4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs/all.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_minigames");
354 BADPREFIX("sv_minigames_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 bool RandomSeed_Send(entity this, entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 spawnfunc(__init_dedicated_server)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 remove = remove_unsafely;
550 e.think = GotoFirstMap;
551 e.nextthink = time; // this is usually 1 at this point
554 e.classname = "info_player_deathmatch"; // safeguard against player joining
556 self.classname = "worldspawn"; // safeguard against various stuff ;)
558 // needs to be done so early because of the constants they create
560 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
561 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 void Map_MarkAsRecent(string m);
568 float world_already_spawned;
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void Physics_AddStats();
574 spawnfunc(worldspawn)
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 if(world_already_spawned)
584 error("world already spawned - you may have EXACTLY ONE worldspawn!");
585 world_already_spawned = true;
587 remove = remove_safely; // during spawning, watch what you remove!
589 cvar_changes_init(); // do this very early now so it REALLY matches the server config
591 compressShortVector_init();
594 head = nextent(world);
599 head = nextent(head);
602 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604 // needs to be done so early because of the constants they create
606 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
607 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
609 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
611 TemporaryDB = db_create();
616 // 1 FLICKER (first variety)
617 lightstyle(1, "mmnmmommommnonmmonqnmmo");
619 // 2 SLOW STRONG PULSE
620 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
622 // 3 CANDLE (first variety)
623 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
626 lightstyle(4, "mamamamamama");
629 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
631 // 6 FLICKER (second variety)
632 lightstyle(6, "nmonqnmomnmomomno");
634 // 7 CANDLE (second variety)
635 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
637 // 8 CANDLE (third variety)
638 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
640 // 9 SLOW STROBE (fourth variety)
641 lightstyle(9, "aaaaaaaazzzzzzzz");
643 // 10 FLUORESCENT FLICKER
644 lightstyle(10, "mmamammmmammamamaaamammma");
646 // 11 SLOW PULSE NOT FADE TO BLACK
647 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
649 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
654 if(autocvar_g_campaign)
657 Map_MarkAsRecent(mapname);
659 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
667 if(bot_waypoints_for_items == 1)
668 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669 bot_waypoints_for_items = 0;
673 WaypointSprite_Init();
675 GameLogInit(); // prepare everything
677 // changing the logic generating it is okay. But:
678 // it HAS to stay <= 64 chars
679 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680 if(autocvar_sv_eventlog)
682 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
683 matchid = strzone(s);
685 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686 s = ":gameinfo:mutators:LIST";
688 MUTATOR_CALLHOOK(BuildMutatorsString, s);
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 LOG_INFO(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 LOG_INFO(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 WepSet_AddStat_InMap();
772 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
776 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
779 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783 addstat(STAT_FUEL, AS_INT, ammo_fuel);
784 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
792 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
793 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
795 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
796 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
798 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
803 addstat(STAT_FROZEN, AS_INT, frozen);
804 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
810 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
811 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
812 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
813 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
814 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
815 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
816 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
817 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
818 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
819 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
820 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
821 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
822 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
823 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
824 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
825 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
826 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
827 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
828 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
831 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
835 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
836 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
839 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
841 next_pingtime = time + 5;
845 // set up information replies for clients and server to use
846 maplist_reply = strzone(getmaplist());
847 lsmaps_reply = strzone(getlsmaps());
848 monsterlist_reply = strzone(getmonsterlist());
849 for(int i = 0; i < 10; ++i)
853 records_reply[i] = strzone(s);
855 ladder_reply = strzone(getladder());
856 rankings_reply = strzone(getrankings());
861 PingPLReport_Spawn();
865 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
867 // fill sv_curl_serverpackages from .serverpackage files
868 if(autocvar_sv_curl_serverpackages_auto)
871 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
872 for(int i = 0; i < n; ++i)
873 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
874 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
875 s = strcat(s, " ", argv(i));
876 fd = search_begin("*-serverpackage.txt", true, false);
879 j = search_getsize(fd);
880 for(int i = 0; i < j; ++i)
881 s = strcat(s, " ", search_getfilename(fd, i));
884 fd = search_begin("*.serverpackage", true, false);
887 j = search_getsize(fd);
888 for(int i = 0; i < j; ++i)
889 s = strcat(s, " ", search_getfilename(fd, i));
892 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
895 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
897 // physics/balance/config changes that count as mod
898 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
899 modname = cvar_string("g_mod_physics");
900 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
901 modname = cvar_string("g_mod_balance");
902 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
903 modname = cvar_string("g_mod_config");
904 // extra mutators that deserve to count as mod
905 MUTATOR_CALLHOOK(SetModname);
908 modname = strzone(modname);
910 WinningConditionHelper(); // set worldstatus
912 world_initialized = 1;
917 //makestatic (self); // Who the f___ did that?
923 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
931 float Map_Count, Map_Current;
932 string Map_Current_Name;
934 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
935 float GetMaplistPosition()
941 idx = autocvar_g_maplist_index;
948 for(pos = 0; pos < Map_Count; ++pos)
952 // resume normal maplist rotation if current map is not in g_maplist
956 float MapHasRightSize(string map)
959 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
960 if(autocvar_g_maplist_check_waypoints)
962 LOG_TRACE("checkwp "); LOG_TRACE(map);
963 if(!fexists(strcat("maps/", map, ".waypoints")))
965 LOG_TRACE(": no waypoints\n");
968 LOG_TRACE(": has waypoints\n");
971 // open map size restriction file
972 LOG_TRACE("opensize "); LOG_TRACE(map);
973 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976 float mapmin, mapmax;
978 mapmin = stof(fgets(fh));
979 mapmax = stof(fgets(fh));
981 if(player_count < mapmin)
983 LOG_TRACE("not enough\n");
986 if(player_count > mapmax)
988 LOG_TRACE("too many\n");
991 LOG_TRACE("right size\n");
994 LOG_TRACE(": not found\n");
998 string Map_Filename(float position)
1000 return strcat("maps/", argv(position), ".bsp");
1003 string strwords(string s, float w)
1006 for(endpos = 0; w && endpos >= 0; --w)
1007 endpos = strstrofs(s, " ", endpos + 1);
1011 return substring(s, 0, endpos);
1014 float strhasword(string s, string w)
1016 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1019 void Map_MarkAsRecent(string m)
1021 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1024 float Map_IsRecent(string m)
1026 return strhasword(autocvar_g_maplist_mostrecent, m);
1029 float Map_Check(float position, float pass)
1033 map_next = argv(position);
1036 if(Map_IsRecent(map_next))
1039 filename = Map_Filename(position);
1040 if(MapInfo_CheckMap(map_next))
1044 if(MapHasRightSize(map_next))
1049 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1054 void Map_Goto_SetStr(string nextmapname)
1056 if(getmapname_stored != "")
1057 strunzone(getmapname_stored);
1058 if(nextmapname == "")
1059 getmapname_stored = "";
1061 getmapname_stored = strzone(nextmapname);
1064 void Map_Goto_SetFloat(float position)
1066 cvar_set("g_maplist_index", ftos(position));
1067 Map_Goto_SetStr(argv(position));
1070 void Map_Goto(float reinit)
1072 MapInfo_LoadMap(getmapname_stored, reinit);
1075 // return codes of map selectors:
1076 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1077 // -2 = permanent failure
1078 float() MaplistMethod_Iterate = // usual method
1082 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1084 for(pass = 1; pass <= 2; ++pass)
1086 for(i = 1; i < Map_Count; ++i)
1089 mapindex = (i + Map_Current) % Map_Count;
1090 if(Map_Check(mapindex, pass))
1097 float() MaplistMethod_Repeat = // fallback method
1099 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1101 if(Map_Check(Map_Current, 2))
1106 float() MaplistMethod_Random = // random map selection
1110 LOG_TRACE("Trying MaplistMethod_Random\n");
1114 for(i = 0; i <= imax; ++i)
1117 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1118 if(Map_Check(mapindex, 1))
1124 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1125 // the exponent sets a bias on the map selection:
1126 // the higher the exponent, the less likely "shortly repeated" same maps are
1128 float i, j, imax, insertpos;
1130 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1134 for(i = 0; i <= imax; ++i)
1138 // now reinsert this at another position
1139 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1140 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1141 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1142 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1144 // insert the current map there
1146 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1147 newlist = strcat(newlist, " ", argv(j));
1148 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1149 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1150 newlist = strcat(newlist, " ", argv(j));
1151 newlist = substring(newlist, 1, strlen(newlist) - 1);
1152 cvar_set("g_maplist", newlist);
1153 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1155 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1156 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1157 if(Map_Check(Map_Current, 1))
1165 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1167 for (i = 0; i < Map_Count; ++i)
1168 if (Map_Check(i, 2))
1172 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1173 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1174 if(autocvar_g_maplist_shuffle)
1176 localcmd("\nmenu_cmd sync\n");
1177 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180 error("empty maplist, cannot select a new map");
1181 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1183 if(Map_Current_Name)
1184 strunzone(Map_Current_Name);
1185 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1186 // this may or may not be correct, but who cares, in the worst case a map
1187 // isn't chosen in the first pass that should have been
1198 if(autocvar_g_maplist_shuffle > 0)
1199 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1202 if(autocvar_g_maplist_selectrandom)
1203 nextMap = MaplistMethod_Random();
1206 nextMap = MaplistMethod_Iterate();
1209 nextMap = MaplistMethod_Repeat();
1213 Map_Goto_SetFloat(nextMap);
1214 return getmapname_stored;
1220 float DoNextMapOverride(float reinit)
1222 if(autocvar_g_campaign)
1224 CampaignPostIntermission();
1225 alreadychangedlevel = true;
1228 if(autocvar_quit_when_empty)
1230 if(player_count <= currentbots)
1233 alreadychangedlevel = true;
1237 if(autocvar_quit_and_redirect != "")
1239 redirection_target = strzone(autocvar_quit_and_redirect);
1240 alreadychangedlevel = true;
1243 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1245 localcmd("restart\n");
1246 alreadychangedlevel = true;
1249 if(autocvar_nextmap != "")
1252 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1253 cvar_set("nextmap",m);
1255 if(!m || gametypevote)
1257 if(autocvar_sv_vote_gametype)
1263 if(MapInfo_CheckMap(m))
1267 alreadychangedlevel = true;
1271 if(!reinit && autocvar_lastlevel)
1273 cvar_settemp_restore();
1274 localcmd("set lastlevel 0\ntogglemenu 1\n");
1275 alreadychangedlevel = true;
1281 void GotoNextMap(float reinit)
1286 if (alreadychangedlevel)
1288 alreadychangedlevel = true;
1292 nextMap = GetNextMap();
1294 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1303 When the player presses attack or jump, change to the next level
1306 .float autoscreenshot;
1307 void IntermissionThink()
1309 FixIntermissionClient(self);
1311 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1312 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1314 if( (server_screenshot || client_screenshot)
1315 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1317 self.autoscreenshot = -1;
1318 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1322 if (time < intermission_exittime)
1325 if(!mapvote_initialized)
1326 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1336 Returns the entity to view from
1340 entity FindIntermission()
1345 // look for info_intermission first
1346 spot = find (world, classname, "info_intermission");
1348 { // pick a random one
1352 spot = find (spot, classname, "info_intermission");
1354 spot = find (spot, classname, "info_intermission");
1360 // then look for the start position
1361 spot = find (world, classname, "info_player_start");
1365 // testinfo_player_start is only found in regioned levels
1366 spot = find (world, classname, "testplayerstart");
1370 // then look for the start position
1371 spot = find (world, classname, "info_player_deathmatch");
1375 //objerror ("FindIntermission: no spot");
1381 ===============================================================================
1385 ===============================================================================
1388 void DumpStats(float final)
1397 to_console = autocvar_sv_logscores_console;
1398 to_eventlog = autocvar_sv_eventlog;
1399 to_file = autocvar_sv_logscores_file;
1403 to_console = true; // always print printstats replies
1404 to_eventlog = false; // but never print them to the event log
1408 if(autocvar_sv_eventlog_console)
1409 to_console = false; // otherwise we get the output twice
1415 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1425 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1429 fputs(file, strcat(s, "\n"));
1432 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1438 fputs(file, strcat(s, "\n"));
1440 FOR_EACH_CLIENT(other)
1442 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1444 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1445 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1446 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1447 s = strcat(s, ftos(other.team), ":");
1449 s = strcat(s, "spectator:");
1452 LOG_INFO(s, other.netname, "\n");
1454 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1456 fputs(file, strcat(s, other.netname, "\n"));
1462 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1468 fputs(file, strcat(s, "\n"));
1470 for(i = 1; i < 16; ++i)
1472 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1473 s = strcat(s, ":", ftos(i));
1479 fputs(file, strcat(s, "\n"));
1486 GameLogEcho(":end");
1489 fputs(file, ":end\n");
1494 void FixIntermissionClient(entity e)
1497 if(!e.autoscreenshot) // initial call
1499 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1501 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1502 e.solid = SOLID_NOT;
1503 e.movetype = MOVETYPE_NONE;
1504 e.takedamage = DAMAGE_NO;
1507 e.weaponentity.effects = EF_NODRAW;
1508 if (e.weaponentity.weaponentity)
1509 e.weaponentity.weaponentity.effects = EF_NODRAW;
1511 if(IS_REAL_CLIENT(e))
1513 stuffcmd(e, "\nscr_printspeed 1000000\n");
1514 s = autocvar_sv_intermission_cdtrack;
1516 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1518 WriteByte(MSG_ONE, SVC_INTERMISSION);
1524 go to the next level for deathmatch
1525 only called if a time or frag limit has expired
1531 intermission_running = 1;
1533 // enforce a wait time before allowing changelevel
1534 if(player_count > 0)
1535 intermission_exittime = time + autocvar_sv_mapchange_delay;
1537 intermission_exittime = -1;
1540 WriteByte (MSG_ALL, SVC_CDTRACK);
1541 WriteByte (MSG_ALL, 3);
1542 WriteByte (MSG_ALL, 3);
1543 // done in FixIntermission
1546 //pos = FindIntermission ();
1553 PlayerStats_GameReport(true);
1554 WeaponStats_Shutdown();
1556 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1558 if(autocvar_sv_eventlog)
1559 GameLogEcho(":gameover");
1563 FOR_EACH_PLAYER(other) {
1564 FixIntermissionClient(other);
1566 bprint(other.netname, " ^7wins.\n");
1569 if(autocvar_g_campaign)
1570 CampaignPreIntermission();
1572 MUTATOR_CALLHOOK(MatchEnd);
1574 localcmd("\nsv_hook_gameend\n");
1581 Exit deathmatch games upon conditions
1584 void CheckRules_Player()
1586 if (gameover) // someone else quit the game already
1589 if(self.deadflag == DEAD_NO)
1590 self.play_time += frametime;
1592 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1593 // (div0: and that in CheckRules_World please)
1597 float InitiateSuddenDeath()
1599 // Check first whether normal overtimes could be added before initiating suddendeath mode
1600 // - for this timelimit_overtime needs to be >0 of course
1601 // - also check the winning condition calculated in the previous frame and only add normal overtime
1602 // again, if at the point at which timelimit would be extended again, still no winner was found
1603 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1605 return 1; // need to call InitiateOvertime later
1609 if(!checkrules_suddendeathend)
1611 if(autocvar_g_campaign)
1612 checkrules_suddendeathend = time; // no suddendeath in campaign
1614 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1615 if(g_race && !g_race_qualifying)
1616 race_StartCompleting();
1622 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1624 ++checkrules_overtimesadded;
1625 //add one more overtime by simply extending the timelimit
1627 tl = autocvar_timelimit;
1628 tl += autocvar_timelimit_overtime;
1629 cvar_set("timelimit", ftos(tl));
1631 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1634 float GetWinningCode(float fraglimitreached, float equality)
1636 if(autocvar_g_campaign == 1)
1637 if(fraglimitreached)
1644 if(fraglimitreached)
1645 return WINNING_STARTSUDDENDEATHOVERTIME;
1647 return WINNING_NEVER;
1649 if(fraglimitreached)
1655 // set the .winning flag for exactly those players with a given field value
1656 void SetWinners(.float field, float value)
1659 FOR_EACH_PLAYER(head)
1660 head.winning = (head.(field) == value);
1663 // set the .winning flag for those players with a given field value
1664 void AddWinners(.float field, float value)
1667 FOR_EACH_PLAYER(head)
1668 if (head.(field) == value)
1672 // clear the .winning flags
1673 void ClearWinners(void)
1676 FOR_EACH_PLAYER(head)
1680 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1681 // they win. Otherwise the defending team wins once the timelimit passes.
1682 void assault_new_round();
1683 float WinningCondition_Assault()
1687 WinningConditionHelper(); // set worldstatus
1689 status = WINNING_NO;
1690 // as the timelimit has not yet passed just assume the defending team will win
1691 if(assault_attacker_team == NUM_TEAM_1)
1693 SetWinners(team, NUM_TEAM_2);
1697 SetWinners(team, NUM_TEAM_1);
1701 ent = find(world, classname, "target_assault_roundend");
1704 if(ent.winning) // round end has been triggered by attacking team
1706 bprint("ASSAULT: round completed...\n");
1707 SetWinners(team, assault_attacker_team);
1709 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1711 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1713 status = WINNING_YES;
1717 WITH(entity, self, ent, assault_new_round());
1725 // LMS winning condition: game terminates if and only if there's at most one
1726 // one player who's living lives. Top two scores being equal cancels the time
1728 float WinningCondition_LMS()
1735 have_player = false;
1736 have_players = false;
1737 l = LMS_NewPlayerLives();
1739 head = find(world, classname, "player");
1742 head2 = find(head, classname, "player");
1744 have_players = true;
1748 // we have at least one player
1751 // two or more active players - continue with the game
1755 // exactly one player?
1758 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1762 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1768 // and assign him his first place
1769 PlayerScore_Add(head, SP_LMS_RANK, 1);
1776 // nobody is playing at all...
1779 // wait for players...
1783 // SNAFU (maybe a draw game?)
1785 LOG_TRACE("No players, ending game.\n");
1790 // When we get here, we have at least two players who are actually LIVING,
1791 // now check if the top two players have equal score.
1792 WinningConditionHelper();
1795 if(WinningConditionHelper_winner)
1796 WinningConditionHelper_winner.winning = true;
1797 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1798 return WINNING_NEVER;
1800 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1804 void ShuffleMaplist()
1806 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1810 float WinningCondition_Scores(float limit, float leadlimit)
1814 // TODO make everything use THIS winning condition (except LMS)
1815 WinningConditionHelper();
1819 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1820 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1821 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1822 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1826 if(WinningConditionHelper_winner)
1827 WinningConditionHelper_winner.winning = 1;
1828 if(WinningConditionHelper_winnerteam >= 0)
1829 SetWinners(team, WinningConditionHelper_winnerteam);
1831 if(WinningConditionHelper_lowerisbetter)
1833 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1834 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1838 if(WinningConditionHelper_zeroisworst)
1839 leadlimit = 0; // not supported in this mode
1841 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1842 // these modes always score in increments of 1, thus this makes sense
1844 if(leaderfrags != WinningConditionHelper_topscore)
1846 leaderfrags = WinningConditionHelper_topscore;
1849 if (leaderfrags == limit - 1)
1850 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1851 else if (leaderfrags == limit - 2)
1852 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1853 else if (leaderfrags == limit - 3)
1854 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1858 limitreached = false;
1860 if(WinningConditionHelper_topscore >= limit)
1861 limitreached = true;
1864 float leadlimitreached;
1865 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1866 if(autocvar_leadlimit_and_fraglimit)
1867 limitreached = (limitreached && leadlimitreached);
1869 limitreached = (limitreached || leadlimitreached);
1873 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1875 return GetWinningCode(
1876 WinningConditionHelper_topscore && limitreached,
1877 WinningConditionHelper_equality
1881 float WinningCondition_Race(float fraglimit)
1892 if(p.race_completed)
1897 wc = WinningCondition_Scores(fraglimit, 0);
1899 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1900 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1901 // do NOT support equality when the laps are all raced!
1902 return WINNING_STARTSUDDENDEATHOVERTIME;
1904 return WINNING_NEVER;
1907 float WinningCondition_QualifyingThenRace(float limit)
1910 wc = WinningCondition_Scores(limit, 0);
1912 // NEVER initiate overtime
1913 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1921 float WinningCondition_RanOutOfSpawns()
1925 if(have_team_spawns <= 0)
1928 if(!autocvar_g_spawn_useallspawns)
1931 if(!some_spawn_has_been_used)
1934 team1_score = team2_score = team3_score = team4_score = 0;
1936 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1938 if(head.team == NUM_TEAM_1)
1940 else if(head.team == NUM_TEAM_2)
1942 else if(head.team == NUM_TEAM_3)
1944 else if(head.team == NUM_TEAM_4)
1948 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1950 if(head.team == NUM_TEAM_1)
1952 else if(head.team == NUM_TEAM_2)
1954 else if(head.team == NUM_TEAM_3)
1956 else if(head.team == NUM_TEAM_4)
1961 if(team1_score + team2_score + team3_score + team4_score == 0)
1963 checkrules_equality = true;
1966 else if(team1_score + team2_score + team3_score + team4_score == 1)
1971 else if(team2_score)
1973 else if(team3_score)
1975 else // if(team4_score)
1977 CheckAllowedTeams(world);
1978 for(i = 0; i < MAX_TEAMSCORE; ++i)
1980 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1981 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1982 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1983 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1986 AddWinners(team, t);
1997 Exit deathmatch games upon conditions
2000 void CheckRules_World()
2011 if (gameover) // someone else quit the game already
2013 if(player_count == 0) // Nobody there? Then let's go to the next map
2015 // this will actually check the player count in the next frame
2016 // again, but this shouldn't hurt
2020 timelimit = autocvar_timelimit * 60;
2021 fraglimit = autocvar_fraglimit;
2022 leadlimit = autocvar_leadlimit;
2024 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2027 timelimit = 0; // timelimit is not made for warmup
2029 fraglimit = 0; // no fraglimit for now
2030 leadlimit = 0; // no leadlimit for now
2035 timelimit += game_starttime;
2037 else if (timelimit < 0)
2047 if(timelimit > game_starttime)
2048 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2050 game_completion_ratio = 0;
2052 if(checkrules_suddendeathend)
2054 if(!checkrules_suddendeathwarning)
2056 checkrules_suddendeathwarning = true;
2057 if(g_race && !g_race_qualifying)
2058 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2060 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2065 if (timelimit && time >= timelimit)
2067 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2070 float playerswithlaps;
2073 totalplayers = playerswithlaps = readyplayers = 0;
2074 FOR_EACH_PLAYER(head)
2077 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2083 // at least 2 of the players have completed a lap: start the RACE
2084 // otherwise, the players should end the qualifying on their own
2085 if(readyplayers || playerswithlaps >= 2)
2087 checkrules_suddendeathend = 0;
2088 ReadyRestart(); // go to race
2092 wantovertime |= InitiateSuddenDeath();
2095 wantovertime |= InitiateSuddenDeath();
2099 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2105 float checkrules_status;
2106 checkrules_status = WinningCondition_RanOutOfSpawns();
2107 if(checkrules_status == WINNING_YES)
2109 bprint("Hey! Someone ran out of spawns!\n");
2111 else if(g_race && !g_race_qualifying && timelimit >= 0)
2113 checkrules_status = WinningCondition_Race(fraglimit);
2114 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2116 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2118 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2119 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2123 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2127 checkrules_status = WinningCondition_LMS();
2131 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2132 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2135 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2137 checkrules_status = WINNING_NEVER;
2138 checkrules_overtimesadded = -1;
2139 wantovertime |= InitiateSuddenDeath();
2142 if(checkrules_status == WINNING_NEVER)
2143 // equality cases! Nobody wins if the overtime ends in a draw.
2148 if(checkrules_status == WINNING_NEVER)
2151 checkrules_status = WINNING_YES;
2154 if(checkrules_suddendeathend)
2155 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2156 checkrules_status = WINNING_YES;
2158 if(checkrules_status == WINNING_YES)
2160 //print("WINNING\n");
2165 string GotoMap(string m)
2167 m = GameTypeVote_MapInfo_FixName(m);
2169 return "The map you suggested is not available on this server.";
2170 if (!autocvar_sv_vote_gametype)
2171 if(!MapInfo_CheckMap(m))
2172 return "The map you suggested does not support the current game mode.";
2173 cvar_set("nextmap", m);
2174 cvar_set("timelimit", "-1");
2175 if(mapvote_initialized || alreadychangedlevel)
2177 if(DoNextMapOverride(0))
2178 return "Map switch initiated.";
2180 return "Hm... no. For some reason I like THIS map more.";
2183 return "Map switch will happen after scoreboard.";
2189 anticheat_endframe();
2193 FOR_EACH_REALCLIENT(e_)
2195 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2197 e_.typehit_time = time;
2198 else if(e.damage_dealt)
2201 e_.damage_dealt_total += ceil(e.damage_dealt);
2204 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2205 // add 1 frametime because after this, engine SV_Physics
2206 // increases time by a frametime and then networks the frame
2207 // add another frametime because client shows everything with
2208 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2212 e_.typehitsound = false;
2213 e_.damage_dealt = 0;
2215 antilag_record(e_, altime);
2217 FOR_EACH_MONSTER(e_)
2220 antilag_record(e_, altime);
2227 * returns true if redirecting
2229 float redirection_timeout;
2230 float redirection_nextthink;
2231 float RedirectionThink()
2233 float clients_found;
2235 if(redirection_target == "")
2238 if(!redirection_timeout)
2240 cvar_set("sv_public", "-2");
2241 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2242 if(redirection_target == "self")
2243 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2245 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2248 if(time < redirection_nextthink)
2251 redirection_nextthink = time + 1;
2255 FOR_EACH_REALCLIENT(e)
2259 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2260 if(redirection_target == "self")
2261 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2263 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2267 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2269 if(time > redirection_timeout || clients_found == 0)
2270 localcmd("\nwait; wait; wait; quit\n");
2275 void TargetMusic_RestoreGame();
2278 // Loaded from a save game
2279 // some things then break, so let's work around them...
2281 // Progs DB (capture records)
2282 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2286 MapInfo_Enumerate();
2287 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2290 TargetMusic_RestoreGame();
2297 if(world_initialized > 0)
2299 world_initialized = 0;
2300 LOG_INFO("Saving persistent data...\n");
2303 // playerstats with unfinished match
2304 PlayerStats_GameReport(false);
2306 if(!cheatcount_total)
2308 if(autocvar_sv_db_saveasdump)
2309 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2311 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2313 if(autocvar_developer)
2315 if(autocvar_sv_db_saveasdump)
2316 db_dump(TemporaryDB, "server-temp.db");
2318 db_save(TemporaryDB, "server-temp.db");
2320 CheatShutdown(); // must be after cheatcount check
2321 db_close(ServerProgsDB);
2322 db_close(TemporaryDB);
2323 LOG_INFO("done!\n");
2324 // tell the bot system the game is ending now
2327 WeaponStats_Shutdown();
2330 else if(world_initialized == 0)
2332 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");