1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ca_teams_override");
364 BADCVAR("g_ctf_ignore_frags");
365 BADCVAR("g_domination_point_limit");
366 BADCVAR("g_freezetag_teams_override");
367 BADCVAR("g_friendlyfire");
368 BADCVAR("g_fullbrightitems");
369 BADCVAR("g_fullbrightplayers");
370 BADCVAR("g_keyhunt_point_limit");
371 BADCVAR("g_keyhunt_teams_override");
372 BADCVAR("g_lms_lives_override");
373 BADCVAR("g_maplist");
374 BADCVAR("g_maplist_check_waypoints");
375 BADCVAR("g_maplist_mostrecent_count");
376 BADCVAR("g_maplist_shuffle");
377 BADCVAR("g_maplist_votable");
378 BADCVAR("g_maplist_votable_abstain");
379 BADCVAR("g_maplist_votable_nodetail");
380 BADCVAR("g_maplist_votable_suggestions");
381 BADCVAR("g_maxplayers");
382 BADCVAR("g_mirrordamage");
383 BADCVAR("g_nexball_goallimit");
384 BADCVAR("g_powerups");
385 BADCVAR("g_start_delay");
387 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
390 BADCVAR("maxplayers");
391 BADCVAR("minplayers");
392 BADCVAR("net_address");
394 BADCVAR("rcon_password");
395 BADCVAR("rcon_restricted_commands");
396 BADCVAR("rcon_restricted_password");
398 BADCVAR("sv_adminnick");
399 BADCVAR("sv_autoscreenshot");
400 BADCVAR("sv_autotaunt");
401 BADCVAR("sv_curl_defaulturl");
402 BADCVAR("sv_defaultcharacter");
403 BADCVAR("sv_defaultplayercolors");
404 BADCVAR("sv_defaultplayermodel");
405 BADCVAR("sv_defaultplayerskin");
406 BADCVAR("sv_maxidle");
407 BADCVAR("sv_maxrate");
409 BADCVAR("sv_public");
410 BADCVAR("sv_ready_restart");
411 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("sys_ticrate");
421 BADCVAR("teamplay_mode");
422 BADCVAR("timelimit_override");
423 BADCVAR("g_spawnshieldtime");
424 BADPREFIX("g_warmup_");
425 BADPREFIX("sv_ready_restart_");
427 // mutators that announce themselves properly to the server browser
428 BADCVAR("g_minstagib");
429 BADCVAR("g_new_toys");
431 BADCVAR("g_grappling_hook");
432 BADCVAR("g_jetpack");
439 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440 if(strlen(cvar_purechanges) > 16384)
442 cvar_purechanges = "// too many settings have been changed to show them here\n";
446 ++cvar_purechanges_count;
447 // WARNING: this variable is used for the server list
448 // NEVER dare to skip this code!
449 // Hacks to intentionally appearing as "pure server" even though you DO have
450 // modified settings may be punished by removal from the server list.
451 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455 if(cvar_changes == "")
456 cvar_changes = "// this server runs at default server settings\n";
458 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459 cvar_changes = strzone(cvar_changes);
460 if(cvar_purechanges == "")
461 cvar_purechanges = "// this server runs at default gameplay settings\n";
463 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464 cvar_purechanges = strzone(cvar_purechanges);
467 void detect_maptype()
476 o_x += random() * (world.maxs_x - world.mins_x);
477 o_y += random() * (world.maxs_y - world.mins_y);
478 o_z += random() * (world.maxs_z - world.mins_z);
480 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481 if(trace_fraction == 1)
486 for(i = 0; i < 64; i += 4)
488 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489 if(trace_fraction == 1)
491 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
500 float RandomSeed_Send(entity to, float sf)
502 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503 WriteShort(MSG_ENTITY, self.cnt);
506 void RandomSeed_Think()
508 self.cnt = bound(0, floor(random() * 65536), 65535);
509 self.nextthink = time + 5;
513 void RandomSeed_Spawn()
515 randomseed = spawn();
516 randomseed.think = RandomSeed_Think;
517 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
522 self.think(); // sets random seed and nextthink
526 void spawnfunc___init_dedicated_server(void)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
539 e.think = GotoFirstMap;
540 e.nextthink = time; // this is usually 1 at this point
543 e.classname = "info_player_deathmatch"; // safeguard against player joining
545 self.classname = "worldspawn"; // safeguard against various stuff ;)
547 // needs to be done so early because of the constants they create
548 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
565 float fd, l, i, j, n;
569 cvar_string = cvar_string_normal;
570 cvar_set = cvar_set_normal;
572 if(world_already_spawned)
573 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574 world_already_spawned = TRUE;
576 remove = remove_safely; // during spawning, watch what you remove!
578 check_unacceptable_compiler_bugs();
580 cvar_changes_init(); // do this very early now so it REALLY matches the server config
582 compressShortVector_init();
585 head = nextent(world);
590 head = nextent(head);
593 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
595 // needs to be done so early because of the constants they create
596 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799 // g_movementspeed hack
800 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
801 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
802 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
803 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
806 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
807 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
810 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
812 next_pingtime = time + 5;
816 // set up information replies for clients and server to use
817 lsmaps_reply = "^7Maps available: ";
818 lsnewmaps_reply = "^7Maps without a record set: ";
819 for(i = 0, j = 0; i < MapInfo_count; ++i)
821 if(MapInfo_Get_ByID(i))
822 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
831 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
833 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
834 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
835 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
836 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
840 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
841 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
843 maplist_reply = "^7Maps in list: ";
844 n = tokenize_console(autocvar_g_maplist);
845 for(i = 0, j = 0; i < n; ++i)
847 if(MapInfo_CheckMap(argv(i)))
853 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
857 maplist_reply = strzone(strcat(maplist_reply, "\n"));
858 MapInfo_ClearTemps();
860 for(i = 0; i < 10; ++i)
864 records_reply[i] = strzone(s);
867 ladder_reply = strzone(getladder());
869 rankings_reply = strzone(getrankings());
874 PingPLReport_Spawn();
878 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
880 // fill sv_curl_serverpackages from .serverpackage files
881 if(autocvar_sv_curl_serverpackages_auto)
884 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
885 for(i = 0; i < n; ++i)
886 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
887 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
888 s = strcat(s, " ", argv(i));
889 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
892 j = search_getsize(fd);
893 for(i = 0; i < j; ++i)
894 s = strcat(s, " ", search_getfilename(fd, i));
897 fd = search_begin("*.serverpackage", TRUE, FALSE);
900 j = search_getsize(fd);
901 for(i = 0; i < j; ++i)
902 s = strcat(s, " ", search_getfilename(fd, i));
905 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
908 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
910 // physics/balance/config changes that count as mod
911 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
912 modname = cvar_string("g_mod_physics");
913 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
914 modname = cvar_string("g_mod_balance");
915 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
916 modname = cvar_string("g_mod_config");
917 // extra mutators that deserve to count as mod
918 MUTATOR_CALLHOOK(SetModname);
921 modname = strzone(modname);
923 WinningConditionHelper(); // set worldstatus
925 world_initialized = 1;
928 void spawnfunc_light (void)
930 //makestatic (self); // Who the f___ did that?
936 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
939 string getmapname_stored;
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
955 idx = autocvar_g_maplist_index;
962 for(pos = 0; pos < Map_Count; ++pos)
966 // resume normal maplist rotation if current map is not in g_maplist
970 float MapHasRightSize(string map)
973 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974 if(autocvar_g_maplist_check_waypoints)
976 dprint("checkwp "); dprint(map);
977 if(!fexists(strcat("maps/", map, ".waypoints")))
979 dprint(": no waypoints\n");
982 dprint(": has waypoints\n");
985 // open map size restriction file
986 dprint("opensize "); dprint(map);
987 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990 float mapmin, mapmax;
992 mapmin = stof(fgets(fh));
993 mapmax = stof(fgets(fh));
995 if(player_count < mapmin)
997 dprint("not enough\n");
1000 if(player_count > mapmax)
1002 dprint("too many\n");
1005 dprint("right size\n");
1008 dprint(": not found\n");
1012 string Map_Filename(float position)
1014 return strcat("maps/", argv(position), ".bsp");
1017 string strwords(string s, float w)
1020 for(endpos = 0; w && endpos >= 0; --w)
1021 endpos = strstrofs(s, " ", endpos + 1);
1025 return substring(s, 0, endpos);
1028 float strhasword(string s, string w)
1030 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1033 void Map_MarkAsRecent(string m)
1035 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1038 float Map_IsRecent(string m)
1040 return strhasword(autocvar_g_maplist_mostrecent, m);
1043 float Map_Check(float position, float pass)
1047 map_next = argv(position);
1050 if(Map_IsRecent(map_next))
1053 filename = Map_Filename(position);
1054 if(MapInfo_CheckMap(map_next))
1058 if(MapHasRightSize(map_next))
1063 dprint( "Couldn't select '", filename, "'..\n" );
1068 void Map_Goto_SetStr(string nextmapname)
1070 if(getmapname_stored != "")
1071 strunzone(getmapname_stored);
1072 if(nextmapname == "")
1073 getmapname_stored = "";
1075 getmapname_stored = strzone(nextmapname);
1078 void Map_Goto_SetFloat(float position)
1080 cvar_set("g_maplist_index", ftos(position));
1081 Map_Goto_SetStr(argv(position));
1084 void Map_Goto(float reinit)
1086 MapInfo_LoadMap(getmapname_stored, reinit);
1089 // return codes of map selectors:
1090 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 // -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1096 dprint("Trying MaplistMethod_Iterate\n");
1098 for(pass = 1; pass <= 2; ++pass)
1100 for(i = 1; i < Map_Count; ++i)
1103 mapindex = mod(i + Map_Current, Map_Count);
1104 if(Map_Check(mapindex, pass))
1111 float() MaplistMethod_Repeat = // fallback method
1113 dprint("Trying MaplistMethod_Repeat\n");
1115 if(Map_Check(Map_Current, 2))
1120 float() MaplistMethod_Random = // random map selection
1124 dprint("Trying MaplistMethod_Random\n");
1128 for(i = 0; i <= imax; ++i)
1131 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1132 if(Map_Check(mapindex, 1))
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1142 float i, j, imax, insertpos;
1144 dprint("Trying MaplistMethod_Shuffle\n");
1148 for(i = 0; i <= imax; ++i)
1152 // now reinsert this at another position
1153 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1154 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1155 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1156 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1158 // insert the current map there
1160 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161 newlist = strcat(newlist, " ", argv(j));
1162 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1163 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1164 newlist = strcat(newlist, " ", argv(j));
1165 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166 cvar_set("g_maplist", newlist);
1167 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1169 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171 if(Map_Check(Map_Current, 1))
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182 for (i = 0; i < Map_Count; ++i)
1183 if (Map_Check(i, 2))
1187 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1188 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1189 if(autocvar_g_maplist_shuffle)
1191 localcmd("\nmenu_cmd sync\n");
1192 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 error("empty maplist, cannot select a new map");
1196 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198 if(Map_Current_Name)
1199 strunzone(Map_Current_Name);
1200 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201 // this may or may not be correct, but who cares, in the worst case a map
1202 // isn't chosen in the first pass that should have been
1213 if(autocvar_g_maplist_shuffle > 0)
1214 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217 if(autocvar_g_maplist_selectrandom)
1218 nextMap = MaplistMethod_Random();
1221 nextMap = MaplistMethod_Iterate();
1224 nextMap = MaplistMethod_Repeat();
1228 Map_Goto_SetFloat(nextMap);
1229 return getmapname_stored;
1235 float DoNextMapOverride(float reinit)
1237 if(autocvar_g_campaign)
1239 CampaignPostIntermission();
1240 alreadychangedlevel = TRUE;
1243 if(autocvar_quit_when_empty)
1245 if(player_count <= currentbots)
1248 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_and_redirect != "")
1254 redirection_target = strzone(autocvar_quit_and_redirect);
1255 alreadychangedlevel = TRUE;
1258 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260 localcmd("restart\n");
1261 alreadychangedlevel = TRUE;
1264 if(autocvar_nextmap != "")
1265 if(MapInfo_CheckMap(autocvar_nextmap))
1267 Map_Goto_SetStr(autocvar_nextmap);
1269 alreadychangedlevel = TRUE;
1272 if(!reinit && autocvar_lastlevel)
1274 cvar_settemp_restore();
1275 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276 alreadychangedlevel = TRUE;
1282 void GotoNextMap(float reinit)
1287 if (alreadychangedlevel)
1289 alreadychangedlevel = TRUE;
1294 nextMap = GetNextMap();
1296 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1304 When the player presses attack or jump, change to the next level
1307 .float autoscreenshot;
1308 void() MapVote_Start;
1309 void() MapVote_Think;
1310 float mapvote_initialized;
1311 void IntermissionThink()
1313 FixIntermissionClient(self);
1315 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1316 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1318 if( (server_screenshot || client_screenshot)
1319 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1321 self.autoscreenshot = -1;
1322 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1326 if (time < intermission_exittime)
1329 if(!mapvote_initialized)
1330 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1340 Returns the entity to view from
1344 entity FindIntermission()
1349 // look for info_intermission first
1350 spot = find (world, classname, "info_intermission");
1352 { // pick a random one
1356 spot = find (spot, classname, "info_intermission");
1358 spot = find (spot, classname, "info_intermission");
1364 // then look for the start position
1365 spot = find (world, classname, "info_player_start");
1369 // testinfo_player_start is only found in regioned levels
1370 spot = find (world, classname, "testplayerstart");
1374 // then look for the start position
1375 spot = find (world, classname, "info_player_deathmatch");
1379 //objerror ("FindIntermission: no spot");
1385 ===============================================================================
1389 ===============================================================================
1392 void DumpStats(float final)
1401 to_console = autocvar_sv_logscores_console;
1402 to_eventlog = autocvar_sv_eventlog;
1403 to_file = autocvar_sv_logscores_file;
1407 to_console = TRUE; // always print printstats replies
1408 to_eventlog = FALSE; // but never print them to the event log
1412 if(autocvar_sv_eventlog_console)
1413 to_console = FALSE; // otherwise we get the output twice
1419 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1433 fputs(file, strcat(s, "\n"));
1436 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1442 fputs(file, strcat(s, "\n"));
1444 FOR_EACH_CLIENT(other)
1446 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1448 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1451 s = strcat(s, ftos(other.team), ":");
1453 s = strcat(s, "spectator:");
1456 print(s, other.netname, "\n");
1458 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1460 fputs(file, strcat(s, other.netname, "\n"));
1466 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472 fputs(file, strcat(s, "\n"));
1474 for(i = 1; i < 16; ++i)
1476 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477 s = strcat(s, ":", ftos(i));
1483 fputs(file, strcat(s, "\n"));
1490 GameLogEcho(":end");
1493 fputs(file, ":end\n");
1498 void FixIntermissionClient(entity e)
1501 if(!e.autoscreenshot) // initial call
1503 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1505 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506 e.solid = SOLID_NOT;
1507 e.movetype = MOVETYPE_NONE;
1508 e.takedamage = DAMAGE_NO;
1511 e.weaponentity.effects = EF_NODRAW;
1512 if (e.weaponentity.weaponentity)
1513 e.weaponentity.weaponentity.effects = EF_NODRAW;
1515 if(IS_REAL_CLIENT(e))
1517 stuffcmd(e, "\nscr_printspeed 1000000\n");
1518 s = autocvar_sv_intermission_cdtrack;
1520 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1522 WriteByte(MSG_ONE, SVC_INTERMISSION);
1528 go to the next level for deathmatch
1529 only called if a time or frag limit has expired
1535 intermission_running = 1;
1537 // enforce a wait time before allowing changelevel
1538 if(player_count > 0)
1539 intermission_exittime = time + autocvar_sv_mapchange_delay;
1541 intermission_exittime = -1;
1544 WriteByte (MSG_ALL, SVC_CDTRACK);
1545 WriteByte (MSG_ALL, 3);
1546 WriteByte (MSG_ALL, 3);
1547 // done in FixIntermission
1550 //pos = FindIntermission ();
1558 PlayerStats_EndMatch(1);
1560 PlayerStats_AddGlobalInfo(e);
1561 PlayerStats_Shutdown();
1562 WeaponStats_Shutdown();
1564 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1566 if(autocvar_sv_eventlog)
1567 GameLogEcho(":gameover");
1571 FOR_EACH_PLAYER(other) {
1572 FixIntermissionClient(other);
1574 bprint(other.netname, " ^7wins.\n");
1577 if(autocvar_g_campaign)
1578 CampaignPreIntermission();
1580 MUTATOR_CALLHOOK(MatchEnd);
1582 localcmd("\nsv_hook_gameend\n");
1589 Exit deathmatch games upon conditions
1592 void CheckRules_Player()
1594 if (gameover) // someone else quit the game already
1597 if(self.deadflag == DEAD_NO)
1598 self.play_time += frametime;
1600 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1601 // (div0: and that in CheckRules_World please)
1604 float checkrules_equality;
1605 float checkrules_suddendeathwarning;
1606 float checkrules_suddendeathend;
1607 float checkrules_overtimesadded; //how many overtimes have been already added
1609 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1610 float WINNING_YES = 1; // winner found
1611 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1612 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1614 float InitiateSuddenDeath()
1616 // Check first whether normal overtimes could be added before initiating suddendeath mode
1617 // - for this timelimit_overtime needs to be >0 of course
1618 // - also check the winning condition calculated in the previous frame and only add normal overtime
1619 // again, if at the point at which timelimit would be extended again, still no winner was found
1620 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1622 return 1; // need to call InitiateOvertime later
1626 if(!checkrules_suddendeathend)
1628 if(autocvar_g_campaign)
1629 checkrules_suddendeathend = time; // no suddendeath in campaign
1631 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1632 if(g_race && !g_race_qualifying)
1633 race_StartCompleting();
1639 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1641 ++checkrules_overtimesadded;
1642 //add one more overtime by simply extending the timelimit
1644 tl = autocvar_timelimit;
1645 tl += autocvar_timelimit_overtime;
1646 cvar_set("timelimit", ftos(tl));
1648 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1651 float GetWinningCode(float fraglimitreached, float equality)
1653 if(autocvar_g_campaign == 1)
1654 if(fraglimitreached)
1661 if(fraglimitreached)
1662 return WINNING_STARTSUDDENDEATHOVERTIME;
1664 return WINNING_NEVER;
1666 if(fraglimitreached)
1672 // set the .winning flag for exactly those players with a given field value
1673 void SetWinners(.float field, float value)
1676 FOR_EACH_PLAYER(head)
1677 head.winning = (head.field == value);
1680 // set the .winning flag for those players with a given field value
1681 void AddWinners(.float field, float value)
1684 FOR_EACH_PLAYER(head)
1685 if(head.field == value)
1689 // clear the .winning flags
1690 void ClearWinners(void)
1693 FOR_EACH_PLAYER(head)
1697 // Onslaught winning condition:
1698 // game terminates if only one team has a working generator (or none)
1699 float WinningCondition_Onslaught()
1702 float t1, t2, t3, t4;
1704 WinningConditionHelper(); // set worldstatus
1709 // first check if the game has ended
1710 t1 = t2 = t3 = t4 = 0;
1711 head = find(world, classname, "onslaught_generator");
1714 if (head.health > 0)
1716 if (head.team == NUM_TEAM_1) t1 = 1;
1717 if (head.team == NUM_TEAM_2) t2 = 1;
1718 if (head.team == NUM_TEAM_3) t3 = 1;
1719 if (head.team == NUM_TEAM_4) t4 = 1;
1721 head = find(head, classname, "onslaught_generator");
1723 if (t1 + t2 + t3 + t4 < 2)
1725 // game over, only one team remains (or none)
1727 if (t1) SetWinners(team, NUM_TEAM_1);
1728 if (t2) SetWinners(team, NUM_TEAM_2);
1729 if (t3) SetWinners(team, NUM_TEAM_3);
1730 if (t4) SetWinners(team, NUM_TEAM_4);
1731 dprint("Have a winner, ending game.\n");
1735 // Two or more teams remain
1739 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1740 // they win. Otherwise the defending team wins once the timelimit passes.
1741 void assault_new_round();
1742 float WinningCondition_Assault()
1746 WinningConditionHelper(); // set worldstatus
1748 status = WINNING_NO;
1749 // as the timelimit has not yet passed just assume the defending team will win
1750 if(assault_attacker_team == NUM_TEAM_1)
1752 SetWinners(team, NUM_TEAM_2);
1756 SetWinners(team, NUM_TEAM_1);
1760 ent = find(world, classname, "target_assault_roundend");
1763 if(ent.winning) // round end has been triggered by attacking team
1765 bprint("ASSAULT: round completed...\n");
1766 SetWinners(team, assault_attacker_team);
1768 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1770 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1772 status = WINNING_YES;
1779 assault_new_round();
1788 // LMS winning condition: game terminates if and only if there's at most one
1789 // one player who's living lives. Top two scores being equal cancels the time
1791 float WinningCondition_LMS()
1798 have_player = FALSE;
1799 have_players = FALSE;
1800 l = LMS_NewPlayerLives();
1802 head = find(world, classname, "player");
1805 head2 = find(head, classname, "player");
1807 have_players = TRUE;
1811 // we have at least one player
1814 // two or more active players - continue with the game
1818 // exactly one player?
1821 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1825 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1831 // and assign him his first place
1832 PlayerScore_Add(head, SP_LMS_RANK, 1);
1839 // nobody is playing at all...
1842 // wait for players...
1846 // SNAFU (maybe a draw game?)
1848 dprint("No players, ending game.\n");
1853 // When we get here, we have at least two players who are actually LIVING,
1854 // now check if the top two players have equal score.
1855 WinningConditionHelper();
1858 if(WinningConditionHelper_winner)
1859 WinningConditionHelper_winner.winning = TRUE;
1860 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1861 return WINNING_NEVER;
1863 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1867 void ShuffleMaplist()
1869 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1873 float WinningCondition_Scores(float limit, float leadlimit)
1877 // TODO make everything use THIS winning condition (except LMS)
1878 WinningConditionHelper();
1882 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1883 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1884 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1885 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1889 if(WinningConditionHelper_winner)
1890 WinningConditionHelper_winner.winning = 1;
1891 if(WinningConditionHelper_winnerteam >= 0)
1892 SetWinners(team, WinningConditionHelper_winnerteam);
1894 if(WinningConditionHelper_lowerisbetter)
1896 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1897 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1901 if(WinningConditionHelper_zeroisworst)
1902 leadlimit = 0; // not supported in this mode
1904 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1905 // these modes always score in increments of 1, thus this makes sense
1907 if(leaderfrags != WinningConditionHelper_topscore)
1909 leaderfrags = WinningConditionHelper_topscore;
1912 if (leaderfrags == limit - 1)
1913 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1914 else if (leaderfrags == limit - 2)
1915 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1916 else if (leaderfrags == limit - 3)
1917 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1921 limitreached = FALSE;
1923 if(WinningConditionHelper_topscore >= limit)
1924 limitreached = TRUE;
1927 float leadlimitreached;
1928 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1929 if(autocvar_leadlimit_and_fraglimit)
1930 limitreached = (limitreached && leadlimitreached);
1932 limitreached = (limitreached || leadlimitreached);
1936 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1938 return GetWinningCode(
1939 WinningConditionHelper_topscore && limitreached,
1940 WinningConditionHelper_equality
1944 float WinningCondition_Race(float fraglimit)
1955 if(p.race_completed)
1960 wc = WinningCondition_Scores(fraglimit, 0);
1962 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1963 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1964 // do NOT support equality when the laps are all raced!
1965 return WINNING_STARTSUDDENDEATHOVERTIME;
1967 return WINNING_NEVER;
1970 float WinningCondition_QualifyingThenRace(float limit)
1973 wc = WinningCondition_Scores(limit, 0);
1975 // NEVER initiate overtime
1976 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1984 float WinningCondition_RanOutOfSpawns()
1988 if(have_team_spawns <= 0)
1991 if(autocvar_g_spawn_useallspawns <= 0)
1994 if(!some_spawn_has_been_used)
1997 team1_score = team2_score = team3_score = team4_score = 0;
1999 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2001 if(head.team == NUM_TEAM_1)
2003 else if(head.team == NUM_TEAM_2)
2005 else if(head.team == NUM_TEAM_3)
2007 else if(head.team == NUM_TEAM_4)
2011 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2013 if(head.team == NUM_TEAM_1)
2015 else if(head.team == NUM_TEAM_2)
2017 else if(head.team == NUM_TEAM_3)
2019 else if(head.team == NUM_TEAM_4)
2024 if(team1_score + team2_score + team3_score + team4_score == 0)
2026 checkrules_equality = TRUE;
2029 else if(team1_score + team2_score + team3_score + team4_score == 1)
2034 else if(team2_score)
2036 else if(team3_score)
2038 else // if(team4_score)
2040 CheckAllowedTeams(world);
2041 for(i = 0; i < MAX_TEAMSCORE; ++i)
2043 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2044 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2045 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2046 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2049 AddWinners(team, t);
2060 Exit deathmatch games upon conditions
2063 void ReadyRestart();
2064 void CheckRules_World()
2076 MapVote_Think should now do that part
2077 if (intermission_running)
2078 if (time >= intermission_exittime + 60)
2080 if(!DoNextMapOverride())
2086 if (gameover) // someone else quit the game already
2088 if(player_count == 0) // Nobody there? Then let's go to the next map
2090 // this will actually check the player count in the next frame
2091 // again, but this shouldn't hurt
2095 timelimit = autocvar_timelimit * 60;
2096 fraglimit = autocvar_fraglimit;
2097 leadlimit = autocvar_leadlimit;
2099 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2102 timelimit = 0; // timelimit is not made for warmup
2104 fraglimit = 0; // no fraglimit for now
2105 leadlimit = 0; // no leadlimit for now
2110 timelimit += game_starttime;
2112 else if (timelimit < 0)
2120 timelimit = 0; // ONS has its own overtime rule
2125 if(timelimit > game_starttime)
2126 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2128 game_completion_ratio = 0;
2130 if(checkrules_suddendeathend)
2132 if(!checkrules_suddendeathwarning)
2134 checkrules_suddendeathwarning = TRUE;
2135 if(g_race && !g_race_qualifying)
2136 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2138 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2143 if (timelimit && time >= timelimit)
2145 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2148 float playerswithlaps;
2151 totalplayers = playerswithlaps = readyplayers = 0;
2152 FOR_EACH_PLAYER(head)
2155 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2161 // at least 2 of the players have completed a lap: start the RACE
2162 // otherwise, the players should end the qualifying on their own
2163 if(readyplayers || playerswithlaps >= 2)
2165 checkrules_suddendeathend = 0;
2166 ReadyRestart(); // go to race
2170 wantovertime |= InitiateSuddenDeath();
2173 wantovertime |= InitiateSuddenDeath();
2177 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2183 float checkrules_status;
2184 checkrules_status = WinningCondition_RanOutOfSpawns();
2185 if(checkrules_status == WINNING_YES)
2187 bprint("Hey! Someone ran out of spawns!\n");
2189 else if(g_race && !g_race_qualifying && timelimit >= 0)
2191 checkrules_status = WinningCondition_Race(fraglimit);
2192 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2194 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2196 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2197 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2201 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2205 checkrules_status = WinningCondition_LMS();
2207 else if (g_onslaught)
2209 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2213 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2214 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2217 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2219 checkrules_status = WINNING_NEVER;
2220 checkrules_overtimesadded = -1;
2221 wantovertime |= InitiateSuddenDeath();
2224 if(checkrules_status == WINNING_NEVER)
2225 // equality cases! Nobody wins if the overtime ends in a draw.
2230 if(checkrules_status == WINNING_NEVER)
2233 checkrules_status = WINNING_YES;
2236 if(checkrules_suddendeathend)
2237 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2238 checkrules_status = WINNING_YES;
2240 if(checkrules_status == WINNING_YES)
2242 //print("WINNING\n");
2247 float mapvote_nextthink;
2248 float mapvote_initialized;
2249 float mapvote_keeptwotime;
2250 float mapvote_timeout;
2251 string mapvote_message;
2252 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2253 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2254 float mapvote_screenshot_dirs_count;
2256 float mapvote_count;
2257 float mapvote_count_real;
2258 string mapvote_maps[MAPVOTE_COUNT];
2259 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2260 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2261 float mapvote_maps_suggested[MAPVOTE_COUNT];
2262 string mapvote_suggestions[MAPVOTE_COUNT];
2263 float mapvote_suggestion_ptr;
2264 float mapvote_voters;
2265 float mapvote_selections[MAPVOTE_COUNT];
2267 float mapvote_detail;
2268 float mapvote_abstain;
2271 void MapVote_ClearAllVotes()
2273 FOR_EACH_CLIENT(other)
2277 string MapVote_Suggest(string m)
2281 return "That's not how to use this command.";
2282 if(!autocvar_g_maplist_votable_suggestions)
2283 return "Suggestions are not accepted on this server.";
2284 if(mapvote_initialized)
2285 return "Can't suggest - voting is already in progress!";
2286 m = MapInfo_FixName(m);
2288 return "The map you suggested is not available on this server.";
2289 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2291 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2293 if(!MapInfo_CheckMap(m))
2294 return "The map you suggested does not support the current game mode.";
2295 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2296 if(mapvote_suggestions[i] == m)
2297 return "This map was already suggested.";
2298 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2300 i = floor(random() * mapvote_suggestion_ptr);
2304 i = mapvote_suggestion_ptr;
2305 mapvote_suggestion_ptr += 1;
2307 if(mapvote_suggestions[i] != "")
2308 strunzone(mapvote_suggestions[i]);
2309 mapvote_suggestions[i] = strzone(m);
2310 if(autocvar_sv_eventlog)
2311 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2312 return strcat("Suggestion of ", m, " accepted.");
2315 void MapVote_AddVotable(string nextMap, float isSuggestion)
2318 string pakfile, mapfile;
2322 for(j = 0; j < mapvote_count; ++j)
2323 if(mapvote_maps[j] == nextMap)
2325 // suggestions might be no longer valid/allowed after gametype switch!
2327 if(!MapInfo_CheckMap(nextMap))
2329 mapvote_maps[mapvote_count] = strzone(nextMap);
2330 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2332 pakfile = string_null;
2333 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2335 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2336 pakfile = whichpack(strcat(mapfile, ".tga"));
2338 pakfile = whichpack(strcat(mapfile, ".jpg"));
2340 pakfile = whichpack(strcat(mapfile, ".png"));
2344 if(i >= mapvote_screenshot_dirs_count)
2345 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2346 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2347 pakfile = substring(pakfile, o, -1);
2349 mapvote_maps_screenshot_dir[mapvote_count] = i;
2350 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2355 void MapVote_Spawn();
2361 MapVote_ClearAllVotes();
2364 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2365 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2368 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2370 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2371 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2373 // we need this for AddVotable, as that cycles through the screenshot dirs
2374 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2375 if(mapvote_screenshot_dirs_count == 0)
2376 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2377 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2378 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379 mapvote_screenshot_dirs[i] = strzone(argv(i));
2381 if(mapvote_suggestion_ptr)
2382 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2383 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2385 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2386 MapVote_AddVotable(GetNextMap(), FALSE);
2388 if(mapvote_count == 0)
2390 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2391 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2392 if(autocvar_g_maplist_shuffle)
2394 localcmd("\nmenu_cmd sync\n");
2395 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2396 MapVote_AddVotable(GetNextMap(), FALSE);
2399 mapvote_count_real = mapvote_count;
2401 MapVote_AddVotable("don't care", 0);
2403 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2405 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2406 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2407 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2408 mapvote_keeptwotime = 0;
2409 mapvote_message = "Choose a map and press its key!";
2414 void MapVote_SendPicture(float id)
2417 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2418 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2419 WriteByte(MSG_ONE, id);
2420 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2423 float MapVote_GetMapMask()
2425 float mask, i, power;
2427 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2428 if(mapvote_maps[i] != "")
2434 float MapVote_SendEntity(entity to, float sf)
2439 sf &~= 2; // if we send 1, we don't need to also send 2
2441 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2442 WriteByte(MSG_ENTITY, sf);
2446 // flag 1 == initialization
2447 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2448 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2449 WriteString(MSG_ENTITY, "");
2450 WriteByte(MSG_ENTITY, mapvote_count);
2451 WriteByte(MSG_ENTITY, mapvote_abstain);
2452 WriteByte(MSG_ENTITY, mapvote_detail);
2453 WriteCoord(MSG_ENTITY, mapvote_timeout);
2454 if(mapvote_count <= 8)
2455 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2457 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2458 for(i = 0; i < mapvote_count; ++i)
2459 if(mapvote_maps[i] != "")
2461 if(mapvote_abstain && i == mapvote_count - 1)
2463 WriteString(MSG_ENTITY, ""); // abstain needs no text
2464 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2465 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2469 WriteString(MSG_ENTITY, mapvote_maps[i]);
2470 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2471 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2478 // flag 2 == update of mask
2479 if(mapvote_count <= 8)
2480 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2482 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2488 for(i = 0; i < mapvote_count; ++i)
2489 if(mapvote_maps[i] != "")
2490 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2492 WriteByte(MSG_ENTITY, to.mapvote);
2498 void MapVote_Spawn()
2500 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2503 void MapVote_TouchMask()
2505 mapvote_ent.SendFlags |= 2;
2508 void MapVote_TouchVotes(entity voter)
2510 mapvote_ent.SendFlags |= 4;
2513 float MapVote_Finished(float mappos)
2519 if(autocvar_sv_eventlog)
2521 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2522 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2523 didntvote = mapvote_voters;
2524 for(i = 0; i < mapvote_count; ++i)
2525 if(mapvote_maps[i] != "")
2527 didntvote -= mapvote_selections[i];
2530 result = strcat(result, ":", mapvote_maps[i]);
2531 result = strcat(result, ":", ftos(mapvote_selections[i]));
2534 result = strcat(result, ":didn't vote:", ftos(didntvote));
2536 GameLogEcho(result);
2537 if(mapvote_maps_suggested[mappos])
2538 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2541 FOR_EACH_REALCLIENT(other)
2542 FixClientCvars(other);
2544 Map_Goto_SetStr(mapvote_maps[mappos]);
2546 alreadychangedlevel = TRUE;
2549 void MapVote_CheckRules_1()
2553 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2555 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2556 mapvote_selections[i] = 0;
2560 FOR_EACH_REALCLIENT(other)
2565 i = other.mapvote - 1;
2566 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2567 mapvote_selections[i] = mapvote_selections[i] + 1;
2572 float MapVote_CheckRules_2()
2575 float firstPlace, secondPlace;
2576 float firstPlaceVotes, secondPlaceVotes;
2577 float mapvote_voters_real;
2580 if(mapvote_count_real == 1)
2581 return MapVote_Finished(0);
2583 mapvote_voters_real = mapvote_voters;
2585 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2587 RandomSelection_Init();
2588 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2589 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2590 firstPlace = RandomSelection_chosen_float;
2591 firstPlaceVotes = RandomSelection_best_priority;
2592 //dprint("First place: ", ftos(firstPlace), "\n");
2593 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2595 RandomSelection_Init();
2596 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2598 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2599 secondPlace = RandomSelection_chosen_float;
2600 secondPlaceVotes = RandomSelection_best_priority;
2601 //dprint("Second place: ", ftos(secondPlace), "\n");
2602 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2604 if(firstPlace == -1)
2605 error("No first place in map vote... WTF?");
2607 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2608 return MapVote_Finished(firstPlace);
2610 if(mapvote_keeptwotime)
2611 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2614 MapVote_TouchMask();
2615 mapvote_message = "Now decide between the TOP TWO!";
2616 mapvote_keeptwotime = 0;
2617 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2618 result = strcat(result, ":", ftos(firstPlaceVotes));
2619 result = strcat(result, ":", mapvote_maps[secondPlace]);
2620 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2621 didntvote = mapvote_voters;
2622 for(i = 0; i < mapvote_count; ++i)
2623 if(mapvote_maps[i] != "")
2625 didntvote -= mapvote_selections[i];
2627 if(i != secondPlace)
2629 result = strcat(result, ":", mapvote_maps[i]);
2630 result = strcat(result, ":", ftos(mapvote_selections[i]));
2631 if(i < mapvote_count_real)
2633 strunzone(mapvote_maps[i]);
2634 mapvote_maps[i] = "";
2635 strunzone(mapvote_maps_pakfile[i]);
2636 mapvote_maps_pakfile[i] = "";
2640 result = strcat(result, ":didn't vote:", ftos(didntvote));
2641 if(autocvar_sv_eventlog)
2642 GameLogEcho(result);
2652 keeptwo = mapvote_keeptwotime;
2653 MapVote_CheckRules_1(); // count
2654 if(MapVote_CheckRules_2()) // decide
2658 FOR_EACH_REALCLIENT(other)
2660 // hide scoreboard again
2661 if(other.health != 2342)
2663 other.health = 2342;
2665 if(IS_REAL_CLIENT(other))
2668 WriteByte(MSG_ONE, SVC_FINALE);
2669 WriteString(MSG_ONE, "");
2673 // clear possibly invalid votes
2674 if(mapvote_maps[other.mapvote - 1] == "")
2676 // use impulses as new vote
2677 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2678 if(mapvote_maps[other.impulse - 1] != "")
2680 other.mapvote = other.impulse;
2681 MapVote_TouchVotes(other);
2689 MapVote_CheckRules_1(); // just count
2691 void MapVote_Start()
2696 // wait for stats to be sent first
2697 if(!playerstats_waitforme)
2700 MapInfo_Enumerate();
2701 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2704 void MapVote_Think()
2709 if(alreadychangedlevel)
2712 if(time < mapvote_nextthink)
2716 mapvote_nextthink = time + 0.5;
2718 if(!mapvote_initialized)
2720 if(autocvar_rescan_pending == 1)
2722 cvar_set("rescan_pending", "2");
2723 localcmd("fs_rescan\nrescan_pending 3\n");
2726 else if(autocvar_rescan_pending == 2)
2730 else if(autocvar_rescan_pending == 3)
2732 // now build missing mapinfo files
2733 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2736 // we're done, start the timer
2737 cvar_set("rescan_pending", "0");
2740 mapvote_initialized = TRUE;
2741 if(DoNextMapOverride(0))
2743 if(!autocvar_g_maplist_votable || player_count <= 0)
2754 string GotoMap(string m)
2756 if(!MapInfo_CheckMap(m))
2757 return "The map you chose is not available on this server.";
2758 cvar_set("nextmap", m);
2759 cvar_set("timelimit", "-1");
2760 if(mapvote_initialized || alreadychangedlevel)
2762 if(DoNextMapOverride(0))
2763 return "Map switch initiated.";
2765 return "Hm... no. For some reason I like THIS map more.";
2768 return "Map switch will happen after scoreboard.";
2775 FOR_EACH_REALCLIENT(self)
2779 if(self.enemy.typehitsound)
2780 self.typehit_time = time;
2781 else if(self.enemy.hitsound)
2782 self.hit_time = time;
2786 if(self.typehitsound)
2787 self.typehit_time = time;
2788 else if(self.hitsound)
2789 self.hit_time = time;
2792 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2793 // add 1 frametime because after this, engine SV_Physics
2794 // increases time by a frametime and then networks the frame
2795 // add another frametime because client shows everything with
2796 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2798 FOR_EACH_CLIENT(self)
2800 self.hitsound = FALSE;
2801 self.typehitsound = FALSE;
2802 antilag_record(self, altime);
2809 * returns TRUE if redirecting
2811 float redirection_timeout;
2812 float redirection_nextthink;
2813 float RedirectionThink()
2815 float clients_found;
2817 if(redirection_target == "")
2820 if(!redirection_timeout)
2822 cvar_set("sv_public", "-2");
2823 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2824 if(redirection_target == "self")
2825 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2827 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2830 if(time < redirection_nextthink)
2833 redirection_nextthink = time + 1;
2836 FOR_EACH_REALCLIENT(self)
2839 print("Redirecting: sending connect command to ", self.netname, "\n");
2840 if(redirection_target == "self")
2841 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2843 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2847 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2849 if(time > redirection_timeout || clients_found == 0)
2850 localcmd("\nwait; wait; wait; quit\n");
2855 void TargetMusic_RestoreGame();
2858 // Loaded from a save game
2859 // some things then break, so let's work around them...
2861 // Progs DB (capture records)
2862 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2866 MapInfo_Enumerate();
2867 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2870 TargetMusic_RestoreGame();
2879 if(world_initialized > 0)
2881 world_initialized = 0;
2882 print("Saving persistent data...\n");
2885 PlayerStats_EndMatch(0);
2887 PlayerStats_AddGlobalInfo(e);
2888 PlayerStats_Shutdown();
2890 if(!cheatcount_total)
2892 if(autocvar_sv_db_saveasdump)
2893 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2895 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2897 if(autocvar_developer)
2899 if(autocvar_sv_db_saveasdump)
2900 db_dump(TemporaryDB, "server-temp.db");
2902 db_save(TemporaryDB, "server-temp.db");
2904 CheatShutdown(); // must be after cheatcount check
2905 db_close(ServerProgsDB);
2906 db_close(TemporaryDB);
2908 // tell the bot system the game is ending now
2911 WeaponStats_Shutdown();
2914 else if(world_initialized == 0)
2916 print("NOTE: crashed before even initializing the world, not saving persistent data\n");