1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
256 BADCVAR("g_assault");
258 BADCVAR("g_ca_teams");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_freezetag_teams");
266 BADCVAR("g_keepaway");
267 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing visible
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("g_balance_kill_delay");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_keyhunt_point_leadlimit");
315 BADCVAR("g_nexball_goalleadlimit");
316 BADCVAR("leadlimit_and_fraglimit");
317 BADCVAR("leadlimit_override");
319 BADCVAR("sv_allow_fullbright");
320 BADCVAR("sv_checkforpacketsduringsleep");
321 BADCVAR("sv_fraginfo");
322 BADCVAR("sv_timeout");
323 BADPREFIX("sv_timeout_");
324 BADPREFIX("crypto_");
325 BADPREFIX("g_chat_");
326 BADPREFIX("g_ctf_captimerecord_");
327 BADPREFIX("g_maplist_votable_");
331 BADPREFIX("sv_cullentities_");
332 BADPREFIX("sv_fraginfo_");
333 BADPREFIX("sv_maxidle_");
334 BADPREFIX("sv_vote_");
335 BADPREFIX("timelimit_");
336 BADCVAR("gameversion");
337 BADPREFIX("gameversion_");
338 BADCVAR("sv_namechangetimer");
340 // allowed changes to server admins (please sync this to server.cfg)
344 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
346 // yes, this does contain some redundant stuff, don't really care
347 BADCVAR("bot_config_file");
348 BADCVAR("bot_number");
349 BADCVAR("bot_prefix");
350 BADCVAR("bot_suffix");
351 BADCVAR("capturelimit_override");
352 BADCVAR("fraglimit_override");
354 BADCVAR("g_antilag");
355 BADCVAR("g_balance_teams");
356 BADCVAR("g_balance_teams_prevent_imbalance");
357 BADCVAR("g_balance_teams_scorefactor");
358 BADCVAR("g_ban_sync_trusted_servers");
359 BADCVAR("g_ban_sync_uri");
360 BADCVAR("g_ca_teams_override");
361 BADCVAR("g_ctf_ignore_frags");
362 BADCVAR("g_domination_point_limit");
363 BADCVAR("g_freezetag_teams_override");
364 BADCVAR("g_friendlyfire");
365 BADCVAR("g_fullbrightitems");
366 BADCVAR("g_fullbrightplayers");
367 BADCVAR("g_keyhunt_point_limit");
368 BADCVAR("g_keyhunt_teams_override");
369 BADCVAR("g_lms_lives_override");
370 BADCVAR("g_maplist");
371 BADCVAR("g_maplist_check_waypoints");
372 BADCVAR("g_maplist_mostrecent_count");
373 BADCVAR("g_maplist_shuffle");
374 BADCVAR("g_maplist_votable");
375 BADCVAR("g_maplist_votable_abstain");
376 BADCVAR("g_maplist_votable_nodetail");
377 BADCVAR("g_maplist_votable_suggestions");
378 BADCVAR("g_maxplayers");
379 BADCVAR("g_mirrordamage");
380 BADCVAR("g_nexball_goallimit");
381 BADCVAR("g_powerups");
382 BADCVAR("g_start_delay");
384 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
387 BADCVAR("maxplayers");
388 BADCVAR("minplayers");
389 BADCVAR("net_address");
391 BADCVAR("rcon_password");
392 BADCVAR("rcon_restricted_commands");
393 BADCVAR("rcon_restricted_password");
395 BADCVAR("sv_adminnick");
396 BADCVAR("sv_autoscreenshot");
397 BADCVAR("sv_autotaunt");
398 BADCVAR("sv_curl_defaulturl");
399 BADCVAR("sv_defaultcharacter");
400 BADCVAR("sv_defaultplayercolors");
401 BADCVAR("sv_defaultplayermodel");
402 BADCVAR("sv_defaultplayerskin");
403 BADCVAR("sv_maxidle");
404 BADCVAR("sv_maxrate");
406 BADCVAR("sv_public");
407 BADCVAR("sv_ready_restart");
408 BADCVAR("sv_status_privacy");
410 BADCVAR("sv_vote_call");
411 BADCVAR("sv_vote_commands");
412 BADCVAR("sv_vote_majority_factor");
413 BADCVAR("sv_vote_master");
414 BADCVAR("sv_vote_master_commands");
415 BADCVAR("sv_vote_master_password");
416 BADCVAR("sv_vote_simple_majority_factor");
417 BADCVAR("teamplay_mode");
418 BADCVAR("timelimit_override");
419 BADCVAR("g_spawnshieldtime");
420 BADPREFIX("g_warmup_");
421 BADPREFIX("sv_ready_restart_");
423 // mutators that announce themselves properly to the server browser
424 BADCVAR("g_minstagib");
425 BADCVAR("g_new_toys");
427 BADCVAR("g_grappling_hook");
428 BADCVAR("g_jetpack");
435 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
436 if(strlen(cvar_purechanges) > 16384)
438 cvar_purechanges = "// too many settings have been changed to show them here\n";
442 ++cvar_purechanges_count;
443 // WARNING: this variable is used for the server list
444 // NEVER dare to skip this code!
445 // Hacks to intentionally appearing as "pure server" even though you DO have
446 // modified settings may be punished by removal from the server list.
447 // You can do to the variables cvar_changes and cvar_purechanges all you want,
451 if(cvar_changes == "")
452 cvar_changes = "// this server runs at default server settings\n";
454 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
455 cvar_changes = strzone(cvar_changes);
456 if(cvar_purechanges == "")
457 cvar_purechanges = "// this server runs at default gameplay settings\n";
459 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
460 cvar_purechanges = strzone(cvar_purechanges);
463 void detect_maptype()
472 o_x += random() * (world.maxs_x - world.mins_x);
473 o_y += random() * (world.maxs_y - world.mins_y);
474 o_z += random() * (world.maxs_z - world.mins_z);
476 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
477 if(trace_fraction == 1)
482 for(i = 0; i < 64; i += 4)
484 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
487 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
496 float RandomSeed_Send(entity to, float sf)
498 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
499 WriteShort(MSG_ENTITY, self.cnt);
502 void RandomSeed_Think()
504 self.cnt = bound(0, floor(random() * 65536), 65535);
505 self.nextthink = time + 5;
509 void RandomSeed_Spawn()
511 randomseed = spawn();
512 randomseed.think = RandomSeed_Think;
513 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518 self.think(); // sets random seed and nextthink
522 void spawnfunc___init_dedicated_server(void)
524 // handler for _init/_init map (only for dedicated server initialization)
526 world_initialized = -1; // don't complain
528 cvar_string = cvar_string_normal;
529 cvar_set = cvar_set_normal;
531 remove = remove_unsafely;
535 e.think = GotoFirstMap;
536 e.nextthink = time; // this is usually 1 at this point
539 e.classname = "info_player_deathmatch"; // safeguard against player joining
541 self.classname = "worldspawn"; // safeguard against various stuff ;)
543 // needs to be done so early because of the constants they create
544 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
545 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
546 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
547 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
548 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
562 float fd, l, i, j, n;
566 cvar_string = cvar_string_normal;
567 cvar_set = cvar_set_normal;
569 if(world_already_spawned)
570 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571 world_already_spawned = TRUE;
573 remove = remove_safely; // during spawning, watch what you remove!
575 check_unacceptable_compiler_bugs();
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592 // needs to be done so early because of the constants they create
593 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
599 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601 TemporaryDB = db_create();
606 // 1 FLICKER (first variety)
607 lightstyle(1, "mmnmmommommnonmmonqnmmo");
609 // 2 SLOW STRONG PULSE
610 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612 // 3 CANDLE (first variety)
613 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616 lightstyle(4, "mamamamamama");
619 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621 // 6 FLICKER (second variety)
622 lightstyle(6, "nmonqnmomnmomomno");
624 // 7 CANDLE (second variety)
625 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627 // 8 CANDLE (third variety)
628 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630 // 9 SLOW STROBE (fourth variety)
631 lightstyle(9, "aaaaaaaazzzzzzzz");
633 // 10 FLUORESCENT FLICKER
634 lightstyle(10, "mmamammmmammamamaaamammma");
636 // 11 SLOW PULSE NOT FADE TO BLACK
637 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644 if(autocvar_g_campaign)
647 Map_MarkAsRecent(mapname);
649 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
651 precache_model ("null"); // we need this one before InitGameplayMode
659 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660 if(bot_waypoints_for_items == 1)
661 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662 bot_waypoints_for_items = 0;
666 WaypointSprite_Init();
668 GameLogInit(); // prepare everything
670 // changing the logic generating it is okay. But:
671 // it HAS to stay <= 64 chars
672 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673 if(autocvar_sv_eventlog)
675 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676 matchid = strzone(s);
678 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679 s = ":gameinfo:mutators:LIST";
682 MUTATOR_CALLHOOK(BuildMutatorsString);
685 // simple, probably not good in the mutator system
686 if(autocvar_g_grappling_hook)
687 s = strcat(s, ":grappling_hook");
689 // initialiation stuff, not good in the mutator system
690 if(!autocvar_g_use_ammunition)
691 s = strcat(s, ":no_use_ammunition");
693 // initialiation stuff, not good in the mutator system
694 if(autocvar_g_pickup_items == 0)
695 s = strcat(s, ":no_pickup_items");
696 if(autocvar_g_pickup_items > 0)
697 s = strcat(s, ":pickup_items");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_weaponarena != "0")
701 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703 // TODO to mutator system
704 if(autocvar_g_norecoil)
705 s = strcat(s, ":norecoil");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 print(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 print(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 // g_movementspeed hack
798 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
804 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
809 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
812 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
814 next_pingtime = time + 5;
818 // set up information replies for clients and server to use
819 maplist_reply = strzone(getmaplist());
820 lsmaps_reply = strzone(getlsmaps());
821 monsterlist_reply = strzone(getmonsterlist());
822 for(i = 0; i < 10; ++i)
826 records_reply[i] = strzone(s);
828 ladder_reply = strzone(getladder());
829 rankings_reply = strzone(getrankings());
834 PingPLReport_Spawn();
838 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
840 // fill sv_curl_serverpackages from .serverpackage files
841 if(autocvar_sv_curl_serverpackages_auto)
844 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
845 for(i = 0; i < n; ++i)
846 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
847 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
848 s = strcat(s, " ", argv(i));
849 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
852 j = search_getsize(fd);
853 for(i = 0; i < j; ++i)
854 s = strcat(s, " ", search_getfilename(fd, i));
857 fd = search_begin("*.serverpackage", TRUE, FALSE);
860 j = search_getsize(fd);
861 for(i = 0; i < j; ++i)
862 s = strcat(s, " ", search_getfilename(fd, i));
865 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
868 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
870 // physics/balance/config changes that count as mod
871 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
872 modname = cvar_string("g_mod_physics");
873 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
874 modname = cvar_string("g_mod_balance");
875 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
876 modname = cvar_string("g_mod_config");
877 // extra mutators that deserve to count as mod
878 MUTATOR_CALLHOOK(SetModname);
881 modname = strzone(modname);
883 WinningConditionHelper(); // set worldstatus
885 world_initialized = 1;
888 void spawnfunc_light (void)
890 //makestatic (self); // Who the f___ did that?
896 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
899 string getmapname_stored;
905 float Map_Count, Map_Current;
906 string Map_Current_Name;
908 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
909 float GetMaplistPosition()
915 idx = autocvar_g_maplist_index;
922 for(pos = 0; pos < Map_Count; ++pos)
926 // resume normal maplist rotation if current map is not in g_maplist
930 float MapHasRightSize(string map)
933 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
934 if(autocvar_g_maplist_check_waypoints)
936 dprint("checkwp "); dprint(map);
937 if(!fexists(strcat("maps/", map, ".waypoints")))
939 dprint(": no waypoints\n");
942 dprint(": has waypoints\n");
945 // open map size restriction file
946 dprint("opensize "); dprint(map);
947 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
950 float mapmin, mapmax;
952 mapmin = stof(fgets(fh));
953 mapmax = stof(fgets(fh));
955 if(player_count < mapmin)
957 dprint("not enough\n");
960 if(player_count > mapmax)
962 dprint("too many\n");
965 dprint("right size\n");
968 dprint(": not found\n");
972 string Map_Filename(float position)
974 return strcat("maps/", argv(position), ".bsp");
977 string strwords(string s, float w)
980 for(endpos = 0; w && endpos >= 0; --w)
981 endpos = strstrofs(s, " ", endpos + 1);
985 return substring(s, 0, endpos);
988 float strhasword(string s, string w)
990 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
993 void Map_MarkAsRecent(string m)
995 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
998 float Map_IsRecent(string m)
1000 return strhasword(autocvar_g_maplist_mostrecent, m);
1003 float Map_Check(float position, float pass)
1007 map_next = argv(position);
1010 if(Map_IsRecent(map_next))
1013 filename = Map_Filename(position);
1014 if(MapInfo_CheckMap(map_next))
1018 if(MapHasRightSize(map_next))
1023 dprint( "Couldn't select '", filename, "'..\n" );
1028 void Map_Goto_SetStr(string nextmapname)
1030 if(getmapname_stored != "")
1031 strunzone(getmapname_stored);
1032 if(nextmapname == "")
1033 getmapname_stored = "";
1035 getmapname_stored = strzone(nextmapname);
1038 void Map_Goto_SetFloat(float position)
1040 cvar_set("g_maplist_index", ftos(position));
1041 Map_Goto_SetStr(argv(position));
1044 void Map_Goto(float reinit)
1046 MapInfo_LoadMap(getmapname_stored, reinit);
1049 // return codes of map selectors:
1050 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1051 // -2 = permanent failure
1052 float() MaplistMethod_Iterate = // usual method
1056 dprint("Trying MaplistMethod_Iterate\n");
1058 for(pass = 1; pass <= 2; ++pass)
1060 for(i = 1; i < Map_Count; ++i)
1063 mapindex = mod(i + Map_Current, Map_Count);
1064 if(Map_Check(mapindex, pass))
1071 float() MaplistMethod_Repeat = // fallback method
1073 dprint("Trying MaplistMethod_Repeat\n");
1075 if(Map_Check(Map_Current, 2))
1080 float() MaplistMethod_Random = // random map selection
1084 dprint("Trying MaplistMethod_Random\n");
1088 for(i = 0; i <= imax; ++i)
1091 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1092 if(Map_Check(mapindex, 1))
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 float i, j, imax, insertpos;
1104 dprint("Trying MaplistMethod_Shuffle\n");
1108 for(i = 0; i <= imax; ++i)
1112 // now reinsert this at another position
1113 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1114 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1115 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1116 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1118 // insert the current map there
1120 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1121 newlist = strcat(newlist, " ", argv(j));
1122 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1123 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1124 newlist = strcat(newlist, " ", argv(j));
1125 newlist = substring(newlist, 1, strlen(newlist) - 1);
1126 cvar_set("g_maplist", newlist);
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1130 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1131 if(Map_Check(Map_Current, 1))
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141 for (i = 0; i < Map_Count; ++i)
1142 if (Map_Check(i, 2))
1146 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1147 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1148 if(autocvar_g_maplist_shuffle)
1150 localcmd("\nmenu_cmd sync\n");
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1154 error("empty maplist, cannot select a new map");
1155 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1157 if(Map_Current_Name)
1158 strunzone(Map_Current_Name);
1159 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1160 // this may or may not be correct, but who cares, in the worst case a map
1161 // isn't chosen in the first pass that should have been
1172 if(autocvar_g_maplist_shuffle > 0)
1173 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1176 if(autocvar_g_maplist_selectrandom)
1177 nextMap = MaplistMethod_Random();
1180 nextMap = MaplistMethod_Iterate();
1183 nextMap = MaplistMethod_Repeat();
1187 Map_Goto_SetFloat(nextMap);
1188 return getmapname_stored;
1194 float DoNextMapOverride(float reinit)
1196 if(autocvar_g_campaign)
1198 CampaignPostIntermission();
1199 alreadychangedlevel = TRUE;
1202 if(autocvar_quit_when_empty)
1204 if(player_count <= currentbots)
1207 alreadychangedlevel = TRUE;
1211 if(autocvar_quit_and_redirect != "")
1213 redirection_target = strzone(autocvar_quit_and_redirect);
1214 alreadychangedlevel = TRUE;
1217 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1219 localcmd("restart\n");
1220 alreadychangedlevel = TRUE;
1223 if(autocvar_nextmap != "")
1224 if(MapInfo_CheckMap(autocvar_nextmap))
1226 Map_Goto_SetStr(autocvar_nextmap);
1228 alreadychangedlevel = TRUE;
1231 if(!reinit && autocvar_lastlevel)
1233 cvar_settemp_restore();
1234 localcmd("set lastlevel 0\ntogglemenu 1\n");
1235 alreadychangedlevel = TRUE;
1241 void GotoNextMap(float reinit)
1246 if (alreadychangedlevel)
1248 alreadychangedlevel = TRUE;
1252 nextMap = GetNextMap();
1254 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1263 When the player presses attack or jump, change to the next level
1266 .float autoscreenshot;
1267 void() MapVote_Start;
1268 void() MapVote_Think;
1269 float mapvote_initialized;
1270 void IntermissionThink()
1272 FixIntermissionClient(self);
1274 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1275 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1277 if( (server_screenshot || client_screenshot)
1278 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1280 self.autoscreenshot = -1;
1281 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1285 if (time < intermission_exittime)
1288 if(!mapvote_initialized)
1289 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1299 Returns the entity to view from
1303 entity FindIntermission()
1308 // look for info_intermission first
1309 spot = find (world, classname, "info_intermission");
1311 { // pick a random one
1315 spot = find (spot, classname, "info_intermission");
1317 spot = find (spot, classname, "info_intermission");
1323 // then look for the start position
1324 spot = find (world, classname, "info_player_start");
1328 // testinfo_player_start is only found in regioned levels
1329 spot = find (world, classname, "testplayerstart");
1333 // then look for the start position
1334 spot = find (world, classname, "info_player_deathmatch");
1338 //objerror ("FindIntermission: no spot");
1344 ===============================================================================
1348 ===============================================================================
1351 void DumpStats(float final)
1360 to_console = autocvar_sv_logscores_console;
1361 to_eventlog = autocvar_sv_eventlog;
1362 to_file = autocvar_sv_logscores_file;
1366 to_console = TRUE; // always print printstats replies
1367 to_eventlog = FALSE; // but never print them to the event log
1371 if(autocvar_sv_eventlog_console)
1372 to_console = FALSE; // otherwise we get the output twice
1378 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1388 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1392 fputs(file, strcat(s, "\n"));
1395 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1401 fputs(file, strcat(s, "\n"));
1403 FOR_EACH_CLIENT(other)
1405 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1407 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1408 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1409 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1410 s = strcat(s, ftos(other.team), ":");
1412 s = strcat(s, "spectator:");
1415 print(s, other.netname, "\n");
1417 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1419 fputs(file, strcat(s, other.netname, "\n"));
1425 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1431 fputs(file, strcat(s, "\n"));
1433 for(i = 1; i < 16; ++i)
1435 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1436 s = strcat(s, ":", ftos(i));
1442 fputs(file, strcat(s, "\n"));
1449 GameLogEcho(":end");
1452 fputs(file, ":end\n");
1457 void FixIntermissionClient(entity e)
1460 if(!e.autoscreenshot) // initial call
1462 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1464 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1465 e.solid = SOLID_NOT;
1466 e.movetype = MOVETYPE_NONE;
1467 e.takedamage = DAMAGE_NO;
1470 e.weaponentity.effects = EF_NODRAW;
1471 if (e.weaponentity.weaponentity)
1472 e.weaponentity.weaponentity.effects = EF_NODRAW;
1474 if(IS_REAL_CLIENT(e))
1476 stuffcmd(e, "\nscr_printspeed 1000000\n");
1477 s = autocvar_sv_intermission_cdtrack;
1479 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1481 WriteByte(MSG_ONE, SVC_INTERMISSION);
1487 go to the next level for deathmatch
1488 only called if a time or frag limit has expired
1494 intermission_running = 1;
1496 // enforce a wait time before allowing changelevel
1497 if(player_count > 0)
1498 intermission_exittime = time + autocvar_sv_mapchange_delay;
1500 intermission_exittime = -1;
1503 WriteByte (MSG_ALL, SVC_CDTRACK);
1504 WriteByte (MSG_ALL, 3);
1505 WriteByte (MSG_ALL, 3);
1506 // done in FixIntermission
1509 //pos = FindIntermission ();
1517 PlayerStats_EndMatch(1);
1519 PlayerStats_AddGlobalInfo(e);
1520 PlayerStats_Shutdown();
1521 WeaponStats_Shutdown();
1523 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1525 if(autocvar_sv_eventlog)
1526 GameLogEcho(":gameover");
1530 FOR_EACH_PLAYER(other) {
1531 FixIntermissionClient(other);
1533 bprint(other.netname, " ^7wins.\n");
1536 if(autocvar_g_campaign)
1537 CampaignPreIntermission();
1539 MUTATOR_CALLHOOK(MatchEnd);
1541 localcmd("\nsv_hook_gameend\n");
1548 Exit deathmatch games upon conditions
1551 void CheckRules_Player()
1553 if (gameover) // someone else quit the game already
1556 if(self.deadflag == DEAD_NO)
1557 self.play_time += frametime;
1559 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1560 // (div0: and that in CheckRules_World please)
1563 float checkrules_equality;
1564 float checkrules_suddendeathwarning;
1565 float checkrules_suddendeathend;
1566 float checkrules_overtimesadded; //how many overtimes have been already added
1568 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1569 const float WINNING_YES = 1; // winner found
1570 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1571 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1573 float InitiateSuddenDeath()
1575 // Check first whether normal overtimes could be added before initiating suddendeath mode
1576 // - for this timelimit_overtime needs to be >0 of course
1577 // - also check the winning condition calculated in the previous frame and only add normal overtime
1578 // again, if at the point at which timelimit would be extended again, still no winner was found
1579 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1581 return 1; // need to call InitiateOvertime later
1585 if(!checkrules_suddendeathend)
1587 if(autocvar_g_campaign)
1588 checkrules_suddendeathend = time; // no suddendeath in campaign
1590 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1591 if(g_race && !g_race_qualifying)
1592 race_StartCompleting();
1598 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1600 ++checkrules_overtimesadded;
1601 //add one more overtime by simply extending the timelimit
1603 tl = autocvar_timelimit;
1604 tl += autocvar_timelimit_overtime;
1605 cvar_set("timelimit", ftos(tl));
1607 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1610 float GetWinningCode(float fraglimitreached, float equality)
1612 if(autocvar_g_campaign == 1)
1613 if(fraglimitreached)
1620 if(fraglimitreached)
1621 return WINNING_STARTSUDDENDEATHOVERTIME;
1623 return WINNING_NEVER;
1625 if(fraglimitreached)
1631 // set the .winning flag for exactly those players with a given field value
1632 void SetWinners(.float field, float value)
1635 FOR_EACH_PLAYER(head)
1636 head.winning = (head.field == value);
1639 // set the .winning flag for those players with a given field value
1640 void AddWinners(.float field, float value)
1643 FOR_EACH_PLAYER(head)
1644 if(head.field == value)
1648 // clear the .winning flags
1649 void ClearWinners(void)
1652 FOR_EACH_PLAYER(head)
1656 // Onslaught winning condition:
1657 // game terminates if only one team has a working generator (or none)
1658 float WinningCondition_Onslaught()
1661 float t1, t2, t3, t4;
1663 WinningConditionHelper(); // set worldstatus
1668 // first check if the game has ended
1669 t1 = t2 = t3 = t4 = 0;
1670 head = find(world, classname, "onslaught_generator");
1673 if (head.health > 0)
1675 if (head.team == NUM_TEAM_1) t1 = 1;
1676 if (head.team == NUM_TEAM_2) t2 = 1;
1677 if (head.team == NUM_TEAM_3) t3 = 1;
1678 if (head.team == NUM_TEAM_4) t4 = 1;
1680 head = find(head, classname, "onslaught_generator");
1682 if (t1 + t2 + t3 + t4 < 2)
1684 // game over, only one team remains (or none)
1686 if (t1) SetWinners(team, NUM_TEAM_1);
1687 if (t2) SetWinners(team, NUM_TEAM_2);
1688 if (t3) SetWinners(team, NUM_TEAM_3);
1689 if (t4) SetWinners(team, NUM_TEAM_4);
1690 dprint("Have a winner, ending game.\n");
1694 // Two or more teams remain
1698 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1699 // they win. Otherwise the defending team wins once the timelimit passes.
1700 void assault_new_round();
1701 float WinningCondition_Assault()
1705 WinningConditionHelper(); // set worldstatus
1707 status = WINNING_NO;
1708 // as the timelimit has not yet passed just assume the defending team will win
1709 if(assault_attacker_team == NUM_TEAM_1)
1711 SetWinners(team, NUM_TEAM_2);
1715 SetWinners(team, NUM_TEAM_1);
1719 ent = find(world, classname, "target_assault_roundend");
1722 if(ent.winning) // round end has been triggered by attacking team
1724 bprint("ASSAULT: round completed...\n");
1725 SetWinners(team, assault_attacker_team);
1727 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1729 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1731 status = WINNING_YES;
1738 assault_new_round();
1747 // LMS winning condition: game terminates if and only if there's at most one
1748 // one player who's living lives. Top two scores being equal cancels the time
1750 float WinningCondition_LMS()
1757 have_player = FALSE;
1758 have_players = FALSE;
1759 l = LMS_NewPlayerLives();
1761 head = find(world, classname, "player");
1764 head2 = find(head, classname, "player");
1766 have_players = TRUE;
1770 // we have at least one player
1773 // two or more active players - continue with the game
1777 // exactly one player?
1780 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1784 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1790 // and assign him his first place
1791 PlayerScore_Add(head, SP_LMS_RANK, 1);
1798 // nobody is playing at all...
1801 // wait for players...
1805 // SNAFU (maybe a draw game?)
1807 dprint("No players, ending game.\n");
1812 // When we get here, we have at least two players who are actually LIVING,
1813 // now check if the top two players have equal score.
1814 WinningConditionHelper();
1817 if(WinningConditionHelper_winner)
1818 WinningConditionHelper_winner.winning = TRUE;
1819 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1820 return WINNING_NEVER;
1822 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1826 void ShuffleMaplist()
1828 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1832 float WinningCondition_Scores(float limit, float leadlimit)
1836 // TODO make everything use THIS winning condition (except LMS)
1837 WinningConditionHelper();
1841 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1842 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1843 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1844 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1848 if(WinningConditionHelper_winner)
1849 WinningConditionHelper_winner.winning = 1;
1850 if(WinningConditionHelper_winnerteam >= 0)
1851 SetWinners(team, WinningConditionHelper_winnerteam);
1853 if(WinningConditionHelper_lowerisbetter)
1855 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1856 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1860 if(WinningConditionHelper_zeroisworst)
1861 leadlimit = 0; // not supported in this mode
1863 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1864 // these modes always score in increments of 1, thus this makes sense
1866 if(leaderfrags != WinningConditionHelper_topscore)
1868 leaderfrags = WinningConditionHelper_topscore;
1871 if (leaderfrags == limit - 1)
1872 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1873 else if (leaderfrags == limit - 2)
1874 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1875 else if (leaderfrags == limit - 3)
1876 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1880 limitreached = FALSE;
1882 if(WinningConditionHelper_topscore >= limit)
1883 limitreached = TRUE;
1886 float leadlimitreached;
1887 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1888 if(autocvar_leadlimit_and_fraglimit)
1889 limitreached = (limitreached && leadlimitreached);
1891 limitreached = (limitreached || leadlimitreached);
1895 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1897 return GetWinningCode(
1898 WinningConditionHelper_topscore && limitreached,
1899 WinningConditionHelper_equality
1903 float WinningCondition_Race(float fraglimit)
1914 if(p.race_completed)
1919 wc = WinningCondition_Scores(fraglimit, 0);
1921 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1922 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1923 // do NOT support equality when the laps are all raced!
1924 return WINNING_STARTSUDDENDEATHOVERTIME;
1926 return WINNING_NEVER;
1929 float WinningCondition_QualifyingThenRace(float limit)
1932 wc = WinningCondition_Scores(limit, 0);
1934 // NEVER initiate overtime
1935 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1943 float WinningCondition_RanOutOfSpawns()
1947 if(have_team_spawns <= 0)
1950 if(autocvar_g_spawn_useallspawns <= 0)
1953 if(!some_spawn_has_been_used)
1956 team1_score = team2_score = team3_score = team4_score = 0;
1958 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1960 if(head.team == NUM_TEAM_1)
1962 else if(head.team == NUM_TEAM_2)
1964 else if(head.team == NUM_TEAM_3)
1966 else if(head.team == NUM_TEAM_4)
1970 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1972 if(head.team == NUM_TEAM_1)
1974 else if(head.team == NUM_TEAM_2)
1976 else if(head.team == NUM_TEAM_3)
1978 else if(head.team == NUM_TEAM_4)
1983 if(team1_score + team2_score + team3_score + team4_score == 0)
1985 checkrules_equality = TRUE;
1988 else if(team1_score + team2_score + team3_score + team4_score == 1)
1993 else if(team2_score)
1995 else if(team3_score)
1997 else // if(team4_score)
1999 CheckAllowedTeams(world);
2000 for(i = 0; i < MAX_TEAMSCORE; ++i)
2002 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2003 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2004 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2005 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2008 AddWinners(team, t);
2019 Exit deathmatch games upon conditions
2022 void ReadyRestart();
2023 void CheckRules_World()
2035 MapVote_Think should now do that part
2036 if (intermission_running)
2037 if (time >= intermission_exittime + 60)
2039 if(!DoNextMapOverride())
2045 if (gameover) // someone else quit the game already
2047 if(player_count == 0) // Nobody there? Then let's go to the next map
2049 // this will actually check the player count in the next frame
2050 // again, but this shouldn't hurt
2054 timelimit = autocvar_timelimit * 60;
2055 fraglimit = autocvar_fraglimit;
2056 leadlimit = autocvar_leadlimit;
2058 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2061 timelimit = 0; // timelimit is not made for warmup
2063 fraglimit = 0; // no fraglimit for now
2064 leadlimit = 0; // no leadlimit for now
2069 timelimit += game_starttime;
2071 else if (timelimit < 0)
2079 timelimit = 0; // ONS has its own overtime rule
2084 if(timelimit > game_starttime)
2085 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2087 game_completion_ratio = 0;
2089 if(checkrules_suddendeathend)
2091 if(!checkrules_suddendeathwarning)
2093 checkrules_suddendeathwarning = TRUE;
2094 if(g_race && !g_race_qualifying)
2095 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2097 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2102 if (timelimit && time >= timelimit)
2104 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2107 float playerswithlaps;
2110 totalplayers = playerswithlaps = readyplayers = 0;
2111 FOR_EACH_PLAYER(head)
2114 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2120 // at least 2 of the players have completed a lap: start the RACE
2121 // otherwise, the players should end the qualifying on their own
2122 if(readyplayers || playerswithlaps >= 2)
2124 checkrules_suddendeathend = 0;
2125 ReadyRestart(); // go to race
2129 wantovertime |= InitiateSuddenDeath();
2132 wantovertime |= InitiateSuddenDeath();
2136 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2142 float checkrules_status;
2143 checkrules_status = WinningCondition_RanOutOfSpawns();
2144 if(checkrules_status == WINNING_YES)
2146 bprint("Hey! Someone ran out of spawns!\n");
2148 else if(g_race && !g_race_qualifying && timelimit >= 0)
2150 checkrules_status = WinningCondition_Race(fraglimit);
2151 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2153 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2155 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2156 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2160 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2164 checkrules_status = WinningCondition_LMS();
2166 else if (g_onslaught)
2168 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2172 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2173 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2176 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2178 checkrules_status = WINNING_NEVER;
2179 checkrules_overtimesadded = -1;
2180 wantovertime |= InitiateSuddenDeath();
2183 if(checkrules_status == WINNING_NEVER)
2184 // equality cases! Nobody wins if the overtime ends in a draw.
2189 if(checkrules_status == WINNING_NEVER)
2192 checkrules_status = WINNING_YES;
2195 if(checkrules_suddendeathend)
2196 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2197 checkrules_status = WINNING_YES;
2199 if(checkrules_status == WINNING_YES)
2201 //print("WINNING\n");
2206 float mapvote_nextthink;
2207 float mapvote_initialized;
2208 float mapvote_keeptwotime;
2209 float mapvote_timeout;
2210 string mapvote_message;
2211 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2212 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2213 float mapvote_screenshot_dirs_count;
2215 float mapvote_count;
2216 float mapvote_count_real;
2217 string mapvote_maps[MAPVOTE_COUNT];
2218 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2219 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2220 float mapvote_maps_suggested[MAPVOTE_COUNT];
2221 string mapvote_suggestions[MAPVOTE_COUNT];
2222 float mapvote_suggestion_ptr;
2223 float mapvote_voters;
2224 float mapvote_selections[MAPVOTE_COUNT];
2226 float mapvote_detail;
2227 float mapvote_abstain;
2230 void MapVote_ClearAllVotes()
2232 FOR_EACH_CLIENT(other)
2236 string MapVote_Suggest(string m)
2240 return "That's not how to use this command.";
2241 if(!autocvar_g_maplist_votable_suggestions)
2242 return "Suggestions are not accepted on this server.";
2243 if(mapvote_initialized)
2244 return "Can't suggest - voting is already in progress!";
2245 m = MapInfo_FixName(m);
2247 return "The map you suggested is not available on this server.";
2248 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2250 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2252 if(!MapInfo_CheckMap(m))
2253 return "The map you suggested does not support the current game mode.";
2254 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2255 if(mapvote_suggestions[i] == m)
2256 return "This map was already suggested.";
2257 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2259 i = floor(random() * mapvote_suggestion_ptr);
2263 i = mapvote_suggestion_ptr;
2264 mapvote_suggestion_ptr += 1;
2266 if(mapvote_suggestions[i] != "")
2267 strunzone(mapvote_suggestions[i]);
2268 mapvote_suggestions[i] = strzone(m);
2269 if(autocvar_sv_eventlog)
2270 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2271 return strcat("Suggestion of ", m, " accepted.");
2274 void MapVote_AddVotable(string nextMap, float isSuggestion)
2277 string pakfile, mapfile;
2281 for(j = 0; j < mapvote_count; ++j)
2282 if(mapvote_maps[j] == nextMap)
2284 // suggestions might be no longer valid/allowed after gametype switch!
2286 if(!MapInfo_CheckMap(nextMap))
2288 mapvote_maps[mapvote_count] = strzone(nextMap);
2289 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2291 pakfile = string_null;
2292 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2294 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2295 pakfile = whichpack(strcat(mapfile, ".tga"));
2297 pakfile = whichpack(strcat(mapfile, ".jpg"));
2299 pakfile = whichpack(strcat(mapfile, ".png"));
2303 if(i >= mapvote_screenshot_dirs_count)
2304 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2305 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2306 pakfile = substring(pakfile, o, -1);
2308 mapvote_maps_screenshot_dir[mapvote_count] = i;
2309 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2314 void MapVote_Spawn();
2320 MapVote_ClearAllVotes();
2323 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2324 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2327 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2329 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2330 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2332 // we need this for AddVotable, as that cycles through the screenshot dirs
2333 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2334 if(mapvote_screenshot_dirs_count == 0)
2335 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2336 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2337 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2338 mapvote_screenshot_dirs[i] = strzone(argv(i));
2340 if(mapvote_suggestion_ptr)
2341 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2342 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2344 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2345 MapVote_AddVotable(GetNextMap(), FALSE);
2347 if(mapvote_count == 0)
2349 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2350 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2351 if(autocvar_g_maplist_shuffle)
2353 localcmd("\nmenu_cmd sync\n");
2354 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2355 MapVote_AddVotable(GetNextMap(), FALSE);
2358 mapvote_count_real = mapvote_count;
2360 MapVote_AddVotable("don't care", 0);
2362 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2364 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2365 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2366 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2367 mapvote_keeptwotime = 0;
2368 mapvote_message = "Choose a map and press its key!";
2373 void MapVote_SendPicture(float id)
2376 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2377 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2378 WriteByte(MSG_ONE, id);
2379 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2382 float MapVote_GetMapMask()
2384 float mask, i, power;
2386 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2387 if(mapvote_maps[i] != "")
2393 float MapVote_SendEntity(entity to, float sf)
2398 sf &= ~2; // if we send 1, we don't need to also send 2
2400 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2401 WriteByte(MSG_ENTITY, sf);
2405 // flag 1 == initialization
2406 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2407 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2408 WriteString(MSG_ENTITY, "");
2409 WriteByte(MSG_ENTITY, mapvote_count);
2410 WriteByte(MSG_ENTITY, mapvote_abstain);
2411 WriteByte(MSG_ENTITY, mapvote_detail);
2412 WriteCoord(MSG_ENTITY, mapvote_timeout);
2413 if(mapvote_count <= 8)
2414 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2416 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2417 for(i = 0; i < mapvote_count; ++i)
2418 if(mapvote_maps[i] != "")
2420 if(mapvote_abstain && i == mapvote_count - 1)
2422 WriteString(MSG_ENTITY, ""); // abstain needs no text
2423 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2424 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2428 WriteString(MSG_ENTITY, mapvote_maps[i]);
2429 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2430 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2437 // flag 2 == update of mask
2438 if(mapvote_count <= 8)
2439 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2441 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2447 for(i = 0; i < mapvote_count; ++i)
2448 if(mapvote_maps[i] != "")
2449 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2451 WriteByte(MSG_ENTITY, to.mapvote);
2457 void MapVote_Spawn()
2459 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2462 void MapVote_TouchMask()
2464 mapvote_ent.SendFlags |= 2;
2467 void MapVote_TouchVotes(entity voter)
2469 mapvote_ent.SendFlags |= 4;
2472 float MapVote_Finished(float mappos)
2478 if(autocvar_sv_eventlog)
2480 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2481 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2482 didntvote = mapvote_voters;
2483 for(i = 0; i < mapvote_count; ++i)
2484 if(mapvote_maps[i] != "")
2486 didntvote -= mapvote_selections[i];
2489 result = strcat(result, ":", mapvote_maps[i]);
2490 result = strcat(result, ":", ftos(mapvote_selections[i]));
2493 result = strcat(result, ":didn't vote:", ftos(didntvote));
2495 GameLogEcho(result);
2496 if(mapvote_maps_suggested[mappos])
2497 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2500 FOR_EACH_REALCLIENT(other)
2501 FixClientCvars(other);
2503 Map_Goto_SetStr(mapvote_maps[mappos]);
2505 alreadychangedlevel = TRUE;
2508 void MapVote_CheckRules_1()
2512 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2514 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2515 mapvote_selections[i] = 0;
2519 FOR_EACH_REALCLIENT(other)
2524 i = other.mapvote - 1;
2525 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2526 mapvote_selections[i] = mapvote_selections[i] + 1;
2531 float MapVote_CheckRules_2()
2534 float firstPlace, secondPlace;
2535 float firstPlaceVotes, secondPlaceVotes;
2536 float mapvote_voters_real;
2539 if(mapvote_count_real == 1)
2540 return MapVote_Finished(0);
2542 mapvote_voters_real = mapvote_voters;
2544 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2546 RandomSelection_Init();
2547 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2548 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2549 firstPlace = RandomSelection_chosen_float;
2550 firstPlaceVotes = RandomSelection_best_priority;
2551 //dprint("First place: ", ftos(firstPlace), "\n");
2552 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2554 RandomSelection_Init();
2555 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2557 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2558 secondPlace = RandomSelection_chosen_float;
2559 secondPlaceVotes = RandomSelection_best_priority;
2560 //dprint("Second place: ", ftos(secondPlace), "\n");
2561 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2563 if(firstPlace == -1)
2564 error("No first place in map vote... WTF?");
2566 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2567 return MapVote_Finished(firstPlace);
2569 if(mapvote_keeptwotime)
2570 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2573 MapVote_TouchMask();
2574 mapvote_message = "Now decide between the TOP TWO!";
2575 mapvote_keeptwotime = 0;
2576 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2577 result = strcat(result, ":", ftos(firstPlaceVotes));
2578 result = strcat(result, ":", mapvote_maps[secondPlace]);
2579 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2580 didntvote = mapvote_voters;
2581 for(i = 0; i < mapvote_count; ++i)
2582 if(mapvote_maps[i] != "")
2584 didntvote -= mapvote_selections[i];
2586 if(i != secondPlace)
2588 result = strcat(result, ":", mapvote_maps[i]);
2589 result = strcat(result, ":", ftos(mapvote_selections[i]));
2590 if(i < mapvote_count_real)
2592 strunzone(mapvote_maps[i]);
2593 mapvote_maps[i] = "";
2594 strunzone(mapvote_maps_pakfile[i]);
2595 mapvote_maps_pakfile[i] = "";
2599 result = strcat(result, ":didn't vote:", ftos(didntvote));
2600 if(autocvar_sv_eventlog)
2601 GameLogEcho(result);
2611 keeptwo = mapvote_keeptwotime;
2612 MapVote_CheckRules_1(); // count
2613 if(MapVote_CheckRules_2()) // decide
2617 FOR_EACH_REALCLIENT(other)
2619 // hide scoreboard again
2620 if(other.health != 2342)
2622 other.health = 2342;
2624 if(IS_REAL_CLIENT(other))
2627 WriteByte(MSG_ONE, SVC_FINALE);
2628 WriteString(MSG_ONE, "");
2632 // clear possibly invalid votes
2633 if(mapvote_maps[other.mapvote - 1] == "")
2635 // use impulses as new vote
2636 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2637 if(mapvote_maps[other.impulse - 1] != "")
2639 other.mapvote = other.impulse;
2640 MapVote_TouchVotes(other);
2648 MapVote_CheckRules_1(); // just count
2650 void MapVote_Start()
2655 // wait for stats to be sent first
2656 if(!playerstats_waitforme)
2659 MapInfo_Enumerate();
2660 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2663 void MapVote_Think()
2668 if(alreadychangedlevel)
2671 if(time < mapvote_nextthink)
2675 mapvote_nextthink = time + 0.5;
2677 if(!mapvote_initialized)
2679 if(autocvar_rescan_pending == 1)
2681 cvar_set("rescan_pending", "2");
2682 localcmd("fs_rescan\nrescan_pending 3\n");
2685 else if(autocvar_rescan_pending == 2)
2689 else if(autocvar_rescan_pending == 3)
2691 // now build missing mapinfo files
2692 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2695 // we're done, start the timer
2696 cvar_set("rescan_pending", "0");
2699 mapvote_initialized = TRUE;
2700 if(DoNextMapOverride(0))
2702 if(!autocvar_g_maplist_votable || player_count <= 0)
2713 string GotoMap(string m)
2715 if(!MapInfo_CheckMap(m))
2716 return "The map you chose is not available on this server.";
2717 cvar_set("nextmap", m);
2718 cvar_set("timelimit", "-1");
2719 if(mapvote_initialized || alreadychangedlevel)
2721 if(DoNextMapOverride(0))
2722 return "Map switch initiated.";
2724 return "Hm... no. For some reason I like THIS map more.";
2727 return "Map switch will happen after scoreboard.";
2733 anticheat_endframe();
2736 FOR_EACH_REALCLIENT(self)
2740 if(self.enemy.typehitsound)
2741 self.typehit_time = time;
2742 else if(self.enemy.hitsound)
2743 self.hit_time = time;
2747 if(self.typehitsound)
2748 self.typehit_time = time;
2749 else if(self.hitsound)
2750 self.hit_time = time;
2753 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2754 // add 1 frametime because after this, engine SV_Physics
2755 // increases time by a frametime and then networks the frame
2756 // add another frametime because client shows everything with
2757 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2759 FOR_EACH_CLIENT(self)
2761 self.hitsound = FALSE;
2762 self.typehitsound = FALSE;
2763 antilag_record(self, altime);
2770 * returns TRUE if redirecting
2772 float redirection_timeout;
2773 float redirection_nextthink;
2774 float RedirectionThink()
2776 float clients_found;
2778 if(redirection_target == "")
2781 if(!redirection_timeout)
2783 cvar_set("sv_public", "-2");
2784 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2785 if(redirection_target == "self")
2786 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2788 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2791 if(time < redirection_nextthink)
2794 redirection_nextthink = time + 1;
2797 FOR_EACH_REALCLIENT(self)
2800 print("Redirecting: sending connect command to ", self.netname, "\n");
2801 if(redirection_target == "self")
2802 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2804 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2808 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2810 if(time > redirection_timeout || clients_found == 0)
2811 localcmd("\nwait; wait; wait; quit\n");
2816 void TargetMusic_RestoreGame();
2819 // Loaded from a save game
2820 // some things then break, so let's work around them...
2822 // Progs DB (capture records)
2823 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2827 MapInfo_Enumerate();
2828 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2831 TargetMusic_RestoreGame();
2840 if(world_initialized > 0)
2842 world_initialized = 0;
2843 print("Saving persistent data...\n");
2846 PlayerStats_EndMatch(0);
2848 PlayerStats_AddGlobalInfo(e);
2849 PlayerStats_Shutdown();
2851 if(!cheatcount_total)
2853 if(autocvar_sv_db_saveasdump)
2854 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2856 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2858 if(autocvar_developer)
2860 if(autocvar_sv_db_saveasdump)
2861 db_dump(TemporaryDB, "server-temp.db");
2863 db_save(TemporaryDB, "server-temp.db");
2865 CheatShutdown(); // must be after cheatcount check
2866 db_close(ServerProgsDB);
2867 db_close(TemporaryDB);
2869 // tell the bot system the game is ending now
2872 WeaponStats_Shutdown();
2875 else if(world_initialized == 0)
2877 print("NOTE: crashed before even initializing the world, not saving persistent data\n");