4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_fraginfo");
339 BADCVAR("sv_timeout");
340 BADPREFIX("sv_timeout_");
341 BADPREFIX("crypto_");
342 BADPREFIX("g_chat_");
343 BADPREFIX("g_ctf_captimerecord_");
344 BADPREFIX("g_maplist_votable_");
348 BADPREFIX("sv_cullentities_");
349 BADPREFIX("sv_fraginfo_");
350 BADPREFIX("sv_maxidle_");
351 BADPREFIX("sv_vote_");
352 BADPREFIX("timelimit_");
353 BADCVAR("gameversion");
354 BADPREFIX("gameversion_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 float RandomSeed_Send(entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
537 self.think(); // sets random seed and nextthink
541 void spawnfunc___init_dedicated_server(void)
543 // handler for _init/_init map (only for dedicated server initialization)
545 world_initialized = -1; // don't complain
547 cvar_string = cvar_string_normal;
548 cvar_set = cvar_set_normal;
550 remove = remove_unsafely;
554 e.think = GotoFirstMap;
555 e.nextthink = time; // this is usually 1 at this point
558 e.classname = "info_player_deathmatch"; // safeguard against player joining
560 self.classname = "worldspawn"; // safeguard against various stuff ;)
562 // needs to be done so early because of the constants they create
563 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
564 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
565 CALL_ACCUMULATED_FUNCTION(RegisterItems);
566 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
567 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
568 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
569 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
575 void Map_MarkAsRecent(string m);
576 float world_already_spawned;
578 void ClientInit_Spawn();
579 void WeaponStats_Init();
580 void WeaponStats_Shutdown();
581 void spawnfunc_worldspawn (void)
587 cvar_string = cvar_string_normal;
588 cvar_set = cvar_set_normal;
590 if(world_already_spawned)
591 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592 world_already_spawned = true;
594 remove = remove_safely; // during spawning, watch what you remove!
596 cvar_changes_init(); // do this very early now so it REALLY matches the server config
598 compressShortVector_init();
601 head = nextent(world);
606 head = nextent(head);
609 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
611 // needs to be done so early because of the constants they create
612 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
614 CALL_ACCUMULATED_FUNCTION(RegisterItems);
615 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
616 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
617 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
618 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
620 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
622 TemporaryDB = db_create();
627 // 1 FLICKER (first variety)
628 lightstyle(1, "mmnmmommommnonmmonqnmmo");
630 // 2 SLOW STRONG PULSE
631 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633 // 3 CANDLE (first variety)
634 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637 lightstyle(4, "mamamamamama");
640 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642 // 6 FLICKER (second variety)
643 lightstyle(6, "nmonqnmomnmomomno");
645 // 7 CANDLE (second variety)
646 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648 // 8 CANDLE (third variety)
649 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651 // 9 SLOW STROBE (fourth variety)
652 lightstyle(9, "aaaaaaaazzzzzzzz");
654 // 10 FLUORESCENT FLICKER
655 lightstyle(10, "mmamammmmammamamaaamammma");
657 // 11 SLOW PULSE NOT FADE TO BLACK
658 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
665 if(autocvar_g_campaign)
668 Map_MarkAsRecent(mapname);
670 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
672 precache_model ("null"); // we need this one before InitGameplayMode
678 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679 if(bot_waypoints_for_items == 1)
680 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681 bot_waypoints_for_items = 0;
685 WaypointSprite_Init();
687 GameLogInit(); // prepare everything
689 // changing the logic generating it is okay. But:
690 // it HAS to stay <= 64 chars
691 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
692 if(autocvar_sv_eventlog)
694 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
695 matchid = strzone(s);
697 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
698 s = ":gameinfo:mutators:LIST";
701 MUTATOR_CALLHOOK(BuildMutatorsString);
704 // simple, probably not good in the mutator system
705 if(autocvar_g_grappling_hook)
706 s = strcat(s, ":grappling_hook");
708 // initialiation stuff, not good in the mutator system
709 if(!autocvar_g_use_ammunition)
710 s = strcat(s, ":no_use_ammunition");
712 // initialiation stuff, not good in the mutator system
713 if(autocvar_g_pickup_items == 0)
714 s = strcat(s, ":no_pickup_items");
715 if(autocvar_g_pickup_items > 0)
716 s = strcat(s, ":pickup_items");
718 // initialiation stuff, not good in the mutator system
719 if(autocvar_g_weaponarena != "0")
720 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
722 // TODO to mutator system
723 if(autocvar_g_norecoil)
724 s = strcat(s, ":norecoil");
726 // TODO to mutator system
727 if(autocvar_g_powerups == 0)
728 s = strcat(s, ":no_powerups");
729 if(autocvar_g_powerups > 0)
730 s = strcat(s, ":powerups");
733 GameLogEcho(":gameinfo:end");
736 matchid = strzone(ftos(random()));
738 cvar_set("nextmap", "");
742 if(autocvar_g_campaign)
748 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
750 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
752 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
755 while((s = fgets(fd)))
757 l = tokenize_console(s);
762 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
763 print(" cdtrack ", argv(2), "\n");
765 else if(argv(0) == "fog")
767 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
768 print(" \"fog\" \"", s, "\"\n");
770 else if(argv(0) == "set")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
775 else if(argv(0) != "//")
777 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
778 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
788 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
789 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
790 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
791 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
792 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
795 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
796 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
797 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
798 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799 addstat(STAT_FUEL, AS_INT, ammo_fuel);
800 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
801 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
808 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
809 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
811 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
812 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
814 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
816 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
819 addstat(STAT_FROZEN, AS_INT, frozen);
820 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
822 // g_movementspeed hack
823 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
824 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
825 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
826 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
829 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
830 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
831 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
832 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
833 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
834 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
835 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
836 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
837 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
838 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
839 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
840 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
841 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
842 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
843 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
844 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
845 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
846 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
847 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
850 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
851 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
854 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
855 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
858 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
860 next_pingtime = time + 5;
864 // set up information replies for clients and server to use
865 maplist_reply = strzone(getmaplist());
866 lsmaps_reply = strzone(getlsmaps());
867 monsterlist_reply = strzone(getmonsterlist());
868 for(int i = 0; i < 10; ++i)
872 records_reply[i] = strzone(s);
874 ladder_reply = strzone(getladder());
875 rankings_reply = strzone(getrankings());
880 PingPLReport_Spawn();
884 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
886 // fill sv_curl_serverpackages from .serverpackage files
887 if(autocvar_sv_curl_serverpackages_auto)
890 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
891 for(int i = 0; i < n; ++i)
892 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
893 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
894 s = strcat(s, " ", argv(i));
895 fd = search_begin("*-serverpackage.txt", true, false);
898 j = search_getsize(fd);
899 for(int i = 0; i < j; ++i)
900 s = strcat(s, " ", search_getfilename(fd, i));
903 fd = search_begin("*.serverpackage", true, false);
906 j = search_getsize(fd);
907 for(int i = 0; i < j; ++i)
908 s = strcat(s, " ", search_getfilename(fd, i));
911 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
914 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
916 // physics/balance/config changes that count as mod
917 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
918 modname = cvar_string("g_mod_physics");
919 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
920 modname = cvar_string("g_mod_balance");
921 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
922 modname = cvar_string("g_mod_config");
923 // extra mutators that deserve to count as mod
924 MUTATOR_CALLHOOK(SetModname);
927 modname = strzone(modname);
929 WinningConditionHelper(); // set worldstatus
931 world_initialized = 1;
934 void spawnfunc_light (void)
936 //makestatic (self); // Who the f___ did that?
942 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
950 float Map_Count, Map_Current;
951 string Map_Current_Name;
953 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
954 float GetMaplistPosition()
960 idx = autocvar_g_maplist_index;
967 for(pos = 0; pos < Map_Count; ++pos)
971 // resume normal maplist rotation if current map is not in g_maplist
975 float MapHasRightSize(string map)
978 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
979 if(autocvar_g_maplist_check_waypoints)
981 dprint("checkwp "); dprint(map);
982 if(!fexists(strcat("maps/", map, ".waypoints")))
984 dprint(": no waypoints\n");
987 dprint(": has waypoints\n");
990 // open map size restriction file
991 dprint("opensize "); dprint(map);
992 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
995 float mapmin, mapmax;
997 mapmin = stof(fgets(fh));
998 mapmax = stof(fgets(fh));
1000 if(player_count < mapmin)
1002 dprint("not enough\n");
1005 if(player_count > mapmax)
1007 dprint("too many\n");
1010 dprint("right size\n");
1013 dprint(": not found\n");
1017 string Map_Filename(float position)
1019 return strcat("maps/", argv(position), ".bsp");
1022 string strwords(string s, float w)
1025 for(endpos = 0; w && endpos >= 0; --w)
1026 endpos = strstrofs(s, " ", endpos + 1);
1030 return substring(s, 0, endpos);
1033 float strhasword(string s, string w)
1035 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1038 void Map_MarkAsRecent(string m)
1040 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1043 float Map_IsRecent(string m)
1045 return strhasword(autocvar_g_maplist_mostrecent, m);
1048 float Map_Check(float position, float pass)
1052 map_next = argv(position);
1055 if(Map_IsRecent(map_next))
1058 filename = Map_Filename(position);
1059 if(MapInfo_CheckMap(map_next))
1063 if(MapHasRightSize(map_next))
1068 dprint( "Couldn't select '", filename, "'..\n" );
1073 void Map_Goto_SetStr(string nextmapname)
1075 if(getmapname_stored != "")
1076 strunzone(getmapname_stored);
1077 if(nextmapname == "")
1078 getmapname_stored = "";
1080 getmapname_stored = strzone(nextmapname);
1083 void Map_Goto_SetFloat(float position)
1085 cvar_set("g_maplist_index", ftos(position));
1086 Map_Goto_SetStr(argv(position));
1089 void Map_Goto(float reinit)
1091 MapInfo_LoadMap(getmapname_stored, reinit);
1094 // return codes of map selectors:
1095 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1096 // -2 = permanent failure
1097 float() MaplistMethod_Iterate = // usual method
1101 dprint("Trying MaplistMethod_Iterate\n");
1103 for(pass = 1; pass <= 2; ++pass)
1105 for(i = 1; i < Map_Count; ++i)
1108 mapindex = (i + Map_Current) % Map_Count;
1109 if(Map_Check(mapindex, pass))
1116 float() MaplistMethod_Repeat = // fallback method
1118 dprint("Trying MaplistMethod_Repeat\n");
1120 if(Map_Check(Map_Current, 2))
1125 float() MaplistMethod_Random = // random map selection
1129 dprint("Trying MaplistMethod_Random\n");
1133 for(i = 0; i <= imax; ++i)
1136 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1137 if(Map_Check(mapindex, 1))
1143 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1144 // the exponent sets a bias on the map selection:
1145 // the higher the exponent, the less likely "shortly repeated" same maps are
1147 float i, j, imax, insertpos;
1149 dprint("Trying MaplistMethod_Shuffle\n");
1153 for(i = 0; i <= imax; ++i)
1157 // now reinsert this at another position
1158 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1159 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1160 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1161 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1163 // insert the current map there
1165 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166 newlist = strcat(newlist, " ", argv(j));
1167 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1168 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171 cvar_set("g_maplist", newlist);
1172 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176 if(Map_Check(Map_Current, 1))
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186 for (i = 0; i < Map_Count; ++i)
1187 if (Map_Check(i, 2))
1191 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1192 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1193 if(autocvar_g_maplist_shuffle)
1195 localcmd("\nmenu_cmd sync\n");
1196 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199 error("empty maplist, cannot select a new map");
1200 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1202 if(Map_Current_Name)
1203 strunzone(Map_Current_Name);
1204 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1205 // this may or may not be correct, but who cares, in the worst case a map
1206 // isn't chosen in the first pass that should have been
1217 if(autocvar_g_maplist_shuffle > 0)
1218 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1221 if(autocvar_g_maplist_selectrandom)
1222 nextMap = MaplistMethod_Random();
1225 nextMap = MaplistMethod_Iterate();
1228 nextMap = MaplistMethod_Repeat();
1232 Map_Goto_SetFloat(nextMap);
1233 return getmapname_stored;
1239 float DoNextMapOverride(float reinit)
1241 if(autocvar_g_campaign)
1243 CampaignPostIntermission();
1244 alreadychangedlevel = true;
1247 if(autocvar_quit_when_empty)
1249 if(player_count <= currentbots)
1252 alreadychangedlevel = true;
1256 if(autocvar_quit_and_redirect != "")
1258 redirection_target = strzone(autocvar_quit_and_redirect);
1259 alreadychangedlevel = true;
1262 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1264 localcmd("restart\n");
1265 alreadychangedlevel = true;
1268 if(autocvar_nextmap != "")
1271 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1272 cvar_set("nextmap",m);
1274 if(!m || gametypevote)
1276 if(autocvar_sv_vote_gametype)
1282 if(MapInfo_CheckMap(m))
1286 alreadychangedlevel = true;
1290 if(!reinit && autocvar_lastlevel)
1292 cvar_settemp_restore();
1293 localcmd("set lastlevel 0\ntogglemenu 1\n");
1294 alreadychangedlevel = true;
1300 void GotoNextMap(float reinit)
1305 if (alreadychangedlevel)
1307 alreadychangedlevel = true;
1311 nextMap = GetNextMap();
1313 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1322 When the player presses attack or jump, change to the next level
1325 .float autoscreenshot;
1326 void IntermissionThink()
1328 FixIntermissionClient(self);
1330 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1331 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1333 if( (server_screenshot || client_screenshot)
1334 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1336 self.autoscreenshot = -1;
1337 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1341 if (time < intermission_exittime)
1344 if(!mapvote_initialized)
1345 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1355 Returns the entity to view from
1359 entity FindIntermission()
1364 // look for info_intermission first
1365 spot = find (world, classname, "info_intermission");
1367 { // pick a random one
1371 spot = find (spot, classname, "info_intermission");
1373 spot = find (spot, classname, "info_intermission");
1379 // then look for the start position
1380 spot = find (world, classname, "info_player_start");
1384 // testinfo_player_start is only found in regioned levels
1385 spot = find (world, classname, "testplayerstart");
1389 // then look for the start position
1390 spot = find (world, classname, "info_player_deathmatch");
1394 //objerror ("FindIntermission: no spot");
1400 ===============================================================================
1404 ===============================================================================
1407 void DumpStats(float final)
1416 to_console = autocvar_sv_logscores_console;
1417 to_eventlog = autocvar_sv_eventlog;
1418 to_file = autocvar_sv_logscores_file;
1422 to_console = true; // always print printstats replies
1423 to_eventlog = false; // but never print them to the event log
1427 if(autocvar_sv_eventlog_console)
1428 to_console = false; // otherwise we get the output twice
1434 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1444 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1448 fputs(file, strcat(s, "\n"));
1451 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1457 fputs(file, strcat(s, "\n"));
1459 FOR_EACH_CLIENT(other)
1461 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1463 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1464 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1465 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1466 s = strcat(s, ftos(other.team), ":");
1468 s = strcat(s, "spectator:");
1471 print(s, other.netname, "\n");
1473 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1475 fputs(file, strcat(s, other.netname, "\n"));
1481 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1487 fputs(file, strcat(s, "\n"));
1489 for(i = 1; i < 16; ++i)
1491 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1492 s = strcat(s, ":", ftos(i));
1498 fputs(file, strcat(s, "\n"));
1505 GameLogEcho(":end");
1508 fputs(file, ":end\n");
1513 void FixIntermissionClient(entity e)
1516 if(!e.autoscreenshot) // initial call
1518 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1520 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1521 e.solid = SOLID_NOT;
1522 e.movetype = MOVETYPE_NONE;
1523 e.takedamage = DAMAGE_NO;
1526 e.weaponentity.effects = EF_NODRAW;
1527 if (e.weaponentity.weaponentity)
1528 e.weaponentity.weaponentity.effects = EF_NODRAW;
1530 if(IS_REAL_CLIENT(e))
1532 stuffcmd(e, "\nscr_printspeed 1000000\n");
1533 s = autocvar_sv_intermission_cdtrack;
1535 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1537 WriteByte(MSG_ONE, SVC_INTERMISSION);
1543 go to the next level for deathmatch
1544 only called if a time or frag limit has expired
1550 intermission_running = 1;
1552 // enforce a wait time before allowing changelevel
1553 if(player_count > 0)
1554 intermission_exittime = time + autocvar_sv_mapchange_delay;
1556 intermission_exittime = -1;
1559 WriteByte (MSG_ALL, SVC_CDTRACK);
1560 WriteByte (MSG_ALL, 3);
1561 WriteByte (MSG_ALL, 3);
1562 // done in FixIntermission
1565 //pos = FindIntermission ();
1572 PlayerStats_GameReport(true);
1573 WeaponStats_Shutdown();
1575 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1577 if(autocvar_sv_eventlog)
1578 GameLogEcho(":gameover");
1582 FOR_EACH_PLAYER(other) {
1583 FixIntermissionClient(other);
1585 bprint(other.netname, " ^7wins.\n");
1588 if(autocvar_g_campaign)
1589 CampaignPreIntermission();
1591 MUTATOR_CALLHOOK(MatchEnd);
1593 localcmd("\nsv_hook_gameend\n");
1600 Exit deathmatch games upon conditions
1603 void CheckRules_Player()
1605 if (gameover) // someone else quit the game already
1608 if(self.deadflag == DEAD_NO)
1609 self.play_time += frametime;
1611 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1612 // (div0: and that in CheckRules_World please)
1616 float InitiateSuddenDeath()
1618 // Check first whether normal overtimes could be added before initiating suddendeath mode
1619 // - for this timelimit_overtime needs to be >0 of course
1620 // - also check the winning condition calculated in the previous frame and only add normal overtime
1621 // again, if at the point at which timelimit would be extended again, still no winner was found
1622 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1624 return 1; // need to call InitiateOvertime later
1628 if(!checkrules_suddendeathend)
1630 if(autocvar_g_campaign)
1631 checkrules_suddendeathend = time; // no suddendeath in campaign
1633 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1634 if(g_race && !g_race_qualifying)
1635 race_StartCompleting();
1641 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1643 ++checkrules_overtimesadded;
1644 //add one more overtime by simply extending the timelimit
1646 tl = autocvar_timelimit;
1647 tl += autocvar_timelimit_overtime;
1648 cvar_set("timelimit", ftos(tl));
1650 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1653 float GetWinningCode(float fraglimitreached, float equality)
1655 if(autocvar_g_campaign == 1)
1656 if(fraglimitreached)
1663 if(fraglimitreached)
1664 return WINNING_STARTSUDDENDEATHOVERTIME;
1666 return WINNING_NEVER;
1668 if(fraglimitreached)
1674 // set the .winning flag for exactly those players with a given field value
1675 void SetWinners(.float field, float value)
1678 FOR_EACH_PLAYER(head)
1679 head.winning = (head.(field) == value);
1682 // set the .winning flag for those players with a given field value
1683 void AddWinners(.float field, float value)
1686 FOR_EACH_PLAYER(head)
1687 if (head.(field) == value)
1691 // clear the .winning flags
1692 void ClearWinners(void)
1695 FOR_EACH_PLAYER(head)
1699 // Onslaught winning condition:
1700 // game terminates if only one team has a working generator (or none)
1701 float WinningCondition_Onslaught()
1704 float t1, t2, t3, t4;
1706 WinningConditionHelper(); // set worldstatus
1711 // first check if the game has ended
1712 t1 = t2 = t3 = t4 = 0;
1713 head = find(world, classname, "onslaught_generator");
1716 if (head.health > 0)
1718 if (head.team == NUM_TEAM_1) t1 = 1;
1719 if (head.team == NUM_TEAM_2) t2 = 1;
1720 if (head.team == NUM_TEAM_3) t3 = 1;
1721 if (head.team == NUM_TEAM_4) t4 = 1;
1723 head = find(head, classname, "onslaught_generator");
1725 if (t1 + t2 + t3 + t4 < 2)
1727 // game over, only one team remains (or none)
1729 if (t1) SetWinners(team, NUM_TEAM_1);
1730 if (t2) SetWinners(team, NUM_TEAM_2);
1731 if (t3) SetWinners(team, NUM_TEAM_3);
1732 if (t4) SetWinners(team, NUM_TEAM_4);
1733 dprint("Have a winner, ending game.\n");
1737 // Two or more teams remain
1741 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1742 // they win. Otherwise the defending team wins once the timelimit passes.
1743 void assault_new_round();
1744 float WinningCondition_Assault()
1748 WinningConditionHelper(); // set worldstatus
1750 status = WINNING_NO;
1751 // as the timelimit has not yet passed just assume the defending team will win
1752 if(assault_attacker_team == NUM_TEAM_1)
1754 SetWinners(team, NUM_TEAM_2);
1758 SetWinners(team, NUM_TEAM_1);
1762 ent = find(world, classname, "target_assault_roundend");
1765 if(ent.winning) // round end has been triggered by attacking team
1767 bprint("ASSAULT: round completed...\n");
1768 SetWinners(team, assault_attacker_team);
1770 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1772 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1774 status = WINNING_YES;
1781 assault_new_round();
1790 // LMS winning condition: game terminates if and only if there's at most one
1791 // one player who's living lives. Top two scores being equal cancels the time
1793 float WinningCondition_LMS()
1800 have_player = false;
1801 have_players = false;
1802 l = LMS_NewPlayerLives();
1804 head = find(world, classname, "player");
1807 head2 = find(head, classname, "player");
1809 have_players = true;
1813 // we have at least one player
1816 // two or more active players - continue with the game
1820 // exactly one player?
1823 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1827 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1833 // and assign him his first place
1834 PlayerScore_Add(head, SP_LMS_RANK, 1);
1841 // nobody is playing at all...
1844 // wait for players...
1848 // SNAFU (maybe a draw game?)
1850 dprint("No players, ending game.\n");
1855 // When we get here, we have at least two players who are actually LIVING,
1856 // now check if the top two players have equal score.
1857 WinningConditionHelper();
1860 if(WinningConditionHelper_winner)
1861 WinningConditionHelper_winner.winning = true;
1862 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1863 return WINNING_NEVER;
1865 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1869 void ShuffleMaplist()
1871 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1875 float WinningCondition_Scores(float limit, float leadlimit)
1879 // TODO make everything use THIS winning condition (except LMS)
1880 WinningConditionHelper();
1884 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1885 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1886 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1887 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1891 if(WinningConditionHelper_winner)
1892 WinningConditionHelper_winner.winning = 1;
1893 if(WinningConditionHelper_winnerteam >= 0)
1894 SetWinners(team, WinningConditionHelper_winnerteam);
1896 if(WinningConditionHelper_lowerisbetter)
1898 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1899 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1903 if(WinningConditionHelper_zeroisworst)
1904 leadlimit = 0; // not supported in this mode
1906 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1907 // these modes always score in increments of 1, thus this makes sense
1909 if(leaderfrags != WinningConditionHelper_topscore)
1911 leaderfrags = WinningConditionHelper_topscore;
1914 if (leaderfrags == limit - 1)
1915 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1916 else if (leaderfrags == limit - 2)
1917 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1918 else if (leaderfrags == limit - 3)
1919 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1923 limitreached = false;
1925 if(WinningConditionHelper_topscore >= limit)
1926 limitreached = true;
1929 float leadlimitreached;
1930 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1931 if(autocvar_leadlimit_and_fraglimit)
1932 limitreached = (limitreached && leadlimitreached);
1934 limitreached = (limitreached || leadlimitreached);
1938 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1940 return GetWinningCode(
1941 WinningConditionHelper_topscore && limitreached,
1942 WinningConditionHelper_equality
1946 float WinningCondition_Race(float fraglimit)
1957 if(p.race_completed)
1962 wc = WinningCondition_Scores(fraglimit, 0);
1964 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1965 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1966 // do NOT support equality when the laps are all raced!
1967 return WINNING_STARTSUDDENDEATHOVERTIME;
1969 return WINNING_NEVER;
1972 float WinningCondition_QualifyingThenRace(float limit)
1975 wc = WinningCondition_Scores(limit, 0);
1977 // NEVER initiate overtime
1978 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1986 float WinningCondition_RanOutOfSpawns()
1990 if(have_team_spawns <= 0)
1993 if(!autocvar_g_spawn_useallspawns)
1996 if(!some_spawn_has_been_used)
1999 team1_score = team2_score = team3_score = team4_score = 0;
2001 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2003 if(head.team == NUM_TEAM_1)
2005 else if(head.team == NUM_TEAM_2)
2007 else if(head.team == NUM_TEAM_3)
2009 else if(head.team == NUM_TEAM_4)
2013 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2015 if(head.team == NUM_TEAM_1)
2017 else if(head.team == NUM_TEAM_2)
2019 else if(head.team == NUM_TEAM_3)
2021 else if(head.team == NUM_TEAM_4)
2026 if(team1_score + team2_score + team3_score + team4_score == 0)
2028 checkrules_equality = true;
2031 else if(team1_score + team2_score + team3_score + team4_score == 1)
2036 else if(team2_score)
2038 else if(team3_score)
2040 else // if(team4_score)
2042 CheckAllowedTeams(world);
2043 for(i = 0; i < MAX_TEAMSCORE; ++i)
2045 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2046 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2047 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2048 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2051 AddWinners(team, t);
2062 Exit deathmatch games upon conditions
2065 void CheckRules_World()
2076 if (gameover) // someone else quit the game already
2078 if(player_count == 0) // Nobody there? Then let's go to the next map
2080 // this will actually check the player count in the next frame
2081 // again, but this shouldn't hurt
2085 timelimit = autocvar_timelimit * 60;
2086 fraglimit = autocvar_fraglimit;
2087 leadlimit = autocvar_leadlimit;
2089 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2092 timelimit = 0; // timelimit is not made for warmup
2094 fraglimit = 0; // no fraglimit for now
2095 leadlimit = 0; // no leadlimit for now
2100 timelimit += game_starttime;
2102 else if (timelimit < 0)
2110 timelimit = 0; // ONS has its own overtime rule
2115 if(timelimit > game_starttime)
2116 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2118 game_completion_ratio = 0;
2120 if(checkrules_suddendeathend)
2122 if(!checkrules_suddendeathwarning)
2124 checkrules_suddendeathwarning = true;
2125 if(g_race && !g_race_qualifying)
2126 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2128 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2133 if (timelimit && time >= timelimit)
2135 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2138 float playerswithlaps;
2141 totalplayers = playerswithlaps = readyplayers = 0;
2142 FOR_EACH_PLAYER(head)
2145 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2151 // at least 2 of the players have completed a lap: start the RACE
2152 // otherwise, the players should end the qualifying on their own
2153 if(readyplayers || playerswithlaps >= 2)
2155 checkrules_suddendeathend = 0;
2156 ReadyRestart(); // go to race
2160 wantovertime |= InitiateSuddenDeath();
2163 wantovertime |= InitiateSuddenDeath();
2167 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2173 float checkrules_status;
2174 checkrules_status = WinningCondition_RanOutOfSpawns();
2175 if(checkrules_status == WINNING_YES)
2177 bprint("Hey! Someone ran out of spawns!\n");
2179 else if(g_race && !g_race_qualifying && timelimit >= 0)
2181 checkrules_status = WinningCondition_Race(fraglimit);
2182 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2184 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2186 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2187 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2191 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2195 checkrules_status = WinningCondition_LMS();
2197 else if (g_onslaught)
2199 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2203 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2204 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2207 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2209 checkrules_status = WINNING_NEVER;
2210 checkrules_overtimesadded = -1;
2211 wantovertime |= InitiateSuddenDeath();
2214 if(checkrules_status == WINNING_NEVER)
2215 // equality cases! Nobody wins if the overtime ends in a draw.
2220 if(checkrules_status == WINNING_NEVER)
2223 checkrules_status = WINNING_YES;
2226 if(checkrules_suddendeathend)
2227 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2228 checkrules_status = WINNING_YES;
2230 if(checkrules_status == WINNING_YES)
2232 //print("WINNING\n");
2237 string GotoMap(string m)
2239 m = GameTypeVote_MapInfo_FixName(m);
2241 return "The map you suggested is not available on this server.";
2242 if (!autocvar_sv_vote_gametype)
2243 if(!MapInfo_CheckMap(m))
2244 return "The map you suggested does not support the current game mode.";
2245 cvar_set("nextmap", m);
2246 cvar_set("timelimit", "-1");
2247 if(mapvote_initialized || alreadychangedlevel)
2249 if(DoNextMapOverride(0))
2250 return "Map switch initiated.";
2252 return "Hm... no. For some reason I like THIS map more.";
2255 return "Map switch will happen after scoreboard.";
2261 anticheat_endframe();
2264 FOR_EACH_REALCLIENT(self)
2266 entity e = IS_SPEC(self) ? self.enemy : self;
2268 self.typehit_time = time;
2269 else if(e.damage_dealt)
2271 self.hit_time = time;
2272 self.damage_dealt_total += ceil(e.damage_dealt);
2275 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2276 // add 1 frametime because after this, engine SV_Physics
2277 // increases time by a frametime and then networks the frame
2278 // add another frametime because client shows everything with
2279 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2281 FOR_EACH_CLIENT(self)
2283 self.typehitsound = false;
2284 self.damage_dealt = 0;
2285 antilag_record(self, altime);
2287 FOR_EACH_MONSTER(self)
2288 antilag_record(self, altime);
2294 * returns true if redirecting
2296 float redirection_timeout;
2297 float redirection_nextthink;
2298 float RedirectionThink()
2300 float clients_found;
2302 if(redirection_target == "")
2305 if(!redirection_timeout)
2307 cvar_set("sv_public", "-2");
2308 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2309 if(redirection_target == "self")
2310 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2312 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2315 if(time < redirection_nextthink)
2318 redirection_nextthink = time + 1;
2321 FOR_EACH_REALCLIENT(self)
2324 print("Redirecting: sending connect command to ", self.netname, "\n");
2325 if(redirection_target == "self")
2326 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2328 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2332 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2334 if(time > redirection_timeout || clients_found == 0)
2335 localcmd("\nwait; wait; wait; quit\n");
2340 void TargetMusic_RestoreGame();
2343 // Loaded from a save game
2344 // some things then break, so let's work around them...
2346 // Progs DB (capture records)
2347 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2351 MapInfo_Enumerate();
2352 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2355 TargetMusic_RestoreGame();
2362 if(world_initialized > 0)
2364 world_initialized = 0;
2365 print("Saving persistent data...\n");
2368 // playerstats with unfinished match
2369 PlayerStats_GameReport(false);
2371 if(!cheatcount_total)
2373 if(autocvar_sv_db_saveasdump)
2374 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2376 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2378 if(autocvar_developer)
2380 if(autocvar_sv_db_saveasdump)
2381 db_dump(TemporaryDB, "server-temp.db");
2383 db_save(TemporaryDB, "server-temp.db");
2385 CheatShutdown(); // must be after cheatcount check
2386 db_close(ServerProgsDB);
2387 db_close(TemporaryDB);
2389 // tell the bot system the game is ending now
2392 WeaponStats_Shutdown();
2395 else if(world_initialized == 0)
2397 print("NOTE: crashed before even initializing the world, not saving persistent data\n");