3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_minigames");
354 BADPREFIX("sv_minigames_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 bool RandomSeed_Send(entity this, entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 spawnfunc(__init_dedicated_server)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 remove = remove_unsafely;
550 e.think = GotoFirstMap;
551 e.nextthink = time; // this is usually 1 at this point
554 e.classname = "info_player_deathmatch"; // safeguard against player joining
556 self.classname = "worldspawn"; // safeguard against various stuff ;)
558 // needs to be done so early because of the constants they create
562 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void Physics_AddStats();
572 spawnfunc(worldspawn)
578 cvar_string = cvar_string_normal;
579 cvar_set = cvar_set_normal;
581 if(world_already_spawned)
582 error("world already spawned - you may have EXACTLY ONE worldspawn!");
583 world_already_spawned = true;
585 remove = remove_safely; // during spawning, watch what you remove!
587 cvar_changes_init(); // do this very early now so it REALLY matches the server config
589 compressShortVector_init();
592 head = nextent(world);
597 head = nextent(head);
600 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602 // needs to be done so early because of the constants they create
605 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
607 TemporaryDB = db_create();
612 // 1 FLICKER (first variety)
613 lightstyle(1, "mmnmmommommnonmmonqnmmo");
615 // 2 SLOW STRONG PULSE
616 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
618 // 3 CANDLE (first variety)
619 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
622 lightstyle(4, "mamamamamama");
625 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
627 // 6 FLICKER (second variety)
628 lightstyle(6, "nmonqnmomnmomomno");
630 // 7 CANDLE (second variety)
631 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
633 // 8 CANDLE (third variety)
634 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
636 // 9 SLOW STROBE (fourth variety)
637 lightstyle(9, "aaaaaaaazzzzzzzz");
639 // 10 FLUORESCENT FLICKER
640 lightstyle(10, "mmamammmmammamamaaamammma");
642 // 11 SLOW PULSE NOT FADE TO BLACK
643 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
645 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
650 if(autocvar_g_campaign)
653 Map_MarkAsRecent(mapname);
655 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
662 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
663 if(bot_waypoints_for_items == 1)
664 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
665 bot_waypoints_for_items = 0;
669 WaypointSprite_Init();
671 GameLogInit(); // prepare everything
673 // changing the logic generating it is okay. But:
674 // it HAS to stay <= 64 chars
675 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
676 if(autocvar_sv_eventlog)
678 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
679 matchid = strzone(s);
681 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
682 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString, s);
687 // initialiation stuff, not good in the mutator system
688 if(!autocvar_g_use_ammunition)
689 s = strcat(s, ":no_use_ammunition");
691 // initialiation stuff, not good in the mutator system
692 if(autocvar_g_pickup_items == 0)
693 s = strcat(s, ":no_pickup_items");
694 if(autocvar_g_pickup_items > 0)
695 s = strcat(s, ":pickup_items");
697 // initialiation stuff, not good in the mutator system
698 if(autocvar_g_weaponarena != "0")
699 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
701 // TODO to mutator system
702 if(autocvar_g_norecoil)
703 s = strcat(s, ":norecoil");
705 // TODO to mutator system
706 if(autocvar_g_powerups == 0)
707 s = strcat(s, ":no_powerups");
708 if(autocvar_g_powerups > 0)
709 s = strcat(s, ":powerups");
712 GameLogEcho(":gameinfo:end");
715 matchid = strzone(ftos(random()));
717 cvar_set("nextmap", "");
721 if(autocvar_g_campaign)
727 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
729 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
731 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
734 while((s = fgets(fd)))
736 l = tokenize_console(s);
741 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
742 LOG_INFO(" cdtrack ", argv(2), "\n");
744 else if(argv(0) == "fog")
746 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
747 LOG_INFO(" \"fog\" \"", s, "\"\n");
749 else if(argv(0) == "set")
751 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
752 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
754 else if(argv(0) != "//")
756 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
767 WepSet_AddStat_InMap();
768 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
769 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
770 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
771 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
772 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
775 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
776 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
777 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
778 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
779 addstat(STAT_FUEL, AS_INT, ammo_fuel);
780 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
781 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
782 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
783 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
784 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
785 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
786 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
787 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
788 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
789 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
792 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
794 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
799 addstat(STAT_FROZEN, AS_INT, frozen);
800 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
806 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
807 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
808 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
809 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
810 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
811 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
812 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
813 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
814 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
815 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
816 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
817 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
818 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
820 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
821 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
822 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
823 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
824 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
827 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
828 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
831 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
832 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
835 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
837 next_pingtime = time + 5;
841 // set up information replies for clients and server to use
842 maplist_reply = strzone(getmaplist());
843 lsmaps_reply = strzone(getlsmaps());
844 monsterlist_reply = strzone(getmonsterlist());
845 for(int i = 0; i < 10; ++i)
849 records_reply[i] = strzone(s);
851 ladder_reply = strzone(getladder());
852 rankings_reply = strzone(getrankings());
857 PingPLReport_Spawn();
861 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
863 // fill sv_curl_serverpackages from .serverpackage files
864 if(autocvar_sv_curl_serverpackages_auto)
867 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
868 for(int i = 0; i < n; ++i)
869 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
870 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
871 s = strcat(s, " ", argv(i));
872 fd = search_begin("*-serverpackage.txt", true, false);
875 j = search_getsize(fd);
876 for(int i = 0; i < j; ++i)
877 s = strcat(s, " ", search_getfilename(fd, i));
880 fd = search_begin("*.serverpackage", true, false);
883 j = search_getsize(fd);
884 for(int i = 0; i < j; ++i)
885 s = strcat(s, " ", search_getfilename(fd, i));
888 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
891 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
893 // physics/balance/config changes that count as mod
894 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
895 modname = cvar_string("g_mod_physics");
896 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
897 modname = cvar_string("g_mod_balance");
898 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
899 modname = cvar_string("g_mod_config");
900 // extra mutators that deserve to count as mod
901 MUTATOR_CALLHOOK(SetModname);
904 modname = strzone(modname);
906 WinningConditionHelper(); // set worldstatus
908 world_initialized = 1;
913 //makestatic (self); // Who the f___ did that?
919 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
927 float Map_Count, Map_Current;
928 string Map_Current_Name;
930 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
931 float GetMaplistPosition()
937 idx = autocvar_g_maplist_index;
944 for(pos = 0; pos < Map_Count; ++pos)
948 // resume normal maplist rotation if current map is not in g_maplist
952 float MapHasRightSize(string map)
955 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
956 if(autocvar_g_maplist_check_waypoints)
958 LOG_TRACE("checkwp "); LOG_TRACE(map);
959 if(!fexists(strcat("maps/", map, ".waypoints")))
961 LOG_TRACE(": no waypoints\n");
964 LOG_TRACE(": has waypoints\n");
967 // open map size restriction file
968 LOG_TRACE("opensize "); LOG_TRACE(map);
969 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
972 float mapmin, mapmax;
974 mapmin = stof(fgets(fh));
975 mapmax = stof(fgets(fh));
977 if(player_count < mapmin)
979 LOG_TRACE("not enough\n");
982 if(player_count > mapmax)
984 LOG_TRACE("too many\n");
987 LOG_TRACE("right size\n");
990 LOG_TRACE(": not found\n");
994 string Map_Filename(float position)
996 return strcat("maps/", argv(position), ".bsp");
999 void Map_MarkAsRecent(string m)
1001 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1004 float Map_IsRecent(string m)
1006 return strhasword(autocvar_g_maplist_mostrecent, m);
1009 float Map_Check(float position, float pass)
1013 map_next = argv(position);
1016 if(Map_IsRecent(map_next))
1019 filename = Map_Filename(position);
1020 if(MapInfo_CheckMap(map_next))
1024 if(MapHasRightSize(map_next))
1029 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1034 void Map_Goto_SetStr(string nextmapname)
1036 if(getmapname_stored != "")
1037 strunzone(getmapname_stored);
1038 if(nextmapname == "")
1039 getmapname_stored = "";
1041 getmapname_stored = strzone(nextmapname);
1044 void Map_Goto_SetFloat(float position)
1046 cvar_set("g_maplist_index", ftos(position));
1047 Map_Goto_SetStr(argv(position));
1050 void Map_Goto(float reinit)
1052 MapInfo_LoadMap(getmapname_stored, reinit);
1055 // return codes of map selectors:
1056 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1057 // -2 = permanent failure
1058 float() MaplistMethod_Iterate = // usual method
1062 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1064 for(pass = 1; pass <= 2; ++pass)
1066 for(i = 1; i < Map_Count; ++i)
1069 mapindex = (i + Map_Current) % Map_Count;
1070 if(Map_Check(mapindex, pass))
1077 float() MaplistMethod_Repeat = // fallback method
1079 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1081 if(Map_Check(Map_Current, 2))
1086 float() MaplistMethod_Random = // random map selection
1090 LOG_TRACE("Trying MaplistMethod_Random\n");
1094 for(i = 0; i <= imax; ++i)
1097 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1098 if(Map_Check(mapindex, 1))
1104 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1105 // the exponent sets a bias on the map selection:
1106 // the higher the exponent, the less likely "shortly repeated" same maps are
1108 float i, j, imax, insertpos;
1110 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1114 for(i = 0; i <= imax; ++i)
1118 // now reinsert this at another position
1119 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1120 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1121 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1122 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1124 // insert the current map there
1126 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1127 newlist = strcat(newlist, " ", argv(j));
1128 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1129 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1130 newlist = strcat(newlist, " ", argv(j));
1131 newlist = substring(newlist, 1, strlen(newlist) - 1);
1132 cvar_set("g_maplist", newlist);
1133 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1135 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1136 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1137 if(Map_Check(Map_Current, 1))
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147 for (i = 0; i < Map_Count; ++i)
1148 if (Map_Check(i, 2))
1152 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1153 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1154 if(autocvar_g_maplist_shuffle)
1156 localcmd("\nmenu_cmd sync\n");
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 error("empty maplist, cannot select a new map");
1161 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1163 if(Map_Current_Name)
1164 strunzone(Map_Current_Name);
1165 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1166 // this may or may not be correct, but who cares, in the worst case a map
1167 // isn't chosen in the first pass that should have been
1178 if(autocvar_g_maplist_shuffle > 0)
1179 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1182 if(autocvar_g_maplist_selectrandom)
1183 nextMap = MaplistMethod_Random();
1186 nextMap = MaplistMethod_Iterate();
1189 nextMap = MaplistMethod_Repeat();
1193 Map_Goto_SetFloat(nextMap);
1194 return getmapname_stored;
1200 float DoNextMapOverride(float reinit)
1202 if(autocvar_g_campaign)
1204 CampaignPostIntermission();
1205 alreadychangedlevel = true;
1208 if(autocvar_quit_when_empty)
1210 if(player_count <= currentbots)
1213 alreadychangedlevel = true;
1217 if(autocvar_quit_and_redirect != "")
1219 redirection_target = strzone(autocvar_quit_and_redirect);
1220 alreadychangedlevel = true;
1223 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1225 localcmd("restart\n");
1226 alreadychangedlevel = true;
1229 if(autocvar_nextmap != "")
1232 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1233 cvar_set("nextmap",m);
1235 if(!m || gametypevote)
1237 if(autocvar_sv_vote_gametype)
1243 if(MapInfo_CheckMap(m))
1247 alreadychangedlevel = true;
1251 if(!reinit && autocvar_lastlevel)
1253 cvar_settemp_restore();
1254 localcmd("set lastlevel 0\ntogglemenu 1\n");
1255 alreadychangedlevel = true;
1261 void GotoNextMap(float reinit)
1266 if (alreadychangedlevel)
1268 alreadychangedlevel = true;
1272 nextMap = GetNextMap();
1274 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1283 When the player presses attack or jump, change to the next level
1286 .float autoscreenshot;
1287 void IntermissionThink()
1289 FixIntermissionClient(self);
1291 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1292 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1294 if( (server_screenshot || client_screenshot)
1295 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1297 self.autoscreenshot = -1;
1298 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1302 if (time < intermission_exittime)
1305 if(!mapvote_initialized)
1306 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1316 Returns the entity to view from
1320 entity FindIntermission()
1325 // look for info_intermission first
1326 spot = find (world, classname, "info_intermission");
1328 { // pick a random one
1332 spot = find (spot, classname, "info_intermission");
1334 spot = find (spot, classname, "info_intermission");
1340 // then look for the start position
1341 spot = find (world, classname, "info_player_start");
1345 // testinfo_player_start is only found in regioned levels
1346 spot = find (world, classname, "testplayerstart");
1350 // then look for the start position
1351 spot = find (world, classname, "info_player_deathmatch");
1355 //objerror ("FindIntermission: no spot");
1361 ===============================================================================
1365 ===============================================================================
1368 void DumpStats(float final)
1377 to_console = autocvar_sv_logscores_console;
1378 to_eventlog = autocvar_sv_eventlog;
1379 to_file = autocvar_sv_logscores_file;
1383 to_console = true; // always print printstats replies
1384 to_eventlog = false; // but never print them to the event log
1388 if(autocvar_sv_eventlog_console)
1389 to_console = false; // otherwise we get the output twice
1395 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1405 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1409 fputs(file, strcat(s, "\n"));
1412 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1418 fputs(file, strcat(s, "\n"));
1420 FOR_EACH_CLIENT(other)
1422 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1424 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1425 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1426 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1427 s = strcat(s, ftos(other.team), ":");
1429 s = strcat(s, "spectator:");
1432 LOG_INFO(s, other.netname, "\n");
1434 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1436 fputs(file, strcat(s, other.netname, "\n"));
1442 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1448 fputs(file, strcat(s, "\n"));
1450 for(i = 1; i < 16; ++i)
1452 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1453 s = strcat(s, ":", ftos(i));
1459 fputs(file, strcat(s, "\n"));
1466 GameLogEcho(":end");
1469 fputs(file, ":end\n");
1474 void FixIntermissionClient(entity e)
1477 if(!e.autoscreenshot) // initial call
1479 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1481 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1482 e.solid = SOLID_NOT;
1483 e.movetype = MOVETYPE_NONE;
1484 e.takedamage = DAMAGE_NO;
1487 e.weaponentity.effects = EF_NODRAW;
1488 if (e.weaponentity.weaponentity)
1489 e.weaponentity.weaponentity.effects = EF_NODRAW;
1491 if(IS_REAL_CLIENT(e))
1493 stuffcmd(e, "\nscr_printspeed 1000000\n");
1494 s = autocvar_sv_intermission_cdtrack;
1496 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1498 WriteByte(MSG_ONE, SVC_INTERMISSION);
1504 go to the next level for deathmatch
1505 only called if a time or frag limit has expired
1511 intermission_running = 1;
1513 // enforce a wait time before allowing changelevel
1514 if(player_count > 0)
1515 intermission_exittime = time + autocvar_sv_mapchange_delay;
1517 intermission_exittime = -1;
1520 WriteByte (MSG_ALL, SVC_CDTRACK);
1521 WriteByte (MSG_ALL, 3);
1522 WriteByte (MSG_ALL, 3);
1523 // done in FixIntermission
1526 //pos = FindIntermission ();
1533 PlayerStats_GameReport(true);
1534 WeaponStats_Shutdown();
1536 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1538 if(autocvar_sv_eventlog)
1539 GameLogEcho(":gameover");
1543 FOR_EACH_PLAYER(other) {
1544 FixIntermissionClient(other);
1546 bprint(other.netname, " ^7wins.\n");
1549 if(autocvar_g_campaign)
1550 CampaignPreIntermission();
1552 MUTATOR_CALLHOOK(MatchEnd);
1554 localcmd("\nsv_hook_gameend\n");
1561 Exit deathmatch games upon conditions
1564 void CheckRules_Player()
1566 if (gameover) // someone else quit the game already
1569 if(self.deadflag == DEAD_NO)
1570 self.play_time += frametime;
1572 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1573 // (div0: and that in CheckRules_World please)
1577 float InitiateSuddenDeath()
1579 // Check first whether normal overtimes could be added before initiating suddendeath mode
1580 // - for this timelimit_overtime needs to be >0 of course
1581 // - also check the winning condition calculated in the previous frame and only add normal overtime
1582 // again, if at the point at which timelimit would be extended again, still no winner was found
1583 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1585 return 1; // need to call InitiateOvertime later
1589 if(!checkrules_suddendeathend)
1591 if(autocvar_g_campaign)
1592 checkrules_suddendeathend = time; // no suddendeath in campaign
1594 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1595 if(g_race && !g_race_qualifying)
1596 race_StartCompleting();
1602 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1604 ++checkrules_overtimesadded;
1605 //add one more overtime by simply extending the timelimit
1607 tl = autocvar_timelimit;
1608 tl += autocvar_timelimit_overtime;
1609 cvar_set("timelimit", ftos(tl));
1611 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1614 float GetWinningCode(float fraglimitreached, float equality)
1616 if(autocvar_g_campaign == 1)
1617 if(fraglimitreached)
1624 if(fraglimitreached)
1625 return WINNING_STARTSUDDENDEATHOVERTIME;
1627 return WINNING_NEVER;
1629 if(fraglimitreached)
1635 // set the .winning flag for exactly those players with a given field value
1636 void SetWinners(.float field, float value)
1639 FOR_EACH_PLAYER(head)
1640 head.winning = (head.(field) == value);
1643 // set the .winning flag for those players with a given field value
1644 void AddWinners(.float field, float value)
1647 FOR_EACH_PLAYER(head)
1648 if (head.(field) == value)
1652 // clear the .winning flags
1653 void ClearWinners(void)
1656 FOR_EACH_PLAYER(head)
1660 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1661 // they win. Otherwise the defending team wins once the timelimit passes.
1662 void assault_new_round();
1663 float WinningCondition_Assault()
1667 WinningConditionHelper(); // set worldstatus
1669 status = WINNING_NO;
1670 // as the timelimit has not yet passed just assume the defending team will win
1671 if(assault_attacker_team == NUM_TEAM_1)
1673 SetWinners(team, NUM_TEAM_2);
1677 SetWinners(team, NUM_TEAM_1);
1681 ent = find(world, classname, "target_assault_roundend");
1684 if(ent.winning) // round end has been triggered by attacking team
1686 bprint("ASSAULT: round completed...\n");
1687 SetWinners(team, assault_attacker_team);
1689 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1691 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1693 status = WINNING_YES;
1697 WITH(entity, self, ent, assault_new_round());
1705 // LMS winning condition: game terminates if and only if there's at most one
1706 // one player who's living lives. Top two scores being equal cancels the time
1708 float WinningCondition_LMS()
1715 have_player = false;
1716 have_players = false;
1717 l = LMS_NewPlayerLives();
1719 head = find(world, classname, "player");
1722 head2 = find(head, classname, "player");
1724 have_players = true;
1728 // we have at least one player
1731 // two or more active players - continue with the game
1735 // exactly one player?
1738 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1742 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1748 // and assign him his first place
1749 PlayerScore_Add(head, SP_LMS_RANK, 1);
1756 // nobody is playing at all...
1759 // wait for players...
1763 // SNAFU (maybe a draw game?)
1765 LOG_TRACE("No players, ending game.\n");
1770 // When we get here, we have at least two players who are actually LIVING,
1771 // now check if the top two players have equal score.
1772 WinningConditionHelper();
1775 if(WinningConditionHelper_winner)
1776 WinningConditionHelper_winner.winning = true;
1777 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1778 return WINNING_NEVER;
1780 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1784 void ShuffleMaplist()
1786 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1790 float WinningCondition_Scores(float limit, float leadlimit)
1794 // TODO make everything use THIS winning condition (except LMS)
1795 WinningConditionHelper();
1799 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1800 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1801 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1802 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1806 if(WinningConditionHelper_winner)
1807 WinningConditionHelper_winner.winning = 1;
1808 if(WinningConditionHelper_winnerteam >= 0)
1809 SetWinners(team, WinningConditionHelper_winnerteam);
1811 if(WinningConditionHelper_lowerisbetter)
1813 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1814 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1818 if(WinningConditionHelper_zeroisworst)
1819 leadlimit = 0; // not supported in this mode
1821 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1822 // these modes always score in increments of 1, thus this makes sense
1824 if(leaderfrags != WinningConditionHelper_topscore)
1826 leaderfrags = WinningConditionHelper_topscore;
1829 if (leaderfrags == limit - 1)
1830 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1831 else if (leaderfrags == limit - 2)
1832 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1833 else if (leaderfrags == limit - 3)
1834 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1838 limitreached = false;
1840 if(WinningConditionHelper_topscore >= limit)
1841 limitreached = true;
1844 float leadlimitreached;
1845 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1846 if(autocvar_leadlimit_and_fraglimit)
1847 limitreached = (limitreached && leadlimitreached);
1849 limitreached = (limitreached || leadlimitreached);
1853 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1855 return GetWinningCode(
1856 WinningConditionHelper_topscore && limitreached,
1857 WinningConditionHelper_equality
1861 float WinningCondition_Race(float fraglimit)
1872 if(p.race_completed)
1877 wc = WinningCondition_Scores(fraglimit, 0);
1879 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1880 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1881 // do NOT support equality when the laps are all raced!
1882 return WINNING_STARTSUDDENDEATHOVERTIME;
1884 return WINNING_NEVER;
1887 float WinningCondition_QualifyingThenRace(float limit)
1890 wc = WinningCondition_Scores(limit, 0);
1892 // NEVER initiate overtime
1893 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1901 float WinningCondition_RanOutOfSpawns()
1905 if(have_team_spawns <= 0)
1908 if(!autocvar_g_spawn_useallspawns)
1911 if(!some_spawn_has_been_used)
1914 team1_score = team2_score = team3_score = team4_score = 0;
1916 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1918 if(head.team == NUM_TEAM_1)
1920 else if(head.team == NUM_TEAM_2)
1922 else if(head.team == NUM_TEAM_3)
1924 else if(head.team == NUM_TEAM_4)
1928 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1930 if(head.team == NUM_TEAM_1)
1932 else if(head.team == NUM_TEAM_2)
1934 else if(head.team == NUM_TEAM_3)
1936 else if(head.team == NUM_TEAM_4)
1941 if(team1_score + team2_score + team3_score + team4_score == 0)
1943 checkrules_equality = true;
1946 else if(team1_score + team2_score + team3_score + team4_score == 1)
1951 else if(team2_score)
1953 else if(team3_score)
1955 else // if(team4_score)
1957 CheckAllowedTeams(world);
1958 for(i = 0; i < MAX_TEAMSCORE; ++i)
1960 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1961 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1962 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1963 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1966 AddWinners(team, t);
1977 Exit deathmatch games upon conditions
1980 void CheckRules_World()
1991 if (gameover) // someone else quit the game already
1993 if(player_count == 0) // Nobody there? Then let's go to the next map
1995 // this will actually check the player count in the next frame
1996 // again, but this shouldn't hurt
2000 timelimit = autocvar_timelimit * 60;
2001 fraglimit = autocvar_fraglimit;
2002 leadlimit = autocvar_leadlimit;
2004 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2007 timelimit = 0; // timelimit is not made for warmup
2009 fraglimit = 0; // no fraglimit for now
2010 leadlimit = 0; // no leadlimit for now
2015 timelimit += game_starttime;
2017 else if (timelimit < 0)
2027 if(timelimit > game_starttime)
2028 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2030 game_completion_ratio = 0;
2032 if(checkrules_suddendeathend)
2034 if(!checkrules_suddendeathwarning)
2036 checkrules_suddendeathwarning = true;
2037 if(g_race && !g_race_qualifying)
2038 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2040 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2045 if (timelimit && time >= timelimit)
2047 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2050 float playerswithlaps;
2053 totalplayers = playerswithlaps = readyplayers = 0;
2054 FOR_EACH_PLAYER(head)
2057 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2063 // at least 2 of the players have completed a lap: start the RACE
2064 // otherwise, the players should end the qualifying on their own
2065 if(readyplayers || playerswithlaps >= 2)
2067 checkrules_suddendeathend = 0;
2068 ReadyRestart(); // go to race
2072 wantovertime |= InitiateSuddenDeath();
2075 wantovertime |= InitiateSuddenDeath();
2079 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2085 float checkrules_status;
2086 checkrules_status = WinningCondition_RanOutOfSpawns();
2087 if(checkrules_status == WINNING_YES)
2089 bprint("Hey! Someone ran out of spawns!\n");
2091 else if(g_race && !g_race_qualifying && timelimit >= 0)
2093 checkrules_status = WinningCondition_Race(fraglimit);
2094 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2096 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2098 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2099 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2103 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2107 checkrules_status = WinningCondition_LMS();
2111 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2112 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2115 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2117 checkrules_status = WINNING_NEVER;
2118 checkrules_overtimesadded = -1;
2119 wantovertime |= InitiateSuddenDeath();
2122 if(checkrules_status == WINNING_NEVER)
2123 // equality cases! Nobody wins if the overtime ends in a draw.
2128 if(checkrules_status == WINNING_NEVER)
2131 checkrules_status = WINNING_YES;
2134 if(checkrules_suddendeathend)
2135 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2136 checkrules_status = WINNING_YES;
2138 if(checkrules_status == WINNING_YES)
2140 //print("WINNING\n");
2145 string GotoMap(string m)
2147 m = GameTypeVote_MapInfo_FixName(m);
2149 return "The map you suggested is not available on this server.";
2150 if (!autocvar_sv_vote_gametype)
2151 if(!MapInfo_CheckMap(m))
2152 return "The map you suggested does not support the current game mode.";
2153 cvar_set("nextmap", m);
2154 cvar_set("timelimit", "-1");
2155 if(mapvote_initialized || alreadychangedlevel)
2157 if(DoNextMapOverride(0))
2158 return "Map switch initiated.";
2160 return "Hm... no. For some reason I like THIS map more.";
2163 return "Map switch will happen after scoreboard.";
2169 anticheat_endframe();
2173 FOR_EACH_REALCLIENT(e_)
2175 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2177 e_.typehit_time = time;
2178 else if(e.damage_dealt)
2181 e_.damage_dealt_total += ceil(e.damage_dealt);
2184 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2185 // add 1 frametime because after this, engine SV_Physics
2186 // increases time by a frametime and then networks the frame
2187 // add another frametime because client shows everything with
2188 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2192 e_.typehitsound = false;
2193 e_.damage_dealt = 0;
2195 antilag_record(e_, altime);
2197 FOR_EACH_MONSTER(e_)
2200 antilag_record(e_, altime);
2207 * returns true if redirecting
2209 float redirection_timeout;
2210 float redirection_nextthink;
2211 float RedirectionThink()
2213 float clients_found;
2215 if(redirection_target == "")
2218 if(!redirection_timeout)
2220 cvar_set("sv_public", "-2");
2221 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2222 if(redirection_target == "self")
2223 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2225 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2228 if(time < redirection_nextthink)
2231 redirection_nextthink = time + 1;
2235 FOR_EACH_REALCLIENT(e)
2239 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2240 if(redirection_target == "self")
2241 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2243 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2247 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2249 if(time > redirection_timeout || clients_found == 0)
2250 localcmd("\nwait; wait; wait; quit\n");
2255 void TargetMusic_RestoreGame();
2258 // Loaded from a save game
2259 // some things then break, so let's work around them...
2261 // Progs DB (capture records)
2262 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2266 MapInfo_Enumerate();
2267 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2270 TargetMusic_RestoreGame();
2277 if(world_initialized > 0)
2279 world_initialized = 0;
2280 LOG_INFO("Saving persistent data...\n");
2283 // playerstats with unfinished match
2284 PlayerStats_GameReport(false);
2286 if(!cheatcount_total)
2288 if(autocvar_sv_db_saveasdump)
2289 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2291 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2293 if(autocvar_developer)
2295 if(autocvar_sv_db_saveasdump)
2296 db_dump(TemporaryDB, "server-temp.db");
2298 db_save(TemporaryDB, "server-temp.db");
2300 CheatShutdown(); // must be after cheatcount check
2301 db_close(ServerProgsDB);
2302 db_close(TemporaryDB);
2303 LOG_INFO("done!\n");
2304 // tell the bot system the game is ending now
2307 WeaponStats_Shutdown();
2310 else if(world_initialized == 0)
2312 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");