]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Clean up some dangling definitions from the server side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
40
41 const float LATENCY_THINKRATE = 10;
42 .float latency_sum;
43 .float latency_cnt;
44 .float latency_time;
45 entity pingplreport;
46 void PingPLReport_Think(entity this)
47 {
48         float delta;
49         entity e;
50
51         delta = 3 / maxclients;
52         if(delta < sys_frametime)
53                 delta = 0;
54         this.nextthink = time + delta;
55
56         e = edict_num(this.cnt + 1);
57         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58         {
59                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60                 WriteByte(MSG_BROADCAST, this.cnt);
61                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64
65                 // record latency times for clients throughout the match so we can report it to playerstats
66                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67                 {
68                         CS(e).latency_sum += CS(e).ping;
69                         CS(e).latency_cnt += 1;
70                         CS(e).latency_time = time;
71                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
72                 }
73         }
74         else
75         {
76                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, this.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         this.cnt = (this.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = new_pure(pingplreport);
87         setthink(pingplreport, PingPLReport_Think);
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 void SetDefaultAlpha()
96 {
97         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
98         {
99                 default_player_alpha = autocvar_g_player_alpha;
100                 if(default_player_alpha == 0)
101                         default_player_alpha = 1;
102                 default_weapon_alpha = default_player_alpha;
103         }
104 }
105
106 void GotoFirstMap(entity this)
107 {
108         float n;
109         if(autocvar__sv_init)
110         {
111                 // cvar_set("_sv_init", "0");
112                 // we do NOT set this to 0 any more, so someone "accidentally" changing
113                 // to this "init" map on a dedicated server will cause no permanent
114                 // harm
115                 if(autocvar_g_maplist_shuffle)
116                         ShuffleMaplist();
117                 n = tokenizebyseparator(autocvar_g_maplist, " ");
118                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
119
120                 MapInfo_Enumerate();
121                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
122
123                 if(!DoNextMapOverride(1))
124                         GotoNextMap(1);
125
126                 return;
127         }
128
129         if(time < 5)
130         {
131                 this.nextthink = time;
132         }
133         else
134         {
135                 this.nextthink = time + 1;
136                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
137         }
138 }
139
140 void cvar_changes_init()
141 {
142         float h;
143         string k, v, d;
144         float n, i, adding, pureadding;
145
146         strfree(cvar_changes);
147         strfree(cvar_purechanges);
148         cvar_purechanges_count = 0;
149
150         h = buf_create();
151         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
152         n = buf_getsize(h);
153
154         adding = true;
155         pureadding = true;
156
157         for(i = 0; i < n; ++i)
158         {
159                 k = bufstr_get(h, i);
160
161 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
162 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
163 #define BADCVAR(p) if(k == p) continue
164
165                 // general excludes and namespaces for server admin used cvars
166                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
167
168                 // internal
169                 BADPREFIX("csqc_");
170                 BADPREFIX("cvar_check_");
171                 BADCVAR("gamecfg");
172                 BADCVAR("g_configversion");
173                 BADCVAR("halflifebsp");
174                 BADCVAR("sv_mapformat_is_quake2");
175                 BADCVAR("sv_mapformat_is_quake3");
176                 BADPREFIX("sv_world");
177
178                 // client
179                 BADPREFIX("chase_");
180                 BADPREFIX("cl_");
181                 BADPREFIX("con_");
182                 BADPREFIX("scoreboard_");
183                 BADPREFIX("g_campaign");
184                 BADPREFIX("g_waypointsprite_");
185                 BADPREFIX("gl_");
186                 BADPREFIX("joy");
187                 BADPREFIX("hud_");
188                 BADPREFIX("m_");
189                 BADPREFIX("menu_");
190                 BADPREFIX("net_slist_");
191                 BADPREFIX("r_");
192                 BADPREFIX("sbar_");
193                 BADPREFIX("scr_");
194                 BADPREFIX("snd_");
195                 BADPREFIX("show");
196                 BADPREFIX("sensitivity");
197                 BADPREFIX("userbind");
198                 BADPREFIX("v_");
199                 BADPREFIX("vid_");
200                 BADPREFIX("crosshair");
201                 BADCVAR("mod_q3bsp_lightmapmergepower");
202                 BADCVAR("mod_q3bsp_nolightmaps");
203                 BADCVAR("fov");
204                 BADCVAR("mastervolume");
205                 BADCVAR("volume");
206                 BADCVAR("bgmvolume");
207                 BADCVAR("in_pitch_min");
208                 BADCVAR("in_pitch_max");
209
210                 // private
211                 BADCVAR("developer");
212                 BADCVAR("log_dest_udp");
213                 BADCVAR("net_address");
214                 BADCVAR("net_address_ipv6");
215                 BADCVAR("port");
216                 BADCVAR("savedgamecfg");
217                 BADCVAR("serverconfig");
218                 BADCVAR("sv_autoscreenshot");
219                 BADCVAR("sv_heartbeatperiod");
220                 BADCVAR("sv_vote_master_password");
221                 BADCVAR("sys_colortranslation");
222                 BADCVAR("sys_specialcharactertranslation");
223                 BADCVAR("timeformat");
224                 BADCVAR("timestamps");
225                 BADCVAR("g_require_stats");
226                 BADPREFIX("developer_");
227                 BADPREFIX("g_ban_");
228                 BADPREFIX("g_banned_list");
229                 BADPREFIX("g_require_stats_");
230                 BADPREFIX("g_chat_flood_");
231                 BADPREFIX("g_ghost_items");
232                 BADPREFIX("g_playerstats_");
233                 BADPREFIX("g_voice_flood_");
234                 BADPREFIX("log_file");
235                 BADPREFIX("quit_");
236                 BADPREFIX("rcon_");
237                 BADPREFIX("sv_allowdownloads");
238                 BADPREFIX("sv_autodemo");
239                 BADPREFIX("sv_curl_");
240                 BADPREFIX("sv_eventlog");
241                 BADPREFIX("sv_logscores_");
242                 BADPREFIX("sv_master");
243                 BADPREFIX("sv_weaponstats_");
244                 BADPREFIX("sv_waypointsprite_");
245                 BADCVAR("rescan_pending");
246
247                 // these can contain player IDs, so better hide
248                 BADPREFIX("g_forced_team_");
249                 BADCVAR("sv_muteban_list");
250                 BADCVAR("sv_voteban_list");
251                 BADCVAR("sv_allow_customplayermodels_idlist");
252                 BADCVAR("sv_allow_customplayermodels_speciallist");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_conquest");
261                 BADCVAR("g_ctf");
262                 BADCVAR("g_cts");
263                 BADCVAR("g_dotc");
264                 BADCVAR("g_dm");
265                 BADCVAR("g_domination");
266                 BADCVAR("g_domination_default_teams");
267                 BADCVAR("g_freezetag");
268                 BADCVAR("g_freezetag_teams");
269                 BADCVAR("g_invasion_teams");
270                 BADCVAR("g_invasion_type");
271                 BADCVAR("g_jailbreak");
272                 BADCVAR("g_jailbreak_teams");
273                 BADCVAR("g_keepaway");
274                 BADCVAR("g_keyhunt");
275                 BADCVAR("g_keyhunt_teams");
276                 BADCVAR("g_lms");
277                 BADCVAR("g_nexball");
278                 BADCVAR("g_onslaught");
279                 BADCVAR("g_race");
280                 BADCVAR("g_race_laps_limit");
281                 BADCVAR("g_race_qualifying_timelimit");
282                 BADCVAR("g_race_qualifying_timelimit_override");
283                 BADCVAR("g_runematch");
284                 BADCVAR("g_snafu");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("g_vip");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292                 BADCVAR("g_mapinfo_ignore_warnings");
293
294                 // long
295                 BADCVAR("hostname");
296                 BADCVAR("g_maplist");
297                 BADCVAR("g_maplist_mostrecent");
298                 BADCVAR("sv_motd");
299
300                 v = cvar_string(k);
301                 d = cvar_defstring(k);
302                 if(v == d)
303                         continue;
304
305                 if(adding)
306                 {
307                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308                         if(strlen(cvar_changes) > 16384)
309                         {
310                                 cvar_changes = "// too many settings have been changed to show them here\n";
311                                 adding = 0;
312                         }
313                 }
314
315                 // now check if the changes are actually gameplay relevant
316
317                 // does nothing gameplay relevant
318                 BADCVAR("captureleadlimit_override");
319                 BADCVAR("condump_stripcolors");
320                 BADCVAR("gameversion");
321                 BADCVAR("g_allow_oldvortexbeam");
322                 BADCVAR("g_balance_kill_delay");
323                 BADCVAR("g_buffs_pickup_anyway");
324                 BADCVAR("g_buffs_randomize");
325                 BADCVAR("g_campcheck_distance");
326                 BADCVAR("g_ca_point_leadlimit");
327                 BADCVAR("g_ca_point_limit");
328                 BADCVAR("g_ctf_captimerecord_always");
329                 BADCVAR("g_ctf_flag_glowtrails");
330                 BADCVAR("g_ctf_flag_pickup_verbosename");
331                 BADCVAR("g_domination_point_leadlimit");
332                 BADCVAR("g_forced_respawn");
333                 BADCVAR("g_freezetag_point_leadlimit");
334                 BADCVAR("g_freezetag_point_limit");
335                 BADCVAR("g_hats");
336                 BADCVAR("g_invasion_point_limit");
337                 BADCVAR("g_jump_grunt");
338                 BADCVAR("g_keyhunt_point_leadlimit");
339                 BADCVAR("g_nexball_goalleadlimit");
340                 BADCVAR("g_new_toys_use_pickupsound");
341                 BADCVAR("g_physics_predictall");
342                 BADCVAR("g_piggyback");
343                 BADCVAR("g_playerclip_collisions");
344                 BADCVAR("g_tdm_point_leadlimit");
345                 BADCVAR("g_tdm_point_limit");
346                 BADCVAR("leadlimit_and_fraglimit");
347                 BADCVAR("leadlimit_override");
348                 BADCVAR("pausable");
349                 BADCVAR("sv_checkforpacketsduringsleep");
350                 BADCVAR("sv_damagetext");
351                 BADCVAR("sv_db_saveasdump");
352                 BADCVAR("sv_intermission_cdtrack");
353                 BADCVAR("sv_minigames");
354                 BADCVAR("sv_namechangetimer");
355                 BADCVAR("sv_precacheplayermodels");
356                 BADCVAR("sv_stepheight");
357                 BADCVAR("sv_timeout");
358                 BADCVAR("sv_weapons_modeloverride");
359                 BADPREFIX("crypto_");
360                 BADPREFIX("gameversion_");
361                 BADPREFIX("g_chat_");
362                 BADPREFIX("g_ctf_captimerecord_");
363                 BADPREFIX("g_maplist_");
364                 BADPREFIX("g_mod_");
365                 BADPREFIX("g_respawn_");
366                 BADPREFIX("net_");
367                 BADPREFIX("notification_");
368                 BADPREFIX("prvm_");
369                 BADPREFIX("skill_");
370                 BADPREFIX("sv_allow_");
371                 BADPREFIX("sv_cullentities_");
372                 BADPREFIX("sv_maxidle_");
373                 BADPREFIX("sv_minigames_");
374                 BADPREFIX("sv_radio_");
375                 BADPREFIX("sv_timeout_");
376                 BADPREFIX("sv_vote_");
377                 BADPREFIX("timelimit_");
378
379                 // allowed changes to server admins (please sync this to server.cfg)
380                 // vi commands:
381                 //   :/"impure"/,$d
382                 //   :g!,^\/\/[^ /],d
383                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
384                 //   :%!sort
385                 // yes, this does contain some redundant stuff, don't really care
386                 BADCVAR("bot_config_file");
387                 BADCVAR("bot_number");
388                 BADCVAR("bot_prefix");
389                 BADCVAR("bot_suffix");
390                 BADCVAR("capturelimit_override");
391                 BADCVAR("fraglimit_override");
392                 BADCVAR("gametype");
393                 BADCVAR("g_antilag");
394                 BADCVAR("g_balance_teams");
395                 BADCVAR("g_balance_teams_prevent_imbalance");
396                 BADCVAR("g_balance_teams_scorefactor");
397                 BADCVAR("g_ban_sync_trusted_servers");
398                 BADCVAR("g_ban_sync_uri");
399                 BADCVAR("g_buffs");
400                 BADCVAR("g_ca_teams_override");
401                 BADCVAR("g_ctf_ignore_frags");
402                 BADCVAR("g_ctf_leaderboard");
403                 BADCVAR("g_domination_point_limit");
404                 BADCVAR("g_domination_teams_override");
405                 BADCVAR("g_freezetag_teams_override");
406                 BADCVAR("g_friendlyfire");
407                 BADCVAR("g_fullbrightitems");
408                 BADCVAR("g_fullbrightplayers");
409                 BADCVAR("g_keyhunt_point_limit");
410                 BADCVAR("g_keyhunt_teams_override");
411                 BADCVAR("g_lms_lives_override");
412                 BADCVAR("g_maplist");
413                 BADCVAR("g_maxplayers");
414                 BADCVAR("g_mirrordamage");
415                 BADCVAR("g_nexball_goallimit");
416                 BADCVAR("g_norecoil");
417                 BADCVAR("g_physics_clientselect");
418                 BADCVAR("g_pinata");
419                 BADCVAR("g_powerups");
420                 BADCVAR("g_spawnshieldtime");
421                 BADCVAR("g_start_delay");
422                 BADCVAR("g_superspectate");
423                 BADCVAR("g_tdm_teams_override");
424                 BADCVAR("g_warmup");
425                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
426                 BADCVAR("hostname");
427                 BADCVAR("log_file");
428                 BADCVAR("maxplayers");
429                 BADCVAR("minplayers");
430                 BADCVAR("net_address");
431                 BADCVAR("port");
432                 BADCVAR("rcon_password");
433                 BADCVAR("rcon_restricted_commands");
434                 BADCVAR("rcon_restricted_password");
435                 BADCVAR("skill");
436                 BADCVAR("sv_adminnick");
437                 BADCVAR("sv_autoscreenshot");
438                 BADCVAR("sv_autotaunt");
439                 BADCVAR("sv_curl_defaulturl");
440                 BADCVAR("sv_defaultcharacter");
441                 BADCVAR("sv_defaultcharacterskin");
442                 BADCVAR("sv_defaultplayercolors");
443                 BADCVAR("sv_defaultplayermodel");
444                 BADCVAR("sv_defaultplayerskin");
445                 BADCVAR("sv_maxidle");
446                 BADCVAR("sv_maxrate");
447                 BADCVAR("sv_motd");
448                 BADCVAR("sv_public");
449                 BADCVAR("sv_ready_restart");
450                 BADCVAR("sv_status_privacy");
451                 BADCVAR("sv_taunt");
452                 BADCVAR("sv_vote_call");
453                 BADCVAR("sv_vote_commands");
454                 BADCVAR("sv_vote_majority_factor");
455                 BADCVAR("sv_vote_master");
456                 BADCVAR("sv_vote_master_commands");
457                 BADCVAR("sv_vote_master_password");
458                 BADCVAR("sv_vote_simple_majority_factor");
459                 BADCVAR("teamplay_mode");
460                 BADCVAR("timelimit_override");
461                 BADPREFIX("g_warmup_");
462                 BADPREFIX("sv_info_");
463                 BADPREFIX("sv_ready_restart_");
464
465                 // mutators that announce themselves properly to the server browser
466                 BADCVAR("g_instagib");
467                 BADCVAR("g_new_toys");
468                 BADCVAR("g_nix");
469                 BADCVAR("g_grappling_hook");
470                 BADCVAR("g_jetpack");
471
472 #undef BADPRESUFFIX
473 #undef BADPREFIX
474 #undef BADCVAR
475
476                 if(pureadding)
477                 {
478                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
479                         if(strlen(cvar_purechanges) > 16384)
480                         {
481                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
482                                 pureadding = 0;
483                         }
484                 }
485                 ++cvar_purechanges_count;
486                 // WARNING: this variable is used for the server list
487                 // NEVER dare to skip this code!
488                 // Hacks to intentionally appearing as "pure server" even though you DO have
489                 // modified settings may be punished by removal from the server list.
490                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
491                 // though.
492         }
493         buf_del(h);
494         if(cvar_changes == "")
495                 cvar_changes = "// this server runs at default server settings\n";
496         else
497                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
498         cvar_changes = strzone(cvar_changes);
499         if(cvar_purechanges == "")
500                 cvar_purechanges = "// this server runs at default gameplay settings\n";
501         else
502                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
503         cvar_purechanges = strzone(cvar_purechanges);
504 }
505
506 entity randomseed;
507 bool RandomSeed_Send(entity this, entity to, int sf)
508 {
509         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
510         WriteShort(MSG_ENTITY, this.cnt);
511         return true;
512 }
513 void RandomSeed_Think(entity this)
514 {
515         this.cnt = bound(0, floor(random() * 65536), 65535);
516         this.nextthink = time + 5;
517
518         this.SendFlags |= 1;
519 }
520 void RandomSeed_Spawn()
521 {
522         randomseed = new_pure(randomseed);
523         setthink(randomseed, RandomSeed_Think);
524         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
525
526         getthink(randomseed)(randomseed); // sets random seed and nextthink
527 }
528
529 spawnfunc(__init_dedicated_server)
530 {
531         // handler for _init/_init map (only for dedicated server initialization)
532
533         world_initialized = -1; // don't complain
534         cvar = cvar_normal;
535         cvar_string = cvar_string_normal;
536         cvar_set = cvar_set_normal;
537
538         delete_fn = remove_unsafely;
539
540         entity e = spawn();
541         setthink(e, GotoFirstMap);
542         e.nextthink = time; // this is usually 1 at this point
543
544         e = new(info_player_deathmatch);  // safeguard against player joining
545
546     // assign reflectively to avoid "assignment to world" warning
547     for (int i = 0, n = numentityfields(); i < n; ++i) {
548         string k = entityfieldname(i);
549         if (k == "classname") {
550             // safeguard against various stuff ;)
551             putentityfieldstring(i, this, "worldspawn");
552             break;
553         }
554     }
555
556         // needs to be done so early because of the constants they create
557         static_init();
558         static_init_late();
559         static_init_precache();
560
561         IL_PUSH(g_spawnpoints, e); // just incase
562
563         MapInfo_Enumerate();
564         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 }
566
567 void __init_dedicated_server_shutdown() {
568         MapInfo_Shutdown();
569 }
570
571 STATIC_INIT_EARLY(maxclients)
572 {
573         maxclients = 0;
574         for (entity head = nextent(NULL); head; head = nextent(head)) {
575                 ++maxclients;
576         }
577 }
578
579 float world_already_spawned;
580 spawnfunc(worldspawn)
581 {
582         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
583
584     bool wantrestart = false;
585         {
586                 if (!server_is_dedicated)
587                 {
588                         // force unloading of server pk3 files when starting a listen server
589                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
590                         // restore csqc_progname too
591                         string expect = "csprogs.dat";
592                         wantrestart = cvar_string_normal("csqc_progname") != expect;
593                         cvar_set_normal("csqc_progname", expect);
594                 }
595                 else
596                 {
597                         // Try to use versioned csprogs from pk3
598                         // Only ever use versioned csprogs.dat files on dedicated servers;
599                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
600                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
601                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
602                         string select = "csprogs.dat";
603                         if (fexists(pk3csprogs)) select = pk3csprogs;
604                         if (cvar_string_normal("csqc_progname") != select)
605                         {
606                                 cvar_set_normal("csqc_progname", select);
607                                 wantrestart = true;
608                         }
609                         // Check for updates on startup
610                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
611                         int sentinel = fopen("progs.txt", FILE_READ);
612                         if (sentinel >= 0)
613                         {
614                                 string switchversion = fgets(sentinel);
615                                 fclose(sentinel);
616                                 if (switchversion != "" && switchversion != WATERMARK)
617                                 {
618                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
619                                         // if it doesn't exist, assume either:
620                                         //   a) the current program was overwritten
621                                         //   b) this is a client only update
622                                         string newprogs = sprintf("progs-%s.dat", switchversion);
623                                         if (fexists(newprogs))
624                                         {
625                                                 cvar_set_normal("sv_progs", newprogs);
626                                                 wantrestart = true;
627                                         }
628                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
629                                         if (fexists(newcsprogs))
630                                         {
631                                                 cvar_set_normal("csqc_progname", newcsprogs);
632                                                 wantrestart = true;
633                                         }
634                                 }
635                         }
636                 }
637                 if (wantrestart)
638                 {
639                         LOG_INFOF("Restart requested");
640                         changelevel(mapname);
641                         // let initialization continue, shutdown depends on it
642                 }
643         }
644
645         cvar = cvar_normal;
646         cvar_string = cvar_string_normal;
647         cvar_set = cvar_set_normal;
648
649         if(world_already_spawned)
650                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
651         world_already_spawned = true;
652
653         delete_fn = remove_safely; // during spawning, watch what you remove!
654
655         cvar_changes_init(); // do this very early now so it REALLY matches the server config
656
657         // needs to be done so early because of the constants they create
658         static_init();
659
660         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
661
662         TemporaryDB = db_create();
663
664         // 0 normal
665         lightstyle(0, "m");
666
667         // 1 FLICKER (first variety)
668         lightstyle(1, "mmnmmommommnonmmonqnmmo");
669
670         // 2 SLOW STRONG PULSE
671         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
672
673         // 3 CANDLE (first variety)
674         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
675
676         // 4 FAST STROBE
677         lightstyle(4, "mamamamamama");
678
679         // 5 GENTLE PULSE 1
680         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
681
682         // 6 FLICKER (second variety)
683         lightstyle(6, "nmonqnmomnmomomno");
684
685         // 7 CANDLE (second variety)
686         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
687
688         // 8 CANDLE (third variety)
689         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
690
691         // 9 SLOW STROBE (fourth variety)
692         lightstyle(9, "aaaaaaaazzzzzzzz");
693
694         // 10 FLUORESCENT FLICKER
695         lightstyle(10, "mmamammmmammamamaaamammma");
696
697         // 11 SLOW PULSE NOT FADE TO BLACK
698         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
699
700         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
701
702         // 63 testing
703         lightstyle(63, "a");
704
705         if(autocvar_g_campaign)
706                 CampaignPreInit();
707
708         Map_MarkAsRecent(mapname);
709
710         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
711
712         InitGameplayMode();
713         static_init_late();
714         static_init_precache();
715         readlevelcvars();
716         GrappleHookInit();
717
718     GameRules_limit_fallbacks();
719
720         if(warmup_limit == 0)
721                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
722
723         player_count = 0;
724         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
725         if(bot_waypoints_for_items == 1)
726                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
727                         bot_waypoints_for_items = 0;
728
729         precache();
730
731         WaypointSprite_Init();
732
733         GameLogInit(); // prepare everything
734         // NOTE for matchid:
735         // changing the logic generating it is okay. But:
736         // it HAS to stay <= 64 chars
737         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
738         if(autocvar_sv_eventlog)
739         {
740                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
741                 matchid = strzone(s);
742
743                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
744                 s = ":gameinfo:mutators:LIST";
745
746                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
747                 s = M_ARGV(0, string);
748
749                 // initialiation stuff, not good in the mutator system
750                 if(!autocvar_g_use_ammunition)
751                         s = strcat(s, ":no_use_ammunition");
752
753                 // initialiation stuff, not good in the mutator system
754                 if(autocvar_g_pickup_items == 0)
755                         s = strcat(s, ":no_pickup_items");
756                 if(autocvar_g_pickup_items > 0)
757                         s = strcat(s, ":pickup_items");
758
759                 // initialiation stuff, not good in the mutator system
760                 if(autocvar_g_weaponarena != "0")
761                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
762
763                 // TODO to mutator system
764                 if(autocvar_g_norecoil)
765                         s = strcat(s, ":norecoil");
766
767                 // TODO to mutator system
768                 if(autocvar_g_powerups == 0)
769                         s = strcat(s, ":no_powerups");
770                 if(autocvar_g_powerups > 0)
771                         s = strcat(s, ":powerups");
772
773                 GameLogEcho(s);
774                 GameLogEcho(":gameinfo:end");
775         }
776         else
777                 matchid = strzone(ftos(random()));
778
779         cvar_set("nextmap", "");
780
781         SetDefaultAlpha();
782
783         if(autocvar_g_campaign)
784                 CampaignPostInit();
785
786         Ban_LoadBans();
787
788         MapInfo_Enumerate();
789         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
790
791         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
792         {
793                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
794                 if(fd != -1)
795                 {
796                         string s;
797                         while((s = fgets(fd)))
798                         {
799                                 int l = tokenize_console(s);
800                                 if(l < 2)
801                                         continue;
802                                 if(argv(0) == "cd")
803                                 {
804                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
805                                         LOG_INFO("  cdtrack ", argv(2));
806                                 }
807                                 else if(argv(0) == "fog")
808                                 {
809                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
810                                         LOG_INFO("  \"fog\" \"", s, "\"");
811                                 }
812                                 else if(argv(0) == "set")
813                                 {
814                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
815                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
816                                 }
817                                 else if(argv(0) != "//")
818                                 {
819                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
820                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
821                                 }
822                         }
823                         fclose(fd);
824                 }
825         }
826
827         WeaponStats_Init();
828
829         Nagger_Init();
830
831         next_pingtime = time + 5;
832
833         // set up information replies for clients and server to use
834         maplist_reply = strzone(getmaplist());
835         lsmaps_reply = strzone(getlsmaps());
836         monsterlist_reply = strzone(getmonsterlist());
837         for(int i = 0; i < 10; ++i)
838         {
839                 string s = getrecords(i);
840                 if (s)
841                         records_reply[i] = strzone(s);
842         }
843         ladder_reply = strzone(getladder());
844         rankings_reply = strzone(getrankings());
845
846         // begin other init
847         ClientInit_Spawn();
848         RandomSeed_Spawn();
849         PingPLReport_Spawn();
850
851         CheatInit();
852
853         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854
855         // fill sv_curl_serverpackages from .serverpackage files
856         if (autocvar_sv_curl_serverpackages_auto)
857         {
858                 string s = "csprogs-" WATERMARK ".txt";
859                 // remove automatically managed files from the list to prevent duplicates
860                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
861                 {
862                         string pkg = argv(i);
863                         if (startsWith(pkg, "csprogs-")) continue;
864                         if (endsWith(pkg, "-serverpackage.txt")) continue;
865                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
866                         s = cons(s, pkg);
867                 }
868                 // add automatically managed files to the list
869                 #define X(match) MACRO_BEGIN { \
870                         int fd = search_begin(match, true, false); \
871                         if (fd >= 0) \
872                         { \
873                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
874                                 { \
875                                         s = cons(s, search_getfilename(fd, i)); \
876                                 } \
877                                 search_end(fd); \
878                         } \
879                 } MACRO_END
880                 X("*-serverpackage.txt");
881                 X("*.serverpackage");
882                 #undef X
883                 cvar_set("sv_curl_serverpackages", s);
884         }
885
886         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
887         modname = "Xonotic";
888         // physics/balance/config changes that count as mod
889         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
890                 modname = cvar_string("g_mod_physics");
891         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
892                 modname = cvar_string("g_mod_balance");
893         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
894                 modname = cvar_string("g_mod_config");
895         // extra mutators that deserve to count as mod
896         MUTATOR_CALLHOOK(SetModname, modname);
897         modname = M_ARGV(0, string);
898
899         // save it for later
900         modname = strzone(modname);
901
902         WinningConditionHelper(this); // set worldstatus
903
904         world_initialized = 1;
905         __spawnfunc_spawn_all();
906 }
907
908 spawnfunc(light)
909 {
910         //makestatic (this); // Who the f___ did that?
911         delete(this);
912 }
913
914 string GetGametype()
915 {
916         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
917 }
918
919 string GetMapname()
920 {
921         return mapname;
922 }
923
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
926
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
929 {
930         float pos, idx;
931         string map;
932
933         map = GetMapname();
934         idx = autocvar_g_maplist_index;
935
936         if(idx >= 0)
937                 if(idx < Map_Count)
938                         if(map == argv(idx))
939                                 return idx;
940
941         for(pos = 0; pos < Map_Count; ++pos)
942                 if(map == argv(pos))
943                         return pos;
944
945         // resume normal maplist rotation if current map is not in g_maplist
946         return idx;
947 }
948
949 bool MapHasRightSize(string map)
950 {
951         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
952         if(autocvar_g_maplist_check_waypoints)
953         {
954                 string checkwp_msg = strcat("checkwp ", map);
955                 if(!fexists(strcat("maps/", map, ".waypoints")))
956                 {
957                         LOG_TRACE(checkwp_msg, ": no waypoints");
958                         return false;
959                 }
960                 LOG_TRACE(checkwp_msg, ": has waypoints");
961         }
962
963         // open map size restriction file
964         string opensize_msg = strcat("opensize ", map);
965         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
966         if(fh >= 0)
967         {
968                 opensize_msg = strcat(opensize_msg, ": ok, ");
969                 int mapmin = stoi(fgets(fh));
970                 int mapmax = stoi(fgets(fh));
971                 fclose(fh);
972                 if(player_count < mapmin)
973                 {
974                         LOG_TRACE(opensize_msg, "not enough");
975                         return false;
976                 }
977                 if(mapmax && player_count > mapmax)
978                 {
979                         LOG_TRACE(opensize_msg, "too many");
980                         return false;
981                 }
982                 LOG_TRACE(opensize_msg, "right size");
983                 return true;
984         }
985         LOG_TRACE(opensize_msg, ": not found");
986         return true;
987 }
988
989 string Map_Filename(float position)
990 {
991         return strcat("maps/", argv(position), ".bsp");
992 }
993
994 void Map_MarkAsRecent(string m)
995 {
996         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
997 }
998
999 float Map_IsRecent(string m)
1000 {
1001         return strhasword(autocvar_g_maplist_mostrecent, m);
1002 }
1003
1004 float Map_Check(float position, float pass)
1005 {
1006         string filename;
1007         string map_next;
1008         map_next = argv(position);
1009         if(pass <= 1)
1010         {
1011                 if(Map_IsRecent(map_next))
1012                         return 0;
1013         }
1014         filename = Map_Filename(position);
1015         if(MapInfo_CheckMap(map_next))
1016         {
1017                 if(pass == 2)
1018                         return 1;
1019                 if(MapHasRightSize(map_next))
1020                         return 1;
1021                 return 0;
1022         }
1023         else
1024                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1025
1026         return 0;
1027 }
1028
1029 void Map_Goto_SetStr(string nextmapname)
1030 {
1031         if(getmapname_stored != "")
1032                 strunzone(getmapname_stored);
1033         if(nextmapname == "")
1034                 getmapname_stored = "";
1035         else
1036                 getmapname_stored = strzone(nextmapname);
1037 }
1038
1039 void Map_Goto_SetFloat(float position)
1040 {
1041         cvar_set("g_maplist_index", ftos(position));
1042         Map_Goto_SetStr(argv(position));
1043 }
1044
1045 void Map_Goto(float reinit)
1046 {
1047         MapInfo_LoadMap(getmapname_stored, reinit);
1048 }
1049
1050 // return codes of map selectors:
1051 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1052 //   -2 = permanent failure
1053 float MaplistMethod_Iterate() // usual method
1054 {
1055         float pass, i;
1056
1057         LOG_TRACE("Trying MaplistMethod_Iterate");
1058
1059         for(pass = 1; pass <= 2; ++pass)
1060         {
1061                 for(i = 1; i < Map_Count; ++i)
1062                 {
1063                         float mapindex;
1064                         mapindex = (i + Map_Current) % Map_Count;
1065                         if(Map_Check(mapindex, pass))
1066                                 return mapindex;
1067                 }
1068         }
1069         return -1;
1070 }
1071
1072 float MaplistMethod_Repeat() // fallback method
1073 {
1074         LOG_TRACE("Trying MaplistMethod_Repeat");
1075
1076         if(Map_Check(Map_Current, 2))
1077                 return Map_Current;
1078         return -2;
1079 }
1080
1081 float MaplistMethod_Random() // random map selection
1082 {
1083         float i, imax;
1084
1085         LOG_TRACE("Trying MaplistMethod_Random");
1086
1087         imax = 42;
1088
1089         for(i = 0; i <= imax; ++i)
1090         {
1091                 float mapindex;
1092                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1093                 if(Map_Check(mapindex, 1))
1094                         return mapindex;
1095         }
1096         return -1;
1097 }
1098
1099 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1100 // the exponent sets a bias on the map selection:
1101 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 {
1103         float i, j, imax, insertpos;
1104
1105         LOG_TRACE("Trying MaplistMethod_Shuffle");
1106
1107         imax = 42;
1108
1109         for(i = 0; i <= imax; ++i)
1110         {
1111                 string newlist;
1112
1113                 // now reinsert this at another position
1114                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1115                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1116                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1117                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1118
1119                 // insert the current map there
1120                 newlist = "";
1121                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1122                         newlist = strcat(newlist, " ", argv(j));
1123                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1124                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1125                         newlist = strcat(newlist, " ", argv(j));
1126                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1127                 cvar_set("g_maplist", newlist);
1128                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129
1130                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1131                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1132                 if(Map_Check(Map_Current, 1))
1133                         return Map_Current;
1134         }
1135         return -1;
1136 }
1137
1138 void Maplist_Init()
1139 {
1140         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141         float i;
1142         for (i = 0; i < Map_Count; ++i)
1143                 if (Map_Check(i, 2))
1144                         break;
1145         if (i == Map_Count)
1146         {
1147                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1148                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1149                 if(autocvar_g_maplist_shuffle)
1150                         ShuffleMaplist();
1151                 localcmd("\nmenu_cmd sync\n");
1152                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153         }
1154         if(Map_Count == 0)
1155                 error("empty maplist, cannot select a new map");
1156         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1157
1158         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1159         // this may or may not be correct, but who cares, in the worst case a map
1160         // isn't chosen in the first pass that should have been
1161 }
1162
1163 string GetNextMap()
1164 {
1165         float nextMap;
1166
1167         Maplist_Init();
1168         nextMap = -1;
1169
1170         if(nextMap == -1)
1171                 if(autocvar_g_maplist_shuffle > 0)
1172                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1173
1174         if(nextMap == -1)
1175                 if(autocvar_g_maplist_selectrandom)
1176                         nextMap = MaplistMethod_Random();
1177
1178         if(nextMap == -1)
1179                 nextMap = MaplistMethod_Iterate();
1180
1181         if(nextMap == -1)
1182                 nextMap = MaplistMethod_Repeat();
1183
1184         if(nextMap >= 0)
1185         {
1186                 Map_Goto_SetFloat(nextMap);
1187                 return getmapname_stored;
1188         }
1189
1190         return "";
1191 }
1192
1193 float DoNextMapOverride(float reinit)
1194 {
1195         if(autocvar_g_campaign)
1196         {
1197                 CampaignPostIntermission();
1198                 alreadychangedlevel = true;
1199                 return true;
1200         }
1201         if(autocvar_quit_when_empty)
1202         {
1203                 if(player_count <= currentbots)
1204                 {
1205                         localcmd("quit\n");
1206                         alreadychangedlevel = true;
1207                         return true;
1208                 }
1209         }
1210         if(autocvar_quit_and_redirect != "")
1211         {
1212                 redirection_target = strzone(autocvar_quit_and_redirect);
1213                 alreadychangedlevel = true;
1214                 return true;
1215         }
1216         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1217         {
1218                 localcmd("restart\n");
1219                 alreadychangedlevel = true;
1220                 return true;
1221         }
1222         if(autocvar_nextmap != "")
1223         {
1224                 string m;
1225                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1226                 cvar_set("nextmap",m);
1227
1228                 if(!m || gametypevote)
1229                         return false;
1230                 if(autocvar_sv_vote_gametype)
1231                 {
1232                         Map_Goto_SetStr(m);
1233                         return false;
1234                 }
1235
1236                 if(MapInfo_CheckMap(m))
1237                 {
1238                         Map_Goto_SetStr(m);
1239                         Map_Goto(reinit);
1240                         alreadychangedlevel = true;
1241                         return true;
1242                 }
1243         }
1244         if(!reinit && autocvar_lastlevel)
1245         {
1246                 cvar_settemp_restore();
1247                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1248                 alreadychangedlevel = true;
1249                 return true;
1250         }
1251         return false;
1252 }
1253
1254 void GotoNextMap(float reinit)
1255 {
1256         //string nextmap;
1257         //float n, nummaps;
1258         //string s;
1259         if (alreadychangedlevel)
1260                 return;
1261         alreadychangedlevel = true;
1262
1263         string nextMap;
1264
1265         nextMap = GetNextMap();
1266         if(nextMap == "")
1267                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1268         Map_Goto(reinit);
1269 }
1270
1271
1272 /*
1273 ============
1274 IntermissionThink
1275
1276 When the player presses attack or jump, change to the next level
1277 ============
1278 */
1279 .float autoscreenshot;
1280 void IntermissionThink(entity this)
1281 {
1282         FixIntermissionClient(this);
1283
1284         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1285         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1286
1287         if( (server_screenshot || client_screenshot)
1288                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1289         {
1290                 this.autoscreenshot = -1;
1291                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1292                 return;
1293         }
1294
1295         if (time < intermission_exittime)
1296                 return;
1297
1298         if(!mapvote_initialized)
1299                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1300                         return;
1301
1302         MapVote_Start();
1303 }
1304
1305 /*
1306 ============
1307 FindIntermission
1308
1309 Returns the entity to view from
1310 ============
1311 */
1312 /*
1313 entity FindIntermission()
1314 {
1315         local   entity spot;
1316         local   float cyc;
1317
1318 // look for info_intermission first
1319         spot = find(NULL, classname, "info_intermission");
1320         if (spot)
1321         {       // pick a random one
1322                 cyc = random() * 4;
1323                 while (cyc > 1)
1324                 {
1325                         spot = find(spot, classname, "info_intermission");
1326                         if (!spot)
1327                                 spot = find(spot, classname, "info_intermission");
1328                         cyc = cyc - 1;
1329                 }
1330                 return spot;
1331         }
1332
1333 // then look for the start position
1334         spot = find(NULL, classname, "info_player_start");
1335         if (spot)
1336                 return spot;
1337
1338 // testinfo_player_start is only found in regioned levels
1339         spot = find(NULL, classname, "testplayerstart");
1340         if (spot)
1341                 return spot;
1342
1343 // then look for the start position
1344         spot = find(NULL, classname, "info_player_deathmatch");
1345         if (spot)
1346                 return spot;
1347
1348         //objerror ("FindIntermission: no spot");
1349         return NULL;
1350 }
1351 */
1352
1353 /*
1354 ===============================================================================
1355
1356 RULES
1357
1358 ===============================================================================
1359 */
1360
1361 void DumpStats(float final)
1362 {
1363         float file;
1364         string s;
1365         float to_console;
1366         float to_eventlog;
1367         float to_file;
1368         float i;
1369
1370         to_console = autocvar_sv_logscores_console;
1371         to_eventlog = autocvar_sv_eventlog;
1372         to_file = autocvar_sv_logscores_file;
1373
1374         if(!final)
1375         {
1376                 to_console = true; // always print printstats replies
1377                 to_eventlog = false; // but never print them to the event log
1378         }
1379
1380         if(to_eventlog)
1381                 if(autocvar_sv_eventlog_console)
1382                         to_console = false; // otherwise we get the output twice
1383
1384         if(final)
1385                 s = ":scores:";
1386         else
1387                 s = ":status:";
1388         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1389
1390         if(to_console)
1391                 LOG_INFO(s);
1392         if(to_eventlog)
1393                 GameLogEcho(s);
1394
1395         file = -1;
1396         if(to_file)
1397         {
1398                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1399                 if(file == -1)
1400                         to_file = false;
1401                 else
1402                         fputs(file, strcat(s, "\n"));
1403         }
1404
1405         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1406         if(to_console)
1407                 LOG_INFO(s);
1408         if(to_eventlog)
1409                 GameLogEcho(s);
1410         if(to_file)
1411                 fputs(file, strcat(s, "\n"));
1412
1413         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1414                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1415                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1416                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1417                         s = strcat(s, ftos(it.team), ":");
1418                 else
1419                         s = strcat(s, "spectator:");
1420
1421                 if(to_console)
1422                         LOG_INFO(s, playername(it, false));
1423                 if(to_eventlog)
1424                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1425                 if(to_file)
1426                         fputs(file, strcat(s, playername(it, false), "\n"));
1427         });
1428
1429         if(teamplay)
1430         {
1431                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1432                 if(to_console)
1433                         LOG_INFO(s);
1434                 if(to_eventlog)
1435                         GameLogEcho(s);
1436                 if(to_file)
1437                         fputs(file, strcat(s, "\n"));
1438
1439                 for(i = 1; i < 16; ++i)
1440                 {
1441                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1442                         s = strcat(s, ":", ftos(i));
1443                         if(to_console)
1444                                 LOG_INFO(s);
1445                         if(to_eventlog)
1446                                 GameLogEcho(s);
1447                         if(to_file)
1448                                 fputs(file, strcat(s, "\n"));
1449                 }
1450         }
1451
1452         if(to_console)
1453                 LOG_INFO(":end");
1454         if(to_eventlog)
1455                 GameLogEcho(":end");
1456         if(to_file)
1457         {
1458                 fputs(file, ":end\n");
1459                 fclose(file);
1460         }
1461 }
1462
1463 void FixIntermissionClient(entity e)
1464 {
1465         if(!e.autoscreenshot) // initial call
1466         {
1467                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1468                 e.health = -2342;
1469                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1470                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1471                 {
1472                     .entity weaponentity = weaponentities[slot];
1473                         if(e.(weaponentity))
1474                         {
1475                                 e.(weaponentity).effects = EF_NODRAW;
1476                                 if (e.(weaponentity).weaponchild)
1477                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1478                         }
1479                 }
1480                 if(IS_REAL_CLIENT(e))
1481                 {
1482                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1483                         RandomSelection_Init();
1484                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1485                                 RandomSelection_AddString(it, 1, 1);
1486                         });
1487                         if (RandomSelection_chosen_string != "")
1488                         {
1489                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1490                         }
1491                         msg_entity = e;
1492                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1493                 }
1494         }
1495 }
1496
1497 /*
1498 go to the next level for deathmatch
1499 only called if a time or frag limit has expired
1500 */
1501 void NextLevel()
1502 {
1503         game_stopped = true;
1504         intermission_running = 1; // game over
1505
1506         // enforce a wait time before allowing changelevel
1507         if(player_count > 0)
1508                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1509         else
1510                 intermission_exittime = -1;
1511
1512         /*
1513         WriteByte (MSG_ALL, SVC_CDTRACK);
1514         WriteByte (MSG_ALL, 3);
1515         WriteByte (MSG_ALL, 3);
1516         // done in FixIntermission
1517         */
1518
1519         //pos = FindIntermission ();
1520
1521         VoteReset();
1522
1523         DumpStats(true);
1524
1525         // send statistics
1526         PlayerStats_GameReport(true);
1527         WeaponStats_Shutdown();
1528
1529         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1530
1531         if(autocvar_sv_eventlog)
1532                 GameLogEcho(":gameover");
1533
1534         GameLogClose();
1535
1536         FOREACH_CLIENT(IS_PLAYER(it), {
1537                 FixIntermissionClient(it);
1538                 if(it.winning)
1539                         bprint(playername(it, false), " ^7wins.\n");
1540         });
1541
1542         target_music_kill();
1543
1544         if(autocvar_g_campaign)
1545                 CampaignPreIntermission();
1546
1547         MUTATOR_CALLHOOK(MatchEnd);
1548
1549         localcmd("\nsv_hook_gameend\n");
1550 }
1551
1552
1553 float InitiateSuddenDeath()
1554 {
1555         // Check first whether normal overtimes could be added before initiating suddendeath mode
1556         // - for this timelimit_overtime needs to be >0 of course
1557         // - also check the winning condition calculated in the previous frame and only add normal overtime
1558         //   again, if at the point at which timelimit would be extended again, still no winner was found
1559         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1560         {
1561                 return 1; // need to call InitiateOvertime later
1562         }
1563         else
1564         {
1565                 if(!checkrules_suddendeathend)
1566                 {
1567                         if(autocvar_g_campaign)
1568                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1569                         else
1570                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1571                         if(g_race && !g_race_qualifying)
1572                                 race_StartCompleting();
1573                 }
1574                 return 0;
1575         }
1576 }
1577
1578 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1579 {
1580         ++checkrules_overtimesadded;
1581         //add one more overtime by simply extending the timelimit
1582         float tl;
1583         tl = autocvar_timelimit;
1584         tl += autocvar_timelimit_overtime;
1585         cvar_set("timelimit", ftos(tl));
1586
1587         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1588 }
1589
1590 float GetWinningCode(float fraglimitreached, float equality)
1591 {
1592         if(autocvar_g_campaign == 1)
1593                 if(fraglimitreached)
1594                         return WINNING_YES;
1595                 else
1596                         return WINNING_NO;
1597
1598         else
1599                 if(equality)
1600                         if(fraglimitreached)
1601                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1602                         else
1603                                 return WINNING_NEVER;
1604                 else
1605                         if(fraglimitreached)
1606                                 return WINNING_YES;
1607                         else
1608                                 return WINNING_NO;
1609 }
1610
1611 // set the .winning flag for exactly those players with a given field value
1612 void SetWinners(.float field, float value)
1613 {
1614         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1615 }
1616
1617 // set the .winning flag for those players with a given field value
1618 void AddWinners(.float field, float value)
1619 {
1620         FOREACH_CLIENT(IS_PLAYER(it), {
1621                 if(it.(field) == value)
1622                         it.winning = 1;
1623         });
1624 }
1625
1626 // clear the .winning flags
1627 void ClearWinners()
1628 {
1629         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1630 }
1631
1632 void ShuffleMaplist()
1633 {
1634         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1635 }
1636
1637 float leaderfrags;
1638 float WinningCondition_Scores(float limit, float leadlimit)
1639 {
1640         float limitreached;
1641
1642         // TODO make everything use THIS winning condition (except LMS)
1643         WinningConditionHelper(NULL);
1644
1645         if(teamplay)
1646         {
1647                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1648                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1649                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1650                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1651         }
1652
1653         ClearWinners();
1654         if(WinningConditionHelper_winner)
1655                 WinningConditionHelper_winner.winning = 1;
1656         if(WinningConditionHelper_winnerteam >= 0)
1657                 SetWinners(team, WinningConditionHelper_winnerteam);
1658
1659         if(WinningConditionHelper_lowerisbetter)
1660         {
1661                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1662                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1663                 limit = -limit;
1664         }
1665
1666         if(WinningConditionHelper_zeroisworst)
1667                 leadlimit = 0; // not supported in this mode
1668
1669         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1670         // these modes always score in increments of 1, thus this makes sense
1671         {
1672                 if(leaderfrags != WinningConditionHelper_topscore)
1673                 {
1674                         leaderfrags = WinningConditionHelper_topscore;
1675
1676                         if (limit)
1677                         if (leaderfrags == limit - 1)
1678                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1679                         else if (leaderfrags == limit - 2)
1680                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1681                         else if (leaderfrags == limit - 3)
1682                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1683                 }
1684         }
1685
1686         limitreached = false;
1687         if(limit)
1688                 if(WinningConditionHelper_topscore >= limit)
1689                         limitreached = true;
1690         if(leadlimit)
1691         {
1692                 float leadlimitreached;
1693                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1694                 if(autocvar_leadlimit_and_fraglimit)
1695                         limitreached = (limitreached && leadlimitreached);
1696                 else
1697                         limitreached = (limitreached || leadlimitreached);
1698         }
1699
1700         if(limit)
1701                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1702
1703         return GetWinningCode(
1704                 WinningConditionHelper_topscore && limitreached,
1705                 WinningConditionHelper_equality
1706         );
1707 }
1708
1709 float WinningCondition_RanOutOfSpawns()
1710 {
1711         if(have_team_spawns <= 0)
1712                 return WINNING_NO;
1713
1714         if(!autocvar_g_spawn_useallspawns)
1715                 return WINNING_NO;
1716
1717         if(!some_spawn_has_been_used)
1718                 return WINNING_NO;
1719
1720         team1_score = team2_score = team3_score = team4_score = 0;
1721
1722         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1723                 switch(it.team)
1724                 {
1725                         case NUM_TEAM_1: team1_score = 1; break;
1726                         case NUM_TEAM_2: team2_score = 1; break;
1727                         case NUM_TEAM_3: team3_score = 1; break;
1728                         case NUM_TEAM_4: team4_score = 1; break;
1729                 }
1730         });
1731
1732         IL_EACH(g_spawnpoints, true,
1733         {
1734                 switch(it.team)
1735                 {
1736                         case NUM_TEAM_1: team1_score = 1; break;
1737                         case NUM_TEAM_2: team2_score = 1; break;
1738                         case NUM_TEAM_3: team3_score = 1; break;
1739                         case NUM_TEAM_4: team4_score = 1; break;
1740                 }
1741         });
1742
1743         ClearWinners();
1744         if(team1_score + team2_score + team3_score + team4_score == 0)
1745         {
1746                 checkrules_equality = true;
1747                 return WINNING_YES;
1748         }
1749         else if(team1_score + team2_score + team3_score + team4_score == 1)
1750         {
1751                 float t, i;
1752                 if(team1_score)
1753                         t = NUM_TEAM_1;
1754                 else if(team2_score)
1755                         t = NUM_TEAM_2;
1756                 else if(team3_score)
1757                         t = NUM_TEAM_3;
1758                 else // if(team4_score)
1759                         t = NUM_TEAM_4;
1760                 CheckAllowedTeams(NULL);
1761                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1762                 {
1763                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1764                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1765                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1766                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1767                 }
1768
1769                 AddWinners(team, t);
1770                 return WINNING_YES;
1771         }
1772         else
1773                 return WINNING_NO;
1774 }
1775
1776 /*
1777 ============
1778 CheckRules_World
1779
1780 Exit deathmatch games upon conditions
1781 ============
1782 */
1783 void CheckRules_World()
1784 {
1785         float timelimit;
1786         float fraglimit;
1787         float leadlimit;
1788
1789         VoteThink();
1790         MapVote_Think();
1791
1792         SetDefaultAlpha();
1793
1794         if (intermission_running) // someone else quit the game already
1795         {
1796                 if(player_count == 0) // Nobody there? Then let's go to the next map
1797                         MapVote_Start();
1798                         // this will actually check the player count in the next frame
1799                         // again, but this shouldn't hurt
1800                 return;
1801         }
1802
1803         timelimit = autocvar_timelimit * 60;
1804         fraglimit = autocvar_fraglimit;
1805         leadlimit = autocvar_leadlimit;
1806
1807         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1808         {
1809                 if(timelimit > 0)
1810                         timelimit = 0; // timelimit is not made for warmup
1811                 if(fraglimit > 0)
1812                         fraglimit = 0; // no fraglimit for now
1813                 leadlimit = 0; // no leadlimit for now
1814         }
1815
1816         if(timelimit > 0)
1817         {
1818                 timelimit += game_starttime;
1819         }
1820         else if (timelimit < 0)
1821         {
1822                 // endmatch
1823                 NextLevel();
1824                 return;
1825         }
1826
1827         float wantovertime;
1828         wantovertime = 0;
1829
1830         if(timelimit > game_starttime)
1831                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1832         else
1833                 game_completion_ratio = 0;
1834
1835         if(checkrules_suddendeathend)
1836         {
1837                 if(!checkrules_suddendeathwarning)
1838                 {
1839                         checkrules_suddendeathwarning = true;
1840                         if(g_race && !g_race_qualifying)
1841                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1842                         else
1843                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1844                 }
1845         }
1846         else
1847         {
1848                 if (timelimit && time >= timelimit)
1849                 {
1850                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1851                         {
1852                                 float totalplayers;
1853                                 float playerswithlaps;
1854                                 float readyplayers;
1855                                 totalplayers = playerswithlaps = readyplayers = 0;
1856                                 FOREACH_CLIENT(IS_PLAYER(it), {
1857                                         ++totalplayers;
1858                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1859                                                 ++playerswithlaps;
1860                                         if(it.ready)
1861                                                 ++readyplayers;
1862                                 });
1863
1864                                 // at least 2 of the players have completed a lap: start the RACE
1865                                 // otherwise, the players should end the qualifying on their own
1866                                 if(readyplayers || playerswithlaps >= 2)
1867                                 {
1868                                         checkrules_suddendeathend = 0;
1869                                         ReadyRestart(); // go to race
1870                                         return;
1871                                 }
1872                                 else
1873                                         wantovertime |= InitiateSuddenDeath();
1874                         }
1875                         else
1876                                 wantovertime |= InitiateSuddenDeath();
1877                 }
1878         }
1879
1880         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1881         {
1882                 NextLevel();
1883                 return;
1884         }
1885
1886         int checkrules_status = WinningCondition_RanOutOfSpawns();
1887         if(checkrules_status == WINNING_YES)
1888                 bprint("Hey! Someone ran out of spawns!\n");
1889         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1890                 checkrules_status = M_ARGV(0, float);
1891         else
1892                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1893
1894         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1895         {
1896                 checkrules_status = WINNING_NEVER;
1897                 checkrules_overtimesadded = -1;
1898                 wantovertime |= InitiateSuddenDeath();
1899         }
1900
1901         if(checkrules_status == WINNING_NEVER)
1902                 // equality cases! Nobody wins if the overtime ends in a draw.
1903                 ClearWinners();
1904
1905         if(wantovertime)
1906         {
1907                 if(checkrules_status == WINNING_NEVER)
1908                         InitiateOvertime();
1909                 else
1910                         checkrules_status = WINNING_YES;
1911         }
1912
1913         if(checkrules_suddendeathend)
1914                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1915                         checkrules_status = WINNING_YES;
1916
1917         if(checkrules_status == WINNING_YES)
1918         {
1919                 //print("WINNING\n");
1920                 NextLevel();
1921         }
1922 }
1923
1924 string GotoMap(string m)
1925 {
1926         m = GameTypeVote_MapInfo_FixName(m);
1927         if (!m)
1928                 return "The map you suggested is not available on this server.";
1929         if (!autocvar_sv_vote_gametype)
1930         if(!MapInfo_CheckMap(m))
1931                 return "The map you suggested does not support the current game mode.";
1932         cvar_set("nextmap", m);
1933         cvar_set("timelimit", "-1");
1934         if(mapvote_initialized || alreadychangedlevel)
1935         {
1936                 if(DoNextMapOverride(0))
1937                         return "Map switch initiated.";
1938                 else
1939                         return "Hm... no. For some reason I like THIS map more.";
1940         }
1941         else
1942                 return "Map switch will happen after scoreboard.";
1943 }
1944
1945 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1946 void RunThink(entity this)
1947 {
1948         // don't let things stay in the past.
1949         // it is possible to start that way by a trigger with a local time.
1950         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1951                 return;
1952
1953         float oldtime = time; // do we need to save this?
1954
1955         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1956         {
1957                 time = max(oldtime, this.nextthink);
1958                 this.nextthink = 0;
1959
1960                 if(getthink(this))
1961                         getthink(this)(this);
1962                 // mods often set nextthink to time to cause a think every frame,
1963                 // we don't want to loop in that case, so exit if the new nextthink is
1964                 // <= the time the qc was told, also exit if it is past the end of the
1965                 // frame
1966                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1967                         break;
1968         }
1969
1970         time = oldtime;
1971 }
1972
1973 bool autocvar_sv_freezenonclients;
1974 bool autocvar_sv_gameplayfix_delayprojectiles;
1975 void Physics_Frame()
1976 {
1977         if(autocvar_sv_freezenonclients)
1978                 return;
1979
1980         FOREACH_ENTITY_FLOAT(pure_data, false,
1981         {
1982                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1983                         continue;
1984
1985                 //set_movetype(it, it.move_movetype);
1986                 // inline the set_movetype function, since this is called a lot
1987                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
1988
1989                 if(it.move_movetype == MOVETYPE_NONE)
1990                         continue;
1991
1992                 if(it.move_qcphysics)
1993                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1994
1995                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
1996                 {
1997                         // handle thinking here
1998                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
1999                                 RunThink(it);
2000                 }
2001         });
2002
2003         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2004                 return;
2005
2006         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2007         {
2008                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2009                         continue;
2010                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2011         });
2012 }
2013
2014 void systems_update();
2015 void EndFrame()
2016 {
2017         anticheat_endframe();
2018
2019         Physics_Frame();
2020
2021         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2022                 entity e = IS_SPEC(it) ? it.enemy : it;
2023                 if (e.typehitsound) {
2024                         STAT(TYPEHIT_TIME, it) = time;
2025                 } else if (e.killsound) {
2026                         STAT(KILL_TIME, it) = time;
2027                 } else if (e.damage_dealt) {
2028                         STAT(HIT_TIME, it) = time;
2029                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2030                 }
2031         });
2032         // add 1 frametime because after this, engine SV_Physics
2033         // increases time by a frametime and then networks the frame
2034         // add another frametime because client shows everything with
2035         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2036         // needed!
2037         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2038         FOREACH_CLIENT(true, {
2039                 it.typehitsound = false;
2040                 it.damage_dealt = 0;
2041                 it.killsound = false;
2042                 antilag_record(it, CS(it), altime);
2043         });
2044         IL_EACH(g_monsters, true,
2045         {
2046                 antilag_record(it, it, altime);
2047         });
2048         IL_EACH(g_projectiles, it.classname == "nade",
2049         {
2050                 antilag_record(it, it, altime);
2051         });
2052         systems_update();
2053         IL_ENDFRAME();
2054 }
2055
2056
2057 /*
2058  * RedirectionThink:
2059  * returns true if redirecting
2060  */
2061 float redirection_timeout;
2062 float redirection_nextthink;
2063 float RedirectionThink()
2064 {
2065         float clients_found;
2066
2067         if(redirection_target == "")
2068                 return false;
2069
2070         if(!redirection_timeout)
2071         {
2072                 cvar_set("sv_public", "-2");
2073                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2074                 if(redirection_target == "self")
2075                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2076                 else
2077                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2078         }
2079
2080         if(time < redirection_nextthink)
2081                 return true;
2082
2083         redirection_nextthink = time + 1;
2084
2085         clients_found = 0;
2086         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2087                 // TODO add timer
2088                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2089                 if(redirection_target == "self")
2090                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2091                 else
2092                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2093                 ++clients_found;
2094         });
2095
2096         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2097
2098         if(time > redirection_timeout || clients_found == 0)
2099                 localcmd("\nwait; wait; wait; quit\n");
2100
2101         return true;
2102 }
2103
2104 void RestoreGame()
2105 {
2106         // Loaded from a save game
2107         // some things then break, so let's work around them...
2108
2109         // Progs DB (capture records)
2110         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2111
2112         // Mapinfo
2113         MapInfo_Shutdown();
2114         MapInfo_Enumerate();
2115         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2116         WeaponStats_Init();
2117
2118         TargetMusic_RestoreGame();
2119 }
2120
2121 void Shutdown()
2122 {
2123         game_stopped = 2;
2124
2125         if(world_initialized > 0)
2126         {
2127                 world_initialized = 0;
2128                 LOG_TRACE("Saving persistent data...");
2129                 Ban_SaveBans();
2130
2131                 // playerstats with unfinished match
2132                 PlayerStats_GameReport(false);
2133
2134                 if(!cheatcount_total)
2135                 {
2136                         if(autocvar_sv_db_saveasdump)
2137                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2138                         else
2139                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2140                 }
2141                 if(autocvar_developer)
2142                 {
2143                         if(autocvar_sv_db_saveasdump)
2144                                 db_dump(TemporaryDB, "server-temp.db");
2145                         else
2146                                 db_save(TemporaryDB, "server-temp.db");
2147                 }
2148                 CheatShutdown(); // must be after cheatcount check
2149                 db_close(ServerProgsDB);
2150                 db_close(TemporaryDB);
2151                 LOG_TRACE("Saving persistent data... done!");
2152                 // tell the bot system the game is ending now
2153                 bot_endgame();
2154
2155                 WeaponStats_Shutdown();
2156                 MapInfo_Shutdown();
2157         }
2158         else if(world_initialized == 0)
2159         {
2160                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2161         }
2162         else
2163         {
2164                 __init_dedicated_server_shutdown();
2165         }
2166 }