2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
305 BADCVAR("g_nexball_goalleadlimit");
306 BADCVAR("g_runematch_point_leadlimit");
307 BADCVAR("leadlimit_and_fraglimit");
308 BADCVAR("leadlimit_override");
310 BADCVAR("sv_allow_fullbright");
311 BADCVAR("sv_checkforpacketsduringsleep");
312 BADCVAR("sv_fraginfo");
313 BADCVAR("sv_timeout");
314 BADPREFIX("sv_timeout_");
315 BADCVAR("welcome_message_time");
316 BADPREFIX("crypto_");
317 BADPREFIX("g_chat_");
318 BADPREFIX("g_ctf_captimerecord_");
319 BADPREFIX("g_maplist_votable_");
323 BADPREFIX("sv_cullentities_");
324 BADPREFIX("sv_fraginfo_");
325 BADPREFIX("sv_maxidle_");
326 BADPREFIX("sv_vote_");
327 BADPREFIX("timelimit_");
328 BADCVAR("gameversion");
329 BADPREFIX("gameversion_");
330 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332 BADCVAR("sv_use_csqc_players"); // transition
335 // allowed changes to server admins (please sync this to server.cfg)
339 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
341 // yes, this does contain some redundant stuff, don't really care
342 BADCVAR("bot_config_file");
343 BADCVAR("bot_number");
344 BADCVAR("bot_prefix");
345 BADCVAR("bot_suffix");
346 BADCVAR("capturelimit_override");
347 BADCVAR("fraglimit_override");
349 BADCVAR("g_antilag");
350 BADCVAR("g_balance_teams");
351 BADCVAR("g_balance_teams_force");
352 BADCVAR("g_ban_sync_trusted_servers");
353 BADCVAR("g_ban_sync_uri");
354 BADCVAR("g_ctf_ignore_frags");
355 BADCVAR("g_domination_point_limit");
356 BADCVAR("g_friendlyfire");
357 BADCVAR("g_fullbrightitems");
358 BADCVAR("g_fullbrightplayers");
359 BADCVAR("g_keyhunt_point_limit");
360 BADCVAR("g_keyhunt_teams_override");
361 BADCVAR("g_lms_lives_override");
362 BADCVAR("g_maplist");
363 BADCVAR("g_maplist_check_waypoints");
364 BADCVAR("g_maplist_mostrecent_count");
365 BADCVAR("g_maplist_shuffle");
366 BADCVAR("g_maplist_votable");
367 BADCVAR("g_maplist_votable_abstain");
368 BADCVAR("g_maplist_votable_nodetail");
369 BADCVAR("g_maplist_votable_suggestions");
370 BADCVAR("g_maxplayers");
371 BADCVAR("g_mirrordamage");
372 BADCVAR("g_nexball_goallimit");
373 BADCVAR("g_powerups");
374 BADCVAR("g_runematch_point_limit");
375 BADCVAR("g_start_delay");
377 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
380 BADCVAR("maxplayers");
381 BADCVAR("minplayers");
382 BADCVAR("net_address");
384 BADCVAR("rcon_password");
385 BADCVAR("rcon_restricted_commands");
386 BADCVAR("rcon_restricted_password");
388 BADCVAR("sv_adminnick");
389 BADCVAR("sv_autoscreenshot");
390 BADCVAR("sv_autotaunt");
391 BADCVAR("sv_curl_defaulturl");
392 BADCVAR("sv_defaultcharacter");
393 BADCVAR("sv_defaultplayercolors");
394 BADCVAR("sv_defaultplayermodel");
395 BADCVAR("sv_defaultplayerskin");
396 BADCVAR("sv_maxidle");
397 BADCVAR("sv_maxrate");
399 BADCVAR("sv_public");
400 BADCVAR("sv_ready_restart");
401 BADCVAR("sv_status_privacy");
403 BADCVAR("sv_vote_call");
404 BADCVAR("sv_vote_commands");
405 BADCVAR("sv_vote_majority_factor");
406 BADCVAR("sv_vote_master");
407 BADCVAR("sv_vote_master_commands");
408 BADCVAR("sv_vote_master_password");
409 BADCVAR("sv_vote_simple_majority_factor");
410 BADCVAR("sys_ticrate");
411 BADCVAR("teamplay_mode");
412 BADCVAR("timelimit_override");
413 BADCVAR("g_spawnshieldtime");
414 BADPREFIX("g_warmup_");
415 BADPREFIX("sv_ready_restart_");
417 // mutators that announce themselves properly to the server browser
418 BADCVAR("g_minstagib");
419 BADCVAR("g_new_toys");
422 if(autocvar_g_minstagib)
424 BADCVAR("g_grappling_hook");
425 BADCVAR("g_jetpack");
432 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
433 if(strlen(cvar_purechanges) > 16384)
435 cvar_purechanges = "// too many settings have been changed to show them here\n";
439 ++cvar_purechanges_count;
440 // WARNING: this variable is used for the server list
441 // NEVER dare to skip this code!
442 // Hacks to intentionally appearing as "pure server" even though you DO have
443 // modified settings may be punished by removal from the server list.
444 // You can do to the variables cvar_changes and cvar_purechanges all you want,
448 if(cvar_changes == "")
449 cvar_changes = "// this server runs at default server settings\n";
451 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
452 cvar_changes = strzone(cvar_changes);
453 if(cvar_purechanges == "")
454 cvar_purechanges = "// this server runs at default gameplay settings\n";
456 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
457 cvar_purechanges = strzone(cvar_purechanges);
460 void detect_maptype()
469 o_x += random() * (world.maxs_x - world.mins_x);
470 o_y += random() * (world.maxs_y - world.mins_y);
471 o_z += random() * (world.maxs_z - world.mins_z);
473 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
474 if(trace_fraction == 1)
479 for(i = 0; i < 64; i += 4)
481 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
482 if(trace_fraction == 1)
484 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
493 float RandomSeed_Send(entity to, float sf)
495 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
496 WriteShort(MSG_ENTITY, self.cnt);
499 void RandomSeed_Think()
501 self.cnt = bound(0, floor(random() * 65536), 65535);
502 self.nextthink = time + 5;
506 void RandomSeed_Spawn()
508 randomseed = spawn();
509 randomseed.think = RandomSeed_Think;
510 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
515 self.think(); // sets random seed and nextthink
519 void spawnfunc___init_dedicated_server(void)
521 // handler for _init/_init map (only for dedicated server initialization)
523 world_initialized = -1; // don't complain
525 cvar_string = cvar_string_normal;
526 cvar_set = cvar_set_normal;
528 remove = remove_unsafely;
532 e.think = GotoFirstMap;
533 e.nextthink = time; // this is usually 1 at this point
536 e.classname = "info_player_deathmatch"; // safeguard against player joining
538 self.classname = "worldspawn"; // safeguard against various stuff ;)
540 // needs to be done so early because of the constants they create
545 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
548 void Map_MarkAsRecent(string m);
549 float world_already_spawned;
550 void RegisterWeapons();
552 void ClientInit_Spawn();
553 void WeaponStats_Init();
554 void WeaponStats_Shutdown();
555 void spawnfunc_worldspawn (void)
557 float fd, l, i, j, n;
561 cvar_string = cvar_string_normal;
562 cvar_set = cvar_set_normal;
564 if(world_already_spawned)
565 error("world already spawned - you may have EXACTLY ONE worldspawn!");
566 world_already_spawned = TRUE;
568 remove = remove_safely; // during spawning, watch what you remove!
570 check_unacceptable_compiler_bugs();
572 cvar_changes_init(); // do this very early now so it REALLY matches the server config
574 compressShortVector_init();
576 allowed_to_spawn = TRUE;
579 head = nextent(world);
584 head = nextent(head);
587 // needs to be done so early because of the constants they create
591 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
593 TemporaryDB = db_create();
598 // 1 FLICKER (first variety)
599 lightstyle(1, "mmnmmommommnonmmonqnmmo");
601 // 2 SLOW STRONG PULSE
602 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
604 // 3 CANDLE (first variety)
605 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
608 lightstyle(4, "mamamamamama");
611 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
613 // 6 FLICKER (second variety)
614 lightstyle(6, "nmonqnmomnmomomno");
616 // 7 CANDLE (second variety)
617 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
619 // 8 CANDLE (third variety)
620 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
622 // 9 SLOW STROBE (fourth variety)
623 lightstyle(9, "aaaaaaaazzzzzzzz");
625 // 10 FLUORESCENT FLICKER
626 lightstyle(10, "mmamammmmammamamaaamammma");
628 // 11 SLOW PULSE NOT FADE TO BLACK
629 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
631 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636 if(autocvar_g_campaign)
639 Map_MarkAsRecent(mapname);
641 precache_model ("null"); // we need this one before InitGameplayMode
649 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
650 if(bot_waypoints_for_items == 1)
651 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
652 bot_waypoints_for_items = 0;
656 WaypointSprite_Init();
661 GameLogInit(); // prepare everything
663 // changing the logic generating it is okay. But:
664 // it HAS to stay <= 64 chars
665 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
666 if(autocvar_sv_eventlog)
668 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
669 matchid = strzone(s);
671 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
672 s = ":gameinfo:mutators:LIST";
675 MUTATOR_CALLHOOK(BuildMutatorsString);
678 // simple, probably not good in the mutator system
679 if(autocvar_g_grappling_hook)
680 s = strcat(s, ":grappling_hook");
682 // initialiation stuff, not good in the mutator system
683 if(!autocvar_g_use_ammunition)
684 s = strcat(s, ":no_use_ammunition");
686 // initialiation stuff, not good in the mutator system
687 if(autocvar_g_pickup_items == 0)
688 s = strcat(s, ":no_pickup_items");
689 if(autocvar_g_pickup_items > 0)
690 s = strcat(s, ":pickup_items");
692 // initialiation stuff, not good in the mutator system
693 if(autocvar_g_weaponarena != "0")
694 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
696 // TODO to mutator system
697 if(autocvar_g_norecoil)
698 s = strcat(s, ":norecoil");
700 // TODO to mutator system
701 if(autocvar_g_midair)
702 s = strcat(s, ":midair");
704 // TODO to mutator system
705 if(autocvar_g_minstagib)
706 s = strcat(s, ":minstagib");
708 // TODO to mutator system
709 if(autocvar_g_powerups == 0)
710 s = strcat(s, ":no_powerups");
711 if(autocvar_g_powerups > 0)
712 s = strcat(s, ":powerups");
715 GameLogEcho(":gameinfo:end");
718 matchid = strzone(ftos(random()));
720 cvar_set("nextmap", "");
724 if(autocvar_g_campaign)
732 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
739 while((s = fgets(fd)))
741 l = tokenize_console(s);
746 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747 print(" cdtrack ", argv(2), "\n");
749 else if(argv(0) == "fog")
751 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752 print(" \"fog\" \"", s, "\"\n");
754 else if(argv(0) == "set")
756 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759 else if(argv(0) != "//")
761 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
772 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782 addstat(STAT_FUEL, AS_INT, ammo_fuel);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 if(g_ca || g_freezetag)
799 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
800 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
801 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
802 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
806 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
807 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
810 // g_movementspeed hack
811 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
812 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
813 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
814 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
817 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
818 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 lsmaps_reply = "^7Maps available: ";
826 lsnewmaps_reply = "^7Maps without a record set: ";
827 for(i = 0, j = 0; i < MapInfo_count; ++i)
829 if(MapInfo_Get_ByID(i))
830 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
839 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
841 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
842 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
843 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
844 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
848 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
849 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
851 maplist_reply = "^7Maps in list: ";
852 n = tokenize_console(autocvar_g_maplist);
853 for(i = 0, j = 0; i < n; ++i)
855 if(MapInfo_CheckMap(argv(i)))
861 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
865 maplist_reply = strzone(strcat(maplist_reply, "\n"));
866 MapInfo_ClearTemps();
868 for(i = 0; i < 10; ++i)
870 records_reply[i] = strzone(getrecords(i));
873 ladder_reply = strzone(getladder());
875 rankings_reply = strzone(getrankings());
880 PingPLReport_Spawn();
884 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
886 // fill sv_curl_serverpackages from .serverpackage files
887 if(autocvar_sv_curl_serverpackages_auto)
890 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
891 for(i = 0; i < n; ++i)
892 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
893 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
894 s = strcat(s, " ", argv(i));
895 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
898 j = search_getsize(fd);
899 for(i = 0; i < j; ++i)
900 s = strcat(s, " ", search_getfilename(fd, i));
903 fd = search_begin("*.serverpackage", TRUE, FALSE);
906 j = search_getsize(fd);
907 for(i = 0; i < j; ++i)
908 s = strcat(s, " ", search_getfilename(fd, i));
911 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
916 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
918 // physics/balance/config changes that count as mod
919 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
920 modname = cvar_string("g_mod_physics");
921 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
922 modname = cvar_string("g_mod_balance");
923 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
924 modname = cvar_string("g_mod_config");
925 // weird mutators that deserve to count as mod
926 if(autocvar_g_minstagib)
927 modname = "MinstaGib";
928 // extra mutators that deserve to count as mod
929 MUTATOR_CALLHOOK(SetModname);
930 // weird game types that deserve to count as mod
934 modname = strzone(modname);
936 WinningConditionHelper(); // set worldstatus
938 world_initialized = 1;
941 void spawnfunc_light (void)
943 //makestatic (self); // Who the f___ did that?
949 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
952 string getmapname_stored;
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
968 idx = autocvar_g_maplist_index;
975 for(pos = 0; pos < Map_Count; ++pos)
979 // resume normal maplist rotation if current map is not in g_maplist
983 float MapHasRightSize(string map)
986 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987 if(autocvar_g_maplist_check_waypoints)
989 dprint("checkwp "); dprint(map);
990 if(!fexists(strcat("maps/", map, ".waypoints")))
992 dprint(": no waypoints\n");
995 dprint(": has waypoints\n");
998 // open map size restriction file
999 dprint("opensize "); dprint(map);
1000 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003 float mapmin, mapmax;
1005 mapmin = stof(fgets(fh));
1006 mapmax = stof(fgets(fh));
1008 if(player_count < mapmin)
1010 dprint("not enough\n");
1013 if(player_count > mapmax)
1015 dprint("too many\n");
1018 dprint("right size\n");
1021 dprint(": not found\n");
1025 string Map_Filename(float position)
1027 return strcat("maps/", argv(position), ".bsp");
1030 string strwords(string s, float w)
1033 for(endpos = 0; w && endpos >= 0; --w)
1034 endpos = strstrofs(s, " ", endpos + 1);
1038 return substring(s, 0, endpos);
1041 float strhasword(string s, string w)
1043 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 void Map_MarkAsRecent(string m)
1048 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 float Map_IsRecent(string m)
1053 return strhasword(autocvar_g_maplist_mostrecent, m);
1056 float Map_Check(float position, float pass)
1060 map_next = argv(position);
1063 if(Map_IsRecent(map_next))
1066 filename = Map_Filename(position);
1067 if(MapInfo_CheckMap(map_next))
1071 if(MapHasRightSize(map_next))
1076 dprint( "Couldn't select '", filename, "'..\n" );
1081 void Map_Goto_SetStr(string nextmapname)
1083 if(getmapname_stored != "")
1084 strunzone(getmapname_stored);
1085 if(nextmapname == "")
1086 getmapname_stored = "";
1088 getmapname_stored = strzone(nextmapname);
1091 void Map_Goto_SetFloat(float position)
1093 cvar_set("g_maplist_index", ftos(position));
1094 Map_Goto_SetStr(argv(position));
1097 void Map_Goto(float reinit)
1099 MapInfo_LoadMap(getmapname_stored, reinit);
1102 // return codes of map selectors:
1103 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1104 // -2 = permanent failure
1105 float() MaplistMethod_Iterate = // usual method
1109 for(pass = 1; pass <= 2; ++pass)
1111 for(i = 1; i < Map_Count; ++i)
1114 mapindex = mod(i + Map_Current, Map_Count);
1115 if(Map_Check(mapindex, pass))
1122 float() MaplistMethod_Repeat = // fallback method
1124 if(Map_Check(Map_Current, 2))
1129 float() MaplistMethod_Random = // random map selection
1135 for(i = 0; i <= imax; ++i)
1138 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1139 if(Map_Check(mapindex, 1))
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1149 float i, j, imax, insertpos;
1153 for(i = 0; i <= imax; ++i)
1157 // now reinsert this at another position
1158 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1159 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1160 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1161 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1163 // insert the current map there
1165 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166 newlist = strcat(newlist, " ", argv(j));
1167 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1168 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171 cvar_set("g_maplist", newlist);
1172 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176 if(Map_Check(Map_Current, 1))
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1188 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1189 if(autocvar_g_maplist_shuffle)
1191 localcmd("\nmenu_cmd sync\n");
1192 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 error("empty maplist, cannot select a new map");
1196 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1198 if(Map_Current_Name)
1199 strunzone(Map_Current_Name);
1200 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201 // this may or may not be correct, but who cares, in the worst case a map
1202 // isn't chosen in the first pass that should have been
1213 if(autocvar_g_maplist_shuffle > 0)
1214 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217 if(autocvar_g_maplist_selectrandom)
1218 nextMap = MaplistMethod_Random();
1221 nextMap = MaplistMethod_Iterate();
1224 nextMap = MaplistMethod_Repeat();
1228 Map_Goto_SetFloat(nextMap);
1229 return getmapname_stored;
1235 float DoNextMapOverride(float reinit)
1237 if(autocvar_g_campaign)
1239 CampaignPostIntermission();
1240 alreadychangedlevel = TRUE;
1243 if(autocvar_quit_when_empty)
1245 if(player_count <= currentbots)
1248 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_and_redirect != "")
1254 redirection_target = strzone(autocvar_quit_and_redirect);
1255 alreadychangedlevel = TRUE;
1258 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1260 localcmd("restart\n");
1261 alreadychangedlevel = TRUE;
1264 if(autocvar_nextmap != "")
1265 if(MapInfo_CheckMap(autocvar_nextmap))
1267 Map_Goto_SetStr(autocvar_nextmap);
1269 alreadychangedlevel = TRUE;
1272 if(!reinit && autocvar_lastlevel)
1274 cvar_settemp_restore();
1275 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276 alreadychangedlevel = TRUE;
1282 void GotoNextMap(float reinit)
1287 if (alreadychangedlevel)
1289 alreadychangedlevel = TRUE;
1295 for(allowReset = 1; allowReset >= 0; --allowReset)
1297 nextMap = GetNextMap();
1303 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1304 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1305 if(autocvar_g_maplist_shuffle)
1307 localcmd("\nmenu_cmd sync\n");
1311 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1323 When the player presses attack or jump, change to the next level
1326 .float autoscreenshot;
1327 void() MapVote_Start;
1328 void() MapVote_Think;
1329 float mapvote_initialized;
1330 void IntermissionThink()
1332 FixIntermissionClient(self);
1334 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1335 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1337 if( (server_screenshot || client_screenshot)
1338 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1340 self.autoscreenshot = -1;
1341 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1345 if (time < intermission_exittime)
1348 if(!mapvote_initialized)
1349 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1359 Returns the entity to view from
1363 entity FindIntermission()
1368 // look for info_intermission first
1369 spot = find (world, classname, "info_intermission");
1371 { // pick a random one
1375 spot = find (spot, classname, "info_intermission");
1377 spot = find (spot, classname, "info_intermission");
1383 // then look for the start position
1384 spot = find (world, classname, "info_player_start");
1388 // testinfo_player_start is only found in regioned levels
1389 spot = find (world, classname, "testplayerstart");
1393 // then look for the start position
1394 spot = find (world, classname, "info_player_deathmatch");
1398 //objerror ("FindIntermission: no spot");
1404 ===============================================================================
1408 ===============================================================================
1411 void DumpStats(float final)
1420 to_console = autocvar_sv_logscores_console;
1421 to_eventlog = autocvar_sv_eventlog;
1422 to_file = autocvar_sv_logscores_file;
1426 to_console = TRUE; // always print printstats replies
1427 to_eventlog = FALSE; // but never print them to the event log
1431 if(autocvar_sv_eventlog_console)
1432 to_console = FALSE; // otherwise we get the output twice
1438 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1446 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1450 fputs(file, strcat(s, "\n"));
1453 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1459 fputs(file, strcat(s, "\n"));
1461 FOR_EACH_CLIENT(other)
1463 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1465 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1466 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1467 if(other.classname == "player" || g_arena || g_ca || g_lms)
1468 s = strcat(s, ftos(other.team), ":");
1470 s = strcat(s, "spectator:");
1473 print(s, other.netname, "\n");
1475 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1477 fputs(file, strcat(s, other.netname, "\n"));
1483 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1489 fputs(file, strcat(s, "\n"));
1491 for(i = 1; i < 16; ++i)
1493 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1494 s = strcat(s, ":", ftos(i));
1500 fputs(file, strcat(s, "\n"));
1507 GameLogEcho(":end");
1510 fputs(file, ":end\n");
1515 void FixIntermissionClient(entity e)
1518 if(!e.autoscreenshot) // initial call
1520 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1522 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1523 e.solid = SOLID_NOT;
1524 e.movetype = MOVETYPE_NONE;
1525 e.takedamage = DAMAGE_NO;
1528 e.weaponentity.effects = EF_NODRAW;
1529 if (e.weaponentity.weaponentity)
1530 e.weaponentity.weaponentity.effects = EF_NODRAW;
1532 if(clienttype(e) == CLIENTTYPE_REAL)
1534 stuffcmd(e, "\nscr_printspeed 1000000\n");
1535 s = autocvar_sv_intermission_cdtrack;
1537 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1539 WriteByte(MSG_ONE, SVC_INTERMISSION);
1544 void minstagib_stop_countdown(entity e);
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1553 intermission_running = 1;
1555 // enforce a wait time before allowing changelevel
1556 if(player_count > 0)
1557 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559 intermission_exittime = -1;
1562 WriteByte (MSG_ALL, SVC_CDTRACK);
1563 WriteByte (MSG_ALL, 3);
1564 WriteByte (MSG_ALL, 3);
1565 // done in FixIntermission
1568 //pos = FindIntermission ();
1576 PlayerStats_EndMatch(1);
1578 PlayerStats_AddGlobalInfo(e);
1579 PlayerStats_Shutdown();
1580 WeaponStats_Shutdown();
1582 if(autocvar_sv_eventlog)
1583 GameLogEcho(":gameover");
1587 FOR_EACH_PLAYER(other) {
1588 minstagib_stop_countdown(other);
1589 FixIntermissionClient(other);
1591 bprint(other.netname, " ^7wins.\n");
1594 if(autocvar_g_campaign)
1595 CampaignPreIntermission();
1597 localcmd("\nsv_hook_gameend\n");
1604 Exit deathmatch games upon conditions
1607 void CheckRules_Player()
1609 if (gameover) // someone else quit the game already
1612 if(self.deadflag == DEAD_NO)
1613 self.play_time += frametime;
1615 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1616 // (div0: and that in CheckRules_World please)
1619 float checkrules_equality;
1620 float checkrules_suddendeathwarning;
1621 float checkrules_suddendeathend;
1622 float checkrules_overtimesadded; //how many overtimes have been already added
1624 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1625 float WINNING_YES = 1; // winner found
1626 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1627 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1629 float InitiateSuddenDeath()
1631 // Check first whether normal overtimes could be added before initiating suddendeath mode
1632 // - for this timelimit_overtime needs to be >0 of course
1633 // - also check the winning condition calculated in the previous frame and only add normal overtime
1634 // again, if at the point at which timelimit would be extended again, still no winner was found
1635 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1637 return 1; // need to call InitiateOvertime later
1641 if(!checkrules_suddendeathend)
1643 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1644 if(g_race && !g_race_qualifying)
1645 race_StartCompleting();
1651 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1653 ++checkrules_overtimesadded;
1654 //add one more overtime by simply extending the timelimit
1656 tl = autocvar_timelimit;
1657 tl += autocvar_timelimit_overtime;
1658 cvar_set("timelimit", ftos(tl));
1659 string minutesPlural;
1660 if (autocvar_timelimit_overtime == 1)
1661 minutesPlural = " ^3minute";
1663 minutesPlural = " ^3minutes";
1667 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1668 ftos(autocvar_timelimit_overtime),
1675 float GetWinningCode(float fraglimitreached, float equality)
1677 if(autocvar_g_campaign == 1)
1678 if(fraglimitreached)
1685 if(fraglimitreached)
1686 return WINNING_STARTSUDDENDEATHOVERTIME;
1688 return WINNING_NEVER;
1690 if(fraglimitreached)
1696 // set the .winning flag for exactly those players with a given field value
1697 void SetWinners(.float field, float value)
1700 FOR_EACH_PLAYER(head)
1701 head.winning = (head.field == value);
1704 // set the .winning flag for those players with a given field value
1705 void AddWinners(.float field, float value)
1708 FOR_EACH_PLAYER(head)
1709 if(head.field == value)
1713 // clear the .winning flags
1714 void ClearWinners(void)
1717 FOR_EACH_PLAYER(head)
1721 // Onslaught winning condition:
1722 // game terminates if only one team has a working generator (or none)
1723 float WinningCondition_Onslaught()
1726 float t1, t2, t3, t4;
1728 WinningConditionHelper(); // set worldstatus
1733 // first check if the game has ended
1734 t1 = t2 = t3 = t4 = 0;
1735 head = find(world, classname, "onslaught_generator");
1738 if (head.health > 0)
1740 if (head.team == COLOR_TEAM1) t1 = 1;
1741 if (head.team == COLOR_TEAM2) t2 = 1;
1742 if (head.team == COLOR_TEAM3) t3 = 1;
1743 if (head.team == COLOR_TEAM4) t4 = 1;
1745 head = find(head, classname, "onslaught_generator");
1747 if (t1 + t2 + t3 + t4 < 2)
1749 // game over, only one team remains (or none)
1751 if (t1) SetWinners(team, COLOR_TEAM1);
1752 if (t2) SetWinners(team, COLOR_TEAM2);
1753 if (t3) SetWinners(team, COLOR_TEAM3);
1754 if (t4) SetWinners(team, COLOR_TEAM4);
1755 dprint("Have a winner, ending game.\n");
1759 // Two or more teams remain
1763 float LMS_NewPlayerLives()
1766 fl = autocvar_fraglimit;
1770 // first player has left the game for dying too much? Nobody else can get in.
1771 if(lms_lowest_lives < 1)
1774 if(!autocvar_g_lms_join_anytime)
1775 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1778 return bound(1, lms_lowest_lives, fl);
1781 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1782 // they win. Otherwise the defending team wins once the timelimit passes.
1783 void assault_new_round();
1784 float WinningCondition_Assault()
1788 WinningConditionHelper(); // set worldstatus
1790 status = WINNING_NO;
1791 // as the timelimit has not yet passed just assume the defending team will win
1792 if(assault_attacker_team == COLOR_TEAM1)
1794 SetWinners(team, COLOR_TEAM2);
1798 SetWinners(team, COLOR_TEAM1);
1802 ent = find(world, classname, "target_assault_roundend");
1805 if(ent.winning) // round end has been triggered by attacking team
1807 bprint("ASSAULT: round completed...\n");
1808 SetWinners(team, assault_attacker_team);
1810 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1812 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1814 status = WINNING_YES;
1821 assault_new_round();
1830 // LMS winning condition: game terminates if and only if there's at most one
1831 // one player who's living lives. Top two scores being equal cancels the time
1833 float WinningCondition_LMS()
1840 have_player = FALSE;
1841 have_players = FALSE;
1842 l = LMS_NewPlayerLives();
1844 head = find(world, classname, "player");
1847 head2 = find(head, classname, "player");
1849 have_players = TRUE;
1853 // we have at least one player
1856 // two or more active players - continue with the game
1860 // exactly one player?
1863 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1867 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1873 // and assign him his first place
1874 PlayerScore_Add(head, SP_LMS_RANK, 1);
1881 // nobody is playing at all...
1884 // wait for players...
1888 // SNAFU (maybe a draw game?)
1890 dprint("No players, ending game.\n");
1895 // When we get here, we have at least two players who are actually LIVING,
1896 // now check if the top two players have equal score.
1897 WinningConditionHelper();
1900 if(WinningConditionHelper_winner)
1901 WinningConditionHelper_winner.winning = TRUE;
1902 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1903 return WINNING_NEVER;
1905 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1909 void ShuffleMaplist()
1911 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1915 float WinningCondition_Scores(float limit, float leadlimit)
1919 // TODO make everything use THIS winning condition (except LMS)
1920 WinningConditionHelper();
1924 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1925 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1926 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1927 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1931 if(WinningConditionHelper_winner)
1932 WinningConditionHelper_winner.winning = 1;
1933 if(WinningConditionHelper_winnerteam >= 0)
1934 SetWinners(team, WinningConditionHelper_winnerteam);
1936 if(WinningConditionHelper_lowerisbetter)
1938 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1939 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1943 if(WinningConditionHelper_zeroisworst)
1944 leadlimit = 0; // not supported in this mode
1946 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1947 // these modes always score in increments of 1, thus this makes sense
1949 if(leaderfrags != WinningConditionHelper_topscore)
1951 leaderfrags = WinningConditionHelper_topscore;
1954 if (leaderfrags == limit - 1)
1955 Announce("1fragleft");
1956 else if (leaderfrags == limit - 2)
1957 Announce("2fragsleft");
1958 else if (leaderfrags == limit - 3)
1959 Announce("3fragsleft");
1963 limitreached = FALSE;
1965 if(WinningConditionHelper_topscore >= limit)
1966 limitreached = TRUE;
1969 float leadlimitreached;
1970 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1971 if(autocvar_leadlimit_and_fraglimit)
1972 limitreached = (limitreached && leadlimitreached);
1974 limitreached = (limitreached || leadlimitreached);
1977 return GetWinningCode(
1978 WinningConditionHelper_topscore && limitreached,
1979 WinningConditionHelper_equality
1983 float WinningCondition_Race(float fraglimit)
1994 if(p.race_completed)
1999 wc = WinningCondition_Scores(fraglimit, 0);
2001 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2002 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2003 // do NOT support equality when the laps are all raced!
2004 return WINNING_STARTSUDDENDEATHOVERTIME;
2006 return WINNING_NEVER;
2010 float WinningCondition_QualifyingThenRace(float limit)
2013 wc = WinningCondition_Scores(limit, 0);
2015 // NEVER initiate overtime
2016 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2024 float WinningCondition_RanOutOfSpawns()
2028 if(have_team_spawns <= 0)
2031 if(autocvar_g_spawn_useallspawns <= 0)
2034 if(!some_spawn_has_been_used)
2037 team1_score = team2_score = team3_score = team4_score = 0;
2039 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2041 if(head.team == COLOR_TEAM1)
2043 else if(head.team == COLOR_TEAM2)
2045 else if(head.team == COLOR_TEAM3)
2047 else if(head.team == COLOR_TEAM4)
2051 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2053 if(head.team == COLOR_TEAM1)
2055 else if(head.team == COLOR_TEAM2)
2057 else if(head.team == COLOR_TEAM3)
2059 else if(head.team == COLOR_TEAM4)
2064 if(team1_score + team2_score + team3_score + team4_score == 0)
2066 checkrules_equality = TRUE;
2069 else if(team1_score + team2_score + team3_score + team4_score == 1)
2072 if(team1_score) t = COLOR_TEAM1;
2073 if(team2_score) t = COLOR_TEAM2;
2074 if(team3_score) t = COLOR_TEAM3;
2075 if(team4_score) t = COLOR_TEAM4;
2076 CheckAllowedTeams(world);
2077 for(i = 0; i < MAX_TEAMSCORE; ++i)
2079 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2080 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2081 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2082 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2085 AddWinners(team, t);
2096 Exit deathmatch games upon conditions
2099 void ReadyRestart();
2100 void CheckRules_World()
2112 MapVote_Think should now do that part
2113 if (intermission_running)
2114 if (time >= intermission_exittime + 60)
2116 if(!DoNextMapOverride())
2122 if (gameover) // someone else quit the game already
2124 if(player_count == 0) // Nobody there? Then let's go to the next map
2126 // this will actually check the player count in the next frame
2127 // again, but this shouldn't hurt
2131 timelimit = autocvar_timelimit * 60;
2132 fraglimit = autocvar_fraglimit;
2133 leadlimit = autocvar_leadlimit;
2135 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2138 timelimit = 0; // timelimit is not made for warmup
2140 fraglimit = 0; // no fraglimit for now
2141 leadlimit = 0; // no leadlimit for now
2145 timelimit = 0; // ONS has its own overtime rule
2149 timelimit += game_starttime;
2151 else if (timelimit < 0)
2161 if(checkrules_suddendeathend)
2163 if(!checkrules_suddendeathwarning)
2165 checkrules_suddendeathwarning = TRUE;
2166 if(g_race && !g_race_qualifying)
2167 bcenterprint("^3Everyone, finish your lap! The race is over!");
2169 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2174 if (timelimit && time >= timelimit)
2176 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2179 float playerswithlaps;
2182 totalplayers = playerswithlaps = readyplayers = 0;
2183 FOR_EACH_PLAYER(head)
2186 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2192 // at least 2 of the players have completed a lap: start the RACE
2193 // otherwise, the players should end the qualifying on their own
2194 if(readyplayers || playerswithlaps >= 2)
2196 checkrules_suddendeathend = 0;
2197 ReadyRestart(); // go to race
2201 wantovertime |= InitiateSuddenDeath();
2204 wantovertime |= InitiateSuddenDeath();
2208 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2214 float checkrules_status;
2215 checkrules_status = WinningCondition_RanOutOfSpawns();
2216 if(checkrules_status == WINNING_YES)
2218 bprint("Hey! Someone ran out of spawns!\n");
2220 else if(g_race && !g_race_qualifying && timelimit >= 0)
2222 checkrules_status = WinningCondition_Race(fraglimit);
2223 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2225 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2227 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2228 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2232 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2236 checkrules_status = WinningCondition_LMS();
2238 else if (g_onslaught)
2240 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2244 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2245 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2248 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2250 checkrules_status = WINNING_NEVER;
2251 checkrules_overtimesadded = -1;
2252 wantovertime |= InitiateSuddenDeath();
2255 if(checkrules_status == WINNING_NEVER)
2256 // equality cases! Nobody wins if the overtime ends in a draw.
2261 if(checkrules_status == WINNING_NEVER)
2264 checkrules_status = WINNING_YES;
2267 if(checkrules_suddendeathend)
2268 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2269 checkrules_status = WINNING_YES;
2271 if(checkrules_status == WINNING_YES)
2273 //print("WINNING\n");
2278 float mapvote_nextthink;
2279 float mapvote_initialized;
2280 float mapvote_keeptwotime;
2281 float mapvote_timeout;
2282 string mapvote_message;
2283 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2284 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2285 float mapvote_screenshot_dirs_count;
2287 float mapvote_count;
2288 float mapvote_count_real;
2289 string mapvote_maps[MAPVOTE_COUNT];
2290 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2291 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2292 float mapvote_maps_suggested[MAPVOTE_COUNT];
2293 string mapvote_suggestions[MAPVOTE_COUNT];
2294 float mapvote_suggestion_ptr;
2295 float mapvote_voters;
2296 float mapvote_selections[MAPVOTE_COUNT];
2298 float mapvote_detail;
2299 float mapvote_abstain;
2302 void MapVote_ClearAllVotes()
2304 FOR_EACH_CLIENT(other)
2308 string MapVote_Suggest(string m)
2312 return "That's not how to use this command.";
2313 if(!autocvar_g_maplist_votable_suggestions)
2314 return "Suggestions are not accepted on this server.";
2315 if(mapvote_initialized)
2316 return "Can't suggest - voting is already in progress!";
2317 m = MapInfo_FixName(m);
2319 return "The map you suggested is not available on this server.";
2320 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2322 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2324 if(!MapInfo_CheckMap(m))
2325 return "The map you suggested does not support the current game mode.";
2326 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2327 if(mapvote_suggestions[i] == m)
2328 return "This map was already suggested.";
2329 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2331 i = floor(random() * mapvote_suggestion_ptr);
2335 i = mapvote_suggestion_ptr;
2336 mapvote_suggestion_ptr += 1;
2338 if(mapvote_suggestions[i] != "")
2339 strunzone(mapvote_suggestions[i]);
2340 mapvote_suggestions[i] = strzone(m);
2341 if(autocvar_sv_eventlog)
2342 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2343 return strcat("Suggestion of ", m, " accepted.");
2346 void MapVote_AddVotable(string nextMap, float isSuggestion)
2349 string pakfile, mapfile;
2353 for(j = 0; j < mapvote_count; ++j)
2354 if(mapvote_maps[j] == nextMap)
2356 // suggestions might be no longer valid/allowed after gametype switch!
2358 if(!MapInfo_CheckMap(nextMap))
2360 mapvote_maps[mapvote_count] = strzone(nextMap);
2361 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2363 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2365 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2366 pakfile = whichpack(strcat(mapfile, ".tga"));
2368 pakfile = whichpack(strcat(mapfile, ".jpg"));
2370 pakfile = whichpack(strcat(mapfile, ".png"));
2374 if(i >= mapvote_screenshot_dirs_count)
2375 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2376 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2377 pakfile = substring(pakfile, o, -1);
2379 mapvote_maps_screenshot_dir[mapvote_count] = i;
2380 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2385 void MapVote_Spawn();
2391 MapVote_ClearAllVotes();
2394 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2395 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2398 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2400 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2401 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2403 // we need this for AddVotable, as that cycles through the screenshot dirs
2404 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2405 if(mapvote_screenshot_dirs_count == 0)
2406 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2407 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2408 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2409 mapvote_screenshot_dirs[i] = strzone(argv(i));
2411 if(mapvote_suggestion_ptr)
2412 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2413 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2415 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2416 MapVote_AddVotable(GetNextMap(), FALSE);
2418 if(mapvote_count == 0)
2420 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2421 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2422 if(autocvar_g_maplist_shuffle)
2424 localcmd("\nmenu_cmd sync\n");
2425 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2426 MapVote_AddVotable(GetNextMap(), FALSE);
2429 mapvote_count_real = mapvote_count;
2431 MapVote_AddVotable("don't care", 0);
2433 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2435 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2436 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2437 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2438 mapvote_keeptwotime = 0;
2439 mapvote_message = "Choose a map and press its key!";
2444 void MapVote_SendPicture(float id)
2447 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2448 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2449 WriteByte(MSG_ONE, id);
2450 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2453 float MapVote_GetMapMask()
2455 float mask, i, power;
2457 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2458 if(mapvote_maps[i] != "")
2464 float MapVote_SendEntity(entity to, float sf)
2469 sf &~= 2; // if we send 1, we don't need to also send 2
2471 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2472 WriteByte(MSG_ENTITY, sf);
2476 // flag 1 == initialization
2477 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2478 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2479 WriteString(MSG_ENTITY, "");
2480 WriteByte(MSG_ENTITY, mapvote_count);
2481 WriteByte(MSG_ENTITY, mapvote_abstain);
2482 WriteByte(MSG_ENTITY, mapvote_detail);
2483 WriteCoord(MSG_ENTITY, mapvote_timeout);
2484 if(mapvote_count <= 8)
2485 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2487 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2488 for(i = 0; i < mapvote_count; ++i)
2489 if(mapvote_maps[i] != "")
2491 if(mapvote_abstain && i == mapvote_count - 1)
2493 WriteString(MSG_ENTITY, ""); // abstain needs no text
2494 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2495 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2499 WriteString(MSG_ENTITY, mapvote_maps[i]);
2500 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2501 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2508 // flag 2 == update of mask
2509 if(mapvote_count <= 8)
2510 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2512 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2518 for(i = 0; i < mapvote_count; ++i)
2519 if(mapvote_maps[i] != "")
2520 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2522 WriteByte(MSG_ENTITY, to.mapvote);
2528 void MapVote_Spawn()
2530 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2533 void MapVote_TouchMask()
2535 mapvote_ent.SendFlags |= 2;
2538 void MapVote_TouchVotes(entity voter)
2540 mapvote_ent.SendFlags |= 4;
2543 float MapVote_Finished(float mappos)
2549 if(autocvar_sv_eventlog)
2551 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2552 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2553 didntvote = mapvote_voters;
2554 for(i = 0; i < mapvote_count; ++i)
2555 if(mapvote_maps[i] != "")
2557 didntvote -= mapvote_selections[i];
2560 result = strcat(result, ":", mapvote_maps[i]);
2561 result = strcat(result, ":", ftos(mapvote_selections[i]));
2564 result = strcat(result, ":didn't vote:", ftos(didntvote));
2566 GameLogEcho(result);
2567 if(mapvote_maps_suggested[mappos])
2568 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2571 FOR_EACH_REALCLIENT(other)
2572 FixClientCvars(other);
2574 Map_Goto_SetStr(mapvote_maps[mappos]);
2576 alreadychangedlevel = TRUE;
2579 void MapVote_CheckRules_1()
2583 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2585 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2586 mapvote_selections[i] = 0;
2590 FOR_EACH_REALCLIENT(other)
2595 i = other.mapvote - 1;
2596 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2597 mapvote_selections[i] = mapvote_selections[i] + 1;
2602 float MapVote_CheckRules_2()
2605 float firstPlace, secondPlace;
2606 float firstPlaceVotes, secondPlaceVotes;
2607 float mapvote_voters_real;
2610 if(mapvote_count_real == 1)
2611 return MapVote_Finished(0);
2613 mapvote_voters_real = mapvote_voters;
2615 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2617 RandomSelection_Init();
2618 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2619 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2620 firstPlace = RandomSelection_chosen_float;
2621 firstPlaceVotes = RandomSelection_best_priority;
2622 //dprint("First place: ", ftos(firstPlace), "\n");
2623 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2625 RandomSelection_Init();
2626 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2628 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2629 secondPlace = RandomSelection_chosen_float;
2630 secondPlaceVotes = RandomSelection_best_priority;
2631 //dprint("Second place: ", ftos(secondPlace), "\n");
2632 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2634 if(firstPlace == -1)
2635 error("No first place in map vote... WTF?");
2637 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2638 return MapVote_Finished(firstPlace);
2640 if(mapvote_keeptwotime)
2641 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2644 MapVote_TouchMask();
2645 mapvote_message = "Now decide between the TOP TWO!";
2646 mapvote_keeptwotime = 0;
2647 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2648 result = strcat(result, ":", ftos(firstPlaceVotes));
2649 result = strcat(result, ":", mapvote_maps[secondPlace]);
2650 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2651 didntvote = mapvote_voters;
2652 for(i = 0; i < mapvote_count; ++i)
2653 if(mapvote_maps[i] != "")
2655 didntvote -= mapvote_selections[i];
2657 if(i != secondPlace)
2659 result = strcat(result, ":", mapvote_maps[i]);
2660 result = strcat(result, ":", ftos(mapvote_selections[i]));
2661 if(i < mapvote_count_real)
2663 strunzone(mapvote_maps[i]);
2664 mapvote_maps[i] = "";
2665 strunzone(mapvote_maps_pakfile[i]);
2666 mapvote_maps_pakfile[i] = "";
2670 result = strcat(result, ":didn't vote:", ftos(didntvote));
2671 if(autocvar_sv_eventlog)
2672 GameLogEcho(result);
2682 keeptwo = mapvote_keeptwotime;
2683 MapVote_CheckRules_1(); // count
2684 if(MapVote_CheckRules_2()) // decide
2688 FOR_EACH_REALCLIENT(other)
2690 // hide scoreboard again
2691 if(other.health != 2342)
2693 other.health = 2342;
2695 if(clienttype(other) == CLIENTTYPE_REAL)
2698 WriteByte(MSG_ONE, SVC_FINALE);
2699 WriteString(MSG_ONE, "");
2703 // clear possibly invalid votes
2704 if(mapvote_maps[other.mapvote - 1] == "")
2706 // use impulses as new vote
2707 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2708 if(mapvote_maps[other.impulse - 1] != "")
2710 other.mapvote = other.impulse;
2711 MapVote_TouchVotes(other);
2719 MapVote_CheckRules_1(); // just count
2721 void MapVote_Start()
2726 // wait for stats to be sent first
2727 if(!playerstats_waitforme)
2730 MapInfo_Enumerate();
2731 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2734 void MapVote_Think()
2739 if(alreadychangedlevel)
2742 if(time < mapvote_nextthink)
2746 mapvote_nextthink = time + 0.5;
2748 if(!mapvote_initialized)
2750 if(autocvar_rescan_pending == 1)
2752 cvar_set("rescan_pending", "2");
2753 localcmd("fs_rescan\nrescan_pending 3\n");
2756 else if(autocvar_rescan_pending == 2)
2760 else if(autocvar_rescan_pending == 3)
2762 // now build missing mapinfo files
2763 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2766 // we're done, start the timer
2767 cvar_set("rescan_pending", "0");
2770 mapvote_initialized = TRUE;
2771 if(DoNextMapOverride(0))
2773 if(!autocvar_g_maplist_votable || player_count <= 0)
2784 string GotoMap(string m)
2786 if(!MapInfo_CheckMap(m))
2787 return "The map you chose is not available on this server.";
2788 cvar_set("nextmap", m);
2789 cvar_set("timelimit", "-1");
2790 if(mapvote_initialized || alreadychangedlevel)
2792 if(DoNextMapOverride(0))
2793 return "Map switch initiated.";
2795 return "Hm... no. For some reason I like THIS map more.";
2798 return "Map switch will happen after scoreboard.";
2805 FOR_EACH_REALCLIENT(self)
2807 if(self.classname == "spectator")
2809 if(self.enemy.typehitsound)
2810 self.typehit_time = time;
2811 else if(self.enemy.hitsound)
2812 self.hit_time = time;
2816 if(self.typehitsound)
2817 self.typehit_time = time;
2818 else if(self.hitsound)
2819 self.hit_time = time;
2822 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2823 // add 1 frametime because after this, engine SV_Physics
2824 // increases time by a frametime and then networks the frame
2825 // add another frametime because client shows everything with
2826 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2828 FOR_EACH_CLIENT(self)
2830 self.hitsound = FALSE;
2831 self.typehitsound = FALSE;
2832 antilag_record(self, altime);
2839 * returns TRUE if redirecting
2841 float redirection_timeout;
2842 float redirection_nextthink;
2843 float RedirectionThink()
2845 float clients_found;
2847 if(redirection_target == "")
2850 if(!redirection_timeout)
2852 cvar_set("sv_public", "-2");
2853 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2854 if(redirection_target == "self")
2855 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2857 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2860 if(time < redirection_nextthink)
2863 redirection_nextthink = time + 1;
2866 FOR_EACH_REALCLIENT(self)
2869 print("Redirecting: sending connect command to ", self.netname, "\n");
2870 if(redirection_target == "self")
2871 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2873 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2877 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2879 if(time > redirection_timeout || clients_found == 0)
2880 localcmd("\nwait; wait; wait; quit\n");
2885 void TargetMusic_RestoreGame();
2888 // Loaded from a save game
2889 // some things then break, so let's work around them...
2891 // Progs DB (capture records)
2892 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2896 MapInfo_Enumerate();
2897 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2900 TargetMusic_RestoreGame();
2909 if(world_initialized > 0)
2911 world_initialized = 0;
2912 print("Saving persistent data...\n");
2915 PlayerStats_EndMatch(0);
2917 PlayerStats_AddGlobalInfo(e);
2918 PlayerStats_Shutdown();
2920 if(!cheatcount_total)
2922 if(autocvar_sv_db_saveasdump)
2923 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2925 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2927 if(autocvar_developer)
2929 if(autocvar_sv_db_saveasdump)
2930 db_dump(TemporaryDB, "server-temp.db");
2932 db_save(TemporaryDB, "server-temp.db");
2934 CheatShutdown(); // must be after cheatcount check
2935 db_close(ServerProgsDB);
2936 db_close(TemporaryDB);
2938 // tell the bot system the game is ending now
2941 WeaponStats_Shutdown();
2944 else if(world_initialized == 0)
2946 print("NOTE: crashed before even initializing the world, not saving persistent data\n");