR("sv_public");
411 BADCVAR("sv_ready_restart");
412 BADCVAR("sv_status_privacy");
414 BADCVAR("sv_vote_call");
415 BADCVAR("sv_vote_commands");
416 BADCVAR("sv_vote_majority_factor");
417 BADCVAR("sv_vote_master");
418 BADCVAR("sv_vote_master_commands");
419 BADCVAR("sv_vote_master_password");
420 BADCVAR("sv_vote_simple_majority_factor");
421 BADCVAR("sys_ticrate");
422 BADCVAR("teamplay_mode");
423 BADCVAR("timelimit_override");
424 BADCVAR("g_spawnshieldtime");
425 BADPREFIX("g_warmup_");
426 BADPREFIX("sv_ready_restart_");
428 // mutators that announce themselves properly to the server browser
429 BADCVAR("g_minstagib");
430 BADCVAR("g_new_toys");
432 BADCVAR("g_grappling_hook");
433 BADCVAR("g_jetpack");
440 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
441 if(strlen(cvar_purechanges) > 16384)
443 cvar_purechanges = "// too many settings have been changed to show them here\n";
447 ++cvar_purechanges_count;
448 // WARNING: this variable is used for the server list
449 // NEVER dare to skip this code!
450 // Hacks to intentionally appearing as "pure server" even though you DO have
451 // modified settings may be punished by removal from the server list.
452 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456 if(cvar_changes == "")
457 cvar_changes = "// this server runs at default server settings\n";
459 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
460 cvar_changes = strzone(cvar_changes);
461 if(cvar_purechanges == "")
462 cvar_purechanges = "// this server runs at default gameplay settings\n";
464 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
465 cvar_purechanges = strzone(cvar_purechanges);
468 void detect_maptype()
477 o_x += random() * (world.maxs_x - world.mins_x);
478 o_y += random() * (world.maxs_y - world.mins_y);
479 o_z += random() * (world.maxs_z - world.mins_z);
481 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
482 if(trace_fraction == 1)
487 for(i = 0; i < 64; i += 4)
489 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
490 if(trace_fraction == 1)
492 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
501 float RandomSeed_Send(entity to, float sf)
503 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
504 WriteShort(MSG_ENTITY, self.cnt);
507 void RandomSeed_Think()
509 self.cnt = bound(0, floor(random() * 65536), 65535);
510 self.nextthink = time + 5;
514 void RandomSeed_Spawn()
516 randomseed = spawn();
517 randomseed.think = RandomSeed_Think;
518 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
523 self.think(); // sets random seed and nextthink
527 void spawnfunc___init_dedicated_server(void)
529 // handler for _init/_init map (only for dedicated server initialization)
531 world_initialized = -1; // don't complain
533 cvar_string = cvar_string_normal;
534 cvar_set = cvar_set_normal;
536 remove = remove_unsafely;
540 e.think = GotoFirstMap;
541 e.nextthink = time; // this is usually 1 at this point
544 e.classname = "info_player_deathmatch"; // safeguard against player joining
546 self.classname = "worldspawn"; // safeguard against various stuff ;)
548 // needs to be done so early because of the constants they create
549 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
550 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
551 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
552 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
555 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
566 float fd, l, i, j, n;
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = TRUE;
577 remove = remove_safely; // during spawning, watch what you remove!
579 check_unacceptable_compiler_bugs();
581 cvar_changes_init(); // do this very early now so it REALLY matches the server config
583 compressShortVector_init();
586 head = nextent(world);
591 head = nextent(head);
594 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
596 // needs to be done so early because of the constants they create
597 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
598 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
599 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
600 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
602 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
604 TemporaryDB = db_create();
609 // 1 FLICKER (first variety)
610 lightstyle(1, "mmnmmommommnonmmonqnmmo");
612 // 2 SLOW STRONG PULSE
613 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
615 // 3 CANDLE (first variety)
616 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
619 lightstyle(4, "mamamamamama");
622 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
624 // 6 FLICKER (second variety)
625 lightstyle(6, "nmonqnmomnmomomno");
627 // 7 CANDLE (second variety)
628 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
630 // 8 CANDLE (third variety)
631 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
633 // 9 SLOW STROBE (fourth variety)
634 lightstyle(9, "aaaaaaaazzzzzzzz");
636 // 10 FLUORESCENT FLICKER
637 lightstyle(10, "mmamammmmammamamaaamammma");
639 // 11 SLOW PULSE NOT FADE TO BLACK
640 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
642 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
647 if(autocvar_g_campaign)
650 Map_MarkAsRecent(mapname);
652 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
654 precache_model ("null"); // we need this one before InitGameplayMode
662 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
663 if(bot_waypoints_for_items == 1)
664 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
665 bot_waypoints_for_items = 0;
669 WaypointSprite_Init();
671 GameLogInit(); // prepare everything
673 // changing the logic generating it is okay. But:
674 // it HAS to stay <= 64 chars
675 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
676 if(autocvar_sv_eventlog)
678 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
679 matchid = strzone(s);
681 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
682 s = ":gameinfo:mutators:LIST";
685 MUTATOR_CALLHOOK(BuildMutatorsString);
688 // simple, probably not good in the mutator system
689 if(autocvar_g_grappling_hook)
690 s = strcat(s, ":grappling_hook");
692 // initialiation stuff, not good in the mutator system
693 if(!autocvar_g_use_ammunition)
694 s = strcat(s, ":no_use_ammunition");
696 // initialiation stuff, not good in the mutator system
697 if(autocvar_g_pickup_items == 0)
698 s = strcat(s, ":no_pickup_items");
699 if(autocvar_g_pickup_items > 0)
700 s = strcat(s, ":pickup_items");
702 // initialiation stuff, not good in the mutator system
703 if(autocvar_g_weaponarena != "0")
704 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
706 // TODO to mutator system
707 if(autocvar_g_norecoil)
708 s = strcat(s, ":norecoil");
710 // TODO to mutator system
711 if(autocvar_g_midair)
712 s = strcat(s, ":midair");
714 // TODO to mutator system
715 if(autocvar_g_powerups == 0)
716 s = strcat(s, ":no_powerups");
717 if(autocvar_g_powerups > 0)
718 s = strcat(s, ":powerups");
721 GameLogEcho(":gameinfo:end");
724 matchid = strzone(ftos(random()));
726 cvar_set("nextmap", "");
730 if(autocvar_g_campaign)
738 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
740 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
742 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
745 while((s = fgets(fd)))
747 l = tokenize_console(s);
752 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
753 print(" cdtrack ", argv(2), "\n");
755 else if(argv(0) == "fog")
757 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
758 print(" \"fog\" \"", s, "\"\n");
760 else if(argv(0) == "set")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
765 else if(argv(0) != "//")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
778 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
779 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
780 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
781 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
782 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
785 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
786 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
787 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
788 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
789 addstat(STAT_FUEL, AS_INT, ammo_fuel);
790 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
791 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
792 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
793 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
794 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
795 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
796 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
797 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
799 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
800 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
802 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
805 addstat(STAT_FROZEN, AS_INT, frozen);
806 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
808 // g_movementspeed hack
809 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
810 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
811 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
812 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
815 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
816 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
819 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
820 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
823 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
825 next_pingtime = time + 5;
829 // set up information replies for clients and server to use
830 lsmaps_reply = "^7Maps available: ";
831 lsnewmaps_reply = "^7Maps without a record set: ";
832 for(i = 0, j = 0; i < MapInfo_count; ++i)
834 if(MapInfo_Get_ByID(i))
835 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
844 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
846 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
847 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
848 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
849 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
853 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
854 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
856 maplist_reply = "^7Maps in list: ";
857 n = tokenize_console(autocvar_g_maplist);
858 for(i = 0, j = 0; i < n; ++i)
860 if(MapInfo_CheckMap(argv(i)))
866 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
870 maplist_reply = strzone(strcat(maplist_reply, "\n"));
871 MapInfo_ClearTemps();
873 for(i = 0; i < 10; ++i)
877 records_reply[i] = strzone(s);
880 ladder_reply = strzone(getladder());
882 rankings_reply = strzone(getrankings());
887 PingPLReport_Spawn();
891 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
893 // fill sv_curl_serverpackages from .serverpackage files
894 if(autocvar_sv_curl_serverpackages_auto)
897 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
898 for(i = 0; i < n; ++i)
899 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
900 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
901 s = strcat(s, " ", argv(i));
902 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
905 j = search_getsize(fd);
906 for(i = 0; i < j; ++i)
907 s = strcat(s, " ", search_getfilename(fd, i));
910 fd = search_begin("*.serverpackage", TRUE, FALSE);
913 j = search_getsize(fd);
914 for(i = 0; i < j; ++i)
915 s = strcat(s, " ", search_getfilename(fd, i));
918 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
921 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
923 // physics/balance/config changes that count as mod
924 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
925 modname = cvar_string("g_mod_physics");
926 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
927 modname = cvar_string("g_mod_balance");
928 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
929 modname = cvar_string("g_mod_config");
930 // extra mutators that deserve to count as mod
931 MUTATOR_CALLHOOK(SetModname);
934 modname = strzone(modname);
936 WinningConditionHelper(); // set worldstatus
938 world_initialized = 1;
941 void spawnfunc_light (void)
943 //makestatic (self); // Who the f___ did that?
949 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
952 string getmapname_stored;
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
968 idx = autocvar_g_maplist_index;
975 for(pos = 0; pos < Map_Count; ++pos)
979 // resume normal maplist rotation if current map is not in g_maplist
983 float MapHasRightSize(string map)
986 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987 if(autocvar_g_maplist_check_waypoints)
989 dprint("checkwp "); dprint(map);
990 if(!fexists(strcat("maps/", map, ".waypoints")))
992 dprint(": no waypoints\n");
995 dprint(": has waypoints\n");
998 // open map size restriction file
999 dprint("opensize "); dprint(map);
1000 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003 float mapmin, mapmax;
1005 mapmin = stof(fgets(fh));
1006 mapmax = stof(fgets(fh));
1008 if(player_count < mapmin)
1010 dprint("not enough\n");
1013 if(player_count > mapmax)
1015 dprint("too many\n");
1018 dprint("right size\n");
1021 dprint(": not found\n");
1025 string Map_Filename(float position)
1027 return strcat("maps/", argv(position), ".bsp");
1030 string strwords(string s, float w)
1033 for(endpos = 0; w && endpos >= 0; --w)
1034 endpos = strstrofs(s, " ", endpos + 1);
1038 return substring(s, 0, endpos);
1041 float strhasword(string s, string w)
1043 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 void Map_MarkAsRecent(string m)
1048 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 float Map_IsRecent(string m)
1053 return strhasword(autocvar_g_maplist_mostrecent, m);
1056 float Map_Check(float position, float pass)
1060 map_next = argv(position);
1063 if(Map_IsRecent(map_next))
1066 filename = Map_Filename(position);
1067 if(MapInfo_CheckMap(map_next))
1071 if(MapHasRightSize(map_next))
1076 dprint( "Couldn't select '", filename, "'..\n" );
1081 void Map_Goto_SetStr(string nextmapname)
1083 if(getmapname_stored != "")
1084 strunzone(getmapname_stored);
1085 if(nextmapname == "")
1086 getmapname_stored = "";
1088 getmapname_stored = strzone(nextmapname);
1091 void Map_Goto_SetFloat(float position)
1093 cvar_set("g_maplist_index", ftos(position));
1094 Map_Goto_SetStr(argv(position));
1097 void Map_Goto(float reinit)
1099 MapInfo_LoadMap(getmapname_stored, reinit);
1102 // return codes of map selectors:
1103 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1104 // -2 = permanent failure
1105 float() MaplistMethod_Iterate = // usual method
1109 for(pass = 1; pass <= 2; ++pass)
1111 for(i = 1; i < Map_Count; ++i)
1114 mapindex = mod(i + Map_Current, Map_Count);
1115 if(Map_Check(mapindex, pass))
1122 float() MaplistMethod_Repeat = // fallback method
1124 if(Map_Check(Map_Current, 2))
1129 float() MaplistMethod_Random = // random map selection
1135 for(i = 0; i <= imax; ++i)
1138 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1139 if(Map_Check(mapindex, 1))
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1149 float i, j, imax, insertpos;
1153 for(i = 0; i <= imax; ++i)
1157 // now reinsert this at another position
1158 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1159 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1160 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1161 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1163 // insert the current map there
1165 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166 newlist = strcat(newlist, " ", argv(j));
1167 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1168 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171 cvar_set("g_maplist", newlist);
1172 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176 if(Map_Check(Map_Current, 1))
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1188 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1189 if(autocvar_g_maplist_shuffle)
1191 localcmd("\nmenu_cmd sync\n");
1192 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 error("empty maplist, cannot select a new map");
1196 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198 if(Map_Current_Name)
1199 strunzone(Map_Current_Name);
1200 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201 // this may or may not be correct, but who cares, in the worst case a map
1202 // isn't chosen in the first pass that should have been
1213 if(autocvar_g_maplist_shuffle > 0)
1214 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217 if(autocvar_g_maplist_selectrandom)
1218 nextMap = MaplistMethod_Random();
1221 nextMap = MaplistMethod_Iterate();
1224 nextMap = MaplistMethod_Repeat();
1228 Map_Goto_SetFloat(nextMap);
1229 return getmapname_stored;
1235 float DoNextMapOverride(float reinit)
1237 if(autocvar_g_campaign)
1239 CampaignPostIntermission();
1240 alreadychangedlevel = TRUE;
1243 if(autocvar_quit_when_empty)
1245 if(player_count <= currentbots)
1248 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_and_redirect != "")
1254 redirection_target = strzone(autocvar_quit_and_redirect);
1255 alreadychangedlevel = TRUE;
1258 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260 localcmd("restart\n");
1261 alreadychangedlevel = TRUE;
1264 if(autocvar_nextmap != "")
1265 if(MapInfo_CheckMap(autocvar_nextmap))
1267 Map_Goto_SetStr(autocvar_nextmap);
1269 alreadychangedlevel = TRUE;
1272 if(!reinit && autocvar_lastlevel)
1274 cvar_settemp_restore();
1275 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276 alreadychangedlevel = TRUE;
1282 void GotoNextMap(float reinit)
1287 if (alreadychangedlevel)
1289 alreadychangedlevel = TRUE;
1295 for(allowReset = 1; allowReset >= 0; --allowReset)
1297 nextMap = GetNextMap();
1303 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1304 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1305 if(autocvar_g_maplist_shuffle)
1307 localcmd("\nmenu_cmd sync\n");
1311 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1323 When the player presses attack or jump, change to the next level
1326 .float autoscreenshot;
1327 void() MapVote_Start;
1328 void() MapVote_Think;
1329 float mapvote_initialized;
1330 void IntermissionThink()
1332 FixIntermissionClient(self);
1334 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1335 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1337 if( (server_screenshot || client_screenshot)
1338 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1340 self.autoscreenshot = -1;
1341 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1345 if (time < intermission_exittime)
1348 if(!mapvote_initialized)
1349 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1359 Returns the entity to view from
1363 entity FindIntermission()
1368 // look for info_intermission first
1369 spot = find (world, classname, "info_intermission");
1371 { // pick a random one
1375 spot = find (spot, classname, "info_intermission");
1377 spot = find (spot, classname, "info_intermission");
1383 // then look for the start position
1384 spot = find (world, classname, "info_player_start");
1388 // testinfo_player_start is only found in regioned levels
1389 spot = find (world, classname, "testplayerstart");
1393 // then look for the start position
1394 spot = find (world, classname, "info_player_deathmatch");
1398 //objerror ("FindIntermission: no spot");
1404 ===============================================================================
1408 ===============================================================================
1411 void DumpStats(float final)
1420 to_console = autocvar_sv_logscores_console;
1421 to_eventlog = autocvar_sv_eventlog;
1422 to_file = autocvar_sv_logscores_file;
1426 to_console = TRUE; // always print printstats replies
1427 to_eventlog = FALSE; // but never print them to the event log
1431 if(autocvar_sv_eventlog_console)
1432 to_console = FALSE; // otherwise we get the output twice
1438 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1448 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1452 fputs(file, strcat(s, "\n"));
1455 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1461 fputs(file, strcat(s, "\n"));
1463 FOR_EACH_CLIENT(other)
1465 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1467 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1468 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1469 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1470 s = strcat(s, ftos(other.team), ":");
1472 s = strcat(s, "spectator:");
1475 print(s, other.netname, "\n");
1477 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1479 fputs(file, strcat(s, other.netname, "\n"));
1485 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1491 fputs(file, strcat(s, "\n"));
1493 for(i = 1; i < 16; ++i)
1495 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1496 s = strcat(s, ":", ftos(i));
1502 fputs(file, strcat(s, "\n"));
1509 GameLogEcho(":end");
1512 fputs(file, ":end\n");
1517 void FixIntermissionClient(entity e)
1520 if(!e.autoscreenshot) // initial call
1522 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1524 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1525 e.solid = SOLID_NOT;
1526 e.movetype = MOVETYPE_NONE;
1527 e.takedamage = DAMAGE_NO;
1530 e.weaponentity.effects = EF_NODRAW;
1531 if (e.weaponentity.weaponentity)
1532 e.weaponentity.weaponentity.effects = EF_NODRAW;
1534 if(IS_REAL_CLIENT(e))
1536 stuffcmd(e, "\nscr_printspeed 1000000\n");
1537 s = autocvar_sv_intermission_cdtrack;
1539 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1541 WriteByte(MSG_ONE, SVC_INTERMISSION);
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1554 intermission_running = 1;
1556 // enforce a wait time before allowing changelevel
1557 if(player_count > 0)
1558 intermission_exittime = time + autocvar_sv_mapchange_delay;
1560 intermission_exittime = -1;
1563 WriteByte (MSG_ALL, SVC_CDTRACK);
1564 WriteByte (MSG_ALL, 3);
1565 WriteByte (MSG_ALL, 3);
1566 // done in FixIntermission
1569 //pos = FindIntermission ();
1577 PlayerStats_EndMatch(1);
1579 PlayerStats_AddGlobalInfo(e);
1580 PlayerStats_Shutdown();
1581 WeaponStats_Shutdown();
1583 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1585 if(autocvar_sv_eventlog)
1586 GameLogEcho(":gameover");
1590 FOR_EACH_PLAYER(other) {
1591 FixIntermissionClient(other);
1593 bprint(other.netname, " ^7wins.\n");
1596 if(autocvar_g_campaign)
1597 CampaignPreIntermission();
1599 MUTATOR_CALLHOOK(MatchEnd);
1601 localcmd("\nsv_hook_gameend\n");
1608 Exit deathmatch games upon conditions
1611 void CheckRules_Player()
1613 if (gameover) // someone else quit the game already
1616 if(self.deadflag == DEAD_NO)
1617 self.play_time += frametime;
1619 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1620 // (div0: and that in CheckRules_World please)
1623 float checkrules_equality;
1624 float checkrules_suddendeathwarning;
1625 float checkrules_suddendeathend;
1626 float checkrules_overtimesadded; //how many overtimes have been already added
1628 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1629 float WINNING_YES = 1; // winner found
1630 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1631 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1633 float InitiateSuddenDeath()
1635 // Check first whether normal overtimes could be added before initiating suddendeath mode
1636 // - for this timelimit_overtime needs to be >0 of course
1637 // - also check the winning condition calculated in the previous frame and only add normal overtime
1638 // again, if at the point at which timelimit would be extended again, still no winner was found
1639 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1641 return 1; // need to call InitiateOvertime later
1645 if(!checkrules_suddendeathend)
1647 if(autocvar_g_campaign)
1648 checkrules_suddendeathend = time; // no suddendeath in campaign
1650 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651 if(g_race && !g_race_qualifying)
1652 race_StartCompleting();
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1660 ++checkrules_overtimesadded;
1661 //add one more overtime by simply extending the timelimit
1663 tl = autocvar_timelimit;
1664 tl += autocvar_timelimit_overtime;
1665 cvar_set("timelimit", ftos(tl));
1667 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1670 float GetWinningCode(float fraglimitreached, float equality)
1672 if(autocvar_g_campaign == 1)
1673 if(fraglimitreached)
1680 if(fraglimitreached)
1681 return WINNING_STARTSUDDENDEATHOVERTIME;
1683 return WINNING_NEVER;
1685 if(fraglimitreached)
1691 // set the .winning flag for exactly those players with a given field value
1692 void SetWinners(.float field, float value)
1695 FOR_EACH_PLAYER(head)
1696 head.winning = (head.field == value);
1699 // set the .winning flag for those players with a given field value
1700 void AddWinners(.float field, float value)
1703 FOR_EACH_PLAYER(head)
1704 if(head.field == value)
1708 // clear the .winning flags
1709 void ClearWinners(void)
1712 FOR_EACH_PLAYER(head)
1716 // Onslaught winning condition:
1717 // game terminates if only one team has a working generator (or none)
1718 float WinningCondition_Onslaught()
1721 float t1, t2, t3, t4;
1723 WinningConditionHelper(); // set worldstatus
1728 // first check if the game has ended
1729 t1 = t2 = t3 = t4 = 0;
1730 head = find(world, classname, "onslaught_generator");
1733 if (head.health > 0)
1735 if (head.team == NUM_TEAM_1) t1 = 1;
1736 if (head.team == NUM_TEAM_2) t2 = 1;
1737 if (head.team == NUM_TEAM_3) t3 = 1;
1738 if (head.team == NUM_TEAM_4) t4 = 1;
1740 head = find(head, classname, "onslaught_generator");
1742 if (t1 + t2 + t3 + t4 < 2)
1744 // game over, only one team remains (or none)
1746 if (t1) SetWinners(team, NUM_TEAM_1);
1747 if (t2) SetWinners(team, NUM_TEAM_2);
1748 if (t3) SetWinners(team, NUM_TEAM_3);
1749 if (t4) SetWinners(team, NUM_TEAM_4);
1750 dprint("Have a winner, ending game.\n");
1754 // Two or more teams remain
1758 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1759 // they win. Otherwise the defending team wins once the timelimit passes.
1760 void assault_new_round();
1761 float WinningCondition_Assault()
1765 WinningConditionHelper(); // set worldstatus
1767 status = WINNING_NO;
1768 // as the timelimit has not yet passed just assume the defending team will win
1769 if(assault_attacker_team == NUM_TEAM_1)
1771 SetWinners(team, NUM_TEAM_2);
1775 SetWinners(team, NUM_TEAM_1);
1779 ent = find(world, classname, "target_assault_roundend");
1782 if(ent.winning) // round end has been triggered by attacking team
1784 bprint("ASSAULT: round completed...\n");
1785 SetWinners(team, assault_attacker_team);
1787 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1789 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1791 status = WINNING_YES;
1798 assault_new_round();
1807 // LMS winning condition: game terminates if and only if there's at most one
1808 // one player who's living lives. Top two scores being equal cancels the time
1810 float WinningCondition_LMS()
1817 have_player = FALSE;
1818 have_players = FALSE;
1819 l = LMS_NewPlayerLives();
1821 head = find(world, classname, "player");
1824 head2 = find(head, classname, "player");
1826 have_players = TRUE;
1830 // we have at least one player
1833 // two or more active players - continue with the game
1837 // exactly one player?
1840 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1844 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1850 // and assign him his first place
1851 PlayerScore_Add(head, SP_LMS_RANK, 1);
1858 // nobody is playing at all...
1861 // wait for players...
1865 // SNAFU (maybe a draw game?)
1867 dprint("No players, ending game.\n");
1872 // When we get here, we have at least two players who are actually LIVING,
1873 // now check if the top two players have equal score.
1874 WinningConditionHelper();
1877 if(WinningConditionHelper_winner)
1878 WinningConditionHelper_winner.winning = TRUE;
1879 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1880 return WINNING_NEVER;
1882 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1886 void ShuffleMaplist()
1888 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1892 float WinningCondition_Scores(float limit, float leadlimit)
1896 // TODO make everything use THIS winning condition (except LMS)
1897 WinningConditionHelper();
1901 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1902 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1903 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1904 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1908 if(WinningConditionHelper_winner)
1909 WinningConditionHelper_winner.winning = 1;
1910 if(WinningConditionHelper_winnerteam >= 0)
1911 SetWinners(team, WinningConditionHelper_winnerteam);
1913 if(WinningConditionHelper_lowerisbetter)
1915 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1916 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1920 if(WinningConditionHelper_zeroisworst)
1921 leadlimit = 0; // not supported in this mode
1923 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1924 // these modes always score in increments of 1, thus this makes sense
1926 if(leaderfrags != WinningConditionHelper_topscore)
1928 leaderfrags = WinningConditionHelper_topscore;
1931 if (leaderfrags == limit - 1)
1932 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1933 else if (leaderfrags == limit - 2)
1934 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1935 else if (leaderfrags == limit - 3)
1936 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1940 limitreached = FALSE;
1942 if(WinningConditionHelper_topscore >= limit)
1943 limitreached = TRUE;
1946 float leadlimitreached;
1947 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1948 if(autocvar_leadlimit_and_fraglimit)
1949 limitreached = (limitreached && leadlimitreached);
1951 limitreached = (limitreached || leadlimitreached);
1955 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1957 return GetWinningCode(
1958 WinningConditionHelper_topscore && limitreached,
1959 WinningConditionHelper_equality
1963 float WinningCondition_Race(float fraglimit)
1974 if(p.race_completed)
1979 wc = WinningCondition_Scores(fraglimit, 0);
1981 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1982 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1983 // do NOT support equality when the laps are all raced!
1984 return WINNING_STARTSUDDENDEATHOVERTIME;
1986 return WINNING_NEVER;
1989 float WinningCondition_QualifyingThenRace(float limit)
1992 wc = WinningCondition_Scores(limit, 0);
1994 // NEVER initiate overtime
1995 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2003 float WinningCondition_RanOutOfSpawns()
2007 if(have_team_spawns <= 0)
2010 if(autocvar_g_spawn_useallspawns <= 0)
2013 if(!some_spawn_has_been_used)
2016 team1_score = team2_score = team3_score = team4_score = 0;
2018 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2020 if(head.team == NUM_TEAM_1)
2022 else if(head.team == NUM_TEAM_2)
2024 else if(head.team == NUM_TEAM_3)
2026 else if(head.team == NUM_TEAM_4)
2030 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2032 if(head.team == NUM_TEAM_1)
2034 else if(head.team == NUM_TEAM_2)
2036 else if(head.team == NUM_TEAM_3)
2038 else if(head.team == NUM_TEAM_4)
2043 if(team1_score + team2_score + team3_score + team4_score == 0)
2045 checkrules_equality = TRUE;
2048 else if(team1_score + team2_score + team3_score + team4_score == 1)
2053 else if(team2_score)
2055 else if(team3_score)
2057 else // if(team4_score)
2059 CheckAllowedTeams(world);
2060 for(i = 0; i < MAX_TEAMSCORE; ++i)
2062 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2063 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2064 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2065 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2068 AddWinners(team, t);
2079 Exit deathmatch games upon conditions
2082 void ReadyRestart();
2083 void CheckRules_World()
2095 MapVote_Think should now do that part
2096 if (intermission_running)
2097 if (time >= intermission_exittime + 60)
2099 if(!DoNextMapOverride())
2105 if (gameover) // someone else quit the game already
2107 if(player_count == 0) // Nobody there? Then let's go to the next map
2109 // this will actually check the player count in the next frame
2110 // again, but this shouldn't hurt
2114 timelimit = autocvar_timelimit * 60;
2115 fraglimit = autocvar_fraglimit;
2116 leadlimit = autocvar_leadlimit;
2118 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2121 timelimit = 0; // timelimit is not made for warmup
2123 fraglimit = 0; // no fraglimit for now
2124 leadlimit = 0; // no leadlimit for now
2129 timelimit += game_starttime;
2131 else if (timelimit < 0)
2139 timelimit = 0; // ONS has its own overtime rule
2144 if(timelimit > game_starttime)
2145 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2147 game_completion_ratio = 0;
2149 if(checkrules_suddendeathend)
2151 if(!checkrules_suddendeathwarning)
2153 checkrules_suddendeathwarning = TRUE;
2154 if(g_race && !g_race_qualifying)
2155 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2157 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2162 if (timelimit && time >= timelimit)
2164 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2167 float playerswithlaps;
2170 totalplayers = playerswithlaps = readyplayers = 0;
2171 FOR_EACH_PLAYER(head)
2174 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2180 // at least 2 of the players have completed a lap: start the RACE
2181 // otherwise, the players should end the qualifying on their own
2182 if(readyplayers || playerswithlaps >= 2)
2184 checkrules_suddendeathend = 0;
2185 ReadyRestart(); // go to race
2189 wantovertime |= InitiateSuddenDeath();
2192 wantovertime |= InitiateSuddenDeath();
2196 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2202 float checkrules_status;
2203 checkrules_status = WinningCondition_RanOutOfSpawns();
2204 if(checkrules_status == WINNING_YES)
2206 bprint("Hey! Someone ran out of spawns!\n");
2208 else if(g_race && !g_race_qualifying && timelimit >= 0)
2210 checkrules_status = WinningCondition_Race(fraglimit);
2211 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2213 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2215 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2216 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2220 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2224 checkrules_status = WinningCondition_LMS();
2226 else if (g_onslaught)
2228 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2232 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2233 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2236 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2238 checkrules_status = WINNING_NEVER;
2239 checkrules_overtimesadded = -1;
2240 wantovertime |= InitiateSuddenDeath();
2243 if(checkrules_status == WINNING_NEVER)
2244 // equality cases! Nobody wins if the overtime ends in a draw.
2249 if(checkrules_status == WINNING_NEVER)
2252 checkrules_status = WINNING_YES;
2255 if(checkrules_suddendeathend)
2256 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2257 checkrules_status = WINNING_YES;
2259 if(checkrules_status == WINNING_YES)
2261 //print("WINNING\n");
2266 float mapvote_nextthink;
2267 float mapvote_initialized;
2268 float mapvote_keeptwotime;
2269 float mapvote_timeout;
2270 string mapvote_message;
2271 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2272 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2273 float mapvote_screenshot_dirs_count;
2275 float mapvote_count;
2276 float mapvote_count_real;
2277 string mapvote_maps[MAPVOTE_COUNT];
2278 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2279 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2280 float mapvote_maps_suggested[MAPVOTE_COUNT];
2281 string mapvote_suggestions[MAPVOTE_COUNT];
2282 float mapvote_suggestion_ptr;
2283 float mapvote_voters;
2284 float mapvote_selections[MAPVOTE_COUNT];
2286 float mapvote_detail;
2287 float mapvote_abstain;
2290 void MapVote_ClearAllVotes()
2292 FOR_EACH_CLIENT(other)
2296 string MapVote_Suggest(string m)
2300 return "That's not how to use this command.";
2301 if(!autocvar_g_maplist_votable_suggestions)
2302 return "Suggestions are not accepted on this server.";
2303 if(mapvote_initialized)
2304 return "Can't suggest - voting is already in progress!";
2305 m = MapInfo_FixName(m);
2307 return "The map you suggested is not available on this server.";
2308 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2310 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2312 if(!MapInfo_CheckMap(m))
2313 return "The map you suggested does not support the current game mode.";
2314 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2315 if(mapvote_suggestions[i] == m)
2316 return "This map was already suggested.";
2317 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2319 i = floor(random() * mapvote_suggestion_ptr);
2323 i = mapvote_suggestion_ptr;
2324 mapvote_suggestion_ptr += 1;
2326 if(mapvote_suggestions[i] != "")
2327 strunzone(mapvote_suggestions[i]);
2328 mapvote_suggestions[i] = strzone(m);
2329 if(autocvar_sv_eventlog)
2330 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2331 return strcat("Suggestion of ", m, " accepted.");
2334 void MapVote_AddVotable(string nextMap, float isSuggestion)
2337 string pakfile, mapfile;
2341 for(j = 0; j < mapvote_count; ++j)
2342 if(mapvote_maps[j] == nextMap)
2344 // suggestions might be no longer valid/allowed after gametype switch!
2346 if(!MapInfo_CheckMap(nextMap))
2348 mapvote_maps[mapvote_count] = strzone(nextMap);
2349 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2351 pakfile = string_null;
2352 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2354 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2355 pakfile = whichpack(strcat(mapfile, ".tga"));
2357 pakfile = whichpack(strcat(mapfile, ".jpg"));
2359 pakfile = whichpack(strcat(mapfile, ".png"));
2363 if(i >= mapvote_screenshot_dirs_count)
2364 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2365 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2366 pakfile = substring(pakfile, o, -1);
2368 mapvote_maps_screenshot_dir[mapvote_count] = i;
2369 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2374 void MapVote_Spawn();
2380 MapVote_ClearAllVotes();
2383 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2384 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2387 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2389 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2390 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2392 // we need this for AddVotable, as that cycles through the screenshot dirs
2393 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2394 if(mapvote_screenshot_dirs_count == 0)
2395 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2396 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2397 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2398 mapvote_screenshot_dirs[i] = strzone(argv(i));
2400 if(mapvote_suggestion_ptr)
2401 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2402 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2404 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2405 MapVote_AddVotable(GetNextMap(), FALSE);
2407 if(mapvote_count == 0)
2409 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2410 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2411 if(autocvar_g_maplist_shuffle)
2413 localcmd("\nmenu_cmd sync\n");
2414 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2415 MapVote_AddVotable(GetNextMap(), FALSE);
2418 mapvote_count_real = mapvote_count;
2420 MapVote_AddVotable("don't care", 0);
2422 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2424 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2425 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2426 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2427 mapvote_keeptwotime = 0;
2428 mapvote_message = "Choose a map and press its key!";
2433 void MapVote_SendPicture(float id)
2436 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2437 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2438 WriteByte(MSG_ONE, id);
2439 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2442 float MapVote_GetMapMask()
2444 float mask, i, power;
2446 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2447 if(mapvote_maps[i] != "")
2453 float MapVote_SendEntity(entity to, float sf)
2458 sf &~= 2; // if we send 1, we don't need to also send 2
2460 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2461 WriteByte(MSG_ENTITY, sf);
2465 // flag 1 == initialization
2466 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2467 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2468 WriteString(MSG_ENTITY, "");
2469 WriteByte(MSG_ENTITY, mapvote_count);
2470 WriteByte(MSG_ENTITY, mapvote_abstain);
2471 WriteByte(MSG_ENTITY, mapvote_detail);
2472 WriteCoord(MSG_ENTITY, mapvote_timeout);
2473 if(mapvote_count <= 8)
2474 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2476 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2477 for(i = 0; i < mapvote_count; ++i)
2478 if(mapvote_maps[i] != "")
2480 if(mapvote_abstain && i == mapvote_count - 1)
2482 WriteString(MSG_ENTITY, ""); // abstain needs no text
2483 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2484 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2488 WriteString(MSG_ENTITY, mapvote_maps[i]);
2489 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2490 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2497 // flag 2 == update of mask
2498 if(mapvote_count <= 8)
2499 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2501 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2507 for(i = 0; i < mapvote_count; ++i)
2508 if(mapvote_maps[i] != "")
2509 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2511 WriteByte(MSG_ENTITY, to.mapvote);
2517 void MapVote_Spawn()
2519 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2522 void MapVote_TouchMask()
2524 mapvote_ent.SendFlags |= 2;
2527 void MapVote_TouchVotes(entity voter)
2529 mapvote_ent.SendFlags |= 4;
2532 float MapVote_Finished(float mappos)
2538 if(autocvar_sv_eventlog)
2540 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2541 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2542 didntvote = mapvote_voters;
2543 for(i = 0; i < mapvote_count; ++i)
2544 if(mapvote_maps[i] != "")
2546 didntvote -= mapvote_selections[i];
2549 result = strcat(result, ":", mapvote_maps[i]);
2550 result = strcat(result, ":", ftos(mapvote_selections[i]));
2553 result = strcat(result, ":didn't vote:", ftos(didntvote));
2555 GameLogEcho(result);
2556 if(mapvote_maps_suggested[mappos])
2557 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2560 FOR_EACH_REALCLIENT(other)
2561 FixClientCvars(other);
2563 Map_Goto_SetStr(mapvote_maps[mappos]);
2565 alreadychangedlevel = TRUE;
2568 void MapVote_CheckRules_1()
2572 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2574 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2575 mapvote_selections[i] = 0;
2579 FOR_EACH_REALCLIENT(other)
2584 i = other.mapvote - 1;
2585 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2586 mapvote_selections[i] = mapvote_selections[i] + 1;
2591 float MapVote_CheckRules_2()
2594 float firstPlace, secondPlace;
2595 float firstPlaceVotes, secondPlaceVotes;
2596 float mapvote_voters_real;
2599 if(mapvote_count_real == 1)
2600 return MapVote_Finished(0);
2602 mapvote_voters_real = mapvote_voters;
2604 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2606 RandomSelection_Init();
2607 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2608 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2609 firstPlace = RandomSelection_chosen_float;
2610 firstPlaceVotes = RandomSelection_best_priority;
2611 //dprint("First place: ", ftos(firstPlace), "\n");
2612 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2614 RandomSelection_Init();
2615 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2617 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2618 secondPlace = RandomSelection_chosen_float;
2619 secondPlaceVotes = RandomSelection_best_priority;
2620 //dprint("Second place: ", ftos(secondPlace), "\n");
2621 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2623 if(firstPlace == -1)
2624 error("No first place in map vote... WTF?");
2626 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2627 return MapVote_Finished(firstPlace);
2629 if(mapvote_keeptwotime)
2630 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2633 MapVote_TouchMask();
2634 mapvote_message = "Now decide between the TOP TWO!";
2635 mapvote_keeptwotime = 0;
2636 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2637 result = strcat(result, ":", ftos(firstPlaceVotes));
2638 result = strcat(result, ":", mapvote_maps[secondPlace]);
2639 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2640 didntvote = mapvote_voters;
2641 for(i = 0; i < mapvote_count; ++i)
2642 if(mapvote_maps[i] != "")
2644 didntvote -= mapvote_selections[i];
2646 if(i != secondPlace)
2648 result = strcat(result, ":", mapvote_maps[i]);
2649 result = strcat(result, ":", ftos(mapvote_selections[i]));
2650 if(i < mapvote_count_real)
2652 strunzone(mapvote_maps[i]);
2653 mapvote_maps[i] = "";
2654 strunzone(mapvote_maps_pakfile[i]);
2655 mapvote_maps_pakfile[i] = "";
2659 result = strcat(result, ":didn't vote:", ftos(didntvote));
2660 if(autocvar_sv_eventlog)
2661 GameLogEcho(result);
2671 keeptwo = mapvote_keeptwotime;
2672 MapVote_CheckRules_1(); // count
2673 if(MapVote_CheckRules_2()) // decide
2677 FOR_EACH_REALCLIENT(other)
2679 // hide scoreboard again
2680 if(other.health != 2342)
2682 other.health = 2342;
2684 if(IS_REAL_CLIENT(other))
2687 WriteByte(MSG_ONE, SVC_FINALE);
2688 WriteString(MSG_ONE, "");
2692 // clear possibly invalid votes
2693 if(mapvote_maps[other.mapvote - 1] == "")
2695 // use impulses as new vote
2696 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2697 if(mapvote_maps[other.impulse - 1] != "")
2699 other.mapvote = other.impulse;
2700 MapVote_TouchVotes(other);
2708 MapVote_CheckRules_1(); // just count
2710 void MapVote_Start()
2715 // wait for stats to be sent first
2716 if(!playerstats_waitforme)
2719 MapInfo_Enumerate();
2720 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2723 void MapVote_Think()
2728 if(alreadychangedlevel)
2731 if(time < mapvote_nextthink)
2735 mapvote_nextthink = time + 0.5;
2737 if(!mapvote_initialized)
2739 if(autocvar_rescan_pending == 1)
2741 cvar_set("rescan_pending", "2");
2742 localcmd("fs_rescan\nrescan_pending 3\n");
2745 else if(autocvar_rescan_pending == 2)
2749 else if(autocvar_rescan_pending == 3)
2751 // now build missing mapinfo files
2752 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2755 // we're done, start the timer
2756 cvar_set("rescan_pending", "0");
2759 mapvote_initialized = TRUE;
2760 if(DoNextMapOverride(0))
2762 if(!autocvar_g_maplist_votable || player_count <= 0)
2773 string GotoMap(string m)
2775 if(!MapInfo_CheckMap(m))
2776 return "The map you chose is not available on this server.";
2777 cvar_set("nextmap", m);
2778 cvar_set("timelimit", "-1");
2779 if(mapvote_initialized || alreadychangedlevel)
2781 if(DoNextMapOverride(0))
2782 return "Map switch initiated.";
2784 return "Hm... no. For some reason I like THIS map more.";
2787 return "Map switch will happen after scoreboard.";
2794 FOR_EACH_REALCLIENT(self)
2798 if(self.enemy.typehitsound)
2799 self.typehit_time = time;
2800 else if(self.enemy.hitsound)
2801 self.hit_time = time;
2805 if(self.typehitsound)
2806 self.typehit_time = time;
2807 else if(self.hitsound)
2808 self.hit_time = time;
2811 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2812 // add 1 frametime because after this, engine SV_Physics
2813 // increases time by a frametime and then networks the frame
2814 // add another frametime because client shows everything with
2815 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2817 FOR_EACH_CLIENT(self)
2819 self.hitsound = FALSE;
2820 self.typehitsound = FALSE;
2821 antilag_record(self, altime);
2828 * returns TRUE if redirecting
2830 float redirection_timeout;
2831 float redirection_nextthink;
2832 float RedirectionThink()
2834 float clients_found;
2836 if(redirection_target == "")
2839 if(!redirection_timeout)
2841 cvar_set("sv_public", "-2");
2842 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2843 if(redirection_target == "self")
2844 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2846 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2849 if(time < redirection_nextthink)
2852 redirection_nextthink = time + 1;
2855 FOR_EACH_REALCLIENT(self)
2858 print("Redirecting: sending connect command to ", self.netname, "\n");
2859 if(redirection_target == "self")
2860 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2862 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2866 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2868 if(time > redirection_timeout || clients_found == 0)
2869 localcmd("\nwait; wait; wait; quit\n");
2874 void TargetMusic_RestoreGame();
2877 // Loaded from a save game
2878 // some things then break, so let's work around them...
2880 // Progs DB (capture records)
2881 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2885 MapInfo_Enumerate();
2886 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2889 TargetMusic_RestoreGame();
2898 if(world_initialized > 0)
2900 world_initialized = 0;
2901 print("Saving persistent data...\n");
2904 PlayerStats_EndMatch(0);
2906 PlayerStats_AddGlobalInfo(e);
2907 PlayerStats_Shutdown();
2909 if(!cheatcount_total)
2911 if(autocvar_sv_db_saveasdump)
2912 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2914 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2916 if(autocvar_developer)
2918 if(autocvar_sv_db_saveasdump)
2919 db_dump(TemporaryDB, "server-temp.db");
2921 db_save(TemporaryDB, "server-temp.db");
2923 CheatShutdown(); // must be after cheatcount check
2924 db_close(ServerProgsDB);
2925 db_close(TemporaryDB);
2927 // tell the bot system the game is ending now
2930 WeaponStats_Shutdown();
2933 else if(world_initialized == 0)
2935 print("NOTE: crashed before even initializing the world, not saving persistent data\n");