3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
41 const float LATENCY_THINKRATE = 10;
46 void PingPLReport_Think(entity this)
51 delta = 3 / maxclients;
52 if(delta < sys_frametime)
54 this.nextthink = time + delta;
56 e = edict_num(this.cnt + 1);
57 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60 WriteByte(MSG_BROADCAST, this.cnt);
61 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65 // record latency times for clients throughout the match so we can report it to playerstats
66 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68 CS(e).latency_sum += CS(e).ping;
69 CS(e).latency_cnt += 1;
70 CS(e).latency_time = time;
71 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
76 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, this.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 this.cnt = (this.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = new_pure(pingplreport);
87 setthink(pingplreport, PingPLReport_Think);
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
95 void SetDefaultAlpha()
97 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99 default_player_alpha = autocvar_g_player_alpha;
100 if(default_player_alpha == 0)
101 default_player_alpha = 1;
102 default_weapon_alpha = default_player_alpha;
106 void GotoFirstMap(entity this)
109 if(autocvar__sv_init)
111 // cvar_set("_sv_init", "0");
112 // we do NOT set this to 0 any more, so someone "accidentally" changing
113 // to this "init" map on a dedicated server will cause no permanent
115 if(autocvar_g_maplist_shuffle)
117 n = tokenizebyseparator(autocvar_g_maplist, " ");
118 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123 if(!DoNextMapOverride(1))
131 this.nextthink = time;
135 this.nextthink = time + 1;
136 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
140 void cvar_changes_init()
144 float n, i, adding, pureadding;
146 strfree(cvar_changes);
147 strfree(cvar_purechanges);
148 cvar_purechanges_count = 0;
151 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157 for(i = 0; i < n; ++i)
159 k = bufstr_get(h, i);
161 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
162 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
163 #define BADCVAR(p) if(k == p) continue
165 // general excludes and namespaces for server admin used cvars
166 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
170 BADPREFIX("cvar_check_");
172 BADCVAR("g_configversion");
173 BADCVAR("halflifebsp");
174 BADCVAR("sv_mapformat_is_quake2");
175 BADCVAR("sv_mapformat_is_quake3");
176 BADPREFIX("sv_world");
182 BADPREFIX("scoreboard_");
183 BADPREFIX("g_campaign");
184 BADPREFIX("g_waypointsprite_");
190 BADPREFIX("net_slist_");
196 BADPREFIX("sensitivity");
197 BADPREFIX("userbind");
200 BADPREFIX("crosshair");
201 BADCVAR("mod_q3bsp_lightmapmergepower");
202 BADCVAR("mod_q3bsp_nolightmaps");
204 BADCVAR("mastervolume");
206 BADCVAR("bgmvolume");
207 BADCVAR("in_pitch_min");
208 BADCVAR("in_pitch_max");
211 BADCVAR("developer");
212 BADCVAR("log_dest_udp");
213 BADCVAR("net_address");
214 BADCVAR("net_address_ipv6");
216 BADCVAR("savedgamecfg");
217 BADCVAR("serverconfig");
218 BADCVAR("sv_autoscreenshot");
219 BADCVAR("sv_heartbeatperiod");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timeformat");
224 BADCVAR("timestamps");
225 BADCVAR("g_require_stats");
226 BADPREFIX("developer_");
228 BADPREFIX("g_banned_list");
229 BADPREFIX("g_require_stats_");
230 BADPREFIX("g_chat_flood_");
231 BADPREFIX("g_ghost_items");
232 BADPREFIX("g_playerstats_");
233 BADPREFIX("g_voice_flood_");
234 BADPREFIX("log_file");
237 BADPREFIX("sv_allowdownloads");
238 BADPREFIX("sv_autodemo");
239 BADPREFIX("sv_curl_");
240 BADPREFIX("sv_eventlog");
241 BADPREFIX("sv_logscores_");
242 BADPREFIX("sv_master");
243 BADPREFIX("sv_weaponstats_");
244 BADPREFIX("sv_waypointsprite_");
245 BADCVAR("rescan_pending");
247 // these can contain player IDs, so better hide
248 BADPREFIX("g_forced_team_");
249 BADCVAR("sv_muteban_list");
250 BADCVAR("sv_voteban_list");
251 BADCVAR("sv_allow_customplayermodels_idlist");
252 BADCVAR("sv_allow_customplayermodels_speciallist");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
260 BADCVAR("g_conquest");
265 BADCVAR("g_domination");
266 BADCVAR("g_domination_default_teams");
267 BADCVAR("g_freezetag");
268 BADCVAR("g_freezetag_teams");
269 BADCVAR("g_invasion_teams");
270 BADCVAR("g_invasion_type");
271 BADCVAR("g_jailbreak");
272 BADCVAR("g_jailbreak_teams");
273 BADCVAR("g_keepaway");
274 BADCVAR("g_keyhunt");
275 BADCVAR("g_keyhunt_teams");
277 BADCVAR("g_nexball");
278 BADCVAR("g_onslaught");
280 BADCVAR("g_race_laps_limit");
281 BADCVAR("g_race_qualifying_timelimit");
282 BADCVAR("g_race_qualifying_timelimit_override");
283 BADCVAR("g_runematch");
286 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
292 BADCVAR("g_mapinfo_ignore_warnings");
296 BADCVAR("g_maplist");
297 BADCVAR("g_maplist_mostrecent");
301 d = cvar_defstring(k);
307 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
308 if(strlen(cvar_changes) > 16384)
310 cvar_changes = "// too many settings have been changed to show them here\n";
315 // now check if the changes are actually gameplay relevant
317 // does nothing gameplay relevant
318 BADCVAR("captureleadlimit_override");
319 BADCVAR("condump_stripcolors");
320 BADCVAR("gameversion");
321 BADCVAR("g_allow_oldvortexbeam");
322 BADCVAR("g_balance_kill_delay");
323 BADCVAR("g_buffs_pickup_anyway");
324 BADCVAR("g_buffs_randomize");
325 BADCVAR("g_campcheck_distance");
326 BADCVAR("g_ca_point_leadlimit");
327 BADCVAR("g_ca_point_limit");
328 BADCVAR("g_ctf_captimerecord_always");
329 BADCVAR("g_ctf_flag_glowtrails");
330 BADCVAR("g_ctf_flag_pickup_verbosename");
331 BADCVAR("g_domination_point_leadlimit");
332 BADCVAR("g_forced_respawn");
333 BADCVAR("g_freezetag_point_leadlimit");
334 BADCVAR("g_freezetag_point_limit");
336 BADCVAR("g_invasion_point_limit");
337 BADCVAR("g_jump_grunt");
338 BADCVAR("g_keyhunt_point_leadlimit");
339 BADCVAR("g_nexball_goalleadlimit");
340 BADCVAR("g_new_toys_use_pickupsound");
341 BADCVAR("g_physics_predictall");
342 BADCVAR("g_piggyback");
343 BADCVAR("g_playerclip_collisions");
344 BADCVAR("g_tdm_point_leadlimit");
345 BADCVAR("g_tdm_point_limit");
346 BADCVAR("leadlimit_and_fraglimit");
347 BADCVAR("leadlimit_override");
349 BADCVAR("sv_checkforpacketsduringsleep");
350 BADCVAR("sv_damagetext");
351 BADCVAR("sv_db_saveasdump");
352 BADCVAR("sv_intermission_cdtrack");
353 BADCVAR("sv_minigames");
354 BADCVAR("sv_namechangetimer");
355 BADCVAR("sv_precacheplayermodels");
356 BADCVAR("sv_stepheight");
357 BADCVAR("sv_timeout");
358 BADCVAR("sv_weapons_modeloverride");
359 BADPREFIX("crypto_");
360 BADPREFIX("gameversion_");
361 BADPREFIX("g_chat_");
362 BADPREFIX("g_ctf_captimerecord_");
363 BADPREFIX("g_maplist_");
365 BADPREFIX("g_respawn_");
367 BADPREFIX("notification_");
370 BADPREFIX("sv_allow_");
371 BADPREFIX("sv_cullentities_");
372 BADPREFIX("sv_maxidle_");
373 BADPREFIX("sv_minigames_");
374 BADPREFIX("sv_radio_");
375 BADPREFIX("sv_timeout_");
376 BADPREFIX("sv_vote_");
377 BADPREFIX("timelimit_");
379 // allowed changes to server admins (please sync this to server.cfg)
383 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
385 // yes, this does contain some redundant stuff, don't really care
386 BADCVAR("bot_config_file");
387 BADCVAR("bot_number");
388 BADCVAR("bot_prefix");
389 BADCVAR("bot_suffix");
390 BADCVAR("capturelimit_override");
391 BADCVAR("fraglimit_override");
393 BADCVAR("g_antilag");
394 BADCVAR("g_balance_teams");
395 BADCVAR("g_balance_teams_prevent_imbalance");
396 BADCVAR("g_balance_teams_scorefactor");
397 BADCVAR("g_ban_sync_trusted_servers");
398 BADCVAR("g_ban_sync_uri");
400 BADCVAR("g_ca_teams_override");
401 BADCVAR("g_ctf_ignore_frags");
402 BADCVAR("g_ctf_leaderboard");
403 BADCVAR("g_domination_point_limit");
404 BADCVAR("g_domination_teams_override");
405 BADCVAR("g_freezetag_teams_override");
406 BADCVAR("g_friendlyfire");
407 BADCVAR("g_fullbrightitems");
408 BADCVAR("g_fullbrightplayers");
409 BADCVAR("g_keyhunt_point_limit");
410 BADCVAR("g_keyhunt_teams_override");
411 BADCVAR("g_lms_lives_override");
412 BADCVAR("g_maplist");
413 BADCVAR("g_maxplayers");
414 BADCVAR("g_mirrordamage");
415 BADCVAR("g_nexball_goallimit");
416 BADCVAR("g_norecoil");
417 BADCVAR("g_physics_clientselect");
419 BADCVAR("g_powerups");
420 BADCVAR("g_spawnshieldtime");
421 BADCVAR("g_start_delay");
422 BADCVAR("g_superspectate");
423 BADCVAR("g_tdm_teams_override");
425 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428 BADCVAR("maxplayers");
429 BADCVAR("minplayers");
430 BADCVAR("net_address");
432 BADCVAR("rcon_password");
433 BADCVAR("rcon_restricted_commands");
434 BADCVAR("rcon_restricted_password");
436 BADCVAR("sv_adminnick");
437 BADCVAR("sv_autoscreenshot");
438 BADCVAR("sv_autotaunt");
439 BADCVAR("sv_curl_defaulturl");
440 BADCVAR("sv_defaultcharacter");
441 BADCVAR("sv_defaultcharacterskin");
442 BADCVAR("sv_defaultplayercolors");
443 BADCVAR("sv_defaultplayermodel");
444 BADCVAR("sv_defaultplayerskin");
445 BADCVAR("sv_maxidle");
446 BADCVAR("sv_maxrate");
448 BADCVAR("sv_public");
449 BADCVAR("sv_ready_restart");
450 BADCVAR("sv_status_privacy");
452 BADCVAR("sv_vote_call");
453 BADCVAR("sv_vote_commands");
454 BADCVAR("sv_vote_majority_factor");
455 BADCVAR("sv_vote_master");
456 BADCVAR("sv_vote_master_commands");
457 BADCVAR("sv_vote_master_password");
458 BADCVAR("sv_vote_simple_majority_factor");
459 BADCVAR("teamplay_mode");
460 BADCVAR("timelimit_override");
461 BADPREFIX("g_warmup_");
462 BADPREFIX("sv_info_");
463 BADPREFIX("sv_ready_restart_");
465 // mutators that announce themselves properly to the server browser
466 BADCVAR("g_instagib");
467 BADCVAR("g_new_toys");
469 BADCVAR("g_grappling_hook");
470 BADCVAR("g_jetpack");
478 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
479 if(strlen(cvar_purechanges) > 16384)
481 cvar_purechanges = "// too many settings have been changed to show them here\n";
485 ++cvar_purechanges_count;
486 // WARNING: this variable is used for the server list
487 // NEVER dare to skip this code!
488 // Hacks to intentionally appearing as "pure server" even though you DO have
489 // modified settings may be punished by removal from the server list.
490 // You can do to the variables cvar_changes and cvar_purechanges all you want,
494 if(cvar_changes == "")
495 cvar_changes = "// this server runs at default server settings\n";
497 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
498 cvar_changes = strzone(cvar_changes);
499 if(cvar_purechanges == "")
500 cvar_purechanges = "// this server runs at default gameplay settings\n";
502 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
503 cvar_purechanges = strzone(cvar_purechanges);
507 bool RandomSeed_Send(entity this, entity to, int sf)
509 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
510 WriteShort(MSG_ENTITY, this.cnt);
513 void RandomSeed_Think(entity this)
515 this.cnt = bound(0, floor(random() * 65536), 65535);
516 this.nextthink = time + 5;
520 void RandomSeed_Spawn()
522 randomseed = new_pure(randomseed);
523 setthink(randomseed, RandomSeed_Think);
524 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
526 getthink(randomseed)(randomseed); // sets random seed and nextthink
529 spawnfunc(__init_dedicated_server)
531 // handler for _init/_init map (only for dedicated server initialization)
533 world_initialized = -1; // don't complain
535 cvar_string = cvar_string_normal;
536 cvar_set = cvar_set_normal;
538 delete_fn = remove_unsafely;
541 setthink(e, GotoFirstMap);
542 e.nextthink = time; // this is usually 1 at this point
544 e = new(info_player_deathmatch); // safeguard against player joining
546 // assign reflectively to avoid "assignment to world" warning
547 for (int i = 0, n = numentityfields(); i < n; ++i) {
548 string k = entityfieldname(i);
549 if (k == "classname") {
550 // safeguard against various stuff ;)
551 putentityfieldstring(i, this, "worldspawn");
556 // needs to be done so early because of the constants they create
559 static_init_precache();
561 IL_PUSH(g_spawnpoints, e); // just incase
564 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 void __init_dedicated_server_shutdown() {
571 STATIC_INIT_EARLY(maxclients)
574 for (entity head = nextent(NULL); head; head = nextent(head)) {
579 float world_already_spawned;
580 spawnfunc(worldspawn)
582 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
584 bool wantrestart = false;
586 if (!server_is_dedicated)
588 // force unloading of server pk3 files when starting a listen server
589 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
590 // restore csqc_progname too
591 string expect = "csprogs.dat";
592 wantrestart = cvar_string_normal("csqc_progname") != expect;
593 cvar_set_normal("csqc_progname", expect);
597 // Try to use versioned csprogs from pk3
598 // Only ever use versioned csprogs.dat files on dedicated servers;
599 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
600 string pk3csprogs = "csprogs-" WATERMARK ".dat";
601 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
602 string select = "csprogs.dat";
603 if (fexists(pk3csprogs)) select = pk3csprogs;
604 if (cvar_string_normal("csqc_progname") != select)
606 cvar_set_normal("csqc_progname", select);
609 // Check for updates on startup
610 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
611 int sentinel = fopen("progs.txt", FILE_READ);
614 string switchversion = fgets(sentinel);
616 if (switchversion != "" && switchversion != WATERMARK)
618 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
619 // if it doesn't exist, assume either:
620 // a) the current program was overwritten
621 // b) this is a client only update
622 string newprogs = sprintf("progs-%s.dat", switchversion);
623 if (fexists(newprogs))
625 cvar_set_normal("sv_progs", newprogs);
628 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
629 if (fexists(newcsprogs))
631 cvar_set_normal("csqc_progname", newcsprogs);
639 LOG_INFOF("Restart requested");
640 changelevel(mapname);
641 // let initialization continue, shutdown depends on it
646 cvar_string = cvar_string_normal;
647 cvar_set = cvar_set_normal;
649 if(world_already_spawned)
650 error("world already spawned - you may have EXACTLY ONE worldspawn!");
651 world_already_spawned = true;
653 delete_fn = remove_safely; // during spawning, watch what you remove!
655 cvar_changes_init(); // do this very early now so it REALLY matches the server config
657 // needs to be done so early because of the constants they create
660 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
662 TemporaryDB = db_create();
667 // 1 FLICKER (first variety)
668 lightstyle(1, "mmnmmommommnonmmonqnmmo");
670 // 2 SLOW STRONG PULSE
671 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
673 // 3 CANDLE (first variety)
674 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
677 lightstyle(4, "mamamamamama");
680 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
682 // 6 FLICKER (second variety)
683 lightstyle(6, "nmonqnmomnmomomno");
685 // 7 CANDLE (second variety)
686 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
688 // 8 CANDLE (third variety)
689 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
691 // 9 SLOW STROBE (fourth variety)
692 lightstyle(9, "aaaaaaaazzzzzzzz");
694 // 10 FLUORESCENT FLICKER
695 lightstyle(10, "mmamammmmammamamaaamammma");
697 // 11 SLOW PULSE NOT FADE TO BLACK
698 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
700 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
705 if(autocvar_g_campaign)
708 Map_MarkAsRecent(mapname);
710 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
714 static_init_precache();
718 GameRules_limit_fallbacks();
720 if(warmup_limit == 0)
721 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
724 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
725 if(bot_waypoints_for_items == 1)
726 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
727 bot_waypoints_for_items = 0;
731 WaypointSprite_Init();
733 GameLogInit(); // prepare everything
735 // changing the logic generating it is okay. But:
736 // it HAS to stay <= 64 chars
737 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
738 if(autocvar_sv_eventlog)
740 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
741 matchid = strzone(s);
743 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
744 s = ":gameinfo:mutators:LIST";
746 MUTATOR_CALLHOOK(BuildMutatorsString, s);
747 s = M_ARGV(0, string);
749 // initialiation stuff, not good in the mutator system
750 if(!autocvar_g_use_ammunition)
751 s = strcat(s, ":no_use_ammunition");
753 // initialiation stuff, not good in the mutator system
754 if(autocvar_g_pickup_items == 0)
755 s = strcat(s, ":no_pickup_items");
756 if(autocvar_g_pickup_items > 0)
757 s = strcat(s, ":pickup_items");
759 // initialiation stuff, not good in the mutator system
760 if(autocvar_g_weaponarena != "0")
761 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
763 // TODO to mutator system
764 if(autocvar_g_norecoil)
765 s = strcat(s, ":norecoil");
767 // TODO to mutator system
768 if(autocvar_g_powerups == 0)
769 s = strcat(s, ":no_powerups");
770 if(autocvar_g_powerups > 0)
771 s = strcat(s, ":powerups");
774 GameLogEcho(":gameinfo:end");
777 matchid = strzone(ftos(random()));
779 cvar_set("nextmap", "");
783 if(autocvar_g_campaign)
789 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
791 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
793 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
797 while((s = fgets(fd)))
799 int l = tokenize_console(s);
804 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
805 LOG_INFO(" cdtrack ", argv(2));
807 else if(argv(0) == "fog")
809 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
810 LOG_INFO(" \"fog\" \"", s, "\"");
812 else if(argv(0) == "set")
814 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
815 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
817 else if(argv(0) != "//")
819 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
820 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
831 next_pingtime = time + 5;
833 // set up information replies for clients and server to use
834 maplist_reply = strzone(getmaplist());
835 lsmaps_reply = strzone(getlsmaps());
836 monsterlist_reply = strzone(getmonsterlist());
837 for(int i = 0; i < 10; ++i)
839 string s = getrecords(i);
841 records_reply[i] = strzone(s);
843 ladder_reply = strzone(getladder());
844 rankings_reply = strzone(getrankings());
849 PingPLReport_Spawn();
853 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
855 // fill sv_curl_serverpackages from .serverpackage files
856 if (autocvar_sv_curl_serverpackages_auto)
858 string s = "csprogs-" WATERMARK ".txt";
859 // remove automatically managed files from the list to prevent duplicates
860 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
862 string pkg = argv(i);
863 if (startsWith(pkg, "csprogs-")) continue;
864 if (endsWith(pkg, "-serverpackage.txt")) continue;
865 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
868 // add automatically managed files to the list
869 #define X(match) MACRO_BEGIN { \
870 int fd = search_begin(match, true, false); \
873 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
875 s = cons(s, search_getfilename(fd, i)); \
880 X("*-serverpackage.txt");
881 X("*.serverpackage");
883 cvar_set("sv_curl_serverpackages", s);
886 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
888 // physics/balance/config changes that count as mod
889 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
890 modname = cvar_string("g_mod_physics");
891 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
892 modname = cvar_string("g_mod_balance");
893 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
894 modname = cvar_string("g_mod_config");
895 // extra mutators that deserve to count as mod
896 MUTATOR_CALLHOOK(SetModname, modname);
897 modname = M_ARGV(0, string);
900 modname = strzone(modname);
902 WinningConditionHelper(this); // set worldstatus
904 world_initialized = 1;
905 __spawnfunc_spawn_all();
910 //makestatic (this); // Who the f___ did that?
916 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
934 idx = autocvar_g_maplist_index;
941 for(pos = 0; pos < Map_Count; ++pos)
945 // resume normal maplist rotation if current map is not in g_maplist
949 bool MapHasRightSize(string map)
951 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
952 if(autocvar_g_maplist_check_waypoints)
954 string checkwp_msg = strcat("checkwp ", map);
955 if(!fexists(strcat("maps/", map, ".waypoints")))
957 LOG_TRACE(checkwp_msg, ": no waypoints");
960 LOG_TRACE(checkwp_msg, ": has waypoints");
963 // open map size restriction file
964 string opensize_msg = strcat("opensize ", map);
965 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
968 opensize_msg = strcat(opensize_msg, ": ok, ");
969 int mapmin = stoi(fgets(fh));
970 int mapmax = stoi(fgets(fh));
972 if(player_count < mapmin)
974 LOG_TRACE(opensize_msg, "not enough");
977 if(mapmax && player_count > mapmax)
979 LOG_TRACE(opensize_msg, "too many");
982 LOG_TRACE(opensize_msg, "right size");
985 LOG_TRACE(opensize_msg, ": not found");
989 string Map_Filename(float position)
991 return strcat("maps/", argv(position), ".bsp");
994 void Map_MarkAsRecent(string m)
996 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
999 float Map_IsRecent(string m)
1001 return strhasword(autocvar_g_maplist_mostrecent, m);
1004 float Map_Check(float position, float pass)
1008 map_next = argv(position);
1011 if(Map_IsRecent(map_next))
1014 filename = Map_Filename(position);
1015 if(MapInfo_CheckMap(map_next))
1019 if(MapHasRightSize(map_next))
1024 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1029 void Map_Goto_SetStr(string nextmapname)
1031 if(getmapname_stored != "")
1032 strunzone(getmapname_stored);
1033 if(nextmapname == "")
1034 getmapname_stored = "";
1036 getmapname_stored = strzone(nextmapname);
1039 void Map_Goto_SetFloat(float position)
1041 cvar_set("g_maplist_index", ftos(position));
1042 Map_Goto_SetStr(argv(position));
1045 void Map_Goto(float reinit)
1047 MapInfo_LoadMap(getmapname_stored, reinit);
1050 // return codes of map selectors:
1051 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1052 // -2 = permanent failure
1053 float MaplistMethod_Iterate() // usual method
1057 LOG_TRACE("Trying MaplistMethod_Iterate");
1059 for(pass = 1; pass <= 2; ++pass)
1061 for(i = 1; i < Map_Count; ++i)
1064 mapindex = (i + Map_Current) % Map_Count;
1065 if(Map_Check(mapindex, pass))
1072 float MaplistMethod_Repeat() // fallback method
1074 LOG_TRACE("Trying MaplistMethod_Repeat");
1076 if(Map_Check(Map_Current, 2))
1081 float MaplistMethod_Random() // random map selection
1085 LOG_TRACE("Trying MaplistMethod_Random");
1089 for(i = 0; i <= imax; ++i)
1092 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1093 if(Map_Check(mapindex, 1))
1099 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1100 // the exponent sets a bias on the map selection:
1101 // the higher the exponent, the less likely "shortly repeated" same maps are
1103 float i, j, imax, insertpos;
1105 LOG_TRACE("Trying MaplistMethod_Shuffle");
1109 for(i = 0; i <= imax; ++i)
1113 // now reinsert this at another position
1114 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1115 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1116 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1117 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1119 // insert the current map there
1121 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1122 newlist = strcat(newlist, " ", argv(j));
1123 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1124 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1125 newlist = strcat(newlist, " ", argv(j));
1126 newlist = substring(newlist, 1, strlen(newlist) - 1);
1127 cvar_set("g_maplist", newlist);
1128 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1130 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1131 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1132 if(Map_Check(Map_Current, 1))
1140 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1142 for (i = 0; i < Map_Count; ++i)
1143 if (Map_Check(i, 2))
1147 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1148 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1149 if(autocvar_g_maplist_shuffle)
1151 localcmd("\nmenu_cmd sync\n");
1152 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1155 error("empty maplist, cannot select a new map");
1156 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1158 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1159 // this may or may not be correct, but who cares, in the worst case a map
1160 // isn't chosen in the first pass that should have been
1171 if(autocvar_g_maplist_shuffle > 0)
1172 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1175 if(autocvar_g_maplist_selectrandom)
1176 nextMap = MaplistMethod_Random();
1179 nextMap = MaplistMethod_Iterate();
1182 nextMap = MaplistMethod_Repeat();
1186 Map_Goto_SetFloat(nextMap);
1187 return getmapname_stored;
1193 float DoNextMapOverride(float reinit)
1195 if(autocvar_g_campaign)
1197 CampaignPostIntermission();
1198 alreadychangedlevel = true;
1201 if(autocvar_quit_when_empty)
1203 if(player_count <= currentbots)
1206 alreadychangedlevel = true;
1210 if(autocvar_quit_and_redirect != "")
1212 redirection_target = strzone(autocvar_quit_and_redirect);
1213 alreadychangedlevel = true;
1216 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1218 localcmd("restart\n");
1219 alreadychangedlevel = true;
1222 if(autocvar_nextmap != "")
1225 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1226 cvar_set("nextmap",m);
1228 if(!m || gametypevote)
1230 if(autocvar_sv_vote_gametype)
1236 if(MapInfo_CheckMap(m))
1240 alreadychangedlevel = true;
1244 if(!reinit && autocvar_lastlevel)
1246 cvar_settemp_restore();
1247 localcmd("set lastlevel 0\ntogglemenu 1\n");
1248 alreadychangedlevel = true;
1254 void GotoNextMap(float reinit)
1259 if (alreadychangedlevel)
1261 alreadychangedlevel = true;
1265 nextMap = GetNextMap();
1267 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1276 When the player presses attack or jump, change to the next level
1279 .float autoscreenshot;
1280 void IntermissionThink(entity this)
1282 FixIntermissionClient(this);
1284 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1285 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1287 if( (server_screenshot || client_screenshot)
1288 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1290 this.autoscreenshot = -1;
1291 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1295 if (time < intermission_exittime)
1298 if(!mapvote_initialized)
1299 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1309 Returns the entity to view from
1313 entity FindIntermission()
1318 // look for info_intermission first
1319 spot = find(NULL, classname, "info_intermission");
1321 { // pick a random one
1325 spot = find(spot, classname, "info_intermission");
1327 spot = find(spot, classname, "info_intermission");
1333 // then look for the start position
1334 spot = find(NULL, classname, "info_player_start");
1338 // testinfo_player_start is only found in regioned levels
1339 spot = find(NULL, classname, "testplayerstart");
1343 // then look for the start position
1344 spot = find(NULL, classname, "info_player_deathmatch");
1348 //objerror ("FindIntermission: no spot");
1354 ===============================================================================
1358 ===============================================================================
1361 void DumpStats(float final)
1370 to_console = autocvar_sv_logscores_console;
1371 to_eventlog = autocvar_sv_eventlog;
1372 to_file = autocvar_sv_logscores_file;
1376 to_console = true; // always print printstats replies
1377 to_eventlog = false; // but never print them to the event log
1381 if(autocvar_sv_eventlog_console)
1382 to_console = false; // otherwise we get the output twice
1388 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1398 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1402 fputs(file, strcat(s, "\n"));
1405 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1411 fputs(file, strcat(s, "\n"));
1413 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1414 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1415 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1416 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1417 s = strcat(s, ftos(it.team), ":");
1419 s = strcat(s, "spectator:");
1422 LOG_INFO(s, playername(it, false));
1424 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1426 fputs(file, strcat(s, playername(it, false), "\n"));
1431 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1437 fputs(file, strcat(s, "\n"));
1439 for(i = 1; i < 16; ++i)
1441 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1442 s = strcat(s, ":", ftos(i));
1448 fputs(file, strcat(s, "\n"));
1455 GameLogEcho(":end");
1458 fputs(file, ":end\n");
1463 void FixIntermissionClient(entity e)
1465 if(!e.autoscreenshot) // initial call
1467 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1469 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1470 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1472 .entity weaponentity = weaponentities[slot];
1473 if(e.(weaponentity))
1475 e.(weaponentity).effects = EF_NODRAW;
1476 if (e.(weaponentity).weaponchild)
1477 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1480 if(IS_REAL_CLIENT(e))
1482 stuffcmd(e, "\nscr_printspeed 1000000\n");
1483 RandomSelection_Init();
1484 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1485 RandomSelection_AddString(it, 1, 1);
1487 if (RandomSelection_chosen_string != "")
1489 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1492 WriteByte(MSG_ONE, SVC_INTERMISSION);
1498 go to the next level for deathmatch
1499 only called if a time or frag limit has expired
1503 game_stopped = true;
1504 intermission_running = 1; // game over
1506 // enforce a wait time before allowing changelevel
1507 if(player_count > 0)
1508 intermission_exittime = time + autocvar_sv_mapchange_delay;
1510 intermission_exittime = -1;
1513 WriteByte (MSG_ALL, SVC_CDTRACK);
1514 WriteByte (MSG_ALL, 3);
1515 WriteByte (MSG_ALL, 3);
1516 // done in FixIntermission
1519 //pos = FindIntermission ();
1526 PlayerStats_GameReport(true);
1527 WeaponStats_Shutdown();
1529 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1531 if(autocvar_sv_eventlog)
1532 GameLogEcho(":gameover");
1536 FOREACH_CLIENT(IS_PLAYER(it), {
1537 FixIntermissionClient(it);
1539 bprint(playername(it, false), " ^7wins.\n");
1542 target_music_kill();
1544 if(autocvar_g_campaign)
1545 CampaignPreIntermission();
1547 MUTATOR_CALLHOOK(MatchEnd);
1549 localcmd("\nsv_hook_gameend\n");
1553 float InitiateSuddenDeath()
1555 // Check first whether normal overtimes could be added before initiating suddendeath mode
1556 // - for this timelimit_overtime needs to be >0 of course
1557 // - also check the winning condition calculated in the previous frame and only add normal overtime
1558 // again, if at the point at which timelimit would be extended again, still no winner was found
1559 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1561 return 1; // need to call InitiateOvertime later
1565 if(!checkrules_suddendeathend)
1567 if(autocvar_g_campaign)
1568 checkrules_suddendeathend = time; // no suddendeath in campaign
1570 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1571 if(g_race && !g_race_qualifying)
1572 race_StartCompleting();
1578 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1580 ++checkrules_overtimesadded;
1581 //add one more overtime by simply extending the timelimit
1583 tl = autocvar_timelimit;
1584 tl += autocvar_timelimit_overtime;
1585 cvar_set("timelimit", ftos(tl));
1587 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1590 float GetWinningCode(float fraglimitreached, float equality)
1592 if(autocvar_g_campaign == 1)
1593 if(fraglimitreached)
1600 if(fraglimitreached)
1601 return WINNING_STARTSUDDENDEATHOVERTIME;
1603 return WINNING_NEVER;
1605 if(fraglimitreached)
1611 // set the .winning flag for exactly those players with a given field value
1612 void SetWinners(.float field, float value)
1614 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1617 // set the .winning flag for those players with a given field value
1618 void AddWinners(.float field, float value)
1620 FOREACH_CLIENT(IS_PLAYER(it), {
1621 if(it.(field) == value)
1626 // clear the .winning flags
1629 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1632 void ShuffleMaplist()
1634 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1638 float WinningCondition_Scores(float limit, float leadlimit)
1642 // TODO make everything use THIS winning condition (except LMS)
1643 WinningConditionHelper(NULL);
1647 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1648 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1649 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1650 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1654 if(WinningConditionHelper_winner)
1655 WinningConditionHelper_winner.winning = 1;
1656 if(WinningConditionHelper_winnerteam >= 0)
1657 SetWinners(team, WinningConditionHelper_winnerteam);
1659 if(WinningConditionHelper_lowerisbetter)
1661 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1662 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1666 if(WinningConditionHelper_zeroisworst)
1667 leadlimit = 0; // not supported in this mode
1669 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1670 // these modes always score in increments of 1, thus this makes sense
1672 if(leaderfrags != WinningConditionHelper_topscore)
1674 leaderfrags = WinningConditionHelper_topscore;
1677 if (leaderfrags == limit - 1)
1678 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1679 else if (leaderfrags == limit - 2)
1680 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1681 else if (leaderfrags == limit - 3)
1682 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1686 limitreached = false;
1688 if(WinningConditionHelper_topscore >= limit)
1689 limitreached = true;
1692 float leadlimitreached;
1693 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1694 if(autocvar_leadlimit_and_fraglimit)
1695 limitreached = (limitreached && leadlimitreached);
1697 limitreached = (limitreached || leadlimitreached);
1701 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1703 return GetWinningCode(
1704 WinningConditionHelper_topscore && limitreached,
1705 WinningConditionHelper_equality
1709 float WinningCondition_RanOutOfSpawns()
1711 if(have_team_spawns <= 0)
1714 if(!autocvar_g_spawn_useallspawns)
1717 if(!some_spawn_has_been_used)
1720 team1_score = team2_score = team3_score = team4_score = 0;
1722 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1725 case NUM_TEAM_1: team1_score = 1; break;
1726 case NUM_TEAM_2: team2_score = 1; break;
1727 case NUM_TEAM_3: team3_score = 1; break;
1728 case NUM_TEAM_4: team4_score = 1; break;
1732 IL_EACH(g_spawnpoints, true,
1736 case NUM_TEAM_1: team1_score = 1; break;
1737 case NUM_TEAM_2: team2_score = 1; break;
1738 case NUM_TEAM_3: team3_score = 1; break;
1739 case NUM_TEAM_4: team4_score = 1; break;
1744 if(team1_score + team2_score + team3_score + team4_score == 0)
1746 checkrules_equality = true;
1749 else if(team1_score + team2_score + team3_score + team4_score == 1)
1754 else if(team2_score)
1756 else if(team3_score)
1758 else // if(team4_score)
1760 CheckAllowedTeams(NULL);
1761 for(i = 0; i < MAX_TEAMSCORE; ++i)
1763 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1764 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1765 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1766 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1769 AddWinners(team, t);
1780 Exit deathmatch games upon conditions
1783 void CheckRules_World()
1794 if (intermission_running) // someone else quit the game already
1796 if(player_count == 0) // Nobody there? Then let's go to the next map
1798 // this will actually check the player count in the next frame
1799 // again, but this shouldn't hurt
1803 timelimit = autocvar_timelimit * 60;
1804 fraglimit = autocvar_fraglimit;
1805 leadlimit = autocvar_leadlimit;
1807 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1810 timelimit = 0; // timelimit is not made for warmup
1812 fraglimit = 0; // no fraglimit for now
1813 leadlimit = 0; // no leadlimit for now
1818 timelimit += game_starttime;
1820 else if (timelimit < 0)
1830 if(timelimit > game_starttime)
1831 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1833 game_completion_ratio = 0;
1835 if(checkrules_suddendeathend)
1837 if(!checkrules_suddendeathwarning)
1839 checkrules_suddendeathwarning = true;
1840 if(g_race && !g_race_qualifying)
1841 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1843 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1848 if (timelimit && time >= timelimit)
1850 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1853 float playerswithlaps;
1855 totalplayers = playerswithlaps = readyplayers = 0;
1856 FOREACH_CLIENT(IS_PLAYER(it), {
1858 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1864 // at least 2 of the players have completed a lap: start the RACE
1865 // otherwise, the players should end the qualifying on their own
1866 if(readyplayers || playerswithlaps >= 2)
1868 checkrules_suddendeathend = 0;
1869 ReadyRestart(); // go to race
1873 wantovertime |= InitiateSuddenDeath();
1876 wantovertime |= InitiateSuddenDeath();
1880 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1886 int checkrules_status = WinningCondition_RanOutOfSpawns();
1887 if(checkrules_status == WINNING_YES)
1888 bprint("Hey! Someone ran out of spawns!\n");
1889 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1890 checkrules_status = M_ARGV(0, float);
1892 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1894 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1896 checkrules_status = WINNING_NEVER;
1897 checkrules_overtimesadded = -1;
1898 wantovertime |= InitiateSuddenDeath();
1901 if(checkrules_status == WINNING_NEVER)
1902 // equality cases! Nobody wins if the overtime ends in a draw.
1907 if(checkrules_status == WINNING_NEVER)
1910 checkrules_status = WINNING_YES;
1913 if(checkrules_suddendeathend)
1914 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1915 checkrules_status = WINNING_YES;
1917 if(checkrules_status == WINNING_YES)
1919 //print("WINNING\n");
1924 string GotoMap(string m)
1926 m = GameTypeVote_MapInfo_FixName(m);
1928 return "The map you suggested is not available on this server.";
1929 if (!autocvar_sv_vote_gametype)
1930 if(!MapInfo_CheckMap(m))
1931 return "The map you suggested does not support the current game mode.";
1932 cvar_set("nextmap", m);
1933 cvar_set("timelimit", "-1");
1934 if(mapvote_initialized || alreadychangedlevel)
1936 if(DoNextMapOverride(0))
1937 return "Map switch initiated.";
1939 return "Hm... no. For some reason I like THIS map more.";
1942 return "Map switch will happen after scoreboard.";
1945 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1946 void RunThink(entity this)
1948 // don't let things stay in the past.
1949 // it is possible to start that way by a trigger with a local time.
1950 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1953 float oldtime = time; // do we need to save this?
1955 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1957 time = max(oldtime, this.nextthink);
1961 getthink(this)(this);
1962 // mods often set nextthink to time to cause a think every frame,
1963 // we don't want to loop in that case, so exit if the new nextthink is
1964 // <= the time the qc was told, also exit if it is past the end of the
1966 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1973 bool autocvar_sv_freezenonclients;
1974 bool autocvar_sv_gameplayfix_delayprojectiles;
1975 void Physics_Frame()
1977 if(autocvar_sv_freezenonclients)
1980 FOREACH_ENTITY_FLOAT(pure_data, false,
1982 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1985 //set_movetype(it, it.move_movetype);
1986 // inline the set_movetype function, since this is called a lot
1987 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
1989 if(it.move_movetype == MOVETYPE_NONE)
1992 if(it.move_qcphysics)
1993 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
1995 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
1997 // handle thinking here
1998 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2003 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2006 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2008 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2010 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2014 void systems_update();
2017 anticheat_endframe();
2021 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2022 entity e = IS_SPEC(it) ? it.enemy : it;
2023 if (e.typehitsound) {
2024 STAT(TYPEHIT_TIME, it) = time;
2025 } else if (e.killsound) {
2026 STAT(KILL_TIME, it) = time;
2027 } else if (e.damage_dealt) {
2028 STAT(HIT_TIME, it) = time;
2029 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2032 // add 1 frametime because after this, engine SV_Physics
2033 // increases time by a frametime and then networks the frame
2034 // add another frametime because client shows everything with
2035 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2037 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2038 FOREACH_CLIENT(true, {
2039 it.typehitsound = false;
2040 it.damage_dealt = 0;
2041 it.killsound = false;
2042 antilag_record(it, CS(it), altime);
2044 IL_EACH(g_monsters, true,
2046 antilag_record(it, it, altime);
2048 IL_EACH(g_projectiles, it.classname == "nade",
2050 antilag_record(it, it, altime);
2059 * returns true if redirecting
2061 float redirection_timeout;
2062 float redirection_nextthink;
2063 float RedirectionThink()
2065 float clients_found;
2067 if(redirection_target == "")
2070 if(!redirection_timeout)
2072 cvar_set("sv_public", "-2");
2073 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2074 if(redirection_target == "self")
2075 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2077 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2080 if(time < redirection_nextthink)
2083 redirection_nextthink = time + 1;
2086 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2088 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2089 if(redirection_target == "self")
2090 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2092 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2096 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2098 if(time > redirection_timeout || clients_found == 0)
2099 localcmd("\nwait; wait; wait; quit\n");
2106 // Loaded from a save game
2107 // some things then break, so let's work around them...
2109 // Progs DB (capture records)
2110 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2114 MapInfo_Enumerate();
2115 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2118 TargetMusic_RestoreGame();
2125 if(world_initialized > 0)
2127 world_initialized = 0;
2128 LOG_TRACE("Saving persistent data...");
2131 // playerstats with unfinished match
2132 PlayerStats_GameReport(false);
2134 if(!cheatcount_total)
2136 if(autocvar_sv_db_saveasdump)
2137 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2139 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2141 if(autocvar_developer)
2143 if(autocvar_sv_db_saveasdump)
2144 db_dump(TemporaryDB, "server-temp.db");
2146 db_save(TemporaryDB, "server-temp.db");
2148 CheatShutdown(); // must be after cheatcount check
2149 db_close(ServerProgsDB);
2150 db_close(TemporaryDB);
2151 LOG_TRACE("Saving persistent data... done!");
2152 // tell the bot system the game is ending now
2155 WeaponStats_Shutdown();
2158 else if(world_initialized == 0)
2160 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2164 __init_dedicated_server_shutdown();