2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
309 BADCVAR("g_assault");
312 BADCVAR("g_domination");
313 BADCVAR("g_keyhunt");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_onslaught");
318 BADCVAR("g_runematch");
320 BADCVAR("g_nexball");
325 BADCVAR("g_maplist");
326 BADCVAR("g_maplist_mostrecent");
330 d = cvar_defstring(k);
336 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
337 if(strlen(cvar_changes) > 16384)
339 cvar_changes = "// too many settings have been changed to show them here\n";
344 // now check if the changes are actually gameplay relevant
346 // does nothing visible
348 BADPREFIX("crypto_");
349 BADPREFIX("g_chat_");
350 BADPREFIX("sv_fragmessage_");
351 BADPREFIX("sv_vote_");
352 BADPREFIX("timelimit_");
354 // allowed changes to server admins (please sync this to server.cfg)
358 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
360 // yes, this does contain some redundant stuff, don't really care
361 BADCVAR("bot_number");
362 BADCVAR("bot_prefix");
363 BADCVAR("bot_suffix");
364 BADCVAR("capturelimit_override");
365 BADCVAR("fraglimit_override");
367 BADCVAR("g_antilag");
368 BADCVAR("g_balance_teams");
369 BADCVAR("g_balance_teams_force");
370 BADCVAR("g_ban_sync_trusted_servers");
371 BADCVAR("g_ban_sync_uri");
372 BADCVAR("g_ctf_capture_limit");
373 BADCVAR("g_ctf_ignore_frags");
374 BADCVAR("g_ctf_win_mode");
375 BADCVAR("g_domination_point_limit");
376 BADCVAR("g_fullbrightitems");
377 BADCVAR("g_fullbrightplayers");
378 BADCVAR("g_keyhunt_point_limit");
379 BADCVAR("g_keyhunt_teams_override");
380 BADCVAR("g_lms_lives_override");
381 BADCVAR("g_maplist");
382 BADCVAR("g_maplist_check_waypoints");
383 BADCVAR("g_maplist_mostrecent_count");
384 BADCVAR("g_maplist_shuffle");
385 BADCVAR("g_maplist_votable");
386 BADCVAR("g_maplist_votable_abstain");
387 BADCVAR("g_maplist_votable_nodetail");
388 BADCVAR("g_maplist_votable_suggestions");
389 BADCVAR("g_nexball_goallimit");
390 BADCVAR("g_runematch_point_limit");
391 BADCVAR("g_start_delay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_curl_defaulturl");
404 BADCVAR("sv_defaultcharacter");
405 BADCVAR("sv_defaultplayermodel");
406 BADCVAR("sv_defaultplayerskin");
407 BADCVAR("sv_maxrate");
408 BADCVAR("sv_maxidle");
410 BADCVAR("sv_public");
411 BADCVAR("sv_ready_restart");
412 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("timelimit_override");
426 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
427 if(strlen(cvar_purechanges) > 16384)
429 cvar_purechanges = "// too many settings have been changed to show them here\n";
433 ++cvar_purechanges_count;
436 if(cvar_changes == "")
437 cvar_changes = "// this server runs at default server settings\n";
439 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
440 cvar_changes = strzone(cvar_changes);
441 if(cvar_purechanges == "")
442 cvar_purechanges = "// this server runs at default gameplay settings\n";
444 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
445 cvar_purechanges = strzone(cvar_purechanges);
448 void detect_maptype()
457 o_x += random() * (world.maxs_x - world.mins_x);
458 o_y += random() * (world.maxs_y - world.mins_y);
459 o_z += random() * (world.maxs_z - world.mins_z);
461 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
462 if(trace_fraction == 1)
467 for(i = 0; i < 64; i += 4)
469 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
470 if(trace_fraction == 1)
472 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
481 float RandomSeed_Send(entity to, float sf)
483 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
484 WriteShort(MSG_ENTITY, self.cnt);
487 void RandomSeed_Think()
489 self.cnt = bound(0, floor(random() * 65536), 65535);
490 self.nextthink = time + 5;
494 void RandomSeed_Spawn()
496 randomseed = spawn();
497 randomseed.think = RandomSeed_Think;
498 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
503 self.think(); // sets random seed and nextthink
507 void spawnfunc___init_dedicated_server(void)
509 // handler for _init/_init map (only for dedicated server initialization)
511 world_initialized = -1; // don't complain
513 cvar_string = cvar_string_normal;
514 cvar_set = cvar_set_normal;
516 remove = remove_unsafely;
520 e.think = GotoFirstMap;
521 e.nextthink = time; // this is usually 1 at this point
524 e.classname = "info_player_deathmatch"; // safeguard against player joining
526 self.classname = "worldspawn"; // safeguard against various stuff ;)
529 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
532 void Map_MarkAsRecent(string m);
533 float world_already_spawned;
534 void RegisterWeapons();
536 void ClientInit_Spawn();
537 void WeaponStats_Init();
538 void WeaponStats_Shutdown();
539 void spawnfunc_worldspawn (void)
541 float fd, l, i, j, n;
545 cvar_string = cvar_string_normal;
546 cvar_set = cvar_set_normal;
548 if(world_already_spawned)
549 error("world already spawned - you may have EXACTLY ONE worldspawn!");
550 world_already_spawned = TRUE;
552 remove = remove_safely; // during spawning, watch what you remove!
554 check_unacceptable_compiler_bugs();
556 cvar_changes_init(); // do this very early now so it REALLY matches the server config
558 compressShortVector_init();
560 allowed_to_spawn = TRUE;
563 head = nextent(world);
568 head = nextent(head);
571 // needs to be done so early as they would still spawn
574 ServerProgsDB = db_load("server.db");
576 TemporaryDB = db_create();
579 TODO sound pack system
580 // initialize sound pack system
581 soundpack = cvar_string("g_soundpack");
583 soundpack = strcat(soundpack, "/");
584 soundpack = strzone(soundpack);
590 // 1 FLICKER (first variety)
591 lightstyle(1, "mmnmmommommnonmmonqnmmo");
593 // 2 SLOW STRONG PULSE
594 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
596 // 3 CANDLE (first variety)
597 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
600 lightstyle(4, "mamamamamama");
603 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
605 // 6 FLICKER (second variety)
606 lightstyle(6, "nmonqnmomnmomomno");
608 // 7 CANDLE (second variety)
609 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
611 // 8 CANDLE (third variety)
612 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
614 // 9 SLOW STROBE (fourth variety)
615 lightstyle(9, "aaaaaaaazzzzzzzz");
617 // 10 FLUORESCENT FLICKER
618 lightstyle(10, "mmamammmmammamamaaamammma");
620 // 11 SLOW PULSE NOT FADE TO BLACK
621 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
623 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
628 if(cvar("g_campaign"))
631 Map_MarkAsRecent(mapname);
633 precache_model ("null"); // we need this one before InitGameplayMode
641 bot_waypoints_for_items = cvar("g_waypoints_for_items");
642 if(bot_waypoints_for_items == 1)
643 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
644 bot_waypoints_for_items = 0;
646 // for setting by mapinfo
647 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
648 cvar_set("sv_q3acompat_machineshotgunswap", "0");
652 WaypointSprite_Init();
657 GameLogInit(); // prepare everything
658 if(cvar("sv_eventlog"))
660 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
661 s = strcat(s, ftos(random()));
662 matchid = strzone(s);
664 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
665 s = ":gameinfo:mutators:LIST";
668 MUTATOR_CALLHOOK(BuildMutatorsString);
671 if(cvar("g_grappling_hook"))
672 s = strcat(s, ":grappling_hook");
673 if(!cvar("g_use_ammunition"))
674 s = strcat(s, ":no_use_ammunition");
675 if(!cvar("g_pickup_items"))
676 s = strcat(s, ":no_pickup_items");
677 if(cvar_string("g_weaponarena") != "0")
678 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
679 if(cvar("g_vampire"))
680 s = strcat(s, ":vampire");
681 if(cvar("g_laserguided_missile"))
682 s = strcat(s, ":laserguided_missile");
683 if(cvar("g_norecoil"))
684 s = strcat(s, ":norecoil");
686 s = strcat(s, ":midair");
687 if(cvar("g_minstagib"))
688 s = strcat(s, ":minstagib");
690 GameLogEcho(":gameinfo:end");
693 matchid = strzone(ftos(random()));
695 cvar_set("nextmap", "");
699 if(cvar("g_campaign"))
707 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
709 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
711 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
714 while((s = fgets(fd)))
716 l = tokenize_console(s);
721 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
722 print(" cdtrack ", argv(2), "\n");
724 else if(argv(0) == "fog")
726 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
727 print(" \"fog\" \"", s, "\"\n");
729 else if(argv(0) == "set")
731 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
732 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
734 else if(argv(0) != "//")
736 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
737 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
746 addstat(STAT_WEAPONS, AS_INT, weapons);
747 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
748 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
749 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
752 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
753 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
754 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
755 addstat(STAT_FUEL, AS_INT, ammo_fuel);
756 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
757 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
758 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
759 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
760 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
761 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
763 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
767 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
768 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
770 // g_movementspeed hack
771 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
772 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
773 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
775 next_pingtime = time + 5;
779 lsmaps_reply = "^7Maps available: ";
780 lsnewmaps_reply = "^7Maps without a record set: ";
781 for(i = 0, j = 0; i < MapInfo_count; ++i)
783 if(MapInfo_Get_ByID(i))
784 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
791 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
792 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
793 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
794 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
795 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
798 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
799 if (!g_race && !g_cts)
800 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
801 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
803 maplist_reply = "^7Maps in list: ";
804 n = tokenize_console(cvar_string("g_maplist"));
805 for(i = 0, j = 0; i < n; ++i)
807 if(MapInfo_CheckMap(argv(i)))
813 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
817 maplist_reply = strzone(strcat(maplist_reply, "\n"));
818 MapInfo_ClearTemps();
820 for(i = 0; i < 10; ++i)
822 records_reply[i] = strzone(getrecords(i));
825 ladder_reply = strzone(getladder());
827 rankings_reply = strzone(getrankings());
831 PingPLReport_Spawn();
835 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
837 // fill sv_curl_serverpackages from .serverpackage files
838 if(cvar("sv_curl_serverpackages_auto"))
840 fd = search_begin("*.serverpackage", TRUE, FALSE);
844 j = search_getsize(fd);
845 for(i = 0; i < j; ++i)
846 s = strcat(s, " ", search_getfilename(fd, i));
849 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
852 world_initialized = 1;
855 void spawnfunc_light (void)
857 //makestatic (self); // Who the f___ did that?
861 float TryFile( string pFilename )
864 dprint("TryFile(\"", pFilename, "\")\n");
865 lHandle = fopen( pFilename, FILE_READ );
866 if( lHandle != -1 ) {
876 return GametypeNameFromType(game);
879 string getmapname_stored;
885 float Map_Count, Map_Current;
886 string Map_Current_Name;
888 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
889 float GetMaplistPosition()
895 idx = cvar("g_maplist_index");
902 for(pos = 0; pos < Map_Count; ++pos)
906 // resume normal maplist rotation if current map is not in g_maplist
910 float MapHasRightSize(string map)
913 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
914 if(cvar("g_maplist_check_waypoints"))
916 dprint("checkwp "); dprint(map);
917 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
920 dprint(": no waypoints\n");
923 dprint(": has waypoints\n");
927 // open map size restriction file
928 dprint("opensize "); dprint(map);
929 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
932 float mapmin, mapmax;
934 mapmin = stof(fgets(fh));
935 mapmax = stof(fgets(fh));
937 if(player_count < mapmin)
939 dprint("not enough\n");
942 if(player_count > mapmax)
944 dprint("too many\n");
947 dprint("right size\n");
950 dprint(": not found\n");
954 string Map_Filename(float position)
956 return strcat("maps/", argv(position), ".bsp");
959 string strwords(string s, float w)
962 for(endpos = 0; w && endpos >= 0; --w)
963 endpos = strstrofs(s, " ", endpos + 1);
967 return substring(s, 0, endpos);
970 float strhasword(string s, string w)
972 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
975 void Map_MarkAsRecent(string m)
977 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
980 float Map_IsRecent(string m)
982 return strhasword(cvar_string("g_maplist_mostrecent"), m);
985 float Map_Check(float position, float pass)
989 map_next = argv(position);
992 if(Map_IsRecent(map_next))
995 filename = Map_Filename(position);
996 if(MapInfo_CheckMap(map_next))
1000 if(MapHasRightSize(map_next))
1005 dprint( "Couldn't select '", filename, "'..\n" );
1010 void Map_Goto_SetStr(string nextmapname)
1012 if(getmapname_stored != "")
1013 strunzone(getmapname_stored);
1014 if(nextmapname == "")
1015 getmapname_stored = "";
1017 getmapname_stored = strzone(nextmapname);
1020 void Map_Goto_SetFloat(float position)
1022 cvar_set("g_maplist_index", ftos(position));
1023 Map_Goto_SetStr(argv(position));
1028 // settings persist, except...
1029 localcmd("\nsettemp_restore\n");
1035 MapInfo_LoadMap(getmapname_stored);
1038 // return codes of map selectors:
1039 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1040 // -2 = permanent failure
1041 float() MaplistMethod_Iterate = // usual method
1045 for(pass = 1; pass <= 2; ++pass)
1047 for(i = 1; i < Map_Count; ++i)
1050 mapindex = mod(i + Map_Current, Map_Count);
1051 if(Map_Check(mapindex, pass))
1058 float() MaplistMethod_Repeat = // fallback method
1060 if(Map_Check(Map_Current, 2))
1065 float() MaplistMethod_Random = // random map selection
1071 for(i = 0; i <= imax; ++i)
1074 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1075 if(Map_Check(mapindex, 1))
1081 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1082 // the exponent sets a bias on the map selection:
1083 // the higher the exponent, the less likely "shortly repeated" same maps are
1085 float i, j, imax, insertpos;
1089 for(i = 0; i <= imax; ++i)
1093 // now reinsert this at another position
1094 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1095 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1096 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1097 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1099 // insert the current map there
1101 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1102 newlist = strcat(newlist, " ", argv(j));
1103 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1104 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1105 newlist = strcat(newlist, " ", argv(j));
1106 newlist = substring(newlist, 1, strlen(newlist) - 1);
1107 cvar_set("g_maplist", newlist);
1108 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1110 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1111 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1112 if(Map_Check(Map_Current, 1))
1120 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1123 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1124 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1125 if(cvar("g_maplist_shuffle"))
1127 localcmd("\nmenu_cmd sync\n");
1128 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1131 error("empty maplist, cannot select a new map");
1132 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1134 if(Map_Current_Name)
1135 strunzone(Map_Current_Name);
1136 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1137 // this may or may not be correct, but who cares, in the worst case a map
1138 // isn't chosen in the first pass that should have been
1149 if(cvar("g_maplist_shuffle") > 0)
1150 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1153 if(cvar("g_maplist_selectrandom"))
1154 nextMap = MaplistMethod_Random();
1157 nextMap = MaplistMethod_Iterate();
1160 nextMap = MaplistMethod_Repeat();
1164 Map_Goto_SetFloat(nextMap);
1165 return getmapname_stored;
1171 float DoNextMapOverride()
1173 if(cvar("g_campaign"))
1175 CampaignPostIntermission();
1176 alreadychangedlevel = TRUE;
1179 if(cvar("quit_when_empty"))
1181 if(player_count <= currentbots)
1184 alreadychangedlevel = TRUE;
1188 if(cvar_string("quit_and_redirect") != "")
1190 redirection_target = strzone(cvar_string("quit_and_redirect"));
1191 alreadychangedlevel = TRUE;
1194 if (cvar("samelevel")) // if samelevel is set, stay on same level
1196 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1197 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1198 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1199 localcmd("restart\n");
1200 //changelevel (mapname);
1201 alreadychangedlevel = TRUE;
1204 if(cvar_string("nextmap") != "")
1205 if(MapInfo_CheckMap(cvar_string("nextmap")))
1207 Map_Goto_SetStr(cvar_string("nextmap"));
1209 alreadychangedlevel = TRUE;
1212 if(cvar("lastlevel"))
1215 localcmd("set lastlevel 0\ntogglemenu\n");
1216 alreadychangedlevel = TRUE;
1224 //local string nextmap;
1225 //local float n, nummaps;
1227 if (alreadychangedlevel)
1229 alreadychangedlevel = TRUE;
1235 for(allowReset = 1; allowReset >= 0; --allowReset)
1237 nextMap = GetNextMap();
1243 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1244 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1245 if(cvar("g_maplist_shuffle"))
1247 localcmd("\nmenu_cmd sync\n");
1251 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1263 When the player presses attack or jump, change to the next level
1266 .float autoscreenshot;
1267 void() MapVote_Start;
1268 void() MapVote_Think;
1269 float mapvote_initialized;
1270 void IntermissionThink()
1272 FixIntermissionClient(self);
1274 if(cvar("sv_autoscreenshot"))
1275 if(self.autoscreenshot > 0)
1276 if(time > self.autoscreenshot)
1278 self.autoscreenshot = -1;
1279 if(clienttype(self) == CLIENTTYPE_REAL)
1280 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1284 if (time < intermission_exittime)
1287 if(!mapvote_initialized)
1288 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1298 Returns the entity to view from
1302 entity FindIntermission()
1307 // look for info_intermission first
1308 spot = find (world, classname, "info_intermission");
1310 { // pick a random one
1314 spot = find (spot, classname, "info_intermission");
1316 spot = find (spot, classname, "info_intermission");
1322 // then look for the start position
1323 spot = find (world, classname, "info_player_start");
1327 // testinfo_player_start is only found in regioned levels
1328 spot = find (world, classname, "testplayerstart");
1332 // then look for the start position
1333 spot = find (world, classname, "info_player_deathmatch");
1337 //objerror ("FindIntermission: no spot");
1343 ===============================================================================
1347 ===============================================================================
1350 void DumpStats(float final)
1354 local float to_console;
1355 local float to_eventlog;
1356 local float to_file;
1359 to_console = cvar("sv_logscores_console");
1360 to_eventlog = cvar("sv_eventlog");
1361 to_file = cvar("sv_logscores_file");
1365 to_console = TRUE; // always print printstats replies
1366 to_eventlog = FALSE; // but never print them to the event log
1370 if(cvar("sv_eventlog_console"))
1371 to_console = FALSE; // otherwise we get the output twice
1377 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1385 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1389 fputs(file, strcat(s, "\n"));
1392 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1398 fputs(file, strcat(s, "\n"));
1400 FOR_EACH_CLIENT(other)
1402 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1404 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1405 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1406 if(other.classname == "player" || g_arena || g_ca || g_lms)
1407 s = strcat(s, ftos(other.team), ":");
1409 s = strcat(s, "spectator:");
1412 print(s, other.netname, "\n");
1414 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1416 fputs(file, strcat(s, other.netname, "\n"));
1422 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1428 fputs(file, strcat(s, "\n"));
1430 for(i = 1; i < 16; ++i)
1432 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1433 s = strcat(s, ":", ftos(i));
1439 fputs(file, strcat(s, "\n"));
1446 GameLogEcho(":end");
1449 fputs(file, ":end\n");
1454 void FixIntermissionClient(entity e)
1457 if(!e.autoscreenshot) // initial call
1459 e.angles = e.v_angle;
1460 e.angles_x = -e.angles_x;
1461 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1463 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1464 e.solid = SOLID_NOT;
1465 e.movetype = MOVETYPE_NONE;
1466 e.takedamage = DAMAGE_NO;
1469 e.weaponentity.effects = EF_NODRAW;
1470 if (e.weaponentity.weaponentity)
1471 e.weaponentity.weaponentity.effects = EF_NODRAW;
1473 if(clienttype(e) == CLIENTTYPE_REAL)
1475 stuffcmd(e, "\nscr_printspeed 1000000\n");
1476 s = cvar_string("sv_intermission_cdtrack");
1478 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1480 WriteByte(MSG_ONE, SVC_INTERMISSION);
1484 //e.velocity = '0 0 0';
1485 //e.fixangle = TRUE;
1487 // TODO halt weapon animation
1492 go to the next level for deathmatch
1493 only called if a time or frag limit has expired
1501 intermission_running = 1;
1503 // enforce a wait time before allowing changelevel
1504 if(player_count > 0)
1505 intermission_exittime = time + cvar("sv_mapchange_delay");
1507 intermission_exittime = -1;
1510 WriteByte (MSG_ALL, SVC_CDTRACK);
1511 WriteByte (MSG_ALL, 3);
1512 WriteByte (MSG_ALL, 3);
1513 // done in FixIntermission
1516 //pos = FindIntermission ();
1522 if(cvar("sv_eventlog"))
1523 GameLogEcho(":gameover");
1529 // save the stats to a text file on the client
1530 // stuffcmd(other, log_stats "stats/file_name");
1532 // stuffcmd(other, log_stats "");
1533 // use a filename similar to the demo name
1534 // string file_name;
1535 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1537 // write a stats parser for the menu
1539 if(cvar("sv_accuracy_data_send")) {
1540 string stats_to_send;
1542 FOR_EACH_CLIENT(other) { // make the string to send
1543 FixIntermissionClient(other);
1545 if(other.cvar_cl_accuracy_data_share) {
1546 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1548 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1549 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1551 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1553 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1554 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1556 stats_to_send = strcat(stats_to_send, "\n");
1560 FOR_EACH_REALCLIENT(other) { // only spam humans
1561 Score_NicePrint(other); // print the score
1563 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1564 bprint(stats_to_send);
1566 } else { // ye olde message
1567 FOR_EACH_PLAYER(other) {
1568 FixIntermissionClient(other);
1571 bprint(other.netname, " ^7wins.\n");
1575 if(cvar("g_campaign"))
1576 CampaignPreIntermission();
1578 localcmd("\nsv_hook_gameend\n");
1585 Exit deathmatch games upon conditions
1588 void CheckRules_Player()
1590 if (gameover) // someone else quit the game already
1593 if(self.deadflag == DEAD_NO)
1594 self.play_time += frametime;
1596 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597 // (div0: and that in CheckRules_World please)
1600 float checkrules_equality;
1601 float checkrules_suddendeathwarning;
1602 float checkrules_suddendeathend;
1603 float checkrules_overtimesadded; //how many overtimes have been already added
1605 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1606 float WINNING_YES = 1; // winner found
1607 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1608 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1610 float InitiateSuddenDeath()
1612 // Check first whether normal overtimes could be added before initiating suddendeath mode
1613 // - for this timelimit_overtime needs to be >0 of course
1614 // - also check the winning condition calculated in the previous frame and only add normal overtime
1615 // again, if at the point at which timelimit would be extended again, still no winner was found
1616 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1618 return 1; // need to call InitiateOvertime later
1622 if(!checkrules_suddendeathend)
1624 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1625 if(g_race && !g_race_qualifying)
1626 race_StartCompleting();
1632 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1634 ++checkrules_overtimesadded;
1635 //add one more overtime by simply extending the timelimit
1637 tl = cvar("timelimit");
1638 tl += cvar("timelimit_overtime");
1639 cvar_set("timelimit", ftos(tl));
1640 string minutesPlural;
1641 if (cvar("timelimit_overtime") == 1)
1642 minutesPlural = " ^3minute";
1644 minutesPlural = " ^3minutes";
1648 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1649 ftos(cvar("timelimit_overtime")),
1656 float GetWinningCode(float fraglimitreached, float equality)
1658 if(cvar("g_campaign") == 1)
1659 if(fraglimitreached)
1666 if(fraglimitreached)
1667 return WINNING_STARTSUDDENDEATHOVERTIME;
1669 return WINNING_NEVER;
1671 if(fraglimitreached)
1677 // set the .winning flag for exactly those players with a given field value
1678 void SetWinners(.float field, float value)
1681 FOR_EACH_PLAYER(head)
1682 head.winning = (head.field == value);
1685 // set the .winning flag for those players with a given field value
1686 void AddWinners(.float field, float value)
1689 FOR_EACH_PLAYER(head)
1690 if(head.field == value)
1694 // clear the .winning flags
1695 void ClearWinners(void)
1698 FOR_EACH_PLAYER(head)
1702 // Onslaught winning condition:
1703 // game terminates if only one team has a working generator (or none)
1704 float WinningCondition_Onslaught()
1707 local float t1, t2, t3, t4;
1709 WinningConditionHelper(); // set worldstatus
1714 // first check if the game has ended
1715 t1 = t2 = t3 = t4 = 0;
1716 head = find(world, classname, "onslaught_generator");
1719 if (head.health > 0)
1721 if (head.team == COLOR_TEAM1) t1 = 1;
1722 if (head.team == COLOR_TEAM2) t2 = 1;
1723 if (head.team == COLOR_TEAM3) t3 = 1;
1724 if (head.team == COLOR_TEAM4) t4 = 1;
1726 head = find(head, classname, "onslaught_generator");
1728 if (t1 + t2 + t3 + t4 < 2)
1730 // game over, only one team remains (or none)
1732 if (t1) SetWinners(team, COLOR_TEAM1);
1733 if (t2) SetWinners(team, COLOR_TEAM2);
1734 if (t3) SetWinners(team, COLOR_TEAM3);
1735 if (t4) SetWinners(team, COLOR_TEAM4);
1736 dprint("Have a winner, ending game.\n");
1740 // Two or more teams remain
1744 float LMS_NewPlayerLives()
1747 fl = cvar("fraglimit");
1751 // first player has left the game for dying too much? Nobody else can get in.
1752 if(lms_lowest_lives < 1)
1755 if(!cvar("g_lms_join_anytime"))
1756 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1759 return bound(1, lms_lowest_lives, fl);
1762 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1763 // they win. Otherwise the defending team wins once the timelimit passes.
1764 void assault_new_round();
1765 float WinningCondition_Assault()
1769 WinningConditionHelper(); // set worldstatus
1771 status = WINNING_NO;
1772 // as the timelimit has not yet passed just assume the defending team will win
1773 if(assault_attacker_team == COLOR_TEAM1)
1775 SetWinners(team, COLOR_TEAM2);
1779 SetWinners(team, COLOR_TEAM1);
1783 ent = find(world, classname, "target_assault_roundend");
1786 if(ent.winning) // round end has been triggered by attacking team
1788 bprint("ASSAULT: round completed...\n");
1789 SetWinners(team, assault_attacker_team);
1791 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1793 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1795 status = WINNING_YES;
1799 local entity oldself;
1802 assault_new_round();
1811 // LMS winning condition: game terminates if and only if there's at most one
1812 // one player who's living lives. Top two scores being equal cancels the time
1814 float WinningCondition_LMS()
1821 have_player = FALSE;
1822 have_players = FALSE;
1823 l = LMS_NewPlayerLives();
1825 head = find(world, classname, "player");
1828 head2 = find(head, classname, "player");
1830 have_players = TRUE;
1834 // we have at least one player
1837 // two or more active players - continue with the game
1841 // exactly one player?
1844 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1848 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1854 // and assign him his first place
1855 PlayerScore_Add(head, SP_LMS_RANK, 1);
1862 // nobody is playing at all...
1865 // wait for players...
1869 // SNAFU (maybe a draw game?)
1871 dprint("No players, ending game.\n");
1876 // When we get here, we have at least two players who are actually LIVING,
1877 // now check if the top two players have equal score.
1878 WinningConditionHelper();
1881 if(WinningConditionHelper_winner)
1882 WinningConditionHelper_winner.winning = TRUE;
1883 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1884 return WINNING_NEVER;
1886 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1890 void ShuffleMaplist()
1892 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1896 float WinningCondition_Scores(float limit, float leadlimit)
1900 // TODO make everything use THIS winning condition (except LMS)
1901 WinningConditionHelper();
1905 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1906 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1907 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1908 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1912 if(WinningConditionHelper_winner)
1913 WinningConditionHelper_winner.winning = 1;
1914 if(WinningConditionHelper_winnerteam >= 0)
1915 SetWinners(team, WinningConditionHelper_winnerteam);
1917 if(WinningConditionHelper_lowerisbetter)
1919 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1920 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1924 if(WinningConditionHelper_zeroisworst)
1925 leadlimit = 0; // not supported in this mode
1927 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1928 // these modes always score in increments of 1, thus this makes sense
1930 if(leaderfrags != WinningConditionHelper_topscore)
1932 leaderfrags = WinningConditionHelper_topscore;
1935 if (leaderfrags == limit - 1)
1936 Announce("1fragleft");
1937 else if (leaderfrags == limit - 2)
1938 Announce("2fragsleft");
1939 else if (leaderfrags == limit - 3)
1940 Announce("3fragsleft");
1944 limitreached = FALSE;
1946 if(WinningConditionHelper_topscore >= limit)
1947 limitreached = TRUE;
1950 float leadlimitreached;
1951 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1952 if(cvar("leadlimit_and_fraglimit"))
1953 limitreached = (limitreached && leadlimitreached);
1955 limitreached = (limitreached || leadlimitreached);
1958 return GetWinningCode(
1959 WinningConditionHelper_topscore && limitreached,
1960 WinningConditionHelper_equality
1964 float WinningCondition_Race(float fraglimit)
1975 if(p.race_completed)
1980 wc = WinningCondition_Scores(fraglimit, 0);
1982 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1983 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1984 // do NOT support equality when the laps are all raced!
1985 return WINNING_STARTSUDDENDEATHOVERTIME;
1987 return WINNING_NEVER;
1991 void ReadyRestart();
1992 float WinningCondition_QualifyingThenRace(float limit)
1995 wc = WinningCondition_Scores(limit, 0);
1997 // NEVER initiate overtime
1998 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2006 float WinningCondition_RanOutOfSpawns()
2010 if(have_team_spawns <= 0)
2013 if(!some_spawn_has_been_used)
2016 team1_score = team2_score = team3_score = team4_score = 0;
2018 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2020 if(head.team == COLOR_TEAM1)
2022 else if(head.team == COLOR_TEAM2)
2024 else if(head.team == COLOR_TEAM3)
2026 else if(head.team == COLOR_TEAM4)
2030 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2032 if(head.team == COLOR_TEAM1)
2034 else if(head.team == COLOR_TEAM2)
2036 else if(head.team == COLOR_TEAM3)
2038 else if(head.team == COLOR_TEAM4)
2043 if(team1_score + team2_score + team3_score + team4_score == 0)
2045 checkrules_equality = TRUE;
2048 else if(team1_score + team2_score + team3_score + team4_score == 1)
2051 if(team1_score) t = COLOR_TEAM1;
2052 if(team2_score) t = COLOR_TEAM2;
2053 if(team3_score) t = COLOR_TEAM3;
2054 if(team4_score) t = COLOR_TEAM4;
2055 CheckAllowedTeams(world);
2056 for(i = 0; i < MAX_TEAMSCORE; ++i)
2058 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2059 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2060 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2061 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2064 AddWinners(team, t);
2075 Exit deathmatch games upon conditions
2078 void CheckRules_World()
2090 MapVote_Think should now do that part
2091 if (intermission_running)
2092 if (time >= intermission_exittime + 60)
2094 if(!DoNextMapOverride())
2100 if (gameover) // someone else quit the game already
2102 if(player_count == 0) // Nobody there? Then let's go to the next map
2104 // this will actually check the player count in the next frame
2105 // again, but this shouldn't hurt
2109 timelimit = cvar("timelimit") * 60;
2110 fraglimit = cvar("fraglimit");
2111 leadlimit = cvar("leadlimit");
2113 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2116 timelimit = 0; // timelimit is not made for warmup
2118 fraglimit = 0; // no fraglimit for now
2119 leadlimit = 0; // no leadlimit for now
2123 timelimit = 0; // ONS has its own overtime rule
2127 timelimit += game_starttime;
2129 else if (timelimit < 0)
2139 if(checkrules_suddendeathend)
2141 if(!checkrules_suddendeathwarning)
2143 checkrules_suddendeathwarning = TRUE;
2144 if(g_race && !g_race_qualifying)
2145 bcenterprint("^3Everyone, finish your lap! The race is over!");
2147 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2152 if (timelimit && time >= timelimit)
2154 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2157 float playerswithlaps;
2160 totalplayers = playerswithlaps = readyplayers = 0;
2161 FOR_EACH_PLAYER(head)
2164 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2170 // at least 2 of the players have completed a lap: start the RACE
2171 // otherwise, the players should end the qualifying on their own
2172 if(readyplayers || playerswithlaps >= 2)
2174 checkrules_suddendeathend = 0;
2175 ReadyRestart(); // go to race
2179 wantovertime |= InitiateSuddenDeath();
2182 wantovertime |= InitiateSuddenDeath();
2186 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2192 float checkrules_status;
2193 checkrules_status = WinningCondition_RanOutOfSpawns();
2194 if(checkrules_status == WINNING_YES)
2196 bprint("Hey! Someone ran out of spawns!\n");
2198 else if(g_race && !g_race_qualifying && timelimit >= 0)
2200 checkrules_status = WinningCondition_Race(fraglimit);
2201 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2203 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2205 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2206 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2210 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2214 checkrules_status = WinningCondition_LMS();
2216 else if (g_onslaught)
2218 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2222 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2223 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2226 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2228 checkrules_status = WINNING_NEVER;
2229 checkrules_overtimesadded = -1;
2230 wantovertime |= InitiateSuddenDeath();
2233 if(checkrules_status == WINNING_NEVER)
2234 // equality cases! Nobody wins if the overtime ends in a draw.
2239 if(checkrules_status == WINNING_NEVER)
2242 checkrules_status = WINNING_YES;
2245 if(checkrules_suddendeathend)
2246 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2247 checkrules_status = WINNING_YES;
2249 if(checkrules_status == WINNING_YES)
2251 //print("WINNING\n");
2256 float mapvote_nextthink;
2257 float mapvote_initialized;
2258 float mapvote_keeptwotime;
2259 float mapvote_timeout;
2260 string mapvote_message;
2261 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2262 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2263 float mapvote_screenshot_dirs_count;
2265 float mapvote_count;
2266 float mapvote_count_real;
2267 string mapvote_maps[MAPVOTE_COUNT];
2268 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2269 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2270 float mapvote_maps_suggested[MAPVOTE_COUNT];
2271 string mapvote_suggestions[MAPVOTE_COUNT];
2272 float mapvote_suggestion_ptr;
2273 float mapvote_maxlen;
2274 float mapvote_voters;
2275 float mapvote_votes[MAPVOTE_COUNT];
2277 float mapvote_detail;
2278 float mapvote_abstain;
2281 void MapVote_ClearAllVotes()
2283 FOR_EACH_CLIENT(other)
2287 string MapVote_Suggest(string m)
2291 return "That's not how to use this command.";
2292 if(!cvar("g_maplist_votable_suggestions"))
2293 return "Suggestions are not accepted on this server.";
2294 if(mapvote_initialized)
2295 return "Can't suggest - voting is already in progress!";
2296 m = MapInfo_FixName(m);
2298 return "The map you suggested is not available on this server.";
2299 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2301 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2303 if(!MapInfo_CheckMap(m))
2304 return "The map you suggested does not support the current game mode.";
2305 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2306 if(mapvote_suggestions[i] == m)
2307 return "This map was already suggested.";
2308 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2310 i = floor(random() * mapvote_suggestion_ptr);
2314 i = mapvote_suggestion_ptr;
2315 mapvote_suggestion_ptr += 1;
2317 if(mapvote_suggestions[i] != "")
2318 strunzone(mapvote_suggestions[i]);
2319 mapvote_suggestions[i] = strzone(m);
2320 if(cvar("sv_eventlog"))
2321 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2322 return strcat("Suggestion of ", m, " accepted.");
2325 void MapVote_AddVotable(string nextMap, float isSuggestion)
2328 string pakfile, mapfile;
2332 for(j = 0; j < mapvote_count; ++j)
2333 if(mapvote_maps[j] == nextMap)
2335 if(strlen(nextMap) > mapvote_maxlen)
2336 mapvote_maxlen = strlen(nextMap);
2337 mapvote_maps[mapvote_count] = strzone(nextMap);
2338 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2340 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2342 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2343 pakfile = whichpack(strcat(mapfile, ".tga"));
2345 pakfile = whichpack(strcat(mapfile, ".jpg"));
2347 pakfile = whichpack(strcat(mapfile, ".png"));
2351 if(i >= mapvote_screenshot_dirs_count)
2352 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2353 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2354 pakfile = substring(pakfile, o, -1);
2356 mapvote_maps_screenshot_dir[mapvote_count] = i;
2357 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2362 void MapVote_Spawn();
2368 MapVote_ClearAllVotes();
2371 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2372 mapvote_abstain = cvar("g_maplist_votable_abstain");
2375 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2377 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2378 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2380 // we need this for AddVotable, as that cycles through the screenshot dirs
2381 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2382 if(mapvote_screenshot_dirs_count == 0)
2383 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2384 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2385 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2386 mapvote_screenshot_dirs[i] = strzone(argv(i));
2388 if(mapvote_suggestion_ptr)
2389 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2390 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2392 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2393 MapVote_AddVotable(GetNextMap(), FALSE);
2395 if(mapvote_count == 0)
2397 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2398 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2399 if(cvar("g_maplist_shuffle"))
2401 localcmd("\nmenu_cmd sync\n");
2402 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2403 MapVote_AddVotable(GetNextMap(), FALSE);
2406 mapvote_count_real = mapvote_count;
2408 MapVote_AddVotable("don't care", 0);
2410 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2412 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2413 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2414 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2415 mapvote_keeptwotime = 0;
2416 mapvote_message = "Choose a map and press its key!";
2421 void MapVote_SendPicture(float id)
2424 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2425 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2426 WriteByte(MSG_ONE, id);
2427 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2430 float GameCommand_MapVote(string cmd)
2432 if(!intermission_running)
2435 if(cmd == "mv_getpic")
2437 MapVote_SendPicture(stof(argv(1)));
2444 float MapVote_GetMapMask()
2446 float mask, i, power;
2448 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2449 if(mapvote_maps[i] != "")
2455 float MapVote_SendEntity(entity to, float sf)
2460 sf &~= 2; // if we send 1, we don't need to also send 2
2462 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2463 WriteByte(MSG_ENTITY, sf);
2467 // flag 1 == initialization
2468 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2469 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2470 WriteString(MSG_ENTITY, "");
2471 WriteByte(MSG_ENTITY, mapvote_count);
2472 WriteByte(MSG_ENTITY, mapvote_abstain);
2473 WriteByte(MSG_ENTITY, mapvote_detail);
2474 WriteCoord(MSG_ENTITY, mapvote_timeout);
2475 if(mapvote_count <= 8)
2476 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2478 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2479 for(i = 0; i < mapvote_count; ++i)
2480 if(mapvote_maps[i] != "")
2482 if(mapvote_abstain && i == mapvote_count - 1)
2484 WriteString(MSG_ENTITY, ""); // abstain needs no text
2485 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2486 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2490 WriteString(MSG_ENTITY, mapvote_maps[i]);
2491 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2492 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2499 // flag 2 == update of mask
2500 if(mapvote_count <= 8)
2501 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2503 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2509 for(i = 0; i < mapvote_count; ++i)
2510 if(mapvote_maps[i] != "")
2511 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2513 WriteByte(MSG_ENTITY, to.mapvote);
2519 void MapVote_Spawn()
2521 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2524 void MapVote_TouchMask()
2526 mapvote_ent.SendFlags |= 2;
2529 void MapVote_TouchVotes(entity voter)
2531 mapvote_ent.SendFlags |= 4;
2534 float MapVote_Finished(float mappos)
2540 if(cvar("sv_eventlog"))
2542 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2543 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2544 didntvote = mapvote_voters;
2545 for(i = 0; i < mapvote_count; ++i)
2546 if(mapvote_maps[i] != "")
2548 didntvote -= mapvote_votes[i];
2551 result = strcat(result, ":", mapvote_maps[i]);
2552 result = strcat(result, ":", ftos(mapvote_votes[i]));
2555 result = strcat(result, ":didn't vote:", ftos(didntvote));
2557 GameLogEcho(result);
2558 if(mapvote_maps_suggested[mappos])
2559 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2562 FOR_EACH_REALCLIENT(other)
2563 FixClientCvars(other);
2565 Map_Goto_SetStr(mapvote_maps[mappos]);
2567 alreadychangedlevel = TRUE;
2570 void MapVote_CheckRules_1()
2574 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2576 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2577 mapvote_votes[i] = 0;
2581 FOR_EACH_REALCLIENT(other)
2586 i = other.mapvote - 1;
2587 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2588 mapvote_votes[i] = mapvote_votes[i] + 1;
2593 float MapVote_CheckRules_2()
2596 float firstPlace, secondPlace;
2597 float firstPlaceVotes, secondPlaceVotes;
2598 float mapvote_voters_real;
2601 if(mapvote_count_real == 1)
2602 return MapVote_Finished(0);
2604 mapvote_voters_real = mapvote_voters;
2606 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2608 RandomSelection_Init();
2609 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2610 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2611 firstPlace = RandomSelection_chosen_float;
2612 firstPlaceVotes = RandomSelection_best_priority;
2613 //dprint("First place: ", ftos(firstPlace), "\n");
2614 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2616 RandomSelection_Init();
2617 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2619 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2620 secondPlace = RandomSelection_chosen_float;
2621 secondPlaceVotes = RandomSelection_best_priority;
2622 //dprint("Second place: ", ftos(secondPlace), "\n");
2623 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2625 if(firstPlace == -1)
2626 error("No first place in map vote... WTF?");
2628 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2629 return MapVote_Finished(firstPlace);
2631 if(mapvote_keeptwotime)
2632 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2635 MapVote_TouchMask();
2636 mapvote_message = "Now decide between the TOP TWO!";
2637 mapvote_keeptwotime = 0;
2638 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2639 result = strcat(result, ":", ftos(firstPlaceVotes));
2640 result = strcat(result, ":", mapvote_maps[secondPlace]);
2641 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2642 didntvote = mapvote_voters;
2643 for(i = 0; i < mapvote_count; ++i)
2644 if(mapvote_maps[i] != "")
2646 didntvote -= mapvote_votes[i];
2648 if(i != secondPlace)
2650 result = strcat(result, ":", mapvote_maps[i]);
2651 result = strcat(result, ":", ftos(mapvote_votes[i]));
2652 if(i < mapvote_count_real)
2654 strunzone(mapvote_maps[i]);
2655 mapvote_maps[i] = "";
2656 strunzone(mapvote_maps_pakfile[i]);
2657 mapvote_maps_pakfile[i] = "";
2661 result = strcat(result, ":didn't vote:", ftos(didntvote));
2662 if(cvar("sv_eventlog"))
2663 GameLogEcho(result);
2673 keeptwo = mapvote_keeptwotime;
2674 MapVote_CheckRules_1(); // count
2675 if(MapVote_CheckRules_2()) // decide
2679 FOR_EACH_REALCLIENT(other)
2681 // hide scoreboard again
2682 if(other.health != 2342)
2684 other.health = 2342;
2686 if(clienttype(other) == CLIENTTYPE_REAL)
2689 WriteByte(MSG_ONE, SVC_FINALE);
2690 WriteString(MSG_ONE, "");
2694 // clear possibly invalid votes
2695 if(mapvote_maps[other.mapvote - 1] == "")
2697 // use impulses as new vote
2698 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2699 if(mapvote_maps[other.impulse - 1] != "")
2701 other.mapvote = other.impulse;
2702 MapVote_TouchVotes(other);
2710 MapVote_CheckRules_1(); // just count
2712 void MapVote_Start()
2717 MapInfo_Enumerate();
2718 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2721 void MapVote_Think()
2726 if(alreadychangedlevel)
2729 if(time < mapvote_nextthink)
2733 mapvote_nextthink = time + 0.5;
2735 if(!mapvote_initialized)
2737 if(cvar("rescan_pending") == 1)
2739 cvar_set("rescan_pending", "2");
2740 localcmd("fs_rescan\nrescan_pending 3\n");
2743 else if(cvar("rescan_pending") == 2)
2747 else if(cvar("rescan_pending") == 3)
2749 // now build missing mapinfo files
2750 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2753 // we're done, start the timer
2754 cvar_set("rescan_pending", "0");
2757 mapvote_initialized = TRUE;
2758 if(DoNextMapOverride())
2760 if(!cvar("g_maplist_votable") || player_count <= 0)
2771 string GotoMap(string m)
2773 if(!MapInfo_CheckMap(m))
2774 return "The map you chose is not available on this server.";
2775 cvar_set("nextmap", m);
2776 cvar_set("timelimit", "-1");
2777 if(mapvote_initialized || alreadychangedlevel)
2779 if(DoNextMapOverride())
2780 return "Map switch initiated.";
2782 return "Hm... no. For some reason I like THIS map more.";
2785 return "Map switch will happen after scoreboard.";
2792 FOR_EACH_REALCLIENT(self)
2794 if(self.classname == "spectator")
2796 if(self.enemy.typehitsound)
2797 play2(self, "misc/typehit.wav");
2798 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2799 play2(self, "misc/hit.wav");
2803 if(self.typehitsound)
2804 play2(self, "misc/typehit.wav");
2805 else if(self.hitsound && self.cvar_cl_hitsound)
2806 play2(self, "misc/hit.wav");
2809 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2810 // add 1 frametime because after this, engine SV_Physics
2811 // increases time by a frametime and then networks the frame
2812 // add another frametime because client shows everything with
2813 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2815 FOR_EACH_CLIENT(self)
2817 self.hitsound = FALSE;
2818 self.typehitsound = FALSE;
2819 antilag_record(self, altime);
2826 * returns TRUE if redirecting
2828 float redirection_timeout;
2829 float redirection_nextthink;
2830 float RedirectionThink()
2832 float clients_found;
2834 if(redirection_target == "")
2837 if(!redirection_timeout)
2839 cvar_set("sv_public", "-2");
2840 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2841 if(redirection_target == "self")
2842 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2844 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2847 if(time < redirection_nextthink)
2850 redirection_nextthink = time + 1;
2853 FOR_EACH_REALCLIENT(self)
2855 print("Redirecting: sending connect command to ", self.netname, "\n");
2856 if(redirection_target == "self")
2857 stuffcmd(self, "\ndisconnect; reconnect\n");
2859 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2863 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2865 if(time > redirection_timeout || clients_found == 0)
2866 localcmd("\nwait; wait; wait; quit\n");
2871 void TargetMusic_RestoreGame();
2874 // Loaded from a save game
2875 // some things then break, so let's work around them...
2877 // Progs DB (capture records)
2878 ServerProgsDB = db_load("server.db");
2882 MapInfo_Enumerate();
2883 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2886 TargetMusic_RestoreGame();
2891 if(gameover > 1) // shutting down already?
2894 gameover = 2; // 2 = server shutting down
2896 if(world_initialized > 0)
2898 world_initialized = 0;
2899 print("Saving persistent data...\n");
2901 if(!cheatcount_total)
2903 if(cvar("sv_db_saveasdump"))
2904 db_dump(ServerProgsDB, "server.db");
2906 db_save(ServerProgsDB, "server.db");
2908 if(cvar("developer"))
2910 if(cvar("sv_db_saveasdump"))
2911 db_dump(TemporaryDB, "server-temp.db");
2913 db_save(TemporaryDB, "server-temp.db");
2915 CheatShutdown(); // must be after cheatcount check
2916 db_close(ServerProgsDB);
2917 db_close(TemporaryDB);
2919 // tell the bot system the game is ending now
2922 WeaponStats_Shutdown();
2925 else if(world_initialized == 0)
2927 print("NOTE: crashed before even initializing the world, not saving persistent data\n");