2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
304 BADCVAR("g_nexball_goalleadlimit");
305 BADCVAR("g_runematch_point_leadlimit");
306 BADCVAR("leadlimit_and_fraglimit");
307 BADCVAR("leadlimit_override");
309 BADCVAR("sv_allow_fullbright");
310 BADCVAR("sv_checkforpacketsduringsleep");
311 BADCVAR("sv_fraginfo");
312 BADCVAR("sv_timeout");
313 BADPREFIX("sv_timeout_");
314 BADCVAR("welcome_message_time");
315 BADPREFIX("crypto_");
316 BADPREFIX("g_chat_");
317 BADPREFIX("g_ctf_captimerecord_");
318 BADPREFIX("g_maplist_votable_");
322 BADPREFIX("sv_cullentities_");
323 BADPREFIX("sv_fraginfo_");
324 BADPREFIX("sv_maxidle_");
325 BADPREFIX("sv_vote_");
326 BADPREFIX("timelimit_");
327 BADCVAR("gameversion");
328 BADPREFIX("gameversion_");
329 BADCVAR("sv_namechangetimer");
330 #ifndef NO_LEGACY_NETWORKING
331 BADCVAR("sv_use_csqc_players"); // transition
334 // allowed changes to server admins (please sync this to server.cfg)
338 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
340 // yes, this does contain some redundant stuff, don't really care
341 BADCVAR("bot_config_file");
342 BADCVAR("bot_number");
343 BADCVAR("bot_prefix");
344 BADCVAR("bot_suffix");
345 BADCVAR("capturelimit_override");
346 BADCVAR("fraglimit_override");
348 BADCVAR("g_antilag");
349 BADCVAR("g_balance_teams");
350 BADCVAR("g_balance_teams_force");
351 BADCVAR("g_ban_sync_trusted_servers");
352 BADCVAR("g_ban_sync_uri");
353 BADCVAR("g_ctf_ignore_frags");
354 BADCVAR("g_domination_point_limit");
355 BADCVAR("g_friendlyfire");
356 BADCVAR("g_fullbrightitems");
357 BADCVAR("g_fullbrightplayers");
358 BADCVAR("g_keyhunt_point_limit");
359 BADCVAR("g_keyhunt_teams_override");
360 BADCVAR("g_lms_lives_override");
361 BADCVAR("g_maplist");
362 BADCVAR("g_maplist_check_waypoints");
363 BADCVAR("g_maplist_mostrecent_count");
364 BADCVAR("g_maplist_shuffle");
365 BADCVAR("g_maplist_votable");
366 BADCVAR("g_maplist_votable_abstain");
367 BADCVAR("g_maplist_votable_nodetail");
368 BADCVAR("g_maplist_votable_suggestions");
369 BADCVAR("g_maxplayers");
370 BADCVAR("g_minstagib");
371 BADCVAR("g_mirrordamage");
372 BADCVAR("g_nexball_goallimit");
373 BADCVAR("g_powerups");
374 BADCVAR("g_runematch_point_limit");
375 BADCVAR("g_start_delay");
377 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
380 BADCVAR("maxplayers");
381 BADCVAR("minplayers");
382 BADCVAR("net_address");
384 BADCVAR("rcon_password");
385 BADCVAR("rcon_restricted_commands");
386 BADCVAR("rcon_restricted_password");
388 BADCVAR("sv_adminnick");
389 BADCVAR("sv_autoscreenshot");
390 BADCVAR("sv_autotaunt");
391 BADCVAR("sv_curl_defaulturl");
392 BADCVAR("sv_defaultcharacter");
393 BADCVAR("sv_defaultplayercolors");
394 BADCVAR("sv_defaultplayermodel");
395 BADCVAR("sv_defaultplayerskin");
396 BADCVAR("sv_maxidle");
397 BADCVAR("sv_maxrate");
399 BADCVAR("sv_public");
400 BADCVAR("sv_ready_restart");
401 BADCVAR("sv_status_privacy");
403 BADCVAR("sv_vote_call");
404 BADCVAR("sv_vote_commands");
405 BADCVAR("sv_vote_majority_factor");
406 BADCVAR("sv_vote_master");
407 BADCVAR("sv_vote_master_commands");
408 BADCVAR("sv_vote_master_password");
409 BADCVAR("sv_vote_simple_majority_factor");
410 BADCVAR("sys_ticrate");
411 BADCVAR("teamplay_mode");
412 BADCVAR("timelimit_override");
413 BADCVAR("g_spawnshieldtime");
414 BADPREFIX("g_warmup_");
415 BADPREFIX("sv_ready_restart_");
417 if(autocvar_g_minstagib)
419 BADCVAR("g_grappling_hook");
420 BADCVAR("g_jetpack");
427 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
428 if(strlen(cvar_purechanges) > 16384)
430 cvar_purechanges = "// too many settings have been changed to show them here\n";
434 ++cvar_purechanges_count;
435 // WARNING: this variable is used for the server list
436 // NEVER dare to skip this code!
437 // Hacks to intentionally appearing as "pure server" even though you DO have
438 // modified settings may be punished by removal from the server list.
439 // You can do to the variables cvar_changes and cvar_purechanges all you want,
443 if(cvar_changes == "")
444 cvar_changes = "// this server runs at default server settings\n";
446 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
447 cvar_changes = strzone(cvar_changes);
448 if(cvar_purechanges == "")
449 cvar_purechanges = "// this server runs at default gameplay settings\n";
451 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
452 cvar_purechanges = strzone(cvar_purechanges);
455 void detect_maptype()
464 o_x += random() * (world.maxs_x - world.mins_x);
465 o_y += random() * (world.maxs_y - world.mins_y);
466 o_z += random() * (world.maxs_z - world.mins_z);
468 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
469 if(trace_fraction == 1)
474 for(i = 0; i < 64; i += 4)
476 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
477 if(trace_fraction == 1)
479 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
488 float RandomSeed_Send(entity to, float sf)
490 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
491 WriteShort(MSG_ENTITY, self.cnt);
494 void RandomSeed_Think()
496 self.cnt = bound(0, floor(random() * 65536), 65535);
497 self.nextthink = time + 5;
501 void RandomSeed_Spawn()
503 randomseed = spawn();
504 randomseed.think = RandomSeed_Think;
505 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
510 self.think(); // sets random seed and nextthink
514 void spawnfunc___init_dedicated_server(void)
516 // handler for _init/_init map (only for dedicated server initialization)
518 world_initialized = -1; // don't complain
520 cvar_string = cvar_string_normal;
521 cvar_set = cvar_set_normal;
523 remove = remove_unsafely;
527 e.think = GotoFirstMap;
528 e.nextthink = time; // this is usually 1 at this point
531 e.classname = "info_player_deathmatch"; // safeguard against player joining
533 self.classname = "worldspawn"; // safeguard against various stuff ;)
535 // needs to be done so early because of the constants they create
540 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
543 void Map_MarkAsRecent(string m);
544 float world_already_spawned;
545 void RegisterWeapons();
547 void ClientInit_Spawn();
548 void WeaponStats_Init();
549 void WeaponStats_Shutdown();
550 void spawnfunc_worldspawn (void)
552 float fd, l, i, j, n;
556 cvar_string = cvar_string_normal;
557 cvar_set = cvar_set_normal;
559 if(world_already_spawned)
560 error("world already spawned - you may have EXACTLY ONE worldspawn!");
561 world_already_spawned = TRUE;
563 remove = remove_safely; // during spawning, watch what you remove!
565 check_unacceptable_compiler_bugs();
567 cvar_changes_init(); // do this very early now so it REALLY matches the server config
569 compressShortVector_init();
571 allowed_to_spawn = TRUE;
574 head = nextent(world);
579 head = nextent(head);
582 // needs to be done so early because of the constants they create
586 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
588 TemporaryDB = db_create();
593 // 1 FLICKER (first variety)
594 lightstyle(1, "mmnmmommommnonmmonqnmmo");
596 // 2 SLOW STRONG PULSE
597 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
599 // 3 CANDLE (first variety)
600 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
603 lightstyle(4, "mamamamamama");
606 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
608 // 6 FLICKER (second variety)
609 lightstyle(6, "nmonqnmomnmomomno");
611 // 7 CANDLE (second variety)
612 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
614 // 8 CANDLE (third variety)
615 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
617 // 9 SLOW STROBE (fourth variety)
618 lightstyle(9, "aaaaaaaazzzzzzzz");
620 // 10 FLUORESCENT FLICKER
621 lightstyle(10, "mmamammmmammamamaaamammma");
623 // 11 SLOW PULSE NOT FADE TO BLACK
624 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
626 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
631 if(autocvar_g_campaign)
634 Map_MarkAsRecent(mapname);
636 precache_model ("null"); // we need this one before InitGameplayMode
644 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
645 if(bot_waypoints_for_items == 1)
646 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
647 bot_waypoints_for_items = 0;
651 WaypointSprite_Init();
656 GameLogInit(); // prepare everything
658 // changing the logic generating it is okay. But:
659 // it HAS to stay <= 64 chars
660 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
661 if(autocvar_sv_eventlog)
663 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
664 matchid = strzone(s);
666 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
667 s = ":gameinfo:mutators:LIST";
670 MUTATOR_CALLHOOK(BuildMutatorsString);
673 // simple, probably not good in the mutator system
674 if(autocvar_g_grappling_hook)
675 s = strcat(s, ":grappling_hook");
677 // initialiation stuff, not good in the mutator system
678 if(!autocvar_g_use_ammunition)
679 s = strcat(s, ":no_use_ammunition");
681 // initialiation stuff, not good in the mutator system
682 if(autocvar_g_pickup_items == 0)
683 s = strcat(s, ":no_pickup_items");
684 if(autocvar_g_pickup_items > 0)
685 s = strcat(s, ":pickup_items");
687 // initialiation stuff, not good in the mutator system
688 if(autocvar_g_weaponarena != "0")
689 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
691 // TODO to mutator system
692 if(autocvar_g_norecoil)
693 s = strcat(s, ":norecoil");
695 // TODO to mutator system
696 if(autocvar_g_midair)
697 s = strcat(s, ":midair");
699 // TODO to mutator system
700 if(autocvar_g_minstagib)
701 s = strcat(s, ":minstagib");
703 // TODO to mutator system
704 if(autocvar_g_powerups == 0)
705 s = strcat(s, ":no_powerups");
706 if(autocvar_g_powerups > 0)
707 s = strcat(s, ":powerups");
710 GameLogEcho(":gameinfo:end");
713 matchid = strzone(ftos(random()));
715 cvar_set("nextmap", "");
719 if(autocvar_g_campaign)
727 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
729 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
731 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
734 while((s = fgets(fd)))
736 l = tokenize_console(s);
741 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
742 print(" cdtrack ", argv(2), "\n");
744 else if(argv(0) == "fog")
746 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
747 print(" \"fog\" \"", s, "\"\n");
749 else if(argv(0) == "set")
751 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
752 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
754 else if(argv(0) != "//")
756 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
766 addstat(STAT_WEAPONS, AS_INT, weapons);
767 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
768 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
769 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
770 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
773 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
774 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
775 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
776 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
777 addstat(STAT_FUEL, AS_INT, ammo_fuel);
778 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
779 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
780 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
781 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
782 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
783 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
784 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
785 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
787 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
788 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
790 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
792 if(g_ca || g_freezetag)
794 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
795 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
796 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
797 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
801 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
802 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
805 // g_movementspeed hack
806 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
807 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
808 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
809 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
812 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
813 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
815 next_pingtime = time + 5;
819 // set up information replies for clients and server to use
820 lsmaps_reply = "^7Maps available: ";
821 lsnewmaps_reply = "^7Maps without a record set: ";
822 for(i = 0, j = 0; i < MapInfo_count; ++i)
824 if(MapInfo_Get_ByID(i))
825 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
834 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
836 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
837 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
838 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
839 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
844 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
846 maplist_reply = "^7Maps in list: ";
847 n = tokenize_console(autocvar_g_maplist);
848 for(i = 0, j = 0; i < n; ++i)
850 if(MapInfo_CheckMap(argv(i)))
856 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
860 maplist_reply = strzone(strcat(maplist_reply, "\n"));
861 MapInfo_ClearTemps();
863 for(i = 0; i < 10; ++i)
865 records_reply[i] = strzone(getrecords(i));
868 ladder_reply = strzone(getladder());
870 rankings_reply = strzone(getrankings());
875 PingPLReport_Spawn();
879 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
881 // fill sv_curl_serverpackages from .serverpackage files
882 if(autocvar_sv_curl_serverpackages_auto)
885 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
886 for(i = 0; i < n; ++i)
887 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
888 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
889 s = strcat(s, " ", argv(i));
890 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
893 j = search_getsize(fd);
894 for(i = 0; i < j; ++i)
895 s = strcat(s, " ", search_getfilename(fd, i));
898 fd = search_begin("*.serverpackage", TRUE, FALSE);
901 j = search_getsize(fd);
902 for(i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
911 world_initialized = 1;
914 void spawnfunc_light (void)
916 //makestatic (self); // Who the f___ did that?
922 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
925 string getmapname_stored;
931 float Map_Count, Map_Current;
932 string Map_Current_Name;
934 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
935 float GetMaplistPosition()
941 idx = autocvar_g_maplist_index;
948 for(pos = 0; pos < Map_Count; ++pos)
952 // resume normal maplist rotation if current map is not in g_maplist
956 float MapHasRightSize(string map)
959 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
960 if(autocvar_g_maplist_check_waypoints)
962 dprint("checkwp "); dprint(map);
963 if(!fexists(strcat("maps/", map, ".waypoints")))
965 dprint(": no waypoints\n");
968 dprint(": has waypoints\n");
971 // open map size restriction file
972 dprint("opensize "); dprint(map);
973 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976 float mapmin, mapmax;
978 mapmin = stof(fgets(fh));
979 mapmax = stof(fgets(fh));
981 if(player_count < mapmin)
983 dprint("not enough\n");
986 if(player_count > mapmax)
988 dprint("too many\n");
991 dprint("right size\n");
994 dprint(": not found\n");
998 string Map_Filename(float position)
1000 return strcat("maps/", argv(position), ".bsp");
1003 string strwords(string s, float w)
1006 for(endpos = 0; w && endpos >= 0; --w)
1007 endpos = strstrofs(s, " ", endpos + 1);
1011 return substring(s, 0, endpos);
1014 float strhasword(string s, string w)
1016 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1019 void Map_MarkAsRecent(string m)
1021 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1024 float Map_IsRecent(string m)
1026 return strhasword(autocvar_g_maplist_mostrecent, m);
1029 float Map_Check(float position, float pass)
1033 map_next = argv(position);
1036 if(Map_IsRecent(map_next))
1039 filename = Map_Filename(position);
1040 if(MapInfo_CheckMap(map_next))
1044 if(MapHasRightSize(map_next))
1049 dprint( "Couldn't select '", filename, "'..\n" );
1054 void Map_Goto_SetStr(string nextmapname)
1056 if(getmapname_stored != "")
1057 strunzone(getmapname_stored);
1058 if(nextmapname == "")
1059 getmapname_stored = "";
1061 getmapname_stored = strzone(nextmapname);
1064 void Map_Goto_SetFloat(float position)
1066 cvar_set("g_maplist_index", ftos(position));
1067 Map_Goto_SetStr(argv(position));
1070 void Map_Goto(float reinit)
1072 MapInfo_LoadMap(getmapname_stored, reinit);
1075 // return codes of map selectors:
1076 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1077 // -2 = permanent failure
1078 float() MaplistMethod_Iterate = // usual method
1082 for(pass = 1; pass <= 2; ++pass)
1084 for(i = 1; i < Map_Count; ++i)
1087 mapindex = mod(i + Map_Current, Map_Count);
1088 if(Map_Check(mapindex, pass))
1095 float() MaplistMethod_Repeat = // fallback method
1097 if(Map_Check(Map_Current, 2))
1102 float() MaplistMethod_Random = // random map selection
1108 for(i = 0; i <= imax; ++i)
1111 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1112 if(Map_Check(mapindex, 1))
1118 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1119 // the exponent sets a bias on the map selection:
1120 // the higher the exponent, the less likely "shortly repeated" same maps are
1122 float i, j, imax, insertpos;
1126 for(i = 0; i <= imax; ++i)
1130 // now reinsert this at another position
1131 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1132 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1133 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1134 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1136 // insert the current map there
1138 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1139 newlist = strcat(newlist, " ", argv(j));
1140 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1141 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1142 newlist = strcat(newlist, " ", argv(j));
1143 newlist = substring(newlist, 1, strlen(newlist) - 1);
1144 cvar_set("g_maplist", newlist);
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1148 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1149 if(Map_Check(Map_Current, 1))
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1161 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1162 if(autocvar_g_maplist_shuffle)
1164 localcmd("\nmenu_cmd sync\n");
1165 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168 error("empty maplist, cannot select a new map");
1169 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1171 if(Map_Current_Name)
1172 strunzone(Map_Current_Name);
1173 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1174 // this may or may not be correct, but who cares, in the worst case a map
1175 // isn't chosen in the first pass that should have been
1186 if(autocvar_g_maplist_shuffle > 0)
1187 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1190 if(autocvar_g_maplist_selectrandom)
1191 nextMap = MaplistMethod_Random();
1194 nextMap = MaplistMethod_Iterate();
1197 nextMap = MaplistMethod_Repeat();
1201 Map_Goto_SetFloat(nextMap);
1202 return getmapname_stored;
1208 float DoNextMapOverride(float reinit)
1210 if(autocvar_g_campaign)
1212 CampaignPostIntermission();
1213 alreadychangedlevel = TRUE;
1216 if(autocvar_quit_when_empty)
1218 if(player_count <= currentbots)
1221 alreadychangedlevel = TRUE;
1225 if(autocvar_quit_and_redirect != "")
1227 redirection_target = strzone(autocvar_quit_and_redirect);
1228 alreadychangedlevel = TRUE;
1231 if (autocvar_samelevel) // if samelevel is set, stay on same level
1233 localcmd("restart\n");
1234 alreadychangedlevel = TRUE;
1237 if(autocvar_nextmap != "")
1238 if(MapInfo_CheckMap(autocvar_nextmap))
1240 Map_Goto_SetStr(autocvar_nextmap);
1242 alreadychangedlevel = TRUE;
1245 if(autocvar_lastlevel)
1247 cvar_settemp_restore();
1248 localcmd("set lastlevel 0\ntogglemenu 1\n");
1249 alreadychangedlevel = TRUE;
1255 void GotoNextMap(float reinit)
1260 if (alreadychangedlevel)
1262 alreadychangedlevel = TRUE;
1268 for(allowReset = 1; allowReset >= 0; --allowReset)
1270 nextMap = GetNextMap();
1276 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1277 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1278 if(autocvar_g_maplist_shuffle)
1280 localcmd("\nmenu_cmd sync\n");
1284 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1296 When the player presses attack or jump, change to the next level
1299 .float autoscreenshot;
1300 void() MapVote_Start;
1301 void() MapVote_Think;
1302 float mapvote_initialized;
1303 void IntermissionThink()
1305 FixIntermissionClient(self);
1307 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1308 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1310 if( (server_screenshot || client_screenshot)
1311 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1313 self.autoscreenshot = -1;
1314 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1318 if (time < intermission_exittime)
1321 if(!mapvote_initialized)
1322 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1332 Returns the entity to view from
1336 entity FindIntermission()
1341 // look for info_intermission first
1342 spot = find (world, classname, "info_intermission");
1344 { // pick a random one
1348 spot = find (spot, classname, "info_intermission");
1350 spot = find (spot, classname, "info_intermission");
1356 // then look for the start position
1357 spot = find (world, classname, "info_player_start");
1361 // testinfo_player_start is only found in regioned levels
1362 spot = find (world, classname, "testplayerstart");
1366 // then look for the start position
1367 spot = find (world, classname, "info_player_deathmatch");
1371 //objerror ("FindIntermission: no spot");
1377 ===============================================================================
1381 ===============================================================================
1384 void DumpStats(float final)
1393 to_console = autocvar_sv_logscores_console;
1394 to_eventlog = autocvar_sv_eventlog;
1395 to_file = autocvar_sv_logscores_file;
1399 to_console = TRUE; // always print printstats replies
1400 to_eventlog = FALSE; // but never print them to the event log
1404 if(autocvar_sv_eventlog_console)
1405 to_console = FALSE; // otherwise we get the output twice
1411 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1419 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1423 fputs(file, strcat(s, "\n"));
1426 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1432 fputs(file, strcat(s, "\n"));
1434 FOR_EACH_CLIENT(other)
1436 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1438 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1439 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1440 if(other.classname == "player" || g_arena || g_ca || g_lms)
1441 s = strcat(s, ftos(other.team), ":");
1443 s = strcat(s, "spectator:");
1446 print(s, other.netname, "\n");
1448 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1450 fputs(file, strcat(s, other.netname, "\n"));
1456 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1462 fputs(file, strcat(s, "\n"));
1464 for(i = 1; i < 16; ++i)
1466 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1467 s = strcat(s, ":", ftos(i));
1473 fputs(file, strcat(s, "\n"));
1480 GameLogEcho(":end");
1483 fputs(file, ":end\n");
1488 void FixIntermissionClient(entity e)
1491 if(!e.autoscreenshot) // initial call
1493 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1495 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1496 e.solid = SOLID_NOT;
1497 e.movetype = MOVETYPE_NONE;
1498 e.takedamage = DAMAGE_NO;
1501 e.weaponentity.effects = EF_NODRAW;
1502 if (e.weaponentity.weaponentity)
1503 e.weaponentity.weaponentity.effects = EF_NODRAW;
1505 if(clienttype(e) == CLIENTTYPE_REAL)
1507 stuffcmd(e, "\nscr_printspeed 1000000\n");
1508 s = autocvar_sv_intermission_cdtrack;
1510 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1512 WriteByte(MSG_ONE, SVC_INTERMISSION);
1519 go to the next level for deathmatch
1520 only called if a time or frag limit has expired
1526 intermission_running = 1;
1528 // enforce a wait time before allowing changelevel
1529 if(player_count > 0)
1530 intermission_exittime = time + autocvar_sv_mapchange_delay;
1532 intermission_exittime = -1;
1535 WriteByte (MSG_ALL, SVC_CDTRACK);
1536 WriteByte (MSG_ALL, 3);
1537 WriteByte (MSG_ALL, 3);
1538 // done in FixIntermission
1541 //pos = FindIntermission ();
1549 PlayerStats_EndMatch(1);
1551 PlayerStats_AddGlobalInfo(e);
1552 PlayerStats_Shutdown();
1553 WeaponStats_Shutdown();
1555 if(autocvar_sv_eventlog)
1556 GameLogEcho(":gameover");
1560 FOR_EACH_PLAYER(other) {
1561 FixIntermissionClient(other);
1563 bprint(other.netname, " ^7wins.\n");
1566 if(autocvar_g_campaign)
1567 CampaignPreIntermission();
1569 localcmd("\nsv_hook_gameend\n");
1576 Exit deathmatch games upon conditions
1579 void CheckRules_Player()
1581 if (gameover) // someone else quit the game already
1584 if(self.deadflag == DEAD_NO)
1585 self.play_time += frametime;
1587 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1588 // (div0: and that in CheckRules_World please)
1591 float checkrules_equality;
1592 float checkrules_suddendeathwarning;
1593 float checkrules_suddendeathend;
1594 float checkrules_overtimesadded; //how many overtimes have been already added
1596 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1597 float WINNING_YES = 1; // winner found
1598 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1599 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1601 float InitiateSuddenDeath()
1603 // Check first whether normal overtimes could be added before initiating suddendeath mode
1604 // - for this timelimit_overtime needs to be >0 of course
1605 // - also check the winning condition calculated in the previous frame and only add normal overtime
1606 // again, if at the point at which timelimit would be extended again, still no winner was found
1607 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609 return 1; // need to call InitiateOvertime later
1613 if(!checkrules_suddendeathend)
1615 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1616 if(g_race && !g_race_qualifying)
1617 race_StartCompleting();
1623 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1625 ++checkrules_overtimesadded;
1626 //add one more overtime by simply extending the timelimit
1628 tl = autocvar_timelimit;
1629 tl += autocvar_timelimit_overtime;
1630 cvar_set("timelimit", ftos(tl));
1631 string minutesPlural;
1632 if (autocvar_timelimit_overtime == 1)
1633 minutesPlural = " ^3minute";
1635 minutesPlural = " ^3minutes";
1639 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1640 ftos(autocvar_timelimit_overtime),
1647 float GetWinningCode(float fraglimitreached, float equality)
1649 if(autocvar_g_campaign == 1)
1650 if(fraglimitreached)
1657 if(fraglimitreached)
1658 return WINNING_STARTSUDDENDEATHOVERTIME;
1660 return WINNING_NEVER;
1662 if(fraglimitreached)
1668 // set the .winning flag for exactly those players with a given field value
1669 void SetWinners(.float field, float value)
1672 FOR_EACH_PLAYER(head)
1673 head.winning = (head.field == value);
1676 // set the .winning flag for those players with a given field value
1677 void AddWinners(.float field, float value)
1680 FOR_EACH_PLAYER(head)
1681 if(head.field == value)
1685 // clear the .winning flags
1686 void ClearWinners(void)
1689 FOR_EACH_PLAYER(head)
1693 // Onslaught winning condition:
1694 // game terminates if only one team has a working generator (or none)
1695 float WinningCondition_Onslaught()
1698 float t1, t2, t3, t4;
1700 WinningConditionHelper(); // set worldstatus
1705 // first check if the game has ended
1706 t1 = t2 = t3 = t4 = 0;
1707 head = find(world, classname, "onslaught_generator");
1710 if (head.health > 0)
1712 if (head.team == COLOR_TEAM1) t1 = 1;
1713 if (head.team == COLOR_TEAM2) t2 = 1;
1714 if (head.team == COLOR_TEAM3) t3 = 1;
1715 if (head.team == COLOR_TEAM4) t4 = 1;
1717 head = find(head, classname, "onslaught_generator");
1719 if (t1 + t2 + t3 + t4 < 2)
1721 // game over, only one team remains (or none)
1723 if (t1) SetWinners(team, COLOR_TEAM1);
1724 if (t2) SetWinners(team, COLOR_TEAM2);
1725 if (t3) SetWinners(team, COLOR_TEAM3);
1726 if (t4) SetWinners(team, COLOR_TEAM4);
1727 dprint("Have a winner, ending game.\n");
1731 // Two or more teams remain
1735 float LMS_NewPlayerLives()
1738 fl = autocvar_fraglimit;
1742 // first player has left the game for dying too much? Nobody else can get in.
1743 if(lms_lowest_lives < 1)
1746 if(!autocvar_g_lms_join_anytime)
1747 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1750 return bound(1, lms_lowest_lives, fl);
1753 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1754 // they win. Otherwise the defending team wins once the timelimit passes.
1755 void assault_new_round();
1756 float WinningCondition_Assault()
1760 WinningConditionHelper(); // set worldstatus
1762 status = WINNING_NO;
1763 // as the timelimit has not yet passed just assume the defending team will win
1764 if(assault_attacker_team == COLOR_TEAM1)
1766 SetWinners(team, COLOR_TEAM2);
1770 SetWinners(team, COLOR_TEAM1);
1774 ent = find(world, classname, "target_assault_roundend");
1777 if(ent.winning) // round end has been triggered by attacking team
1779 bprint("ASSAULT: round completed...\n");
1780 SetWinners(team, assault_attacker_team);
1782 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1784 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1786 status = WINNING_YES;
1793 assault_new_round();
1802 // LMS winning condition: game terminates if and only if there's at most one
1803 // one player who's living lives. Top two scores being equal cancels the time
1805 float WinningCondition_LMS()
1812 have_player = FALSE;
1813 have_players = FALSE;
1814 l = LMS_NewPlayerLives();
1816 head = find(world, classname, "player");
1819 head2 = find(head, classname, "player");
1821 have_players = TRUE;
1825 // we have at least one player
1828 // two or more active players - continue with the game
1832 // exactly one player?
1835 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1839 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1845 // and assign him his first place
1846 PlayerScore_Add(head, SP_LMS_RANK, 1);
1853 // nobody is playing at all...
1856 // wait for players...
1860 // SNAFU (maybe a draw game?)
1862 dprint("No players, ending game.\n");
1867 // When we get here, we have at least two players who are actually LIVING,
1868 // now check if the top two players have equal score.
1869 WinningConditionHelper();
1872 if(WinningConditionHelper_winner)
1873 WinningConditionHelper_winner.winning = TRUE;
1874 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1875 return WINNING_NEVER;
1877 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1881 void ShuffleMaplist()
1883 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1887 float WinningCondition_Scores(float limit, float leadlimit)
1891 // TODO make everything use THIS winning condition (except LMS)
1892 WinningConditionHelper();
1896 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1897 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1898 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1899 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1903 if(WinningConditionHelper_winner)
1904 WinningConditionHelper_winner.winning = 1;
1905 if(WinningConditionHelper_winnerteam >= 0)
1906 SetWinners(team, WinningConditionHelper_winnerteam);
1908 if(WinningConditionHelper_lowerisbetter)
1910 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1911 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1915 if(WinningConditionHelper_zeroisworst)
1916 leadlimit = 0; // not supported in this mode
1918 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1919 // these modes always score in increments of 1, thus this makes sense
1921 if(leaderfrags != WinningConditionHelper_topscore)
1923 leaderfrags = WinningConditionHelper_topscore;
1926 if (leaderfrags == limit - 1)
1927 Announce("1fragleft");
1928 else if (leaderfrags == limit - 2)
1929 Announce("2fragsleft");
1930 else if (leaderfrags == limit - 3)
1931 Announce("3fragsleft");
1935 limitreached = FALSE;
1937 if(WinningConditionHelper_topscore >= limit)
1938 limitreached = TRUE;
1941 float leadlimitreached;
1942 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1943 if(autocvar_leadlimit_and_fraglimit)
1944 limitreached = (limitreached && leadlimitreached);
1946 limitreached = (limitreached || leadlimitreached);
1949 return GetWinningCode(
1950 WinningConditionHelper_topscore && limitreached,
1951 WinningConditionHelper_equality
1955 float WinningCondition_Race(float fraglimit)
1966 if(p.race_completed)
1971 wc = WinningCondition_Scores(fraglimit, 0);
1973 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1974 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1975 // do NOT support equality when the laps are all raced!
1976 return WINNING_STARTSUDDENDEATHOVERTIME;
1978 return WINNING_NEVER;
1982 float WinningCondition_QualifyingThenRace(float limit)
1985 wc = WinningCondition_Scores(limit, 0);
1987 // NEVER initiate overtime
1988 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1996 float WinningCondition_RanOutOfSpawns()
2000 if(have_team_spawns <= 0)
2003 if(autocvar_g_spawn_useallspawns <= 0)
2006 if(!some_spawn_has_been_used)
2009 team1_score = team2_score = team3_score = team4_score = 0;
2011 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2013 if(head.team == COLOR_TEAM1)
2015 else if(head.team == COLOR_TEAM2)
2017 else if(head.team == COLOR_TEAM3)
2019 else if(head.team == COLOR_TEAM4)
2023 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2025 if(head.team == COLOR_TEAM1)
2027 else if(head.team == COLOR_TEAM2)
2029 else if(head.team == COLOR_TEAM3)
2031 else if(head.team == COLOR_TEAM4)
2036 if(team1_score + team2_score + team3_score + team4_score == 0)
2038 checkrules_equality = TRUE;
2041 else if(team1_score + team2_score + team3_score + team4_score == 1)
2044 if(team1_score) t = COLOR_TEAM1;
2045 if(team2_score) t = COLOR_TEAM2;
2046 if(team3_score) t = COLOR_TEAM3;
2047 if(team4_score) t = COLOR_TEAM4;
2048 CheckAllowedTeams(world);
2049 for(i = 0; i < MAX_TEAMSCORE; ++i)
2051 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2052 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2053 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2054 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2057 AddWinners(team, t);
2068 Exit deathmatch games upon conditions
2071 void ReadyRestart();
2072 void CheckRules_World()
2084 MapVote_Think should now do that part
2085 if (intermission_running)
2086 if (time >= intermission_exittime + 60)
2088 if(!DoNextMapOverride())
2094 if (gameover) // someone else quit the game already
2096 if(player_count == 0) // Nobody there? Then let's go to the next map
2098 // this will actually check the player count in the next frame
2099 // again, but this shouldn't hurt
2103 timelimit = autocvar_timelimit * 60;
2104 fraglimit = autocvar_fraglimit;
2105 leadlimit = autocvar_leadlimit;
2107 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2110 timelimit = 0; // timelimit is not made for warmup
2112 fraglimit = 0; // no fraglimit for now
2113 leadlimit = 0; // no leadlimit for now
2117 timelimit = 0; // ONS has its own overtime rule
2121 timelimit += game_starttime;
2123 else if (timelimit < 0)
2133 if(checkrules_suddendeathend)
2135 if(!checkrules_suddendeathwarning)
2137 checkrules_suddendeathwarning = TRUE;
2138 if(g_race && !g_race_qualifying)
2139 bcenterprint("^3Everyone, finish your lap! The race is over!");
2141 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2146 if (timelimit && time >= timelimit)
2148 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2151 float playerswithlaps;
2154 totalplayers = playerswithlaps = readyplayers = 0;
2155 FOR_EACH_PLAYER(head)
2158 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2164 // at least 2 of the players have completed a lap: start the RACE
2165 // otherwise, the players should end the qualifying on their own
2166 if(readyplayers || playerswithlaps >= 2)
2168 checkrules_suddendeathend = 0;
2169 ReadyRestart(); // go to race
2173 wantovertime |= InitiateSuddenDeath();
2176 wantovertime |= InitiateSuddenDeath();
2180 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2186 float checkrules_status;
2187 checkrules_status = WinningCondition_RanOutOfSpawns();
2188 if(checkrules_status == WINNING_YES)
2190 bprint("Hey! Someone ran out of spawns!\n");
2192 else if(g_race && !g_race_qualifying && timelimit >= 0)
2194 checkrules_status = WinningCondition_Race(fraglimit);
2195 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2197 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2199 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2200 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2204 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2208 checkrules_status = WinningCondition_LMS();
2210 else if (g_onslaught)
2212 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2216 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2217 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2220 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2222 checkrules_status = WINNING_NEVER;
2223 checkrules_overtimesadded = -1;
2224 wantovertime |= InitiateSuddenDeath();
2227 if(checkrules_status == WINNING_NEVER)
2228 // equality cases! Nobody wins if the overtime ends in a draw.
2233 if(checkrules_status == WINNING_NEVER)
2236 checkrules_status = WINNING_YES;
2239 if(checkrules_suddendeathend)
2240 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2241 checkrules_status = WINNING_YES;
2243 if(checkrules_status == WINNING_YES)
2245 //print("WINNING\n");
2250 float mapvote_nextthink;
2251 float mapvote_initialized;
2252 float mapvote_keeptwotime;
2253 float mapvote_timeout;
2254 string mapvote_message;
2255 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2256 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2257 float mapvote_screenshot_dirs_count;
2259 float mapvote_count;
2260 float mapvote_count_real;
2261 string mapvote_maps[MAPVOTE_COUNT];
2262 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2263 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2264 float mapvote_maps_suggested[MAPVOTE_COUNT];
2265 string mapvote_suggestions[MAPVOTE_COUNT];
2266 float mapvote_suggestion_ptr;
2267 float mapvote_voters;
2268 float mapvote_selections[MAPVOTE_COUNT];
2270 float mapvote_detail;
2271 float mapvote_abstain;
2274 void MapVote_ClearAllVotes()
2276 FOR_EACH_CLIENT(other)
2280 string MapVote_Suggest(string m)
2284 return "That's not how to use this command.";
2285 if(!autocvar_g_maplist_votable_suggestions)
2286 return "Suggestions are not accepted on this server.";
2287 if(mapvote_initialized)
2288 return "Can't suggest - voting is already in progress!";
2289 m = MapInfo_FixName(m);
2291 return "The map you suggested is not available on this server.";
2292 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2294 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2296 if(!MapInfo_CheckMap(m))
2297 return "The map you suggested does not support the current game mode.";
2298 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2299 if(mapvote_suggestions[i] == m)
2300 return "This map was already suggested.";
2301 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2303 i = floor(random() * mapvote_suggestion_ptr);
2307 i = mapvote_suggestion_ptr;
2308 mapvote_suggestion_ptr += 1;
2310 if(mapvote_suggestions[i] != "")
2311 strunzone(mapvote_suggestions[i]);
2312 mapvote_suggestions[i] = strzone(m);
2313 if(autocvar_sv_eventlog)
2314 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2315 return strcat("Suggestion of ", m, " accepted.");
2318 void MapVote_AddVotable(string nextMap, float isSuggestion)
2321 string pakfile, mapfile;
2325 for(j = 0; j < mapvote_count; ++j)
2326 if(mapvote_maps[j] == nextMap)
2328 // suggestions might be no longer valid/allowed after gametype switch!
2330 if(!MapInfo_CheckMap(nextMap))
2332 mapvote_maps[mapvote_count] = strzone(nextMap);
2333 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2335 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2337 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2338 pakfile = whichpack(strcat(mapfile, ".tga"));
2340 pakfile = whichpack(strcat(mapfile, ".jpg"));
2342 pakfile = whichpack(strcat(mapfile, ".png"));
2346 if(i >= mapvote_screenshot_dirs_count)
2347 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2348 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2349 pakfile = substring(pakfile, o, -1);
2351 mapvote_maps_screenshot_dir[mapvote_count] = i;
2352 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2357 void MapVote_Spawn();
2363 MapVote_ClearAllVotes();
2366 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2367 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2370 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2372 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2373 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2375 // we need this for AddVotable, as that cycles through the screenshot dirs
2376 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2377 if(mapvote_screenshot_dirs_count == 0)
2378 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2379 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2380 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2381 mapvote_screenshot_dirs[i] = strzone(argv(i));
2383 if(mapvote_suggestion_ptr)
2384 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2385 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2387 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2388 MapVote_AddVotable(GetNextMap(), FALSE);
2390 if(mapvote_count == 0)
2392 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2393 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2394 if(autocvar_g_maplist_shuffle)
2396 localcmd("\nmenu_cmd sync\n");
2397 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2398 MapVote_AddVotable(GetNextMap(), FALSE);
2401 mapvote_count_real = mapvote_count;
2403 MapVote_AddVotable("don't care", 0);
2405 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2407 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2408 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2409 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2410 mapvote_keeptwotime = 0;
2411 mapvote_message = "Choose a map and press its key!";
2416 void MapVote_SendPicture(float id)
2419 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2420 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2421 WriteByte(MSG_ONE, id);
2422 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2425 float MapVote_GetMapMask()
2427 float mask, i, power;
2429 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2430 if(mapvote_maps[i] != "")
2436 float MapVote_SendEntity(entity to, float sf)
2441 sf &~= 2; // if we send 1, we don't need to also send 2
2443 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2444 WriteByte(MSG_ENTITY, sf);
2448 // flag 1 == initialization
2449 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2450 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2451 WriteString(MSG_ENTITY, "");
2452 WriteByte(MSG_ENTITY, mapvote_count);
2453 WriteByte(MSG_ENTITY, mapvote_abstain);
2454 WriteByte(MSG_ENTITY, mapvote_detail);
2455 WriteCoord(MSG_ENTITY, mapvote_timeout);
2456 if(mapvote_count <= 8)
2457 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2459 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2460 for(i = 0; i < mapvote_count; ++i)
2461 if(mapvote_maps[i] != "")
2463 if(mapvote_abstain && i == mapvote_count - 1)
2465 WriteString(MSG_ENTITY, ""); // abstain needs no text
2466 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2467 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2471 WriteString(MSG_ENTITY, mapvote_maps[i]);
2472 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2473 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2480 // flag 2 == update of mask
2481 if(mapvote_count <= 8)
2482 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2484 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2490 for(i = 0; i < mapvote_count; ++i)
2491 if(mapvote_maps[i] != "")
2492 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2494 WriteByte(MSG_ENTITY, to.mapvote);
2500 void MapVote_Spawn()
2502 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2505 void MapVote_TouchMask()
2507 mapvote_ent.SendFlags |= 2;
2510 void MapVote_TouchVotes(entity voter)
2512 mapvote_ent.SendFlags |= 4;
2515 float MapVote_Finished(float mappos)
2521 if(autocvar_sv_eventlog)
2523 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2524 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2525 didntvote = mapvote_voters;
2526 for(i = 0; i < mapvote_count; ++i)
2527 if(mapvote_maps[i] != "")
2529 didntvote -= mapvote_selections[i];
2532 result = strcat(result, ":", mapvote_maps[i]);
2533 result = strcat(result, ":", ftos(mapvote_selections[i]));
2536 result = strcat(result, ":didn't vote:", ftos(didntvote));
2538 GameLogEcho(result);
2539 if(mapvote_maps_suggested[mappos])
2540 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2543 FOR_EACH_REALCLIENT(other)
2544 FixClientCvars(other);
2546 Map_Goto_SetStr(mapvote_maps[mappos]);
2548 alreadychangedlevel = TRUE;
2551 void MapVote_CheckRules_1()
2555 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2557 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2558 mapvote_selections[i] = 0;
2562 FOR_EACH_REALCLIENT(other)
2567 i = other.mapvote - 1;
2568 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2569 mapvote_selections[i] = mapvote_selections[i] + 1;
2574 float MapVote_CheckRules_2()
2577 float firstPlace, secondPlace;
2578 float firstPlaceVotes, secondPlaceVotes;
2579 float mapvote_voters_real;
2582 if(mapvote_count_real == 1)
2583 return MapVote_Finished(0);
2585 mapvote_voters_real = mapvote_voters;
2587 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2589 RandomSelection_Init();
2590 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2591 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2592 firstPlace = RandomSelection_chosen_float;
2593 firstPlaceVotes = RandomSelection_best_priority;
2594 //dprint("First place: ", ftos(firstPlace), "\n");
2595 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2597 RandomSelection_Init();
2598 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2600 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2601 secondPlace = RandomSelection_chosen_float;
2602 secondPlaceVotes = RandomSelection_best_priority;
2603 //dprint("Second place: ", ftos(secondPlace), "\n");
2604 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2606 if(firstPlace == -1)
2607 error("No first place in map vote... WTF?");
2609 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2610 return MapVote_Finished(firstPlace);
2612 if(mapvote_keeptwotime)
2613 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2616 MapVote_TouchMask();
2617 mapvote_message = "Now decide between the TOP TWO!";
2618 mapvote_keeptwotime = 0;
2619 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2620 result = strcat(result, ":", ftos(firstPlaceVotes));
2621 result = strcat(result, ":", mapvote_maps[secondPlace]);
2622 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2623 didntvote = mapvote_voters;
2624 for(i = 0; i < mapvote_count; ++i)
2625 if(mapvote_maps[i] != "")
2627 didntvote -= mapvote_selections[i];
2629 if(i != secondPlace)
2631 result = strcat(result, ":", mapvote_maps[i]);
2632 result = strcat(result, ":", ftos(mapvote_selections[i]));
2633 if(i < mapvote_count_real)
2635 strunzone(mapvote_maps[i]);
2636 mapvote_maps[i] = "";
2637 strunzone(mapvote_maps_pakfile[i]);
2638 mapvote_maps_pakfile[i] = "";
2642 result = strcat(result, ":didn't vote:", ftos(didntvote));
2643 if(autocvar_sv_eventlog)
2644 GameLogEcho(result);
2654 keeptwo = mapvote_keeptwotime;
2655 MapVote_CheckRules_1(); // count
2656 if(MapVote_CheckRules_2()) // decide
2660 FOR_EACH_REALCLIENT(other)
2662 // hide scoreboard again
2663 if(other.health != 2342)
2665 other.health = 2342;
2667 if(clienttype(other) == CLIENTTYPE_REAL)
2670 WriteByte(MSG_ONE, SVC_FINALE);
2671 WriteString(MSG_ONE, "");
2675 // clear possibly invalid votes
2676 if(mapvote_maps[other.mapvote - 1] == "")
2678 // use impulses as new vote
2679 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2680 if(mapvote_maps[other.impulse - 1] != "")
2682 other.mapvote = other.impulse;
2683 MapVote_TouchVotes(other);
2691 MapVote_CheckRules_1(); // just count
2693 void MapVote_Start()
2698 // wait for stats to be sent first
2699 if(!playerstats_waitforme)
2702 MapInfo_Enumerate();
2703 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2706 void MapVote_Think()
2711 if(alreadychangedlevel)
2714 if(time < mapvote_nextthink)
2718 mapvote_nextthink = time + 0.5;
2720 if(!mapvote_initialized)
2722 if(autocvar_rescan_pending == 1)
2724 cvar_set("rescan_pending", "2");
2725 localcmd("fs_rescan\nrescan_pending 3\n");
2728 else if(autocvar_rescan_pending == 2)
2732 else if(autocvar_rescan_pending == 3)
2734 // now build missing mapinfo files
2735 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2738 // we're done, start the timer
2739 cvar_set("rescan_pending", "0");
2742 mapvote_initialized = TRUE;
2743 if(DoNextMapOverride(0))
2745 if(!autocvar_g_maplist_votable || player_count <= 0)
2756 string GotoMap(string m)
2758 if(!MapInfo_CheckMap(m))
2759 return "The map you chose is not available on this server.";
2760 cvar_set("nextmap", m);
2761 cvar_set("timelimit", "-1");
2762 if(mapvote_initialized || alreadychangedlevel)
2764 if(DoNextMapOverride(0))
2765 return "Map switch initiated.";
2767 return "Hm... no. For some reason I like THIS map more.";
2770 return "Map switch will happen after scoreboard.";
2777 FOR_EACH_REALCLIENT(self)
2779 if(self.classname == "spectator")
2781 if(self.enemy.typehitsound)
2782 self.typehit_time = time;
2783 else if(self.enemy.hitsound)
2784 self.hit_time = time;
2788 if(self.typehitsound)
2789 self.typehit_time = time;
2790 else if(self.hitsound)
2791 self.hit_time = time;
2794 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2795 // add 1 frametime because after this, engine SV_Physics
2796 // increases time by a frametime and then networks the frame
2797 // add another frametime because client shows everything with
2798 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2800 FOR_EACH_CLIENT(self)
2802 self.hitsound = FALSE;
2803 self.typehitsound = FALSE;
2804 antilag_record(self, altime);
2811 * returns TRUE if redirecting
2813 float redirection_timeout;
2814 float redirection_nextthink;
2815 float RedirectionThink()
2817 float clients_found;
2819 if(redirection_target == "")
2822 if(!redirection_timeout)
2824 cvar_set("sv_public", "-2");
2825 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2826 if(redirection_target == "self")
2827 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2829 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2832 if(time < redirection_nextthink)
2835 redirection_nextthink = time + 1;
2838 FOR_EACH_REALCLIENT(self)
2840 print("Redirecting: sending connect command to ", self.netname, "\n");
2841 if(redirection_target == "self")
2842 stuffcmd(self, "\ndisconnect; reconnect\n");
2844 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2848 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2850 if(time > redirection_timeout || clients_found == 0)
2851 localcmd("\nwait; wait; wait; quit\n");
2856 void TargetMusic_RestoreGame();
2859 // Loaded from a save game
2860 // some things then break, so let's work around them...
2862 // Progs DB (capture records)
2863 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2867 MapInfo_Enumerate();
2868 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2871 TargetMusic_RestoreGame();
2880 if(world_initialized > 0)
2882 world_initialized = 0;
2883 print("Saving persistent data...\n");
2886 PlayerStats_EndMatch(0);
2888 PlayerStats_AddGlobalInfo(e);
2889 PlayerStats_Shutdown();
2891 if(!cheatcount_total)
2893 if(autocvar_sv_db_saveasdump)
2894 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2896 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2898 if(autocvar_developer)
2900 if(autocvar_sv_db_saveasdump)
2901 db_dump(TemporaryDB, "server-temp.db");
2903 db_save(TemporaryDB, "server-temp.db");
2905 CheatShutdown(); // must be after cheatcount check
2906 db_close(ServerProgsDB);
2907 db_close(TemporaryDB);
2909 // tell the bot system the game is ending now
2912 WeaponStats_Shutdown();
2915 else if(world_initialized == 0)
2917 print("NOTE: crashed before even initializing the world, not saving persistent data\n");