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network mutator name properly
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1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap(float reinit);
48 void ShuffleMaplist()
49 float(float reinit) DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 void GotoFirstMap()
99 {
100         float n;
101         if(autocvar__sv_init)
102         {
103                 // cvar_set("_sv_init", "0");
104                 // we do NOT set this to 0 any more, so someone "accidentally" changing
105                 // to this "init" map on a dedicated server will cause no permanent
106                 // harm
107                 if(autocvar_g_maplist_shuffle)
108                         ShuffleMaplist();
109                 n = tokenizebyseparator(autocvar_g_maplist, " ");
110                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
111
112                 MapInfo_Enumerate();
113                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
114
115                 if(!DoNextMapOverride(1))
116                         GotoNextMap(1);
117
118                 return;
119         }
120
121         if(time < 5)
122         {
123                 self.nextthink = time;
124         }
125         else
126         {
127                 self.nextthink = time + 1;
128                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
129         }
130 }
131
132 void cvar_changes_init()
133 {
134         float h;
135         string k, v, d;
136         float n, i, adding, pureadding;
137
138         if(cvar_changes)
139                 strunzone(cvar_changes);
140         cvar_changes = string_null;
141         if(cvar_purechanges)
142                 strunzone(cvar_purechanges);
143         cvar_purechanges = string_null;
144         cvar_purechanges_count = 0;
145
146         h = buf_create();
147         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
148         n = buf_getsize(h);
149
150         adding = TRUE;
151         pureadding = TRUE;
152
153         for(i = 0; i < n; ++i)
154         {
155                 k = bufstr_get(h, i);
156
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
160
161                 // general excludes and namespaces for server admin used cvars
162                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
163
164                 // internal
165                 BADPREFIX("csqc_");
166                 BADPREFIX("cvar_check_");
167                 BADCVAR("gamecfg");
168                 BADCVAR("g_configversion");
169                 BADCVAR("g_maplist_index");
170                 BADCVAR("halflifebsp");
171                 BADPREFIX("sv_world");
172
173                 // client
174                 BADPREFIX("chase_");
175                 BADPREFIX("cl_");
176                 BADPREFIX("con_");
177                 BADPREFIX("scoreboard_");
178                 BADPREFIX("g_campaign");
179                 BADPREFIX("g_waypointsprite_");
180                 BADPREFIX("gl_");
181                 BADPREFIX("joy");
182                 BADPREFIX("hud_");
183                 BADPREFIX("m_");
184                 BADPREFIX("menu_");
185                 BADPREFIX("net_slist_");
186                 BADPREFIX("r_");
187                 BADPREFIX("sbar_");
188                 BADPREFIX("scr_");
189                 BADPREFIX("snd_");
190                 BADPREFIX("show");
191                 BADPREFIX("sensitivity");
192                 BADPREFIX("userbind");
193                 BADPREFIX("v_");
194                 BADPREFIX("vid_");
195                 BADPREFIX("crosshair");
196                 BADCVAR("mod_q3bsp_lightmapmergepower");
197                 BADCVAR("mod_q3bsp_nolightmaps");
198                 BADCVAR("fov");
199                 BADCVAR("mastervolume");
200                 BADCVAR("volume");
201                 BADCVAR("bgmvolume");
202
203                 // private
204                 BADCVAR("developer");
205                 BADCVAR("log_dest_udp");
206                 BADCVAR("log_file");
207                 BADCVAR("net_address");
208                 BADCVAR("net_address_ipv6");
209                 BADCVAR("port");
210                 BADCVAR("savedgamecfg");
211                 BADCVAR("serverconfig");
212                 BADCVAR("sv_autoscreenshot");
213                 BADCVAR("sv_heartbeatperiod");
214                 BADCVAR("sv_vote_master_password");
215                 BADCVAR("sys_colortranslation");
216                 BADCVAR("sys_specialcharactertranslation");
217                 BADCVAR("timeformat");
218                 BADCVAR("timestamps");
219                 BADPREFIX("developer_");
220                 BADPREFIX("g_ban_");
221                 BADPREFIX("g_banned_list");
222                 BADPREFIX("g_chat_flood_");
223                 BADPREFIX("g_ghost_items");
224                 BADPREFIX("g_playerstats_");
225                 BADPREFIX("g_respawn_ghosts");
226                 BADPREFIX("g_voice_flood_");
227                 BADPREFIX("rcon_");
228                 BADPREFIX("sv_allowdownloads");
229                 BADPREFIX("sv_autodemo");
230                 BADPREFIX("sv_curl_");
231                 BADPREFIX("sv_eventlog");
232                 BADPREFIX("sv_logscores_");
233                 BADPREFIX("sv_master");
234                 BADPREFIX("sv_weaponstats_");
235                 BADPREFIX("sv_waypointsprite_");
236                 BADCVAR("rescan_pending");
237
238                 // these can contain player IDs, so better hide
239                 BADPREFIX("g_forced_team_");
240
241                 // mapinfo
242                 BADCVAR("fraglimit");
243                 BADCVAR("g_arena");
244                 BADCVAR("g_assault");
245                 BADCVAR("g_ca");
246                 BADCVAR("g_ctf");
247                 BADCVAR("g_cts");
248                 BADCVAR("g_dm");
249                 BADCVAR("g_domination");
250                 BADCVAR("g_domination_default_teams");
251                 BADCVAR("g_freezetag");
252                 BADCVAR("g_keepaway");
253                 BADCVAR("g_keyhunt");
254                 BADCVAR("g_keyhunt_teams");
255                 BADCVAR("g_keyhunt_teams");
256                 BADCVAR("g_lms");
257                 BADCVAR("g_nexball");
258                 BADCVAR("g_onslaught");
259                 BADCVAR("g_race");
260                 BADCVAR("g_race_qualifying_timelimit");
261                 BADCVAR("g_runematch");
262                 BADCVAR("g_tdm");
263                 BADCVAR("g_tdm_teams");
264                 BADCVAR("leadlimit");
265                 BADCVAR("nextmap");
266                 BADCVAR("teamplay");
267                 BADCVAR("timelimit");
268
269                 // long
270                 BADCVAR("hostname");
271                 BADCVAR("g_maplist");
272                 BADCVAR("g_maplist_mostrecent");
273                 BADCVAR("sv_motd");
274
275                 v = cvar_string(k);
276                 d = cvar_defstring(k);
277                 if(v == d)
278                         continue;
279
280                 if(adding)
281                 {
282                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283                         if(strlen(cvar_changes) > 16384)
284                         {
285                                 cvar_changes = "// too many settings have been changed to show them here\n";
286                                 adding = 0;
287                         }
288                 }
289
290                 // now check if the changes are actually gameplay relevant
291
292                 // does nothing visible
293                 BADCVAR("captureleadlimit_override");
294                 BADCVAR("g_arena_point_leadlimit");
295                 BADCVAR("g_balance_kill_delay");
296                 BADCVAR("g_ca_point_leadlimit");
297                 BADCVAR("g_ctf_captimerecord_always");
298                 BADCVAR("g_ctf_flag_capture_effects");
299                 BADCVAR("g_ctf_flag_glowtrails");
300                 BADCVAR("g_ctf_flag_pickup_effects");
301                 BADCVAR("g_domination_point_leadlimit");
302                 BADCVAR("g_forced_respawn");
303                 BADCVAR("g_keyhunt_point_leadlimit");
304                 BADPREFIX("g_mod_");
305                 BADCVAR("g_nexball_goalleadlimit");
306                 BADCVAR("g_runematch_point_leadlimit");
307                 BADCVAR("leadlimit_and_fraglimit");
308                 BADCVAR("leadlimit_override");
309                 BADCVAR("pausable");
310                 BADCVAR("sv_allow_fullbright");
311                 BADCVAR("sv_checkforpacketsduringsleep");
312                 BADCVAR("sv_fraginfo");
313                 BADCVAR("sv_timeout");
314                 BADPREFIX("sv_timeout_");
315                 BADCVAR("welcome_message_time");
316                 BADPREFIX("crypto_");
317                 BADPREFIX("g_chat_");
318                 BADPREFIX("g_ctf_captimerecord_");
319                 BADPREFIX("g_maplist_votable_");
320                 BADPREFIX("net_");
321                 BADPREFIX("prvm_");
322                 BADPREFIX("skill_");
323                 BADPREFIX("sv_cullentities_");
324                 BADPREFIX("sv_fraginfo_");
325                 BADPREFIX("sv_maxidle_");
326                 BADPREFIX("sv_vote_");
327                 BADPREFIX("timelimit_");
328                 BADCVAR("gameversion");
329                 BADPREFIX("gameversion_");
330                 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332                 BADCVAR("sv_use_csqc_players"); // transition
333 #endif
334
335                 // allowed changes to server admins (please sync this to server.cfg)
336                 // vi commands:
337                 //   :/"impure"/,$d
338                 //   :g!,^\/\/[^ /],d
339                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
340                 //   :%!sort
341                 // yes, this does contain some redundant stuff, don't really care
342                 BADCVAR("bot_config_file");
343                 BADCVAR("bot_number");
344                 BADCVAR("bot_prefix");
345                 BADCVAR("bot_suffix");
346                 BADCVAR("capturelimit_override");
347                 BADCVAR("fraglimit_override");
348                 BADCVAR("gametype");
349                 BADCVAR("g_antilag");
350                 BADCVAR("g_balance_teams");
351                 BADCVAR("g_balance_teams_force");
352                 BADCVAR("g_ban_sync_trusted_servers");
353                 BADCVAR("g_ban_sync_uri");
354                 BADCVAR("g_ctf_ignore_frags");
355                 BADCVAR("g_domination_point_limit");
356                 BADCVAR("g_friendlyfire");
357                 BADCVAR("g_fullbrightitems");
358                 BADCVAR("g_fullbrightplayers");
359                 BADCVAR("g_keyhunt_point_limit");
360                 BADCVAR("g_keyhunt_teams_override");
361                 BADCVAR("g_lms_lives_override");
362                 BADCVAR("g_maplist");
363                 BADCVAR("g_maplist_check_waypoints");
364                 BADCVAR("g_maplist_mostrecent_count");
365                 BADCVAR("g_maplist_shuffle");
366                 BADCVAR("g_maplist_votable");
367                 BADCVAR("g_maplist_votable_abstain");
368                 BADCVAR("g_maplist_votable_nodetail");
369                 BADCVAR("g_maplist_votable_suggestions");
370                 BADCVAR("g_maxplayers");
371                 BADCVAR("g_mirrordamage");
372                 BADCVAR("g_nexball_goallimit");
373                 BADCVAR("g_powerups");
374                 BADCVAR("g_runematch_point_limit");
375                 BADCVAR("g_start_delay");
376                 BADCVAR("g_warmup");
377                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
378                 BADCVAR("hostname");
379                 BADCVAR("log_file");
380                 BADCVAR("maxplayers");
381                 BADCVAR("minplayers");
382                 BADCVAR("net_address");
383                 BADCVAR("port");
384                 BADCVAR("rcon_password");
385                 BADCVAR("rcon_restricted_commands");
386                 BADCVAR("rcon_restricted_password");
387                 BADCVAR("skill");
388                 BADCVAR("sv_adminnick");
389                 BADCVAR("sv_autoscreenshot");
390                 BADCVAR("sv_autotaunt");
391                 BADCVAR("sv_curl_defaulturl");
392                 BADCVAR("sv_defaultcharacter");
393                 BADCVAR("sv_defaultplayercolors");
394                 BADCVAR("sv_defaultplayermodel");
395                 BADCVAR("sv_defaultplayerskin");
396                 BADCVAR("sv_maxidle");
397                 BADCVAR("sv_maxrate");
398                 BADCVAR("sv_motd");
399                 BADCVAR("sv_public");
400                 BADCVAR("sv_ready_restart");
401                 BADCVAR("sv_status_privacy");
402                 BADCVAR("sv_taunt");
403                 BADCVAR("sv_vote_call");
404                 BADCVAR("sv_vote_commands");
405                 BADCVAR("sv_vote_majority_factor");
406                 BADCVAR("sv_vote_master");
407                 BADCVAR("sv_vote_master_commands");
408                 BADCVAR("sv_vote_master_password");
409                 BADCVAR("sv_vote_simple_majority_factor");
410                 BADCVAR("sys_ticrate");
411                 BADCVAR("teamplay_mode");
412                 BADCVAR("timelimit_override");
413                 BADCVAR("g_spawnshieldtime");
414                 BADPREFIX("g_warmup_");
415                 BADPREFIX("sv_ready_restart_");
416
417                 // mutators that announce themselves properly to the server browser
418                 BADCVAR("g_minstagib");
419                 BADCVAR("g_new_toys");
420                 BADCVAR("g_nix");
421
422                 if(autocvar_g_minstagib)
423                 {
424                         BADCVAR("g_grappling_hook");
425                         BADCVAR("g_jetpack");
426                 }
427 #undef BADPREFIX
428 #undef BADCVAR
429
430                 if(pureadding)
431                 {
432                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
433                         if(strlen(cvar_purechanges) > 16384)
434                         {
435                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
436                                 pureadding = 0;
437                         }
438                 }
439                 ++cvar_purechanges_count;
440                 // WARNING: this variable is used for the server list
441                 // NEVER dare to skip this code!
442                 // Hacks to intentionally appearing as "pure server" even though you DO have
443                 // modified settings may be punished by removal from the server list.
444                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
445                 // though.
446         }
447         buf_del(h);
448         if(cvar_changes == "")
449                 cvar_changes = "// this server runs at default server settings\n";
450         else
451                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
452         cvar_changes = strzone(cvar_changes);
453         if(cvar_purechanges == "")
454                 cvar_purechanges = "// this server runs at default gameplay settings\n";
455         else
456                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
457         cvar_purechanges = strzone(cvar_purechanges);
458 }
459
460 void detect_maptype()
461 {
462 #if 0
463         vector o, v;
464         float i;
465
466         for(;;)
467         {
468                 o = world.mins;
469                 o_x += random() * (world.maxs_x - world.mins_x);
470                 o_y += random() * (world.maxs_y - world.mins_y);
471                 o_z += random() * (world.maxs_z - world.mins_z);
472
473                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
474                 if(trace_fraction == 1)
475                         continue;
476
477                 v = trace_endpos;
478
479                 for(i = 0; i < 64; i += 4)
480                 {
481                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
482         if(trace_fraction == 1)
483                 continue;
484                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
485                 }
486
487                 break;
488         }
489 #endif
490 }
491
492 entity randomseed;
493 float RandomSeed_Send(entity to, float sf)
494 {
495         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
496         WriteShort(MSG_ENTITY, self.cnt);
497         return TRUE;
498 }
499 void RandomSeed_Think()
500 {
501         self.cnt = bound(0, floor(random() * 65536), 65535);
502         self.nextthink = time + 5;
503
504         self.SendFlags |= 1;
505 }
506 void RandomSeed_Spawn()
507 {
508         randomseed = spawn();
509         randomseed.think = RandomSeed_Think;
510         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
511
512         entity oldself;
513         oldself = self;
514         self = randomseed;
515         self.think(); // sets random seed and nextthink
516         self = oldself;
517 }
518
519 void spawnfunc___init_dedicated_server(void)
520 {
521         // handler for _init/_init map (only for dedicated server initialization)
522
523         world_initialized = -1; // don't complain
524         cvar = cvar_normal;
525         cvar_string = cvar_string_normal;
526         cvar_set = cvar_set_normal;
527
528         remove = remove_unsafely;
529
530         entity e;
531         e = spawn();
532         e.think = GotoFirstMap;
533         e.nextthink = time; // this is usually 1 at this point
534
535         e = spawn();
536         e.classname = "info_player_deathmatch"; // safeguard against player joining
537
538         self.classname = "worldspawn"; // safeguard against various stuff ;)
539
540         // needs to be done so early because of the constants they create
541         RegisterWeapons();
542         RegisterGametypes();
543
544         MapInfo_Enumerate();
545         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
546 }
547
548 void Map_MarkAsRecent(string m);
549 float world_already_spawned;
550 void RegisterWeapons();
551 void Nagger_Init();
552 void ClientInit_Spawn();
553 void WeaponStats_Init();
554 void WeaponStats_Shutdown();
555 void spawnfunc_worldspawn (void)
556 {
557         float fd, l, i, j, n;
558         string s, col;
559
560         cvar = cvar_normal;
561         cvar_string = cvar_string_normal;
562         cvar_set = cvar_set_normal;
563
564         if(world_already_spawned)
565                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
566         world_already_spawned = TRUE;
567
568         remove = remove_safely; // during spawning, watch what you remove!
569
570         check_unacceptable_compiler_bugs();
571
572         cvar_changes_init(); // do this very early now so it REALLY matches the server config
573
574         compressShortVector_init();
575
576         allowed_to_spawn = TRUE;
577
578         entity head;
579         head = nextent(world);
580         maxclients = 0;
581         while(head)
582         {
583                 ++maxclients;
584                 head = nextent(head);
585         }
586
587         // needs to be done so early because of the constants they create
588         RegisterWeapons();
589         RegisterGametypes();
590
591         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
592
593         TemporaryDB = db_create();
594
595         // 0 normal
596         lightstyle(0, "m");
597
598         // 1 FLICKER (first variety)
599         lightstyle(1, "mmnmmommommnonmmonqnmmo");
600
601         // 2 SLOW STRONG PULSE
602         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
603
604         // 3 CANDLE (first variety)
605         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
606
607         // 4 FAST STROBE
608         lightstyle(4, "mamamamamama");
609
610         // 5 GENTLE PULSE 1
611         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
612
613         // 6 FLICKER (second variety)
614         lightstyle(6, "nmonqnmomnmomomno");
615
616         // 7 CANDLE (second variety)
617         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
618
619         // 8 CANDLE (third variety)
620         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
621
622         // 9 SLOW STROBE (fourth variety)
623         lightstyle(9, "aaaaaaaazzzzzzzz");
624
625         // 10 FLUORESCENT FLICKER
626         lightstyle(10, "mmamammmmammamamaaamammma");
627
628         // 11 SLOW PULSE NOT FADE TO BLACK
629         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
630
631         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
632
633         // 63 testing
634         lightstyle(63, "a");
635
636         if(autocvar_g_campaign)
637                 CampaignPreInit();
638
639         Map_MarkAsRecent(mapname);
640
641         precache_model ("null"); // we need this one before InitGameplayMode
642         InitGameplayMode();
643         readlevelcvars();
644         GrappleHookInit();
645         ElectroInit();
646         LaserInit();
647
648         player_count = 0;
649         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
650         if(bot_waypoints_for_items == 1)
651                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
652                         bot_waypoints_for_items = 0;
653
654         precache();
655
656         WaypointSprite_Init();
657
658         //if (g_domination)
659         //      dom_init();
660
661         GameLogInit(); // prepare everything
662         // NOTE for matchid:
663         // changing the logic generating it is okay. But:
664         // it HAS to stay <= 64 chars
665         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
666         if(autocvar_sv_eventlog)
667         {
668                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
669                 matchid = strzone(s);
670
671                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
672                 s = ":gameinfo:mutators:LIST";
673
674                 ret_string = s;
675                 MUTATOR_CALLHOOK(BuildMutatorsString);
676                 s = ret_string;
677
678                 // simple, probably not good in the mutator system
679                 if(autocvar_g_grappling_hook)
680                         s = strcat(s, ":grappling_hook");
681
682                 // initialiation stuff, not good in the mutator system
683                 if(!autocvar_g_use_ammunition)
684                         s = strcat(s, ":no_use_ammunition");
685
686                 // initialiation stuff, not good in the mutator system
687                 if(autocvar_g_pickup_items == 0)
688                         s = strcat(s, ":no_pickup_items");
689                 if(autocvar_g_pickup_items > 0)
690                         s = strcat(s, ":pickup_items");
691
692                 // initialiation stuff, not good in the mutator system
693                 if(autocvar_g_weaponarena != "0")
694                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
695
696                 // TODO to mutator system
697                 if(autocvar_g_norecoil)
698                         s = strcat(s, ":norecoil");
699
700                 // TODO to mutator system
701                 if(autocvar_g_midair)
702                         s = strcat(s, ":midair");
703
704                 // TODO to mutator system
705                 if(autocvar_g_minstagib)
706                         s = strcat(s, ":minstagib");
707
708                 // TODO to mutator system
709                 if(autocvar_g_powerups == 0)
710                         s = strcat(s, ":no_powerups");
711                 if(autocvar_g_powerups > 0)
712                         s = strcat(s, ":powerups");
713
714                 GameLogEcho(s);
715                 GameLogEcho(":gameinfo:end");
716         }
717         else
718                 matchid = strzone(ftos(random()));
719
720         cvar_set("nextmap", "");
721
722         SetDefaultAlpha();
723
724         if(autocvar_g_campaign)
725                 CampaignPostInit();
726
727         fteqcc_testbugs();
728
729         Ban_LoadBans();
730
731         MapInfo_Enumerate();
732         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733
734         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735         {
736                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737                 if(fd != -1)
738                 {
739                         while((s = fgets(fd)))
740                         {
741                                 l = tokenize_console(s);
742                                 if(l < 2)
743                                         continue;
744                                 if(argv(0) == "cd")
745                                 {
746                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747                                         print("  cdtrack ", argv(2), "\n");
748                                 }
749                                 else if(argv(0) == "fog")
750                                 {
751                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752                                         print("  \"fog\" \"", s, "\"\n");
753                                 }
754                                 else if(argv(0) == "set")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) != "//")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
763                                 }
764                         }
765                         fclose(fd);
766                 }
767         }
768
769         WeaponStats_Init();
770
771         WEPSET_ADDSTAT();
772         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         if(g_ca || g_freezetag)
798         {
799                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
800                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
801                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
802                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
803         }
804         if(g_freezetag)
805         {
806                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
807                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
808         }
809
810         // g_movementspeed hack
811         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
812         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
813         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
814         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
815         
816         // secrets
817         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
818         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
819         
820         next_pingtime = time + 5;
821
822         detect_maptype();
823         
824         // set up information replies for clients and server to use
825         lsmaps_reply = "^7Maps available: ";
826         lsnewmaps_reply = "^7Maps without a record set: ";
827         for(i = 0, j = 0; i < MapInfo_count; ++i)
828         {
829                 if(MapInfo_Get_ByID(i))
830                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
831                         {
832                                 if(mod(i, 2))
833                                         col = "^2";
834                                 else
835                                         col = "^3";
836                                         
837                                 ++j;
838                                 
839                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
840                                 
841                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
842                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
844                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
845                         }
846         }
847         
848         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
849         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
850
851         maplist_reply = "^7Maps in list: ";
852         n = tokenize_console(autocvar_g_maplist);
853         for(i = 0, j = 0; i < n; ++i)
854         {
855                 if(MapInfo_CheckMap(argv(i)))
856                 {
857                         if(mod(j, 2))
858                                 col = "^2";
859                         else
860                                 col = "^3";
861                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
862                         ++j;
863                 }
864         }
865         maplist_reply = strzone(strcat(maplist_reply, "\n"));
866         MapInfo_ClearTemps();
867
868         for(i = 0; i < 10; ++i)
869         {
870                 records_reply[i] = strzone(getrecords(i));
871         }
872         
873         ladder_reply = strzone(getladder());
874
875         rankings_reply = strzone(getrankings());
876
877         // begin other init
878         ClientInit_Spawn();
879         RandomSeed_Spawn();
880         PingPLReport_Spawn();
881
882         CheatInit();
883
884         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
885
886         // fill sv_curl_serverpackages from .serverpackage files
887         if(autocvar_sv_curl_serverpackages_auto)
888         {
889                 s = "";
890                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
891                 for(i = 0; i < n; ++i)
892                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
893                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
894                                 s = strcat(s, " ", argv(i));
895                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
896                 if(fd >= 0)
897                 {
898                         j = search_getsize(fd);
899                         for(i = 0; i < j; ++i)
900                                 s = strcat(s, " ", search_getfilename(fd, i));
901                         search_end(fd);
902                 }
903                 fd = search_begin("*.serverpackage", TRUE, FALSE);
904                 if(fd >= 0)
905                 {
906                         j = search_getsize(fd);
907                         for(i = 0; i < j; ++i)
908                                 s = strcat(s, " ", search_getfilename(fd, i));
909                         search_end(fd);
910                 }
911                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
912         }
913
914         PlayerStats_Init();
915
916         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
917         modname = "Xonotic";
918         // physics/balance/config changes that count as mod
919         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
920                 modname = cvar_string("g_mod_physics");
921         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
922                 modname = cvar_string("g_mod_balance");
923         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
924                 modname = cvar_string("g_mod_config");
925         // weird mutators that deserve to count as mod
926         if(autocvar_g_minstagib)
927                 modname = "MinstaGib";
928         // extra mutators that deserve to count as mod
929         MUTATOR_CALLHOOK(SetModname);
930         // weird game types that deserve to count as mod
931         if(g_cts)
932                 modname = "CTS";
933         // save it for later
934         modname = strzone(modname);
935
936         WinningConditionHelper(); // set worldstatus
937
938         world_initialized = 1;
939 }
940
941 void spawnfunc_light (void)
942 {
943         //makestatic (self); // Who the f___ did that?
944         remove(self);
945 }
946
947 string GetGametype()
948 {
949         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
950 }
951
952 string getmapname_stored;
953 string GetMapname()
954 {
955         return mapname;
956 }
957
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
960
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
963 {
964         float pos, idx;
965         string map;
966
967         map = GetMapname();
968         idx = autocvar_g_maplist_index;
969
970         if(idx >= 0)
971                 if(idx < Map_Count)
972                         if(map == argv(idx))
973                                 return idx;
974
975         for(pos = 0; pos < Map_Count; ++pos)
976                 if(map == argv(pos))
977                         return pos;
978
979         // resume normal maplist rotation if current map is not in g_maplist
980         return idx;
981 }
982
983 float MapHasRightSize(string map)
984 {
985         float fh;
986         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987         if(autocvar_g_maplist_check_waypoints)
988         {
989                 dprint("checkwp "); dprint(map);
990                 if(!fexists(strcat("maps/", map, ".waypoints")))
991                 {
992                         dprint(": no waypoints\n");
993                         return FALSE;
994                 }
995                 dprint(": has waypoints\n");
996         }
997
998         // open map size restriction file
999         dprint("opensize "); dprint(map);
1000         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1001         if(fh >= 0)
1002         {
1003                 float mapmin, mapmax;
1004                 dprint(": ok, ");
1005                 mapmin = stof(fgets(fh));
1006                 mapmax = stof(fgets(fh));
1007                 fclose(fh);
1008                 if(player_count < mapmin)
1009                 {
1010                         dprint("not enough\n");
1011                         return FALSE;
1012                 }
1013                 if(player_count > mapmax)
1014                 {
1015                         dprint("too many\n");
1016                         return FALSE;
1017                 }
1018                 dprint("right size\n");
1019                 return TRUE;
1020         }
1021         dprint(": not found\n");
1022         return TRUE;
1023 }
1024
1025 string Map_Filename(float position)
1026 {
1027         return strcat("maps/", argv(position), ".bsp");
1028 }
1029
1030 string strwords(string s, float w)
1031 {
1032         float endpos;
1033         for(endpos = 0; w && endpos >= 0; --w)
1034                 endpos = strstrofs(s, " ", endpos + 1);
1035         if(endpos < 0)
1036                 return s;
1037         else
1038                 return substring(s, 0, endpos);
1039 }
1040
1041 float strhasword(string s, string w)
1042 {
1043         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1044 }
1045
1046 void Map_MarkAsRecent(string m)
1047 {
1048         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1049 }
1050
1051 float Map_IsRecent(string m)
1052 {
1053         return strhasword(autocvar_g_maplist_mostrecent, m);
1054 }
1055
1056 float Map_Check(float position, float pass)
1057 {
1058         string filename;
1059         string map_next;
1060         map_next = argv(position);
1061         if(pass <= 1)
1062         {
1063                 if(Map_IsRecent(map_next))
1064                         return 0;
1065         }
1066         filename = Map_Filename(position);
1067         if(MapInfo_CheckMap(map_next))
1068         {
1069                 if(pass == 2)
1070                         return 1;
1071                 if(MapHasRightSize(map_next))
1072                         return 1;
1073                 return 0;
1074         }
1075         else
1076                 dprint( "Couldn't select '", filename, "'..\n" );
1077
1078         return 0;
1079 }
1080
1081 void Map_Goto_SetStr(string nextmapname)
1082 {
1083         if(getmapname_stored != "")
1084                 strunzone(getmapname_stored);
1085         if(nextmapname == "")
1086                 getmapname_stored = "";
1087         else
1088                 getmapname_stored = strzone(nextmapname);
1089 }
1090
1091 void Map_Goto_SetFloat(float position)
1092 {
1093         cvar_set("g_maplist_index", ftos(position));
1094         Map_Goto_SetStr(argv(position));
1095 }
1096
1097 void Map_Goto(float reinit)
1098 {
1099         MapInfo_LoadMap(getmapname_stored, reinit);
1100 }
1101
1102 // return codes of map selectors:
1103 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1104 //   -2 = permanent failure
1105 float() MaplistMethod_Iterate = // usual method
1106 {
1107         float pass, i;
1108
1109         for(pass = 1; pass <= 2; ++pass)
1110         {
1111                 for(i = 1; i < Map_Count; ++i)
1112                 {
1113                         float mapindex;
1114                         mapindex = mod(i + Map_Current, Map_Count);
1115                         if(Map_Check(mapindex, pass))
1116                                 return mapindex;
1117                 }
1118         }
1119         return -1;
1120 }
1121
1122 float() MaplistMethod_Repeat = // fallback method
1123 {
1124         if(Map_Check(Map_Current, 2))
1125                 return Map_Current;
1126         return -2;
1127 }
1128
1129 float() MaplistMethod_Random = // random map selection
1130 {
1131         float i, imax;
1132
1133         imax = 42;
1134
1135         for(i = 0; i <= imax; ++i)
1136         {
1137                 float mapindex;
1138                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1139                 if(Map_Check(mapindex, 1))
1140                         return mapindex;
1141         }
1142         return -1;
1143 }
1144
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 {
1149         float i, j, imax, insertpos;
1150
1151         imax = 42;
1152
1153         for(i = 0; i <= imax; ++i)
1154         {
1155                 string newlist;
1156
1157                 // now reinsert this at another position
1158                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1159                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1160                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1161                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1162
1163                 // insert the current map there
1164                 newlist = "";
1165                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166                         newlist = strcat(newlist, " ", argv(j));
1167                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1168                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1169                         newlist = strcat(newlist, " ", argv(j));
1170                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171                 cvar_set("g_maplist", newlist);
1172                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173
1174                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176                 if(Map_Check(Map_Current, 1))
1177                         return Map_Current;
1178         }
1179         return -1;
1180 }
1181
1182 void Maplist_Init()
1183 {
1184         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1185         if(Map_Count == 0)
1186         {
1187                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1188                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1189                 if(autocvar_g_maplist_shuffle)
1190                         ShuffleMaplist();
1191                 localcmd("\nmenu_cmd sync\n");
1192                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193         }
1194         if(Map_Count == 0)
1195                 error("empty maplist, cannot select a new map");
1196         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197
1198         if(Map_Current_Name)
1199                 strunzone(Map_Current_Name);
1200         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201         // this may or may not be correct, but who cares, in the worst case a map
1202         // isn't chosen in the first pass that should have been
1203 }
1204
1205 string GetNextMap()
1206 {
1207         float nextMap;
1208
1209         Maplist_Init();
1210         nextMap = -1;
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_shuffle > 0)
1214                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1215
1216         if(nextMap == -1)
1217                 if(autocvar_g_maplist_selectrandom)
1218                         nextMap = MaplistMethod_Random();
1219
1220         if(nextMap == -1)
1221                 nextMap = MaplistMethod_Iterate();
1222
1223         if(nextMap == -1)
1224                 nextMap = MaplistMethod_Repeat();
1225
1226         if(nextMap >= 0)
1227         {
1228                 Map_Goto_SetFloat(nextMap);
1229                 return getmapname_stored;
1230         }
1231
1232         return "";
1233 }
1234
1235 float DoNextMapOverride(float reinit)
1236 {
1237         if(autocvar_g_campaign)
1238         {
1239                 CampaignPostIntermission();
1240                 alreadychangedlevel = TRUE;
1241                 return TRUE;
1242         }
1243         if(autocvar_quit_when_empty)
1244         {
1245                 if(player_count <= currentbots)
1246                 {
1247                         localcmd("quit\n");
1248                         alreadychangedlevel = TRUE;
1249                         return TRUE;
1250                 }
1251         }
1252         if(autocvar_quit_and_redirect != "")
1253         {
1254                 redirection_target = strzone(autocvar_quit_and_redirect);
1255                 alreadychangedlevel = TRUE;
1256                 return TRUE;
1257         }
1258         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259         {
1260                 localcmd("restart\n");
1261                 alreadychangedlevel = TRUE;
1262                 return TRUE;
1263         }
1264         if(autocvar_nextmap != "")
1265                 if(MapInfo_CheckMap(autocvar_nextmap))
1266                 {
1267                         Map_Goto_SetStr(autocvar_nextmap);
1268                         Map_Goto(reinit);
1269                         alreadychangedlevel = TRUE;
1270                         return TRUE;
1271                 }
1272         if(!reinit && autocvar_lastlevel)
1273         {
1274                 cvar_settemp_restore();
1275                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276                 alreadychangedlevel = TRUE;
1277                 return TRUE;
1278         }
1279         return FALSE;
1280 }
1281
1282 void GotoNextMap(float reinit)
1283 {
1284         //string nextmap;
1285         //float n, nummaps;
1286         //string s;
1287         if (alreadychangedlevel)
1288                 return;
1289         alreadychangedlevel = TRUE;
1290
1291         {
1292                 string nextMap;
1293                 float allowReset;
1294
1295                 for(allowReset = 1; allowReset >= 0; --allowReset)
1296                 {
1297                         nextMap = GetNextMap();
1298                         if(nextMap != "")
1299                                 break;
1300
1301                         if(allowReset)
1302                         {
1303                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1304                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1305                                 if(autocvar_g_maplist_shuffle)
1306                                         ShuffleMaplist();
1307                                 localcmd("\nmenu_cmd sync\n");
1308                         }
1309                         else
1310                         {
1311                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1312                         }
1313                 }
1314                 Map_Goto(reinit);
1315         }
1316 }
1317
1318
1319 /*
1320 ============
1321 IntermissionThink
1322
1323 When the player presses attack or jump, change to the next level
1324 ============
1325 */
1326 .float autoscreenshot;
1327 void() MapVote_Start;
1328 void() MapVote_Think;
1329 float mapvote_initialized;
1330 void IntermissionThink()
1331 {
1332         FixIntermissionClient(self);
1333         
1334         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1335         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1336         
1337         if( (server_screenshot || client_screenshot)
1338                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1339         {
1340                 self.autoscreenshot = -1;
1341                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1342                 return;
1343         }
1344
1345         if (time < intermission_exittime)
1346                 return;
1347
1348         if(!mapvote_initialized)
1349                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1350                         return;
1351
1352         MapVote_Start();
1353 }
1354
1355 /*
1356 ============
1357 FindIntermission
1358
1359 Returns the entity to view from
1360 ============
1361 */
1362 /*
1363 entity FindIntermission()
1364 {
1365         local   entity spot;
1366         local   float cyc;
1367
1368 // look for info_intermission first
1369         spot = find (world, classname, "info_intermission");
1370         if (spot)
1371         {       // pick a random one
1372                 cyc = random() * 4;
1373                 while (cyc > 1)
1374                 {
1375                         spot = find (spot, classname, "info_intermission");
1376                         if (!spot)
1377                                 spot = find (spot, classname, "info_intermission");
1378                         cyc = cyc - 1;
1379                 }
1380                 return spot;
1381         }
1382
1383 // then look for the start position
1384         spot = find (world, classname, "info_player_start");
1385         if (spot)
1386                 return spot;
1387
1388 // testinfo_player_start is only found in regioned levels
1389         spot = find (world, classname, "testplayerstart");
1390         if (spot)
1391                 return spot;
1392
1393 // then look for the start position
1394         spot = find (world, classname, "info_player_deathmatch");
1395         if (spot)
1396                 return spot;
1397
1398         //objerror ("FindIntermission: no spot");
1399         return world;
1400 }
1401 */
1402
1403 /*
1404 ===============================================================================
1405
1406 RULES
1407
1408 ===============================================================================
1409 */
1410
1411 void DumpStats(float final)
1412 {
1413         float file;
1414         string s;
1415         float to_console;
1416         float to_eventlog;
1417         float to_file;
1418         float i;
1419
1420         to_console = autocvar_sv_logscores_console;
1421         to_eventlog = autocvar_sv_eventlog;
1422         to_file = autocvar_sv_logscores_file;
1423
1424         if(!final)
1425         {
1426                 to_console = TRUE; // always print printstats replies
1427                 to_eventlog = FALSE; // but never print them to the event log
1428         }
1429
1430         if(to_eventlog)
1431                 if(autocvar_sv_eventlog_console)
1432                         to_console = FALSE; // otherwise we get the output twice
1433
1434         if(final)
1435                 s = ":scores:";
1436         else
1437                 s = ":status:";
1438         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1439
1440         if(to_console)
1441                 print(s, "\n");
1442         if(to_eventlog)
1443                 GameLogEcho(s);
1444         if(to_file)
1445         {
1446                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1447                 if(file == -1)
1448                         to_file = FALSE;
1449                 else
1450                         fputs(file, strcat(s, "\n"));
1451         }
1452
1453         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1454         if(to_console)
1455                 print(s, "\n");
1456         if(to_eventlog)
1457                 GameLogEcho(s);
1458         if(to_file)
1459                 fputs(file, strcat(s, "\n"));
1460
1461         FOR_EACH_CLIENT(other)
1462         {
1463                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1464                 {
1465                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1466                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1467                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1468                                 s = strcat(s, ftos(other.team), ":");
1469                         else
1470                                 s = strcat(s, "spectator:");
1471
1472                         if(to_console)
1473                                 print(s, other.netname, "\n");
1474                         if(to_eventlog)
1475                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1476                         if(to_file)
1477                                 fputs(file, strcat(s, other.netname, "\n"));
1478                 }
1479         }
1480
1481         if(teamplay)
1482         {
1483                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1484                 if(to_console)
1485                         print(s, "\n");
1486                 if(to_eventlog)
1487                         GameLogEcho(s);
1488                 if(to_file)
1489                         fputs(file, strcat(s, "\n"));
1490
1491                 for(i = 1; i < 16; ++i)
1492                 {
1493                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1494                         s = strcat(s, ":", ftos(i));
1495                         if(to_console)
1496                                 print(s, "\n");
1497                         if(to_eventlog)
1498                                 GameLogEcho(s);
1499                         if(to_file)
1500                                 fputs(file, strcat(s, "\n"));
1501                 }
1502         }
1503
1504         if(to_console)
1505                 print(":end\n");
1506         if(to_eventlog)
1507                 GameLogEcho(":end");
1508         if(to_file)
1509         {
1510                 fputs(file, ":end\n");
1511                 fclose(file);
1512         }
1513 }
1514
1515 void FixIntermissionClient(entity e)
1516 {
1517         string s;
1518         if(!e.autoscreenshot) // initial call
1519         {
1520                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1521                 e.health = -2342;
1522                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1523                 e.solid = SOLID_NOT;
1524                 e.movetype = MOVETYPE_NONE;
1525                 e.takedamage = DAMAGE_NO;
1526                 if(e.weaponentity)
1527                 {
1528                         e.weaponentity.effects = EF_NODRAW;
1529                         if (e.weaponentity.weaponentity)
1530                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1531                 }
1532                 if(clienttype(e) == CLIENTTYPE_REAL)
1533                 {
1534                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1535                         s = autocvar_sv_intermission_cdtrack;
1536                         if(s != "")
1537                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1538                         msg_entity = e;
1539                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1540                 }
1541         }
1542 }
1543
1544 void minstagib_stop_countdown(entity e);
1545 /*
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1548 */
1549 void NextLevel()
1550 {
1551         gameover = TRUE;
1552
1553         intermission_running = 1;
1554
1555 // enforce a wait time before allowing changelevel
1556         if(player_count > 0)
1557                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1558         else
1559                 intermission_exittime = -1;
1560
1561         /*
1562         WriteByte (MSG_ALL, SVC_CDTRACK);
1563         WriteByte (MSG_ALL, 3);
1564         WriteByte (MSG_ALL, 3);
1565         // done in FixIntermission
1566         */
1567
1568         //pos = FindIntermission ();
1569
1570         VoteReset();
1571
1572         DumpStats(TRUE);
1573
1574         // send statistics
1575         entity e;
1576         PlayerStats_EndMatch(1);
1577         FOR_EACH_CLIENT(e)
1578                 PlayerStats_AddGlobalInfo(e);
1579         PlayerStats_Shutdown();
1580         WeaponStats_Shutdown();
1581
1582         if(autocvar_sv_eventlog)
1583                 GameLogEcho(":gameover");
1584
1585         GameLogClose();
1586
1587         FOR_EACH_PLAYER(other) {
1588                 minstagib_stop_countdown(other);
1589                 FixIntermissionClient(other);
1590                 if(other.winning)
1591                         bprint(other.netname, " ^7wins.\n");
1592         }
1593
1594         if(autocvar_g_campaign)
1595                 CampaignPreIntermission();
1596
1597         localcmd("\nsv_hook_gameend\n");
1598 }
1599
1600 /*
1601 ============
1602 CheckRules_Player
1603
1604 Exit deathmatch games upon conditions
1605 ============
1606 */
1607 void CheckRules_Player()
1608 {
1609         if (gameover)   // someone else quit the game already
1610                 return;
1611
1612         if(self.deadflag == DEAD_NO)
1613                 self.play_time += frametime;
1614
1615         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1616         //   (div0: and that in CheckRules_World please)
1617 }
1618
1619 float checkrules_equality;
1620 float checkrules_suddendeathwarning;
1621 float checkrules_suddendeathend;
1622 float checkrules_overtimesadded; //how many overtimes have been already added
1623
1624 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1625 float WINNING_YES = 1; // winner found
1626 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1627 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1628
1629 float InitiateSuddenDeath()
1630 {
1631         // Check first whether normal overtimes could be added before initiating suddendeath mode
1632         // - for this timelimit_overtime needs to be >0 of course
1633         // - also check the winning condition calculated in the previous frame and only add normal overtime
1634         //   again, if at the point at which timelimit would be extended again, still no winner was found
1635         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1636         {
1637                 return 1; // need to call InitiateOvertime later
1638         }
1639         else
1640         {
1641                 if(!checkrules_suddendeathend)
1642                 {
1643                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1644                         if(g_race && !g_race_qualifying)
1645                                 race_StartCompleting();
1646                 }
1647                 return 0;
1648         }
1649 }
1650
1651 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1652 {
1653         ++checkrules_overtimesadded;
1654         //add one more overtime by simply extending the timelimit
1655         float tl;
1656         tl = autocvar_timelimit;
1657         tl += autocvar_timelimit_overtime;
1658         cvar_set("timelimit", ftos(tl));
1659         string minutesPlural;
1660         if (autocvar_timelimit_overtime == 1)
1661                 minutesPlural = " ^3minute";
1662         else
1663                 minutesPlural = " ^3minutes";
1664
1665         bcenterprint(
1666                 strcat(
1667                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1668                         ftos(autocvar_timelimit_overtime),
1669                         minutesPlural,
1670                         " to the game!"
1671                 )
1672         );
1673 }
1674
1675 float GetWinningCode(float fraglimitreached, float equality)
1676 {
1677         if(autocvar_g_campaign == 1)
1678                 if(fraglimitreached)
1679                         return WINNING_YES;
1680                 else
1681                         return WINNING_NO;
1682
1683         else
1684                 if(equality)
1685                         if(fraglimitreached)
1686                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1687                         else
1688                                 return WINNING_NEVER;
1689                 else
1690                         if(fraglimitreached)
1691                                 return WINNING_YES;
1692                         else
1693                                 return WINNING_NO;
1694 }
1695
1696 // set the .winning flag for exactly those players with a given field value
1697 void SetWinners(.float field, float value)
1698 {
1699         entity head;
1700         FOR_EACH_PLAYER(head)
1701                 head.winning = (head.field == value);
1702 }
1703
1704 // set the .winning flag for those players with a given field value
1705 void AddWinners(.float field, float value)
1706 {
1707         entity head;
1708         FOR_EACH_PLAYER(head)
1709                 if(head.field == value)
1710                         head.winning = 1;
1711 }
1712
1713 // clear the .winning flags
1714 void ClearWinners(void)
1715 {
1716         entity head;
1717         FOR_EACH_PLAYER(head)
1718                 head.winning = 0;
1719 }
1720
1721 // Onslaught winning condition:
1722 // game terminates if only one team has a working generator (or none)
1723 float WinningCondition_Onslaught()
1724 {
1725         entity head;
1726         float t1, t2, t3, t4;
1727
1728         WinningConditionHelper(); // set worldstatus
1729
1730         if(inWarmupStage)
1731                 return WINNING_NO;
1732
1733         // first check if the game has ended
1734         t1 = t2 = t3 = t4 = 0;
1735         head = find(world, classname, "onslaught_generator");
1736         while (head)
1737         {
1738                 if (head.health > 0)
1739                 {
1740                         if (head.team == COLOR_TEAM1) t1 = 1;
1741                         if (head.team == COLOR_TEAM2) t2 = 1;
1742                         if (head.team == COLOR_TEAM3) t3 = 1;
1743                         if (head.team == COLOR_TEAM4) t4 = 1;
1744                 }
1745                 head = find(head, classname, "onslaught_generator");
1746         }
1747         if (t1 + t2 + t3 + t4 < 2)
1748         {
1749                 // game over, only one team remains (or none)
1750                 ClearWinners();
1751                 if (t1) SetWinners(team, COLOR_TEAM1);
1752                 if (t2) SetWinners(team, COLOR_TEAM2);
1753                 if (t3) SetWinners(team, COLOR_TEAM3);
1754                 if (t4) SetWinners(team, COLOR_TEAM4);
1755                 dprint("Have a winner, ending game.\n");
1756                 return WINNING_YES;
1757         }
1758
1759         // Two or more teams remain
1760         return WINNING_NO;
1761 }
1762
1763 float LMS_NewPlayerLives()
1764 {
1765         float fl;
1766         fl = autocvar_fraglimit;
1767         if(fl == 0)
1768                 fl = 999;
1769
1770         // first player has left the game for dying too much? Nobody else can get in.
1771         if(lms_lowest_lives < 1)
1772                 return 0;
1773
1774         if(!autocvar_g_lms_join_anytime)
1775                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1776                         return 0;
1777
1778         return bound(1, lms_lowest_lives, fl);
1779 }
1780
1781 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1782 // they win. Otherwise the defending team wins once the timelimit passes.
1783 void assault_new_round();
1784 float WinningCondition_Assault()
1785 {
1786         float status;
1787
1788         WinningConditionHelper(); // set worldstatus
1789
1790         status = WINNING_NO;
1791         // as the timelimit has not yet passed just assume the defending team will win
1792         if(assault_attacker_team == COLOR_TEAM1)
1793         {
1794                 SetWinners(team, COLOR_TEAM2);
1795         }
1796         else
1797         {
1798                 SetWinners(team, COLOR_TEAM1);
1799         }
1800
1801         entity ent;
1802         ent = find(world, classname, "target_assault_roundend");
1803         if(ent)
1804         {
1805                 if(ent.winning) // round end has been triggered by attacking team
1806                 {
1807                         bprint("ASSAULT: round completed...\n");
1808                         SetWinners(team, assault_attacker_team);
1809
1810                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1811
1812                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1813                         {
1814                                 status = WINNING_YES;
1815                         }
1816                         else
1817                         {
1818                                 entity oldself;
1819                                 oldself = self;
1820                                 self = ent;
1821                                 assault_new_round();
1822                                 self = oldself;
1823                         }
1824                 }
1825         }
1826
1827         return status;
1828 }
1829
1830 // LMS winning condition: game terminates if and only if there's at most one
1831 // one player who's living lives. Top two scores being equal cancels the time
1832 // limit.
1833 float WinningCondition_LMS()
1834 {
1835         entity head, head2;
1836         float have_player;
1837         float have_players;
1838         float l;
1839
1840         have_player = FALSE;
1841         have_players = FALSE;
1842         l = LMS_NewPlayerLives();
1843
1844         head = find(world, classname, "player");
1845         if(head)
1846                 have_player = TRUE;
1847         head2 = find(head, classname, "player");
1848         if(head2)
1849                 have_players = TRUE;
1850
1851         if(have_player)
1852         {
1853                 // we have at least one player
1854                 if(have_players)
1855                 {
1856                         // two or more active players - continue with the game
1857                 }
1858                 else
1859                 {
1860                         // exactly one player?
1861
1862                         ClearWinners();
1863                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1864
1865                         if(l)
1866                         {
1867                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1868                                 return WINNING_NO;
1869                         }
1870                         else
1871                         {
1872                                 // a winner!
1873                                 // and assign him his first place
1874                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1875                                 return WINNING_YES;
1876                         }
1877                 }
1878         }
1879         else
1880         {
1881                 // nobody is playing at all...
1882                 if(l)
1883                 {
1884                         // wait for players...
1885                 }
1886                 else
1887                 {
1888                         // SNAFU (maybe a draw game?)
1889                         ClearWinners();
1890                         dprint("No players, ending game.\n");
1891                         return WINNING_YES;
1892                 }
1893         }
1894
1895         // When we get here, we have at least two players who are actually LIVING,
1896         // now check if the top two players have equal score.
1897         WinningConditionHelper();
1898
1899         ClearWinners();
1900         if(WinningConditionHelper_winner)
1901                 WinningConditionHelper_winner.winning = TRUE;
1902         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1903                 return WINNING_NEVER;
1904
1905         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1906         return WINNING_NO;
1907 }
1908
1909 void ShuffleMaplist()
1910 {
1911         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1912 }
1913
1914 float leaderfrags;
1915 float WinningCondition_Scores(float limit, float leadlimit)
1916 {
1917         float limitreached;
1918
1919         // TODO make everything use THIS winning condition (except LMS)
1920         WinningConditionHelper();
1921
1922         if(teamplay)
1923         {
1924                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1925                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1926                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1927                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1928         }
1929
1930         ClearWinners();
1931         if(WinningConditionHelper_winner)
1932                 WinningConditionHelper_winner.winning = 1;
1933         if(WinningConditionHelper_winnerteam >= 0)
1934                 SetWinners(team, WinningConditionHelper_winnerteam);
1935
1936         if(WinningConditionHelper_lowerisbetter)
1937         {
1938                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1939                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1940                 limit = -limit;
1941         }
1942
1943         if(WinningConditionHelper_zeroisworst)
1944                 leadlimit = 0; // not supported in this mode
1945
1946         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1947         // these modes always score in increments of 1, thus this makes sense
1948         {
1949                 if(leaderfrags != WinningConditionHelper_topscore)
1950                 {
1951                         leaderfrags = WinningConditionHelper_topscore;
1952
1953                         if (limit)
1954                         if (leaderfrags == limit - 1)
1955                                 Announce("1fragleft");
1956                         else if (leaderfrags == limit - 2)
1957                                 Announce("2fragsleft");
1958                         else if (leaderfrags == limit - 3)
1959                                 Announce("3fragsleft");
1960                 }
1961         }
1962
1963         limitreached = FALSE;
1964         if(limit)
1965                 if(WinningConditionHelper_topscore >= limit)
1966                         limitreached = TRUE;
1967         if(leadlimit)
1968         {
1969                 float leadlimitreached;
1970                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1971                 if(autocvar_leadlimit_and_fraglimit)
1972                         limitreached = (limitreached && leadlimitreached);
1973                 else
1974                         limitreached = (limitreached || leadlimitreached);
1975         }
1976
1977         return GetWinningCode(
1978                 WinningConditionHelper_topscore && limitreached,
1979                 WinningConditionHelper_equality
1980         );
1981 }
1982
1983 float WinningCondition_Race(float fraglimit)
1984 {
1985         float wc;
1986         entity p;
1987         float n, c;
1988
1989         n = 0;
1990         c = 0;
1991         FOR_EACH_PLAYER(p)
1992         {
1993                 ++n;
1994                 if(p.race_completed)
1995                         ++c;
1996         }
1997         if(n && (n == c))
1998                 return WINNING_YES;
1999         wc = WinningCondition_Scores(fraglimit, 0);
2000
2001         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2002         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2003         // do NOT support equality when the laps are all raced!
2004                 return WINNING_STARTSUDDENDEATHOVERTIME;
2005         else
2006                 return WINNING_NEVER;
2007         return wc;
2008 }
2009
2010 float WinningCondition_QualifyingThenRace(float limit)
2011 {
2012         float wc;
2013         wc = WinningCondition_Scores(limit, 0);
2014
2015         // NEVER initiate overtime
2016         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2017         {
2018                 return WINNING_YES;
2019         }
2020
2021         return wc;
2022 }
2023
2024 float WinningCondition_RanOutOfSpawns()
2025 {
2026         entity head;
2027
2028         if(have_team_spawns <= 0)
2029                 return WINNING_NO;
2030
2031         if(autocvar_g_spawn_useallspawns <= 0)
2032                 return WINNING_NO;
2033
2034         if(!some_spawn_has_been_used)
2035                 return WINNING_NO;
2036
2037         team1_score = team2_score = team3_score = team4_score = 0;
2038
2039         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2040         {
2041                 if(head.team == COLOR_TEAM1)
2042                         team1_score = 1;
2043                 else if(head.team == COLOR_TEAM2)
2044                         team2_score = 1;
2045                 else if(head.team == COLOR_TEAM3)
2046                         team3_score = 1;
2047                 else if(head.team == COLOR_TEAM4)
2048                         team4_score = 1;
2049         }
2050
2051         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2052         {
2053                 if(head.team == COLOR_TEAM1)
2054                         team1_score = 1;
2055                 else if(head.team == COLOR_TEAM2)
2056                         team2_score = 1;
2057                 else if(head.team == COLOR_TEAM3)
2058                         team3_score = 1;
2059                 else if(head.team == COLOR_TEAM4)
2060                         team4_score = 1;
2061         }
2062
2063         ClearWinners();
2064         if(team1_score + team2_score + team3_score + team4_score == 0)
2065         {
2066                 checkrules_equality = TRUE;
2067                 return WINNING_YES;
2068         }
2069         else if(team1_score + team2_score + team3_score + team4_score == 1)
2070         {
2071                 float t, i;
2072                 if(team1_score) t = COLOR_TEAM1;
2073                 if(team2_score) t = COLOR_TEAM2;
2074                 if(team3_score) t = COLOR_TEAM3;
2075                 if(team4_score) t = COLOR_TEAM4;
2076                 CheckAllowedTeams(world);
2077                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2078                 {
2079                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2080                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2081                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2082                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2083                 }
2084
2085                 AddWinners(team, t);
2086                 return WINNING_YES;
2087         }
2088         else
2089                 return WINNING_NO;
2090 }
2091
2092 /*
2093 ============
2094 CheckRules_World
2095
2096 Exit deathmatch games upon conditions
2097 ============
2098 */
2099 void ReadyRestart();
2100 void CheckRules_World()
2101 {
2102         float timelimit;
2103         float fraglimit;
2104         float leadlimit;
2105
2106         VoteThink();
2107         MapVote_Think();
2108
2109         SetDefaultAlpha();
2110
2111         /*
2112         MapVote_Think should now do that part
2113         if (intermission_running)
2114                 if (time >= intermission_exittime + 60)
2115                 {
2116                         if(!DoNextMapOverride())
2117                                 GotoNextMap();
2118                         return;
2119                 }
2120         */
2121
2122         if (gameover)   // someone else quit the game already
2123         {
2124                 if(player_count == 0) // Nobody there? Then let's go to the next map
2125                         MapVote_Start();
2126                         // this will actually check the player count in the next frame
2127                         // again, but this shouldn't hurt
2128                 return;
2129         }
2130
2131         timelimit = autocvar_timelimit * 60;
2132         fraglimit = autocvar_fraglimit;
2133         leadlimit = autocvar_leadlimit;
2134
2135         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2136         {
2137                 if(timelimit > 0)
2138                         timelimit = 0; // timelimit is not made for warmup
2139                 if(fraglimit > 0)
2140                         fraglimit = 0; // no fraglimit for now
2141                 leadlimit = 0; // no leadlimit for now
2142         }
2143
2144         if(g_onslaught)
2145                 timelimit = 0; // ONS has its own overtime rule
2146
2147         if(timelimit > 0)
2148         {
2149                 timelimit += game_starttime;
2150         }
2151         else if (timelimit < 0)
2152         {
2153                 // endmatch
2154                 NextLevel();
2155                 return;
2156         }
2157
2158         float wantovertime;
2159         wantovertime = 0;
2160
2161         if(checkrules_suddendeathend)
2162         {
2163                 if(!checkrules_suddendeathwarning)
2164                 {
2165                         checkrules_suddendeathwarning = TRUE;
2166                         if(g_race && !g_race_qualifying)
2167                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2168                         else
2169                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2170                 }
2171         }
2172         else
2173         {
2174                 if (timelimit && time >= timelimit)
2175                 {
2176                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2177                         {
2178                                 float totalplayers;
2179                                 float playerswithlaps;
2180                                 float readyplayers;
2181                                 entity head;
2182                                 totalplayers = playerswithlaps = readyplayers = 0;
2183                                 FOR_EACH_PLAYER(head)
2184                                 {
2185                                         ++totalplayers;
2186                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2187                                                 ++playerswithlaps;
2188                                         if(head.ready)
2189                                                 ++readyplayers;
2190                                 }
2191
2192                                 // at least 2 of the players have completed a lap: start the RACE
2193                                 // otherwise, the players should end the qualifying on their own
2194                                 if(readyplayers || playerswithlaps >= 2)
2195                                 {
2196                                         checkrules_suddendeathend = 0;
2197                                         ReadyRestart(); // go to race
2198                                         return;
2199                                 }
2200                                 else
2201                                         wantovertime |= InitiateSuddenDeath();
2202                         }
2203                         else
2204                                 wantovertime |= InitiateSuddenDeath();
2205                 }
2206         }
2207
2208         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2209         {
2210                 NextLevel();
2211                 return;
2212         }
2213
2214         float checkrules_status;
2215         checkrules_status = WinningCondition_RanOutOfSpawns();
2216         if(checkrules_status == WINNING_YES)
2217         {
2218                 bprint("Hey! Someone ran out of spawns!\n");
2219         }
2220         else if(g_race && !g_race_qualifying && timelimit >= 0)
2221         {
2222                 checkrules_status = WinningCondition_Race(fraglimit);
2223                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2224         }
2225         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2226         {
2227                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2228                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2229         }
2230         else if(g_assault)
2231         {
2232                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2233         }
2234         else if(g_lms)
2235         {
2236                 checkrules_status = WinningCondition_LMS();
2237         }
2238         else if (g_onslaught)
2239         {
2240                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2241         }
2242         else
2243         {
2244                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2245                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2246         }
2247
2248         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2249         {
2250                 checkrules_status = WINNING_NEVER;
2251                 checkrules_overtimesadded = -1;
2252                 wantovertime |= InitiateSuddenDeath();
2253         }
2254
2255         if(checkrules_status == WINNING_NEVER)
2256                 // equality cases! Nobody wins if the overtime ends in a draw.
2257                 ClearWinners();
2258
2259         if(wantovertime)
2260         {
2261                 if(checkrules_status == WINNING_NEVER)
2262                         InitiateOvertime();
2263                 else
2264                         checkrules_status = WINNING_YES;
2265         }
2266
2267         if(checkrules_suddendeathend)
2268                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2269                         checkrules_status = WINNING_YES;
2270
2271         if(checkrules_status == WINNING_YES)
2272         {
2273                 //print("WINNING\n");
2274                 NextLevel();
2275         }
2276 }
2277
2278 float mapvote_nextthink;
2279 float mapvote_initialized;
2280 float mapvote_keeptwotime;
2281 float mapvote_timeout;
2282 string mapvote_message;
2283 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2284 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2285 float mapvote_screenshot_dirs_count;
2286
2287 float mapvote_count;
2288 float mapvote_count_real;
2289 string mapvote_maps[MAPVOTE_COUNT];
2290 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2291 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2292 float mapvote_maps_suggested[MAPVOTE_COUNT];
2293 string mapvote_suggestions[MAPVOTE_COUNT];
2294 float mapvote_suggestion_ptr;
2295 float mapvote_voters;
2296 float mapvote_selections[MAPVOTE_COUNT];
2297 float mapvote_run;
2298 float mapvote_detail;
2299 float mapvote_abstain;
2300 .float mapvote;
2301
2302 void MapVote_ClearAllVotes()
2303 {
2304         FOR_EACH_CLIENT(other)
2305                 other.mapvote = 0;
2306 }
2307
2308 string MapVote_Suggest(string m)
2309 {
2310         float i;
2311         if(m == "")
2312                 return "That's not how to use this command.";
2313         if(!autocvar_g_maplist_votable_suggestions)
2314                 return "Suggestions are not accepted on this server.";
2315         if(mapvote_initialized)
2316                 return "Can't suggest - voting is already in progress!";
2317         m = MapInfo_FixName(m);
2318         if(!m)
2319                 return "The map you suggested is not available on this server.";
2320         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2321                 if(Map_IsRecent(m))
2322                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2323
2324         if(!MapInfo_CheckMap(m))
2325                 return "The map you suggested does not support the current game mode.";
2326         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2327                 if(mapvote_suggestions[i] == m)
2328                         return "This map was already suggested.";
2329         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2330         {
2331                 i = floor(random() * mapvote_suggestion_ptr);
2332         }
2333         else
2334         {
2335                 i = mapvote_suggestion_ptr;
2336                 mapvote_suggestion_ptr += 1;
2337         }
2338         if(mapvote_suggestions[i] != "")
2339                 strunzone(mapvote_suggestions[i]);
2340         mapvote_suggestions[i] = strzone(m);
2341         if(autocvar_sv_eventlog)
2342                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2343         return strcat("Suggestion of ", m, " accepted.");
2344 }
2345
2346 void MapVote_AddVotable(string nextMap, float isSuggestion)
2347 {
2348         float j, i, o;
2349         string pakfile, mapfile;
2350
2351         if(nextMap == "")
2352                 return;
2353         for(j = 0; j < mapvote_count; ++j)
2354                 if(mapvote_maps[j] == nextMap)
2355                         return;
2356         // suggestions might be no longer valid/allowed after gametype switch!
2357         if(isSuggestion)
2358                 if(!MapInfo_CheckMap(nextMap))
2359                         return;
2360         mapvote_maps[mapvote_count] = strzone(nextMap);
2361         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2362
2363         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2364         {
2365                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2366                 pakfile = whichpack(strcat(mapfile, ".tga"));
2367                 if(pakfile == "")
2368                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2369                 if(pakfile == "")
2370                         pakfile = whichpack(strcat(mapfile, ".png"));
2371                 if(pakfile != "")
2372                         break;
2373         }
2374         if(i >= mapvote_screenshot_dirs_count)
2375                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2376         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2377                 pakfile = substring(pakfile, o, -1);
2378
2379         mapvote_maps_screenshot_dir[mapvote_count] = i;
2380         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2381
2382         mapvote_count += 1;
2383 }
2384
2385 void MapVote_Spawn();
2386 void MapVote_Init()
2387 {
2388         float i;
2389         float nmax, smax;
2390
2391         MapVote_ClearAllVotes();
2392
2393         mapvote_count = 0;
2394         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2395         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2396
2397         if(mapvote_abstain)
2398                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2399         else
2400                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2401         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2402
2403         // we need this for AddVotable, as that cycles through the screenshot dirs
2404         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2405         if(mapvote_screenshot_dirs_count == 0)
2406                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2407         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2408         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2409                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2410
2411         if(mapvote_suggestion_ptr)
2412                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2413                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2414
2415         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2416                 MapVote_AddVotable(GetNextMap(), FALSE);
2417
2418         if(mapvote_count == 0)
2419         {
2420                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2421                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2422                 if(autocvar_g_maplist_shuffle)
2423                         ShuffleMaplist();
2424                 localcmd("\nmenu_cmd sync\n");
2425                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2426                         MapVote_AddVotable(GetNextMap(), FALSE);
2427         }
2428
2429         mapvote_count_real = mapvote_count;
2430         if(mapvote_abstain)
2431                 MapVote_AddVotable("don't care", 0);
2432
2433         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2434
2435         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2436         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2437         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2438                 mapvote_keeptwotime = 0;
2439         mapvote_message = "Choose a map and press its key!";
2440
2441         MapVote_Spawn();
2442 }
2443
2444 void MapVote_SendPicture(float id)
2445 {
2446         msg_entity = self;
2447         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2448         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2449         WriteByte(MSG_ONE, id);
2450         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2451 }
2452
2453 float MapVote_GetMapMask()
2454 {
2455         float mask, i, power;
2456         mask = 0;
2457         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2458                 if(mapvote_maps[i] != "")
2459                         mask |= power;
2460         return mask;
2461 }
2462
2463 entity mapvote_ent;
2464 float MapVote_SendEntity(entity to, float sf)
2465 {
2466         float i;
2467
2468         if(sf & 1)
2469                 sf &~= 2; // if we send 1, we don't need to also send 2
2470
2471         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2472         WriteByte(MSG_ENTITY, sf);
2473
2474         if(sf & 1)
2475         {
2476                 // flag 1 == initialization
2477                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2478                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2479                 WriteString(MSG_ENTITY, "");
2480                 WriteByte(MSG_ENTITY, mapvote_count);
2481                 WriteByte(MSG_ENTITY, mapvote_abstain);
2482                 WriteByte(MSG_ENTITY, mapvote_detail);
2483                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2484                 if(mapvote_count <= 8)
2485                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2486                 else
2487                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2488                 for(i = 0; i < mapvote_count; ++i)
2489                         if(mapvote_maps[i] != "")
2490                         {
2491                                 if(mapvote_abstain && i == mapvote_count - 1)
2492                                 {
2493                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2494                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2495                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2496                                 }
2497                                 else
2498                                 {
2499                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2500                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2501                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2502                                 }
2503                         }
2504         }
2505
2506         if(sf & 2)
2507         {
2508                 // flag 2 == update of mask
2509                 if(mapvote_count <= 8)
2510                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2511                 else
2512                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2513         }
2514
2515         if(sf & 4)
2516         {
2517                 if(mapvote_detail)
2518                         for(i = 0; i < mapvote_count; ++i)
2519                                 if(mapvote_maps[i] != "")
2520                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2521
2522                 WriteByte(MSG_ENTITY, to.mapvote);
2523         }
2524
2525         return TRUE;
2526 }
2527
2528 void MapVote_Spawn()
2529 {
2530         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2531 }
2532
2533 void MapVote_TouchMask()
2534 {
2535         mapvote_ent.SendFlags |= 2;
2536 }
2537
2538 void MapVote_TouchVotes(entity voter)
2539 {
2540         mapvote_ent.SendFlags |= 4;
2541 }
2542
2543 float MapVote_Finished(float mappos)
2544 {
2545         string result;
2546         float i;
2547         float didntvote;
2548
2549         if(autocvar_sv_eventlog)
2550         {
2551                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2552                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2553                 didntvote = mapvote_voters;
2554                 for(i = 0; i < mapvote_count; ++i)
2555                         if(mapvote_maps[i] != "")
2556                         {
2557                                 didntvote -= mapvote_selections[i];
2558                                 if(i != mappos)
2559                                 {
2560                                         result = strcat(result, ":", mapvote_maps[i]);
2561                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2562                                 }
2563                         }
2564                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2565
2566                 GameLogEcho(result);
2567                 if(mapvote_maps_suggested[mappos])
2568                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2569         }
2570
2571         FOR_EACH_REALCLIENT(other)
2572                 FixClientCvars(other);
2573
2574         Map_Goto_SetStr(mapvote_maps[mappos]);
2575         Map_Goto(0);
2576         alreadychangedlevel = TRUE;
2577         return TRUE;
2578 }
2579 void MapVote_CheckRules_1()
2580 {
2581         float i;
2582
2583         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2584         {
2585                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2586                 mapvote_selections[i] = 0;
2587         }
2588
2589         mapvote_voters = 0;
2590         FOR_EACH_REALCLIENT(other)
2591         {
2592                 ++mapvote_voters;
2593                 if(other.mapvote)
2594                 {
2595                         i = other.mapvote - 1;
2596                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2597                         mapvote_selections[i] = mapvote_selections[i] + 1;
2598                 }
2599         }
2600 }
2601
2602 float MapVote_CheckRules_2()
2603 {
2604         float i;
2605         float firstPlace, secondPlace;
2606         float firstPlaceVotes, secondPlaceVotes;
2607         float mapvote_voters_real;
2608         string result;
2609
2610         if(mapvote_count_real == 1)
2611                 return MapVote_Finished(0);
2612
2613         mapvote_voters_real = mapvote_voters;
2614         if(mapvote_abstain)
2615                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2616
2617         RandomSelection_Init();
2618         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2619                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2620         firstPlace = RandomSelection_chosen_float;
2621         firstPlaceVotes = RandomSelection_best_priority;
2622         //dprint("First place: ", ftos(firstPlace), "\n");
2623         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2624
2625         RandomSelection_Init();
2626         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2627                 if(i != firstPlace)
2628                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2629         secondPlace = RandomSelection_chosen_float;
2630         secondPlaceVotes = RandomSelection_best_priority;
2631         //dprint("Second place: ", ftos(secondPlace), "\n");
2632         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2633
2634         if(firstPlace == -1)
2635                 error("No first place in map vote... WTF?");
2636
2637         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2638                 return MapVote_Finished(firstPlace);
2639
2640         if(mapvote_keeptwotime)
2641                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2642                 {
2643                         float didntvote;
2644                         MapVote_TouchMask();
2645                         mapvote_message = "Now decide between the TOP TWO!";
2646                         mapvote_keeptwotime = 0;
2647                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2648                         result = strcat(result, ":", ftos(firstPlaceVotes));
2649                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2650                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2651                         didntvote = mapvote_voters;
2652                         for(i = 0; i < mapvote_count; ++i)
2653                                 if(mapvote_maps[i] != "")
2654                                 {
2655                                         didntvote -= mapvote_selections[i];
2656                                         if(i != firstPlace)
2657                                                 if(i != secondPlace)
2658                                                 {
2659                                                         result = strcat(result, ":", mapvote_maps[i]);
2660                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2661                                                         if(i < mapvote_count_real)
2662                                                         {
2663                                                                 strunzone(mapvote_maps[i]);
2664                                                                 mapvote_maps[i] = "";
2665                                                                 strunzone(mapvote_maps_pakfile[i]);
2666                                                                 mapvote_maps_pakfile[i] = "";
2667                                                         }
2668                                                 }
2669                                 }
2670                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2671                         if(autocvar_sv_eventlog)
2672                                 GameLogEcho(result);
2673                 }
2674
2675         return FALSE;
2676 }
2677 void MapVote_Tick()
2678 {
2679         float keeptwo;
2680         float totalvotes;
2681
2682         keeptwo = mapvote_keeptwotime;
2683         MapVote_CheckRules_1(); // count
2684         if(MapVote_CheckRules_2()) // decide
2685                 return;
2686
2687         totalvotes = 0;
2688         FOR_EACH_REALCLIENT(other)
2689         {
2690                 // hide scoreboard again
2691                 if(other.health != 2342)
2692                 {
2693                         other.health = 2342;
2694                         other.impulse = 0;
2695                         if(clienttype(other) == CLIENTTYPE_REAL)
2696                         {
2697                                 msg_entity = other;
2698                                 WriteByte(MSG_ONE, SVC_FINALE);
2699                                 WriteString(MSG_ONE, "");
2700                         }
2701                 }
2702
2703                 // clear possibly invalid votes
2704                 if(mapvote_maps[other.mapvote - 1] == "")
2705                         other.mapvote = 0;
2706                 // use impulses as new vote
2707                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2708                         if(mapvote_maps[other.impulse - 1] != "")
2709                         {
2710                                 other.mapvote = other.impulse;
2711                                 MapVote_TouchVotes(other);
2712                         }
2713                 other.impulse = 0;
2714
2715                 if(other.mapvote)
2716                         ++totalvotes;
2717         }
2718
2719         MapVote_CheckRules_1(); // just count
2720 }
2721 void MapVote_Start()
2722 {
2723         if(mapvote_run)
2724                 return;
2725
2726         // wait for stats to be sent first
2727         if(!playerstats_waitforme)
2728                 return;
2729
2730         MapInfo_Enumerate();
2731         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2732                 mapvote_run = TRUE;
2733 }
2734 void MapVote_Think()
2735 {
2736         if(!mapvote_run)
2737                 return;
2738
2739         if(alreadychangedlevel)
2740                 return;
2741
2742         if(time < mapvote_nextthink)
2743                 return;
2744         //dprint("tick\n");
2745
2746         mapvote_nextthink = time + 0.5;
2747
2748         if(!mapvote_initialized)
2749         {
2750                 if(autocvar_rescan_pending == 1)
2751                 {
2752                         cvar_set("rescan_pending", "2");
2753                         localcmd("fs_rescan\nrescan_pending 3\n");
2754                         return;
2755                 }
2756                 else if(autocvar_rescan_pending == 2)
2757                 {
2758                         return;
2759                 }
2760                 else if(autocvar_rescan_pending == 3)
2761                 {
2762                         // now build missing mapinfo files
2763                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2764                                 return;
2765
2766                         // we're done, start the timer
2767                         cvar_set("rescan_pending", "0");
2768                 }
2769
2770                 mapvote_initialized = TRUE;
2771                 if(DoNextMapOverride(0))
2772                         return;
2773                 if(!autocvar_g_maplist_votable || player_count <= 0)
2774                 {
2775                         GotoNextMap(0);
2776                         return;
2777                 }
2778                 MapVote_Init();
2779         }
2780
2781         MapVote_Tick();
2782 }
2783
2784 string GotoMap(string m)
2785 {
2786         if(!MapInfo_CheckMap(m))
2787                 return "The map you chose is not available on this server.";
2788         cvar_set("nextmap", m);
2789         cvar_set("timelimit", "-1");
2790         if(mapvote_initialized || alreadychangedlevel)
2791         {
2792                 if(DoNextMapOverride(0))
2793                         return "Map switch initiated.";
2794                 else
2795                         return "Hm... no. For some reason I like THIS map more.";
2796         }
2797         else
2798                 return "Map switch will happen after scoreboard.";
2799 }
2800
2801
2802 void EndFrame()
2803 {
2804         float altime;
2805         FOR_EACH_REALCLIENT(self)
2806         {
2807                 if(self.classname == "spectator")
2808                 {
2809                         if(self.enemy.typehitsound)
2810                                 self.typehit_time = time;
2811                         else if(self.enemy.hitsound)
2812                                 self.hit_time = time;
2813                 }
2814                 else
2815                 {
2816                         if(self.typehitsound)
2817                                 self.typehit_time = time;
2818                         else if(self.hitsound)
2819                                 self.hit_time = time;
2820                 }
2821         }
2822         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2823         // add 1 frametime because after this, engine SV_Physics
2824         // increases time by a frametime and then networks the frame
2825         // add another frametime because client shows everything with
2826         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2827         // needed!
2828         FOR_EACH_CLIENT(self)
2829         {
2830                 self.hitsound = FALSE;
2831                 self.typehitsound = FALSE;
2832                 antilag_record(self, altime);
2833         }
2834 }
2835
2836
2837 /*
2838  * RedirectionThink:
2839  * returns TRUE if redirecting
2840  */
2841 float redirection_timeout;
2842 float redirection_nextthink;
2843 float RedirectionThink()
2844 {
2845         float clients_found;
2846
2847         if(redirection_target == "")
2848                 return FALSE;
2849
2850         if(!redirection_timeout)
2851         {
2852                 cvar_set("sv_public", "-2");
2853                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2854                 if(redirection_target == "self")
2855                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2856                 else
2857                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2858         }
2859
2860         if(time < redirection_nextthink)
2861                 return TRUE;
2862
2863         redirection_nextthink = time + 1;
2864
2865         clients_found = 0;
2866         FOR_EACH_REALCLIENT(self)
2867         {
2868                 // TODO add timer
2869                 print("Redirecting: sending connect command to ", self.netname, "\n");
2870                 if(redirection_target == "self")
2871                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2872                 else
2873                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2874                 ++clients_found;
2875         }
2876
2877         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2878
2879         if(time > redirection_timeout || clients_found == 0)
2880                 localcmd("\nwait; wait; wait; quit\n");
2881
2882         return TRUE;
2883 }
2884
2885 void TargetMusic_RestoreGame();
2886 void RestoreGame()
2887 {
2888         // Loaded from a save game
2889         // some things then break, so let's work around them...
2890
2891         // Progs DB (capture records)
2892         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2893
2894         // Mapinfo
2895         MapInfo_Shutdown();
2896         MapInfo_Enumerate();
2897         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2898         WeaponStats_Init();
2899
2900         TargetMusic_RestoreGame();
2901 }
2902
2903 void Shutdown()
2904 {
2905         entity e;
2906
2907         gameover = 2;
2908
2909         if(world_initialized > 0)
2910         {
2911                 world_initialized = 0;
2912                 print("Saving persistent data...\n");
2913                 Ban_SaveBans();
2914
2915                 PlayerStats_EndMatch(0);
2916                 FOR_EACH_CLIENT(e)
2917                         PlayerStats_AddGlobalInfo(e);
2918                 PlayerStats_Shutdown();
2919
2920                 if(!cheatcount_total)
2921                 {
2922                         if(autocvar_sv_db_saveasdump)
2923                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2924                         else
2925                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2926                 }
2927                 if(autocvar_developer)
2928                 {
2929                         if(autocvar_sv_db_saveasdump)
2930                                 db_dump(TemporaryDB, "server-temp.db");
2931                         else
2932                                 db_save(TemporaryDB, "server-temp.db");
2933                 }
2934                 CheatShutdown(); // must be after cheatcount check
2935                 db_close(ServerProgsDB);
2936                 db_close(TemporaryDB);
2937                 print("done!\n");
2938                 // tell the bot system the game is ending now
2939                 bot_endgame();
2940
2941                 WeaponStats_Shutdown();
2942                 MapInfo_Shutdown();
2943         }
2944         else if(world_initialized == 0)
2945         {
2946                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2947         }
2948 }